Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.09 @ 15:26:44

Player: Horse

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (200)     1000
Value Destroyed (6771)     6771
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1704)               1704
              TOTAL SCORE: 14335

 Bonus
-------
High Alert Combat Kills    497
Follower Combat Kills      984
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300
Friendly Fire              -777

 Cogmind 
---------
Core Integrity             344/850
Matter                     139/300
Energy                     279/350
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (10) -----
       Improved Cooling System
         Medium Storage Unit
  High-capacity Battery
                Target Analyzer
       Improved Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Energy Well (350)
                Relay Coupler [NC] (17)
                Drone Bay (2/2)
                Lightning Gun
         Cooled Pulse Rifle
       Improved Heavy Laser
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Cooling System
         Medium Storage Unit
                Weight Redist. System
       Advanced Sensor Array
                Target Analyzer
       Improved Core Shielding
       Improved Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
                Drone Bay
>               --- WEAPON -----------
                Lightning Gun
         Cooled Pulse Rifle
>               --- INVENTORY --------
  High-capacity Battery
                Energy Well
                Relay Coupler [NC]
                Drone Bay
                Drone Bay
       Improved Heavy Laser
                Coil Gun
       Advanced EMP Blaster
          Heavy Missile Launcher
                Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             220  | 9   19  51  25  11  8   24  4   16  2   8   43  
  Power                    15   | .   1   5   2   1   .   1   .   1   .   .   4   
    Engine                 10   | .   1   5   .   1   .   1   .   1   .   .   1   
    Core                   3    | .   .   .   2   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               32   | 5   5   5   7   1   2   .   .   4   .   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   2   5   6   1   2   .   .   4   .   .   2   
    Wheel                  9    | 5   3   .   .   .   .   .   .   .   .   1   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | 2   2   18  14  2   1   15  1   2   .   6   18  
    Device                 37   | 1   1   8   6   1   1   6   .   2   .   1   10  
    Storage                9    | 1   1   4   .   .   .   .   .   .   .   1   2   
    Processor              9    | .   .   2   1   .   .   4   1   .   .   .   1   
    Hackware               11   | .   .   .   4   .   .   4   .   .   .   .   3   
    Protection             15   | .   .   4   3   1   .   1   .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   11  23  2   7   5   8   3   9   2   1   19  
    Energy Gun             23   | 1   .   10  1   3   2   1   .   1   2   .   2   
    Energy Cannon          5    | .   .   4   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          36   | 1   9   7   1   2   1   4   2   3   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   2   2   3   1   4   .   .   9   
    Special Weapon         4    | .   2   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Unidentified Prototypes  12   | .   .   5   2   1   .   1   .   .   .   .   3   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   .   .   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   13  .   .   .   
Parts Lost                 51   | .   5   4   1   3   .   3   2   13  .   3   17  
  Power                    5    | .   .   .   .   .   .   .   1   2   .   .   2   
  Propulsion               9    | .   2   1   1   .   .   .   .   2   .   .   3   
  Utility                  23   | .   1   2   .   1   .   3   1   5   .   2   8   
  Weapon                   14   | .   2   1   .   2   .   .   .   4   .   1   4   
  Highest Loss Streak      12   | .   2   1   1   2   .   1   1   12  .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   89  98  99  99  99  96  97  83  63  74  85  
  Engine                   6    | .   4   10  1   3   9   7   6   6   7   7   1   
  Core                     1    | .   .   .   7   5   .   .   .   .   .   .   .   
