Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 01:43:20 Player: Cholfo Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3333) 3333 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (-4) -4 TOTAL SCORE: 8394 Bonus ------- Follower Combat Kills 25 Friendly Fire -29 Cogmind --------- Core Integrity 225/1000 Matter 290/300 Energy 5/100 System Corruption 55% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Transmission Jammer > --- WEAPON (3) ------- Power Sword > --- INVENTORY (20) --- Matter Compressor (250) Melee Analysis Suite Advanced Melee Analysis Suite Improved Core Shielding Improved Power Shielding Improved Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Thunder Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Gauss Rifle Mass Driver Power Sword > --- INVENTORY -------- Matter Compressor Melee Analysis Suite Advanced Melee Analysis Suite Improved Core Shielding Improved Power Shielding Improved Light Armor Plating High-powered Tractor Beam [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Armor Integrity Analyzer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Improved Power Shielding Weapon Flak Gun Energy Gun High-powered Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 8 | . . . 1 2 2 2 . . 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 96 | 8 1 4 15 16 9 10 13 . 20 Power 10 | 1 . . 1 2 2 2 . . 2 Engine 7 | 1 . . 1 2 . 2 . . 1 Core 3 | . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . 2 5 . 2 . 1 . 9 Treads 8 | 2 . 2 . . . . 1 . 3 Leg 4 | . . . . . 1 . . . 3 Wheel 4 | . . . 2 . 1 . . . 1 Hover 2 | . . . . . . . . . 2 Flight 3 | . . . 3 . . . . . . Utility 35 | 2 . 1 4 7 3 6 7 . 5 Device 9 | 1 . . 2 1 2 . 2 . 1 Storage 6 | 1 . . 1 2 1 1 . . . Processor 12 | . . 1 . 4 . 3 2 . 2 Hackware . | . . . . . . . . . . Protection 8 | . . . 1 . . 2 3 . 2 Artifact . | . . . . . . . . . . Weapon 30 | 3 1 1 5 7 2 2 5 . 4 Energy Gun 3 | 1 . 1 . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 12 | 2 . . 1 6 . . 2 . 1 Ballistic Cannon 4 | . . . 1 . 1 1 . . 1 Launcher 4 | . 1 . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . 1 1 . . 2 . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Corrupted Parts 5 | . . . 1 . . . . . 4 System Corruption 42 | . . . 9 . . . . . 33 Parts Lost 55 | . 6 . 6 7 2 2 13 . 19 Power 4 | . 1 . . 1 . . 1 . 1 Propulsion 12 | . 1 . 2 . 1 . 1 . 7 Utility 20 | . 1 . 1 5 . 2 5 . 6 Weapon 19 | . 3 . 3 1 1 . 6 . 5 Highest Loss Streak 10 | . 3 . 5 6 1 1 10 . 9 To Critical Strikes 1 | . 1 . . . . . . . . Average Backups 9 | 2 6 7 7 5 10 14 13 6 7 Power . | . . . . . . . . . . Propulsion . | 1 1 1 1 . . . . . . Utility 6 | . 4 6 5 3 6 8 8 6 6 Weapon 2 | . . . . 2 3 5 4 . . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 4 . 4 1 1 1 . . 5 Power 1 | . 1 . . . . . . . . Propulsion 4 | . 2 . 1 1 . . . . . Utility 10 | . 1 . 2 . 1 1 . . 5 Weapon 1 | . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 85 34 73 94 96 92 89 86 81 Engine 4 | . 13 . . 8 3 5 5 . . Core 1 | . . . . . 3 . . . 2 Treads 6 | . 27 15 15 . . . . 6 5 Wheel 5 | . . . 1 18 9 6 5 . . Device 6 | . 6 . 8 . 14 8 . 6 5 Storage 7 | . 14 14 11 6 7 6 6 6 5 Processor 26 | . . 2 11 32 30 32 33 46 41 Protection 5 | . . . . 2 . 9 17 . 2 Ballistic Gun 9 | . 21 . . 16 14 5 9 6 3 Ballistic Cannon 1 | . . . 5 . . 5 2 . . Impact Weapon 2 | . . . 