Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.17 @ 20:19:37 Player: Zable Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (5706) 5706 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 11240 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 239 Met Data Miner 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 78/100 System Corruption 9% Temperature Warm (178) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- ECM Suite Advanced Plasma Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Heart of Steel > --- WEAPON ----------- Advanced Plasma Cannon High-powered Shotgun Powered Hammer > --- INVENTORY -------- Wheel Wheel System Shield Heavy Ion Cannon Advanced Plasma Cannon Advanced Plasma Cannon Improved Grenade Launcher Datajack [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 99 | 8 5 6 6 10 21 17 15 1 . 10 Power 16 | 1 . 2 1 1 2 5 3 . . 1 Engine 8 | 1 . 1 1 1 1 2 1 . . . Core 8 | . . 1 . . 1 3 2 . . 1 Reactor . | . . . . . . . . . . . Propulsion 28 | 4 1 2 1 3 6 2 6 . . 3 Treads 1 | 1 . . . . . . . . . . Leg 7 | . . . . . 3 . 4 . . . Wheel 17 | 3 1 2 1 3 2 2 2 . . 1 Hover 1 | . . . . . 1 . . . . . Flight 2 | . . . . . . . . . . 2 Utility 24 | 1 1 1 1 4 5 3 3 . . 5 Device 16 | . 1 1 1 3 3 2 1 . . 4 Storage 2 | 1 . . . 1 . . . . . . Processor 3 | . . . . . 2 . . . . 1 Hackware 1 | . . . . . . . 1 . . . Protection 2 | . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 3 1 3 2 8 7 3 1 . 1 Energy Gun 5 | 1 . . . . 4 . . . . . Energy Cannon 17 | . 2 . 3 1 4 6 . 1 . . Ballistic Gun 3 | 1 . . . . . . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 . . 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 6 | . 1 . . 1 2 1 1 . . . Parts Lost 38 | . . 1 1 6 8 3 7 1 . 11 Power 10 | . . 1 . 1 2 1 2 . . 3 Propulsion 16 | . . . 1 2 3 2 2 . . 6 Utility 5 | . . . . 1 1 . 2 1 . . Weapon 7 | . . . . 2 2 . 1 . . 2 Highest Loss Streak 5 | . . 1 1 3 4 2 5 1 . 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 5 7 5 4 4 6 7 7 7 5 4 Power 1 | . 1 . 1 1 1 2 . . . . Propulsion . | 3 3 . . . . . . 1 . . Utility . | . . . . . . 1 1 1 1 . Weapon 2 | . 3 3 1 1 2 3 3 3 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . 2 2 . . . 1 . 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . 1 2 . . . . . . . . Utility 1 | . . . . . . . . 1 . . Weapon 2 | . 1 . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 99 91 91 91 93 80 81 76 42 Engine 6 | . 14 1 4 10 5 5 5 7 7 1 Core 5 | . . 12 6 . 3 7 8 7 7 2 Leg 8 | . . . . . 10 . 16 30 30 6 Wheel 15 | . 28 28 19 18 10 24 12 . . 1 Device 14 | . 8 26 27 29 15 14 2 7 7 5 Storage 5 | . 14 1 . . 9 7 7 4 . . Processor 2 | . . . . . 10 1 . . . 3 Protection 1 | . . . . . . 5 3 . . . Energy Gun 1 | . . . . . 5 . . . . . Energy Cannon 20 | . 26 27 32 30 19 22 12 7 7 3 Ballistic Gun 1 | . . . . . . . 2 7 7 3 Impact Weapon 1 | . . . . . . . 4 7 7 2 Peak Build Rating 61 | 6 12 15 21 30 34 42 61 61 58 58 Average Rating 30 | 5 11 14 18 18 27 36 41 59 58 28 On Entrance 28 | . 6 12 15 19 13 33 37 61 58 58 Avg Prop Armor Cover (%) 6 | 12 . . 5 . 6 6 6 . . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 13 19 19 21 32 36 57 56 46 41 41 Greatest Support 70 | 26 26 26 20 32 32 40 70 70 70 70 Greatest Overweight (x) 6 | 2 . . 2 6 3 2 4 . . 1 Average Overweight (x) . | . . . 1 . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 5 5 5 8 8 8 7 5 5 Most Carried 8 | 7 8 8 5 5 8 8 8 8 5 5 Average Carried 6 | 5 7 5 4 4 6 7 7 7 5 4 Final Capacity 8 | 8 8 5 5 8 8 8 8 5 5 5 Final Carried 8 | 7 8 5 4 3 8 8 8 5 5 3 Class Distribution -------------------- 25% | Scavenger-Mutant 18% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Mutant 8% | Gunner 6% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2704 | 325 132 85 60 198 290 185 404 665 . 