Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 19:30:18 Player: Mathewnd Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (218) 1090 Value Destroyed (8330) 8330 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (671) 671 TOTAL SCORE: 15731 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 104 Met Data Miner 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Core (1550) Ox30 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- F-cell Engine F-cell Engine F-cell Engine Compact Wheel Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Energy Well (350) Improved Particle Charger Thermal Defense Suite EM Disruption Field Improved Shield Generator Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Phase Cannon Heavy Plasma Cannon Cooled Plasma Cannon Heavy Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Fission Core Huge Storage Unit Energy Well Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite EM Disruption Field Improved Shield Generator EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Phase Cannon Heavy Plasma Cannon Cooled Plasma Cannon Heavy Rocket Launcher Heavy Missile Launcher Precision Grenade Launcher Long-range Missile Launcher Fusion Bomb Launcher [Rating: 80] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 226 | 6 6 17 18 13 20 19 . 7 39 5 51 12 3 2 8 Power 17 | 1 2 2 2 1 . 1 . . 1 . 7 . . . . Engine 10 | 1 2 2 2 1 . 1 . . . . 1 . . . . Core 4 | . . . . . . . . . 1 . 3 . . . . Reactor 3 | . . . . . . . . . . . 3 . . . . Propulsion 59 | 2 1 6 6 3 3 7 . 1 12 3 13 . 1 . 1 Treads 44 | 2 . 5 6 3 3 7 . 1 6 2 8 . . . 1 Leg 8 | . . . . . . . . . 4 1 3 . . . . Wheel 7 | . 1 1 . . . . . . 2 . 2 . 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 66 | 1 3 2 4 9 7 5 . . 11 2 17 . 2 2 1 Device 42 | . . 1 2 5 5 3 . . 10 . 12 . 2 1 1 Storage 5 | 1 2 1 1 . . . . . . . . . . . . Processor 8 | . 1 . . 2 . . . . 1 . 3 . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 11 | . . . 1 2 2 2 . . . 2 2 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 84 | 2 . 7 6 . 10 6 . 6 15 . 14 12 . . 6 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 49 | . . 5 6 . 5 4 . 4 9 . 8 6 . . 2 Ballistic Gun 3 | 1 . 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 31 | . . . . . 5 2 . 2 6 . 6 6 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 1 1 . . . 2 . 5 . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . . . . Parts Lost 74 | . 1 3 7 1 1 9 . 1 25 . 13 1 . . 12 Power 6 | . 1 . 1 . . 1 . . 1 . 2 . . . . Propulsion 39 | . . 2 2 1 1 4 . 1 14 . 6 1 . . 7 Utility 18 | . . . 2 . . 3 . . 7 . 3 . . . 3 Weapon 11 | . . 1 2 . . 1 . . 3 . 2 . . . 2 Highest Loss Streak 9 | . 1 2 4 1 1 9 . 1 5 . 7 1 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 87 95 99 100 99 98 84 99 91 77 92 99 99 100 93 Engine 5 | . 14 11 8 7 7 7 7 7 4 . . 6 6 6 6 Core 1 | . . . . . . . . . 1 6 3 . . . . Treads 26 | . 18 22 35 38 37 37 38 37 23 10 22 25 20 20 14 Leg 2 | . . . . . . . . . 7 6 3 . . . . Wheel 5 | . 9 9 . . . . . . 1 6 6 13 19 20 19 Device 17 | . . 4 17 21 20 16 15 15 19 20 19 20 20 15 12 Storage 7 | . 14 15 9 7 7 7 7 7 6 6 6 6 6 6 6 Processor 9 | . 2 11 4 7 7 7 7 7 10 . 11 13 13 17 20 Protection 1 | . . . 4 1 1 5 7 7 1 5 1 . . . . Energy Cannon 13 | . . 13 17 15 14 14 . 14 12 13 12 12 13 13 12 Peak Build Rating 80 | 6 8 24 31 43 43 41 31 38 64 75 80 60 59 60 61 Average Rating 48 | 4 6 16 26 38 40 38 31 37 51 58 65 59 58 59 56 On Entrance 37 | . 