Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 16:35:36 Player: sercli123 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4750) 4750 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (185) 185 TOTAL SCORE: 9330 Bonus ------- High Alert Combat Kills 185 Cogmind --------- Core Integrity 555/1000 Matter 300/300 Energy 149/440 System Corruption 6% Temperature Warm (188) Movement Walking (133) Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Carbon-fiber Leg Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY (8) ------ High-capacity Storage Unit Medium Battery Improved Trap Scanner Improved Target Analyzer Cloaking Device Improved Medium Armor Plating Layered Light Armor Plating Improved System Shield > --- WEAPON (3) ------- Tesla Rifle > --- INVENTORY (20) --- Light Armored Exoskeleton Light Armored Exoskeleton Advanced Heat Sink Medium Matter Pod (100) Cloaking Device Improved Weapon Shielding Improved Medium Armor Plating Medium Reactive Plating Improved Shield Generator Improved Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Specialist] (18) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Titanium Leg Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Trap Scanner Improved Kinecellerator Cloaking Device Improved Light Armor Plating Improved System Shield > --- WEAPON ----------- Heavy Proton Cannon Phase Cannon Gauss Cannon > --- INVENTORY -------- Light Fission Core Improved Carbon-fiber Leg Light Armored Exoskeleton Light Armored Exoskeleton Medium Battery Cloaking Device Improved Weapon Shielding Layered Light Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Shield Generator Improved Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Specialist] Long-range Tractor Beam Coil Gun Improved Grenade Launcher [Rating: 82] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 2 . . Utility 6 | . . 2 1 . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 168 | 8 5 34 20 27 46 28 Power 14 | 1 1 4 1 2 3 2 Engine 9 | 1 1 4 1 . . 2 Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 38 | 3 1 15 9 3 5 2 Treads 6 | . . 2 4 . . . Leg 24 | 2 1 9 2 3 5 2 Wheel 8 | 1 . 4 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 1 1 8 9 7 19 8 Device 14 | . 1 . 1 2 7 3 Storage 11 | 1 . 2 2 1 4 1 Processor 6 | . . 1 2 1 1 1 Hackware 2 | . . . . 1 1 . Protection 20 | . . 5 4 2 6 3 Artifact . | . . . . . . . Weapon 63 | 3 2 7 1 15 19 16 Energy Gun 19 | 1 1 4 . 3 6 4 Energy Cannon 4 | . . . . . 1 3 Ballistic Gun 12 | 2 1 2 . 1 1 5 Ballistic Cannon 5 | . . . . . 5 . Launcher 13 | . . . . 5 4 4 Special Weapon . | . . . . . . . Impact Weapon 10 | . . 1 1 6 2 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 21 | . 2 3 2 3 . 11 Power 5 | . 1 1 . 2 . 1 Propulsion 2 | . . 1 1 . . . Utility 8 | . . . 1 1 . 6 Weapon 6 | . 1 1 . . . 4 Highest Loss Streak 6 | . 1 2 1 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 95 99 94 82 85 83 Engine 3 | . 13 11 9 2 . 1 Core 3 | . . . . 4 5 3 Treads 1 | . . . 13 . . . Leg 17 | . 28 15 2 22 19 16 Wheel 1 | . . 5 8 . . . Device 9 | . 10 10 . 3 9 24 Storage 8 | . 14 11 9 7 7 6 Processor 7 | . . 11 22 15 1 . Hackware 5 | . . . . 1 10 5 Protection 8 | . . 11 9 7 8 4 Energy Gun 6 | . 11 7 7 2 7 5 Ballistic Gun 4 | . 15 13 . . 2 3 Ballistic Cannon 1 | . . . . . 3 2 Launcher 1 | . . . . 3 2 . Impact Weapon 3 | . . . 