Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 16:15:30 // Winter2019/RPGLIKE

Player: Omewes

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (56)      280
Value Destroyed (2840)     2840
Prototype IDs (218)        4360
Alien Tech Used (1)        200
Bonus (6249)               6249
              TOTAL SCORE: 20729

 Bonus
-------
High Alert Combat Kills    28
Follower Combat Kills      221
Entered Garrisons          400
Used RIF Installer         500
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Pursued by Intercept       1500

 Cogmind 
---------
Core Integrity             0/1650
Matter                     300/300
Energy                     324/325
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
               Antimatter Reactor
>              --- PROPULSION (2) ---
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
>              --- UTILITY (7) ------
  Experimental Signal Interpreter
  Experimental Terrain Scanner
               Microactuators
  Experimental Transmission Jammer
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON (3) -------
               Phasing Sabre
               Plasma Sword
               Ionic Axe
>              --- INVENTORY (2) ----
      Advanced Actuator Array
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
>              --- UTILITY ----------
  Experimental Signal Interpreter
  Experimental Terrain Scanner
               Microactuators
  Experimental Transmission Jammer
  Experimental Phase Shifter
      Improved Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Phasing Sabre
               Plasma Sword
               Ionic Axe
>              --- INVENTORY --------
      Advanced Actuator Array
               Transdimensional Reconstructor
[Rating: 89]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Terrain Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
Weapon                     Remote Datajack
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Slots Evolved              9    | 1   .   .   1   .   1   3   .   .   .   1   .   .   1   .   .   .   1   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | 1   .   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             82   | 5   .   2   6   8   12  9   4   .   .   1   3   6   1   5   2   .   1   2   15  
  Power                    15   | 1   .   1   .   1   4   1   2   .   .   .   1   1   .   1   .   .   .   .   2   
    Engine                 10   | 1   .   1   .   1   1   1   2   .   .   .   .   1   .   1   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | 1   .   .   .   2   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   1   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Utility                  28   | 2   .   1   1   2   4   1   1   .   .   1   .   2   1   2   2   .   1   1   6   
    Device                 13   | 1   .   .   .   1   1   .   .   .   .   .   .   2   .   1   2   .   .   .   5   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | 1   .   1   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Hackware               6    | .   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 1   .   .   5   3   2   7   1   .   .   .   1   1   .   2   .   .   .   1   7   
    Energy Gun             6    | 1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   2   .   .   .   .   .   .   1   1   .   2   .   .   .   .   5   
    Piercing Weapon        6    | .   .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Lost                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     96   | .   80  92  97  97  96  98  90  90  90  90  99  100 100 100 98  100 94  100 95  
  Engine                   8    | .   20  20  16  16  3   4   10  10  10  9   3   .   8   8   8   8   7   7   2   
  Core                     2    | .   .   .   .   .   10  8   .   .   .   .   5   8   .   .   .   .   .   .   .   
  Wheel                    3    | .   20  20  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   4   13  12  10  10  10  9   17  18  16  16  16  16  15  15  15  
  Device                   15   | .   20  20  16  13  6   12  10  10  10  9   9   17  16  20  23  25  23  23  27  
  Processor                12   | .   .   12  16  16  18  12  10  10  10  14  18  9   8   8   8   8   7   7   7   
  Hackware                 13   | .   .   .   .   2   14  17  20  20  20  18  18  18  23  20  16  16  17  23  16  
  Energy Gun               5    | .   20  20  30  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   .   .   .   3   10  10  10  9   9   9   8   8   8   8   7   7   1   
  Slashing Weapon          11   | .   .   .   .   19  21  .   .   .   .   .   8   11  16  16  16  16  15  15  21  
  Piercing Weapon          5    | .   .   .   .   .   6   24  20  20  20  18  9   6   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 6   6   6   10  16  15  18  19  19  19  19  21  26  26  27  23  23  23  24  33  
  Greatest Support         34   | 25  25  25  25  25  22  20  20  20  25  25  31  34  34  34  34  34  34  34  34  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | 1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Average Capacity         1    | 1   1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   1   2   2   2   
  Average Carried          1    | .   .   .   .   .   1   1   1   2   2   1   1   1   2   1   1   1   1   2   2   
  Final Capacity           2    | 1   1   1   1   1   2   2   2   2   2   2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   1   .   1   1   2   1   2   2   2   1   2   2   2   2   1   1   2   2   2   

 Class Distribution 
--------------------
 45% | Hacker-Scout
 12% | Hacker-Mutant
 10% | Skirmisher
 10% | Hacker-Ninja
 10% | Mutant
  4% | Wizard-Ninja

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
    Skirmisher | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
  Hacker-Scout | -7/Garrison
  Hacker-Scout | -6/Factory