6 8 22 31 41 41 31 31 36 47 75 59 58 59 60 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 11 88 97 113 115 115 118 104 118 119 128 128 116 116 116 112 Greatest Support 170 | 40 40 66 86 108 106 106 102 102 120 168 170 32 42 42 42 Greatest Overweight (x) 11 | . 5 9 1 1 1 1 1 1 11 11 6 3 3 2 4 Average Overweight (x) 2 | . 3 6 1 . 1 1 1 1 2 4 1 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 14 25 25 25 24 23 18 17 25 25 25 25 25 25 25 Average Carried 22 | 4 10 17 24 24 22 17 18 15 19 24 24 25 25 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 13 25 25 24 22 18 18 15 25 25 25 25 25 25 24 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Matter Collected 3418 | 233 100 163 195 90 362 225 . 72 550 181 668 178 305 20 76 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9791 | . 123 1006 1589 188 382 391 . 19 2902 66 2080 305 210 . 530 Parts 398 | . 6 53 82 8 15 13 . 4 104 1 88 11 5 . 8 Haulers Intercepted 13 | . . 3 3 . . . . . 5 . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 9 18 . 2 . . . 3 3 . 7 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 175 | . 5 19 26 2 13 12 . 3 40 1 32 10 . . 12 Guns 8 | . 4 4 . . . . . . . . . . . . . Cannons 111 | . . 15 25 1 3 4 . . 30 1 28 1 . . 3 AOE 50 | . . . 1 . 9 7 . 3 8 . 4 9 . . 9 Classes Destroyed 17 | . 2 6 4 . 1 . . . 3 . . . 1 . . Worker 7 | . . 2 . . . . . . 3 . 2 . . . . Builder 2 | . . . 1 . . . . . . . 1 . . . . Tunneler 2 | . . . . . . . . . 2 . . . . . . Hauler 13 | . . 3 3 . . . . . 5 . 2 . . . . Recycler 6 | . . 1 2 . . . . . 2 . 1 . . . . Minesweeper 3 | . . . . . . . . . . . . . 2 . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 12 | . . 3 1 2 . . . . 2 . 4 . . . . Swarmer 32 | . 3 7 4 . 4 3 . 3 . . 6 1 . . 1 Grunt 75 | . 2 8 16 . 1 3 . . 25 . 8 8 . . 4 Brawler 8 | . . 1 1 . . 2 . . 1 . . . . . 3 Duelist 12 | . . . 1 . . 4 . . 2 1 1 . . . 3 Sentry 23 | . . 3 4 2 1 . . . 3 . 8 1 . . 1 Hunter 8 | . . . . . . . . . 2 . 6 . . . . Programmer 10 | . . . . . . . . . 7 . 3 . . . . Thug 5 | . . . . . 5 . . . . . . . . . . Butcher 2 | . . . . . 2 . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 3 8 10 1 3 8 . 3 8 1 9 4 1 . 6 Combat Bots Only 8 | . 3 3 8 1 3 8 . 3 7 1 8 4 . . 6 Max Kills in Single Turn 7 | . 2 2 3 1 2 7 . 2 3 1 2 3 1 . 5 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 7 | . . . 1 . 2 7 . 2 3 . 2 3 . . 5 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Hostile Shots Fired 1124 | . 24 86 127 78 47 43 . 5 310 1 337 30 . . 36 Missed 373 | . 8 30 33 31 17 11 . 2 99 . 116 15 . . 11 Damage Taken 11219 | . 204 561 1484 355 480 986 . 36 2985 36 2949 164 . . 979 Core 1171 | . 28 70 115 34 49 12 . 13 419 . 240 13 . . 178 Absorbed by Shields 387 | . . . . . . . . 14 229 . 82 62 . . . Reduced by Siege Mode 133 | . . . . . . . . . . . 133 . . . . Ignored by Resistances 97 | . . . . . . . . . 89 . 8 . . . . Core Remaining (%) 86 | 100 88 82 79 . . . . 84 . . . . . . . Volleys Fired 541 | . 15 48 88 13 21 25 . 2 147 7 110 24 12 . 29 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 2 2 . 2 Hottest 160 | . 70 136 160 160 160 160 . 78 160 145 160 125 125 . 125 Shots Fired 1070 | . 28 93 176 26 40 41 . 4 294 14 222 50 24 . 58 Gun 58 | . 28 30 . . . . . . . . . . . . . Cannon 954 | . . 63 176 26 28 37 . . 280 14 216 42 24 . 48 Launcher 58 | . . . . . 12 4 . 4 14 . 6 8 . . 10 Special . | . . . . . . . . . . . . . . . . Kinetic 46 | . 16 30 . . . . . . . . . . . . . Thermal 901 | . 12 36 138 26 28 37 . . 280 14 216 42 24 . 48 Explosive 58 | . . . . . 12 4 . 