Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 10:29:20 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1722) 1722 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5637 Bonus ------- None Cogmind --------- Core Integrity 43/850 Matter 87/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gravmag System Compact Matter Pod (150) Terrain Scanner Matter Filter System Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer > --- WEAPON ----------- Phase Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Compact Matter Pod Improved Signal Interpreter Terrain Scanner Matter Filter Energy Filter Advanced ECM Suite Reaction Control System Insulated Plating System Shield Heavy Particle Gun Particle Cannon Rocket Launcher [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 99 | . 17 15 17 18 25 3 4 Power 8 | . 1 3 3 . 1 . . Engine 7 | . 1 3 3 . . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 30 | . . 4 6 6 11 1 2 Treads 4 | . . 3 . . . 1 . Leg 12 | . . 1 6 2 3 . . Wheel 2 | . . . . . . . 2 Hover 9 | . . . . 4 5 . . Flight 3 | . . . . . 3 . . Utility 36 | . 12 2 4 7 9 1 1 Device 13 | . 5 1 1 4 1 1 . Storage 16 | . 6 . 1 2 6 . 1 Processor 6 | . 1 1 2 1 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 25 | . 4 6 4 5 4 1 1 Energy Gun 7 | . 1 2 1 2 1 . . Energy Cannon 4 | . . 1 . . 2 1 . Ballistic Gun 4 | . 1 . . 2 1 . . Ballistic Cannon 5 | . 2 2 . 1 . . . Launcher 3 | . . . 3 . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 12 | . 1 . . . 9 . 2 Power 1 | . . . . . 1 . . Propulsion 5 | . . . . . 4 . 1 Utility 1 | . . . . . 1 . . Weapon 5 | . 1 . . . 3 . 1 Highest Loss Streak 4 | . 1 . . . 4 . 1 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 87 | . 98 96 99 97 52 6 10 Engine 14 | . 14 21 18 15 4 . . Treads 1 | . . 16 . . . 2 . Leg 15 | . 28 5 26 13 . . . Hover 3 | . . . . 9 9 . . Device 4 | . 9 4 2 4 3 3 . Storage 10 | . 15 11 9 9 9 . 4 Processor 11 | . . 6 15 21 11 . . Energy Gun 9 | . 6 11 14 12 . . . Ballistic Gun 4 | . 12 . . 3 5 . . Ballistic Cannon 7 | . 9 16 9 5 . . . Naked Turns 152 | . . . . . 59 47 46 Heaviest Build 89 | 13 89 50 47 51 58 1 5 Greatest Support 40 | 20 20 40 40 38 36 3 32 Greatest Overweight (x) 15 | . 4 2 1 2 15 . . Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 25 | . 25 15 15 15 15 5 5 Average Capacity 13 | . 13 15 15 15 9 5 5 Most Carried 15 | . 15 15 15 15 15 5 5 Average Carried 12 | . 11 14 14 14 9 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 6 15 14 15 15 5 5 5 Class Distribution -------------------- 56% | Mutant 33% | Gunner 5% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 1877 | 200 193 61 401 807 210 . 5 Remotely . | . . . . . . . . Salvage Created 1931 | . 335 192 264 734 406 . . Parts 128 | . 24 15 21 42 26 . . Haulers Intercepted 7 | . 1 2 1 2 1 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 35 | . 7 3 6 12 7 . . Guns 19 | . 7 . 1 7 4 . . Cannons 11 | . . 3 1 4 3 . . AOE 5 | . . . 4 1 . . . Classes Destroyed 11 | . 4 1 3 2 1 . . Worker 4 | . . 2 1 1 . . . Builder 1 | . . . . 1 . . . Hauler 7 | . 1 2 1 2 1 . . Operator 2 | . . . 1 1 . . . Watcher 6 | . 3 . 2 1 . . . Swarmer 7 | . 3 . . . 4 . . Grunt 18 | . 4 3 2 7 2 . . Brawler 1 | . . . 1 . . . . Sentry 4 | . . . 3 1 . . . Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . 4 . . . Best Kill Streak 5 | . 2 5 4 4 4 . . Combat Bots Only 4 | . 2 2 3 3 4 . . Max Kills in Single Turn 3 | . 1 3 2 2 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 2851 | . 184 109 295 529 1373 49 312 Core 912 | . 22 22 19 42 524 49 234 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . . Core Remaining (%) 95 | 100 91 94 96 94 . . . Volleys Fired 153 | . 39 22 26 46 20 . . Largest 3 | . 2 3 3 3 3 . . Hottest 154 | . 70 149 149 154 153 . . Shots Fired 339 | . 65 42 40 135 57 . . Gun 227 | . 55 18 13 103 38 . . Cannon 96 | . 10 23 12 32 19 . . Launcher 15 | . . . 15 . . . . Special 1 | . . 1 . . . . . Kinetic 172 | . 43 21 12 61 35 . . Thermal 94 | . . 21 13 53 7 . . Explosive 15 | . . . 15 . . . . Electromagnetic 58 | . 22 . . 21 15 . . Robot Hit Streak 14 | . 9 9 14 13 10 . . Robot Miss Streak 5 | . 2 2 5 3 2 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | . 36 19 16 69 36 . . Core Hits 95 | . 