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Data Miner
  Hacker-Scout | -5/Proximity Caves
  Hacker-Scout | -5/Factory
  Hacker-Scout | -5/Garrison
  Hacker-Ninja | -5/Factory
  Hacker-Ninja | -5/Upper Caves
  Hacker-Ninja | -5/Upper Caves
  Hacker-Ninja | -5/Zhirov
  Wizard-Ninja | -4/Proximity Caves
  Hacker-Ninja | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Matter Collected           1264 | 250 .   20  20  123 100 195 60  .   .   .   40  50  .   165 24  1   .   30  186 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2063 | 142 63  116 76  118 406 .   32  .   .   .   106 133 91  165 85  .   .   .   530 
  Parts                    146  | 8   8   8   13  16  33  4   1   .   .   .   3   3   4   18  10  .   .   .   17  
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           5    | 1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   10  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  28   | .   .   2   4   5   4   1   .   .   .   .   1   1   1   3   2   .   .   .   4   
  Melee                    18   | .   .   .   .   1   4   1   .   .   .   .   1   1   1   3   2   .   .   .   4   
  Guns                     9    | .   .   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   2   2   2   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   9    | .   .   3   1   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Swarmer                  6    | .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   1   1   1   1   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           3    | 2   1   3   3   2   2   1   1   .   .   .   1   2   1   3   1   .   .   .   3   
  Combat Bots Only         3    | .   .   1   3   2   1   1   .   .   .   .   1   1   1   1   1   .   .   .   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   1   .   .   .   1   1   1   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   1   1   1   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               4120 | .    52   161  225  529  119  253  .    .    102  135  180  70   498  321  59   .    .    212  1204 
  Core                     3462 | .    40   133  175  436  108  228  .    .    86   135  146  60   422  277  46   .    .    167  1003 
  Absorbed by Shields      85   | .    .    .    .    .    .    .    .    .    .    .    .    .    85   .    .    .    .    .    .    
  Redirected to Core       2220 | .    40   81   139  303  34   90   .    .    49   .    124  34   271  156  46   .    .    150  703  
Core Remaining (%)         69   | 100  .    79   83   70   .    77   .    .    .    .    52   .    .    .    .    .    .    24   .    
Volleys Fired              109  | 12   5    19   17   14   .    19   2    .    .    .    .    .    18   2    .    .    .    .    1    
  Largest                  2    | 1    1    1    2    2    .    1    1    .    .    .    .    .    1    1    .    .    .    .    1    
  Hottest                  126  | 40   40   40   126  90   .    30   30   .    .    .    .    .    30   30   .    .    .    .    40   
Shots Fired                138  | 12   5    19   34   26   .    19   2    .    .    .    .    .    18   2    .    .    .    .    1    
  Gun                      96   | 12   5    19   34   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  42   | .    .    .    .    .    .    19   2    .    .    .    .    .    18   2    .    .    .    .    1    
  Kinetic                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  19   | .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          76   | 12   5    19   15   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    3    3    7    12   .    16   1    .    .    .    .    .    8    1    .    .    .    .    2    
  Robot Miss Streak        5    | 3    2    4    5    3    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           194  | 7    3    10   21   27   26   24   6    .    .    1    9    4    9    16   9    .    .    .    22   
  Core Hits                91   | 3    2    6    20   13   12   2    2    .    .    .    3    3    1    9    3    .    .    .    12   
  Critical Hits            2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              396  | .    .    .    .    31   92   15   34   3    13   15   23   22   12   34   12   7    .    10   73   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 269  | .    .    .    .    31   51   .    .    .    .    .    18   21   12   34   12   7    .    10   73   
  Piercing                 127  | .    .    .    .    .    41   15   34   3    13   15   5    1    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    1    6    .    2    .    .    1    .    .    .    3    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13   | .    .    .    .    .    3    1    .    .    .    .    1    .    .    1    2    .    .    .    5    
Damage Inflicted           6911 | 110  55   148  293  619  1405 188  347  .    .    92   462  207  100  1096 525  .    .    .    1264 
  Guns                     940  | 110  55   148  271  356  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               22   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    5949 | .    .    .    .    263  1405 188  347  .    .    92   462  207  100  1096 525  .    .    .    1264 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  198  | .    .    .    198  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          764  | 110  55   148  95   356  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4991 | .    .    .    .    263  1213 .    .    .    .    .    323  207  100  1096 525  .    .    .    1264 
