Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.26 @ 15:34:25 Player: Ms Vella Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (909) 909 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 3153 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 488/550 Matter 276/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Cryofiber Web Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Rocket Launcher Plasma Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Ion Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Cryofiber Web Improved Heat Sink Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Rocket Launcher Plasma Flamer [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 29 | 1 2 2 2 13 9 Power 2 | . . . . 2 . Engine 2 | . . . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | . . . . 3 3 Treads . | . . . . . . Leg 6 | . . . . 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 . . 4 3 Device 2 | . . . . 1 1 Storage 2 | . 1 . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . . 3 1 Artifact . | . . . . . . Weapon 12 | 1 . 2 2 4 3 Energy Gun . | . . . . . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 6 | 1 . . 1 2 2 Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . 1 . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 6 | . . . . 5 1 Power 2 | . . . . 2 . Propulsion 2 | . . . . 1 1 Utility . | . . . . . . Weapon 2 | . . . . 2 . Highest Loss Streak 2 | . . . . 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 100 100 99 80 Engine 13 | . 14 14 14 13 9 Leg 27 | . 28 28 28 27 22 Device 1 | . . . . . 8 Storage 13 | . 14 14 14 14 9 Protection 13 | . 12 14 14 14 9 Energy Cannon 1 | . . . . . 10 Ballistic Gun 17 | . 28 14 13 22 11 Ballistic Cannon 8 | . . 13 14 4 . Naked Turns . | . . . . . . Heaviest Build 78 | 10 28 30 30 36 78 Greatest Support 39 | 20 20 20 20 20 39 Greatest Overweight (x) 3 | . 1 1 1 2 3 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 8 12 15 15 15 18 Most Carried 16 | 5 8 9 10 15 16 Average Carried 10 | 3 5 8 9 12 14 Final Capacity 20 | 8 15 15 15 15 20 Final Carried 15 | 1 8 9 10 15 15 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1049 | 200 . 85 . 633 131 Remotely . | . . . . . . Salvage Created 881 | . . 39 . 443 399 Parts 57 | . . 5 . 26 26 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . . 5 . 23 7 Guns 15 | . . . . 10 5 Cannons 9 | . . 3 . 5 1 AOE 10 | . . 2 . 8 . Classes Destroyed 8 | . . 1 . 5 2 Operator 2 | . . . . . 2 Swarmer 8 | . . 5 . 3 . Grunt 10 | . . . . 6 4 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 4 | . . . . 2 2 Demolisher 2 | . . . . 2 . Assembled 9 | . . . . 9 . Best Kill Streak 11 | . . 3 . 11 3 Combat Bots Only 11 | . . 3 . 11 3 Max Kills in Single Turn 2 | . . 2 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1686 | . . 76 . 925 685 Core 234 | . . 6 . 166 62 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 75 | . . . . . 75 Core Remaining (%) 65 | 100 . . . 31 . Volleys Fired 111 | . . 10 5 50 46 Largest 3 | . . 2 2 2 3 Hottest 160 | . . 55 100 85 160 Shots Fired 175 | . . 18 7 82 68 Gun 106 | . . 8 2 42 54 Cannon 50 | . . 8 2 26 14 Launcher 16 | . . 2 . 14 . Special 3 | . . . 3 . . Kinetic 137 | . . 16 4 63 54 Thermal 22 | . . . 3 5 14 Explosive 16 | . . 2 . 14 . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . . 4 . 21 14 Robot Miss Streak 3 | . . 3 . 3 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 117 | . . 9 . 54 54 Core Hits 79 | . . 7 . 44 28 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Meltdown 1 | . . . . . 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2172 | . . 276 . 1174 722 Guns 738 | . . 20 . 295 423 Cannons 720 | . . 83 . 338 299 Explosions 714 | . . 173 . 541 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1023 | . . 103 . 497 423 Thermal 435 | . . . . 136 299 Explosive 714 | . . 173 . 541 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 39 | . . . . 14 25 Projectiles 25 | . . . . . 25 Explosions 14 | . . . . 14 . Melee . | . . . . . . Knockbacks 3 | . . 2 . 1 . Impact . | . . . . . . Kinetic 3 | . . 2 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . . 74 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 480 | . . 52 181 288 480 Average Temperature 108 | . . 27 73 51 180 Received Heat Transfer 659 | . . . . 227 432 Effects 9 | . . . . . 9 Shutdowns 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 1 | . . . . . 1 Heat Transferred 592 | . . . . 185 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 241 | . 39 169 . 241 120 Initial 18 | . . 12 . . 18 Average 66 | . 19 51 . 91 50 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 . 82 100 Level 1 7 | . . . . 17 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 3 6 . 