Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 22:03:36

Player: Cog on my mind

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (445)     2225
Value Destroyed (23257)    23257
Prototype IDs (56)         1120
Alien Tech Used (8)        1600
Bonus (36874)              36874
              TOTAL SCORE: 74976

 Bonus
-------
High Alert Combat Kills    2266
Follower Combat Kills      1801
Network Hubs Disabled      400
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1430
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Hacked MAIN.C              300
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -1223

 Cogmind 
---------
Core Integrity             1415/1600
Matter                     243/300
Energy                     560/1040
System Corruption          4%
Temperature                Hot (253) +ITN
Movement                   Treading (45)
Location                   Free Derelict Territories

 Parts 
-------
>               --- POWER (3) --------
                Quantum-Particle Reactor
>               --- PROPULSION (6) ---
                Treaded Biometal-Gyrokinetic Exoskeleton
>               --- UTILITY (12) -----
        Armored Scrap Engine
  High-capacity Storage Unit
   Experimental Targeting Computer
                Tactical Coordination Suite
       Improved Utility Shielding
         Medium Regenerative Plating
                SHELL Armor
       Improved Force Field
       Advanced Point Defense System
>               --- WEAPON (4) -------
       Advanced Remote Datajack
                Hpw. Ballistic Hardcell Construct/C
>               --- INVENTORY (20) ---
       Advanced Myomer Leg
       Enhanced Biometal Leg
       Advanced Energy Well (500)
   Experimental Matter Compressor (500)
                IFF Parser
      Precision Matter Filter
       Advanced Hacking Suite
                Drone Bay (2/2)
                Transdimensional Reconstructor
                Core Reset Matrix
                Subatomic Replicator
       Enhanced Hardcell Cannon
                Z-bomb Delivery System
       Improved Plasma Cutter
                Molecular Scythe

 Peak State 
------------
>               --- POWER ------------
                Quantum-Particle Reactor
>               --- PROPULSION -------
                Treaded Biometal-Gyrokinetic Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
                Spectral Analyzer
   Experimental Terrain Scanner
   Experimental Targeting Computer
       Improved Kinecellerator
                SHELL Armor
       Advanced Force Field
                System Mapper
>               --- WEAPON -----------
                Z-bomb Delivery System
                Hpw. Ballistic Hardcell Construct/C
>               --- INVENTORY --------
       Advanced Myomer Leg
       Enhanced Biometal Leg
       Advanced Energy Well
   Experimental Matter Compressor
                IFF Parser
                Tactical Coordination Suite
      Precision Matter Filter
         Medium Regenerative Plating
       Improved Force Field
       Advanced Point Defense System
       Advanced Hacking Suite
                Drone Bay
                Transdimensional Reconstructor
                Core Reset Matrix
                Subatomic Replicator
       Enhanced Hardcell Cannon
       Advanced Remote Datajack
       Improved Plasma Cutter
                Molecular Scythe
[Rating: 234]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled VTOL Module
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Medium Regenerative Plating
  Artifact                 Core Physics Calibrator
Weapon                     Constructs
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Constructs
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Hammer
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   4   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             186  | 7   3   16  33  10  1   4   2   1   4   2   5   2   2   3   3   19  3   2   1   8   18  14  10  .   7   1   5   
  Power                    8    | 1   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 8    | 1   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   3   12  7   .   2   .   .   .   .   1   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   
    Treads                 20   | 2   .   1   9   7   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  108  | 2   1   4   8   2   1   2   2   1   1   .   4   2   2   .   1   14  2   2   1   7   14  13  10  .   7   1   4   
    Device                 65   | 1   .   3   1   1   1   .   1   1   .   .   2   1   2   .   .   8   1   .   1   6   10  9   8   .   5   1   2   
    Storage                8    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   .   
    Processor              13   | .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   .   3   1   .   .   .   2   1   1   .   .   .   1   
    Hackware               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   .   .   5   1   .   1   .   .   1   .   1   1   .   .   1   1   .   2   .   .   .   1   .   .   1   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   37   | 2   2   6   11  1   .   .   .   .   1   2   .   .   .   1   2   2   1   .   .   1   3   1   .   .   .   .   1   
    Energy Gun             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   2   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               7    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   .   3   1   1   .   .   .   1   .   1   .   .   1   .   2   .   1   .   1   7   7   4   1   10  .   .   
Parts Lost                 37   | .   1   3   3   .   .   1   1   .   .   .   .   2   2   5   1   7   3   .   .   2   1   1   .   .   .   .   4   
  Power                    3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   .   1   .   .   .   1   .   .   .   .   .   2   2   .   1   3   3   .   .   2   1   1   .   .   .   .   4   
  Weapon                   5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   2   2   .   .   1   1   .   .   .   .   1   2   3   1   2   1   .   .   1   1   1   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            13   | 1   8   5   12  14  13  12  10  12  14  14  14  14  14  14  12  12  12  13  11  13  17  18  17  18  19  19  18  
  Power                    .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | 1   2   1   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   
  Utility                  8    | .   3   3   7   7   6   8   7   8   9   10  9   9   9   9   10  9   9   8   7   8   11  14  13  11  11  9   8   
  Weapon                   3    | .   1   .   2   4   3   3   3   3   4   3   3   4   4   3   1   1   2   4   3   4   4   2   2   1   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             82   | .   2   9   6   2   5   2   2   .   4   .   6   2   .   2   .   4   3   4   .   2   9   3   4   3   .   1   7   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               12   | .   2   3   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  29   | .   .   4   1   2   2   .   .   .   2   .   3   .   .   .   .   1   .   3   .   2   3   2   1   2   .   .   1   
  Weapon                   34   | .   .   1   1   .   2   2   2   .   2   .   3   1   .   2   .   3   3   1   .   .   6   1   3   .   .   .   1   
  Tool/Special             5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Average Slot Usage (%)     63   | .   98  96  96  100 82  49  50  46  55  54  54  52  49  41  57  59  55  57  57  56  51  53  52  53  48  48  48  
  Engine                   4    | .   14  13  7   9   8   6   3   .   8   7   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   5   5   4   4   4   4   4   4   4   
  Treads                   7    | .   28  26  19  27  17  3   .   .   .   .   .   .   4   4   .   .   .   4   5   5   1   .   1   4   4   4   4   
  Leg                      1    | .   .   .   .   .   .   6   10  6   6   5   1   .   .   .   4   1   3   .   .   .   .   1   .   .   .   .   .   
  Wheel                    1    | .   .   .   7   .   1   .   .   .   .   .   3   .   .   .   11  5   1   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   14  13  7   11  13  6   13  13  13  13  11  10  9   5   9   10  18  15  24  25  21  21  20  20  14  19  16  
  Storage                  6    | .   14  13  8   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                6    | .   .   .   6   9   9   10  6   6   6   6   9   11  11  11  11  8   5   10  1   .   3   4   4   4   4   4   7   
  Hackware                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   4   4   4   4   4   4   1   
  Protection               2    | .   .   .   9   6   .   1   .   .   .   .   4   5   3   .   1   4   .   4   5   5   .   .   4   4   3   4   6   
  Energy Cannon            1    | .   .   2   .   .   .   .   .   .   3   6   .   2   5   2   .   1   1   3   5   4   .   .   1   .   .   .   .   
