Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 19:01:12 Player: TrialByFire Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1424) 1424 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 6968 Bonus ------- Follower Combat Kills 359 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 172/1000 Matter 345/500 Energy 100/100 System Corruption 13% Temperature Warm (141) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Recoil Stabilizer Layered Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flail > --- INVENTORY -------- Improved Gravmag System Antigrav System Power Amplifier Humpback Advanced Energy Well Improved Signal Interpreter Improved Heavy Armor Plating Mobile Refinery Mk. CCLXVII Bore Cannon Bore Cannon Bore Cannon Datajack Heavy Hammer [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Heat Sink Device Heat Sink Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 5 | . . 2 . . . 1 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 62 | 7 2 10 . 4 . 6 16 3 14 Power 5 | 1 . 1 . . . 1 1 . 1 Engine 4 | 1 . 1 . . . 1 . . 1 Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 1 2 . . . 2 5 . 2 Treads 4 | . . 2 . . . 2 . . . Leg 8 | 2 1 . . . . . 5 . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 19 | 1 1 3 . 1 . 1 3 2 7 Device 8 | . . 2 . . . . 2 2 2 Storage 4 | 1 1 . . 1 . . . . 1 Processor 3 | . . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 24 | 3 . 4 . 3 . 2 7 1 4 Energy Gun 7 | . . 3 . 1 . 1 2 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 3 . 1 . . . 1 1 . . Ballistic Cannon 6 | . . . . . . . 3 . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . 1 . . 1 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 36 | . . 2 . . . 1 11 . 22 Power 4 | . . . . . . 1 2 . 1 Propulsion 11 | . . 1 . . . . 5 . 5 Utility 11 | . . 1 . . . . 2 . 8 Weapon 10 | . . . . . . . 2 . 8 Highest Loss Streak 12 | . . 2 . . . 1 6 . 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 95 100 100 100 90 85 76 69 Engine 6 | . 14 11 11 11 11 9 1 . 2 Core 1 | . . . . . . . 3 . . Treads 14 | . . 13 22 22 22 23 12 . . Leg 6 | . 28 8 . . . . 7 20 11 Device 16 | . . 15 22 22 22 13 16 9 8 Storage 16 | . 14 22 22 22 22 13 13 13 10 Processor 2 | . . . . . . 4 2 6 7 Energy Gun 8 | . . 12 22 13 11 11 7 . . Ballistic Gun 2 | . 28 9 . . . 4 1 . . Ballistic Cannon 5 | . . . . . . . 11 20 13 Piercing Weapon 5 | . . . . 8 11 6 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 219 | 14 18 24 24 39 39 55 60 52 219 Greatest Support 80 | 20 20 40 40 40 40 80 80 43 43 Greatest Overweight (x) 72 | . . 1 . . . . 2 1 72 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 35 | 8 8 8 8 15 15 15 15 15 35 Average Capacity 13 | 7 8 8 8 12 15 15 15 15 15 Most Carried 15 | 6 8 8 7 9 15 15 15 15 15 Average Carried 10 | 3 7 6 7 8 12 12 12 14 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 7 7 7 9 15 15 15 15 1 Class Distribution -------------------- 43% | Scavenger-Mutant 19% | Tank 17% | Scavenger-Skirmisher 8% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 1502 | 196 134 273 . 52 154 55 468 34 136 Remotely . | . . . . . . . . . . Salvage Created 1345 | . 134 273 . . . . 678 . 260 Parts 65 | . 12 18 . . . . 18 . 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 22 . 25 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 33 | . 5 9 . . . . 14 . 5 Melee 6 | . . . . . . . 4 . 2 Guns 19 | . 5 9 . . . . 5 . . Cannons 7 | . . . . . . . 5 . 2 Classes Destroyed 9 | . 2 1 . . . . 1 . 5 Worker 1 | . . . . . . . . . 1 Builder 1 | . . . . . . . . . 1 Watcher 2 | . . . . . . . . . 2 Swarmer 9 | . 3 4 . . . . 2 . . Grunt 12 | . 2 2 . . . . 8 . . Brawler 3 | . . . . . . . 3 . . Sentry 4 | . . 3 . . . . 1 . . Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . . . . 3 Best Kill Streak 4 | . 3 3 . . . . 4 . 2 Combat Bots Only 4 | . 