Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 21:21:55 Player: L1l7 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (36) 180 Value Destroyed (1220) 1220 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 11311 Bonus ------- Follower Combat Kills 451 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 299/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Machine Analyzer Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Experimental Sensor Array Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Visual Processing Unit Enhanced Optical Array Experimental Optical Array Spectral Analyzer Advanced Sensor Array Advanced Reaction Control System Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Impulse Thruster Layered Light Armor Plating Fusion Bomb Launcher [Rating: 125] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Micro Antimatter Reactor Propulsion Makeshift Flight Unit Leg Improved Titanium Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Makeshift Flight Unit Utility Machine Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Makeshift Sword Ballistic Gun Gauss Rifle Launcher Gamma Bomb Array Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . 2 . . 2 . . 2 . 2 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 . . . . . . . 1 . 1 . . 1 . . 1 . 1 . Utility 10 | . . 1 . 2 1 . . . . 1 . 1 . . 1 . . 1 . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 117 | 7 1 . . . 17 . 3 11 . 5 5 5 1 . 7 . 8 . 1 27 19 Power 19 | 1 . . . . 4 . . 1 . 2 1 1 . . . . 1 . . 3 5 Engine 11 | 1 . . . . 4 . . 1 . 2 1 1 . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . 3 4 Propulsion 43 | 2 1 . . . 2 . 2 4 . 1 3 1 . . 2 . 5 . . 13 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 7 | 2 1 . . . 2 . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . 1 . . 2 . . . . 13 5 Flight 15 | . . . . . . . . 4 . 1 3 . . . . . 5 . . . 2 Utility 40 | 2 . . . . 7 . 1 5 . 2 1 2 . . 4 . 2 . 1 11 2 Device 20 | 1 . . . . 3 . . 5 . 2 . 1 . . 1 . 2 . . 3 2 Storage 5 | 1 . . . . 1 . . . . . 1 . . . 1 . . . . 1 . Processor 6 | . . . . . 2 . 1 . . . . 1 . . 1 . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . . . . Protection 8 | . . . . . 1 . . . . . . . . . . . . . . 7 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | 2 . . . . 4 . . 1 . . . 1 1 . 1 . . . . . 5 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 . . . . 4 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . 1 1 . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 2 . . . . . . 1 . . . 1 1 1 Parts Lost 52 | . . . . . 5 . 1 . . . 9 . . . 1 . 5 . 2 9 20 Power 13 | . . . . . 3 . . . . . 1 . . . . . 1 . . 2 6 Propulsion 28 | . . . . . 2 . . . . . 7 . . . 1 . 2 . 2 4 10 Utility 8 | . . . . . . . . . . . 1 . . . . . 2 . . 3 2 Weapon 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Highest Loss Streak 19 | . . . . . 3 . 1 . . . 8 . . . 1 . 5 . 2 6 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 100 77 77 63 81 84 81 82 84 75 73 26 31 29 47 57 55 66 65 56 46 Engine 6 | . 14 11 11 9 11 7 7 7 7 5 5 1 5 5 5 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 4 3 5 4 Leg 7 | . 28 22 22 18 17 15 20 1 . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 1 5 5 11 10 1 . . 15 21 Flight 7 | . . . . . . . . 21 23 26 22 . . . . . 10 23 20 . . Device 11 | . 14 11 11 9 16 15 15 14 15 9 11 5 1 . . 5 7 9 8 6 2 Storage 5 | . 14 11 11 9 7 7 7 7 7 6 5 . . . 4 5 5 4 3 . . Processor 16 | . . . . . 9 15 19 23 23 20 19 15 17 17 16 21 21 19 21 20 13 Protection 1 | . . . . . 5 7 2 . . . . . . . . . . . . 2 . Ballistic Gun 4 | . 28 22 22 18 10 15 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 5 7 6 5 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 3 5 5 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 11 11 11 11 11 45 36 32 25 18 18 23 10 10 9 20 20 22 22 22 52 54 Greatest Support 98 | 20 20 20 20 20 49 44 67 67 21 26 28 9 9 9 30 21 24 24 24 93 98 Greatest Overweight (x) 3 | . . . . . 1 . . 1 . . 1 1 1 . . . 3 . 