Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 04:44:07 Player: Calasmeer Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (43) 215 Value Destroyed (1135) 1135 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 8565 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 353 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1125/1150 Matter 247/300 Energy 43/100 System Corruption 0% Temperature Cool (0) Movement Hovering (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Aerolev Unit > --- UTILITY (7) ------ Advanced Cooling System Medium Storage Unit Weight Redist. System Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (10) --- Gravmag Array Triangulator Phase Shifter Layered Medium Armor Plating High-powered Tractor Beam Improved Recalibrator Wave Gun Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag Array Zionite Glidesys I Antigrav System > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Weight Redist. System Enhanced Optical Array Advanced Targeting Computer Improved Reaction Control System Force Field > --- WEAPON ----------- Wave Gun Long-range Proton Cannon > --- INVENTORY -------- Cold Fusion Reactor Gravmag Array Triangulator Phase Shifter Layered Medium Armor Plating High-powered Tractor Beam Improved Recalibrator Advanced Plasma Cannon Makeshift Sword [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 12 | . . 2 . . . 6 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 . . . 2 . . . . 1 2 . Utility 5 | . . 1 . . . 3 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 6 7 15 1 2 10 15 1 1 . 2 13 . . Power 13 | 1 2 1 . 1 2 3 . . . . 3 . . Engine 6 | 1 1 1 . 1 . 2 . . . . . . . Core 5 | . 1 . . . 2 . . . . . 2 . . Reactor 2 | . . . . . . 1 . . . . 1 . . Propulsion 15 | 2 2 6 . . . 2 . . . . 3 . . Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 6 | 2 2 2 . . . . . . . . . . . Hover 9 | . . 4 . . . 2 . . . . 3 . . Flight . | . . . . . . . . . . . . . . Utility 22 | 1 2 2 1 . 3 7 . 1 . 1 4 . . Device 12 | . . . 1 . 1 4 . 1 . 1 4 . . Storage 2 | 1 . . . . 1 . . . . . . . . Processor 2 | . . 1 . . . 1 . . . . . . . Hackware 2 | . . . . . . 2 . . . . . . . Protection 4 | . 2 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 1 6 . 1 5 3 1 . . 1 3 . . Energy Gun 7 | 1 1 2 . . 2 . . . . . 1 . . Energy Cannon 2 | . . 1 . . . . . . . . 1 . . Ballistic Gun 8 | 1 . 1 . 1 1 2 1 . . 1 . . . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 1 . . . . 1 . . Parts Lost 14 | . . 1 . . 2 . . . . . 11 . . Power 4 | . . . . . 1 . . . . . 3 . . Propulsion 4 | . . . . . . . . . . . 4 . . Utility 3 | . . . . . . . . . . . 3 . . Weapon 3 | . . 1 . . 1 . . . . . 1 . . Highest Loss Streak 10 | . . 1 . . 1 . . . . . 10 . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 100 98 88 93 93 93 88 89 . 36 Engine 5 | . 7 3 11 11 . 2 6 6 6 6 4 . . Core 5 | . 6 7 . . 9 6 6 6 6 6 4 . . Wheel 5 | . 28 5 . . . . . . . . . . . Hover 25 | . . 27 33 33 33 26 26 26 26 26 27 . 5 Device 5 | . . . 3 11 2 7 13 13 13 8 19 . 10 Storage 9 | . 14 11 11 11 11 6 6 6 6 6 5 . 5 Processor 9 | . . 9 11 11 11 12 13 13 13 13 11 . 10 Hackware 1 | . . . . . . 6 6 6 6 6 2 . . Protection 6 | . 12 11 7 . 8 4 . . . . . . . Energy Gun 6 | . 22 10 . . 9 1 . . . . . . . Energy Cannon 3 | . . . 11 11 1 . . . . . 1 . . Ballistic Gun 5 | . 5 3 . 2 9 6 11 13 13 13 7 . . Ballistic Cannon 3 | . . 8 11 8 . . . . . . . . . Peak Build Rating 85 | 6 11 26 26 30 38 68 68 71 71 68 85 29 29 Average Rating 35 | 4 9 22 26 27 35 59 68 70 70 63 76 29 29 On Entrance 37 | . 6 11 26 26 30 36 68 68 71 62 68 29 29 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 14 18 27 27 22 26 41 41 41 40 44 52 14 14 Greatest Support 67 | 32 32 36 30 30 30 44 44 44 44 44 67 14 14 Greatest Overweight (x) 4 | 4 . 