  Leg                      15   | .   5   21  17  18  18  15  15  13  15  11  3   
  Wheel                    2    | .   22  .   .   .   .   .   .   .   .   1   4   
  Device                   13   | .   13  16  10  9   8   16  7   5   7   11  16  
  Storage                  9    | .   14  12  9   9   9   7   7   7   7   7   6   
  Processor                12   | .   .   10  3   9   9   19  36  29  23  8   6   
  Hackware                 6    | .   .   .   24  18  18  6   .   .   .   .   9   
  Protection               6    | .   .   3   7   8   9   6   7   3   .   9   17  
  Energy Gun               5    | .   2   7   5   10  5   .   .   7   2   9   7   
  Energy Cannon            2    | .   .   6   5   .   .   .   .   .   .   4   2   
  Ballistic Gun            9    | .   24  8   6   6   9   14  14  6   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             232  | 9   18  33  30  32  28  32  32  30  16  216 232 
  Greatest Support         40   | 26  26  32  36  30  40  40  40  40  30  30  36  
  Greatest Overweight (x)  8    | .   .   1   1   1   .   .   .   6   .   7   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   5   
Largest Inventory Capacity 35   | 8   10  10  10  10  10  10  10  10  10  35  35  
  Average Capacity         11   | 6   8   10  10  10  10  10  10  10  10  14  28  
  Most Carried             35   | 7   10  10  10  10  10  10  10  10  10  14  35  
  Average Carried          10   | 4   7   9   9   9   9   9   9   9   10  10  22  
  Final Capacity           35   | 8   10  10  10  10  10  10  10  10  10  35  10  
  Final Carried            13   | 7   10  10  10  10  10  10  10  10  10  13  7   

 Class Distribution 
--------------------
 32% | Commander-Mutant
 29% | Mutant
 17% | Scavenger-Mutant
 14% | Hacker-Mutant
  5% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
 Commander-Mutant | -8/Garrison
 Commander-Mutant | -7/Factory
 Commander-Mutant | -7/Lower Caves
 Commander-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4624 | 281  653  972  554  248  111  667  316  275  .    95   452  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9022 | 100  720  2373 1400 1001 174  950  292  494  .    .    1518 
  Parts                    461  | 6    44   146  72   53   12   33   12   22   .    .    61   
Haulers Intercepted        15   | .    2    5    3    2    .    1    .    .    .    .    2    
Recyclers Shooed           8    | .    .    5    .    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    .    .    23   18   .    5    .    
  Prevented                14   | .    .    .    .    .    .    .    4    7    .    3    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  147  | .   15  39  24  15  4   14  5   9   .   .   22  
  Guns                     102  | .   15  27  18  15  2   8   3   4   .   .   10  
  Cannons                  11   | .   .   6   5   .   .   .   .   .   .   .   .   
  AOE                      29   | .   .   4   .   .   2   5   2   5   .   .   11  
Classes Destroyed          18   | 2   4   6   1   .   1   1   1   .   .   .   2   
  Worker                   10   | .   3   2   .   1   .   .   .   .   .   .   4   
  Builder                  3    | .   .   1   .   2   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   3   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   5   3   2   .   1   .   .   .   .   2   
  Recycler                 7    | 1   1   3   1   .   .   .   .   .   .   .   1   
  Mechanic                 3    | .   .   2   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  7    | .   .   3   2   1   .   .   .   .   .   .   1   
  Swarmer                  26   | .   6   6   4   .   1   2   2   2   .   .   3   
  Grunt                    85   | .   9   23  14  8   1   8   3   5   .   .   14  
  Brawler                  4    | .   .   1   .   .   .   2   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   27   | .   .   9   5   6   .   3   .   1   .   .   3   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           13   | 2   5   9   8   5   2   4   2   5   .   .   13  
  Combat Bots Only         8    | .   4   5   5   4   2   4   2   5   .   .   8   
Max Kills in Single Turn   4    | 1   2   3   2   2   1   3   1   3   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   .   1   3   1   3   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               9240  | .    646  1331 726  684  42   1367 528  1323 .    132  2461 
  Core                     1786  | .    171  276  122  161  .    142  74   291  .    43   506  
  Absorbed by Shields      284   | .    .    .    184  100  .    .    .    .    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    .    .    100  
  Regen/Repaired (Parts)   1814  | .    .    333  117  207  .    629  368  160  .    .    .    
Core Remaining (%)         46    | 100  31   31   .    .    48   .    .    .    .    21   .    
