Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.25 @ 15:42:13 // Winter2019/RPGLIKE Player: Noname Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (187) 935 Value Destroyed (7252) 7252 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2135) 2135 TOTAL SCORE: 15482 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 527 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -27 Cogmind --------- Core Integrity 0/650 Matter 189/300 Energy 200/204 System Corruption 0% Temperature Cool (4) Movement Walking (126) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Dark-Deuterium Reactor > --- PROPULSION (4) --- Carbon-Composite Exoskeleton > --- UTILITY (10) ----- Armored Scrap Engine Improved Cooling System Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Target Analyzer Improved Particle Charger Zionite Heavy Carapace > --- WEAPON (5) ------- Long-range Missile Launcher Cld. Directed Caster Construct/C Phasing Construct/G CR-A16's Pointy Stick > --- INVENTORY (6) ---- Improved Trap Scanner Transmission Jammer Improved Reaction Control System Improved Dynamic Insulation System Improved System Restoration Module Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Dark-Deuterium Reactor > --- PROPULSION ------- Carbon-Composite Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Experimental Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Target Analyzer Improved Particle Charger Zionite Heavy Carapace > --- WEAPON ----------- Long-range Missile Launcher Cld. Directed Caster Construct/C Phasing Construct/G CR-A16's Pointy Stick > --- INVENTORY -------- Improved Trap Scanner Transmission Jammer Improved Reaction Control System Improved Dynamic Insulation System Improved System Restoration Module Hacking Drone Bay [Rating: 126] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Leg Constructs Wheel Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Slots Evolved 17 | 5 . . . 2 5 1 . 3 . 1 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | 1 . . . . 1 . . 1 . . . . . Utility 9 | 3 . . . 1 3 1 . 1 . . . . . Weapon 4 | 1 . . . . 1 . . 1 . 1 . . . Parts Attached 120 | 3 13 2 . 6 29 11 2 30 5 6 3 10 . Power 7 | . . . . 3 1 1 . 2 . . . . . Engine 5 | . . . . 2 . 1 . 2 . . . . . Core 2 | . . . . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 12 | 2 1 . . 1 6 1 . 1 . . . . . Treads . | . . . . . . . . . . . . . . Leg 9 | . . . . 1 6 1 . 1 . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 75 | . 9 2 . 2 12 5 1 24 5 3 2 10 . Device 53 | . 6 2 . 2 4 2 1 21 5 3 1 6 . Storage 1 | . . . . . 1 . . . . . . . . Processor 11 | . 2 . . . 5 . . 3 . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . 1 . . . 2 3 . . . . . 4 . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 1 3 . . . 10 4 1 3 . 3 1 . . Energy Gun 8 | . . . . . 5 1 . 2 . . . . . Energy Cannon 2 | . 1 . . . . 1 . . . . . . . Ballistic Gun 8 | 1 2 . . . 3 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . . . 2 1 . 1 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 1 . 1 2 3 . 1 . . 1 3 . Parts Lost 2 | . . . . . 1 . . . . . . 1 . Power 1 | . . . . . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 100 100 100 96 98 94 75 70 65 71 69 66 Engine 6 | . 11 11 11 10 4 3 5 7 5 4 4 4 . Core 2 | . . . . . 7 8 5 . . . . . . Leg 9 | . . . . 6 15 17 17 10 5 4 4 4 4 Wheel 2 | . 22 22 22 13 . . . . . . . . . Device 28 | . 22 22 22 30 30 25 29 30 30 29 28 23 19 Processor 13 | . 15 22 22 17 14 17 11 9 15 14 14 14 14 Protection 2 | . 3 . . . 3 5 5 2 . . . 2 4 Energy Gun 4 | . 3 . . . 4 6 11 5 5 2 . 3 4 Energy Cannon 1 | . 2 . . . . . . . 