360 Remotely . | . . . . . . . . . . . Salvage Created 6940 | 175 385 279 696 586 1694 1806 544 499 . 276 Parts 363 | 17 32 23 45 26 77 88 18 17 . 20 Haulers Intercepted 6 | . . . 2 . 4 . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 12 16 . 10 Prevented 2 | . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 138 | . 12 6 16 6 30 33 10 10 . 15 Guns 23 | . . . . . 14 . . 4 . 5 Cannons 102 | . 12 6 16 6 16 30 6 5 . 5 AOE 8 | . . . . . . . 3 . . 5 Classes Destroyed 18 | 2 4 . 3 1 1 5 . 1 . 1 Worker 8 | . 1 1 1 1 2 2 . . . . Builder 5 | . 2 1 1 1 . . . . . . Tunneler 10 | 5 . 1 1 2 . 1 . . . . Hauler 6 | . . . 2 . 4 . . . . . Recycler 7 | 1 . 1 . 3 1 1 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . . 2 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 10 | . . . 3 . 5 2 . . . . Swarmer 47 | . 6 4 7 . 5 7 4 2 . 12 Grunt 53 | . 6 2 6 4 17 12 . 5 . 1 Brawler 1 | . . . . . . 1 . . . . Duelist 4 | . . . . 1 1 1 . 1 . . Sentry 13 | . . . 3 . 6 3 . 1 . . Specialist 3 | . . . . . . 3 . . . . Hunter 4 | . . . . . 1 1 2 . . . Programmer 6 | . . . . . . 5 . . . 1 Behemoth 1 | . . . . . . . . 1 . . Decomposer 6 | . . . . . . . 6 . . . Thug 1 | . . . . . . . 1 . . . Savage 3 | . . . . . . . 3 . . . Best Kill Streak 9 | 3 4 3 4 4 9 9 3 7 . 5 Combat Bots Only 8 | . 3 3 3 3 5 8 3 7 . 5 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 2 1 . 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . . . 1 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 718 | . 48 21 35 23 152 129 46 61 . 203 Missed 218 | . 12 7 13 4 37 49 14 19 . 63 Hits 500 | . 36 14 22 19 115 80 32 42 . 140 Melee 6 | . . . . . 2 . 3 1 . . Projectile 494 | . 36 14 22 19 113 80 29 41 . 140 AOE 19 | . . . . 19 . . . . . . Critical Strikes 13 | . 1 1 . . 3 2 1 1 . 4 Damage Taken 6244 | . 309 122 212 577 1230 843 522 586 . 1843 Core 1264 | . 92 13 14 151 283 131 79 53 . 448 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1805 | . 97 39 64 160 359 251 146 165 . 524 Regen/Repaired (Parts) 13 | . . . 13 . . . . . . . Core Remaining (%) 66 | 100 . 58 . 58 48 . . . . . Volleys Fired 356 | 15 32 20 38 25 70 65 27 18 . 46 Largest 3 | 2 2 2 3 3 3 3 3 2 . 2 Hottest 294 | 60 136 136 204 204 195 294 294 123 . 115 Shots Fired 814 | 30 52 37 106 69 200 185 45 30 . 60 Gun 153 | 30 . . . . 75 . . 17 . 31 Cannon 638 | . 49 37 102 67 125 184 38 13 . 23 Launcher 23 | . 3 . 4 2 . 1 7 . . 6 Special . | . . . . . . . . . . . Kinetic 63 | 15 . . . . . . . 17 . 31 Thermal 705 | 15 49 37 102 67 177 184 38 13 . 23 Explosive 23 | . 3 . 4 2 . 1 7 . . 6 Electromagnetic 23 | . . . . . 23 . . . . . Robot Hit Streak 34 | 14 10 9 10 11 34 17 8 12 . 9 Robot Miss Streak 5 | 1 2 1 2 4 3 3 5 1 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 544 | 24 36 31 54 40 142 117 32 24 . 44 Core Hits 287 | 7 16 10 25 17 97 53 21 17 . 24 Critical Kills 4 | . . . . . . 2 . 1 . 1 Critical Parts Destroyed 1 | 1 . . . . . . . . . . Critical Strikes 8 | 1 . . . . 3 2 . 1 . 1 Burn 2 | . . . . . 2 . . . . . Meltdown 3 | . . . . . . 2 . 1 . . Destroy 2 | 1 . . . . . . . . . 1 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 13 | . . 3 . . . . 8 2 . . Impact 10 | . . . . . . . 8 2 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . 3 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14779 | 279 833 614 1178 852 3403 3815 1594 725 . 1486 Guns 2164 | 279 . . . . 1156 . . 252 . 477 Cannons 10971 | . 773 614 1152 826 2247 3815 636 359 . 549 Explosions 1142 | . 60 . 26 26 . . 570 . . 460 Melee 502 | . . . . . . . 388 114 . . Ramming . | . . . . . . . . . . . Kinetic 867 | 138 . . . . . . . 