2 1 . 1 1 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 1 8 8 8 8 9 10 10 10 10 10 10 9 9 Average Carried 8 | . 7 7 8 7 7 9 10 10 10 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 8 8 8 8 9 10 10 10 10 10 9 9 9 Class Distribution -------------------- 96% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Matter Collected 1381 | 203 138 347 104 10 155 102 158 . . . 164 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1571 | . 296 362 176 . 428 114 8 . . . 187 . . Parts 97 | . 24 32 11 . 14 5 . . . . 11 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 9 . 2 . . . . . . Prevented 7 | . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 29 | . 8 10 1 . 2 2 1 . . . 5 . . Melee 1 | . . . . . . 1 . . . . . . . Guns 21 | . 8 5 . . 2 1 1 . . . 4 . . Cannons 6 | . . 5 1 . . . . . . . . . . AOE 1 | . . . . . . . . . . . 1 . . Classes Destroyed 12 | . 3 2 2 . 3 . . . . . 2 . . Worker 2 | . . 2 . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . Recycler 2 | . . . 2 . . . . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . Watcher 7 | . 2 5 . . . . . . . . . . . Swarmer 15 | . 3 7 . . . . 1 . . . 4 . . Grunt 11 | . 5 2 1 . 1 2 . . . . . . . Brawler 1 | . . . . . . . . . . . 1 . . Sentry 1 | . . 1 . . . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Samaritan 2 | . . . . . 2 . . . . . . . . Best Kill Streak 4 | . 4 4 2 . 1 2 1 . . . 2 . . Combat Bots Only 3 | . 3 3 1 . 1 2 1 . . . 1 . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Hostile Shots Fired 309 | . 32 58 6 . 19 14 18 12 . 7 140 . 3 Missed 144 | . 13 20 3 . 10 7 11 8 . 5 66 . 1 Damage Taken 2642 | . 335 387 55 . 126 136 59 27 . 20 1445 . 52 Core 408 | . 98 65 . . . 39 10 6 . . 165 . 25 Absorbed by Shields 192 | . . . . . . . 61 31 . 20 80 . . Redirected to Shielding 45 | . 40 5 . . . . . . . . . . . Regen/Repaired (Parts) 132 | . . 74 . . . . . . . . 58 . . Core Remaining (%) 83 | 100 60 . . . 83 . . . . 93 83 . . Volleys Fired 134 | . 21 56 19 . 9 4 11 . . . 14 . . Largest 2 | . 2 2 2 . 2 1 2 . . . 2 . . Hottest 162 | . 95 102 102 . 93 30 54 . . . 162 . . Shots Fired 225 | . 41 97 24 . 15 4 19 . . . 25 . . Gun 145 | . 41 44 . . 15 4 19 . . . 22 . . Cannon 80 | . . 53 24 . . . . . . . 3 . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 130 | . 7 53 19 . 9 4 19 . . . 19 . . Thermal 46 | . 21 16 . . 6 . . . . . 3 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 49 | . 13 28 5 . . . . . . . 3 . . Robot Hit Streak 8 | . 6 6 7 . 8 5 6 . . . 8 . . Robot Miss Streak 9 | . 2 4 1 . 3 . 4 . . . 9 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 149 | . 25 49 18 . 23 10 8 . . . 16 . . Core Hits 66 | . 17 22 4 . 10 4 2 . . . 7 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . . 3 1 . 1 1 . . . . 1 . . Burn 1 | . . 1 . . . . . . . . . . . Blast 3 | . . 2 1 . . . . . . . . . . Sever 3 | . . . . . 1 1 . . . . 1 . . Melee Attacks 28 | . . . . . 12 9 . . . . 7 . . Impact . | . . . . . . . . . . . . . . Slashing 28 | . . . . . 12 9 . . . . 7 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3336 | . 384 807 425 . 845 326 131 . . . 418 . . Guns 1368 | . 322 305 . . 234 68 131 . . . 308 . . Cannons 927 | . . 502 425 . . . . . . . . . . Explosions 62 | . 62 . . . . . . . . . . . . Melee 979 | . . . . . 611 258 . . . . 110 . . Ramming . | . . . . . . . . . . . . . . Kinetic 1412 | . 42 462 297 . 152 68 131 . . . 260 . . Thermal 431 | . 212 89 . . 82 . . . . . 48 . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 514 | . 130 256 128 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 979 | . . . . . 611 258 . . . . 110 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 2 2 2 2 5 . . Average Corruption 2 | . . . . . . 2 2 2 2 2 3 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 9 | . . . . . . 