5 4 4 4 4 Ballistic Gun 4 | . 16 22 22 20 7 5 3 2 . 2 4 . . Ballistic Cannon 1 | . . . . . . . . 3 5 . . . . Launcher 1 | . . . . . 4 5 1 . . . 4 4 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 58 | 9 21 20 20 41 52 50 50 58 54 53 53 48 54 Greatest Support 88 | 26 26 20 20 20 52 52 52 74 68 57 57 88 88 Greatest Overweight (x) 2 | . . . . 2 2 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 1 1 1 1 3 4 5 5 6 6 6 6 6 6 Average Capacity 4 | 1 1 1 1 2 3 5 5 5 6 6 6 6 6 Most Carried 6 | 1 1 1 1 3 4 5 4 6 6 6 6 6 6 Average Carried 4 | . . 1 1 1 3 4 4 5 6 5 6 5 6 Final Capacity 6 | 1 1 1 1 3 5 5 5 6 6 6 6 6 6 Final Carried 6 | 1 1 1 1 3 4 4 4 6 6 6 6 6 6 Scrap Engine Consumption 175 | . . . . . . . . 117 8 10 3 34 3 Constructs Created 9 | . . . . . . . . 8 . 1 . . . Constructs Modified 51 | . . . . . . . . 27 8 3 . 7 6 Class Distribution -------------------- 41% | Construct 35% | Mutant 15% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -8/Recycling Skirmisher | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Construct | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Matter Collected 5427 | 200 323 72 . 104 991 491 95 1012 304 948 82 783 22 Remotely 1695 | . . . . . . . . 366 10 742 . 577 . Salvage Created 7617 | . 419 147 . 69 1216 830 752 2496 698 821 . 169 . Parts 424 | . 38 10 . 4 66 40 13 155 26 57 . 15 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . 20 47 . . . Prevented 8 | . . . . . . . . . 2 6 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 156 | . 14 4 . 1 26 17 2 51 13 23 . 5 . Guns 84 | . 12 4 . 1 23 17 2 21 . 4 . . . Cannons 64 | . 2 . . . . . . 27 13 19 . 3 . AOE 6 | . . . . . 3 . . 1 . . . 2 . Classes Destroyed 19 | . 3 1 . . 4 1 . 5 . 3 . 2 . Worker 6 | . . 1 . 1 1 1 . 2 . . . . . Builder 1 | . . . . . . 1 . . . . . . . Tunneler 2 | . . . . . . . . 2 . . . . . Hauler 1 | . . . . . . . . 1 . . . . . Recycler 5 | . . . . . 2 . 2 1 . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 16 | . 3 . . . 4 2 . 7 . . . . . Swarmer 34 | . 6 2 . . 3 3 . 8 5 7 . . . Saboteur 1 | . . . . . . . . . . 1 . . . Grunt 61 | . 8 2 . 1 11 6 . 20 6 7 . . . Brawler 4 | . . . . . 1 . . 1 1 1 . . . Duelist 3 | . . . . . . . . 1 . 2 . . . Sentry 30 | . . . . . 9 7 2 9 1 2 . . . Hunter 8 | . . . . . 2 1 . 5 . . . . . Programmer 8 | . . . . . . . . 7 . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . Z-Light 4 | . . . . . . . . . . . . 4 . Thief 1 | . . . . . . . . . . 1 . . . Assembled 1 | . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 2 . 1 4 6 2 7 4 7 . 3 . Combat Bots Only 7 | . 3 2 . 1 3 6 1 6 4 7 . 3 . Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 2 1 2 . 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . 1 . . . 2 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Damage Taken 7112 | . 204 47 . 94 1200 395 21 2505 644 610 . 1378 14 Core 5252 | . 172 36 . 73 837 279 16 1865 499 487 . 983 5 Absorbed by Shields 115 | . . . . . 115 . . . . . . . . Redirected to Core 4525 | . 96 36 . 73 692 213 16 1665 430 398 . 901 5 Regen/Repaired (Parts) 465 | . . . . . . 158 . 56 122 3 . 98 28 Core Remaining (%) 77 | 100 . . . 76 . . 57 . . . . . . Volleys Fired 480 | . 33 9 . 8 78 43 16 162 38 46 14 33 . Largest 3 | . 2 2 . 2 2 3 3 3 3 3 1 2 . Hottest 190 | . 80 46 . 46 110 140 168 184 158 190 76 133 . Shots Fired 962 | . 67 18 . 17 145 84 46 351 62 102 14 56 . Gun 656 | . 56 18 . 17 143 83 46 218 4 48 . 23 . Cannon 299 | . 11 . . . . . . 132 58 53 14 31 . Launcher 7 | . . . . . 2 1 . 1 . 1 . 2 . Special . | . . . . . . . . . . . . . . Kinetic 540 | . 52 18 . 