4 14 . 6 8 . . 10 Electromagnetic 65 | . . 27 38 . . . . . . . . . . . . Robot Hit Streak 23 | . 5 23 16 5 12 9 . 2 17 3 16 4 8 . 8 Robot Miss Streak 6 | . 2 3 3 4 2 3 . 1 6 2 4 5 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 661 | . 17 65 120 15 21 28 . 2 202 9 138 10 16 . 18 Core Hits 420 | . 8 33 54 5 26 25 . 4 96 2 67 33 6 . 61 Critical Kills 3 | . . . . 1 1 . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 7 | . 3 . 1 1 1 . . . . . 1 . . . . Burn 3 | . 3 . . . . . . . . . . . . . . Meltdown 3 | . . . . 1 1 . . . . . 1 . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 24731 | . 182 1191 3060 375 1897 1519 . 255 7069 241 4673 1362 529 . 2378 Guns 333 | . 182 151 . . . . . . . . . . . . . Cannons 15805 | . . 1040 2693 375 325 845 . . 5373 241 3756 212 529 . 416 Explosions 8554 | . . . 361 . 1572 674 . 255 1696 . 884 1150 . . 1962 Melee . | . . . . . . . . . . . . . . . . Ramming 39 | . . . 6 . . . . . . . 33 . . . . Kinetic 220 | . 69 151 . . . . . . . . . . . . . Thermal 15037 | . 113 574 2278 375 325 845 . . 5373 241 3756 212 529 . 416 Explosive 8360 | . . . 167 . 1572 674 . 255 1696 . 884 1150 . . 1962 Electromagnetic 1075 | . . 466 609 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 2 . . . 2 2 2 4 4 4 4 4 4 . Average Corruption 3 | . 1 1 . . . 2 2 2 2 4 4 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 189 | . 3 1 . . . 9 . 10 35 13 77 32 9 . . Message Errors 54 | . 2 1 . . . 1 . 4 8 2 27 6 3 . . Matter Fused 42 | . . . . . . 3 . 3 6 3 17 8 2 . . Heat Flow Errors 16 | . . . . . . 2 . . 3 1 4 5 1 . . Energy Discharges 28 | . . . . . . 1 . 1 6 1 13 5 1 . . Parts Fused 2 | . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 17 | . . . . . . 2 . . 4 3 5 3 . . . Data Loss (major) 14 | . . . . . . . . . 3 2 4 3 2 . . Misfires 9 | . 1 . . . . . . . 3 . 3 2 . . . Alerts 4 | . . . . . . . . 1 . 1 2 . . . . Weapon Failures 3 | . . . . . . . . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 592 | . . 15 62 12 122 . . . 159 . 99 18 18 . 87 Projectiles 330 | . . 15 44 12 . . . . 148 . 93 . 18 . . Explosions 262 | . . . 18 . 122 . . . 11 . 6 18 . . 87 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 715 | . . . 93 . . . . . . . 217 . . . 405 Shots 18 | . . . 2 . . . . . . . 4 . . . 12 Rammed 2 | . . . 1 . . . . . . . 1 . . . . Targets Rammed 2 | . . . 1 . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 397 | . 146 176 174 140 75 397 . 24 279 44 249 145 226 . 1 Average Temperature 70 | . 43 49 32 45 18 122 . 12 107 44 65 86 128 . 1 Received Heat Transfer 2678 | . 36 123 774 108 102 45 . . 868 . 440 65 . . 117 Effects 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Siege Activations 7 | . . . . . . . . . . . 7 . . . . Total Turns 91 | . . . . . . . . . . . 91 . . . . Longest Duration 30 | . . . . . . . . . . . 30 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 2 . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 9 | . 1 . . 1 1 1 . . 3 . 2 . . . . Combat Hostiles 6 | . 1 . . 1 1 1 . . 2 . . . . . . Parts Melted 59 | . 1 2 6 2 3 2 . . 19 2 22 . . . . Heat Transferred 25664 | . 555 1036 4039 750 650 1226 . . 8942 385 6331 300 800 . 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Peak Influence 717 | . 135 343 643 445 . . . . 587 209 717 . . . . Initial 267 | . . 5 99 267 . . . . 39 188 6 . . . . Average 271 | . 47 179 412 280 . . . . 258 107 313 . . . . Maximum Alert Level 3 | . . 1 2 2 . . . . 2 1 3 . . . . Low Security (%) 39 | 100 100 51 21 13 . . . . 