Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 23:12:30 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2326) 2326 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5506 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 700/700 Matter 234/300 Energy 30/100 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Light Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Medium Treads Improved Heat Sink Experimental Power Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Advanced Treads Medium Treads Improved Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite High-powered Shotgun High-powered Shotgun [Rating: 43] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . . 2 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 51 | 6 12 . 15 13 4 1 Power 6 | 1 2 . 2 . . 1 Engine 5 | 1 1 . 2 . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 4 . 2 3 2 . Treads 7 | . . . 2 3 2 . Leg 6 | 2 4 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 . 7 7 2 . Device 9 | . 1 . 4 3 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . . . 2 3 1 . Artifact . | . . . . . . . Weapon 13 | 2 4 . 4 3 . . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 4 . 3 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . . 8 . 4 Power 1 | . . . . . . 1 Propulsion 4 | . . . . 2 . 2 Utility 5 | . . . . 4 . 1 Weapon 2 | . . . . 2 . . Highest Loss Streak 4 | . . . . 3 . 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 98 96 100 89 Engine 8 | . 5 . 10 9 7 4 Core 2 | . 8 14 . . . . Treads 19 | . . . 20 35 38 35 Leg 8 | . 28 28 1 . . . Device 16 | . 13 14 21 12 15 15 Storage 11 | . 14 14 11 9 7 7 Processor 1 | . . . . 3 7 7 Protection 6 | . . . 10 8 7 4 Ballistic Gun 20 | . 27 28 21 14 7 7 Ballistic Cannon 1 | . . . . 3 7 4 Naked Turns . | . . . . . . . Heaviest Build 73 | 11 23 23 67 73 70 69 Greatest Support 106 | 20 20 20 40 82 106 106 Greatest Overweight (x) 8 | . 2 1 8 1 . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 15 | 6 9 10 15 20 20 20 Most Carried 20 | 5 10 10 20 20 15 19 Average Carried 13 | 2 9 10 13 16 14 16 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | 2 10 10 20 16 15 19 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Was Matter Collected 2067 | 255 314 . 568 930 . . Remotely . | . . . . . . . Salvage Created 2295 | . 399 . 822 1074 . . Parts 148 | . 35 . 70 43 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 55 | . 9 . 21 25 . . Guns 54 | . 9 . 21 24 . . Cannons 1 | . . . . 1 . . Classes Destroyed 11 | . 5 . 4 2 . . Worker 6 | . . . 2 4 . . Builder 2 | . 1 . 1 . . . Hauler 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Watcher 10 | . 3 . 4 3 . . Swarmer 10 | . 3 . 7 . . . Grunt 32 | . 6 . 6 20 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 9 | . . . 7 2 . . Specialist 2 | . . . . 2 . . Best Kill Streak 7 | . 4 . 6 7 . . Combat Bots Only 6 | . 3 . 6 6 . . Max Kills in Single Turn 2 | . 2 . 2 2 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Damage Taken 3105 | . 295 . 431 2256 . 123 Core 259 | . 62 . 6 191 . . Absorbed by Shields 793 | . 114 . 169 510 . . Regen/Repaired (Parts) 322 | . . . 101 221 . . Core Remaining (%) 84 | 100 . 75 98 65 . . Volleys Fired 193 | . 34 . 54 104 . 1 Largest 2 | . 2 . 2 2 . 1 Hottest 72 | . 46 . 50 72 . 28 Shots Fired 385 | . 68 . 108 207 . 2 Gun 359 | . 68 . 108 181 . 2 Cannon 26 | . . . . 26 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 385 | . 68 . 108 207 . 2 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 6 . 10 11 . 2 Robot Miss Streak 12 | . 5 . 7 12 . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 264 | . 37 . 81 145 . 1 Core Hits 135 | . 17 . 46 72 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 4 | . . . 2 2 . . Destroy 2 | . . . 2 . . . Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5024 | . 600 . 1443 2962 . 19 Guns 4631 | . 595 . 1424 2593 . 19 Cannons 342 | . . . . 342 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 51 | . 5 . 19 27 . . Kinetic 4973 | . 595 . 1424 2935 . 19 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . 12 . . Projectiles 12 | . . . . 12 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . 6 . . Impact . | . . . . . . . Kinetic 6 | . . . . 6 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . . . 2 3 . . Targets Rammed 8 | . 1 . 2 5 . . Kicked 1 | . 1 . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 175 | . 1 . . 175 . . Average Temperature 56 | . 1 . . 61 . . Received Heat Transfer 1200 | . 94 . 125 981 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Peak Influence 471 | . 