1 . 4 1 2 1 . . Matter Fused 5 | . . . . . . . . 3 1 1 . . . Heat Flow Errors 3 | . . . . . . 1 . . . 1 1 . . Energy Discharges 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 223 | . . 9 11 . 203 . . . . . . . . Projectiles 20 | . . 9 11 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 203 | . . . . . 203 . . . . . . . . Knockbacks 11 | . . 6 5 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . 6 5 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 441 | . 152 441 192 . 132 127 5 . . 251 244 . . Average Temperature 88 | . 55 116 69 . 57 53 3 . . 131 42 . . Received Heat Transfer 537 | . 105 96 12 . 6 63 18 4 . 10 214 . 9 Effects 4 | . . 4 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1149 | . 594 333 . . 148 . . . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Peak Influence 1073 | . 225 286 121 . . 411 . . . . 1073 400 . Initial 400 | . . 29 111 . . 328 . . . . . 400 . Average 179 | . 60 111 95 . . 374 . . . . 551 400 . Maximum Alert Level 3 | . 1 1 . . . 2 . . . . 3 2 . Low Security (%) 76 | 100 96 92 100 . . . . . . . 21 . . Level 1 11 | . 3 7 . . . 59 . . . . 19 . . Level 2 5 | . . . . . . 40 . . . . 9 100 . Level 3 7 | . . . . . . . . . . . 50 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 10 | . 3 1 . . . 1 . 1 . . 4 . . Investigation 5 | . 1 . . . . 1 . . . . 3 . . Extermination 1 | . . . . . . . . . . . 1 . . Reinforcement 3 | . 2 1 . . . . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Distress Signals 4 | . 2 . . . 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 139 | . 14 23 3 . 6 3 14 15 . 3 55 . 3 Peak Tracking Total 12 | . 5 5 3 . 1 2 4 11 . 3 12 . 9 Tactical Retreats 26 | . 1 2 1 . 1 1 5 6 . . 9 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 4 | . 2 . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . 2 . . . . 2 . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 14 | . . 1 . . . . . . . . 13 . . Max in Single Turn 1 | . . 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 22 | . 7 5 . . . 3 1 . 4 . 2 . . Terminals 10 | . 5 3 . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 4 | . 1 2 . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 70 | . 12 16 . . . 6 1 . 29 . 6 . . Successful 59 | . 9 11 . . . 5 1 . 29 . 4 . . Failed 11 | . 3 5 . . . 1 . . . . 2 . . Catastrophic 1 | . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 6 5 . 2 . 7 . . 1 . 5 . . Terminals 22 | . 10 9 . . . 2 1 . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . Repair Stations 11 | . 1 7 . . . . . . . . 3 . . Recycling Units 3 | . 1 . . . . 2 . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 37 | . 3 3 . . . 1 1 . 29 . . . . Record 15 | . 2 1 . . . . 1 . 11 . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open DSF 1 | . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . 6 . . . . . . . . 2 . . Scan Component 4 | . . 3 . . . . . . . . 1 . . Repair 4 | . . 3 . . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 2 . . . 1 . . . . . . . Terminals 7 | . 5 2 . . . . . . . . . . . Botnet 7 | . 5 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 4 2 . . . 1 . . . . 2 . . Full Trace Events 3 | . . 1 . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . 3 . . . . . . . . 1 . . Time 188 | . . 158 . . . . . . . . 30 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Total Allies 11 | . . . 4 4 . . . . . . 3 . . Largest Group 4 | . . . 4 4 4 . . . . . 3 . . Highest-Rated Group 210 | . . . 71 150 150 . . . . . 210 . . Highest-Rated Ally 70 | . . . 31 38 38 . . . . . 70 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . 2 . . 2 . . . . . EXPLORE 2 | . . . . . 1 . . 1 . . . . . RETURN 2 | . . . . . 1 . . 1 . . . . . Ally Attacks 99 | . . . 23 . 16 . . . . . 60 . . Total Damage 2258 | . . . 