40 87 30 . . . . Level 1 38 | . . 48 24 76 . . . . 43 12 39 . . . . Level 2 21 | . . . 54 9 . . . . 16 . 29 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . . 3 4 1 . 1 . . 17 . 13 . . . 1 Investigation 13 | . . 2 2 1 . . . . 3 . 5 . . . . Extermination 7 | . . . . . . . . . 4 . 3 . . . . Reinforcement 10 | . . 1 2 . . . . . 5 . 2 . . . . Assault 3 | . . . . . . 1 . . 1 . . . . . 1 Garrison 7 | . . . . . . . . . 4 . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . 2 . 3 . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . 4 . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Distress Signals 10 | . 1 2 5 . . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 245 | . 11 29 39 5 14 14 . 3 57 2 48 10 . . 13 Peak Tracking Total 14 | . 3 8 5 1 3 14 . 2 5 1 4 4 . . 7 Tactical Retreats 12 | . 1 1 6 . . 1 . . . . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Traps Triggered 10 | . 1 2 1 . . . . . 3 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . . . 6 . 7 Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Disabled 16 | . . . 3 . 1 1 . . 6 . 4 . . . 1 Max in Single Turn 2 | . . . 2 . 1 1 . . 2 . 1 . . . 1 Garrison Access 4 | . . . . 1 . . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Machines Accessed 43 | . 1 2 4 7 1 . 4 . 6 . 18 . . . . Terminals 21 | . 1 2 4 4 . . . . 2 . 8 . . . . Fabricators 7 | . . . . 2 . . . . 2 . 3 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . 1 . . . . 2 . 3 . . . . Total Hacks 120 | . 2 6 14 12 1 . 27 . 18 . 40 . . . . Successful 70 | . . 3 6 7 1 . 27 . 7 . 19 . . . . Failed 50 | . 2 3 8 5 . . . . 11 . 21 . . . . Catastrophic 18 | . 1 . 2 3 . . . . 3 . 9 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . . . 3 1 . . . . 8 . 15 . . . . Terminals 55 | . 2 6 14 8 . . . . 6 . 19 . . . . Fabricators 14 | . . . . 2 . . . . 6 . 6 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 3 | . . . . . . . . . . . 3 . . . . Scanalyzers 4 | . . . . . . . . . . . 4 . . . . Garrison Access 14 | . . . . 2 . . . . 6 . 6 . . . . Terminal Hacks 49 | . . 3 5 4 1 . 27 . 1 . 8 . . . . Record 12 | . . . . . 1 . 11 . . . . . . . . Part Schematic 10 | . . . . . . . 9 . . . 1 . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . 2 . . . . Prototype ID Bank 5 | . . 1 . . . . 3 . . . 1 . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . . . 4 . 2 . . . . Network Status 5 | . . . . 2 . . . . 2 . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . . . 1 . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . . . . Seal Access 2 | . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 7 | . . . 1 1 . . . . 1 . 4 . . . . Terminals 4 | . . . 1 . . . . . 1 . 2 . . . . Botnet 4 | . . . 1 . . . . . 1 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . Jam 2 | . . . . 1 . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 2 4 6 . . . . 5 . 16 . . . . Full Trace Events 7 | . . . 1 . . . . . 3 . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 219 | . . . . . . . . . 152 . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . Part Schematics Acquired 15 | . . . . . . . 9 . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 7 . . . . . . Programmers 7 | . . . . . . . . . 7 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 1 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total Allies 6 | . . . . . 1 2 . . . . 3 . . . . Largest Group 3 | . . . . . 1 2 1 1 1 . 3 . . . . Highest-Rated Group 60 | . . . . . 25 32 13 13 13 . 60 . . . . Highest-Rated Ally 25 | . . . . . 