Volleys Fired              504   | 2    57   124  81   65   12   59   26   32   .    2    44   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    2    2    
  Hottest                  136   | 60   100  136  136  122  86   72   61   66   .    95   133  
Shots Fired                964   | 4    111  240  161  126  18   118  48   53   .    4    81   
  Gun                      836   | 4    108  200  124  122  13   111  46   47   .    3    58   
  Cannon                   83    | .    .    36   37   .    .    .    .    .    .    1    9    
  Launcher                 38    | .    .    .    .    4    5    7    2    6    .    .    14   
  Special                  7     | .    3    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  581   | 2    102  141  73   39   10   111  46   36   .    .    21   
  Thermal                  280   | 2    9    46   88   83   3    .    .    11   .    4    34   
  Explosive                3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          100   | .    .    53   .    4    5    7    2    6    .    .    23   
  Robot Hit Streak         17    | 4    8    13   15   17   3    8    9    13   .    9    16   
  Robot Miss Streak        5     | .    5    4    3    3    2    3    4    2    .    3    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        14    | .    2    3    4    1    .    .    1    1    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    1    .    .    1    
Shots Hit Robots           630   | 4    59   159  110  87   7    78   29   45   .    1    51   
  Core Hits                356   | 3    29   85   48   37   4    35   13   24   .    .    78   
  Critical Kills           6     | .    .    2    1    .    .    1    2    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    .    1    1    1    .    .    1    
  Critical Strikes         26    | .    .    3    8    6    1    2    3    2    .    .    1    
    Burn                   14    | .    .    .    7    6    1    .    .    .    .    .    .    
    Meltdown               3     | .    .    2    1    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    1    .    .    .    2    3    1    .    .    1    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    4    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16891 | 52   865  3204 2301 2024 261  1882 720  1180 .    17   4385 
  Guns                     9976  | 52   865  2251 1713 1696 105  1353 580  594  .    17   750  
  Cannons                  1097  | .    .    389  563  .    .    .    .    .    .    .    145  
  Explosions               5620  | .    .    531  .    311  156  514  140  478  .    .    3490 
  Melee                    108   | .    .    .    .    .    .    .    .    108  .    .    .    
  Ramming                  57    | .    .    .    25   17   .    15   .    .    .    .    .    
  Kinetic                  6302  | 29   832  1368 859  392  63   1353 580  510  .    .    316  
  Thermal                  4939  | 23   33   996  1417 1304 42   72   .    159  .    17   876  
  Explosive                1770  | .    .    .    .    .    .    .    .    .    .    .    1770 
  Electromagnetic          3715  | .    .    840  .    311  156  442  140  403  .    .    1423 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 108   | .    .    .    .    .    .    .    .    108  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    1    .    .    .    .    .    13   13   21   6    
  Average Corruption       6     | .    .    1    .    .    .    .    .    12   13   20   3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    5    .    .    .    .    .    11   5    17   5    
    Message Errors         9     | .    .    2    .    .    .    .    .    3    1    2    1    
    Matter Fused           12    | .    .    1    .    .    .    .    .    2    1    5    3    
    Heat Flow Errors       6     | .    .    1    .    .    .    .    .    1    1    3    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    2    1    3    .    
    Data Loss (minor)      7     | .    .    1    .    .    .    .    .    1    1    3    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    1    .    1    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    4    
Overflow Damage            291   | .    .    92   .    .    .    .    .    19   .    .    180  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               289   | .    .    92   .    .    .    .    .    17   .    .    180  
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      386   | .    .    146  .    .    16   .    .    96   .    .    128  
  Shots                    13    | .    .    3    .    .    1    .    .    5    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    .    .    2    4    .    3    .    .    .    .    .    
