Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 13:10:37 Player: froggie Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (381) 381 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2851 Bonus ------- Pacifist 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 76/100 System Corruption 0% Temperature Cool (45) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Beamcaster Datajack > --- INVENTORY (8) ---- Hardened Light Armor Plating Hacking Drone Bay Phasing AFG Heavy Riot Gun Slug Cannon Heavy Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Beamcaster Phasing Sabre > --- INVENTORY -------- Light Ion Engine Aluminum Leg High-capacity Matter Pod Sensor Array ECM Suite Hardened Light Armor Plating Heavy Riot Gun [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 6 . 8 5 6 1 Power 4 | 1 . 2 1 . . Engine 4 | 1 . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 3 . 1 Treads . | . . . . . . Leg 8 | 2 . 2 3 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 4 . 2 . Device 2 | . . 1 . 1 . Storage 3 | 1 . 2 . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . . 1 4 . Energy Gun 4 | 1 . . 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 5 | . . 1 1 . 3 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . 1 1 . 3 Average Slot Usage (%) 97 | . 85 91 99 99 98 Engine 11 | . 14 9 11 11 11 Leg 31 | . 28 26 33 33 31 Device 3 | . . 10 11 2 . Storage 11 | . 14 11 11 11 11 Processor 10 | . . 11 11 11 11 Hackware 6 | . . . . 8 11 Energy Gun 11 | . 14 11 10 11 11 Ballistic Gun 4 | . 14 11 11 1 . Slashing Weapon 1 | . . . . 2 . Special Melee Weapon 4 | . . . . 6 11 Naked Turns . | . . . . . . Heaviest Build 25 | 11 11 18 17 25 17 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 2 | 2 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 4 4 8 8 8 8 Average Carried 7 | 2 3 6 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 2 4 7 8 8 7 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 863 | 251 . 361 127 124 . Remotely . | . . . . . . Salvage Created 443 | . . 287 156 . . Parts 25 | . . 12 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . . 6 6 . . Guns 12 | . . 6 6 . . Classes Destroyed 4 | . . 3 1 . . Watcher 2 | . . 2 . . . Swarmer 4 | . . . 4 . . Grunt 7 | . . 5 2 . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | . . 2 3 . . Combat Bots Only 3 | . . 2 3 . . Max Kills in Single Turn 1 | . . 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1331 | . . 453 208 . 670 Core 402 | . . 96 14 . 292 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 58 | . 3 31 18 . 6 Largest 2 | . 2 2 2 . 1 Hottest 81 | . 70 70 76 . 81 Shots Fired 105 | . 6 62 31 . 6 Gun 105 | . 6 62 31 . 6 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . 3 31 18 . . Thermal 53 | . 3 31 13 . 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 1 10 5 . 4 Robot Miss Streak 7 | . 3 3 7 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 69 | . 1 45 16 3 4 Core Hits 28 | . 1 17 9 . 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 855 | . 13 545 204 . 93 Guns 855 | . 13 545 204 . 93 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 341 | . . 235 106 . . Thermal 514 | . 13 310 98 . 93 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 163 | . 9 84 36 . 163 Average Temperature 33 | . 6 29 17 . 81 Received Heat Transfer 435 | . . 222 60 . 153 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1369 | . 37 925 259 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 202 | . 63 202 182 . . Initial 26 | . . 26 22 . . Average 74 | . 34 84 105 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 97 | 100 100 94 100 . . Level 1 2 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 4 15 7 . 7 Peak Tracking Total 8 | . 3 3 4 . 8 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 3 4 . 1 . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 7 27 . 5 . Successful 30 | . 3 22 . 5 . Failed 9 | . 4 5 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 10 | . . . . 10 . Terminals 19 | . 7 12 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 15 | . . 15 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 3 7 . 5 . Record 2 | . . 2 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 15 | . . 15 . . . Insert Component 7 | . . 7 . . . Analyze 8 | . . 8 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . 6 . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 7 . . . Part Schematics Acquired 6 | . . 