25 25 13 13 13 . 20 . . . . Total Orders 4 | . . . . . . . . . . . 4 . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 25 | . . . . . . 19 . . . . 6 . . . . Total Damage 397 | . . . . . . 260 . . . . 137 . . . . Kills 3 | . . . . . . 1 . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Robot Analysis Total 2 | . . . . . . . . . . . 2 . . . . Derelict Logs Recovered 5 | . . . . . 1 1 . . . . . . 1 . 2 Drone Launches 3 | . . . . . . . . . . . 3 . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Turns Passed 18129 | 88 417 901 1517 928 990 948 190 664 3624 746 3459 1332 410 1054 861 Spaces Moved 8255 | 49 204 333 513 493 378 356 81 274 1251 302 1843 492 291 851 544 Core 4 | 4 . . . . . . . . . . . . . . . Treads 4528 | 45 77 53 513 493 378 356 81 274 1024 185 1049 . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 3723 | . 127 280 . . . . . . 227 117 794 492 291 851 544 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 175 228 148 228 231 237 237 160 160 145 145 123 123 123 Average Speed 179 | 151 169 209 230 162 230 235 237 237 228 237 153 145 125 123 123 Slowest Speed 480 | 160 175 480 232 231 231 237 237 240 480 245 240 145 145 123 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 52 42 52 17 56 63 69 48 33 92 53 61 41 83 64 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . . . . . 1 . Known Exits Taken 9 | . . . . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . . . . 4 3 . 1 . . . 2 3 3 . Spaces Dug 120 | . . . 1 . . . . . . . 57 10 . . 52 Terrain Destroyed 772 | . . . 31 . 87 47 . 45 117 1 99 163 7 . 175 Melee . | . . . . . . . . . . . . . . . . Projectile 116 | . . . 5 . . 2 . . 9 1 25 33 7 . 34 AOE 656 | . . . 26 . 87 45 . 45 108 . 74 130 . . 141 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Total 10432 | 60 251 450 679 603 446 424 80 282 1709 318 2246 1050 311 858 665 Wait 1168 | . 19 24 33 59 5 3 . . 241 . 180 523 . 4 77 Move 8241 | 48 203 332 512 492 377 355 80 273 1251 301 1842 491 290 850 544 Hop . | . . . . . . . . . . . . . . . . Pick Up 117 | 6 6 21 16 13 2 5 . . 20 2 25 . . 1 . Fast Attach 49 | 6 2 2 1 . 2 2 . . 13 4 15 . 1 . 1 Attach 56 | . 2 7 8 3 2 11 . 3 11 1 7 . . . 1 Detach 9 | . 2 2 . . . 2 . . 2 . 1 . . . . Swap 122 | . 2 8 9 10 17 6 . 4 15 . 29 12 2 2 6 Drop 65 | . . 6 11 13 2 . . . 1 3 28 . . 1 . Fire 541 | . 15 48 88 13 21 25 . 2 147 7 110 24 12 . 29 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . 8 . 8 . . . . Rewire 33 | . . . . . 18 15 . . . . . . . . . Trap 13 | . . . . . . . . . . . . . 6 . 7 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Entered another Materials area 506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -9/Materials | Discovered new exit (range 13) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1982 | -8/Materials | Destroyed 8 combat bots 2155 | -8/Materials | Lost 4 parts (1p2n1w) 2527 | -8/Materials | Discovered new exit (range 12) 2539 | -8/Materials | Discovered new exit (range 16) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3068 | -7/Factory | Discovered new exit (range 15) 3093 | -7/Factory | Identified exit to Factory 3230 | -7/Factory | Build established: Scavenger-Mutant 3611 | -7/Factory | Identified exit to Lower Caves 3852 | -7/Factory | Entered Lower Caves 3865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4106 | -7/Lower Caves | Learned location of 1 exit from Factory 4294 | -7/Lower Caves | Found Alien Artifact 4295 | -7/Lower Caves | Identified Dimensional Node