219 7 333 471 144 65 Initial 144 | . . 7 2 111 144 50 Average 173 | . 74 7 184 282 144 57 Maximum Alert Level 2 | . 1 . 1 2 . . Low Security (%) 57 | 100 93 100 44 29 100 100 Level 1 38 | . 6 . 55 55 . . Level 2 4 | . . . . 15 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . . 4 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . . . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Distress Signals 9 | . 2 . 4 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 15 . 31 35 . 1 Peak Tracking Total 7 | . 4 . 4 7 . 1 Tactical Retreats 6 | . 2 . 2 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Was Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Machines Accessed 16 | . 8 . 4 4 . . Terminals 13 | . 7 . 3 3 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 17 . 8 8 . . Successful 14 | . 5 . 5 4 . . Failed 19 | . 12 . 3 4 . . Catastrophic 7 | . 4 . 1 2 . . Database Lockouts . | . . . . . . . Manual 27 | . 16 . 4 6 1 . Terminals 26 | . 14 . 6 6 . . Fabricators . | . . . . . . . Repair Stations 7 | . 3 . 2 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 . 3 2 . . Robot Analysis 3 | . 2 . . 1 . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 3 | . 1 . 1 1 . . Locate Traps 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 1 . 2 2 . . Scan Component 3 | . 1 . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 17 | . 9 . 4 4 . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 76 | . . . 38 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Was Turns Passed 5659 | 43 1438 168 2163 1562 200 85 Spaces Moved 2438 | 34 651 89 820 672 123 49 Core 15 | 14 . . 1 . . . Treads 1614 | . . . 770 672 123 49 Legs 809 | 20 651 89 49 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 170 163 155 155 Average Speed 184 | 91 183 190 207 166 155 156 Slowest Speed 450 | 120 260 190 450 241 155 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 96 26 52 37 5 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . . . 5 . . Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Total 3234 | 45 831 88 1177 904 133 56 Wait 453 | . 104 . 248 97 4 . Move 2433 | 33 650 88 819 671 123 49 Hop . | . . . . . . . Pick Up 60 | 6 16 . 21 10 2 5 Fast Attach 10 | 2 1 . 7 . . . Attach 25 | 4 1 . 4 12 3 1 Detach 1 | . . . 1 . . . Swap 16 | . 10 . 4 1 1 . Drop 35 | . 14 . 17 4 . . Fire 193 | . 34 . 54 104 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 7 | . . . 2 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 14) 44 | -11/Junkyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 10) 732 | -10/Materials | Identified exit to Mines 815 | -10/Materials | Discovered new exit (range 14) 1279 | -10/Materials | Discovered new exit (range 15) 1482 | -10/Materials | Entered Mines 1545 | -10/Mines | Discovered new exit (range 10) 1650 | -10/Mines | Entered Materials 1650 | -9/Materials | Evolved 2 slots: Utility x2 2099 | -9/Materials | Identified exit to Mines 3337 | -9/Materials | Repaired Hrd. Medium Armor Plating 3748 | -9/Materials | Discovered new exit (range 15) 3813 | -9/Materials | Entered another Materials area 3813 | -8/Materials | Evolved 2 slots: Propulsion x2 4814 | -8/Materials | Lost 3 parts (1n1u1w) 5116 | -8/Materials | Repaired Hrd. Medium Armor Plating 5360 | -8/Materials | Discovered new exit (range 10) 5375 | -8/Materials | Entered Factory 5375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5575 | -7/Factory | Sucked down chute 5575 | -7/Factory | Entered Waste 5589 | -7/Waste | Spotted C-40 Crusher 5590 | -7/Waste | EMP discharged 5633 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5655 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5660 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5660 | -7/Waste | Self-destructed Last Messages --------------- 05590_ System corrupted (+5). 05590_ Broken Imp. Proton Missile Launcher fried beyond repair. 05601_ System corrupted: Energy discharge (-105). 05621_ Acquired Prototype Protection. 05633_ System corrupted: FCS attempts to trigger Gauss Rifle. 05633_ System corrupted: Gauss Rifle misfires. 05633_ Slug penetrates C-40 Crusher. 05633_ Imp. Medium Armor Plating crushed. 05633_ Rnf. Ion Engine crushed. 05633_ Assault Cannon crushed. 05633_ Acquired Rnf. Ion Engine. 05655_ Deuterium Engine crushed. 05655_ Adv. Treads crushed. 05655_ Critical hit (Destroy). 05655_ Arm. Treads destroyed. 05656_ Acquired Adv. Treads. 05660_ FH:OO2W739NVU PD8|4EA1B/ITPQKNZ=KBDT P 05660_ Arm. Treads crushed. 05660_ Cooling System crushed. 05660_ Adv. Treads crushed. 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