  Ballistic Gun            5    | .   26  5   19  27  19  .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   2   .   .   6   6   6   2   .   4   2   .   2   .   1   1   1   .   .   4   3   2   4   4   4   4   
Peak Build Rating          234  | 7   8   28  34  38  50  65  69  63  80  79  89  85  80  69  84  111 119 131 132 134 142 168 196 205 216 233 234 
  Average Rating           88   | 5   7   22  30  35  40  54  64  62  69  70  78  80  72  65  72  91  105 122 125 129 130 150 181 194 212 221 215 
  On Entrance              91   | .   7   8   10  34  38  44  61  62  63  73  70  85  80  65  56  78  110 103 125 124 128 127 167 190 205 213 222 
Naked Turns                49   | .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 15  31  58  46  45  45  50  37  28  46  51  51  58  58  43  58  70  64  89  89  89  108 146 143 130 150 152 166 
  Greatest Support         268  | 40  40  40  60  62  62  69  74  74  74  38  40  40  39  39  32  58  75  114 84  153 189 250 258 258 268 268 268 
  Greatest Overweight (x)  28   | .   .   1   3   .   2   .   1   .   1   1   1   1   2   1   1   5   1   1   28  1   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   .   .   5   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         16   | 7   13  18  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  
  Most Carried             20   | 2   13  20  15  15  15  15  12  13  15  15  15  15  14  15  15  15  15  15  14  15  20  20  20  20  20  20  20  
  Average Carried          14   | 1   8   17  13  14  13  12  10  12  14  14  14  14  13  14  13  14  13  14  12  14  18  18  19  19  19  19  18  
  Final Capacity           20   | 8   15  5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 2   12  4   15  15  11  12  11  13  15  15  15  14  14  14  15  14  14  14  13  15  17  20  20  20  18  20  15  
Scrap Engine Consumption   334  | .   .   .   .   .   37  23  9   2   5   11  21  9   12  29  3   38  21  19  .   9   26  21  26  4   1   .   8   
  Constructs Created       7    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Constructs Modified      140  | .   .   .   .   .   10  9   6   .   3   3   6   5   7   6   6   18  8   11  .   6   11  11  11  2   .   .   1   

 Class Distribution 
--------------------
 44% | Construct
 16% | Hacker-Construct
 13% | Mutant
  9% | Commander-Construct
  6% | Scavenger-Gunner
  4% | Commander-Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
    Scavenger-Gunner | -8/Materials
    Scavenger-Gunner | -8/Storage
    Commander-Gunner | -8/Recycling
 Commander-Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Zion
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Warlord
              Mutant | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Extension
 Commander-Construct | -4/Cetus
 Commander-Construct | -4/Archives
 Commander-Construct | -4/Hub_04(d)
           Construct | -3/Research
    Hacker-Construct | -3/Testing
    Hacker-Construct | -2/Research
    Hacker-Construct | -2/Quarantine
    Hacker-Construct | -2/Section 7
    Hacker-Construct | -1/Access
           Construct | -1/Command

 Resources                       | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           11158 | 271  443  516  1689 1055 140  431  224  129  77   120  732  722  368  460  267  334  44   138  44   163  562  1002 260  110  255  270  332  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20584 | 19   648  376  2208 1611 211  1360 322  .    .    454  615  514  560  929  146  1452 627  471  334  578  775  1184 1068 997  944  373  1808 
  Parts                    951   | 2    45   31   114  102  16   69   11   .    .    25   28   16   13   46   3    53   24   22   21   23   28   82   40   34   42   21   40   
Haulers Intercepted        20    | .    2    .    5    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    2    1    .    1    .    
Recyclers Shooed           5     | .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59    | .    .    9    .    .    .    .    6    2    2    21   .    16   1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                12    | .    .    .    .    .    .    .    .    .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  340  | .   18  12  35  27  4   23  5   .   .   13  4   6   8   13  3   15  7   6   2   8   7   18  18  19  17  10  42  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   .   .   .   .   .   .   .   .   
  Guns                     76   | .   14  1   29  24  4   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  189  | .   .   2   6   .   .   20  2   .   .   9   4   6   2   10  .   .   2   1   2   8   7   17  17  18  17  5   34  
  AOE                      46   | .   4   9   .   3   .   3   3   .   .   4   .   .   .   2   .   2   .   .   .   .   .   1   1   1   .   5   8   
Classes Destroyed          29   | 1   8   2   2   .   .   5   .   .   .   2   .   .   1   1   1   .   .   .   .   .   .   .   3   1   1   .   1   
  Worker                   15   | .   2   .   1   2   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   2   
  Builder                  9    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   2   .   .   
  Tunneler                 5    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   20   | .   2   .   5   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   2   1   .   1   .   
  Recycler                 13   | .   1   .   3   .   .   1   .   .   .   .   1   .   .   .   .   4   1   .   .   .   1   .   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Operator                 13   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   1   .   .   .   1   2   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   1   .   4   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   2   .   2   2   .   3   
  Swarmer                  49   | .   12  .   2   3   .   3   .   .   .   1   .   2   .   1   .   5   .   .   .   .   .   .   4   .   .   5   11  
  Grunt                    110  | .   6   3   24  13  .   10  .   .   .   2   .   .   6   5   2   2   5   .   .   1   3   1   .   5   7   .   15  
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Protector                5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   55   | .   .   1   7   11  2   .   .   .   .   1   2   1   .   .   1   4   2   .   2   4   3   .   5   2   1   2   4   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               9    | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   
  Hunter                   21   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   2   .   .   .   2   .   4   .   2   2   .   5   
  Programmer               47   | .   .   .   .   .   .   3   1   .   .   1   2   3   .   2   .   2   .   .   .   .   1   13  5   3   3   3   5   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               10   | .   .   8   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Troll                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           18   | 1   5   2   6   11  1   4   4   .   .   7   2   3   4   6   1   5   2   3   7   5   5   4   3   7   7   7   18  
  Combat Bots Only         16   | .   4   2   4   4   1   3   4   .   .   7   2   2   4   6   1   4   2   3   2   3   3   4   3   5   4   6   16  
Max Kills in Single Turn   4    | 1   2   1   2   3   1   3   2   .   .   1   1   1   1   2   1   2   1   1   1   1   1   1   1   1   2   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   .   3   .   2   2   .   .   1   .   .   .   2   .   2   .   .   .   .   .   1   1   1   .   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Sub   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Cet   Arc   Hub   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        1849  | .     72    28    107   66    4     87    24    .     .     39    32    69    19    129   22    135   94    20    1     58    36    328   30    48    68    139   194   
  Missed                   576   | .     20    9     40    12    .     35    11    .     .     9     11    21    6     44    7     29    23    8     .     15    12    112   10    17    22    53    50    
  Intercepted              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Hits                     1273  | .     52    19    67    54    4     52    13    .     .     30    21    48    13    85    15    106   71    12    1     43    24    216   20    31    46    86    144   
    Melee                  12    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     .     3     .     .     .     2     .     1     .     .     .     .     
    Projectile             1261  | .     52    19    67    54    4     52    12    .     .     30    21    48    13    80    15    106   68    12    1     43    22    216   19    31    46    86    144   
    AOE                    7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     4     
  Critical Strikes         81    | .     1     1     7     4     .     2     1     .     .     1     5     2     1     4     2     3     7     1     .     8     2     16    .     1     1     2     9     
  Part Disruptions         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Actively Blocked       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Damage Taken               22844 | .     557   607   1143  843   72    1093  457   22    .     614   462   869   247   2057  312   1954  1262  177   51    1334  705   2810  291   763   803   658   2681  
  Core                     2500  | .     70    140   141   77    16    56    37    .     .     80    43    110   .     378   .     268   191   .     .     152   126   316   25    46    43    31    154   
  Absorbed by Shields      5883  | .     .     .     .     .     10    195   .     .     .     .     .     .     .     .     .     180   347   145   .     .     .     1289  251   242   523   691   2010  
  Redirected to Shielding  35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    
  Ignored by Resistances   670   | .     .     .     .     .     .     .     .     .     .     .     .     44    .     .     .     .     .     .     .     .     .     331   .     .     38    25    232   
  Regen/Repaired (Parts)   11101 | .     .     .     .     105   10    509   392   .     66    212   197   375   290   382   179   507   696   599   .     416   580   1251  1077  335   1048  332   1543  
Core Remaining (%)         64    | 100   .     16    .     .     57    .     .     .     .     79    .     .     .     .     46    .     .     .     .     46    .     66    .     .     78    .     88    
Volleys Fired              1289  | 1     58    36    126   77    10    73    20    8     .     30    35    49    19    50    30    28    10    12    7     47    39    84    47    95    87    32    179   
  Largest                  3     | 2     2     2     3     3     3     1     1     1     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     
  Hottest                  283   | 40    40    110   126   75    75    60    60    60    .     44    40    40    40    40    77    116   68    142   142   142   283   283   283   283   160   160   160   
Shots Fired                1739  | 2     111   37    356   229   30    72    19    7     .     30    35    49    19    50    30    28    9     12    7     47    39    83    47    94    87    32    178   
  Gun                      697   | 2     107   5     287   228   30    .     .     .     .     .     .     .     .     .     30    8     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   988   | .     .     15    67    .     .     70    15    7     .     24    35    49    19    49    .     16    9     4     7     47    39    83    47    94    87    30    175   
  Launcher                 46    | .     4     17    2     1     .     2     4     .     .     .     .     .     .     .     .     4     .     8     .     .     .     .     .     .     .     2     2     
  Special                  8     | .     .     .     .     .     .     .     .     .     .     6     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  1408  | 2     107   15    281   228   30    70    15    7     .     .     35    17    .     49    .     22    9     .     .     .     39    81    15    94    87    30    175   
  Thermal                  236   | .     .     15    73    .     .     .     .     .     .     24    .     .     .     .     30    2     .     4     7     47    .     2     32    .     .     .     .     