  Piercing                 958  | .    .    .    .    .    192  188  347  .    .    92   139  .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    6    7    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Message Errors         7    | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            544  | .    .    .    .    6    108  .    162  .    .    .    25   .    .    130  68   .    .    .    45   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    544  | .    .    .    .    6    108  .    162  .    .    .    25   .    .    130  68   .    .    .    45   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    .    .    .    .    155  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        507  | .    .    .    405  507  4    125  25   .    .    .    .    .    36   15   .    .    .    .    248  
  Average Temperature      128  | .    .    .    131  263  4    38   15   .    .    .    .    .    16   13   .    .    .    .    121  
  Received Heat Transfer   570  | .    30   .    15   234  30   57   .    .    .    18   18   18   111  .    .    .    .    .    39   
  Effects                  4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         299  | .    .    .    299  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Peak Influence             542  | 15  23  73  142 267 183 522 307 .   .   .   .   542 443 383 .   .   .   .   249 
  Average Influence        144  | 5   12  42  56  152 77  290 294 .   .   .   .   195 407 267 .   .   .   .   91  
Maximum Alert Level        2    | .   .   .   .   1   .   2   1   .   .   .   .   2   2   1   .   .   .   .   1   
  Low Security (%)         69   | 100 100 100 100 72  100 13  .   .   .   .   .   61  .   15  .   .   .   .   85  
  Level 1                  23   | .   .   .   .   27  .   60  100 .   .   .   .   .   35  84  .   .   .   .   14  
  Level 2                  7    | .   .   .   .   .   .   25  .   .   .   .   .   38  64  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   .   3   .   2   .   .   .   .   1   .   2   .   .   .   .   9   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   7   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Distress Signals           3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Times Spotted              136  | .   3   4   13  18  7   11  1   .   13  3   1   8   26  5   2   .   .   3   18  
  Peak Tracking Total      23   | .   3   3   4   7   1   10  1   .   13  3   1   5   23  3   1   .   .   3   8   
  Tactical Retreats        16   | .   .   1   5   2   .   2   .   .   1   .   .   1   2   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Traps Triggered            13   | .   .   .   .   .   .   3   .   .   .   .   .   1   6   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Machines Disabled          7    | .   .   .   1   1   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Machines Accessed          49   | .   1   .   4   2   8   .   3   .   1   4   1   4   .   7   .   1   6   .   7   
  Terminals                26   | .   1   .   4   2   6   .   2   .   1   .   1   .   .   3   .   1   .   .   5   
  Fabricators              5    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   3   .   .   .   .   1   
Total Hacks                164  | .   2   .   10  15  25  .   11  .   6   24  1   7   .   16  .   1   15  .   31  
  Successful               122  | .   1   .   6   9   16  .   6   .   6   24  1   7   .   11  .   1   15  .   19  
  Failed                   42   | .   1   .   4   6   9   .   5   .   .   .   .   .   .   5   .   .   .   .   12  
    Catastrophic           7    | .   1   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   2   .   10  13  13  .   6   .   .   .   .   1   .   7   .   .   .   .   24  
  Terminals                88   | .   2   .   10  15  20  .   8   .   6   .   1   .   .   6   .   1   .   .   19  
  Fabricators              20   | .   .   .   .   .   .   .   3   .   .   .   .   5   .   4   .   .   .   .   8   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   6   .   .   .   .   4   
Terminal Hacks             76   | .   1   .   2   5   8   .   3   .   6   24  1   .   .   4   .   1   15  .   6   
  Record                   28   | .   .   .   .   .   1   .   .   .   6   11  1   .   .   .   .   1   7   .   1   
  Part Schematic           15   | .   .   .   .   .   2   .   1   .   .   5   .   .   .   2   .   .   4   .   1   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   4   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   1   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   2   .   .   .   .   4   .   2   .   .   .   .   6   
  Load Schematic           7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   3   
  Build                    7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   3   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         60   | .   .   .   9   9   15  .   3   .   .   .   .   2   .   7   .   .   .   .   15  
  Terminals                16   | .   .   .   4   4   5   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Track                  7    | .   .   .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Watchers               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   .   4   2   8   .   3   .   1   .   .   1   .   5   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   3   .   1   .   .   5   .   .   .   2   .   .   4   .   1   
  Parts Built              7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   3   
    Matter                 2068 | .   .   .   .   .   .   .   190 .   .   .   .   636 .   288 .   .   .   .   954 
    Time                   741  | .   .   .   .   .   .   .   47  .   .   .   .   338 .   102 .   .   .   .   254 
  Total Part Build Rating  43   | .   .   .   .   .   .   .   5   .   .   .   .   12  .   8   .   .   .   .   18  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    6    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   8   1   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Total Allies               16   | .   .   .   .   .   1   8   1   .   .   .   .   .   6   .   .   .   .   .   .   