17 101 42 14 156 38 71 14 17 . Thermal 347 | . 11 . . . 17 41 32 189 20 . . 37 . Explosive 6 | . . . . . 2 . . 1 . 1 . 2 . Electromagnetic 69 | . 4 . . . 25 1 . 5 4 30 . . . Robot Hit Streak 46 | . 18 33 . 46 26 17 28 31 26 28 . 15 . Robot Miss Streak 7 | . 1 . . 1 7 4 1 3 1 1 . 1 . Penetration Max 1 | . . . . . 1 . . 1 . 1 . . . Secondary Targets 9 | . 1 . . . 3 3 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . 1 . . . . . Shots Hit Robots 724 | . 55 15 . 14 120 67 34 256 53 69 . 41 . Core Hits 387 | . 20 7 . 4 95 59 11 124 23 28 . 16 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 1 . . . 1 . . 1 . 2 . 1 . Critical Strikes 28 | . 1 . . . 1 3 3 14 . 5 . 1 . Burn 18 | . . . . . . 3 3 12 . . . . . Destroy 6 | . 1 . . . 1 . . 1 . 2 . 1 . Corrupt 4 | . . . . . . . . 1 . 3 . . . Melee Attacks 10 | . . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . 3 . . Piercing 7 | . . . . . . . . . . . 7 . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20886 | . 795 242 . 200 2910 1543 727 7040 1745 3474 . 2210 . Guns 10346 | . 620 216 . 200 2500 1481 727 3719 90 535 . 258 . Cannons 9379 | . 175 . . . . . . 3145 1655 2864 . 1540 . Explosions 1135 | . . . . . 410 62 . 176 . 75 . 412 . Melee . | . . . . . . . . . . . . . . Ramming 26 | . . 26 . . . . . . . . . . . Kinetic 11237 | . 588 216 . 200 1716 720 158 3273 648 3050 . 668 . Thermal 7507 | . 175 . . . 307 761 569 3558 1007 . . 1130 . Explosive 1073 | . . . . . 410 . . 176 . 75 . 412 . Electromagnetic 1043 | . 32 . . . 477 62 . 33 90 349 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 1 1 . . . . . . Average Corruption 1 | . 1 1 1 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 41 | . 3 2 1 3 19 9 4 . . . . . . Message Errors 9 | . . . 1 1 4 2 1 . . . . . . Matter Fused 14 | . 1 . . 1 7 3 2 . . . . . . Heat Flow Errors 4 | . . . . . 2 2 . . . . . . . Energy Discharges 5 | . 1 1 . . 1 1 1 . . . . . . Parts Fused 2 | . . . . . 2 . . . . . . . . Data Loss (minor) 2 | . . 1 . . . 1 . . . . . . . Misfires 3 | . 1 . . 1 1 . . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 665 | . . 4 . . 17 . . 64 77 306 . 197 . Projectiles 644 | . . . . . . . . 64 77 306 . 197 . Explosions 17 | . . . . . 17 . . . . . . . . Melee 4 | . . 4 . . . . . . . . . . . Knockbacks 43 | . . . . . . . . 28 6 6 . 3 . Impact . | . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . . 27 5 6 . 3 . Secondary 2 | . . . . . . . . 1 1 . . . . Self-Inflicted Damage 105 | . . 13 . . 80 12 . . . . . . . Shots 2 | . . . . . 1 1 . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 462 | . 6 . . 6 462 201 216 334 99 229 . 333 . Average Temperature 81 | . 2 . . 2 105 35 63 82 31 80 . 87 . Received Heat Transfer 3265 | . 114 24 . 33 687 234 18 1177 429 216 . 333 . Effects 8 | . . . . . 8 . . . . . . . . Shutdowns 4 | . . . . . 4 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . Parts Melted 27 | . . . . . 2 . 4 21 . . . . . Heat Transferred 12556 | . 370 . . . 555 1480 1147 7339 740 . . 925 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Peak Influence 451 | . 256 204 . 101 280 451 88 300 . . . . . Initial 84 | . . 84 . . . 67 . 54 . . . . . Average 100 | . 121 141 . 65 109 229 36 74 . . . . . Maximum Alert Level 2 | . 1 1 . . 1 2 . 1 . . . . . Low Security (%) 85 | 100 75 75 . 100 89 40 100 91 . . . . . Level 1 13 | . 24 24 . . 10 45 . 8 . . . . . Level 2 1 | . . . . . . 14 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 4 . . . 6 3 . 16 . 1 . . . Investigation 18 | . 4 . . . 6 2 . 6 . . . . . Extermination 6 | . . . . . . . . 6 . . . . . Reinforcement 2 | . . . . . . 