10 8 . . Naked Turns . | . . . . . . . Heaviest Build 90 | 12 15 61 62 65 85 90 Greatest Support 80 | 20 20 40 63 78 80 80 Greatest Overweight (x) 3 | . . 3 2 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 15 20 20 Average Capacity 16 | 7 8 10 18 15 18 20 Most Carried 20 | 6 8 14 20 15 20 20 Average Carried 14 | 3 7 9 13 14 17 17 Final Capacity 20 | 8 8 10 15 15 20 20 Final Carried 20 | 6 8 10 15 15 20 15 Class Distribution -------------------- 44% | Mutant 19% | Hacker-Tank 13% | Gunner 8% | Tank 6% | Gladiator 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3540 | 219 221 559 214 496 904 927 Remotely . | . . . . . . . Salvage Created 5177 | . 265 1095 719 614 1164 1320 Parts 223 | . 14 61 29 27 52 40 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 99 | . 5 21 17 15 16 25 Melee 8 | . . . 5 3 . . Guns 45 | . 5 21 4 . 4 11 Cannons 8 | . . . . . 3 5 AOE 24 | . . . 1 9 6 8 Classes Destroyed 14 | . 3 3 2 4 1 1 Worker 3 | . . . 1 1 . 1 Builder 3 | . 1 1 . 1 . . Tunneler 2 | . . . . 1 1 . Hauler 1 | . . . 1 . . . Recycler 9 | . 1 3 . 2 2 1 Operator 1 | . . . . . 1 . Watcher 9 | . . 2 1 1 3 2 Swarmer 20 | . . 4 7 4 . 5 Grunt 49 | . 5 13 6 6 5 14 Brawler 2 | . . . . . . 2 Sentry 15 | . . 4 4 2 3 2 Hunter 3 | . . . . 1 2 . Programmer 9 | . . . . 1 6 2 Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 2 4 6 8 4 9 Combat Bots Only 9 | . 2 4 5 8 3 9 Max Kills in Single Turn 6 | . 1 1 2 6 2 3 Gunslinging 1 | . . . . . . 1 Exploded 6 | . . . 1 6 1 3 Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 725 | . 41 97 79 150 180 178 Missed 212 | . 15 26 16 54 60 41 Damage Taken 8378 | . 376 870 857 1395 1614 3266 Core 992 | . 63 87 74 177 146 445 Absorbed by Shields 200 | . . . . 169 31 . Ignored by Resistances 379 | . . . . 318 61 . Regen/Repaired (Parts) 1287 | . . . 159 396 732 . Core Remaining (%) 82 | 100 74 78 86 74 82 . Volleys Fired 252 | . 30 75 13 10 62 62 Largest 3 | . 2 2 1 2 3 3 Hottest 193 | . 85 85 45 78 163 193 Shots Fired 533 | . 56 148 13 17 129 170 Gun 425 | . 56 148 13 1 82 125 Cannon 69 | . . . . . 32 37 Launcher 39 | . . . . 16 15 8 Special . | . . . . . . . Kinetic 298 | . 42 98 . . 58 100 Thermal 96 | . 9 50 . . 2 35 Explosive 28 | . . . . 16 4 8 Electromagnetic 111 | . 5 . 13 1 65 27 Robot Hit Streak 18 | . 9 8 8 4 18 10 Robot Miss Streak 7 | . 5 3 1 2 7 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 387 | . 36 92 43 32 95 89 Core Hits 188 | . 13 42 15 23 42 53 Critical Kills 5 | . . . . 1 1 3 Critical Parts Destroyed 9 | . . . 3 2 3 1 Critical Strikes 26 | . . 1 3 3 9 10 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . . . 1 Destroy 5 | . . . . . 2 3 Blast 8 | . . . . . 3 5 Corrupt 3 | . . . . . 2 1 Smash 8 | . . . 3 3 2 . Melee Attacks 76 | . . . 44 26 6 . Impact 76 | . . . 44 26 6 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . 1 2 . . Damage Inflicted 12181 | . 578 1319 1589 2276 2909 3510 Guns 4797 | . 516 1319 169 . 1200 1593 Cannons 1095 | . . . . . 496 599 Explosions 3986 | . 58 . 114 1438 1058 1318 Melee 2277 | . . . 1284 838 155 . Ramming 26 | . 4 . 22 . . . Kinetic 3398 | . 369 819 . . 758 1452 Thermal 1726 | . 152 500 114 416 146 398 Explosive 2916 | . . . . 1022 610 1284 Electromagnetic 1838 | . 53 . 169 . 1240 376 Impact 2277 | . . . 1284 838 155 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 2 5 6 Average Corruption 2 | . . . . 1 3 3 Corruption Purged 5 | . . . . . 