Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.19 @ 14:29:41 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1067) 1067 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 3957 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 242 Friendly Fire -154 Cogmind --------- Core Integrity 667/700 Matter 284/300 Energy 230/240 System Corruption 0% Temperature Cool (0) Movement Rolling (165) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Hovering Cooled-VTOL Exoskeleton Armored Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Makeshift Shrapnel Gun Heavy Mace > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Advanced Treads Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Large Matter Pod (150) Improved Terrain Scanner Heavy Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Hovering Cooled-VTOL Exoskeleton Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Seismic Detector Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Mace > --- INVENTORY -------- Light Ion Engine Light Ion Engine Advanced Treads Armored Wheel Armored Wheel Armored Wheel Armored Wheel Large Storage Unit Large Matter Pod Improved Terrain Scanner Tractor Beam Heavy Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Hovering Cooled-VTOL Exoskeleton Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Particle Gun Ballistic Gun Makeshift Shrapnel Gun Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 38 | 8 8 2 6 9 5 Power 7 | 2 1 1 . 3 . Engine 5 | 2 1 . . 2 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 8 | 2 2 . 3 1 . Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 6 | . 2 . 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 4 2 Device 4 | 1 1 . . 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 1 3 1 Artifact . | . . . . . . Weapon 12 | 2 3 1 2 1 3 Energy Gun 5 | 1 2 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 2 . 4 3 1 Power 2 | . 1 . 1 . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . . 3 . Weapon 3 | . 1 . 2 . . Highest Loss Streak 2 | . 1 . 2 2 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 99 87 98 89 Engine 9 | . 13 13 . 5 . Core 1 | . . . 4 2 7 Wheel 28 | . 24 28 30 36 28 Device 13 | . 14 14 11 15 14 Storage 12 | . 14 14 11 9 7 Protection 4 | . . . 8 11 15 Energy Gun 10 | . 13 14 10 7 . Ballistic Gun 12 | . 14 14 11 10 8 Naked Turns . | . . . . . . Heaviest Build 69 | 13 50 51 54 64 69 Greatest Support 48 | 40 40 24 36 48 48 Greatest Overweight (x) 5 | . 2 2 2 1 5 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 Average Carried 17 | 5 13 20 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 20 20 18 20 15 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 971 | 290 268 61 143 150 59 Remotely . | . . . . . . Salvage Created 1173 | 124 401 158 122 264 104 Parts 97 | 7 32 19 6 21 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 34 | . 10 5 4 9 6 Melee 1 | . . . . . 1 Guns 25 | . 7 5 4 9 . AOE 7 | . 3 . . . 4 Classes Destroyed 8 | 2 3 1 1 1 . Builder 3 | . 1 2 . . . Tunneler 4 | 2 . 2 . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Swarmer 16 | . . 4 3 4 5 Grunt 13 | . 10 1 1 . 1 Sentry 4 | . . . 1 3 . Specialist 2 | . . . . 2 . Best Kill Streak 4 | 3 4 3 2 4 4 Combat Bots Only 4 | . 3 3 2 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . 1 . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1877 | . 473 104 493 404 403 Core 316 | . 81 52 119 31 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 46 70 94 . Volleys Fired 100 | 10 40 17 15 15 3 Largest 2 | 2 2 2 2 2 1 Hottest 89 | 60 85 89 89 64 30 Shots Fired 191 | 20 75 34 29 30 3 Gun 185 | 20 72 34 29 30 . Cannon . | . . . . . . Launcher 6 | . 3 . . . 3 Special . | . . . . . . Kinetic 92 | 10 35 17 15 15 . Thermal 85 | 10 37 17 6 15 . Explosive 6 | . 3 . . . 3 Electromagnetic 8 | . . . 8 . . Robot Hit Streak 22 | 16 22 8 5 10 11 Robot Miss Streak 9 | 1 3 3 9 5 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 138 | 17 52 19 18 25 7 Core Hits 74 | 5 25 13 10 14 7 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 Critical Strikes 4 | . 1 . 1 . 2 Destroy 1 | . 1 . . . . Corrupt 1 | . . . 1 . . Smash 2 | . . . . . 2 Melee Attacks 13 | . . . . . 13 Impact 13 | . . . . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2380 | 161 696 286 307 443 487 Guns 1708 | 161 533 286 285 443 . Cannons . | . . . . . . Explosions 387 | . 158 . 22 . 207 Melee 280 | . . . . . 280 Ramming 5 | . 5 . . . . Kinetic 872 | 50 182 154 206 280 . Thermal 784 | 111 351 132 27 163 . Explosive 365 | . 158 . . . 207 Electromagnetic 74 | . . . 74 . . Impact 280 | . . . . . 280 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Matter Fused 1 | . . . 1 . . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 50 | . . . . . 