1 . 1 . . . . . Assault 1 | . . . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Distress Signals 8 | . . . . . 2 3 . 3 . . . . . Communications Jammed 1 | . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . Times Spotted 230 | . 18 5 . 4 46 21 2 75 14 28 . 14 3 Peak Tracking Total 6 | . 3 3 . 4 6 3 1 5 5 6 . 4 . Tactical Retreats 18 | . 1 . . 2 1 . . 3 3 7 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Traps Triggered 10 | . 4 . . 1 1 2 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Machines Disabled 16 | . . . . 1 5 2 . 1 1 2 3 1 . Max in Single Turn 2 | . . . . 1 2 1 . 1 1 1 1 . . Garrison Access 4 | . . . . . 1 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Machines Accessed 81 | . 6 1 . 1 16 15 12 28 . 1 1 . . Terminals 45 | . 4 . . . 10 11 5 15 . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 17 | . 2 . . . 2 2 7 4 . . . . . Scanalyzers 4 | . . . . . 2 . . 2 . . . . . Garrison Access 6 | . . . . . 1 1 . 4 . . . . . Total Hacks 216 | . 14 1 . 1 52 37 27 78 . 1 5 . . Successful 124 | . 9 1 . 1 32 16 18 41 . 1 5 . . Failed 92 | . 5 . . . 20 21 9 37 . . . . . Catastrophic 20 | . 1 . . . 7 6 . 6 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 72 | . 6 . . . 19 16 10 21 . . . . . Terminals 133 | . 9 . . . 31 29 19 45 . . . . . Fabricators 6 | . . . . . . . . 6 . . . . . Repair Stations 5 | . . . . . 3 2 . . . . . . . Recycling Units 33 | . 5 . . . 6 3 8 11 . . . . . Scanalyzers 19 | . . . . . 10 . . 9 . . . . . Garrison Access 12 | . . . . . 2 3 . 7 . . . . . Terminal Hacks 62 | . 3 1 . 1 14 9 10 18 . 1 5 . . Part Schematic 6 | . . . . . . . 1 . . . 5 . . Robot Analysis 7 | . . . . . 2 . 3 2 . . . . . Prototype ID Bank 5 | . . . . . 3 . . 2 . . . . . Open Door 7 | . . 1 . 1 . 4 . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . Alert Level 13 | . 1 . . . 4 1 2 5 . . . . . Unreport Threat 4 | . . . . . . 2 . 2 . . . . . Locate Traps 7 | . . . . . 3 1 . 3 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Registered Prototypes 2 | . 1 . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . 1 1 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . Recycling Unit Hacks 19 | . 2 . . . 3 2 7 5 . . . . . Report Inventory 17 | . 2 . . . 2 2 7 4 . . . . . Retrieve Components 2 | . . . . . 1 . . 1 . . . . . Scanalyzer 10 | . . . . . 4 . . 6 . . . . . Insert Component 5 | . . . . . 2 . . 3 . . . . . Analyze 5 | . . . . . 2 . . 3 . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . 2 . . . . . Seal Access 4 | . . . . . 1 1 . 2 . . . . . Unauthorized Hacks 22 | . 4 . . . 8 2 1 7 . . . . . Terminals 12 | . 2 . . . 3 1 . 6 . . . . . Track 5 | . . . . . 1 . . 4 . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 5 | . 2 . . . 1 1 . 1 . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Report 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 3 1 1 . . . . . . Recyclers 3 | . . . . . 1 1 1 . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 57 | . 2 . . . 14 12 6 23 . . . . . Full Trace Events 13 | . . . . . 5 2 1 5 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . 4 . 1 2 . . 19 . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 204 | . . . . . . . . 204 . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 174 | . . . . . 136 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 9 . . 3 . . . . . Parts Scanalyzed 3 | . . . . . 1 . . 2 . . . . . Part Schematics Acquired 3 | . . . . . 1 . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . Programmers 2 | . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 1 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Total Allies 20 | . . 