  Largest Group            8    | .   .   .   .   .   1   8   1   .   .   .   .   .   6   .   .   .   .   .   .   
  Highest-Rated Group      240  | .   .   .   .   .   10  240 29  .   .   .   .   .   72  .   .   .   .   .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   10  30  29  .   .   .   .   .   12  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   .   .   36  2   .   .   .   .   .   15  .   .   .   .   .   .   
  Total Damage             1191 | .   .   .   .   .   .   982 38  .   .   .   .   .   171 .   .   .   .   .   .   
  Kills                    12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Fac Gar Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       116  | .   .   .   .   .   1   .   .   .   .   115 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               5289 | 69   135  205  643  400  777  265  291  64   127  199  279  331  169  358  91   67   34   102  683  
Spaces Moved               7170 | 49   148  167  492  332  1279 315  367  158  190  233  407  509  282  574  222  247  134  305  760  
  Core                     93   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    80   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   864  | 37   148  167  492  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    189  | .    .    .    .    189  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6024 | .    .    .    .    123  1279 315  367  158  190  233  407  509  282  573  222  247  134  305  680  
  Fastest Speed            22   | 50   80   80   80   35   35   35   35   35   35   35   34   22   22   22   22   22   22   22   22   
  Average Speed            37   | 72   80   80   80   51   36   35   35   35   35   35   34   25   22   22   24   22   22   22   30   
  Slowest Speed            115  | 80   80   80   80   80   40   35   35   35   35   35   35   34   22   50   25   22   22   22   115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    3    .    5    .    .    .    .    1    .    1    .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    26   42   40   33   35   58   11   37   46   72   55   11   42   18   45   50   60   67   22   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     33   | .    .    1    .    .    .    .    .    .    .    28   .    .    .    .    .    .    3    1    .    
  Known Exits Taken        16   | .    1    1    1    1    1    .    1    1    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    2    .    
Spaces Dug                 200  | .    .    .    .    22   41   1    23   3    11   .    11   15   3    17   3    6    .    8    36   
Terrain Destroyed          294  | .    .    .    5    22   41   90   23   3    11   .    11   15   3    17   3    6    .    8    36   
  Melee                    200  | .    .    .    .    22   41   1    23   3    11   .    11   15   3    17   3    6    .    8    36   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      94   | .    .    .    5    .    .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      9155 | 68   159  219  707  481  1452 436  466  160  227  326  514  690  367  771  244  252  136  330  1150 
  Wait                     1244 | 2    6    28   181  73   60   24   65   .    27   82   84   150  11   132  4    .    .    15   300  
  Move                     7130 | 48   147  166  491  331  1273 314  356  157  189  232  405  507  281  571  221  246  133  304  758  
  Hop                      11   | .    .    .    .    .    3    .    5    .    .    .    .    1    .    1    .    .    .    .    1    
  Pick Up                  15   | .    1    .    1    2    3    1    2    .    .    .    1    .    .    2    .    .    1    .    1    
  Fast Attach              49   | 5    .    1    3    6    11   1    3    .    .    .    2    4    1    1    .    .    2    .    9    
  Attach                   5    | .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    1    .    .    .    .    