3 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 10 10 10 10 5 5 5 8 8 8 8 8 20 5 Average Capacity 8 | 7 8 8 8 8 9 10 10 10 10 10 9 5 5 5 7 8 8 8 7 5 5 Most Carried 10 | 3 2 1 5 6 10 10 10 10 8 10 9 5 4 4 8 8 8 5 6 6 5 Average Carried 6 | . 1 1 4 5 7 9 9 6 6 9 7 4 3 4 5 7 5 3 5 3 2 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 5 5 5 8 8 8 8 5 5 5 Final Carried 10 | 1 1 1 5 6 8 10 9 6 7 9 5 3 4 4 7 8 2 5 5 3 3 Class Distribution -------------------- 53% | Mutant 27% | Derelict-Scout 8% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Scout | -6/Factory Derelict-Scout | -6/Extension Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Matter Collected 1640 | 155 . . . . 368 103 128 77 79 50 30 . 58 . 50 20 71 4 . 187 260 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1501 | 116 . . . 41 268 73 43 . . 71 . . 37 . 142 92 72 . . 196 350 Parts 83 | 7 . . . 3 16 7 1 . . 5 . . 1 . 4 6 2 . . 9 22 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 6 1 . 5 . . . 1 . . . 5 . . . . Prevented 8 | . . . . . . . . . 7 . . . 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Combat Hostiles Destroyed 23 | . . . . 1 5 3 1 . . 1 . . . . . . 3 . . 1 8 Melee 6 | . . . . . . . . . . 1 . . . . . . 3 . . 1 1 Guns 9 | . . . . 1 4 3 1 . . . . . . . . . . . . . . AOE 8 | . . . . . 1 . . . . . . . . . . . . . . . 7 Classes Destroyed 11 | 2 . . . 2 4 . . . . 1 . . 1 . . . . . . . 1 Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycler 3 | 1 . . . . . . . . . . . . . . 1 . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Watcher 4 | . . . . . 1 . . . . 1 . . . . . . . . . . 2 Swarmer 15 | . . . . 1 . 3 . . . . . . . . . . 3 . . . 8 Grunt 3 | . . . . . 3 . . . . . . . . . . . . . . . . Hunter 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Samaritan 4 | . . . . . . . . . . . . . 1 . . 3 . . . . . Best Kill Streak 6 | 3 . . . 2 3 2 1 . . 1 . . . . 1 . 3 . . 1 6 Combat Bots Only 5 | . . . . 1 2 2 1 . . 1 . . . . . . 3 . . 1 5 Max Kills in Single Turn 3 | 1 . . . 1 2 1 1 . . 1 . . 1 . 1 1 1 . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . 1 . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Damage Taken 9506 | . . . . 138 553 487 125 . . 47 722 6 80 30 194 23 658 27 350 2333 3733 Core 3650 | . . . . 38 38 42 34 . . 16 393 . 40 17 96 . 360 27 223 662 1664 Absorbed by Shields 77 | . . . . . 77 . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 . 100 93 . . . . 83 . 51 . . 94 . . 60 . 80 54 . Volleys Fired 57 | 10 . . . 5 18 13 5 . . . . . . . . . . . . . 6 Largest 2 | 2 . . . 2 2 2 2 . . . . . . . . . . . . . 1 Hottest 80 | 40 . . . 40 56 56 56 . . . . . . . . . . . . . 80 Shots Fired 105 | 20 . . . 10 36 26 7 . . . . . . . . . . . . . 6 Gun 99 | 20 . . . 10 36 26 7 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 99 | 20 . . . 10 36 26 7 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 3 | . . . . . . . . . . . . . . . . . . . . . 3 Robot Hit Streak 7 | 6 . . . 6 7 4 4 . . . . . . . . . . . . . 6 Robot Miss Streak 13 | 3 . . . 1 13 5 1 . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 106 | 11 . . . 7 31 13 6 . . 4 . . 1 . 4 3 6 . . 11 9 Core Hits 89 | 5 . . . 4 40 3 3 . . 2 . . 1 . 2 1 3 . . 4 21 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . 1 . . . . . . . . . . . . . . 4 . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . 4 . Melee Attacks 76 | . . . . . . . . 1 . 10 . . 1 . 10 3 11 1 2 29 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . 1 . 10 . . . . . . . . . . . Piercing 65 | . . . . . . . . . . . . . 1 . 10 3 11 1 2 29 8 Sneak Attacks 11 | . . . . . . . . . . 1 . . 1 . 2 3 . . . 1 3 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4130 | 87 8 . . 65 634 296 86 . . 191 . 12 70 . 230 237 200 . . 422 1592 Guns 1041 | 87 . . . 61 511 296 86 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 1298 | . . . . . 109 . . . . . . . . . . . . . . . 1189 Melee 1753 | . . . . . . . . . . 191 . . 70 . 230 237 200 . . 422 403 Ramming 38 | . 8 . . 4 14 . . . . . . 12 . . . . . . . . . Kinetic 1041 | 87 . . . 61 511 296 86 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 964 | . . . . . . . . . . . . . . . . . . . . . 