3 . 3 2 1 . 2 1 3 4 1 . Largest Group 6 | . . 2 . 3 3 1 . 1 1 2 6 3 . Highest-Rated Group 213 | . . 47 . 40 40 29 . 85 29 61 213 180 . Highest-Rated Ally 119 | . . 31 . 16 16 29 . 85 29 32 39 119 . Total Orders 40 | . . 4 1 6 7 1 2 7 6 4 . 2 . STAY 1 | . . . . 1 . . . . . . . . . ROAM 5 | . . . . . . . . . 3 1 . 1 . EXPLORE 34 | . . 4 1 5 7 1 2 7 3 3 . 1 . Ally Attacks 141 | . . 2 . 10 43 6 2 10 5 9 . 54 . Total Damage 3349 | . . 12 . 49 357 84 12 38 22 52 . 2723 . Kills 25 | . . 1 . 1 6 1 . . . 1 . 15 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Robot Analysis Total 7 | . . . . . 2 . 3 2 . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . 2 2 2 . 1 Drone Launches 48 | . . 4 . 10 7 2 2 11 6 4 . 2 . Drone Recoveries 42 | . . 2 . 9 9 2 2 9 4 4 . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Turns Passed 17175 | 17 650 459 113 513 2667 1155 509 5734 1249 1323 1191 1326 269 Spaces Moved 11378 | 10 570 501 133 313 1299 685 315 3550 806 826 1067 1090 213 Core . | . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 10023 | 6 . . . 166 1299 685 315 3550 806 826 1067 1090 213 Wheels 1355 | 4 570 501 133 147 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 80 | 90 80 80 80 80 110 125 126 101 101 104 104 104 126 Average Speed 124 | 109 87 80 80 146 170 126 126 133 128 104 104 104 126 Slowest Speed 260 | 120 90 80 80 260 260 195 126 190 137 104 104 126 126 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 81 | 2 87 98 86 97 96 94 99 89 97 98 91 85 25 Regions Visited 13 Branch Regions 10 Pre-discovered Areas 8 | . 2 2 . . 2 . . . . 1 . . 1 Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 2 . . . . 5 3 3 . 1 Spaces Dug 11 | . . . . . . . . 9 . . . 2 . Terrain Destroyed 185 | . . . . . 51 2 5 40 7 55 1 24 . Melee . | . . . . . . . . . . . . . . Projectile 78 | . . . . . 2 2 5 25 7 31 1 5 . AOE 107 | . . . . . 49 . . 15 . 24 . 19 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Total 13536 | 14 655 541 139 353 1601 891 392 4241 958 1198 1116 1223 214 Wait 1104 | . 14 24 7 19 118 128 57 317 68 268 21 62 1 Move 11365 | 9 569 500 132 312 1298 684 314 3549 805 825 1066 1089 213 Hop . | . . . . . . . . . . . . . . Pick Up 40 | 1 3 1 . 3 10 5 . 15 . 1 . 1 . Fast Attach 60 | 3 12 . . 4 11 9 1 9 . 4 2 5 . Attach 13 | . . . . . 2 2 . 7 . 2 . . . Detach 23 | . 1 . . 1 . . 2 15 . 3 . 1 . Swap 47 | . 1 2 . 2 16 . 1 14 5 . 1 5 . Drop 86 | 1 12 2 . 4 19 7 1 30 . 2 2 6 . Fire 480 | . 33 9 . 8 78 43 16 162 38 46 14 33 . Melee 10 | . . . . . . . . . . . 10 . . Ram 1 | . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . 7 14 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 286 | . 10 2 . . 49 13 . 123 35 33 . 21 . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x3) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 1 | -11/Junkyard | Discovered new exit (range 1) 18 | -11/Junkyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 12) 272 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 10) 408 | -10/Materials | Identified exit to Materials 473 | -10/Materials | Discovered exit to Materials (range 16) 474 | -10/Materials | Reached level 2 667 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Entered Mines 678 | -10/Mines | Learned location of Storage (-8) 727 | -10/Mines | Discovered exit to Materials (range 6) 801 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 801 | -10/Mines | Discovered new exit (range 6) 847 | -10/Mines | Found the Drone Emporium 852 | -10/Mines | Found Prototype Device 860 | -10/Mines | Identified Splice Drone Bay 885 | -10/Mines | Reached level 3 963 | -10/Mines | Discovered exit to Materials (range 2) 1126 | -10/Mines | Identified exit to Exiles 1127 | -10/Mines | Entered Exiles 1127 | -10/Exiles | Accompanied by 2 allies 1139 | -10/Exiles | Discovered new exit (range 16) 1147 | -10/Exiles | Met 8R-AWN 1160 | -10/Exiles | Met EX-HEX 1186 | -10/Exiles | Discovered new exit (range 55) 1192 | -10/Exiles | Met EX-DEC 1232 | -10/Exiles | Identified exit to Mines 1240 | -10/Exiles | Entered Mines 1240 | -9/Mines | Accompanied by 2 allies 1308 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1328 | -9/Mines | Discovered new exit (range 23) 1329 | -9/Mines | Discovered new exit (range 23) 1347 | -9/Mines | Learned 4 Materials zone layouts 1357 | -9/Mines | Identified exit to Materials 1368 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1397 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1422 | -9/Mines | Upgraded with Utility slot (x1) 1580 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1584 | -9/Mines | Found Prototype Device 1584 | -9/Mines | Identified Exp. Sensor Array 1725 | -9/Mines | Upgraded with Power slot (x1) 1753 | -9/Mines | Entered Materials 1753 | -8/Materials | Accompanied by 5 allies 1754 | -8/Materials | Identified exit to Storage 1755 | -8/Materials | Identified exit to Factory 1755 | -8/Materials | Reached level 4 1755 | -8/Materials | Reached level 5 1755 | -8/Materials | Reached level 6 1796 | -8/Materials | Reached level 7 1888 | -8/Materials | Upgraded with Utility slot (x3) 2633 | -8/Materials | Reached level 8 2638 | -8/Materials | Upgraded with Propulsion slot (x1) 2638 | -8/Materials | Upgraded with Weapon slot (x1) 3016 | -8/Materials | Discovered exit to Factory (range 16) 3086 | -8/Materials | Core integrity fell below 50% 3163 | -8/Materials | Reached level 9 3263 | -8/Materials | Discovered exit to Factory (range 85) 4265 | -8/Materials | Reached level 10 4420 | -8/Materials | Entered Storage 4504 | -8/Storage | Reached level 11 4911 | -8/Storage | Discovered exit to Factory (range 16) 4991 | -8/Storage | Repaired Hrd. Medium Armor Plating 5277 | -8/Storage | Used back door to open Recycling access 5277 | -8/Storage | Discovered new exit (range 4) 5279 | -8/Storage | Identified exit to Recycling 5366 | -8/Storage | Reached level 12 5494 | -8/Storage | Upgraded with Utility slot (x1) 5575 | -8/Storage | Entered Recycling 5582 | -8/Recycling | Found Scrap Engine 5626 | -8/Recycling | Discovered new exit (range 65) 5800 | -8/Recycling | Build established: Skirmisher 6083 | -8/Recycling | Identified exit to Factory 6084 | -8/Recycling | Entered Factory 6086 | -6/Factory | Reached level 13 6304 | -6/Factory | Upgraded with Propulsion slot (x1) 6320 | -6/Factory | Discovered new exit (range 9) 6333 | -6/Factory | Reached level 14 6342 | -6/Factory | Garrison activated, responded to threat 6402 | -6/Factory | Identified exit to Lower Caves 7113 | -6/Factory | Discovered exit to Lower Caves (range 41) 7149 | -6/Factory | Reached level 15 7272 | -6/Factory | Fabricated Exp. Sensor Array (x1) 8405 | -6/Factory | Found Prototype Processor 8405 | -6/Factory | Identified Exp. Targeting Computer 8408 | -6/Factory | Found Exp. Targeting Computer 8451 | -6/Factory | Reached level 16 8682 | -6/Factory | Build established: Gunner 8894 | -6/Factory | Discovered new exit (range 30) 8989 | -6/Factory | Identified exit to Factory 9629 | -6/Factory | Build established: Mutant 9914 | -6/Factory | Reached level 17 9924 | -6/Factory | Upgraded with Utility slot (x1) 10311 | -6/Factory | Build