252 . 477 Thermal 11895 | 141 773 614 1152 826 3030 3815 636 359 . 549 Explosive 1142 | . 60 . 26 26 . . 570 . . 460 Electromagnetic 373 | . . . . . 373 . . . . . Impact 502 | . . . . . . . 388 114 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 9 9 Average Corruption 8 | . . . . . . . 8 9 9 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 81 | . . . . . . . 23 30 5 23 Message Errors 17 | . . . . . . . 4 6 2 5 Matter Fused 15 | . . . . . . . 4 6 . 5 Heat Flow Errors 8 | . . . . . . . 2 4 1 1 Energy Discharges 12 | . . . . . . . 7 2 1 2 Data Loss (minor) 13 | . . . . . . . 2 7 . 4 Data Loss (major) 7 | . . . . . . . 1 3 1 2 Misfires 2 | . . . . . . . 1 . . 1 Alerts 4 | . . . . . . . 2 1 . 1 Weapon Failures 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 489 | . 23 13 19 29 29 124 200 24 . 28 Projectiles 261 | . 15 13 19 29 29 124 10 5 . 17 Explosions 19 | . 8 . . . . . . . . 11 Melee 209 | . . . . . . . 190 19 . . Knockbacks 3 | . . . . . . . 2 1 . . Impact 3 | . . . . . . . 2 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 179 | . 29 . 31 . . . 43 . . 76 Shots 8 | . 1 . 2 . . . 2 . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 546 | . 468 324 495 546 450 414 469 409 200 306 Average Temperature 130 | . 160 88 139 163 109 121 161 148 107 87 Received Heat Transfer 1701 | . 165 69 39 6 657 192 81 258 . 234 Effects 40 | . 6 4 8 2 6 1 10 3 . . Shutdowns 12 | . 3 . 2 . 1 1 3 2 . . Energy Bleed 4 | . . . 1 1 . . 1 1 . . Interference 15 | . 2 4 . . 5 . 4 . . . Matter Decay 3 | . 1 . . 1 . . 1 . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . 3 . . . Parts Fried 3 | . . . . . 2 . 1 . . . Impact Corruptions 12 | . . . . . . . 11 1 . . Robots Melted 4 | . . . . . . 3 . 1 . . Combat Hostiles 4 | . . . . . . 3 . 1 . . Parts Melted 31 | . 3 1 7 . 2 15 . 2 . 1 Heat Transferred 18212 | 325 1369 1073 1998 1443 4652 5052 950 550 . 800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . . . . 1 2 . . . . Low Security (%) 84 | 100 100 100 100 100 73 59 . . . . Level 1 12 | . . . . . 26 25 . . . . Level 2 3 | . . . . . . 15 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 552 | 10 144 82 187 60 318 552 . . . . Initial 91 | . . 23 . 52 . 91 . . . . Average 104 | . 69 32 118 17 129 187 . . . . Influence Increases 4435 | 30 356 273 657 182 1004 1060 190 255 . 428 Destroy 0b10 Robot/C 2800 | . 240 180 400 100 600 660 120 200 . 300 Destroy 0b10 Robot/NC 265 | 30 15 20 40 35 60 45 10 . . 10 Destroy Leader 592 | . 40 40 100 20 148 164 30 10 . 40 Allied During Kill 11 | . . 3 5 . . . . . . 3 Successful Hack 111 | . 8 . 24 . 14 65 . . . . Disable Machine 117 | . 9 . 27 18 9 54 . . . . Destroy Structure 149 | . 29 . 31 9 23 57 . . . . Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 375 | . 15 30 30 . 135 15 30 45 . 75 Influence Decreases 4267 | 30 285 344 497 342 768 757 729 255 . 260 Entered New Map 543 | . . 48 . 108 . 145 242 . . . Time Decay 3408 | 30 285 286 447 234 692 572 417 245 . 200 Lost Part 266 | . . 10 10 . 76 30 70 10 . 60 Lost Ally 50 | . . . 40 . . 10 . . . . Squads Dispatched 26 | . 1 . 1 . 9 14 . 1 . . Investigation 7 | . 1 . . . 1 5 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 5 | . . . 1 . 1 3 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 10 | . . . . . 7 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 10 | . 1 . 4 . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 228 | . 18 11 30 10 50 51 11 15 . 32 Peak Tracking Total 10 | . 4 2 5 6 7 7 4 7 . 10 Tactical Retreats 20 | . 1 1 2 . 7 1 1 3 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 13 | . 1 . 3 2 1 6 . . . . Max in Single Turn 4 | . 1 . 