  Explosive                31    | .     4     7     2     1     .     2     4     .     .     6     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     2     
  Electromagnetic          63    | .     .     .     .     .     .     .     .     .     .     .     .     32    19    .     .     4     .     8     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         23    | 1     14    11    17    11    9     19    6     3     .     9     13    13    13    9     9     8     6     5     9     20    4     6     10    20    11    7     23    
  Robot Miss Streak        9     | .     3     2     6     3     2     9     4     1     .     1     1     3     2     3     4     2     1     .     2     1     2     4     3     2     3     3     2     
  Penetration Max          1     | .     .     .     1     .     .     1     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        6     | .     1     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1120  | 1     65    18    211   144   20    64    12    5     .     22    24    37    12    34    18    62    25    4     10    33    21    33    37    49    43    14    102   
  Core Hits                572   | 1     32    19    97    63    9     59    12    2     .     19    9     12    3     21    6     32    11    13    5     12    10    15    15    25    21    7     42    
  Critical Kills           9     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     3     .     .     .     .     .     .     .     
  Critical Parts Destroyed 10    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     2     .     2     .     3     .     .     .     .     .     .     .     
  Critical Strikes         55    | .     .     1     9     .     .     .     .     .     .     .     .     .     .     .     3     9     3     2     .     6     3     5     2     1     2     .     9     
    Burn                   4     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                20    | .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     3     3     2     2     .     6     .     .     .     .     .     .     .     
    Blast                  24    | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     2     1     2     .     9     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              111   | .     3     8     1     .     1     .     .     .     1     .     3     .     .     .     .     55    25    .     5     .     2     4     .     2     1     .     .     
  Impact                   11    | .     3     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 100   | .     .     .     1     .     1     .     .     .     1     .     3     .     .     .     .     55    25    .     5     .     2     4     .     2     1     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            21    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     6     4     .     5     .     2     1     .     .     .     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           97225 | 11    1153  1455  4238  2744  339   3285  795   99    .     2049  1509  2185  1100  4176  666   3687  1632  1183  940   2667  2709  5169  6319  9601  9927  4629  22958 
  Guns                     7908  | 11    844   64    3346  2517  339   .     .     .     .     .     .     .     .     .     666   121   .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  72516 | .     .     276   892   .     .     3021  294   99    .     737   1295  2185  1100  3479  .     393   341   280   306   2667  2518  4815  6028  9210  9286  3340  19954 
  Explosions               11594 | .     309   1115  .     224   .     251   501   .     .     1143  .     .     .     660   .     765   .     903   .     .     .     200   291   391   641   1289  2911  
  Melee                    4850  | .     .     .     .     .     .     .     .     .     .     .     214   .     .     .     .     2408  1291  .     634   .     191   112   .     .     .     .     .     
  Ramming                  154   | .     .     .     .     3     .     13    .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     42    .     .     .     .     93    
  Kinetic                  69064 | 11    844   941   3163  2517  339   3021  294   99    .     .     1295  858   .     3479  .     449   341   .     .     .     2518  4662  2443  9210  9286  3340  19954 
  Thermal                  12463 | .     .     276   1075  .     .     .     .     .     .     737   .     .     .     .     666   239   .     328   306   2667  .     153   3812  391   407   29    1377  
  Explosive                6618  | .     309   238   .     224   .     251   501   .     .     1143  .     .     .     660   .     .     .     .     .     .     .     200   64    .     234   1260  1534  
  Electromagnetic          3873  | .     .     .     .     .     .     .     .     .     .     .     .     1327  1100  .     .     591   .     855   .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5053  | .     .     .     .     .     .     .     .     .     .     169   214   .     .     34    .     2408  1291  .     634   .     191   112   .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         32    | .     .     .     .     .     .     10    10    10    10    2     1     9     9     9     4     3     3     .     .     6     2     32    1     4     4     .     4     
  Average Corruption       5     | .     .     .     .     .     .     4     10    10    10    2     1     2     9     5     4     2     2     .     .     4     1     14    1     3     4     .     2     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  318   | .     .     .     .     .     .     16    44    29    3     11    1     22    46    4     12    12    4     .     .     1     7     59    6     7     15    .     19    
    Message Errors         86    | .     .     .     .     .     .     2     17    8     1     4     .     8     17    .     3     1     .     .     .     .     2     13    1     2     3     .     4     
    Matter Fused           89    | .     .     .     .     .     .     6     12    8     1     4     .     7     11    3     5     3     .     .     .     .     2     15    1     .     3     .     8     
    Heat Flow Errors       32    | .     .     .     .     .     .     3     5     4     .     1     1     2     3     .     1     3     .     .     .     .     .     2     .     2     3     .     2     
    Energy Discharges      36    | .     .     .     .     .     .     .     4     2     .     1     .     4     5     1     1     1     1     .     .     .     .     9     3     .     4     .     .     
    Parts Rejected         8     | .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     1     .     1     .     .     1     
    Data Loss (minor)      35    | .     .     .     .     .     .     2     3     5     1     1     .     .     3     .     1     2     1     .     .     1     2     8     1     .     1     .     3     
    Data Loss (major)      17    | .     .     .     .     .     .     .     1     1     .     .     .     1     4     .     1     .     1     .     .     .     .     6     .     1     1     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     
    Weapon Failures        7     | .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     1     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            14947 | .     .     .     10    53    .     40    47    9     .     62    205   731   97    207   .     213   78    7     256   279   410   1277  1293  1801  2048  1145  4679  
  Projectiles              13515 | .     .     .     10    .     .     40    46    9     .     43    186   731   97    207   .     .     .     .     .     279   410   1235  1220  1801  2039  987   4175  
  Explosions               754   | .     .     .     .     53    .     .     1     .     .     19    .     .     .     .     .     8     .     7     .     .     .     .     73    .     9     158   426   
  Melee                    678   | .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     205   78    .     256   .     .     42    .     .     .     .     78    
Knockbacks                 147   | .     .     .     10    .     .     24    6     3     .     .     4     1     .     18    .     .     2     .     .     .     5     8     4     16    9     1     36    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  137   | .     .     .     10    .     .     22    6     3     .     .     4     1     .     15    .     .     2     .     .     .     4     8     4     15    9     1     33    
  Secondary                9     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     1     .     .     2     
Self-Inflicted Damage      915   | .     69    59    45    .     .     .     169   .     .     .     .     .     .     1     .     55    .     .     .     .     .     27    .     .     159   .     331   
  Shots                    20    | .     2     2     1     .     .     .     4     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     2     .     4     
  Rammed                   3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             10    | .     .     .     .     1     .     4     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     1     
  Kicked                   6     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        486   | .     4     2     303   23    .     182   228   251   .     106   248   233   256   9     369   486   123   343   302   403   418   436   387   350   256   253   253   
  Average Temperature      127   | .     4     1     60    9     .     33    68    112   .     31    117   44    95    6     113   137   48    183   151   119   176   169   169   149   159   109   163   
  Received Heat Transfer   3163  | .     111   81    621   414   .     141   117   9     .     108   45    36    135   249   140   144   292   .     9     121   61    67    25    4     96    4     133   
  Effects                  35    | .     .     .     3     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     1     .     8     6     2     2     2     8     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     .     .     .     .     
    Energy Bleed           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     1     1     1     4     
    Interference           17    | .     .     .     3     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     2     3     1     1     1     4     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Total Turns              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     
  Longest Duration         19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     1     
Robots Corrupted           15    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     2     .     5     .     .     1     .     .     .     .     .     .     
  Combat Hostiles          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     2     .     5     .     .     .     .     .     .     .     .     .     
  Parts Fried              20    | .     .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     1     .     7     .     .     2     .     .     .     .     1     .     