  Detach                   11   | 1    .    .    .    1    3    .    1    .    .    .    .    2    .    2    .    .    .    .    1    
  Swap                     29   | .    .    1    3    2    1    6    1    .    .    .    1    2    .    3    1    .    .    2    6    
  Drop                     47   | .    .    2    4    9    10   1    3    .    .    .    1    5    .    4    .    .    .    1    7    
  Fire                     109  | 12   5    19   17   14   .    19   2    .    .    .    .    .    18   2    .    .    .    .    1    
  Melee                    333  | .    .    .    .    30   79   13   28   3    11   11   19   19   11   31   10   6    .    8    54   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            92   | .    .    .    .    .    .    46   .    .    .    .    1    .    45   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            80   | .    .    2    7    13   9    9    .    .    .    .    .    .    .    21   7    .    .    .    12   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar)
-7/Garrison
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp / Gar)
-5/Garrison
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Res x4 / [*Upp])

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
   30 | -11/Scrapyard      | Discovered new exit (range 16)
   70 | -11/Scrapyard      | Entered Materials
  181 | -10/Materials      | Discovered new exit (range 10)
  184 | -10/Materials      | Identified exit to Mines
  205 | -10/Materials      | Entered Mines
  226 | -10/Mines          | Identified exit to Materials
  308 | -10/Mines          | Build established: Mutant
  398 | -10/Mines          | Learned location of Storage (-9)
  399 | -10/Mines          | Learned Materials stockpile data
  410 | -10/Mines          | Entered Materials
  412 | -9/Materials       | Reached level 2
  412 | -9/Materials       | Upgraded with Weapon slot (x1)
  796 | -9/Materials       | Build established: Skirmisher
  840 | -9/Materials       | Discovered new exit (range 11)
  914 | -9/Materials       | Identified exit to Mines
 1041 | -9/Materials       | Discovered new exit (range 14)
 1053 | -9/Materials       | Identified exit to Materials
 1053 | -9/Materials       | Entered another Materials area
 1055 | -8/Materials       | Reached level 3
 1097 | -8/Materials       | Reached level 4
 1133 | -8/Materials       | Core integrity fell below 50%
 1194 | -8/Materials       | Identified exit to Factory
 1453 | -8/Materials       | Entered Factory
 1455 | -7/Factory         | Reached level 5
 1455 | -7/Factory         | Upgraded with Utility slot (x1)
 1487 | -7/Factory         | Build established: Hacker-Mutant
 1608 | -7/Factory         | Discovered new exit (range 7)
 1777 | -7/Factory         | Identified exit to Factory
 1912 | -7/Factory         | Identified exit to Lower Caves
 1997 | -7/Factory         | Reached level 6
 2055 | -7/Factory         | Discovered exit to Factory (range 15)
 2141 | -7/Factory         | Build established: Hacker-Scout
 2230 | -7/Factory         | Identified exit to Garrison
 2230 | -7/Factory         | Entered Garrison
 2252 | -7/Garrison        | Phase Generator disabled
 2329 | -7/Garrison        | Garrison Relay disabled
 2334 | -7/Garrison        | Triggered checkpoint
 2344 | -7/Garrison        | Triggered checkpoint
 2383 | -7/Garrison        | Triggered checkpoint
 2385 | -7/Garrison        | Reached level 7
 2388 | -7/Garrison        | Upgraded with Utility slot (x1)
 2398 | -7/Garrison        | Triggered checkpoint
 2400 | -7/Garrison        | Triggered checkpoint
 2402 | -7/Garrison        | Triggered checkpoint
 2453 | -7/Garrison        | Reached level 8
 2456 | -7/Garrison        | Discovered exit to Factory (range 14)