  Kicked                   9     | .    .    .    2    4    .    3    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        295   | .    20   222  280  295  38   8    20   205  121  228  46   
  Average Temperature      61    | .    9    57   71   56   17   8    11   41   78   123  21   
  Received Heat Transfer   2584  | .    255  510  301  267  9    423  117  153  .    .    549  
  Effects                  3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              7     | .    .    1    .    .    .    1    .    2    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    2    1    .    .    .    .    .    .    .    1    
  Combat Hostiles          4     | .    .    2    1    .    .    .    .    .    .    .    1    
  Parts Melted             19    | .    .    3    8    4    .    1    .    .    .    .    3    
  Heat Transferred         9290  | 50   75   1449 3034 2775 148  100  .    433  .    37   1189 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    5    .    .    .    1    .    1    .    .    6    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Peak Influence             782  | 10  387 593 478 499 780 764 .   .   .   .   782 
  Initial                  409  | .   6   96  243 97  226 409 .   .   .   .   48  
  Average                  367  | 4   243 335 290 330 463 553 .   .   .   .   265 
Maximum Alert Level        3    | .   1   2   2   2   3   3   .   .   .   .   3   
  Low Security (%)         21   | 100 32  33  8   18  .   .   .   .   .   .   43  
  Level 1                  33   | .   67  26  78  58  32  .   .   .   .   .   27  
  Level 2                  43   | .   .   40  12  23  53  97  .   .   .   .   27  
  Level 3                  1    | .   .   .   .   .   13  2   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   5   6   4   .   .   7   .   1   .   .   7   
  Investigation            15   | .   4   5   4   .   .   2   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   .   .   .   1   
  Reinforcement            7    | .   1   1   .   .   .   1   .   .   .   .   4   
  Assault                  3    | .   .   .   .   .   .   1   .   1   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Distress Signals           18   | .   3   3   3   5   .   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              260  | .   25  59  35  30  12  28  14  14  .   2   41  
  Peak Tracking Total      12   | .   8   5   5   7   4   4   4   10  .   2   12  
  Tactical Retreats        20   | .   4   2   4   4   1   .   .   3   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Traps Triggered            6    | .   1   1   1   .   1   2   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Machines Disabled          30   | .   .   4   .   3   2   2   .   .   .   .   19  
  Max in Single Turn       4    | .   .   1   .   1   1   2   .   .   .   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Machines Accessed          67   | .   10  17  11  4   2   16  .   .   4   .   3   
  Terminals                42   | .   7   11  8   1   2   12  .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          7    | .   1   2   1   1   .   2   .   .   .   .   .   
  Recycling Units          5    | .   2   2   .   1   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   2   .   .   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                268  | .   30  59  61  18  5   60  .   .   30  .   5   
  Successful               170  | .   12  41  40  14  2   28  .   .   30  .   3   
  Failed                   96   | .   18  18  20  4   3   31  .   .   .   .   2   
    Catastrophic           10   | .   3   2   3   1   .   .   .   .   .   .   1   
  Database Lockouts        2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Manual                   118  | .   18  24  35  10  1   28  .   .   .   .   2   
  Terminals                161  | .   24  34  45  8   5   44  .   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Repair Stations          24   | .   2   12  3   4   .   3   .   .   .   .   .   
  Recycling Units          14   | .   4   6   .   4   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   7   13  .   .   5   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   .   .   2   
Terminal Hacks             77   | .   6   11  18  2   2   8   .   .   30  .   .   
  Record                   13   | .   .   .   2   .   .   .   .   .   11  .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   
  Robot Schematic          8    | .   2   .   .   .   .   2   .   .   4   .   .   
  Robot Analysis           6    | .   2   2   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   2   3   .   .   2   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Terminal Index           5    | .   1   1   1   1   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   2   3   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   4   .   .   .   .   .   
Repair Station Hacks       20   | .   .   12  2   4   .   2   .   .   .   .   .   
  Scan Component           10   | .   .   6   1   2   .   1   .   .   .   .   .   
  Repair                   10   | .   .   6   1   2   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   1   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   1   .   1   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   6   13  .   .   5   .   .   .   .   1   
  Insert Component         13   | .   .   3   6   .   .   3   .   .   .   .   1   
  Analyze                  12   | .   .   3   7   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   1   
  Unlock Access            2    | .   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         35   | .   5   11  7   6   .   5   .   .   .   .   1   
  Terminals                28   | .   4   9   7   3   .   5   .   .   .   .   .   
    Track                  4    | .   .   1   2   1   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   3   .   .   .   1   .   .   .   .   .   
    Botnet                 14   | .   3   4   3   1   .   3   .   .   .   .   .   
    Operators              6    | .   1   1   2   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   3   .   .   .   .   .   .   .   
    Reject                 3    | .   1   1   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   10  16  11  3   1   15  .   .   .   .   3   
  Full Trace Events        15   | .   7   4   2   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   2   .   .   .   .   2   .   .   4   .   .   
  Robots Built             8    | .   .   .   .   .   .   8   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   4   .   .   .   .   .   