9 9 1 . . 6 3 Slashing Weapon 2 | . . . . . 5 6 5 . 1 Peak Build Rating 75 | 7 8 5 15 33 44 61 63 48 75 Average Rating 38 | 4 6 3 9 25 39 55 59 48 56 On Entrance 25 | . 7 3 5 11 33 43 58 48 48 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 15 15 7 18 101 42 80 99 56 64 Greatest Support 56 | 40 40 40 40 24 28 28 28 28 56 Greatest Overweight (x) 21 | . . . 4 4 2 2 17 1 21 Average Overweight (x) 1 | . . . . . 1 1 2 1 2 Largest Inventory Capacity 25 | 8 8 8 25 25 15 20 20 20 20 Average Capacity 14 | 6 8 8 8 8 11 15 20 20 20 Most Carried 17 | 4 8 8 8 9 14 16 17 6 10 Average Carried 9 | 2 6 7 7 6 10 14 13 6 7 Final Capacity 20 | 8 8 8 8 10 15 20 20 20 20 Final Carried 16 | 4 8 7 6 9 14 16 6 6 7 Class Distribution -------------------- 61% | Mutant 25% | Assassin 8% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Lower Caves Assassin | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 3605 | 205 596 93 506 485 352 350 598 . 420 Remotely . | . . . . . . . . . . Salvage Created 3841 | 13 535 . 580 484 501 191 512 . 1025 Parts 166 | 4 25 . 23 22 29 11 17 . 35 Haulers Intercepted 11 | . 2 . 3 1 2 1 . . 2 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 16 1 . Prevented 5 | . . . . . . . . 5 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 74 | . 8 . 12 12 9 10 13 . 10 Melee 6 | . . . 5 . . . . . 1 Guns 37 | . 7 . . 12 7 1 5 . 5 Cannons 8 | . . . 1 . 2 1 2 . 2 AOE 17 | . 1 . 2 . . 8 6 . . Classes Destroyed 13 | 1 6 . 1 2 1 . 1 . 1 Worker 4 | . . . . 1 1 1 . . 1 Builder 2 | . 1 . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 11 | . 2 . 3 1 2 1 . . 2 Recycler 6 | . 2 . 2 . . . . . 2 Operator 1 | . . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 20 | . 3 . 7 . . 8 2 . . Grunt 36 | . 5 . 3 11 5 . 8 . 4 Duelist 1 | . . . . . . . 1 . . Sentry 6 | . . . 2 1 1 . 2 . . Hunter 2 | . . . . . . . . . 2 Programmer 9 | . . . . . 3 2 . . 4 Best Kill Streak 8 | 1 3 . 5 8 3 5 6 . 3 Combat Bots Only 7 | . 3 . 5 7 3 4 6 . 3 Max Kills in Single Turn 3 | 1 1 . 2 1 1 2 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 1 . . 2 3 . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 794 | . 70 . 122 85 65 40 186 . 226 Missed 190 | . 12 . 20 23 21 8 55 . 51 Hits 604 | . 58 . 102 62 44 32 131 . 175 Melee 8 | . . . . . . . 8 . . Projectile 596 | . 58 . 102 62 44 32 123 . 175 Critical Strikes 25 | . 1 . 1 4 2 2 6 . 9 Part Disruptions 2 | . . . . . 1 . . . 1 Damage Taken 9664 | . 723 . 1124 1020 408 477 2811 . 3101 Core 2345 | . 138 . 351 232 69 99 681 . 775 Absorbed by Shields 167 | . . . . . 148 19 . . . Redirected to Shielding 141 | . . . . . . 11 130 . . Ignored by Resistances 17 | . . . . . . . 17 . . Core Remaining (%) 51 | 100 . 44 12 57 90 . . 8 . Volleys Fired 234 | 2 64 . 16 38 28 16 29 . 41 Largest 2 | 2 2 . 2 2 2 2 2 . 2 Hottest 97 | 40 40 . 97 56 62 72 72 . 88 Shots Fired 379 | 4 102 . 24 71 54 26 47 . 51 Gun 315 | 4 99 . 2 71 49 10 39 . 41 Cannon 50 | . . . 20 . 5 9 6 . 10 Launcher 14 | . 3 . 2 . . 7 2 . . Special . | . . . . . . . . . . Kinetic 348 | 4 99 . 12 71 54 19 45 . 44 Thermal 8 | . . . 8 . . . . . . Explosive 14 | . 3 . 2 . . 7 2 . . Electromagnetic 9 | . . . 2 . . . . . 7 Robot Hit Streak 19 | 2 13 . 9 12 19 10 13 . 15 Robot Miss Streak 18 | 1 4 . 4 18 5 5 3 . 2 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 6 | . 