19 7 21 30 18 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . 1 1 3 . . . Burn 2 | . . 1 . 1 . . . Blast 3 | . . . 1 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4086 | . 394 579 782 1440 880 . 11 Guns 1927 | . 375 149 77 880 446 . . Cannons 1227 | . 19 163 127 484 434 . . Explosions 921 | . . 267 578 76 . . . Melee . | . . . . . . . . Ramming 11 | . . . . . . . 11 Kinetic 1603 | . 195 163 127 726 392 . . Thermal 1306 | . . 416 77 667 146 . . Explosive 578 | . . . 578 . . . . Electromagnetic 588 | . 199 . . 47 342 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 . 10 11 Average Corruption 5 | . . . . 1 . 10 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . 7 . 5 12 Message Errors 7 | . . . . 1 . 2 4 Matter Fused 7 | . . . . 3 . 2 2 Heat Flow Errors 4 | . . . . 2 . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . 1 . . . Misdirections 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . 12 22 . . Projectiles 34 | . . . . 12 22 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . 2 . 2 . . . Impact . | . . . . . . . . Kinetic 4 | . . 2 . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 35 | . . . 30 . . . 5 Shots 2 | . . . 2 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 489 | . 76 405 135 489 315 . 262 Average Temperature 127 | . 32 143 44 162 112 . 111 Received Heat Transfer 903 | . 99 60 126 177 378 . 63 Effects 3 | . . 1 . 2 . . . Shutdowns 2 | . . 1 . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2137 | . . 570 148 1197 222 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 341 | . 112 187 244 213 341 76 148 Initial 104 | . . 10 78 79 104 51 53 Average 84 | . 57 34 109 71 195 54 79 Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 95 | . 100 100 94 99 62 100 100 Level 1 4 | . . . 5 . 37 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . 3 2 . 2 Investigation 3 | . 1 . . 1 1 . . Extermination 2 | . . . . 2 . . . Reinforcement 4 | . . 1 . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 15 4 12 14 20 5 13 Peak Tracking Total 6 | . 4 3 3 2 5 5 6 Tactical Retreats 5 | . 1 . . . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . . 1 . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 8 | . . 3 4 1 . . . Max in Single Turn 2 | . . 2 2 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 26 | . 9 . 6 6 4 . 1 Terminals 19 | . 7 . 5 3 3 . 1 Fabricators 2 | . . . . 1 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 79 | . 44 . 15 13 6 . 1 Successful 40 | . 25 . 8 5 2 . . Failed 39 | . 19 . 7 8 4 . 1 Catastrophic 5 | . . . . 2 3 . . Database Lockouts . | . . . . . . . . Manual 21 | . 18 . 3 . . . . Terminals 59 | . 34 . 12 7 5 . 1 Fabricators 2 | . . . . 1 1 . . Repair Stations 5 | . . . 3 2 . . . Recycling Units 10 | . 10 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 19 | . 10 . 5 3 1 . . Record 2 | . 2 . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . Open DSF 2 | . . . . 1 1 . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Hauler Manifests 3 | . 2 . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 3 | . . . 2 1 . . . Scan Component 2 | . . . 1 1 . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 7 | . 7 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 9 | . 8 . 1 . . . . Terminals 9 | . 8 . 1 . . . . Track 4 | . 3 . 1 . . . . Botnet 4 | . 4 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 18 | . 7 . 2 5 3 . 1 Full Trace Events 4 | . 2 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 76 | . . . . . 76 . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 300 | . 300 . . . . . . Retrieved Matter 362 | . 362 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . . 11 . Total Damage 168 | . . . . . . 168 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4830 | . 1008 512 920 1562 487 84 257 Spaces Moved 2770 | 1 497 205 410 735 550 139 233 Core 368 | . . . . . 139 139 90 Treads 165 | . . 157 8 . . . . Legs 1307 | 1 497 48 402 356 3 . . Wheels 143 | . . . . . . . 143 Hover 547 | . . . . 379 168 . . Flight 240 | . . . . . 240 . . Fastest Speed 40 | 120 120 160 190 112 40 50 50 Average Speed 142 | 120 174 206 190 167 68 50 80 Slowest Speed 995 | 120 400 260 240 260 995 50 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 81 22 37 15 16 79 10 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . 1 . 1 . . . Terrain Destroyed 105 | . . 19 79 7 . . . Melee . | . . . . . . . . Projectile 6 | . . 3 . 3 . . . AOE 99 | . . 16 79 4 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 3405 | . 583 256 511 980 623 152 300 Wait 295 | . 6 4 43 156 18 8 60 Move 2764 | . 496 204 409 734 550 138 233 Hop . | . . . . . . . . Pick Up 24 | . 11 2 4 6 . . 1 Fast Attach 62 | . 8 7 4 12 24 3 4 Attach 4 | . 1 1 1 . 1 . . Detach 6 | . 5 . 1 . . . . Swap 33 | . 8 7 12 6 . . . Drop 63 | . 9 9 11 20 10 3 1 Fire 153 | . 39 22 26 46 20 . . Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 11) 216 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 6) 596 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1507 | -9/Materials | Discovered new exit (range 5) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -8/Materials | Repaired Aluminum Leg 2436 | -8/Materials | Discovered new exit (range 3) 2439 | -8/Materials | Identified exit to Factory 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Utility x2 2705 | -7/Factory | Build established: Gunner 3943 | -7/Factory | Discovered new exit (range 10) 3964 | -7/Factory | Identified exit to Factory 4003 | -7/Factory | Entered another Factory area 4003 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4213 | -6/Factory | Lost 4 parts (1p2n1w) 4230 | -6/Factory | Released all parts (10) 4258 | -6/Factory | Lost 4 parts (2n2w) 4407 | -6/Factory | Spotted B-75 Beast 4451 | -6/Factory | Core integrity fell below 50% 4468 | -6/Factory | Released all parts (9) 4485 | -6/Factory | Build established: Mutant 4490 | -6/Factory | Sucked down chute 4490 | -6/Factory | Entered Waste 4491 | -6/Waste | Met a frightened Derelict 4505 | -6/Waste | EMP discharged 4505 | -6/Waste | System corruption reached 10% 4514 | -6/Waste | Spotted C-40 Crusher 4518 | -6/Waste | Spotted C-40 Crusher 4534 | -6/Waste | Spotted C-40 Crusher 4534 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Spotted C-40 Crusher 4561 | -6/Waste | Spotted C-40 Crusher 4567 | -6/Waste | Discovered new exit (range 14) 4574 | -6/Waste | Entered Factory 4773 | -6/Factory | Core integrity fell below 20% 4831 | -6/Factory | Self-destructed Last Messages --------------- 04652_ CRN8QIR 723UI95B7O1 04669_ %COJG6P094:W8Y=0WA#V<>OQ 04684_ System corrupted: Heat flow error (+130). 04711_ GBT J7PJOVFFJ6E2UZY#WZAA9ZWZMVLRQLCRQRYM 04714_ Connecting with DSF Access... 04714_ Current location identified: Factory 04730_ System corrupted: Matter fused (-8). 04746_ System corrupted: Heat flow error (+299). 04748_ Dropped Reaction Control System. 04749_ Acquired Imp. Gravmag System. 04764_ R-10 Processor collects Reaction Control System. 04786_ Slammed into R-10 Processor. 04793_ System corrupted: Substantial component data lost. 04796_ K-01 Serf collects debris. 04816_ Acquired Com. Wheel. 04820_ System corrupted: Energy discharge (-128). 04830_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04831_ Penetrated by Slug. 04831_ Energy Well blasted off. 04831_ Com. Wheel destroyed. 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""" ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #?????????????#############s ?????????? | | ????# ##########????; ss u????????? | | ????# # #????# % s g ????????? | | ????# # """ ######@ A ????????? | | ????# # """"" + A????????? | | ????# # """"" ###### ????????? | | ????# # #????# ?????????? | | ????# + """ #????# ?????????? | | ????# # """"" #????# #######??????????? | | ????# # """"" #????# #????????????????? | | ????# # #???? #???????????????? | | ????# ###+#########? #???????????????? | | ????# #???????????????? | | ##### #???????????????? | | k H #???????????????? | | ##### #???????????????? | | ????# ???????????????? | | ????## ####+#########? ? ?????????????????? | | ?????# #?????????????? ?????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 1300 Matter Stores 407 Matter Capacity 450 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactMakeshiftDerivative Manual? 0 Play Time 00:55:28 Cumulative 52.1 hours Start 2022.04.15 @ 16:48:43 End 2022.04.16 @ 10:29:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 63 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c936fb-77ec-48dd-bc00-2dfce6cab297