    Time                   178  | .   .   .   .   .   .   178 .   .   .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   14  .   .   .   .   .   
Part Schematics Acquired   25   | .   .   6   5   .   .   2   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   6   1   2   .   1   .   .   .   .   .   
  Time                     385  | .   .   230 19  98  .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   3   10  .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   2   5   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   2   5   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   .   .   4   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   1   .   1   .   .   .   2   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   2   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               24   | .    .    2    .    10   .    9    .    2    .    1    .    
  Largest Group            14   | .    .    2    2    10   10   14   8    5    3    4    2    
  Highest-Rated Group      191  | .    .    25   25   173  173  191  125  64   54   150  109  
  Highest-Rated Ally       96   | .    .    15   15   29   29   29   29   20   20   96   96   
Total Orders               50   | .    .    12   2    .    9    14   1    2    .    1    9    
  STAY                     16   | .    .    6    2    .    2    6    .    .    .    .    .    
  ROAM                     3    | .    .    .    .    .    3    .    .    .    .    .    .    
  FOLLOW                   15   | .    .    6    .    .    3    6    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    1    .    .    .    .    .    .    
  AID                      6    | .    .    .    .    .    .    2    1    2    .    1    .    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    .    .    7    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               251  | .    .    1    3    .    69   103  38   11   .    12   14   
  Total Damage             3979 | .    .    31   77   .    785  1416 561  150  .    404  555  
  Kills                    41   | .    .    .    .    .    11   16   10   1    .    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Gar Fac Low Low Dat Pro Fac 
Robot Analysis Total       6    | .   2   2   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   2   3   .   2   .   
Drone Launches             19   | .   .   .   .   .   .   .   .   .   .   .   19  
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   7   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11078 | 74   841  3025 1043 889  646  1995 558  711  107  340  849  
Spaces Moved               6284  | 56   618  1560 551  389  458  1255 376  445  83   198  295  
  Core                     6     | 3    .    .    .    .    .    .    .    3    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5488  | .    103  1560 551  389  458  1255 376  442  83   194  77   
  Wheels                   790   | 53   515  .    .    .    .    .    .    .    .    4    218  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   120  120  120  120  130  130  120  120  120  190  
  Average Speed            126   | 85   92   131  120  120  120  130  130  125  120  121  202  
  Slowest Speed            350   | 90   120  190  190  190  130  130  130  350  120  205  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 4    92   96   43   38   57   35   66   54   68   40   16   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4     | .    .    1    1    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    .    4    2    .    2    .    
Spaces Dug                 3     | .    2    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          230   | .    2    23   .    .    73   .    .    5    .    .    127  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    2    .    .    .    .    .    .    .    .    .    2    
  AOE                      226   | .    .    23   .    .    73   .    .    5    .    .    125  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total                      8513 | 75   765  2300 795  697  536  1540 415  546  90   295  459  
  Wait                     1238 | .    59   510  110  209  50   184  2    19   4    71   20   
  Move                     6273 | 55   617  1559 550  388  457  1254 375  444  82   197  295  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 8    9    21   11   11   4    6    3    3    .    3    31   
  Fast Attach              55   | 5    1    11   7    1    1    9    2    5    2    5    6    
  Attach                   45   | 2    6    7    4    4    .    3    .    4    .    2    13   
  Detach                   15   | 1    .    3    2    .    .    .    .    1    .    4    4    
  Swap                     121  | 2    12   33   14   7    7    12   2    7    .    1    24   
  Drop                     90   | .    4    24   14   7    5    10   3    1    2    3    17   
  Fire                     504  | 2    57   124  81   65   12   59   26   32   .    2    44   
  Melee                    8    | .    .    .    .    .    .    .    .    4    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    2    4    .    3    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   44   | .    .    8    .    1    .    .    2    26   .    7    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Discovered new exit (range 16)
    75 | -11/Junkyard       | Entered Materials
   320 | -10/Materials      | Discovered new exit (range 8)
   327 | -10/Materials      | Build established: Mutant
   381 | -10/Materials      | Discovered new exit (range 16)
   499 | -10/Materials      | Discovered new exit (range 14)
   604 | -10/Materials      | Core integrity fell below 50%
   839 | -10/Materials      | Discovered new exit (range 16)
   916 | -10/Materials      | Entered another Materials area
   916 | -9/Materials       | Evolved 2 slots: Utility x2
  1429 | -9/Materials       | Repaired Imp. Aluminum Leg
  1463 | -9/Materials       | Repaired Plasma Cutter
  1590 | -9/Materials       | Discovered new exit (range 11)
  2140 | -9/Materials       | Discovered new exit (range 16)
  2177 | -9/Materials       | Identified exit to Materials
  2434 | -9/Materials       | Build established: Scavenger-Mutant
  2553 | -9/Materials       | Discovered exit to Materials (range 16)
  2667 | -9/Materials       | Repaired Imp. Aluminum Leg
  2720 | -9/Materials       | Repaired Cld. Ion Engine
  2753 | -9/Materials       | Repaired Autogun?