1 . . 2 . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . Shots Hit Robots 326 | 3 68 . 32 60 44 19 43 . 57 Core Hits 267 | 1 26 . 17 79 38 29 56 . 21 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . 1 . . . 1 . 4 Critical Strikes 13 | . . . 1 . . . 1 . 11 Destroy 6 | . . . . . . . 1 . 5 Blast 2 | . . . . . . . . . 2 Smash 3 | . . . 1 . . . . . 2 Sever 2 | . . . . . . . . . 2 Melee Attacks 83 | . . . 36 6 6 3 2 . 30 Impact 58 | . . . 36 6 . . . . 16 Slashing 25 | . . . . . 6 3 2 . 14 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . 2 . 1 1 . . 6 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9292 | 54 1002 . 1418 1243 872 1099 1499 . 2105 Guns 4419 | 54 849 . 27 1201 725 179 804 . 580 Cannons 827 | . . . 152 . 63 160 204 . 248 Explosions 1609 | . 153 . 294 . . 671 491 . . Melee 2437 | . . . 945 42 84 89 . . 1277 Ramming . | . . . . . . . . . . Kinetic 5171 | 54 849 . 117 1201 788 339 1008 . 815 Thermal 108 | . . . 108 . . . . . . Explosive 1536 | . 153 . 221 . . 671 491 . . Electromagnetic 40 | . . . 27 . . . . . 13 Impact 1968 | . . . 945 42 . . . . 981 Slashing 469 | . . . . . 84 89 . . 296 Piercing . | . . . . . . . . . . Highest Corruption 55 | . 1 1 9 . 1 3 3 . 55 Average Corruption 15 | . 1 1 9 . 1 2 2 . 37 Corruption Purged 3 | . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . . 3 1 . . . 14 . 51 Message Errors 14 | . . . . . . . 5 . 9 Matter Fused 15 | . . 1 . . . . 3 . 11 Heat Flow Errors 10 | . . . 1 . . . 3 . 6 Energy Discharges 11 | . . . . . . . 2 . 9 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . 2 . . . . 1 . 3 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 3 | . . . . . . . . . 3 Alerts 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 996 | . . . 367 . . 88 62 . 479 Projectiles . | . . . . . . . . . . Explosions 111 | . . . 10 . . 39 62 . . Melee 885 | . . . 357 . . 49 . . 479 Knockbacks 22 | . . . 4 1 3 3 6 . 5 Impact 4 | . . . 1 1 . . . . 2 Kinetic 18 | . . . 3 . 3 3 6 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . 20 . 15 . . . 79 . . Shots 4 | . 1 . 1 . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 274 | . 2 . 203 70 8 10 251 . 274 Average Temperature 58 | . 1 . 41 21 5 6 98 . 83 Received Heat Transfer 2435 | . 267 . 393 630 83 27 711 . 324 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . . 5 . . . . . 3 Combat Hostiles 6 | . . . 4 . . . . . 2 Parts Fried 20 | . . . 8 . . . . . 12 Impact Corruptions 26 | . . . 14 . . . . . 12 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 124 | . . . 124 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . 1 1 . 1 . . . Low Security (%) 97 | 100 100 100 86 91 100 98 . . 100 Level 1 2 | . . . 13 8 . 1 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 255 | 5 70 . 255 249 94 200 . . 48 Initial 97 | . . . . 97 33 39 . . 31 Average 39 | . 18 . 57 139 29 63 . . 9 Influence Increases 2442 | 5 271 . 463 420 329 355 315 . 284 Destroy 0b10 Robot/C 1500 | . 160 . 260 240 180 200 260 . 200 Destroy 0b10 Robot/NC 135 | 5 30 . 30 15 15 10 . . 30 Destroy Leader 304 | . 36 . 68 52 54 42 10 . 42 Allied During Kill 1 | . . . 1 . . . . . . Successful Hack 31 | . 2 . 9 6 . 14 . . . Disable Machine 45 | . . . 45 . . . . . . Destroy Structure 96 | . 13 . 20 2 5 44 . . 12 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 315 | . 15 . 