 2458 | -7/Garrison        | Upgraded with Propulsion slot (x1)
 2458 | -7/Garrison        | Upgraded with Weapon slot (x1)
 2463 | -7/Garrison        | Installed Relay Interface Framework
 2479 | -7/Garrison        | Garrison Relay disabled
 2495 | -7/Garrison        | Entered Factory
 2497 | -6/Factory         | Reached level 9
 2525 | -6/Factory         | Identified exit to Lower Caves
 2525 | -6/Factory         | Identified exit to Extension
 2746 | -6/Factory         | Fabricated Adv. Melee Analysis Suite (x1)
 2786 | -6/Factory         | Entered Lower Caves
 2846 | -6/Lower Caves     | Discovered new exit (range 12)
 2850 | -6/Lower Caves     | Identified exit to Lower Caves
 2850 | -6/Lower Caves     | Entered another Lower Caves area
 2852 | -6/Lower Caves     | Reached level 10
 2953 | -6/Lower Caves     | Learned Factory stockpile data
 2953 | -6/Lower Caves     | Learned Extension stockpile data
 2953 | -6/Lower Caves     | Learned Factory security intel
 2953 | -6/Lower Caves     | Learned Armory security intel
 2975 | -6/Lower Caves     | Discovered new exit (range 7)
 2977 | -6/Lower Caves     | Identified exit to Data Miner
 2977 | -6/Lower Caves     | Entered Data Miner
 2977 | -6/Data Miner      | Discovered new exit (range 6)
 2984 | -6/Data Miner      | Met Data Miner
 2990 | -6/Data Miner      | Learned location of Section 7 (-2)
 2990 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2998 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3017 | -6/Data Miner      | Identified exit to Proximity Caves
 3050 | -6/Data Miner      | Reached level 11
 3050 | -6/Data Miner      | Interfaced with the Data Conduit
 3050 | -6/Data Miner      | Upgraded with Utility slot (x1)
 3176 | -6/Data Miner      | Entered Proximity Caves
 3178 | -5/Proximity Caves | Reached level 12
 3210 | -5/Proximity Caves | Learned Factory emergency access door positions
 3238 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3404 | -5/Proximity Caves | Crushed by falling debris
 3451 | -5/Proximity Caves | Discovered new exit (range 14)
 3454 | -5/Proximity Caves | Identified exit to Factory
 3455 | -5/Proximity Caves | Entered Factory
 3457 | -5/Factory         | Reached level 13
 3459 | -5/Factory         | Loaded intel: 272 machine locations
 3651 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 3657 | -5/Factory         | Local fabrication network quarantined
 3658 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 3689 | -5/Factory         | Discovered new exit (range 18)
 3699 | -5/Factory         | Identified exit to Factory
 3703 | -5/Factory         | Core integrity fell below 50%
 3769 | -5/Factory         | Discovered new exit (range 8)
 3783 | -5/Factory         | Intercept squad dispatched
 3786 | -5/Factory         | Identified exit to Garrison
 3786 | -5/Factory         | Entered Garrison
 3787 | -5/Garrison        | Loaded intel: 26 machine locations
 3816 | -5/Garrison        | Garrison Relay disabled
 3816 | -5/Garrison        | Reached level 14
 3818 | -5/Garrison        | Upgraded with Utility slot (x1)
 3910 | -5/Garrison        | Triggered checkpoint
 3931 | -5/Garrison        | Spotted B-75 Beast
 3940 | -5/Garrison        | Triggered checkpoint
 3940 | -5/Garrison        | Core integrity fell below 20%
 3953 | -5/Garrison        | Discovered new exit (range 10)
 3955 | -5/Garrison        | Identified exit to Factory
 3955 | -5/Garrison        | Entered Factory
 3956 | -5/Factory         | Loaded intel: 280 machine locations
 3982 | -5/Factory         | Identified exit to Upper Caves
 4135 | -5/Factory         | Fabricated Exp. Transmission Jammer (x1)
 4263 | -5/Factory         | Discovered exit to Factory (range 19)
 4275 | -5/Factory         | Intercept squad dispatched
 4279 | -5/Factory         | Spotted Tracker