1 1 1 4 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 29 | . 6 . 7 1 2 10 1 . 2 . Terminals 21 | . 6 . 6 . 1 8 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 98 | . 28 . 21 1 15 28 1 . 4 . Successful 65 | . 16 . 16 1 9 18 1 . 4 . Failed 33 | . 12 . 5 . 6 10 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 74 | . 26 . 17 . 11 20 . . . . Terminals 80 | . 28 . 17 . 11 24 . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 10 . 8 1 3 7 1 . 4 . Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 5 | . 4 . 1 . . . . . . . Prototype ID Bank 16 | . 4 . 5 . 3 1 . . 3 . Open Door 2 | . . . . 1 . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . Surveillance Status 1 | . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 2 | . . . . . 2 . . . . . Retrieve Study 2 | . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 6 . 5 . 2 7 . . . . Terminals 20 | . 6 . 5 . 2 7 . . . . Track 1 | . . . . . 1 . . . . . Assimilate 2 | . . . 1 . . 1 . . . . Botnet 17 | . 6 . 4 . 1 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 22 | . 6 . 5 . 2 9 . . . . Full Trace Events 10 | . 2 . 2 . 1 5 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 88 | . . . . . . 88 . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 6 | . . 4 . . . 1 . . . 1 Largest Group 3 | . . 3 3 . . 1 . . . 1 Highest-Rated Group 96 | . . 40 40 . . 26 . . . 96 Highest-Rated Ally 96 | . . 31 16 . . 26 . . . 96 Total Orders 1 | . . . 1 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . Ally Attacks 53 | . . 13 29 . . . . . . 11 Total Damage 886 | . . 191 339 . . . . . . 356 Kills 9 | . . 3 4 . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 3526 | . 371 677 997 605 871 . . . . 5 Sensors 871 | . . . . . 871 . . . . . Seismic 2650 | . 371 677 997 605 . . . . . . ECM 5 | . . . . . . . . . . 5 Robot Analysis Total 5 | . 4 . 1 . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . 2 3 . . Drone Launches 16 | . . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 8892 | 184 635 677 997 784 1532 1295 1069 1019 112 588 Spaces Moved 6396 | 143 537 631 676 595 715 805 764 629 87 814 Core 43 | 16 . . . 27 . . . . . . Treads 3 | 3 . . . . . . . . . . Legs 1461 | . . . . . 264 . 401 629 87 80 Wheels 4203 | 124 537 631 676 568 451 805 363 . . 48 Hover . | . . . . . . . . . . . Flight 686 | . . . . . . . . . . 686 Fastest Speed 32 | 50 80 80 80 80 85 85 85 130 130 32 Average Speed 95 | 84 80 81 96 91 125 87 115 130 130 50 Slowest Speed 350 | 160 90 90 110 350 260 100 330 130 130 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 6 90 98 61 89 42 25 67 70 70 79 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . 1 . . 1 2 . . Known Exits Taken 5 | . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 . . 1 . 1 . Scrap Searched 13 | . . 2 . 2 . . 3 2 . 4 Spaces Dug 30 | . . . 27 . . 3 . . . . Terrain Destroyed 272 | . 27 . 27 10 15 54 102 2 . 35 Melee . | . . . . . . . . . . . Projectile 74 | . . . . 1 15 30 19 2 . 7 AOE 198 | . 27 . 27 9 . 24 83 . . 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 8498 | 171 690 754 943 779 1192 1258 900 796 86 929 Wait 1472 | . 105 83 211 137 358 326 63 143 . 46 Move 6382 | 142 536 630 675 594 714 804 763 628 86 810 Hop 2 | . . . . . . . . . . 2 Pick Up 33 | 6 4 2 3 1 10 4 1 2 . . Fast Attach 64 | 6 2 1 2 9 15 5 14 . . 10 Attach 27 | . 1 2 5 1 6 3 4 . . 5 Detach 16 | . 1 . 3 . 3 1 4 . . 4 Swap 39 | 2 4 5 2 3 6 12 4 1 . . Drop 68 | . 5 8 4 9 10 14 10 2 . 6 Fire 356 | 15 32 20 38 25 70 65 27 18 . 46 Melee 13 | . . 3 . . . . 