Initializer 4295 | -7/Lower Caves | Initialized slip node 4471 | -7/Lower Caves | Attacked by a faux Warlord 4634 | -7/Lower Caves | Found DCF Scrap (13 items) 4815 | -7/Lower Caves | Discovered new exit (range 11) 4838 | -7/Lower Caves | Identified exit to Lower Caves 4842 | -7/Lower Caves | Entered another Lower Caves area 4842 | -7/Lower Caves | Accompanied by 1 ally 4843 | -7/Lower Caves | Encountered a Warlord checkpoint 4847 | -7/Lower Caves | Discovered exit to Factory (range 11) 5050 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5093 | -7/Lower Caves | Destroyed 8 combat bots 5228 | -7/Lower Caves | Lost 9 parts (1p4n3u1w) 5536 | -7/Lower Caves | Learned Factory stockpile data 5758 | -7/Lower Caves | Discovered new exit (range 11) 5786 | -7/Lower Caves | Identified exit to Data Miner 5790 | -7/Lower Caves | Entered Data Miner 5790 | -7/Data Miner | Accompanied by 1 ally 5790 | -7/Data Miner | Discovered new exit (range 6) 5836 | -7/Data Miner | Met Data Miner 5900 | -7/Data Miner | Learned location of Section 7 (-3) 5900 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5921 | -7/Data Miner | Received God Mode back door access code from Data Miner 5973 | -7/Data Miner | Identified exit to Proximity Caves 5980 | -7/Data Miner | Entered Proximity Caves 5980 | -6/Proximity Caves | Accompanied by 1 ally 6605 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6644 | -6/Proximity Caves | Entered Factory 6644 | -6/Factory | Accompanied by 1 ally 6644 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6645 | -6/Factory | Identified exit to Factory 7384 | -6/Factory | Lost 3 parts (1n1u1w) 7607 | -6/Factory | Spotted B-75 Beast 7709 | -6/Factory | Garrison activated, responded to threat 7710 | -6/Factory | Incoming investigation squad redirected 8643 | -6/Factory | Lost 5 parts (2n2u1w) 8683 | -6/Factory | Destroyed 7 combat bots 8688 | -6/Factory | Lost 3 parts (2n1w) 9902 | -6/Factory | Identified exit to Lower Caves 10144 | -6/Factory | First assault squad dispatched 10173 | -6/Factory | Incoming assault squad redirected 10227 | -6/Factory | Garrison activated, responded to threat 10268 | -6/Factory | Sucked down chute 10268 | -6/Factory | Entered Waste 10268 | -6/Waste | The area was eerily silent 10284 | -6/Waste | Lost 3 parts (3n) 10853 | -6/Waste | Found Fusion Bomb Launcher 10974 | -6/Waste | Discovered new exit (range 14) 10998 | -6/Waste | A Compactor rumbled back to life 10998 | -6/Waste | Spotted C-40 Crusher 11014 | -6/Waste | Entered Factory 11069 | -6/Factory | Incoming investigation squad redirected 11249 | -6/Factory | Core integrity fell below 50% 11687 | -6/Factory | Discovered exit to Factory (range 5) 12143 | -6/Factory | Incoming investigation squad redirected 12338 | -6/Factory | Destroyed 8 combat bots 12347 | -6/Factory | Lost 7 parts (1p1n3u2w) 12679 | -6/Factory | Fabricated B-48 Gladiator (x3) 12928 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5b 13400 | -6/Factory | Discovered exit to Factory (range 30) 13637 | -6/Factory | Found Prototype Launcher 13640 | -6/Factory | Found Prototype Launcher 13745 | -6/Factory | Identified Scatter Rocket Array (x2) 14459 | -6/Factory | Incoming investigation squad redirected 14473 | -6/Factory | Entered Lower Caves 15271 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15782 | -6/Lower Caves | Discovered new exit (range 12) 15803 | -6/Lower Caves | Identified exit to Lower Caves 15805 | -6/Lower Caves | Entered another Lower