  2897 | -9/Materials       | Repaired Imp. EM Shotgun?
  3030 | -9/Materials       | Core integrity fell below 50%
  3326 | -9/Materials       | Build established: Mutant
  3801 | -9/Materials       | Discovered new exit (range 8)
  3941 | -9/Materials       | Entered another Materials area
  3941 | -8/Materials       | Accompanied by 2 allies
  3941 | -8/Materials       | Evolved 2 slots: Utility x2
  4161 | -8/Materials       | Central database locked down
  4347 | -8/Materials       | Build established: Hacker-Mutant
  4669 | -8/Materials       | Discovered new exit (range 15)
  4676 | -8/Materials       | Identified exit to Storage
  4904 | -8/Materials       | Repaired Imp. Light Armor Plating
  4984 | -8/Materials       | Entered Storage
  5568 | -8/Storage         | Repaired Imp. Light Armor Plating
  5639 | -8/Storage         | Repaired Adv. Beam Rifle?
  5748 | -8/Storage         | Core integrity fell below 50%
  5756 | -8/Storage         | Identified exit to Garrison
  5804 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  5873 | -8/Storage         | Entered Garrison
  5873 | -8/Garrison        | Accompanied by 10 allies
  5967 | -8/Garrison        | Phase Generator disabled
  6068 | -8/Garrison        | Triggered checkpoint
  6078 | -8/Garrison        | Triggered checkpoint
  6107 | -8/Garrison        | Build established: Commander-Mutant
  6168 | -8/Garrison        | Discovered new exit (range 11)
  6175 | -8/Garrison        | Discovered new exit (range 67)
  6175 | -8/Garrison        | Discovered new exit (range 94)
  6175 | -8/Garrison        | Discovered new exit (range 11)
  6310 | -8/Garrison        | Installed Relay Interface Framework
  6394 | -8/Garrison        | Triggered checkpoint
  6424 | -8/Garrison        | Triggered checkpoint
  6519 | -8/Garrison        | Entered Factory
  6519 | -7/Factory         | Accompanied by 7 allies
  6519 | -7/Factory         | Evolved 2 slots: Utility x2
  6838 | -7/Factory         | Central database locked down
  6919 | -7/Factory         | First assault squad dispatched
  7028 | -7/Factory         | System Shield fried by hacking feedback
  7642 | -7/Factory         | Repaired Imp. Light Armor Plating
  7793 | -7/Factory         | Fabricated M-13 Machinist (x1)
  7862 | -7/Factory         | Fabricated B-36 Bruiser (x3)
  7906 | -7/Factory         | Fabricated M-13 Machinist (x1)
  7957 | -7/Factory         | Fabricated B-36 Bruiser?