5 . Corruption Blocked 3 | . . . . . 3 . Effects 47 | . . . . 6 35 6 Message Errors 18 | . . . . 3 12 3 Matter Fused 7 | . . . . 1 5 1 Heat Flow Errors 4 | . . . . 1 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . . . 1 7 . Data Loss (major) 4 | . . . . . 3 1 Misfires 3 | . . . . . 2 1 Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 719 | . . . 214 407 67 31 Projectiles 41 | . . . . . 10 31 Explosions 125 | . . . . 123 2 . Melee 553 | . . . 214 284 55 . Knockbacks 18 | . . . 5 4 5 4 Impact 9 | . . . 5 4 . . Kinetic 9 | . . . . . 5 4 Secondary . | . . . . . . . Self-Inflicted Damage 659 | . 54 . 15 218 243 129 Shots 12 | . 1 . 1 4 4 2 Rammed 2 | . . . 2 . . . Targets Rammed 5 | . 3 . 2 . . . Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 549 | . 156 282 18 217 270 549 Average Temperature 86 | . 55 82 10 42 78 113 Received Heat Transfer 2192 | . 189 381 441 154 292 735 Effects 9 | . . 2 . . 1 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . 2 . . 1 . Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . . 4 1 Combat Hostiles 3 | . . . . . 2 1 Parts Fried 35 | . . . 8 7 19 1 Impact Corruptions 26 | . . . 13 11 2 . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 3 . . 1 1 Heat Transferred 2770 | . 322 1295 100 250 137 666 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 . 2 . 3 1 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 564 | . 161 363 387 505 359 564 Initial 175 | . . 67 152 99 154 175 Average 239 | . 48 197 233 282 222 370 Maximum Alert Level 2 | . . 1 1 2 1 2 Low Security (%) 39 | 100 100 56 29 27 40 18 Level 1 52 | . . 43 70 54 59 40 Level 2 7 | . . . . 17 . 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 4 . 3 8 8 Investigation 4 | . . 2 . . 1 1 Extermination 8 | . . . . 1 5 2 Reinforcement 10 | . 1 2 . 2 2 3 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 1 1 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 169 | . 11 48 22 17 28 43 Peak Tracking Total 9 | . 4 6 6 8 3 9 Tactical Retreats 21 | . 2 10 2 . 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . 1 2 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . . . 4 8 2 Max in Single Turn 3 | . . . . 2 3 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 2 3 5 4 11 4 Terminals 19 | . 2 3 4 2 5 3 Fabricators 1 | . . . . . 1 . Repair Stations 6 | . . . 1 1 3 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 1 2 . Total Hacks 93 | . 4 9 15 15 41 9 Successful 45 | . 1 6 9 7 20 2 Failed 48 | . 3 3 6 8 21 7 Catastrophic 8 | . 1 1 . . 5 1 Database Lockouts . | . . . . . . . Manual 6 | . . 2 3 . 1 . Terminals 56 | . 4 9 10 7 22 4 Fabricators 1 | . . . . . 1 . Repair Stations 32 | . . . 5 7 15 5 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 1 3 . Terminal Hacks 26 | . 1 6 5 2 10 2 Record 9 | . . 1 1 . 7 . Open DSF 4 | . . . . 1 2 1 Alert Level 3 | . . 1 1 1 . . Locate Traps 5 | . 1 1 3 . . . Dispatch Records 1 | . . 1 . . . . Zone Layout 4 | . . 2 . . 1 1 Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 17 | . . . 4 4 9 . Scan Component 9 | . . . 2 2 5 . Repair 8 | . . . 2 2 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 24 | . 2 3 5 2 9 3 Full Trace Events 4 | . . 2 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . . 2 2 4 . Time 237 | . . . 64 88 85 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Programmers 7 | . . . . . 