30 105 75 45 45 . . Influence Decreases 2442 | 5 271 . 232 576 322 237 415 49 335 Entered New Map 332 | . . . . 134 42 43 74 19 20 Time Decay 1597 | 5 219 . 171 222 270 175 281 30 224 Lost Part 330 | . 20 . 60 70 10 19 60 . 91 Lost Ally 1 | . . . 1 . . . . . . Purge Threat 182 | . 32 . . 150 . . . . . Squads Dispatched 15 | . 1 . 2 2 4 4 . . 2 Investigation 3 | . 1 . 1 . 1 . . . . Extermination 5 | . . . . . 1 2 . . 2 Reinforcement 6 | . . . 1 1 2 2 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . 1 . 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 18 . 19 27 16 13 16 . 13 Peak Tracking Total 10 | . 3 . 7 10 4 4 7 . 3 Tactical Retreats 13 | . 1 . 2 3 3 1 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 5 | . . . 3 . . . 2 . . Max in Single Turn 2 | . . . 2 . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 28 | . 5 . 3 5 10 2 3 . . Terminals 14 | . 4 . 2 3 4 1 . . . Fabricators 2 | . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . 1 1 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 74 | . 18 . 9 16 22 3 6 . . Successful 39 | . 7 . 5 10 10 1 6 . . Failed 35 | . 11 . 4 6 12 2 . . . Catastrophic 5 | . . . 1 . 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 48 | . 14 . 8 13 11 2 . . . Terminals 43 | . 14 . 8 10 9 2 . . . Fabricators 3 | . . . . . 2 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 18 | . 4 . 1 5 8 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . . Terminal Hacks 14 | . 2 . 2 3 1 . 6 . . Record 6 | . 1 . . . . . 5 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . Alert Level 2 | . . . 1 1 . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . Network Status 1 | . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . 1 2 5 . . . . Report Inventory 7 | . 1 . 1 1 4 . . . . Retrieve Components 3 | . 1 . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 12 | . 3 . 2 4 3 . . . . Terminals 11 | . 3 . 2 3 3 . . . . Assimilate 2 | . . . . 1 1 . . . . Botnet 9 | . 3 . 2 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Mask 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 5 . 2 3 7 2 . . . Full Trace Events 5 | . 2 . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 64 | . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . 16 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 8 | . 3 . . 2 3 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 48 | . . 48 48 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . 17 . . . . . . Total Damage 252 | . . . 252 . . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 5282 | 13 365 . 428 469 1057 552 1292 65 1041 Optics 4476 | . . . . 469 1057 552 1292 65 1041 Sensors 1785 | . . . . . 1057 536 23 65 104 Seismic 806 | 13 365 . 428 . . . . . . Jamming 256 | . . . . . . . . . 256 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 6100 | 93 794 161 576 469 1057 552 1292 65 1041 Spaces Moved 3298 | 47 366 90 244 318 699 368 827 28 311 Core 55 | 3 . . 31 . . . 2 . 19 Treads 955 | 44 366 90 174 . . . 31 28 222 Legs 61 | . . . . . . . . . 61 Wheels 2225 | . . . 38 318 699 368 794 . 8 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . Fastest Speed 50 | 50 160 160 90 90 105 115 130 240 160 Average Speed 144 | 152 160 160 154 95 112 119 142 240 263 Slowest Speed 1100 | 160 160 160 250 150 120 130 900 240 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 67 40 31 34 19 14 90 6 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 3 . