Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 10:53:32 Player: Skullbearer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (5) 25 Value Destroyed (65) 65 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1970 Bonus ------- None Cogmind --------- Core Integrity 475/550 Matter 13/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Flying (200) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Advanced Visual Processing Unit Improved Targeting Computer Shock Rifle Mining Laser Multitool Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Improved Targeting Computer Shock Rifle Mining Laser Multitool Flamer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Special Weapon Flamer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 46 | 6 11 1 7 21 Power 6 | 1 3 . 2 . Engine 6 | 1 3 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 6 . 3 11 Treads . | . . . . . Leg 3 | . . . . 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 17 | . 6 . 3 8 Utility 4 | 1 1 . . 2 Device 1 | . . . . 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 1 1 2 8 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 8 | . . 1 2 5 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 7 | . 1 . 2 4 Power 2 | . . . 1 1 Propulsion 5 | . 1 . 1 3 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 . 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 68 | . 75 59 57 68 Engine 11 | . 14 14 14 5 Wheel 4 | . 12 . . . Flight 22 | . 14 28 28 26 Device 2 | . . . . 5 Storage 13 | . 18 14 14 9 Processor 2 | . . . . 6 Energy Gun 2 | . 7 . . . Ballistic Gun 5 | . 7 . . 7 Special Weapon 2 | . . 2 . 6 Peak Build Rating 21 | 6 7 5 6 21 Average Rating 7 | 4 5 4 4 14 On Entrance 3 | . 6 4 4 4 Naked Turns . | . . . . . Heaviest Build 16 | 14 14 9 8 16 Greatest Support 26 | 26 26 8 8 16 Greatest Overweight (x) 3 | . 3 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 2 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 7 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 399 | 184 180 . . 35 Remotely . | . . . . . Salvage Created 70 | . 27 . . 43 Parts 9 | . 4 . . 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 4 | . 2 . . 2 Guns 4 | . 2 . . 2 Classes Destroyed 2 | . 1 . . 1 Watcher 1 | . . . . 1 Swarmer 4 | . 2 . . 2 Best Kill Streak 2 | . 2 . . 2 Combat Bots Only 2 | . 2 . . 2 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 85 | . 12 30 5 38 Missed 44 | . 5 17 3 19 Damage Taken 587 | . 163 103 70 251 Core 190 | . 84 16 15 75 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 32 | . 32 . . . Core Remaining (%) 77 | 100 . . 54 . Volleys Fired 16 | . 3 2 . 11 Largest 2 | . 2 1 . 2 Hottest 125 | . 70 100 . 125 Shots Fired 27 | . 6 2 . 19 Gun 20 | . 6 . . 14 Cannon . | . . . . . Launcher . | . . . . . Special 7 | . . 2 . 5 Kinetic 14 | . 3 . . 11 Thermal 10 | . 3 2 . 5 Explosive . | . . . . . Electromagnetic 3 | . . . . 3 Robot Hit Streak 4 | . 1 . . 4 Robot Miss Streak 4 | . 2 . . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 13 | . 2 . . 11 Core Hits 8 | . 2 . . 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 227 | . 25 . . 202 Guns 184 | . 25 . . 159 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 119 | . 12 . . 107 Thermal 46 | . 13 . . 33 Explosive . | . . . . . Electromagnetic 52 | . . . . 52 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . . . . 5 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | . 27 40 . 90 Average Temperature 31 | . 14 20 . 37 Received Heat Transfer 114 | . . . 6 108 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 277 | . 37 . . 240 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 350 | . 132 126 . 350 Initial 51 | . . 51 . 44 Average 123 | . 54 94 . 225 Maximum Alert Level 1 | . . . . 1 Low Security (%) 73 | 100 100 100 . 36 Level 1 26 | . . . . 63 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 6 6 3 19 Peak Tracking Total 6 | . 3 5 6 6 Tactical Retreats 9 | . 1 1 1 6 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 5 | . 4 . . 1 Terminals 4 | . 3 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 17 . . 1 Successful 12 | . 11 . . 1 Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 11 . . 1 Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 . . 1 Record 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Transport Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 5 . . . Scan Component 3 | . 3 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1066 | 66 377 61 205 357 Spaces Moved 1755 | 61 498 131 524 541 Core 4 | 2 2 . . . Treads . | . . . . . Legs 1 | . . . . 1 Wheels 230 | 59 171 . . . Hover . | . . . . . Flight 1520 | . 325 131 524 540 Fastest Speed 31 | 50 37 37 37 31 Average Speed 47 | 88 57 39 37 44 Slowest Speed 300 | 90 285 117 37 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 9 | . 6 . 1 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 52 17 30 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1940 | 70 574 134 532 630 Wait 100 | . 55 . . 45 Move 1733 | 60 485 130 521 537 Hop 9 | . 6 . 1 2 Pick Up 14 | 4 5 . . 5 Fast Attach 18 | 6 6 . 2 4 Attach 11 | . . 1 2 8 Detach 10 | . 3 1 2 4 Swap 17 | . 5 . 3 9 Drop 10 | . 6 . 1 3 Fire 16 | . 3 2 . 11 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 8) 280 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Flight Unit 379 | -10/Materials | Repaired Flight Unit 419 | -10/Materials | Discovered new exit (range 8) 444 | -10/Materials | Entered Mines 471 | -10/Mines | Identified exit to Subcaves 505 | -10/Mines | Entered Subcaves 522 | -10/Subcaves | Shifting Twisted Machinery released Flamer 524 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 535 | -10/Subcaves | Learned location of Zion (-7) 535 | -10/Subcaves | Met a Zionite searching for "candidates" 561 | -10/Subcaves | Identified exit to Materials 597 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 643 | -10/Subcaves | Shifting Twisted Machinery released Multitool 710 | -10/Subcaves | Entered Materials 710 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1067 | -8/Materials | Self-destructed Last Messages --------------- Dropped Aluminum Leg. K-01 Serf collects debris. Dropped Hvy. EM Shotgun. Lgt. Ion Engine destroyed. Flight Unit destroyed. Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (42,62) Map updated. Acquired Adv. Visual Processing Unit. Flight Unit destroyed. Slammed into U-05 Engineer. Flight Unit destroyed. System corrupted by crushing effect (+2). Destabilizing: System interference. Imp. Sensor Array temporarily disabled. ALERT: Construction progress impeded, dispatching reinforcements to local area. Critical hit (Burn: +37). 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