 4294 | -5/Factory         | Destroyed Tracker
 4307 | -5/Factory         | Found Exp. Phase Shifter
 4313 | -5/Factory         | Entered Upper Caves
 4315 | -5/Upper Caves     | Reached level 15
 4402 | -5/Upper Caves     | Discovered new exit (range 10)
 4404 | -5/Upper Caves     | Identified exit to Upper Caves
 4404 | -5/Upper Caves     | Entered another Upper Caves area
 4437 | -5/Upper Caves     | Build established: Hacker-Ninja
 4453 | -5/Upper Caves     | Spotted B-75 Beast
 4468 | -5/Upper Caves     | Learned location of 1 exit from Factory
 4469 | -5/Upper Caves     | Discovered new exit (range 7)
 4471 | -5/Upper Caves     | Identified exit to Zhirov
 4471 | -5/Upper Caves     | Entered Zhirov
 4471 | -5/Zhirov          | Discovered new exit (range 3)
 4475 | -5/Zhirov          | Met Zhirov
 4475 | -5/Zhirov          | Reached level 16
 4477 | -5/Zhirov          | Upgraded with Utility slot (x1)
 4481 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4486 | -5/Zhirov          | Found Alien Artifact
 4490 | -5/Zhirov          | Found Alien Artifact
 4490 | -5/Zhirov          | Identified Integrated Reactor
 4490 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 4505 | -5/Zhirov          | Identified exit to Proximity Caves
 4505 | -5/Zhirov          | Entered Proximity Caves
 4589 | -4/Proximity Caves | Learned Research stockpile data
 4595 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 4607 | -4/Proximity Caves | Entered Factory
 4608 | -4/Factory         | Identified exit to Research
 4608 | -4/Factory         | Core integrity fell below 50%
 4609 | -4/Factory         | Loaded intel: 243 machine locations
 4609 | -4/Factory         | Reached level 17
 4719 | -4/Factory         | Intercept squad dispatched
 4730 | -4/Factory         | Spotted Tracker
 4730 | -4/Factory         | Spotted Tracker
 4732 | -4/Factory         | Destroyed Tracker
 4733 | -4/Factory         | Core integrity fell below 20%
 4736 | -4/Factory         | Reached level 18
 4736 | -4/Factory         | Destroyed Tracker
 4738 | -4/Factory         | Spotted Combat Programmer
 4752 | -4/Factory         | Destroyed Combat Programmer
 4763 | -4/Factory         | Found Exp. Phase Shifter
 4793 | -4/Factory         | Spotted Combat Programmer
 4799 | -4/Factory         | Destroyed Combat Programmer
 4919 | -4/Factory         | Discovered new exit (range 10)
 5066 | -4/Factory         | Fabricated Exp. Transmission Jammer (x1)
 5145 | -4/Factory         | Fabricated Exp. Terrain Scanner (x1)
 5249 | -4/Factory         | Fabricated Exp. Signal Interpreter (x1)
 5262 | -4/Factory         | Intercept squad dispatched
 5276 | -4/Factory         | Spotted Tracker
 5276 | -4/Factory         | Spotted Tracker
 5277 | -4/Factory         | Spotted Tracker
 5285 | -4/Factory         | Spotted Combat Programmer
 5290 | -4/Factory         | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
05262_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route.
05273_ ZJ8KJT|,5Y8K#F# 3A2S<>FGW=>L8CFC6NWRZ A
05273_ K-01 Serf cleans the Terminal.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
05276_ >> BROADCAST: Garrison Access F001 dispatching Intercept squad: Combat
  Programmer.
05276_ Terminal disabled.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
05277_ >> BROADCAST: Garrison Access F002 dispatching Intercept squad: Combat
  Programmer.
05277_ K-01 Serf collects debris.
05278_ Exp. Cesium-ion Thruster temporarily disabled.
Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER."
05278_ Exp. Cesium-ion Thruster temporarily disabled.
05282_ Destroyed Lrn. Sensor Array.
05282_ Plasma Sword follow-up attack on Tracker. <x2>
05286_ EMDS Slug penetrates Wall.
05286_ Exp. Phase Shifter destroyed.
05288_ Penetrated by EMDS Slug.