established: Construct 10434 | -6/Factory | Discovered exit to Factory (range 15) 10587 | -6/Factory | Discovered exit to Factory (range 12) 11432 | -6/Factory | Reached level 18 11435 | -6/Factory | Upgraded with Weapon slot (x1) 11785 | -6/Factory | Discovered exit to Factory (range 7) 11818 | -6/Factory | Entered Lower Caves 11827 | -6/Lower Caves | Core integrity fell below 50% 11845 | -6/Lower Caves | Core integrity fell below 20% 11993 | -6/Lower Caves | Learned 12 Factory zone layouts 12214 | -6/Lower Caves | Encountered a Warlord checkpoint 12385 | -6/Lower Caves | Discovered new exit (range 10) 12395 | -6/Lower Caves | Identified exit to Lower Caves 12638 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13067 | -6/Lower Caves | Entered another Lower Caves area 13067 | -6/Lower Caves | Accompanied by 1 ally 13074 | -6/Lower Caves | Reached level 19 13119 | -6/Lower Caves | Discovered exit to Factory (range 5) 13149 | -6/Lower Caves | Spotted B-75 Beast 13163 | -6/Lower Caves | Destroyed B-75 Beast 13177 | -6/Lower Caves | Learned Factory security intel 13513 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13632 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13740 | -6/Lower Caves | Destroyed 7 combat bots 14126 | -6/Lower Caves | Upgraded with Weapon slot (x1) 14331 | -6/Lower Caves | Discovered new exit (range 3) 14332 | -6/Lower Caves | Encountered a Warlord checkpoint 14333 | -6/Lower Caves | Identified exit to Zion 14341 | -6/Lower Caves | Learned location of Zion (-6) 14390 | -6/Lower Caves | Entered Zion 14390 | -6/Zion | Accompanied by 2 allies 14402 | -6/Zion | Learned location of 1 exit from Lower Caves 14477 | -6/Zion | Given the Hacking Drone Bay 14477 | -6/Zion | Found Prototype Device 14477 | -6/Zion | Identified Hacking Drone Bay 14535 | -6/Zion | Discovered new exit (range 11) 14545 | -6/Zion | Identified exit to Proximity Caves 14914 | -6/Zion | Discovered new exit (range 4) 14914 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14922 | -6/Zion | Identified exit to Deep Caves 15013 | -6/Zion | Learned Factory terminal intel 15221 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15261 | -6/Zion | Found CR-A16's Pointy Stick 15281 | -6/Zion | Received a visual enhancement algorithm 15395 | -6/Zion | Imprinted 15397 | -6/Zion | Declared Zion's savior 15581 | -6/Zion | Entered Deep Caves 15581 | -6/Deep Caves | Accompanied by 6 allies 15583 | -6/Deep Caves | Met 5H-AD0 15666 | -6/Deep Caves | Z-Facility disabled 15714 | -6/Deep Caves | Found Prototype Protection 15714 | -6/Deep Caves | Identified Zio. Weapon Casing 15768 | -6/Deep Caves | Attacked by Z-Imprinter 15784 | -6/Deep Caves | Reached level 20 15784 | -6/Deep Caves | Allies destroyed Z-Imprinter 16210 | -6/Deep Caves | Discovered new exit (range 6) 16214 | -6/Deep Caves | Identified exit to Proximity Caves 16328 | -6/Deep Caves | Spotted as-58272 16526 | -6/Deep Caves | Found Prototype Protection 16526 | -6/Deep Caves | Identified Zio. Heavy Carapace 16907 | -6/Deep Caves | Entered Proximity Caves 16911 | -5/Proximity Caves | Learned location of Armory (-4) 17176 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16988_ Scrap Engine modifies Composite-FC Exoskeleton: Energy +2, Support -16, Max Integrity -199 Renamed Carbon-Composite Exoskeleton. 16998_ Scrap Engine modifies Cld. Energy Bore Construct/C: Min Damage +15, Energy Cost +22, Matter Cost -5, Range -6, Mass +3, Max Damage +15 Renamed Cld. Laser Construct/C. 17070_ Searching scrap... 17070_ Found Beamcaster. 17070_ Found Cloaking Device. 