8 2 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 12) 531 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Discovered new exit (range 15) 675 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Identified exit to Mines 820 | -10/Materials | Entered Mines 920 | -10/Mines | Received a Mining Laser from a helpful Derelict 983 | -10/Mines | Discovered new exit (range 3) 1212 | -10/Mines | Discovered new exit (range 14) 1225 | -10/Mines | Learned Materials trap positions 1293 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1331 | -10/Mines | Build established: Scavenger-Mutant 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Accompanied by 3 allies 1497 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -9/Materials | Loaded intel: 12 trap records 1568 | -9/Materials | Discovered new exit (range 14) 1784 | -9/Materials | Build established: Scavenger-Gunner 1956 | -9/Materials | Repaired Broken Adv. Beam Cannon 2258 | -9/Materials | Discovered new exit (range 3) 2395 | -9/Materials | Build established: Gunner 2448 | -9/Materials | Identified exit to Mines 2494 | -9/Materials | Entered Mines 2508 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2887 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2932 | -9/Mines | Learned location of Zion (-6) 2939 | -9/Mines | Found the Drone Emporium 2946 | -9/Mines | Found Prototype Device 2946 | -9/Mines | Identified Decoy Drone Bay 3016 | -9/Mines | Lost 16 allies 3023 | -9/Mines | Discovered new exit (range 15) 3028 | -9/Mines | Build established: Scavenger-Gunner 3127 | -9/Mines | Destroyed YI-UF0 3151 | -9/Mines | Lost 3 parts (1p2n) 3178 | -9/Mines | Assembled infested the area 3231 | -9/Mines | Lost 3 parts (1u2w) 3278 | -9/Mines | Entered Materials 3278 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3607 | -8/Materials | Build established: Scavenger-Skirmisher 3610 | -8/Materials | Garrison activated, responded to threat 3709 | -8/Materials | Lost 4 parts (1p1n2w) 4076 | -8/Materials | Build established: Skirmisher 4328 | -8/Materials | Garrison activated, responded to threat 4470 | -8/Materials | Garrison activated, responded to threat 4515 | -8/Materials | Core integrity fell below 50% 4615 | -8/Materials | Build established: Scavenger-Gunner 4657 | -8/Materials | Discovered new exit (range 15) 4699 | -8/Materials | Identified exit to Factory 4810 | -8/Materials | Entered Factory 4810 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5133 | -7/Factory | Fabricated Adv. Plasma Cannon? 5292 | -7/Factory | Build established: Scavenger-Tank 5600 | -7/Factory | Destroyed 8 combat bots 5626 | -7/Factory | Cargo convoy interrupted 5652 | -7/Factory | Garrison activated, responded to threat 5923 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 6085 | -7/Factory | Identified exit to Factory 6085 | -7/Factory | Identified exit to Storage 6085 | -7/Factory | Identified exit to Lower Caves 6105 | -7/Factory | Entered Lower Caves 6309 | -7/Lower Caves | Encountered a Warlord checkpoint 6458 | -7/Lower Caves | Ambushed by wild Derelicts 6510 | -7/Lower Caves | Lost 5 parts (2p1n1u1w) 6710 | -7/Lower Caves | Found DCF Scrap (15 items) 6787 | -7/Lower Caves | Discovered new exit (range 12) 6921 | -7/Lower Caves | Found Prototype Device 6921 | -7/Lower Caves | Identified Heart of Steel 7174 | -7/Lower Caves | Entered another Lower Caves area 7227 | -7/Lower Caves | Build established: Scavenger-Mutant 7245 | -7/Lower Caves | Learned location of Extension (-4) 7273 | -7/Lower Caves | Encountered a Warlord checkpoint 7375 | -7/Lower Caves | Spotted B-75 Beast 7518 | -7/Lower Caves | Identified exit to Data Miner 7793 | -7/Lower Caves | Destroyed B-75 Beast 7838 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7905 | -7/Lower Caves | Destroyed 7 combat bots 8193 | -7/Lower Caves | Entered Data Miner 8193 | -7/Data