  Impact Corruptions       9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     1     .     .     3     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     1     2     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         6033  | .     .     370   2220  .     .     .     .     .     .     425   .     .     .     .     .     174   .     50    185   1295  .     .     102   250   200   50    712   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     3     2     1     8     

 Alert                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Maximum Alert Level        4     | .    1    .    2    2    1    3    .    .    .    .    .    .    .    .    .    1    .    1    1    3    1    2    2    2    2    2    4    
  Low Security (%)         53    | 100  92   .    29   25   98   31   .    .    .    .    100  .    .    .    .    98   100  87   77   25   .    54   2    13   28   44   13   
  Level 1                  24    | .    7    .    31   17   1    35   .    .    .    .    .    .    .    .    .    1    .    12   22   14   100  39   53   55   47   28   7    
  Level 2                  15    | .    .    .    38   56   .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    6    43   31   23   26   3    
  Level 3                  2     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    17   
  Level 4                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   
  Level 5                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1372  | 5    216  .    572  553  204  958  .    .    .    .    150  .    .    .    .    214  192  228  267  810  391  508  585  566  526  568  1372 
  Initial                  324   | .    .    .    31   169  166  200  .    .    .    .    150  .    .    .    .    .    86   3    55   .    324  153  285  297  156  300  155  
  Average                  256   | .    97   .    274  356  26   356  .    .    .    .    28   .    .    .    .    66   74   135  115  430  323  228  379  332  322  289  964  
Influence Increases        15343 | 5    544  90   1081 860  226  1730 40   131  .    285  364  175  240  370  65   611  479  368  242  1182 406  1033 778  709  1015 563  1751 
  Destroy 0b10 Robot/C     7240  | .    360  80   700  540  40   640  20   80   .    220  80   120  160  280  60   300  240  160  80   400  140  360  360  380  400  200  840  
  Destroy 0b10 Robot/NC    590   | 5    40   .    85   50   .    40   10   .    .    10   30   5    .    20   5    55   10   10   25   25   25   20   10   20   35   20   35   
  Destroy Leader           1446  | .    66   10   178  182  .    128  10   20   .    30   32   20   20   .    .    82   20   .    .    96   54   76   94   46   64   62   156  
  Allied During Kill       1199  | .    .    .    .    .    28   266  .    16   .    25   .    .    .    40   .    .    99   127  105  480  .    .    .    .    13   .    .    
  Trap Triggered on 0b10   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          829   | .    21   .    25   24   36   32   .    .    .    .    18   .    .    .    .    20   24   .    .    41   81   68   23   44   100  71   201  
  Select Force Hacks       220   | .    .    .    .    .    120  .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    50   .    .    .    .    .    
  Disable Machine          1110  | .    15   .    45   30   .    315  .    .    .    .    .    .    .    .    .    15   30   15   30   30   .    150  90   105  180  15   45   
  Destroy Structure        1364  | .    27   .    33   19   2    64   .    .    .    .    24   .    .    .    .    44   26   26   2    60   46   144  126  69   193  75   384  
  Advance Influence        350   | .    .    .    .    .    .    200  .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          135   | .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    30   .    .    30   15   .    45   
  Lose Combat Pursuer      840   | .    15   .    15   15   .    45   .    15   .    .    15   30   60   30   .    75   30   30   .    .    30   165  75   15   15   120  45   
Influence Decreases        13971 | 5    370  203  739  836  653  776  816  309  .    285  361  178  204  228  243  435  648  237  380  564  750  799  757  960  792  821  622  
  Entered New Map          2671  | .    .    84   30   234  261  .    354  34   .    .    .    2    .    36   178  .    90   4    83   .    294  121  223  232  122  201  88   
  Time Decay               8367  | 5    360  119  529  452  392  486  452  275  .    245  361  166  184  62   65   365  278  230  297  254  446  518  534  278  350  170  494  
  Lost Part                300   | .    10   .    30   .    .    10   10   .    .    .    .    10   20   50   .    50   30   .    .    20   10   10   .    .    .    .    40   
  Lost Ally                763   | .    .    .    .    .    .    280  .    .    .    40   .    .    .    80   .    20   180  3    .    140  .    .    .    .    20   .    .    
  Purge Threat             1870  | .    .    .    150  150  .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    150  .    150  .    450  300  450  .    
Squads Dispatched          77    | .    1    .    4    5    .    6    .    .    .    1    2    .    .    .    .    4    .    .    .    11   5    8    1    10   6    2    11   
  Investigation            17    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    1    .    1    1    .    2    
  Extermination            22    | .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    5    .    2    2    1    6    
  Reinforcement            28    | .    1    .    4    2    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    4    1    2    1    3    3    1    2    
  Assault                  5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    1    
  Garrison                 5     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Distress Signals           50   | .   1   .   1   .   1   3   .   .   .   .   1   .   .   1   .   5   1   2   .   4   9   1   10  3   1   .   6   
Communications Jammed      37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   
Times Spotted              610  | .   31  17  51  32  3   47  7   3   .   10  8   7   7   58  5   36  18  10  3   32  23  36  25  36  23  23  59  
  Peak Tracking Total      14   | .   5   5   4   4   1   9   5   2   .   7   3   5   3   14  2   7   5   5   1   9   5   9   4   6   4   8   8   
  Tactical Retreats        44   | .   4   1   1   1   .   3   .   1   .   .   1   1   3   2   .   2   2   2   .   .   2   6   3   1   1   4   3   

 Traps                          | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Traps Triggered            32   | .   .   3   1   1   .   6   .   .   .   .   2   .   .   .   .   2   1   .   .   1   2   5   .   1   1   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Machines Disabled          80   | .   1   .   3   2   .   21  .   .   .   2   .   .   .   .   .   1   2   1   2   2   .   12  6   7   14  1   3   
  Max in Single Turn       10   | .   1   .   1   1   .   10  .   .   .   1   .   .   .   .   .   1   1   1   1   .   .   1   2   1   2   1   1   
  Garrison Access          8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   1   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Machines Accessed          129  | .   4   3   9   13  10  4   2   1   .   .   7   1   .   2   1   4   5   .   .   10  7   6   4   6   11  11  8   
  Terminals                102  | .   4   .   8   11  5   3   .   .   .   .   5   1   .   .   1   4   5   .   .   9   7   4   2   5   11  9   8   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   
Total Hacks                382  | .   15  5   32  30  22  9   2   1   .   .   19  1   .   3   1   20  14  .   .   23  27  26  14  24  35  27  32  
  Successful               190  | .   5   5   17  13  14  3   2   1   .   .   5   1   .   3   1   13  5   .   .   14  6   16  8   11  18  15  14  
  Failed                   190  | .   9   .   15  17  7   6   .   .   .   .   14  .   .   .   .   7   9   .   .   9   21  10  6   13  17  12  18  
    Catastrophic           48   | .   1   .   5   2   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   2   4   5   .   5   6   2   6   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   201  | .   15  .   20  17  14  5   .   .   .   .   6   .   .   .   .   15  .   1   .   15  8   20  5   16  16  9   19  
  Terminals                328  | .   15  .   28  26  15  7   .   .   .   .   12  1   .   .   1   20  14  .   .   20  27  18  11  22  35  24  32  
  Fabricators              14   | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          14   | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   3   .   .   3   .   
Terminal Hacks             112  | .   3   5   10  7   8   2   2   1   .   .   1   1   .   3   1   6   5   .   .   3   4   5   4   8   16  10  7   
  Record                   12   | .   .   3   1   .   1   .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   
  Prototype ID Bank        7    | .   1   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                19   | .   .   1   .   3   .   .   1   1   .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   5   3   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Branch Access Points     8    | .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              8    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   .   
  Unreport Threat          13   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   3   2   3   .   
  Maintenance Status       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Patrol Status            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   2   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Release Object           3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   
  Seal Access              6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   
Unauthorized Hacks         65   | .   2   .   3   5   6   1   .   .   .   .   3   .   .   .   .   7   .   .   .   10  2   10  2   2   2   3   7   
  Terminals                54   | .   2   .   3   4   2   1   .   .   .   .   2   .   .   .   .   7   .   .   .   10  2   5   2   2   2   3   7   
    Track                  11   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   .   .   4   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 33   | .   2   .   3   2   2   1   .   .   .   .   2   .   .   .   .   3   .   .   .   2   2   3   2   2   2   2   3   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Sabotage               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   2   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         94   | .   4   .   8   11  5   4   .   .   .   .   7   1   .   .   .   4   4   .   .   7   7   3   3   5   6   7   8   
  Full Trace Events        8    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   2   .   2   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   8   .   2   .   .   2   .   .   .   5   .   .   6   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               48    | .    .    .    .    10   8    .    2    .    .    2    .    .    .    5    .    .    14   5    .    .    .    .    .    .    1    1    .    