3 3 . . . . 4 . 2 Max Kills in Single Turn 2 | . 2 1 . . . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 6405 | . 191 503 . . 160 193 1881 . 3477 Core 1326 | . 39 100 . . 10 104 245 . 828 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 195 | . . . . 195 . . . . . Core Remaining (%) 78 | 100 84 . . . 72 . . 58 . Volleys Fired 92 | . 17 30 . . 1 . 27 . 17 Largest 3 | . 2 2 . . 1 . 3 . 3 Hottest 205 | . 40 121 . . 65 . 205 . 171 Shots Fired 204 | . 34 60 . . 1 . 77 . 32 Gun 131 | . 34 60 . . 1 . 36 . . Cannon 73 | . . . . . . . 41 . 32 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 143 | . 34 29 . . . . 48 . 32 Thermal 59 | . . 31 . . 1 . 27 . . Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . . Robot Hit Streak 21 | . 8 21 . . 3 . 11 . 3 Robot Miss Streak 4 | . 4 3 . . . . 3 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 158 | . 20 47 . . 1 . 60 . 30 Core Hits 62 | . 8 12 . . . . 32 . 10 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 15 | . . 3 . . . . 6 . 6 Burn 3 | . . 3 . . . . . . . Destroy 3 | . . . . . . . . . 3 Blast 5 | . . . . . . . 3 . 2 Smash 1 | . . . . . . . . . 1 Impale 3 | . . . . . . . 3 . . Melee Attacks 47 | . . . . . . . 30 . 17 Impact 19 | . . . . . . . 2 . 17 Slashing . | . . . . . . . . . . Piercing 28 | . . . . . . . 28 . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3666 | . 243 672 . . 14 . 1605 . 1132 Guns 1359 | . 243 672 . . 14 . 430 . . Cannons 1180 | . . . . . . . 625 . 555 Explosions . | . . . . . . . . . . Melee 1127 | . . . . . . . 550 . 577 Ramming . | . . . . . . . . . . Kinetic 1858 | . 243 345 . . . . 715 . 555 Thermal 638 | . . 327 . . 14 . 297 . . Explosive . | . . . . . . . . . . Electromagnetic 43 | . . . . . . . 43 . . Impact 604 | . . . . . . . 27 . 577 Slashing . | . . . . . . . . . . Piercing 523 | . . . . . . . 523 . . Highest Corruption 13 | . . . . . . . 12 12 13 Average Corruption 11 | . . . . . . . 11 7 10 Corruption Purged 6 | . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . . . 58 5 10 Message Errors 16 | . . . . . . . 12 2 2 Matter Fused 16 | . . . . . . . 15 . 1 Heat Flow Errors 10 | . . . . . . . 7 . 3 Energy Discharges 8 | . . . . . . . 6 1 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . 10 2 1 Data Loss (major) 2 | . . . . . . . 2 . . Misfires 4 | . . . . . . . 4 . . Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . . . . . 39 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 39 | . . . . . . . . . 39 Knockbacks 11 | . . . . . . . 3 . 8 Impact 2 | . . . . . . . . . 2 Kinetic 9 | . . . . . . . 3 . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 252 | . 20 8 . . . . 248 . 252 Average Temperature 67 | . 6 3 . . . . 78 . 74 Received Heat Transfer 903 | . 102 120 . . 30 . 444 . 207 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 3 . . . . 1 . . Heat Transferred 1792 | . . 1036 . . 37 . 719 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 369 | . 231 369 77 . . 31 . . 74 Initial 97 | . . 97 77 . . 31 . . 30 Average 103 | . 139 227 77 . . 27 . . 51 Maximum Alert Level 1 | . 1 1 . . . . . . . Low Security (%) 79 | 100 68 38 100 . . 100 . . 100 Level 1 20 | . 31 61 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . 1 . . . 2 . . 1 Investigation 2 | . . 1 . . . 1 . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 10 12 . . 10 . 21 . 15 Peak Tracking Total 9 | . 3 4 . . 4 1 9 . 5 Tactical Retreats 11 | . 2 2 . . . . 6 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . . 1 . . . 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 7 | . 3 2 . . . . 1 . 1 Terminals 3 | . 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 18 | . 5 11 . . . . 1 . 1 Successful 15 | . 5 8 . . . . 1 . 1 Failed 3 | . . 3 . . . . . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 2 . . . . . Terminals 9 | . 3 5 . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 3 . . . . 1 . 1 Record 2 | . 2 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . . . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 6 | . . . . 6 . . . . . Largest Group 6 | . . . . 6 6 5 2 . . Highest-Rated Group 345 | . . . . 345 345 246 78 . . Highest-Rated Ally 96 | . . . . 96 96 96 42 . . Total Orders . | . . . . . . . . . . Ally Attacks 45 | . . . . . 42 . 3 . . Total Damage 1442 | . . . . . 1389 . 53 . . Kills 13 | . . . . . 11 . 2 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 1 . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 6551 | 78 296 447 39 1485 804 287 2256 186 673 Spaces Moved 3259 | 58 187 175 22 885 478 171 1019 46 218 Core 20 | 15 . . . . . . . . 5 Treads 2354 | . . 124 22 885 478 171 674 . . Legs 847 | 43 187 51 . . . . 345 46 175 Wheels . | . . . . . . . . . . Hover 38 | . . . . . . . . . 38 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 120 190 150 Average Speed 171 | 101 120 157 160 160 160 161 194 190 215 Slowest Speed 3650 | 120 120 190 160 160 160 162 260 190 3650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 33 | 3 35 13 13 88 67 5 95 9 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . 2 1 . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 27 | . . . . . . . 18 . 9 Melee . | . . . . . . . . . . Projectile 27 | . . . . . . . 18 . 9 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Fac Total 3958 | 76 227 288 26 955 516 182 1180 145 363 Wait 409 | . 11 59 5 58 32 . 65 94 85 Move 3250 | 57 186 174 21 884 477 170 1018 45 218 Hop . | . . . . . . . . . . Pick Up 67 | 12 6 8 . 5 6 6 14 1 9 Fast Attach 4 | . . 2 . . . . 1 . 1 Attach 44 | 6 1 4 . 1 . 6 13 1 12 Detach 3 | . . . . . . . 2 1 . Swap 14 | 1 1 4 . 3 . . 2 2 1 Drop 28 | . 5 7 . 4 . . 8 1 3 Fire 92 | . 17 30 . . 1 . 27 . 17 Melee 47 | . . . . . . . 30 . 17 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 9) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x2 392 | -9/Materials | Discovered new exit (range 15) 489 | -9/Materials | Discovered new exit (range 13) 747 | -9/Materials | Build established: Scavenger-Mutant 822 | -9/Materials | Entered Mines 846 | -9/Mines | Learned location of Storage (-9) 848 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 861 | -9/Mines | Entered Zion 941 | -7/Zion | Found Prototype Device 1161 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1189 | -7/Zion | Visited the Megawrench Repair Shop 1189 | -7/Zion | Megawrench repaired 8 parts 1253 | -7/Zion | Found CR-A16's Pointy Stick 1622 | -7/Zion | Given A8's code to call for help 1686 | -7/Zion | Imprinted 1688 | -7/Zion | Declared Zion's savior 1811 | -7/Zion | Received a visual enhancement algorithm 2105 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2111 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2313 | -7/Zion | Discovered new exit (range 13) 2346 | -7/Zion | Entered Proximity Caves 2346 | -6/Proximity Caves | Accompanied by 6 allies 2468 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2512 | -6/Proximity Caves | Learned 4 Factory zone layouts 2919 | -6/Proximity Caves | Spotted B-75 Beast 2938 | -6/Proximity Caves | Allies destroyed B-75 Beast 2986 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3102 | -6/Proximity Caves | Discovered new exit (range 12) 3150 | -6/Proximity Caves | Entered Factory 3150 | -6/Factory | Accompanied by 5 allies 3150 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3151 | -6/Factory | Identified exit to Factory 3355 | -6/Factory | Discovered new exit (range 12) 3437 | -6/Factory | Entered Lower Caves 3437 | -6/Lower Caves | Accompanied by 2 allies 3470 | -6/Lower Caves | Learned 8 Factory zone layouts 3513 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4063 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4139 | -6/Lower Caves | System corruption reached 10% 4172 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 4314 | -6/Lower Caves | Spotted B-75 Beast 4707 | -6/Lower Caves | Encountered a Warlord checkpoint 4743 | -6/Lower Caves | Build established: Tank 4954 | -6/Lower Caves | Learned Factory security intel 4984 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5680 | -6/Lower Caves | Discovered new exit (range 8) 5693 | -6/Lower Caves | Entered another Lower Caves area 5788 | -6/Lower Caves | Identified Mobile Refinery Mk. CCLXVII 5799 | -6/Lower Caves | Encountered a Warlord checkpoint 5850 | -6/Lower Caves | Discovered exit to Factory (range 14) 5879 | -6/Lower Caves | Entered Factory 5879 | -5/Factory | Evolved 2 slots: Utility x2 5880 | -5/Factory | Identified exit to Upper Caves 6366 | -5/Factory | Crushed by falling debris 6397 | -5/Factory | Lost 12 parts (1p4n3u4w) 6457 | -5/Factory | System corruption reached 10% 6512 | -5/Factory | Core integrity fell below 50% 6552 | -5/Factory | Self-destructed Last Messages --------------- 06522_ K-01 Serf collects debris. 06524_ Penetrated by Slug. 06526_ R-10 Processor collects Imp. Target Analyzer. 06527_ Penetrated by Slug. 06533_ System corrupted: Matter fused (-6). 06535_ Imp. Heavy Armor Plating destroyed. 06535_ Penetrated by Slug. 06536_ R-10 Processor collects Wheel. 06538_ Penetrated by Slug. 06540_ R-10 Processor collects Med. Matter Pod. 06541_ Penetrated by Slug. 06546_ Humpback destroyed. 06546_ Penetrated by Slug. 06547_ Imp. Signal Interpreter destroyed. 06547_ Penetrated by Slug. 06548_ System corrupted: Heat flow error (+292). 06549_ Penetrated by Slug. 06552_ Slug penetrates K-01 Serf. 06552_ K-01 Serf destroyed. 06552_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????# T# # #??????????????????? | | ???????# % # # #??????????????????? | | ???????# ## # +??????????????????? | | ########+## % ## # #??????????????????? | | # # ## # #??????????????????? | | # # ## # #??????????????????? | | # # ## # #??????????????????? | | # [ # ######### #??????????????????? | | # # ??????????????????? | | # " ?????????????????? | | # % + ?????????????????? | | # |%! " ?????????????????? | | # %! # ????????????????? | | # = #####+######### ????????????????? | | # % ###?# #^ ????????????????? | | #%* ##??# """ """ # ????????????????? | | / "#??# """ """ + ????????????????? | | # #???# """ """ # """""????????????????? | | " #???# "" "" #% """"""????????????????? | | / % #???# "" "" # %"%""""????????????????? | | #######/###???# # """"????????????????? | | ??????# "??#### #% """""????????????????? | | ??????# #################% """""????????????????? | | ??????# # # /!=+% """""" ???????????????? | | ??????# ## #! !!#YR%""""" ??????????????? | | ??????# ## # !#@%* """ ??????????????? | | ??????# #### "" # =%= #???????????? | | ??????# + "" # #???????????? | | ??????### ## "" # m #???????????? | | ???????# # " # %#???????????? | | ??????# #### """ "" #=== *#???????????? | | ?????# #???# """""" ! #== T#??????????? | | ?????##????# """""" #== w #??????????? | | ???????????# """""" ^ # ##??????????? | | ???????????# # ^ h #???????????? | | ???????????############## h #???????????? | | ????????????????????????# ???????????? | | ????????????????????????# """""" ?????????????? | | ????????????????????????? """"??????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 26 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 6 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Tank Unlikely Earthworm Challenges ------------ None Game ------ Seed RemoteShockExoskeleton Manual? 0 Play Time 01:08:46 Cumulative 32.9 hours Start 2023.03.07 @ 19:26:30 End 2023.03.08 @ 19:01:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 726b39a0-5aa8-4b6b-b519-21537dd2f4ce