964 Electromagnetic 334 | . . . . . 109 . . . . . . . . . . . . . . . 225 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 191 | . . . . . . . . . . 191 . . . . . . . . . . . Piercing 1562 | . . . . . . . . . . . . . 70 . 230 237 200 . . 422 403 Highest Corruption 14 | . . . . . 1 1 1 1 . . . . . . . . . . . 14 3 Average Corruption 2 | . . . . . 1 1 1 1 . . . . . . . . . . . 9 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . 5 2 10 2 . . . . . . . . . . . 17 . Message Errors 8 | . . . . . 1 1 3 . . . . . . . . . . . . 3 . Matter Fused 6 | . . . . . . . 3 1 . . . . . . . . . . . 2 . Heat Flow Errors 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Energy Discharges 7 | . . . . . 1 . 2 . . . . . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . 1 . . . . . . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . Alerts 3 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 399 | . . . . . . . . . . 39 . . . . 30 149 10 . . 21 150 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 45 | . . . . . . . . . . . . . . . . . . . . . 45 Melee 354 | . . . . . . . . . . 39 . . . . 30 149 10 . . 21 105 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . 84 . . . . . . 6 . . . . . . . . 28 Shots 6 | . . . . . 2 . . . . . . . . . . . . . . . 4 Rammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . Targets Rammed 5 | . 1 . . 1 2 . . . . . . 1 . . . . . . . . . Kicked 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . . . . 114 270 . . . . 6 . . . . . . . . 116 144 Average Temperature 57 | . . . . . 30 172 . . . . 2 . . . . . . . . 22 59 Received Heat Transfer 760 | . . . . 9 118 . . . . . 228 . . . 54 . . 9 . 108 234 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Peak Influence 392 | 15 52 21 7 49 169 . . . . 156 102 36 . . 96 . . 124 113 167 392 Initial 84 | . 9 21 7 2 21 . . . . 84 76 21 . . 65 . . 45 66 51 48 Average 84 | 4 17 21 7 23 72 . . . . 121 58 27 . . 75 . . 76 92 68 254 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 . . . . 100 100 100 . . 100 . . 100 100 100 18 Level 1 9 | . . . . . . . . . . . . . . . . . . . . . 81 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 1 2 . . . . . 1 . . . . . . 1 2 2 2 Investigation 7 | . . . 1 . . . . . . . 1 . . . . . . 1 2 1 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 4 | . . . . 1 2 . . . . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Distress Signals 9 | . 1 . . 1 . . . . . . 3 . . . 1 . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 144 | . 1 . . 8 10 4 1 . 7 3 19 1 2 5 2 1 5 4 7 15 49 Peak Tracking Total 27 | . 5 . . 4 3 3 1 . 4 1 13 1 2 5 2 1 5 2 5 9 27 Tactical Retreats 18 | . 1 . . . 1 1 . . 2 . 2 . 1 1 1 . . . . 3 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Traps Triggered 9 | . 1 . . . 1 . . . . 3 1 . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Machines Disabled 5 | . . . . . 2 . . . . . . . . . . . . 1 1 1 . Max in Single Turn 2 | . . . . . 2 . . . . . . . . . . . . . 1 1 . Energy Cycler 2 | . . . . . . . . . . . 2 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Machines Accessed 18 | . 2 . 1 3 6 . . 1 . . 1 . . . 1 1 . . 1 1 . Terminals 12 | . 2 . . 3 5 . . . . . 1 . . . . . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 28 | . 5 . 1 4 9 . . 1 . . 1 . . . 1 1 . . 2 3 . Successful 14 | . 3 . 1 2 4 . . 1 . . 1 . . . . 1 . . . 1 . Failed 14 | . 2 . . 2 5 . . . . . . . . . 1 . . . 2 2 . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . . . . . . 1 . 10 4 . . . 2 . . 5 3 7 7 Terminals 20 | . 5 . . 4 8 . . . . . 1 . . . . . . . 2 . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 12 | . 3 . 1 2 3 . . 1 . . 1 . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . 2 3 . . . . . . . . . 1 . . . 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 17 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Total Allies 24 | . . . . . . . . 13 . . 6 . . . . . . 2 . 2 1 Largest Group 13 | . . . . . . . . 13 13 . 3 . . . . . . 2 . 2 1 Highest-Rated Group 361 | . . . . . . . . 361 361 . 210 . . . . . . 206 . 173 32 Highest-Rated Ally 146 | . . . . . . . . 