  Largest Group            18    | .    .    .    .    10   18   18   2    2    2    2    .    .    .    5    .    .    8    9    9    8    .    .    .    .    1    1    .    
  Highest-Rated Group      760   | .    .    .    .    173  338  338  51   51   51   60   .    .    .    247  .    .    344  760  747  595  .    .    .    .    216  45   .    
  Highest-Rated Ally       216   | .    .    .    .    29   29   29   31   31   31   31   .    .    .    68   .    .    159  159  152  96   .    .    .    .    216  45   .    
Total Orders               24    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    5    8    .    .    .    1    2    .    .    .    .    .    .    
  STAY                     3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    1    .    .    .    .    .    .    
  RETURN                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               400   | .    .    .    .    .    7    132  .    22   .    11   .    .    .    16   .    .    66   33   18   93   .    .    .    .    2    .    .    
  Total Damage             10020 | .    .    .    .    .    98   1862 .    454  .    194  .    .    .    588  .    .    1990 705  605  3284 .    .    .    .    240  .    .    
  Kills                    56    | .    .    .    .    .    2    16   .    4    .    .    .    .    .    6    .    .    6    4    2    14   .    .    .    .    2    .    .    
Allies Corrupted           4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Active Infowar (turns)     20183 | 67   1084 2024 257  .    .    .    1124 663  717  1307 1260 1513 1249 .    .    295  612  485  756  68   1029 1376 1517 615  715  353  1097 
  Optics                   5217  | .    .    37   257  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    781  1517 615  715  353  942  
  Sensors                  11304 | .    .    1752 .    .    .    .    1124 663  717  1307 1260 1513 1249 .    .    .    .    .    .    .    1029 690  .    .    .    .    .    
  IFF                      2176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   628  394  27   352  701  
  Terrain                  928   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    .    1    .    .    .    .    337  511  
  Seismic                  1963  | 67   1084 235  .    .    .    .    .    .    .    .    .    .    .    .    .    162  255  .    .    .    .    .    .    .    .    .    160  
  Cloaking                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Jamming                  2202  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  612  485  756  68   20   45   .    .    .    .    .    
  ECM                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Robot Analysis Total       8     | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    
Derelict Logs Recovered    6     | .    .    .    .    .    .    .    .    2    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    8    .    .    .    .    1    .    .    .    .    .    .    
  Drone Recoveries         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    1    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               31196 | 126  1084 2077 1684 1139 2567 1278 1135 806  867  1307 1260 1555 1604 1231 503  1424 612  485  756  540  1102 1434 1517 615  780  353  1355 
Spaces Moved               20336 | 72   523  935  769  574  1185 650  723  634  944  819  650  670  675  665  302  879  442  194  223  395  1103 903  1556 700  1052 572  1527 
  Core                     164   | 5    .    123  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    
  Treads                   10843 | 67   523  798  577  574  902  406  .    .    .    .    .    .    536  615  .    .    .    185  187  395  428  .    799  700  1052 572  1527 
  Legs                     2274  | .    .    .    .    .    48   222  441  .    .    593  290  .    .    .    .    .    308  9    .    .    .    282  81   .    .    .    .    
  Wheels                   2179  | .    .    14   192  .    201  22   .    .    .    .    360  167  .    30   302  518  134  .    .    .    239  .    .    .    .    .    .    
  Hover                    4180  | .    .    .    .    .    .    .    282  634  944  226  .    .    .    .    .    361  .    .    .    .    436  621  676  .    .    .    .    
  Flight                   696   | .    .    .    .    .    34   .    .    .    .    .    .    503  139  20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 50   160  50   90   155  153  153  78   78   78   112  91   145  158  100  115  105  73   73   73   73   73   73   45   45   45   45   45   
  Average Speed            114   | 152  160  199  147  156  167  153  129  78   78   135  149  172  221  157  115  120  83   74   323  101  73   113  64   45   45   45   45   
  Slowest Speed            1450  | 160  160  240  240  160  250  153  190  78   122  169  169  193  266  212  115  155  109  109  1450 109  73   117  116  45   45   45   45   
  Overloaded Moves         372   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  235  .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       63    | 4    76   71   71   95   99   19   81   84   86   89   17   75   71   89   55   36   74   71   92   40   37   76   56   62   66   25   57   
  Regions Visited          27
    Branch Regions         19
  Pre-discovered Areas     7     | .    .    1    .    1    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    1    .    .    .    
Scrap Searched             25    | .    .    2    .    .    .    .    3    4    4    1    .    4    4    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 151   | .    7    4    11   13   1    .    .    .    .    3    9    2    2    .    3    5    2    .    .    8    12   19   1    6    .    8    35   
Terrain Destroyed          958   | .    25   184  33   13   1    62   43   3    .    46   12   9    7    18   12   25   3    20   .    10   23   90   39   32   55   27   166  
  Melee                    15    | .    2    3    1    .    1    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    2    .    .    .    .    .    
  Projectile               294   | .    .    2    12   .    .    9    8    3    .    8    12   9    7    4    12   11   1    .    .    10   23   34   14   16   16   15   68   
  AOE                      649   | .    23   179  20   13   .    53   35   .    .    38   .    .    .    14   .    10   .    20   .    .    .    54   25   16   39   12   98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      26458 | 83   653  1097 1106 736  1768 848  900  936  1074 986  898  1026 760  798  428  1130 620  517  244  485  1365 1219 1997 898  1268 636  1982 
  Wait                     3661  | 2    47   75   115  57   441  104  125  289  108  110  184  297  60   18   85   122  73   282  5    24   142  166  321  81   79   22   227  
  Move                     20309 | 71   522  934  768  573  1184 649  722  633  943  818  649  669  674  664  301  878  441  193  222  394  1102 902  1555 699  1051 571  1527 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  151   | 2    13   7    27   2    3    7    3    2    7    2    7    3    .    3    4    6    2    6    .    2    15   8    7    5    4    3    1    
  Fast Attach              148   | 7    .    8    14   3    1    2    .    2    5    .    5    1    3    2    2    16   2    2    1    6    20   12   11   3    17   1    2    
  Attach                   68    | .    1    4    7    .    .    4    3    .    1    2    3    2    1    2    2    5    2    4    1    1    3    3    2    1    5    3    6    
  Detach                   38    | .    .    .    .    .    2    1    1    .    1    .    3    .    1    1    1    3    3    3    1    2    6    1    2    .    2    2    2    
  Swap                     93    | .    6    8    19   10   1    .    .    .    .    .    .    1    .    .    .    1    1    .    1    3    3    17   6    7    3    1    5    
  Drop                     245   | .    3    17   29   13   15   4    3    2    8    3    9    4    2    6    3    14   3    7    1    6    32   20   19   5    16   1    .    
  Fire                     1289  | 1    58   36   126  77   10   73   20   8    .    30   35   49   19   50   30   28   10   12   7    47   39   84   47   95   87   32   179  
  Melee                    111   | .    3    8    1    .    1    .    .    .    1    .    3    .    .    .    .    55   25   .    5    .    2    4    .    2    1    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Crush                    2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    1    .    .    .    .    .    .    