6 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 39 | . . . . 39 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3237 | 59 195 493 239 2130 121 Spaces Moved 2452 | 43 154 303 145 1717 90 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 2438 | 29 154 303 145 1717 90 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 104 120 120 120 120 120 Slowest Speed 150 | 150 120 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 45 35 37 92 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2648 | 57 158 371 179 1786 97 Wait 64 | 1 . 17 2 44 . Move 2447 | 42 153 302 144 1716 90 Hop . | . . . . . . Pick Up 32 | 8 2 9 6 7 . Fast Attach 2 | . . . . 2 . Attach 13 | 6 . 5 1 . 1 Detach 1 | . . 1 . . . Swap 11 | . . 3 4 4 . Drop 17 | . . 3 4 10 . Fire 58 | . 3 31 18 . 6 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Discovered new exit (range 13) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 418 | -9/Materials | Discovered new exit (range 6) 732 | -9/Materials | Discovered new exit (range 7) 745 | -9/Materials | Identified exit to Mines 748 | -9/Materials | Entered Mines 945 | -9/Mines | Discovered new exit (range 16) 962 | -9/Mines | Identified exit to Materials 981 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 986 | -9/Mines | Identified exit to Zion 987 | -9/Mines | Entered Zion 1081 | -7/Zion | Received a hallucinogenic algorithm 1263 | -7/Zion | Learned location of Quarantine (-2) 1300 | -7/Zion | Found Prototype Device 1301 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1556 | -7/Zion | Given the Hacking Drone Bay 1557 | -7/Zion | Found Prototype Device 1657 | -7/Zion | Imprinted 1660 | -7/Zion | Declared Zion's savior 2057 | -7/Zion | Found Prototype Device 2074 | -7/Zion | Discovered new exit (range 14) 2197 | -7/Zion | Identified exit to Proximity Caves 3117 | -7/Zion | Entered Proximity Caves 3212 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3227 | -6/Proximity Caves | Core integrity fell below 50% 3236 | -6/Proximity Caves | Core integrity fell below 20% 3238 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02736_ System feedback flow inverted... 02736_ Connecting with Deep Containment System... 02779_ Subsystem restored. 02833_ H6-CPD(z) pokes at the Twisted Machinery. 02864_ Imprinter is transmitting encrypted data deep into the caves. 03007_ P5-192(z) fiddles with the Twisted Machinery. [Achievement: Tourist] LOCATION=PROXIMITY CAVES GOAL=ESCAPE 03210_ G-50 Soldier springs to life. 03210_ B-48 Gladiator springs to life. 03210_ S-27 Virus springs to life. 03211_ G-50 Soldier springs to life. 03212_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03216_ Y-64 Sentinel: "REQUESTING BACKUP." 03217_ Destroyed Hvy. Laser. 03227_ Aluminum Leg destroyed. 03230_ Penetrated by Slug. 03230_ Lgt. Ion Engine destroyed. 03233_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ## "" " # #? #?? """?????????????????? | | ??# ##" "" """" # ? ?? ""?????????????????? | | ??# #" """ ""# ### ? ??? "?????????????????? | | ??# " "" ## #?# ??? " ?????????????????? | | ??# """"" "## #??# ????""?????????????????? | | ??# " "## ##??# ???? ??????????????????? | | ??# #???? ???????????????????????? | | ??# #????# ???????????????????????? | | ??########### #????? ???????????????????????? | | ????????????#### #??????????????????????????????? | | ???????????????# #??????????????????????????????? | | ??????????????## #??????????????????????????????? | | ?????????????## ###????????????????????????????? | | ????????????## #####???###??????????????????? | | ???????????## ##?## ##????#???????????? | | ???????????# ### ##??? ???????????? | | ???????????# #### ??? ???????????? | | ???????????# #???# ####+###????????? | | ???????????## #????# # # "#????????? | | ????????????## #?????# # "#????????? | | ?????????????## #??????# / "#????????? | | ?????????????## #???????### / "#????????? | | ????????????## #?????????# # "#????????? | | ???????????## ##??????### # ?# "?????????? | | ???????????# ######## Y ####+### #??????? | | ???????????### ## @ s #??????? | | ?????????????###?## bs g ######??????? | | ??????????????????####### ###########???????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed DeepComponentNegator Manual? 0 Play Time 00:56:21 Cumulative 4.3 hours Start 2021.10.11 @ 14:34:49 End 2021.10.13 @ 13:10:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 87ac59ff-5feb-48de-9119-1de1b394b728