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 5 | . . 2 . . . . 3 . . Spaces Dug 15 | . . . 2 5 5 2 . . 1 Terrain Destroyed 118 | . 12 . 22 5 5 50 19 . 5 Melee 14 | . . . 2 5 5 2 . . . Projectile 5 | . . . . . . . . . 5 AOE 99 | . 12 . 20 . . 48 19 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 4101 | 60 475 106 353 400 913 448 889 27 430 Wait 280 | . 31 11 19 3 154 35 12 . 15 Move 3289 | 46 365 89 243 317 698 367 826 27 311 Hop . | . . . . . . . . . . Pick Up 59 | 4 9 1 10 11 10 8 3 . 3 Fast Attach 51 | 7 1 2 10 6 4 1 3 . 17 Attach 30 | . . 1 4 4 3 2 13 . 3 Detach 6 | . . . . 1 . . . . 5 Swap 27 | 1 . 1 4 7 2 10 1 . 1 Drop 42 | . 5 1 11 7 8 6 . . 4 Fire 234 | 2 64 . 16 38 28 16 29 . 41 Melee 83 | . . . 36 6 6 3 2 . 30 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 15) 835 | -10/Materials | Core integrity fell below 50% 874 | -10/Materials | Discovered new exit (range 10) 876 | -10/Materials | Lost 3 parts (1p1n1w) 888 | -10/Materials | Entered Mines 919 | -10/Mines | Learned Materials terminal intel 999 | -10/Mines | Learned Materials trap positions 1005 | -10/Mines | Discovered new exit (range 8) 1036 | -10/Mines | Identified exit to Materials 1049 | -10/Mines | Entered Materials 1049 | -9/Materials | Accompanied by 2 allies 1049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -9/Materials | Loaded intel: 18 trap records 1051 | -9/Materials | Loaded intel: 12 terminal locations 1054 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1484 | -9/Materials | Core integrity fell below 50% 1508 | -9/Materials | Lost 5 parts (2n1u2w) 1521 | -9/Materials | Core integrity fell below 20% 1604 | -9/Materials | Discovered new exit (range 5) 1624 | -9/Materials | Identified exit to Materials 1625 | -9/Materials | Entered another Materials area 1625 | -8/Materials | Evolved 2 slots: Utility x2 1811 | -8/Materials | Lost 6 parts (1p5u) 1819 | -8/Materials | Destroyed 7 combat bots 1918 | -8/Materials | Garrison activated, responded to threat 1964 | -8/Materials | Discovered new exit (range 15) 2093 | -8/Materials | Identified exit to Factory 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Utility x2 2102 | -7/Factory | Identified exit to DSF 2405 | -7/Factory | Build established: Assassin 3036 | -7/Factory | Discovered new exit (range 18) 3142 | -7/Factory | Identified exit to Factory 3151 | -7/Factory | Entered another Factory area 3151 | -6/Factory | Evolved 2 slots: Utility x2 3517 | -6/Factory | Fabricated Nova Cannon? 3678 | -6/Factory | Discovered new exit (range 11) 3700 | -6/Factory | Identified exit to Lower Caves 3703 | -6/Factory | Entered Lower Caves 3731 | -6/Lower Caves | Found Alien Artifact 3732 | -6/Lower Caves | Identified Dimensional Node Initializer 3732 | -6/Lower Caves | Initialized slip node 3875 | -6/Lower Caves | Encountered a Warlord checkpoint 3989 | -6/Lower Caves | Build established: Mutant 4245 | -6/Lower Caves | Learned location of Zion (-6) 4249 | -6/Lower Caves | Learned location of Extension (-6) 4257 | -6/Lower Caves | Entered an active Warlord outpost 4275 | -6/Lower Caves | Learned Armory emergency access door positions 4330 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4357 | -6/Lower Caves | Core integrity fell below 50% 4863 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4891 | -6/Lower Caves | Discovered new exit (range 16) 4899 | -6/Lower Caves | Core integrity fell below 20% 4933 | -6/Lower Caves | Lost 10 parts (1p1n3u5w) 4993 | -6/Lower Caves | Identified exit to Lower Caves 4995 | -6/Lower Caves | Entered another Lower Caves area 5051 | -6/Lower Caves | Discovered new exit (range 5) 5058 | -6/Lower Caves | Identified exit to Factory 5060 | -6/Lower Caves | Entered Factory 5060 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5185 | -5/Factory | System corruption reached 10% 5195 | -5/Factory | Lost 4 parts (1n1u2w) 5447 | -5/Factory | System corruption reached 30% 5454 | -5/Factory | Lost 3 parts (2n1u) 5720 | -5/Factory | Core integrity fell below 50% 5770 | -5/Factory | Lost 3 parts (1n1u1w) 5847 | -5/Factory | Build established: Scavenger-Mutant 6101 | -5/Factory | Self-destructed Last Messages --------------- 06075_ G-50 Soldier destroyed. 06075_ K-01 Serf collects debris. 06075_ Mic. Fission Core destroyed. 06077_ U-05 Engineer builds a Wall. 06078_ K-01 Serf collects debris. 06078_ Mass Driver destroyed. 06078_ Adv. Targeting Computer destroyed. [Achievement: Z1$+NX3F=JRE3_ZNQR] 06081_ K-01 Serf collects debris. 06084_ %Q2HJOG/VMHDBMMDU::K 3HYJ 06084_ Destroyed Tesla Rifle. 06085_ K-01 Serf collects debris. 06087_ Thunder Leg destroyed. 06088_ K-01 Serf collects debris. 06095_ P-70 Sage resets K-01 Serf, system corruption cleaned. 06097_ Acquired Carbon-fiber Leg. 06098_ K-01 Serf collects debris. 06099_ System corrupted: Carbon-fiber Leg rejected. Map ----- +----------------------------------------------------+ | ??????????????????????????# # """ #? | | ??????????????????????????# # #? | | ??????????????????????????# ##+###"###? | | ??????????????????????????# ## #?###??? | | ??????????????????????????# ## #??????? | | ??????????????????????????# ## #??????? | | ??????????????????????????? ?# #??????? | | ????????????????????????###+##+#??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????####+###??????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ????????????#+#########/####!###???? # | | ???? Ap%@%[ [ # = # | | ???? ==! =k + # | | ???? p* %%=# %[# | | ??????########################[#????[[# | | ?????????????????????? ?? %# #??????? | | ????????????????????? ??? # #??????? | | ????????????????????# ?? # #??????? | | ??????????????????? # ???"" # #??????? | | ?????????????????? # !?? "" # #??????? | | ?????????????????% # ??? T" #?#??????? | | ???????????????? ?# ?? "" #????????? | | ???????????????" ??#??? "" ?????????? | | ??????????????"" ?????? ?????????? | | ?????????????? ???????##??#"?????????? | | ?????????????? ???????????? ?????????? | | ????????????? ????????????? ?????????? | | ?????????????#??????????????"?????????? | | ????????????????????????????"?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Resistance: KI 30 Power Shielding 66 Evasion (%) 42 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Close Call Part-time Excavator Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CoolantGravitonClaws Manual? 0 Play Time 01:10:00 Cumulative 11.3 hours Start 2025.05.10 @ 00:30:53 End 2025.05.10 @ 01:43:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf995d72-42f3-4ac9-aa65-2df3ed3c2d4b