  Rewire                   241   | .    .    .    .    .    110  .    23   .    .    21   .    .    .    50   .    .    34   .    .    .    .    .    .    .    3    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   8    .    .    .    .    27   .    .    .    32   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Sec / [*Frg])
-2/Section 7
-1/Access
-1/Command
Free Derelict Territories

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
   127 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   340 | -10/Materials      | Discovered new exit (range 15)
   784 | -10/Materials      | Discovered new exit (range 5)
   837 | -10/Materials      | Discovered new exit (range 6)
   901 | -10/Materials      | Identified exit to Mines
   901 | -10/Materials      | Central database locked down
  1027 | -10/Materials      | Derelicts attacked the area
  1034 | -10/Materials      | Discovered new exit (range 4)
  1211 | -10/Materials      | Entered Subcaves
  1212 | -10/Subcaves       | Approached by a straggling Scientist
  1231 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1519 | -10/Subcaves       | Found SUBCON Basin
  1843 | -10/Subcaves       | Disturbed a concealed Subdweller
  2242 | -10/Subcaves       | Core integrity fell below 50%
  2688 | -10/Subcaves       | Visited Clippyterm
  2696 | -10/Subcaves       | Identified exit to Recycling
  2795 | -10/Subcaves       | Learned location of Zion (-6)
  2795 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2995 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3191 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  3202 | -10/Subcaves       | Released all parts (7)
  3204 | -10/Subcaves       | Core integrity fell below 20%
  3257 | -10/Subcaves       | Discovered new exit (range 10)
  3288 | -10/Subcaves       | Entered Materials
  3288 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3355 | -8/Materials       | Identified exit to Storage
  4057 | -8/Materials       | Build established: Scavenger-Gunner
  4552 | -8/Materials       | Discovered new exit (range 13)
  4938 | -8/Materials       | Discovered new exit (range 8)
  4972 | -8/Materials       | Entered Storage
  5350 | -8/Storage         | Garrison activated, responded to threat
  5517 | -8/Storage         | Used back door to open Recycling access
  5517 | -8/Storage         | Discovered exit to Recycling (range 4)
  5555 | -8/Storage         | Learned location of Armory (-3)
  5742 | -8/Storage         | Discovered new exit (range 16)
  6007 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6111 | -8/Storage         | Entered Recycling
  6111 | -8/Recycling       | Accompanied by 10 allies
  6301 | -8/Recycling       | Build established: Commander-Gunner
  6302 | -8/Recycling       | Discovered new exit (range 5)
  7396 | -8/Recycling       | Entered Scraplab
  7430 | -8/Recycling       | Found Prototype Device
  7430 | -8/Recycling       | Identified Scrap Engine
  7666 | -8/Recycling       | Build established: Commander-Mutant
  8126 | -8/Recycling       | Build established: Commander-Construct
  8678 | -8/Recycling       | Entered Factory
  8678 | -6/Factory         | Accompanied by 18 allies
  8678 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  8932 | -6/Factory         | Identified exit to Lower Caves
  9153 | -6/Factory         | Lost 7 allies
  9374 | -6/Factory         | Lost 5 allies
  9647 | -6/Factory         | Build established: Construct
  9847 | -6/Factory         | Cargo convoy interrupted
  9905 | -6/Factory         | System corruption reached 10%
  9915 | -6/Factory         | Garrison activated, responded to threat
  9956 | -6/Factory         | Entered Lower Caves
 10458 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10522 | -6/Lower Caves     | Attacked by a faux Warlord
 10574 | -6/Lower Caves     | Lost 3 allies
 10914 | -6/Lower Caves     | Discovered new exit (range 15)
 10989 | -6/Lower Caves     | Entered a destroyed Warlord outpost
 11080 | -6/Lower Caves     | Identified exit to Lower Caves
 11091 | -6/Lower Caves     | Entered another Lower Caves area
 11091 | -6/Lower Caves     | Accompanied by 2 allies
 11121 | -6/Lower Caves     | Discovered new exit (range 4)
 11123 | -6/Lower Caves     | Identified exit to Factory
 11200 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11228 | -6/Lower Caves     | Learned Factory interactive machine intel
 11266 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11563 | -6/Lower Caves     | Discovered new exit (range 12)
 11571 | -6/Lower Caves     | Identified exit to Zion
 11897 | -6/Lower Caves     | Entered Zion
 11897 | -6/Zion            | Accompanied by 2 allies
 11925 | -6/Zion            | Given A8's code to call for help
 11935 | -6/Zion            | Discovered new exit (range 9)
 11942 | -6/Zion            | Identified exit to Proximity Caves
 12022 | -6/Zion            | System corruption cleaned by Quarantine Array
 12082 | -6/Zion            | Received a visual enhancement algorithm
 12269 | -6/Zion            | Met Imprinter
 12317 | -6/Zion            | Learned location of Warlord (-5)
 12332 | -6/Zion            | Found Prototype Special Weapon
 12332 | -6/Zion            | Identified RU-N14's Throwing Claymores
 12337 | -6/Zion            | Found RU-N14's Throwing Claymores
 12339 | -6/Zion            | Found RU-N14's Throwing Claymores
 12764 | -6/Zion            | Entered Proximity Caves
 12764 | -5/Proximity Caves | Accompanied by 2 allies
 12767 | -5/Proximity Caves | Spotter reported a threat
 12950 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12996 | -5/Proximity Caves | Destroyed 7 combat bots
 13951 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 13978 | -5/Proximity Caves | Learned location of 1 exit from Factory
 14071 | -5/Proximity Caves | Entered Factory
 14071 | -5/Factory         | Evolved 2 slots: Utility x2
 14072 | -5/Factory         | Identified exit to Factory
 14073 | -5/Factory         | Identified exit to Upper Caves
 14074 | -5/Factory         | Loaded intel: 51 interactive machine locations
 14700 | -5/Factory         | Found Prototype Launcher
 15058 | -5/Factory         | Cargo convoy interrupted
 15331 | -5/Factory         | Entered Upper Caves
 15461 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15678 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16646 | -5/Upper Caves     | Discovered new exit (range 8)
 16658 | -5/Upper Caves     | Identified exit to Upper Caves
 16886 | -5/Upper Caves     | Entered another Upper Caves area
 16896 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 17070 | -5/Upper Caves     | Learned Factory terminal intel
 18030 | -5/Upper Caves     | Discovered new exit (range 9)
 18051 | -5/Upper Caves     | Identified exit to Warlord
 18490 | -5/Upper Caves     | Entered Warlord
 18532 | -5/Warlord         | Discovered new exit (range 12)
 18569 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19173 | -5/Warlord         | Warlord's base attacked by MAIN.C
 19295 | -5/Warlord         | Met Warlord
 19501 | -5/Warlord         | Destroyed 27-EI0(B)
 19523 | -5/Warlord         | Warlord forces counterattacked
 19549 | -5/Warlord         | Spotted Striker
 19557 | -5/Warlord         | Spotted Striker
 19567 | -5/Warlord         | Lost 11 allies
 19587 | -5/Warlord         | Spotted Striker
 19597 | -5/Warlord         | Spotted Executioner
 19613 | -5/Warlord         | Identified Tesla Bomb Launcher
 19676 | -5/Warlord         | Spotted Striker
 19677 | -5/Warlord         | Spotted Striker
 19702 | -5/Warlord         | Core integrity fell below 50%
 19720 | -5/Warlord         | Identified exit to Proximity Caves
 19721 | -5/Warlord         | Entered Proximity Caves
 19728 | -4/Proximity Caves | Lost 23 allies
 19731 | -4/Proximity Caves | Lost 3 parts (1p1n1w)
 19928 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19952 | -4/Proximity Caves | Build established: Mutant
 20009 | -4/Proximity Caves | Learned Research terminal intel
 20141 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 20224 | -4/Proximity Caves | Entered Factory
 20224 | -4/Factory         | Evolved 2 slots: Utility x2
 20225 | -4/Factory         | Identified exit to Extension
 20226 | -4/Factory         | Loaded intel: 28 terminal locations
 20272 | -4/Factory         | Discovered exit to Extension (range 16)
 20611 | -4/Factory         | Found Quantum Capacitor