17070_ Found Imp. Utility Shielding. 17070_ Found Mak. Armor Plating. 17070_ Found 22 Matter. 17071_ Acquired 22 matter. 17076_ Arm. Scrap Engine consumes Mak. Armor Plating. 17079_ Arm. Scrap Engine consumes Imp. Utility Shielding. 17081_ Arm. Scrap Engine consumes Beamcaster. 17146_ Scrap Engine modifies Cld. Laser Construct/C: Energy Cost -26, Range +5, Max Damage +9, Shot Heat +89 Renamed Cld. Directed Caster Construct/C. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????###?########??????## | | ?????????????????####### ### ##????## | | ?????????????????#@ #???## | | ?????????????????# ##### ##??## | | ?????????????????# #???### ##?### | | ?????????????????# #?????# #?## | | ?????????????????# #?????# #?# #### | | ????????????????? ?????### #?# ##??# | | ????????????????? ???????## #?####???? | | ????????????????? #????????## #??###???? | | ????????????????? #?????????## #### ##??? | | ????????????????? ???????????## #??? | | ?????????????????ggg??????????# #??? | | ????????????????? g???????????##### ###? | | ????????????????? ?????????????### ## | | ?????????????????##?????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# | | ???????????????????????????????## #### | | ?????????????????????????????### #??## | | ?????????????????????????????# #???## | | ???????????????????????????? #???# | | ?????????????????????????? ???? | | ???????????????????????? ???? | | ??????????????????????? ???# | | ???????????????????????? #### ???# | | ????????????????????????????## ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 40 Energy Capacity 522 Matter Stores 392 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 3 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 45 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Sml. Battery | -8/Materials | Extracted Hcp. Matter Pod | -8/Materials | Extracted System Shield | -8/Materials | Extracted Insulated Plating | -8/Recycling | Hacked Imp. System Restoration Module | -6/Factory | Scanalyzed Dynamic Insulation System | -6/Factory | Scanalyzed Imp. Target Analyzer | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive P-60 Hacker | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Dee Pro Levels Raised 19 | . 1 1 . . 7 2 . 6 . 1 . 1 . XP Earned 33240 | 4000 2200 1000 200 995 9456 2742 611 8469 916 1145 270 537 699 XP Spent 30895 | 3650 . . . 3150 10500 3150 50 8560 435 1400 . . . Upgrades 37 | 6 . . . 4 10 2 1 10 3 1 . . . Power Slot 1 | . . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . . . . 1 . . 1 . . . . . Utility Slot 9 | 3 . . . 1 3 1 . 1 . . . . . Weapon Slot 4 | 1 . . . . 1 . . 1 . 1 . . . Core Integrity 1 | . . . . . . . . . 1 . . . . Heat Dissipation 4 | . . . . . . . 1 2 1 . . . . Energy Generation 1 | . . . . . . . . . 1 . . . . Inventory Capacity 6 | 1 . . . 2 2 . . 1 . . . . . Ranged Accuracy 2 | . . . . . . . . 2 . . . . . KI Resistance % 3 | . . . . . 2 1 . . . . . . . TH Resistance % 3 | . . . . . 1 . . 2 . . . . . Protomatter Created 2752 | . 172 . . . 405 94 . 1217 249 501 . 114 . Integrity Restored 5710 | . 131 39 . . 946 288 . 2565 741 619 . 381 . Core 4602 | . 102 39 . . 731 288 . 1939 678 487 . 338 . Parts 1108 | . 29 . . . 215 . . 626 63 132 . 43 . Protomatter Decayed 1305 | . 123 . . 33 208 61 . 433 1 286 . 160 . Game ------ Seed ArmageddonSeismicSegregator Manual? 0 Play Time 03:04:06 Cumulative 148.0 hours Start 2023.11.23 @ 23:20:06 End 2023.11.25 @ 15:42:13 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 54 Rogue 28 Adventurer 26 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7f621482-c32f-4e98-8479-afe6c3d4f9bf