Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 05:19:53 Player: Iry-bot Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2032) 2032 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 4322 Bonus ------- Follower Combat Kills 70 Cogmind --------- Core Integrity 398/550 Matter 117/300 Energy 36/100 System Corruption 0% Temperature Critical (732) Movement Hovering (240) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Light Treads Advanced Targeting Computer ECM Suite Layered Light Armor Plating Shield Generator Hacking Suite Hacking Suite Advanced Beam Rifle Datajack Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Heat Sink Advanced Targeting Computer ECM Suite Improved Light Armor Plating Shield Generator Hacking Suite Hacking Suite Shotgun Shotgun Datajack Axe [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 73 | 6 24 17 7 19 Power 11 | 1 6 2 1 1 Engine 9 | 1 6 1 1 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 22 | 2 5 6 3 6 Treads 13 | 2 2 6 3 . Leg 3 | . 3 . . . Wheel . | . . . . . Hover 6 | . . . . 6 Flight . | . . . . . Utility 21 | 1 7 3 1 9 Device 11 | . 3 3 1 4 Storage 5 | 1 3 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 19 | 2 6 6 2 3 Energy Gun 14 | 1 6 4 . 3 Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 2 . . Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 16 | . 6 2 1 7 Power 3 | . 2 . . 1 Propulsion 5 | . 1 . . 4 Utility 4 | . . 2 1 1 Weapon 4 | . 3 . . 1 Highest Loss Streak 6 | . 2 1 1 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 94 99 93 Engine 9 | . 13 5 10 2 Core 2 | . . 5 . 6 Treads 20 | . 21 25 33 . Leg 3 | . 6 4 . . Hover 5 | . . . . 30 Device 7 | . 6 8 11 9 Storage 12 | . 14 11 11 9 Processor 8 | . 5 11 11 9 Protection 1 | . . . . 8 Energy Gun 20 | . 25 19 16 6 Ballistic Gun 1 | . 1 2 . . Ballistic Cannon 2 | . . . 5 11 Peak Build Rating 28 | 6 12 15 15 28 Average Rating 13 | 4 9 12 14 22 On Entrance 8 | . 6 9 15 14 Naked Turns . | . . . . . Heaviest Build 41 | 11 30 32 36 41 Greatest Support 60 | 40 40 60 60 27 Greatest Overweight (x) 3 | . 2 1 . 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 13 | 2 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 15 15 13 Class Distribution -------------------- 91% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1152 | 230 394 194 110 224 Remotely . | . . . . . Salvage Created 2611 | . 1215 862 213 321 Parts 168 | . 78 55 16 19 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 56 | . 23 17 9 7 Guns 45 | . 23 16 5 1 Cannons 10 | . . . 4 6 Classes Destroyed 10 | . 8 1 . 1 Worker 2 | . 1 1 . . Tunneler 3 | . 1 1 . 1 Hauler 3 | . 1 1 . 1 Recycler 5 | . 3 2 . . Operator 2 | . 2 . . . Watcher 5 | . 3 1 . 1 Swarmer 12 | . 3 4 5 . Grunt 35 | . 20 9 2 4 Sentry 8 | . . 4 2 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 6 5 3 2 Combat Bots Only 5 | . 5 5 3 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 353 | . 161 100 29 63 Missed 103 | . 55 28 10 10 Damage Taken 3248 | . 1180 959 226 883 Core 543 | . 229 137 25 152 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 132 | . 111 . . 21 Core Remaining (%) 55 | 100 8 . 59 . Volleys Fired 232 | . 105 70 15 42 Largest 2 | . 2 2 2 2 Hottest 141 | . 130 130 121 141 Shots Fired 452 | . 200 140 30 82 Gun 384 | . 200 140 18 26 Cannon 68 | . . . 12 56 Launcher . | . . . . . Special . | . . . . . Kinetic 140 | . 44 28 12 56 Thermal 312 | . 156 112 18 26 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 8 21 13 6 Robot Miss Streak 5 | . 5 3 2 5 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 282 | . 110 100 22 50 Core Hits 122 | . 52 39 11 20 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 2 3 1 1 Burn 5 | . 2 2 1 . Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4241 | . 1498 1364 389 990 Guns 3392 | . 1498 1364 212 318 Cannons 849 | . . . 177 672 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1286 | . 278 159 177 672 Thermal 2955 | . 