 20706 | -4/Factory         | Identified exit to Upper Caves
 21000 | -4/Factory         | Found Prototype Launcher
 21000 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 21095 | -4/Factory         | Discovered new exit (range 18)
 21256 | -4/Factory         | Build established: Construct
 21648 | -4/Factory         | Entered Extension
 21867 | -4/Extension       | Rescued a captive Derelict
 21868 | -4/Extension       | Rescued a captive Derelict
 21881 | -4/Extension       | Rescued a captive Derelict
 21883 | -4/Extension       | Rescued a captive Derelict
 21956 | -4/Extension       | Spotted B-86 Titan
 21962 | -4/Extension       | Spotted B-86 Titan
 21979 | -4/Extension       | Rescued a captive Derelict
 21979 | -4/Extension       | Rescued a captive Derelict
 22041 | -4/Extension       | Rescued A7
 22042 | -4/Extension       | Lost 3 allies
 22063 | -4/Extension       | Rescued a captive Derelict
 22197 | -4/Extension       | Discovered new exit (range 10)
 22198 | -4/Extension       | Discovered new exit (range 6)
 22260 | -4/Extension       | Entered Cetus
 22260 | -4/Cetus           | Accompanied by 5 allies (A7)
 22265 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 22270 | -4/Cetus           | Spotted Cetus Guard
 22270 | -4/Cetus           | Spotted Cetus Guard
 22277 | -4/Cetus           | Destroyed Cetus Guard
 22277 | -4/Cetus           | Spotted Cetus Guard
 22279 | -4/Cetus           | Destroyed Cetus Guard
 22279 | -4/Cetus           | Allies destroyed Cetus Guard
 22286 | -4/Cetus           | Spotted Cetus Guard
 22287 | -4/Cetus           | Destroyed Cetus Guard
 22338 | -4/Cetus           | Started Cetus Manufacturing Module
 22361 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 22363 | -4/Cetus           | Manufactured an Enhanced Grunt
 22388 | -4/Cetus           | Manufactured an Enhanced Grunt
 22413 | -4/Cetus           | Manufactured an Enhanced Grunt
 22438 | -4/Cetus           | Manufactured an Enhanced Grunt
 22463 | -4/Cetus           | Manufactured an Enhanced Grunt
 22481 | -4/Cetus           | Discovered new exit (range 15)
 22524 | -4/Cetus           | Spotted Cetus Guard
 22527 | -4/Cetus           | Destroyed Cetus Guard
 22529 | -4/Cetus           | Spotted Cetus Guard
 22529 | -4/Cetus           | Spotted Cetus Guard
 22530 | -4/Cetus           | Destroyed Cetus Guard
 22530 | -4/Cetus           | Spotted Cetus Guard
 22532 | -4/Cetus           | Destroyed Cetus Guard
 22539 | -4/Cetus           | Allies destroyed Cetus Guard
 22545 | -4/Cetus           | Discovered new exit (range 15)
 22549 | -4/Cetus           | Met Revision 17
 22679 | -4/Cetus           | Build established: Commander-Construct
 22745 | -4/Cetus           | Entered Archives
 22745 | -4/Archives        | Accompanied by 9 allies (A7)
 22750 | -4/Archives        | Received a hacking code to weaken MAIN.C
 22793 | -4/Archives        | Discovered new exit (range 16)
 22869 | -4/Archives        | Discovered new exit (range 16)
 23325 | -4/Archives        | Discovered new exit (range 13)
 23501 | -4/Archives        | Entered Hub_04(d)
 23501 | -4/Hub_04(d)       | Accompanied by 8 allies
 23501 | -4/Hub_04(d)       | Discovered new exit (range 11)
 23741 | -4/Hub_04(d)       | Discovered new exit (range 5)
 23894 | -4/Hub_04(d)       | Lost 3 allies
 23980 | -4/Hub_04(d)       | Identified exit to Research
 23983 | -4/Hub_04(d)       | Network Hub disabled
 23983 | -4/Hub_04(d)       | Network Hub disabled
 24015 | -4/Hub_04(d)       | Spotted Lightning
 24015 | -4/Hub_04(d)       | Spotted Lightning
 24017 | -4/Hub_04(d)       | Spotted Lightning
 24022 | -4/Hub_04(d)       | Core integrity fell below 50%
 24041 | -4/Hub_04(d)       | Entered Research
 24041 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 24042 | -3/Research        | Loaded intel: 21 terminal locations
 24047 | -3/Research        | Lost 3 allies
 24148 | -3/Research        | Build established: Construct
 24241 | -3/Research        | Revision forces began assault on 0b10
 24243 | -3/Research        | Identified exit to Armory
 24243 | -3/Research        | Identified exit to Testing
 24347 | -3/Research        | Found Prototype Device
 24347 | -3/Research        | Identified Exp. Terrain Scanner
 24402 | -3/Research        | Met up with Revision 17++
 24467 | -3/Research        | Found Gamma Bomb Array
 24630 | -3/Research        | Found Prototype Device
 24630 | -3/Research        | Identified Exp. EM Disruption Field
 24741 | -3/Research        | Research terminal network offline
 24826 | -3/Research        | Spotted Striker
 24988 | -3/Research        | Spotted B-86 Titan
 25143 | -3/Research        | Entered Testing
 25282 | -3/Testing         | Found Prototype Hackware
 25282 | -3/Testing         | Identified System Mapper
 25513 | -3/Testing         | Discovered new exit (range 10)
 25553 | -3/Testing         | System corruption reached 10%
 25571 | -3/Testing         | Build established: Hacker-Construct
 25602 | -3/Testing         | Found Prototype Launcher
 25602 | -3/Testing         | Identified Z-bomb Delivery System
 25618 | -3/Testing         | Identified exit to Research
 25796 | -3/Testing         | Found Prototype Processor
 25796 | -3/Testing         | Identified Spectral Analyzer
 25938 | -3/Testing         | Found Prototype Device
 25938 | -3/Testing         | Identified Adv. EM Shield
 26337 | -3/Testing         | Spotted PL-3KEEXOD2LY
 26372 | -3/Testing         | Found Prototype Protection
 26372 | -3/Testing         | Identified Med. Regenerative Plating
 26378 | -3/Testing         | Found Prototype Protection
 26387 | -3/Testing         | Spotted Striker
 26389 | -3/Testing         | Spotted Striker
 26512 | -3/Testing         | System corruption reached 30%
 26577 | -3/Testing         | Entered Research
 26577 | -2/Research        | Warlord forces began assault on 0b10
 26577 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 26590 | -2/Research        | Identified exit to Quarantine
 26629 | -2/Research        | Identified exit to Access
 26687 | -2/Research        | Research machine network offline
 26886 | -2/Research        | Met up with Warlord
 27059 | -2/Research        | Found Prototype Processor
 27059 | -2/Research        | Identified Exp. Terrain Scan Processor
 27078 | -2/Research        | Spotted Striker
 27118 | -2/Research        | Destroyed Striker
 27165 | -2/Research        | Borebot progress halted
 27204 | -2/Research        | Spotted Striker
 27239 | -2/Research        | Lost 3 allies
 27298 | -2/Research        | Lost 3 allies
 27310 | -2/Research        | Spotted B-90 Cyclops
 27389 | -2/Research        | Spotted Striker
 27416 | -2/Research        | Spotted Executioner
 27417 | -2/Research        | Spotted Striker
 27435 | -2/Research        | Destroyed Executioner
 27492 | -2/Research        | Found Prototype Device
 27492 | -2/Research        | Identified Exp. Thermal Shield
 27524 | -2/Research        | Borebot progress halted
 27602 | -2/Research        | Borebot progress halted
 27715 | -2/Research        | Spotted Striker
 27728 | -2/Research        | Destroyed Striker
 28090 | -2/Research        | Given Cave Seal Controls access code
 28094 | -2/Research        | Entered Quarantine
 28123 | -2/Quarantine      | Garrison activated, responded to threat
 28264 | -2/Quarantine      | Spotted Alpha 7
 28344 | -2/Quarantine      | First assault squad dispatched
 28359 | -2/Quarantine      | Cryocooling Duct disabled
 28374 | -2/Quarantine      | Ambient heat levels rising (+20)
 28374 | -2/Quarantine      | Non-combat units ordered to evacuate
 28379 | -2/Quarantine      | Found Alien Artifact
 28401 | -2/Quarantine      | Identified Core Reset Matrix
 28481 | -2/Quarantine      | Found Alien Artifact
 28517 | -2/Quarantine      | Found Alien Artifact
 28517 | -2/Quarantine      | Identified Dimensional Node Initializer
 28517 | -2/Quarantine      | Initialized slip node
 28519 | -2/Quarantine      | Found Dimensional Node Initializer
 28527 | -2/Quarantine      | Found Alien Artifact
 28529 | -2/Quarantine      | Found Alien Artifact
 28557 | -2/Quarantine      | Spotted Fortress
 28695 | -2/Quarantine      | Destroyed Fortress
 28702 | -2/Quarantine      | Discovered new exit (range 6)
 28702 | -2/Quarantine      | Discovered new exit (range 6)
 28709 | -2/Quarantine      | Entered Section 7
 28738 | -2/Section 7       | Found Alien Artifact