209 . 252 . . . . . 1797 . . Kills 14 | . . . 2 . 3 . . . . . 9 . . Allies Corrupted 2 | . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . 2 . 1 1 . 1 . . . Drone Launches 3 | . . . . . 2 . . 1 . . . . . Drone Recoveries 3 | . . . . . 2 . . 1 . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Turns Passed 4902 | 54 746 784 652 598 708 257 246 245 34 136 419 4 19 Spaces Moved 7241 | 39 488 850 733 1237 1184 493 474 544 83 328 745 7 36 Core 10 | 10 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 633 | 29 488 116 . . . . . . . . . . . Hover 6598 | . . 734 733 1237 1184 493 474 544 83 328 745 7 36 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 90 42 42 42 42 38 40 40 40 40 38 50 50 Average Speed 50 | 114 96 52 69 42 48 39 40 40 40 40 39 50 50 Slowest Speed 250 | 250 100 170 102 42 102 102 40 40 40 40 111 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 90 44 96 90 94 17 69 81 76 55 28 . 9 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 2 . . . . 1 . . . . Known Exits Taken 3 | . . . . . . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 . . 1 . Scrap Searched 9 | . . . 1 1 2 . 1 3 . 1 . . . Spaces Dug 5 | . . 4 . . . 1 . . . . . . . Terrain Destroyed 11 | . 3 5 . . . 1 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . Projectile 8 | . . 5 . . . 1 1 . . . 1 . . AOE 3 | . 3 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Total 8231 | 45 723 1088 847 1316 1288 543 510 570 83 332 844 6 36 Wait 676 | . 193 149 95 68 62 7 25 26 . . 51 . . Move 7228 | 38 487 849 732 1236 1183 492 473 543 82 327 744 6 36 Hop . | . . . . . . . . . . . . . . Pick Up 45 | 1 9 10 . 5 5 8 . . . 2 5 . . Fast Attach 25 | 6 3 5 . . 1 3 . . . . 7 . . Attach 16 | . . 3 . . 5 5 . . . 2 1 . . Detach 5 | . . . . . 3 2 . . . . . . . Swap 32 | . 4 7 1 2 4 7 1 1 . . 5 . . Drop 42 | . 6 9 . 5 4 6 . . 1 1 10 . . Fire 134 | . 21 56 19 . 9 4 11 . . . 14 . . Melee 28 | . . . . . 12 9 . . . . 7 . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 10) 176 | -10/Materials | Discovered new exit (range 3) 294 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 14) 778 | -10/Materials | Discovered new exit (range 15) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Repaired Broken Aerolev Unit 1285 | -9/Materials | Repaired Broken Imp. Light Cannon 1369 | -9/Materials | Repaired Lgt. Nuclear Core 1401 | -9/Materials | Discovered new exit (range 9) 1585 | -9/Materials | Entered Mines 1591 | -9/Mines | Learned 2 Materials zone layouts 1672 | -9/Mines | Received a Mining Laser from a helpful Derelict 1911 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2057 | -9/Mines | Discovered new exit (range 4) 2205 | -9/Mines | Discovered new exit (range 8) 2210 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2237 | -9/Mines | Entered Zion 2353 | -7/Zion | Learned location of Quarantine (-2) 2574 | -7/Zion | Met Imprinter 2581 | -7/Zion | Imprinted 2583 | -7/Zion | Declared Zion's savior 2682 | -7/Zion | Given the Hacking Drone Bay 2683 | -7/Zion | Found Prototype Device 2709 | -7/Zion | Discovered new exit (range 16) 2835 | -7/Zion | Entered Proximity Caves 2835 | -6/Proximity Caves | Accompanied by 4 allies 2857 | -6/Proximity Caves | Identified Hacking Drone Bay 2934 | -6/Proximity Caves | Spotter reported a threat 3019 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3027 | -6/Proximity Caves | Spotter reported a threat 3162 | -6/Proximity Caves | Spotted B-75 Beast 3361 | -6/Proximity Caves | Learned Factory terminal intel 3392 | -6/Proximity Caves | Discovered new exit (range 12) 3543 | -6/Proximity Caves | Entered Factory 3543 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3544 | -6/Factory | Identified exit to Lower Caves 3545 | -6/Factory | Loaded intel: 28 