1220 1205 212 318 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 12 . . . Message Errors 3 | . 3 . . . Matter Fused 3 | . 3 . . . Heat Flow Errors 2 | . 2 . . . Energy Discharges 2 | . 2 . . . Data Loss (minor) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . 4 . Projectiles 4 | . . . 4 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 11 | . . . 1 10 Impact . | . . . . . Kinetic 9 | . . . 1 8 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 783 | . 608 363 207 783 Average Temperature 126 | . 108 103 89 182 Received Heat Transfer 1572 | . 597 408 45 522 Effects 30 | . 14 3 . 13 Shutdowns 5 | . 3 . . 2 Energy Bleed 1 | . . . . 1 Interference 13 | . 6 3 . 4 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . 1 . . . Damage (major) 8 | . 3 . . 5 Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . . 5 1 . Heat Transferred 6999 | . 2892 2896 592 619 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 386 | . 292 386 207 278 Initial 81 | . . 7 81 61 Average 147 | . 121 199 161 166 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 58 | 100 73 37 44 46 Level 1 41 | . 26 62 55 53 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 7 2 . . Investigation 6 | . 5 1 . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 32 21 14 14 Peak Tracking Total 6 | . 6 5 4 6 Tactical Retreats 11 | . 1 2 2 6 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 8 2 . 3 Terminals 8 | . 5 2 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 39 | . 23 7 . 9 Successful 28 | . 17 4 . 7 Failed 11 | . 6 3 . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 22 | . 13 7 . 2 Terminals 24 | . 14 7 . 3 Fabricators . | . . . . . Repair Stations 7 | . 2 . . 5 Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 11 | . 7 2 . 2 Robot Analysis 2 | . 2 . . . Terminal Index 3 | . 1 1 . 1 Recycling Unit Index 1 | . 1 . . . Alert Level 4 | . 2 1 . 1 Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 . . 3 Scan Component 3 | . 1 . . 2 Repair 2 | . 1 . . 1 Recycling Unit Hacks 3 | . 3 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 8 | . 5 2 . 1 Terminals 6 | . 3 2 . 1 Botnet 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 6 2 . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 52 | . 26 . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 9 | . 9 . . . Retrieved Components 18 | . 18 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 24 | . . . 24 . Total Damage 213 | . . . 213 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4519 | 68 2250 870 599 732 Spaces Moved 2106 | 40 1062 342 335 327 Core 6 | 6 . . . . Treads 1454 | 34 810 275 335 . Legs 319 | . 252 67 . . Wheels . | . . . . . Hover 327 | . . . . 327 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 108 Average Speed 161 | 143 167 167 160 138 Slowest Speed 260 | 160 260 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 95 31 67 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2797 | 48 1339 509 370 531 Wait 275 | . 109 53 2 111 Move 2102 | 39 1061 341 334 327 Hop . | . . . . . Pick Up 45 | 3 20 7 3 12 Fast Attach 34 | 6 10 10 3 5 Attach 18 | . 6 2 1 9 Detach 7 | . 2 3 . 2 Swap 22 | . 8 5 4 5 Drop 62 | . 18 18 8 18 Fire 232 | . 105 70 15 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 481 | -10/Materials | Core integrity fell below 50% 520 | -10/Materials | Discovered new exit (range 13) 682 | -10/Materials | Build established: Scavenger-Mutant 738 | -10/Materials | Discovered new exit (range 13) 799 | -10/Materials | Repaired Lgt. Treads 831 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Discovered new exit (range 16) 1344 | -10/Materials | Discovered new exit (range 8) 1375 | -10/Materials | Identified exit to Materials 1792 | -10/Materials | Core integrity fell below 20% 1908 | -10/Materials | Identified exit to Mines 2319 | -10/Materials | Entered another Materials area 2319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3114 | -9/Materials | Discovered new exit (range 7) 3127 | -9/Materials | Identified exit to Mines 3189 | -9/Materials | Entered Mines 3209 | -9/Mines | Met a Derelict bent on vengeance 3301 | -9/Mines | Learned Materials non-interactive machine intel 3357 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3616 | -9/Mines | Learned Materials emergency access door positions 3624 | -9/Mines | Found DCF Scrap (13 items) 3687 | -9/Mines | Learned location of Zion (-7) 3690 | -9/Mines | Discovered new exit (range 4) 3693 | -9/Mines | Identified exit to Materials 3741 | -9/Mines | Discovered exit to Materials (range 12) 3747 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3751 | -9/Mines | Found Prototype Device 3753 | -9/Mines | Identified Exp. Sensor Array 3779 | -9/Mines | Assembled infested the area 3788 | -9/Mines | Entered Materials 3788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3790 | -8/Materials | Loaded intel: 32 non-interactive machine locations 3795 | -8/Materials | Discovered new exit (range 9) 4197 | -8/Materials | Repaired Hover Unit 4373 | -8/Materials | Discovered new exit (range 16) 4389 | -8/Materials | Identified exit to Factory 4520 | -8/Materials | Self-destructed Last Messages --------------- 04504_ Power failure, Nuclear Core shutdown. 04505_ Imp. Sensor Array destroyed. 04508_ Overheating: System interference. 04508_ Gatling Laser temporarily disabled. 04508_ Adv. Beam Rifle temporarily disabled. 04511_ Dropped Gatling Laser. 04511_ Nuclear Core destroyed. 04511_ Hover Unit destroyed. 04515_ Critical hit (Burn: +37). 04516_ Overheating: Energy bleed (-9). 04516_ G-50 Soldier destroyed. 04517_ Gatling Laser broken. 04517_ Overheating: Short circuit. 04517_ Hover Unit destroyed. 04520_ Overheating: Airjet damaged (-2). 04520_ Overheating: Heat Sink damaged (-7). 04520_ Overheating: Lrg. Storage Unit damaged (-245). 04520_ Overheating: Broken Gatling Laser damaged (-31). Map ----- +----------------------------------------------------+ | ??????????????????????##### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #????????????####### | | ??????????????????????????# #????????????# / | | ??????????????????????????# #????????????# | | ??????????????????????????# #????????????# """ " | | ??????????????????????????# #????????????# """ " | | ???????????????????######## #????????????# """ " | | ???????????????????# + #????????????# " | | ???????????????????#""" # #????????????# | | ???????????????????#""" # #????????????# | | ???????????????????#""" # #????????????####+## | | ???????????????????# # #??????????????# T | | ???????????????????# = # #???????????#### | | ???????????????????#+###### #???????????# | | ???????????????????# #????# #???????????# | | ???????????????????# #????# #???????????# | | ???????????????#####/###### #???????????# | | ???????????????# gg ## ##??????????# | | ???????????????# # ############* " | | ???????????????# /// [# u =! " | | ???????????????# /// %@ * [= " | | """????????????# / # % | | """????????????# / !%# % ############## | | """????????????# #######????????????###### | | """????????????# #?#?????????????????????? | | """????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""??????????????????????????? | | ????????????????????"""??????????????????????"""?? | | ????????????????????"""??????????????????????"""?? | | ????????????????????"""??????????????????????"""?? | | ?????????????????????????????????????????????"""?? | | ?????????????????????????????????????????????"""?? | | ????????????????????"""??????????????????????????? | | ????????????????????"""??????????????????????????? | | ????????????????????"""??????????????????????????? | | ????????????????????"""??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"""??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationHardenedCyclogen Manual? 0 Play Time 00:32:38 Cumulative 50.0 hours Start 2025.02.03 @ 04:43:46 End 2025.02.03 @ 05:19:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e341bde-8d59-4780-b90f-e72e7d8716ad