  8361 | -7/Factory         | Discovered new exit (range 11)
  8385 | -7/Factory         | Identified exit to Lower Caves
  8514 | -7/Factory         | Entered Lower Caves
  8514 | -7/Lower Caves     | Accompanied by 8 allies
  8592 | -7/Lower Caves     | Learned Factory terminal intel
  8678 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8768 | -7/Lower Caves     | P-60 Hacker assimilated allied Trooper 3a
  9034 | -7/Lower Caves     | Discovered new exit (range 8)
  9072 | -7/Lower Caves     | Entered another Lower Caves area
  9072 | -7/Lower Caves     | Accompanied by 5 allies
  9095 | -7/Lower Caves     | Learned Factory terminal intel
  9134 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9241 | -7/Lower Caves     | Learned Factory stockpile data
  9369 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9415 | -7/Lower Caves     | Core integrity fell below 50%
  9456 | -7/Lower Caves     | System corruption reached 10%
  9469 | -7/Lower Caves     | Lost 12 parts (1p2n5u4w)
  9765 | -7/Lower Caves     | Discovered new exit (range 5)
  9771 | -7/Lower Caves     | Learned Factory stockpile data
  9783 | -7/Lower Caves     | Entered Data Miner
  9783 | -7/Data Miner      | Accompanied by 3 allies
  9783 | -7/Data Miner      | Discovered new exit (range 6)
  9807 | -7/Data Miner      | Met Data Miner
  9837 | -7/Data Miner      | Learned location of Section 7 (-2)
  9837 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9847 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9890 | -7/Data Miner      | Entered Proximity Caves
  9890 | -6/Proximity Caves | Accompanied by 3 allies
  9910 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9920 | -6/Proximity Caves | P-60 Hacker assimilated allied Gladiator 4a
  9925 | -6/Proximity Caves | P-60 Hacker assimilated allied Gladiator 4b
  9966 | -6/Proximity Caves | Lost 3 parts (2u1w)
 10071 | -6/Proximity Caves | Learned Factory terminal intel
 10122 | -6/Proximity Caves | Discovered new exit (range 11)
 10229 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10230 | -6/Proximity Caves | Entered Factory
 10230 | -6/Factory         | Accompanied by 2 allies
 10230 | -6/Factory         | Evolved 2 slots: Utility x2
 10231 | -6/Factory         | Identified exit to Extension
 10234 | -6/Factory         | Loaded intel: 28 terminal locations
 10449 | -6/Factory         | Build established: Hauler-Mutant
 10459 | -6/Factory         | Garrison activated, responded to threat
 10477 | -6/Factory         | Identified exit to Garrison
 10500 | -6/Factory         | Incoming assault squad redirected
 10727 | -6/Factory         | Lost 3 parts (2u1w)
 11055 | -6/Factory         | Destroyed 8 combat bots
 11064 | -6/Factory         | Cargo convoy interrupted
 11078 | -6/Factory         | Core integrity fell below 50%
 11079 | -6/Factory         | Self-destructed

 Last Messages 
---------------
11074_ Slug penetrates Wall.
11074_ Slug penetrates Subcomponent Replicator.
11076_ System corrupted: Matter fused (-9).
11076_ Door malfunctions.
11076_ Chain reaction triggered in Cold Fusion Reactor.
11076_ Adv. EMP Blaster destroyed.
11076_ Destroyed Adv. EMP Blaster.
11076_ Terminal disabled.
11076_ P-60 Hacker resets I-36 Angel, system corruption cleaned.
11077_ Penetrated by Slug.
11077_ Carbon-fiber Leg destroyed.
11077_ Penetrated by Slug.
11077_ Hvy. Missile Launcher destroyed.
11077_ Penetrated by Slug.
11077_ Carbon-fiber Leg destroyed.
11077_ Penetrated by Slug. <x3>
11077_ Weight Redist. System destroyed.
11078_ Penetrated by Slug.
11078_ I-36 Angel destroyed.