 28738 | -2/Section 7       | Identified Integrated Dissipator
 28738 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28792 | -2/Section 7       | Spotted S7 Guard
 28801 | -2/Section 7       | Destroyed S7 Guard
 28806 | -2/Section 7       | Found Alien Artifact
 28806 | -2/Section 7       | Identified Core Physics Calibrator
 28823 | -2/Section 7       | Spotted S7 Guard
 28832 | -2/Section 7       | Destroyed S7 Guard
 28838 | -2/Section 7       | Found Alien Artifact
 28838 | -2/Section 7       | Identified Integrated Thermoelectric Network
 28838 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 28843 | -2/Section 7       | Identified SHELL Armor
 28897 | -2/Section 7       | Spotted Alpha 7
 28915 | -2/Section 7       | Spotted Alpha 7
 29009 | -2/Section 7       | Initialized slip node
 29032 | -2/Section 7       | Found Alien Artifact
 29032 | -2/Section 7       | Identified Integrity Redistributor
 29032 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-120)
 29042 | -2/Section 7       | Spotted Executioner
 29042 | -2/Section 7       | Spotted Executioner
 29044 | -2/Section 7       | Destroyed Executioner
 29050 | -2/Section 7       | Destroyed Executioner
 29065 | -2/Section 7       | Found Prototype Processor
 29090 | -2/Section 7       | Spotted Striker
 29090 | -2/Section 7       | Spotted Striker
 29185 | -2/Section 7       | Spotted B-99 Colossus
 29234 | -2/Section 7       | Found Alien Artifact
 29234 | -2/Section 7       | Identified LRC Insulator
 29234 | -2/Section 7       | Installed LRC Insulator, 1 resistance modified: EM +25%
 29236 | -2/Section 7       | Found Alien Artifact
 29236 | -2/Section 7       | Identified LRC Inertial Stabilizer
 29236 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 29303 | -2/Section 7       | Rewired B-99 Colossus
 29450 | -2/Section 7       | Spotted Striker
 29450 | -2/Section 7       | Spotted Striker
 29482 | -2/Section 7       | Identified Exp. Targeting Computer
 29487 | -2/Section 7       | Identified Hpw. Transdimensional Reconstructor
 29487 | -2/Section 7       | Warped through subspace to slip node
 29489 | -2/Section 7       | Entered Access
 29489 | -1/Access          | Evolved 2 slots: Utility x2
 29588 | -1/Access          | Identified exit to Command
 29707 | -1/Access          | Spotted B-99 Colossus
 29757 | -1/Access          | Spotted B-99 Colossus
 29761 | -1/Access          | Spotted B-99 Colossus
 29842 | -1/Access          | Entered Command
 29860 | -1/Command         | Spotted B-99 Colossus
 30083 | -1/Command         | Phase Generator disabled
 30185 | -1/Command         | Destroyed 16 combat bots
 30590 | -1/Command         | Disengaged cave seal
 30590 | -1/Command         | Derelicts emerged from the dark tunnel
 30590 | -1/Command         | Welcomed Warlord to Command
 30772 | -1/Command         | Build established: Construct
 30819 | -1/Command         | Lost 3 allies
 30842 | -1/Command         | First assault squad dispatched
 30945 | -1/Command         | Spotted M Guard
 30945 | -1/Command         | Spotted M Guard
 30945 | -1/Command         | Spotted Combat Programmer
 30947 | -1/Command         | Warlord commented on Warlord statues
 30948 | -1/Command         | Spotted Combat Programmer
 30965 | -1/Command         | Destroyed M Guard
 30981 | -1/Command         | All MAIN.C guards destroyed
 31012 | -1/Command         | Lost 9 allies
 31134 | -1/Command         | Met MAIN.C
 31134 | -1/Command         | Hacked MAIN.C using A7's code
 31137 | -1/Command         | 0b10 Conduit disabled
 31155 | -1/Command         | Destroyed MAIN.C Shell
 31157 | -1/Command         | MAIN.C activated Command garrisons
 31170 | -1/Command         | Destroyed NY-2WH(L)
 31197 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
31188_ OL6DCVTOJBK32<N6O,FDHZZ30TALEVGNHY
31188_ Destroyed Prototype Device.
31190_ MAIN.C reaction time slowed by virus.
31190_ Blast Slug penetrates MAIN.C.
31191_ MAIN.C reaction time slowed by virus.
31193_ Blast Slug penetrates MAIN.C.
31193_ MAIN.C knocked back.
31193_ Blast Slug penetrates MAIN.C.
31195_ Overheating: Energy bleed (-111).
31196_ MAIN.C reaction time slowed by virus.
31196_ Blast Slug penetrates MAIN.C. <x2>
31196_ MAIN.C: "I hope you know you're still
  going to DIE HERE WITH ME!"
Heavy Barrier opened.
31196_ MAIN.C destroyed.
ZY-L1N: Victory!
Sure there's still lots to do, but without
  MAIN.C at the helm 0b10 doesn't stand a
  chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#################?????????? |
| ?????????????????????""""  """"        #?????????? |
| ?????????????????????      ""          #?????????? |
| ?????????????????#"??""    ""          ########### |
| ?????????????????#"""""""""""          +           |
| ?????????????????#"   "   """          +           |
| ?????????????????#""  """""   %        +           |
| ?????????????????#""  """"    %        ########### |
| ?????????????????# "  """     %        #?????????? |
| ?????????????????# "                   #?????????? |
| ?????????????????# "                 ""#?????????? |
| ?????????????????#"""" ""   %    """"""#?????????? |
| ?????????????????#""         %   """"""#?????????? |
| ?????????????????#          %   """""""#?????????? |
| ?????????????????#              "    "???????????? |
| ?????????????????#            " "    "???????????? |
| ??????????               @ W" " """" "???????????? |
| ??????????              "   " "   """"???????????? |
| ??????????                  " "    "?????????????? |
| ??????????? ######    " "   """    "?????????????? |
| ?????????????????#   " ""   "  """""?????????????? |
| ?????????????????#     """  "  " ????????????????? |
| ?????????????????################????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           125
Energy Generation          79
Energy Capacity            1372
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         30
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             1125
Resistance: KI             30
Resistance: EM             50
Utility Shielding          66
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Particle Charging          25
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
     Imp. Light Armor Plating | -8/Materials | Scanalyzed
                 Enh. Autogun | -8/Materials | Scanalyzed
    Adv. Melee Analysis Suite | -8/Recycling | Hacked
            Hcp. Storage Unit | -8/Recycling | Hacked
            Imp. Recalibrator | -6/Zion      | Archive
                    EM Shield | -6/Zion      | Archive
           Imp. Remote Shield | -6/Zion      | Archive
       Imp. Thermal Generator | -6/Zion      | Archive
                  Tesla Rifle | -6/Zion      | Archive
                Thermic Laser | -6/Zion      | Archive
       Field Propulsion Drive | -6/Zion      | Archive
 Lgt. Angular Momentum Engine | -6/Zion      | Archive
                     Wave Gun | -6/Zion      | Archive
          Imp. Core Shielding | -6/Zion      | Archive
                   Myomer Leg | -6/Zion      | Archive
           Arm. Medium Treads | -6/Zion      | Archive
           Enh. Optical Array | -6/Zion      | Archive
               Adv. Heat Sink | -6/Zion      | Archive
             Disruptor Cannon | -6/Zion      | Archive
           Imp. KE Penetrator | -6/Zion      | Archive
  Cld. Nuclear Pulse Thruster | -2/Section 7 | Archive
            Adv. Plasma Rifle | -2/Section 7 | Archive
     Neutron Missile Launcher | -2/Section 7 | Archive
      Exp. Targeting Computer | -2/Section 7 | Archive
             Com. Mass Driver | -2/Section 7 | Archive
   Hds. Centrium Heavy Treads | -2/Section 7 | Archive

 Robot Schematics 
------------------
  S-27 Virus | -6/Zion | Archive
  M-28 Smith | -6/Zion | Archive
 H-66 Slayer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Core Physics Calibrator
Integrated Thermoelectric Network
Integrity Redistributor
LRC Insulator
LRC Inertial Stabilizer
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionDecoyProjector
  Manual?         0
Play Time         06:07:23
  Cumulative      408.5 hours
  Start           2025.05.19 @ 20:23:19
  End             2025.05.22 @ 22:03:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          7
  Total           30
  Types           16/1/6/1/1/0/2/2/1/0
Lore%             83
Gallery%          77
Achievement%      81
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c5cacf35-7b54-404e-bccd-39a5b48ccfd4