terminal locations 3677 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3681 | -6/Factory | Discovered exit to Lower Caves (range 21) 3800 | -6/Factory | Entered Lower Caves 3809 | -6/Lower Caves | Encountered a Warlord checkpoint 3981 | -6/Lower Caves | Learned location of 1 exit from Factory 3998 | -6/Lower Caves | Found DCF Scrap (14 items) 4032 | -6/Lower Caves | Discovered new exit (range 8) 4046 | -6/Lower Caves | Entered another Lower Caves area 4048 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4156 | -6/Lower Caves | Encountered a Warlord checkpoint 4186 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4220 | -6/Lower Caves | Discovered new exit (range 21) 4291 | -6/Lower Caves | Entered Data Miner 4291 | -6/Data Miner | Discovered new exit (range 6) 4297 | -6/Data Miner | Met Data Miner 4308 | -6/Data Miner | Learned location of Section 7 (-2) 4308 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4315 | -6/Data Miner | Received God Mode back door access code from Data Miner 4325 | -6/Data Miner | Entered Proximity Caves 4361 | -5/Proximity Caves | Identified exit to Factory 4461 | -5/Proximity Caves | Entered Factory 4461 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4462 | -5/Factory | Identified exit to Upper Caves 4463 | -5/Factory | Identified exit to Factory 4577 | -5/Factory | Repaired Aerolev Unit 4620 | -5/Factory | Zion Light squad teleported in 4637 | -5/Factory | Spotted B-75 Beast 4880 | -5/Factory | Entered another Factory area 4880 | -4/Factory | Evolved 2 slots: Propulsion x2 4880 | -4/Factory | Discovered new exit (range 6) 4884 | -4/Factory | Entered Upper Caves 4899 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4903 | -4/Upper Caves | Self-destructed Last Messages --------------- 04871_ Penetrated by Slug. 04871_ Force Field destroyed. 04872_ Manufacturing Mainframe disabled. 04872_ Penetrated by Slug. 04873_ Mic. Fission Core destroyed. 04875_ Slug penetrates Manufacturing Mainframe. 04875_ Acquired 30 matter. 04875_ Penetrated by Slug. PARAMETERS=PROPULSION+2 LOCATION=FACTORY GOAL=ESCAPE 04880_ EXIT=FOUND [Achievement: Leap Before You Look] LOCATION=UNKNOWN GOAL=ESCAPE 04898_ Penetrated by Slug. 04898_ S-27 Virus springs to life. 04899_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04903_ Y-72 Warden: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????####????? | | ????????????????????????????????????????## #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# ##????? | | ????????????????????????????????????????# ##????? | | ????????????????????????????????????????# ##???? | | ???????????????????####?????????????????## ##??? | | ?????????????#?????# #??????############ ##?? | | ?????????????# ???## #?????# #?? | | ?????? ####### ### ###??# ### ######## #?? | | ?????? ##?# #?# #??????# ##?? | | ?????? #?# #?# #??????# ##??? | | ????? #?# #?# #??????# #???? | | ????? ### ### #???? "# #???? | | ???? ## #?? ### #???? | | ???? ## # # #???? | | ???? @ ### #???? | | ???? ##?#### #???? | | ???? #####?????############???? | | ????? ## ?????????????????????????? | | ????? ??????# ??????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# #????????????????????????????? | | ??????????????## ?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ??????????????# ???????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 67 Targeting Accuracy 8 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer I'm Back, Baby! Leap Before You Look Robot Respite The One The Oracle Challenges ------------ None Game ------ Seed TeslaGhostInterpreter Manual? 0 Play Time 02:03:06 Cumulative 9.2 hours Start 2024.08.12 @ 02:19:15 End 2024.08.12 @ 04:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df5173ee-3ee7-46aa-a03c-8e8b3ca1477c