24 23 Peak Tracking Total 6 | . 2 3 . 6 6 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 2 1 4 3 2 Terminals 6 | . 2 1 . 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 4 3 4 16 5 Successful 25 | . 4 3 4 11 3 Failed 6 | . . . . 4 2 Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual 7 | . 2 . . 5 . Terminals 25 | . 4 3 . 15 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 2 3 4 11 1 Record 13 | . . 2 4 7 . Prototype ID Bank 2 | . 1 . . . 1 Open Door 1 | . . . . 1 . Zone Layout 5 | . 1 1 . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4518 | 4 261 1175 966 1543 569 Spaces Moved 2159 | 1 156 603 500 713 186 Core . | . . . . . . Treads . | . . . . . . Legs 2159 | 1 156 603 500 713 186 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 190 190 190 190 Average Speed 190 | 120 159 190 190 190 218 Slowest Speed 330 | 120 190 190 190 260 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 2 37 99 92 99 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . 9 . 56 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 65 | . . 9 . 56 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2414 | 6 169 615 507 827 290 Wait 77 | . 4 . . 35 38 Move 2154 | . 155 602 499 712 186 Hop . | . . . . . . Pick Up 25 | . 7 1 1 11 5 Fast Attach 6 | . 1 . . 1 4 Attach 7 | . . . . 5 2 Detach 1 | . . . . . 1 Swap 16 | 1 1 2 2 7 3 Drop 17 | 5 1 . . 6 5 Fire 111 | . . 10 5 50 46 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 169 | -10/Materials | Discovered new exit (range 15) 266 | -10/Materials | Entered Mines 269 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 380 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 534 | -10/Mines | Discovered new exit (range 14) 535 | -10/Mines | Learned location of Storage (-7) 842 | -10/Mines | Discovered new exit (range 8) 1433 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1433 | -10/Mines | Discovered new exit (range 5) 1441 | -10/Mines | Entered Exiles 1441 | -10/Exiles | Found Exiles lab abandoned 1468 | -10/Exiles | Discovered new exit (range 15) 2388 | -10/Exiles | Discovered new exit (range 10) 2407 | -10/Exiles | Entered Mines 2408 | -9/Mines | Assembled infested the area 2486 | -9/Mines | Destroyed 11 combat bots 2544 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2553 | -9/Mines | Found Prototype Device 2554 | -9/Mines | Identified Exp. Sensor Array 2833 | -9/Mines | Core integrity fell below 50% 2844 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3075 | -9/Mines | Discovered new exit (range 10) 3505 | -9/Mines | Central database locked down 3803 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3890 | -9/Mines | Discovered new exit (range 10) 3950 | -9/Mines | Entered Materials 3950 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4350 | -8/Materials | Repaired Lgt. Assault Rifle 4519 | -8/Materials | Self-destructed Last Messages --------------- 04422_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04423_ K-01 Serf destroyed. 04434_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 04436_ R-06 Scavenger collects Katana. 04438_ R-06 Scavenger collects Core Shielding. 04441_ R-06 Scavenger collects Melee Analysis Suite. 04443_ R-06 Scavenger collects Aluminum Leg. 04445_ R-06 Scavenger collects Imp. Heat Sink. 04456_ Y-45 Defender destroyed. 04459_ Acquired 8 matter. 04490_ C-30 ARC bursts open, deploying its payload. 04490_ L-31 Rogue unfolds itself. 04490_ G-47 Trooper unfolds itself. 04497_ Aluminum Leg severed. 04498_ L-31 Rogue destroyed. 04498_ Switching to secondary target: G-47 Trooper. 04498_ G-47 Trooper suffers critical hit (Burn). 04500_ G-47 Trooper destroyed. 04513_ K-01 Serf collects debris. 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""" @ # "" #????????????? | | ??????##########T % """ g # #????????????? | | ???????????????## = """ ###+######????????????? | | ????????????????# " =%* #??????????????? | | ????????????????# ===/! #??????????????? | | ????????????????# %[% " #??????????????? | | ????????????????# #############%" #??????????????? | | ????????????????# #???????????? #??????????????? | | ????????????????# #???????????? #??????????????? | | ????????????????# #????????????? #??????????????? | | ????????????????# ????????????????#??????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalEnergyCloak Manual? 0 Play Time 00:29:07 Cumulative 796.0 hours Start 2022.03.26 @ 14:13:20 End 2022.03.26 @ 15:34:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 150 Rogue 1 Adventurer 149 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 76 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13d7c1e1-dc61-448c-8e73-4f7b57e8f4e9