50 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 50 | . . . . . 50 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 37 | . 2 . 35 . . Shots 1 | . . . 1 . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | 60 244 60 . 54 . Average Temperature 57 | 36 72 24 . 28 . Received Heat Transfer 510 | . 285 45 81 36 63 Effects 3 | . 3 . . . . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1829 | 250 834 333 62 350 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 435 | 15 301 324 391 435 377 Initial 197 | . 9 68 22 160 197 Average 186 | 5 109 164 263 303 262 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 61 | 100 95 74 37 14 27 Level 1 36 | . 4 25 62 69 72 Level 2 2 | . . . . 16 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . 1 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 16 11 17 11 9 Peak Tracking Total 6 | . 6 3 6 4 4 Tactical Retreats 3 | . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 3 | . . . 3 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 9 | . 4 . 2 1 2 Terminals 9 | . 4 . 2 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 . 4 1 5 Successful 4 | . 2 . 2 . . Failed 14 | . 6 . 2 1 5 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 12 | . 8 . 2 . 2 Terminals 18 | . 8 . 4 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 2 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . 1 . 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 2 . . Highest-Rated Group 40 | . . 40 32 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 41 | . . 16 25 . . Total Damage 478 | . . 201 277 . . Kills 14 | . . 7 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2597 | 135 499 1020 277 333 333 Spaces Moved 1779 | 58 305 766 205 206 239 Core 3 | 3 . . . . . Treads 87 | 55 32 . . . . Legs . | . . . . . . Wheels 1689 | . 273 766 205 206 239 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 105 90 105 Average Speed 111 | 154 110 113 107 103 107 Slowest Speed 165 | 160 160 120 120 105 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 6 64 99 26 18 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 40 | . 26 . . . 14 Melee 6 | . . . . . 6 Projectile . | . . . . . . AOE 34 | . 26 . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2187 | 82 401 887 230 294 293 Wait 197 | . 17 101 5 56 18 Move 1774 | 57 304 765 204 205 239 Hop . | . . . . . . Pick Up 34 | 7 20 . . 5 2 Fast Attach 19 | 7 3 1 2 5 1 Attach 9 | . 2 . 3 3 1 Detach 5 | . . . . 1 4 Swap 10 | 1 3 1 1 1 3 Drop 24 | . 10 2 . 3 9 Fire 100 | 10 40 17 15 15 3 Melee 13 | . . . . . 13 Ram 2 | . 2 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 136 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 16) 635 | -10/Materials | Entered Mines 698 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 765 | -10/Mines | Learned Materials security intel 901 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 901 | -10/Mines | Discovered new exit (range 5) 1007 | -10/Mines | Core integrity fell below 50% 1025 | -10/Mines | Discovered new exit (range 6) 1059 | -10/Mines | Identified exit to Materials 1084 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1655 | -10/Mines | Entered Materials 1655 | -9/Materials | Accompanied by 2 allies 1655 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1833 | -9/Materials | Discovered new exit (range 6) 1932 | -9/Materials | Entered another Materials area 1932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2136 | -8/Materials | Discovered new exit (range 14) 2265 | -8/Materials | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Utility x2 2301 | -7/Factory | Found Scrap Engine 2403 | -7/Factory | Discovered new exit (range 15) 2515 | -7/Factory | Discovered new exit (range 16) 2598 | -7/Factory | Self-destructed Last Messages --------------- 02556_ Scrap Engine envelopes itself in armor. 02558_ L-41 Fighter suffers critical hit (Smash). 02558_ Destroyed Imp. Deuterium Engine. 02558_ L-41 Fighter system corrupted by crushing effect. 02558_ L-41 Fighter knocked back. 02560_ Destroyed Imp. Heat Sink. 02560_ G-47 Trooper system corrupted by crushing effect. 02561_ G-47 Trooper system terminally corrupted. 02562_ Arm. Scrap Engine constructs Hovering Cooled-VTOL Exoskeleton. 02563_ S-27 Virus suffers critical hit (Smash). 02563_ Destroyed Lgt. Nuclear Core. 02563_ S-27 Virus system corrupted by crushing effect. 02563_ S-27 Virus destroyed. 02564_ Acquired 21 matter. 02573_ Acquired 38 matter. 02577_ Dropped Arm. Wheel. 02579_ Dropped Tractor Beam. 02580_ Arm. Scrap Engine consumes Arm. Wheel. 02582_ Arm. Scrap Engine consumes Corrupted VTOL Module. 02598_ Discarded Arm. Scrap Engine. 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