Miner | Discovered new exit (range 6) 8218 | -7/Data Miner | Met Data Miner 8271 | -7/Data Miner | Received God Mode back door access code from Data Miner 8305 | -7/Data Miner | Entered Proximity Caves 8307 | -6/Proximity Caves | Spotter reported a threat 8309 | -6/Proximity Caves | Spotter reported a threat 8355 | -6/Proximity Caves | Spotted B-75 Beast 8362 | -6/Proximity Caves | Spotter reported a threat 8471 | -6/Proximity Caves | Lost 5 parts (2p3n) 8528 | -6/Proximity Caves | Spotter reported a threat 8578 | -6/Proximity Caves | Core integrity fell below 50% 8737 | -6/Proximity Caves | Escorted by Enhanced Grunt 8737 | -6/Proximity Caves | Spotter reported a threat 8795 | -6/Proximity Caves | Spotter reported a threat 8880 | -6/Proximity Caves | Core integrity fell below 20% 8893 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08833_ System corrupted: Component data lost. 08848_ System corrupted: Matter fused (-10). 08850_ Acquired 3 matter. 08865_ ,NZC#,5ONCKAMG8GD38HZFBYY 08865_ S-27 Virus springs to life. 08870_ Destroyed VTOL Module. 08872_ VTOL Module melted. 08872_ S-27 Virus destroyed. 08873_ Hvy. Plasma Cannon destroyed. 08875_ System corrupted: Adv. Plasma Cannon failed to cycle. 08877_ VTOL Module destroyed. 08877_ System corrupted: Adv. Plasma Cannon failed to cycle. 08879_ S-27 Virus destroyed. 08887_ Lgt. Nuclear Core fries itself beyond repair. 08888_ System corrupted: Matter fused (-8). 08888_ S-27 Virus destroyed. 08890_ VTOL Module destroyed. 08890_ Destroyed VTOL Module. 08890_ Mic. Nuclear Core destroyed. 08892_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????####???????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ????????## #????##??????####??????????????????? | | ????????# #?? #????# ??????????????????? | | ????????# ## #### ??????????????????? | | ????????## ## #???###+???????????? | | ???????### # ## # #? ????????????? | | ???????# # # ## #?" ?????????????? | | ###???## ## ## #" #?????????????? | | ##### !### # #"" #???? ????????? | | ## #" #?? ?????????? | | #?# / # ?????????? | | #### ### ##?# / / ???????????? | | ##??# ##?# #??# / /?????????????? | | ###?## #??# ##?#gs#??# / #?????????????? | | ##?# #??# ### s%###[ #" #?????????????? | | #### #??## =%@%% #?? #?????????????? | | #?###???# ### =#### #????#?????????????? | | ##???????## #?## #??# #??????????????????? | | ##?????????## #?? #?# #??????????????????? | | ##??####?????###?## # #??????????????????? | | #?## #??????????# # # ??????????????????? | | ## #?? #???? ### ?????????????????? | | ## #???? #??#### ?????????????????? | | ## #??? ?????? ????????????????? | | ## ???# ?????? # ???????????????? | | # ????# ??????? #???????????????? | | # ## #?????#???????#????????????????? | | ## ##?? ## ???????????????????????????????? | | ?## ###?????#???????????????????????????????????? | | ??# ##???????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ?## ############?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #??????????????????????????????? | | ?# ########## ?????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## ###??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory Adv. Plasma Cannon | x2 | -7/Factory Repaired ---------- Adv. Beam Cannon | 90% | -9/Materials | Broken Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Look Less Dangerous Next Time Well Done Challenges ------------ None Game ------ Seed AntisysSpliceStrikerail Manual? 0 Play Time 01:49:35 Cumulative 28.1 hours Start 2026.02.17 @ 18:25:22 End 2026.02.17 @ 20:19:37 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 17 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ae238e5-66dd-4551-95ba-768b0d537601