Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 23:21:15

Player: DietSnapple

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (252)      252
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1202

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     38/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (1450) Ox28
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
  Small Storage Unit
        Huge Storage Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (25) ---
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON -----------
  Light Assault Rifle
        Grenade Launcher
>       --- INVENTORY --------
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Seismic Detector
  Small Laser
        Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 7   5   2   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 2    | 1   .   1   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     84   | .   90  67  
  Engine                   3    | .   4   .   
  Treads                   24   | .   28  13  
  Device                   4    | .   3   8   
  Storage                  15   | .   14  18  
  Processor                10   | .   10  11  
  Energy Gun               3    | .   4   .   
  Ballistic Gun            12   | .   14  8   
  Launcher                 8    | .   9   7   
Peak Build Rating          10   | 7   10  9   
  Average Rating           6    | 5   7   7   
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 13  15  90  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  29   | .   .   29  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   8   25  
  Average Capacity         10   | 7   8   20  
  Most Carried             8    | 7   8   4   
  Average Carried          5    | 3   5   4   
  Final Capacity           25   | 8   8   25  
  Final Carried            7    | 7   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           226  | 176 50  .   
  Remotely                 .    | .   .   .   
Salvage Created            281  | 106 175 .   
  Parts                    19   | 7   12  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  4    | .   4   .   
  Guns                     2    | .   2   .   
  AOE                      2    | .   2   .   
Classes Destroyed          5    | 2   3   .   
  Worker                   1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 2    | 1   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    4    | .   4   .   
Best Kill Streak           2    | 1   2   .   
  Combat Bots Only         2    | .   2   .   
Max Kills in Single Turn   1    | 1   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        129  | .   39  90  
  Missed                   27   | .   8   19  
Damage Taken               1264 | .   478 786 
  Core                     493  | .   90  403 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         82   | 100 64  .   
Volleys Fired              76   | 10  44  22  
  Largest                  2    | 2   2   2   
  Hottest                  60   | 60  60  50  
Shots Fired                132  | 20  87  25  
  Gun                      119  | 20  77  22  
  Cannon                   .    | .   .   .   
  Launcher                 13   | .   10  3   
  Special                  .    | .   .   .   
  Kinetic                  76   | 10  44  22  
  Thermal                  43   | 10  33  .   
  Explosive                13   | .   10  3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | 10  8   8   
  Robot Miss Streak        2    | 2   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           45   | 15  14  16  
  Core Hits                20   | 4   13  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           624  | 150 328 146 
  Guns                     383  | 150 91  142 
  Cannons                  .    | .   .   .   
  Explosions               234  | .   234 .   
  Melee                    .    | .   .   .   
  Ramming                  7    | .   3   4   
  Kinetic                  249  | 61  46  142 
  Thermal                  134  | 89  45  .   
  Explosive                234  | .   234 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      131  | .   131 .   
  Shots                    4    | .   4   .   
  Rammed                   6    | .   .   6   
Targets Rammed             7    | .   1   6   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        60   | 60  47  3   
  Average Temperature      14   | 25  10  3   
  Received Heat Transfer   537  | .   111 426 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         300  | 200 100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             231  | 15  231 57  
  Initial                  23   | .   9   23  
  Average                  41   | 4   54  28  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         98   | 100 97  100 
  Level 1                  1    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   12  2   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   6   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1517 | 207  952  358  
Spaces Moved               678  | 105  479  94   
  Core                     8    | 5    .    3    
  Treads                   670  | 100  479  91   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            171  | 154  160  247  
  Slowest Speed            1500 | 160  160  1500 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       25   | 5    61   10   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 8    | .    8    .    
Terrain Destroyed          81   | .    59   22   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      81   | .    59   22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      837  | 128 585 124 
  Wait                     52   | .   52  .   
  Move                     676  | 104 478 94  
  Hop                      .    | .   .   .   
  Pick Up                  9    | 7   2   .   
  Fast Attach              8    | 7   .   1   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     3    | .   3   .   
  Fire                     76   | 10  44  22  
  Melee                    .    | .   .   .   
  Ram                      6    | .   .   6   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   52 | -11/Scrapyard | Discovered new exit (range 16)
  208 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  545 | -10/Materials | Discovered new exit (range 13)
 1139 | -10/Materials | Discovered new exit (range 5)
 1160 | -10/Materials | Entered another Materials area
 1160 | -9/Materials  | Evolved 2 slots: Utility x2
 1161 | -9/Materials  | Discovered new exit (range 7)
 1467 | -9/Materials  | Core integrity fell below 50%
 1473 | -9/Materials  | Lost 5 parts (2n1u2w)
 1503 | -9/Materials  | Core integrity fell below 20%
 1518 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01377_ U-05 Engineer builds a Wall.
01377_ U-05 Engineer lays Concrete. <x4>
01380_ U-05 Engineer builds a Wall.
01380_ U-05 Engineer lays Concrete.
01381_ U-05 Engineer builds a Wall.
01382_ U-05 Engineer lays Concrete. <x4>
01384_ Lgt. Treads destroyed.
01385_ U-05 Engineer lays Concrete.
01386_ U-05 Engineer builds a Wall. <x2>
01387_ U-05 Engineer lays Concrete.
01389_ U-05 Engineer builds a Wall. <x3>
01408_ Grenade Launcher destroyed.
01420_ Seismic Detector destroyed.
01431_ U-05 Engineer builds a Wall.
01438_ Slammed into G-34 Mercenary.
01438_ Destabilizing: System interference.
01438_ Visual Processing Unit temporarily disabled. <x2>
01442_ Lgt. Assault Rifle destroyed.
01453_ Slammed into G-34 Mercenary. <x5>
01511_ Destabilizing: Core damaged (-8).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              208
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              RocketMetafiberDeflector
  Manual?         0
Play Time         00:09:49
  Cumulative      5.0 hours
  Start           2025.03.04 @ 23:12:49
  End             2025.03.04 @ 23:21:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           8
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63d32a4c-c31c-4e7a-b64f-9eb171f94b11