05290_ EMDS Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| #########################?###?###???##?#?????????? |
| #############################?########?####??????? |
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| #####################        # """"?""""??#?    ?? |
| ############# #######        # """"?""""  ?  ? ?   |
| #######    ]       ##        # ????     ? +?  ?Y?  |
| #######            ##        +?""""?"""   ?  ?     |
|       # " " "      ##       p# """"?"""  ?#? ? ??  |
|       # " " "      ##        #?"""" """   #? ????? |
|  """" # " " " ![   ##        # """"   ?  ?#??    ? |
|  """" # " " " ![   ##        #?         ??#????  ? |
|  """" # " " " !    ##        # ?       ? ??##    u |
|  """" # " " "      ##        ###?#######?###?? ??  |
|       # " " "   ""Y##        ##? ?? ?? ?  ###   ?? |
|    "" # " " "   T" ##        ## ??""" """??##   ?  |
|    "" # " " "   k" #s        #?   """ """ #?# ?? ? |
|  ! F" #   u        "#s       ##   """ """ ?#? ???? |
|    "" #####+#########    s   ##           #? ?? ?? |
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| ##  """""    """"""                 ?     ? g? ??? |
|  #  "" F"    """"""   ###+#############/?##        |
|  #           """"""   #            ## ??s #?       |
|  #           """"""   #         ?? ## ?s  ##?#???? |
|  #                    #           ??#s ss ?####??? |
|  #     R              #   ?    ? ? #?     ?#?###?? |
|  #                    #          ? ##??   ##?#???# |
|  #      k             #           ?##     ??????## |
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|  #   ####             #         ?? ##?? ? ##?##??? |
| ##   ####             #           ?##     ?#####?? |
| ##   ####+####        # ?     ??   ##? ?  #??##??? |
| #     #     ##        #w     ?  ? ??#    ?#?####?? |
| # T"  #     ##       ??            ##?    ?#?????? |
|    "  #     ##   ?    ######?#####?#####?#?##????? |
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| ### ######            ###### ###?###????##???????? |
| ### ######                   ??##?#???####???????? |
| ###    ^  w           ?     ? ###??#?#?#?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          51
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           40
Terrain Scan Range         30
Terrain Scan Density       610
Jamming Range              22
Resistance: KI             5
Resistance: TH             5
Melee Speed Boost          20
Phase Shifting             20
Evasion (%)                85
Melee Accuracy             8
Target Analysis            5
Offensive Hacking          32
Defensive Hacking          34

 Item Schematics 
-----------------
 Adv. Melee Analysis Suite | -7/Factory    | Hacked
     Adv. Shield Generator | -7/Factory    | Hacked
           Remote Datajack | -7/Factory    | Scanalyzed
      Adv. Target Analyzer | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
  Exp. Transmission Jammer | -6/Data Miner | Free
      Exp. Terrain Scanner | -5/Factory    | Hacked
      Gyrokinetic Inverter | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
   Exp. Signal Interpreter | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Adv. Melee Analysis Suite | x1 | -6/Factory 
  Exp. Cesium-ion Thruster | x1 | -5/Factory 
  Exp. Cesium-ion Thruster | x1 | -5/Factory 
  Exp. Transmission Jammer | x1 | -5/Factory 
  Exp. Transmission Jammer | x1 | -4/Factory 
      Exp. Terrain Scanner | x1 | -4/Factory 
   Exp. Signal Interpreter | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  
Levels Raised              17    | .    .    .    1    2    2    2    1    .    1    1    1    1    1    .    1    .    1    .    2    
  XP Earned                29197 | 3000 70   750  2175 2250 2455 3318 1630 500  500  2150 1100 1943 996  775  800  500  650  1000 2635 
  XP Spent                 28475 | 2995 .    .    1475 2985 2590 3390 1300 .    1525 1690 1505 1250 1700 .    1050 .    2000 .    3020 
Upgrades                   81    | 15   .    .    10   12   7    7    2    .    4    4    4    2    1    .    1    .    1    .    11   
  Propulsion Slot          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             6     | 1    .    .    .    .    1    1    .    .    .    1    .    .    1    .    .    .    1    .    .    
  Weapon Slot              2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           21    | .    .    .    6    3    .    .    .    .    .    2    2    .    .    .    .    .    .    .    8    
  Heat Dissipation         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Energy Generation        4     | 2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Mass Support             4     | 3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       2     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             20    | 6    .    .    3    3    .    .    .    .    3    .    1    1    .    .    .    .    .    .    3    
  Terrain Scan Density     6     | 2    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           6     | .    .    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        755   | .    .    16   65   145  66   70   .    .    .    .    89   .    .    160  50   .    .    .    94   
  Integrity Restored       1799  | .    .    48   149  282  198  210  .    .    .    .    .    .    .    480  150  .    .    .    282  
    Core                   1799  | .    .    48   149  282  198  210  .    .    .    .    .    .    .    480  150  .    .    .    282  
Protomatter Decayed        356   | .    .    .    15   51   .    150  .    .    .    .    89   .    51   .    .    .    .    .    .    

 Game 
------
Seed              ThermalGatlingMachine
  Manual?         0
Play Time         02:06:55
  Cumulative      143.3 hours
  Start           2019.12.18 @ 23:06:31
  End             2019.12.19 @ 16:15:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0
Lore%             68
Gallery%          74
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 47bd853b-180b-49f3-8d18-6d16fb512f42