Caves area 16174 | -6/Lower Caves | Discovered new exit (range 6) 16213 | -6/Lower Caves | Identified exit to Zion 16215 | -6/Lower Caves | Entered Zion 16252 | -6/Zion | Discovered new exit (range 14) 16282 | -6/Zion | System corruption cleaned by Quarantine Array 16394 | -6/Zion | Received a hallucinogenic algorithm 16691 | -6/Zion | Given A8's code to call for help 17268 | -6/Zion | Identified exit to Proximity Caves 17269 | -6/Zion | Entered Proximity Caves 17355 | -5/Proximity Caves | Core integrity fell below 20% 17382 | -5/Proximity Caves | Learned 4 Factory zone layouts 17527 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17573 | -5/Proximity Caves | Lost 3 parts (2n1u) 17987 | -5/Proximity Caves | Learned Factory terminal intel 18052 | -5/Proximity Caves | Spotted B-75 Beast 18118 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 18130 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- 18126_ The unstable cave ceiling collapses. 18126_ Penetrated by Slug. 18126_ Slug penetrates Wall. 18129_ Prc. Rocket Launcher destroyed. 18129_ Destroyed Prc. Rocket Launcher. 18129_ Destroyed Hvy. Laser. 18129_ Scatter Rocket Array destroyed. 18129_ Destroyed Scatter Rocket Array. 18129_ G-50 Soldier destroyed. 18129_ Wheel destroyed. 18129_ Destroyed Wheel. 18129_ Imp. Treads destroyed. 18129_ Destroyed Imp. Treads. 18129_ Imp. Sensor Array destroyed. 18129_ Destroyed Imp. Sensor Array. 18129_ Adv. Heat Sink destroyed. 18129_ Destroyed Adv. Heat Sink. 18129_ Penetrated by Slug. 18129_ Slug penetrates Wall. 18130_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###???####???????????????????????????????????????? | | #"##### ##?????????????????#####????????????????? | | " ###??###########??# ##???????????????? | | #### ## #### #???????????????? | | #### ## # ??????????????? | | #??# ????????????? | | #??# ????????????? | | ###?## ## ## "" ???????????? | | #???# ### ## ## ??????????? | | #??## ############# #????????? | | ## ##?###????## ?#????????? | | ## #?# ###### ???????????? | | ### ##?# ## # Y ? ?????????? | | ### ##?# " ; # ????????? | | ""#?# " ## b % ????????? | | "# ## #### b ????????? | | #### ##?# @ ????????? | | ### #?## ????????? | | ## #??## ## ##?????????? | | #### #??# #??????????????? | | #??## #?# ## #??????????????? | | ?????## ##?## ??# #?????????????? | | ??????# ##???# ???# #????????????? | | ????????# ##????# ?????# #????????????? | | ????????# #????? ??????########????????????? | | ??????????# ## #????? #??????????????????????????? | | ??????????#### #???? #???????????????????????????? | | ?????????????###????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ???# ##??????????????????????????????????????????? | | ??## #??????????????????????????????????????????? | | ### ##?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 20 Resistance: EM 25 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free HERF Cannon | -6/Factory | Hacked Scatter Rocket Array | -6/Factory | Scanalyzed Imp. Utility Shielding | -6/Factory | Extracted Angular Momentum Engine | -6/Factory | Extracted Corruption Screen | -6/Factory | Extracted Hvy. Ion Cannon | -6/Factory | Extracted Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresArmorReconstructor Manual? 0 Play Time 01:52:35 Cumulative 125.5 hours Start 2025.01.12 @ 11:36:16 End 2025.01.12 @ 19:30:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 54 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc09dfaf-86a0-4e45-9542-82ccee8b02f2