11079_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ""             #??#     #????     ???????????????? |
| ""             ####     #????     ???????????????? |
|                         #???      #??????????????? |
| ""             ####     +??       #??????????????? |
| ""             #??#     #?        #??????????????? |
| ""             #??#     ##     ""## ?????????????? |
| ""    ###########?#                  ????????????? |
|       #        !#?#                  ????????????? |
|       +         ###                  ????????????? |
| # #####         +                    ????????????? |
| # #???#         ###                   ???????????? |
| # #???# ! """"" #?#                   ???????????? |
| # #???#   """"" #?##%                 ???????????? |
| # #???#[  """   #??#             ###??T??????????? |
| # #???#         ####             #???????????????? |
| # #???#   """"" #                #???????????????? |
| # #???#   """"" #          %     #???????????????? |
| # #####   """   #                 #??????????????? |
| #     +         #                  #?????????????? |
| #     #   """"" #          %    %   ???????????    |
| #     #   """"" #                  ????????????    |
| #     #   """   #                  ????????????### |
| #     #         # ^^   ^######## ######????????### |
| #   ^ ######+####       #  p ! !      #????????    |
| #^^ ^        k         *!             +???????? "" |
| #                     =%!@  h         #???????? "" |
| #   *      *          !!hhh         m #???????? "" |
|     %     =%=            x     [==    #????????    |
| #   =   *% !             m A   [==    #????????  " |
| #      [%=              #%p   i[==    #???????? "" |
| ###  ###%%              #%   Y        #???????? "" |
| #      ## ##############       p      #????????### |
|     = =   #####?????????     "        #??????????? |
|       %!      #?????????#             ???????????? |
|       =%      #??????????#   ##  #####???????????? |
|       *%/=    #???????????#%%#?###???????????????? |
|        [%     #????????????#!#?????????????????### |
|               #?????????????!#?????????????????    |
|              ##?????????????%#?????????????????    |
|      !   #   #???????????????#?????????????????    |
|  #      ##   #?????????????????????????????????  " |
|        #?# % #?#######?##??????????????????????  " |
| #######??# % #?#        #??????????????????????    |
| ##########   #?#  """" !#??????? +?????????????### |
|          #  %#?#[ """"  #??????? #???????????????? |
|          #   #?#  """"  #??[???  #???????????????" |
|              #?#  """"  #?????   #???????????????" |
|              #?#  """"  #?????   #???????????????? |
|          #   #?#  """"  #????    #???????????????? |
|          #   #?#  """"  #????    #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          18
Energy Capacity            530
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Core Shielding             30
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                59
Targeting Accuracy         8
Target Analysis            5
Salvage Targeting          2
Offensive Hacking          36
Defensive Hacking          20
Authchip Count             4

 Item Schematics 
-----------------
             Plasma Cutter | -9/Materials  | Scanalyzed
        Med. Armor Plating | -9/Materials  | Scanalyzed
          Grenade Launcher | -9/Materials  | Extracted
    Visual Processing Unit | -9/Materials  | Extracted
      Lgt. EM Pulse Cannon | -9/Materials  | Extracted
           Lrg. Matter Pod | -9/Materials  | Extracted
             Hacking Suite | -8/Materials  | Scanalyzed
             System Shield | -8/Materials  | Scanalyzed
       Hardlight Generator | -8/Materials  | Scanalyzed
         Imp. Titanium Leg | -8/Materials  | Scanalyzed
          Machine Analyzer | -8/Materials  | Scanalyzed
       Shock Bomb Launcher | -7/Factory    | Scanalyzed
              Enh. Autogun | -7/Factory    | Scanalyzed
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
    Imp. Heavy Machine Gun | -7/Data Miner | Free
          Combat Drone Bay | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
          Flexi-carbon Leg | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
         Mic. Fission Core | -7/Data Miner | Free
          Hyp. Mass Driver | -7/Data Miner | Free

 Robot Schematics 
------------------
  M-13 Machinist | -10/Materials | Hacked
 O-16 Technician | -10/Materials | Hacked
    B-36 Bruiser | -7/Factory    | Hacked
      L-31 Rogue | -7/Factory    | Hacked
        E-15 Imp | -7/Data Miner | Free
      M-28 Smith | -7/Data Miner | Free
  B-48 Gladiator | -7/Data Miner | Free
  D-63 Destroyer | -7/Data Miner | Free

 Fabricated
------------
 M-13 Machinist | x1 | -7/Factory | Authchip
   B-36 Bruiser | x3 | -7/Factory | Authchip
 M-13 Machinist | x1 | -7/Factory | Authchip
   B-36 Bruiser | x3 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneSiegeCleaver
  Manual?         0
Play Time         02:15:50
  Cumulative      1036.5 hours
  Start           2023.07.09 @ 12:50:31
  End             2023.07.09 @ 15:26:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          426
  Rogue           426
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             72
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 302ac409-1e76-4eab-8854-1821a287eb45