40 40 . 146 . . . . . . 103 . 140 32 Zionite Dispatches 6 | . . . . . . . . . . . 2 . . . . . . 1 . 2 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 77 | . . . . . . . . . 39 . 21 . . . . . . 4 . 13 . Total Damage 2556 | . . . . . . . . . 905 . 464 . . . . . . 296 . 891 . Kills 12 | . . . . . . . . . 7 . 2 . . . . . . 1 . 2 . Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . Allies Melted 3 | . . . . . . . . . 1 . 2 . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . 1 1 2 1 . . . 1 . . 1 . . . . . Drone Launches 3 | . . . . . . . . . . 2 1 . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 2 . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Turns Passed 6352 | 109 92 11 287 191 799 254 773 970 380 369 121 111 141 23 215 113 106 56 186 646 399 Spaces Moved 7309 | 61 75 10 236 141 535 170 598 1410 298 568 223 148 260 57 410 224 154 114 246 767 604 Core 196 | 8 . . . . . . . 11 . . 10 115 . . . . 5 . . . 47 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1863 | 53 75 10 236 141 535 170 598 45 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 2281 | . . . . . . . . . . . . 33 260 57 410 224 16 . . 762 519 Flight 2969 | . . . . . . . . 1354 298 568 213 . . . . . 133 114 246 5 38 Fastest Speed 26 | 50 120 120 120 120 120 125 123 42 42 36 32 50 40 40 36 46 27 27 26 35 40 Average Speed 64 | 110 120 120 120 120 125 125 125 45 42 36 38 66 52 40 40 46 34 27 31 53 50 Slowest Speed 275 | 120 120 120 120 120 200 125 126 126 42 36 100 120 120 40 46 46 200 27 275 70 160 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . . . . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 3 . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 26 3 56 19 18 40 61 91 46 10 42 5 53 16 11 42 21 4 32 21 22 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 . 1 . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . . . . . . . . 1 . 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 2 2 1 1 . . . 2 . . 1 . . . . . Spaces Dug 18 | . . . . . . . . . . 5 . . . . 3 . . 1 1 8 . Terrain Destroyed 57 | . . . . . 6 . . . . 5 . . . . 3 . . 1 1 8 33 Melee 18 | . . . . . . . . . . 5 . . . . 3 . . 1 1 8 . Projectile 1 | . . . . . 1 . . . . . . . . . . . . . . . . AOE 38 | . . . . . 5 . . . . . . . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Ext Fac Upp Upp Fac Upp Upp Res Tes Res Acc Total 8728 | 87 77 9 240 154 633 185 614 1750 552 725 257 162 263 56 439 227 185 136 349 950 678 Wait 924 | . . . 1 7 16 1 3 299 252 125 1 5 . . 3 . 5 20 99 75 12 Move 7276 | 60 74 9 235 140 534 169 597 1409 297 567 216 147 259 56 409 223 153 113 239 766 604 Hop 6 | . . . . . . . . . . . 3 . . . . . . . 3 . . Pick Up 149 | 9 1 . 4 1 25 2 3 12 2 12 3 2 . . 10 1 5 2 2 32 21 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach 117 | 7 1 . . . 17 . 3 11 . 5 5 5 1 . 7 . 8 . 1 27 19 Detach 9 | . . . . . 2 . . 3 . . . 1 2 . . . . . . 1 . Swap . | . . . . . . . . . . . . . . . . . . . . . . Drop 82 | 1 . . . . 14 . 3 15 1 6 7 1 . . . . 3 . 3 20 8 Fire 57 | 10 . . . 5 18 13 5 . . . . . . . . . . . . . 6 Melee 76 | . . . . . . . . 1 . 10 . . 1 . 10 3 11 1 2 29 8 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kick 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . 5 . . . . . 11 . . . . . . . . . . Rewire 11 | . . . . . . . . . . . 11 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Discovered new exit (range 8) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 202 | -9/Materials | Discovered new exit (range 7) 213 | -9/Materials | Entered Mines 218 | -9/Mines | Met a Derelict shopkeep closing up shop 219 | -9/Mines | Learned 4 Materials zone layouts 301 | -9/Mines | Build established: Mutant 492 | -9/Mines | Discovered new exit (range 8) 500 | -9/Mines | Entered Materials 500 | -8/Materials | Evolved 2 slots: Utility x2 501 | -8/Materials | Identified exit to Factory 501 | -8/Materials | Identified exit to Storage 652 | -8/Materials | Discovered exit to Factory (range 14) 691 | -8/Materials | Entered Factory 691 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1130 | -7/Factory | Lost 3 parts (1p2n) 1197 | -7/Factory | Identified exit to Lower Caves 1478 | -7/Factory | Identified exit to Factory 1490 | -7/Factory | Entered Lower Caves 1497 | -7/Lower Caves | Learned Factory machine intel 1713 | -7/Lower Caves | Build established: Skirmisher 1735 | -7/Lower Caves | Discovered new exit (range 6) 1741 | -7/Lower Caves | Identified exit to Lower Caves 1744 | -7/Lower Caves | Entered another Lower Caves area 1768 | -7/Lower Caves | Encountered a Warlord checkpoint 1851 | -7/Lower Caves | Discovered exit to Factory (range 8) 1944 | -7/Lower Caves | Learned location of 1 exit from Factory 2056 | -7/Lower Caves | Build established: Mutant 2499 | -7/Lower Caves | Discovered new exit (range 14) 2516 | -7/Lower Caves | Identified exit to Zion 2517 | -7/Lower Caves | Entered Zion 2627 | -7/Zion | System corruption cleaned by Quarantine Array 2660 | -7/Zion | Received a hallucinogenic algorithm 2746 | -7/Zion | Gained Derelict followers 2772 | -7/Zion | Gained Derelict followers 2880 | -7/Zion | Build established: Derelict-Scout 2889 | -7/Zion | Found CR-A16's Pointy Stick 2910 | -7/Zion | Learned location of 1 exit from Proximity Caves 2941 | -7/Zion | Given the Hacking Drone Bay 2944 | -7/Zion | Found Prototype Device 2946 | -7/Zion | Identified Hacking Drone Bay 2963 | -7/Zion | Learned location of Extension (-6) 3032 | -7/Zion | Imprinted 3034 | -7/Zion | Declared Zion's savior 3104 | -7/Zion | Found Prototype Device 3109 | -7/Zion | Identified Bomb Factory No. 2 3242 | -7/Zion | Discovered new exit (range 10) 3247 | -7/Zion | Identified exit to Proximity Caves 3487 | -7/Zion | Entered Proximity Caves 3487 | -6/Proximity Caves | Accompanied by 13 allies 3584 | -6/Proximity Caves | Spotted B-75 Beast 3863 | -6/Proximity Caves | Learned 12 Factory zone layouts 3867 | -6/Proximity Caves | Entered Factory 3867 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3868 | -6/Factory | Identified exit to Factory 3870 | -6/Factory | Loaded intel: 250 machine locations 4020 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4032 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4216 | -6/Factory | Discovered new exit (range 18) 4222 | -6/Factory | Identified exit to Extension 4236 | -6/Factory | Entered Extension 4248 | -6/Extension | Zion Light squad teleported in 4262 | -6/Extension | Energy Cycler disabled 4262 | -6/Extension | Rescued a captive Derelict 4263 | -6/Extension | Rescued a captive Derelict 4265 | -6/Extension | Rescued a captive Derelict 4266 | -6/Extension | Rescued a captive Derelict 4324 | -6/Extension | Zion Recon squad teleported in 4334 | -6/Extension | Spotted B-75 Beast 4339 | -6/Extension | Spotted B-75 Beast 4339 | -6/Extension | Discovered exit to Factory (range 17) 4345 | -6/Extension | Rescued A7 4357 | -6/Extension | Entered Factory 4357 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4375 | -5/Factory | Lost 8 parts (1p6n1u) 4409 | -5/Factory | Discovered new exit (range 7) 4468 | -5/Factory | Entered Upper Caves 4472 | -5/Upper Caves | Identified exit to Upper Caves 4609 | -5/Upper Caves | Entered another Upper Caves area 4617 | -5/Upper Caves | Build established: Mutant 4626 | -5/Upper Caves | Discovered new exit (range 13) 4632 | -5/Upper Caves | Entered Factory 4632 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4842 | -4/Factory | Discovered new exit (range 10) 4847 | -4/Factory | Entered Upper Caves 4953 | -4/Upper Caves | Learned 4 Research zone layouts 4956 | -4/Upper Caves | Discovered new exit (range 10) 4960 | -4/Upper Caves | Entered another Upper Caves area 5028 | -4/Upper Caves | Lost 5 parts (1p2n2u) 5040 | -4/Upper Caves | Spotted B-86 Titan 5064 | -4/Upper Caves | Discovered new exit (range 8) 5066 | -4/Upper Caves | Entered Research 5066 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5079 | -3/Research | Zion Heavy squad teleported in 5117 | -3/Research | Discovered new exit (range 11) 5121 | -3/Research | Discovered new exit (range 23) 5122 | -3/Research | Entered Testing 5215 | -3/Testing | Found Prototype Processor 5216 | -3/Testing | Identified Spectral Analyzer 5222 | -3/Testing | Found Spectral Analyzer 5305 | -3/Testing | Discovered new exit (range 9) 5308 | -3/Testing | Entered Research 5308 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5321 | -2/Research | Found Fusion Bomb Launcher 5659 | -2/Research | Zion hero teleported in (1C-UTU) 5765 | -2/Research | Spotted B-90 Cyclops 5770 | -2/Research | System corruption reached 10% 5801 | -2/Research | Spotted B-90 Cyclops 5803 | -2/Research | Zion Hover Resupply teleported in 5888 | -2/Research | Lost 6 parts (1p3n2u) 5952 | -2/Research | Discovered new exit (range 4) 5954 | -2/Research | Entered Access 5954 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6029 | -1/Access | Spotted B-99 Colossus 6038 | -1/Access | Found Gamma Bomb Array 6039 | -1/Access | Found Gamma Bomb Array 6181 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 6182 | -1/Access | Zion Kinetic Resupply teleported in 6198 | -1/Access | Found Prototype Device 6199 | -1/Access | Identified Exp. Sensor Array 6202 | -1/Access | Found Faulty Exp. Sensor Array 6204 | -1/Access | Found Exp. Sensor Array 6288 | -1/Access | Spotted B-99 Colossus 6318 | -1/Access | Core integrity fell below 50% 6318 | -1/Access | Spotted B-99 Colossus 6331 | -1/Access | Core integrity fell below 20% 6353 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. >> Machine Analyzer network decryption results: Garrison Access x2 O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Field Propulsion Array destroyed. Slug penetrates Wall. Detecting system override signal. Acquired 4 matter. ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. O-24 Administrator resets terminal and reports anomaly. O-24 Administrator locks terminal. Slug penetrates Wall. Knocked back. Map ----- +----------------------------------------------------+ | ??# ?# ##############????????????????? | | ??# # # #????????????????? | | ??# # # #????????????????? | | ??#[[[ + # " #????????????????? | | ??#[[[ # + """ #????????????????? | | ??#[[[ # # """ #????????????????? | | ??# ?# + " !#????????????????? | | ??#! ?# # #????????????????? | | ??########??# # #????????????????? | | ????????????# # #????????????????? | | ????????????# # #????????????????? | | ????????????# # #????????????????? | | ????????????# # #????????????????? | | ????????????# #######/######????????????????? | | ????????????# #?????# #?????????????????????? | | ????????????# #?????# #?????????????????????? | | ????????????# #?????# #?????????????????????? | | ????????????# #????## #?????????????????????? | | ????????????# ###### #?????????????????????? | | ????????????# #?????????????????????? | | ????????????+ #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# !] #?????????????????????? | | ???????????## ] % #?????????????????????? | | ???????????# ####### #????????? | | ???????????# %@ H #????????? | | ???????????# +????????? | | ???????????# #####+######## #????????? | | ???????????## #???????????????? #????????? | | ????????????# ????????????????????##????????? | | ????????????# ???????????????????????????????? | | ????????????#????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????"???????????????????????? | | ????????????????????""???????????????????????? | | ?????????????????????G???????????????????????? | | ????????????????????""???????????????????????? | | ?????????????????????"???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 69 Offensive Hacking 10 Item Schematics ----------------- Lyr. Heavy Armor Plating | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive System Guard | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Flamer | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Heroic Deeds Prison Break What Is This Thing? Challenges ------------ None Game ------ Seed BombardmentMiniCompactor Manual? 0 Play Time 01:52:38 Cumulative 46.1 hours Start 2022.12.16 @ 18:43:19 End 2022.12.16 @ 21:21:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a768430-0df3-4859-b69c-7f83ddd6b2d8