7 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8860 | 84 390 1140 1231 1077 3706 1232 Spaces Moved 4155 | 58 225 407 602 522 1844 497 Core 7 | 7 . . . . . . Treads 244 | . . 9 235 . . . Legs 3398 | 47 225 199 64 522 1844 497 Wheels 506 | 4 . 199 303 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 101 133 123 133 Average Speed 145 | 110 120 148 138 133 146 179 Slowest Speed 240 | 120 120 240 220 133 229 232 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 41 46 49 14 38 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 284 | . 6 . 10 92 100 76 Melee . | . . . . . . . Projectile 28 | . . . . . 9 19 AOE 256 | . 6 . 10 92 91 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6342 | 77 287 797 923 837 2718 703 Wait 1458 | . 19 237 188 226 696 92 Move 4149 | 57 224 406 601 521 1843 497 Hop . | . . . . . . . Pick Up 132 | 12 5 21 30 18 31 15 Fast Attach 15 | . 1 3 . 1 9 1 Attach 70 | 6 2 8 14 7 14 19 Detach 13 | . . . 5 1 5 2 Swap 83 | 2 2 23 6 19 23 8 Drop 93 | . 1 24 22 10 29 7 Fire 252 | . 30 75 13 10 62 62 Melee 72 | . . . 42 24 6 . Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Sto x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 464 | -10/Materials | Discovered new exit (range 10) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 1419 | -9/Materials | Discovered new exit (range 12) 1484 | -9/Materials | Discovered new exit (range 14) 1593 | -9/Materials | Discovered new exit (range 11) 1614 | -9/Materials | Identified exit to Materials 1615 | -9/Materials | Entered another Materials area 1615 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1789 | -8/Materials | Repaired Med. Armor Plating 2052 | -8/Materials | Repaired Med. Armor Plating 2127 | -8/Materials | Discovered new exit (range 9) 2140 | -8/Materials | Identified exit to Factory 2433 | -8/Materials | Discovered exit to Factory (range 7) 2816 | -8/Materials | Build established: Gladiator 2846 | -8/Materials | Entered Factory 2846 | -7/Factory | Evolved 2 slots: Propulsion x2 3036 | -7/Factory | Discovered new exit (range 8) 3088 | -7/Factory | Discovered new exit (range 6) 3104 | -7/Factory | Discovered new exit (range 16) 3184 | -7/Factory | Destroyed 8 combat bots 3233 | -7/Factory | Identified exit to Factory 3670 | -7/Factory | Repaired Hvy. Missile Launcher 3702 | -7/Factory | Build established: Mutant 3715 | -7/Factory | Repaired Lgt. Armored Exoskeleton 3923 | -7/Factory | Entered another Factory area 3923 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4374 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4398 | -6/Factory | Repaired Lgt. Armored Exoskeleton 4718 | -6/Factory | Discovered new exit (range 14) 4734 | -6/Factory | Build established: Gunner 4910 | -6/Factory | Discovered new exit (range 12) 5202 | -6/Factory | Discovered new exit (range 11) 5433 | -6/Factory | Build established: Hacker-Tank 6833 | -6/Factory | Repaired Lgt. Armored Exoskeleton 6899 | -6/Factory | Repaired Imp. Light Armor Plating 7080 | -6/Factory | Build established: Hacker-Mutant 7607 | -6/Factory | Build established: Tank 7629 | -6/Factory | Entered another Factory area 7629 | -5/Factory | Evolved 2 slots: Utility x2 7748 | -5/Factory | Identified exit to DSF 8046 | -5/Factory | Build established: Gunner 8166 | -5/Factory | Destroyed 9 combat bots 8229 | -5/Factory | First assault squad dispatched 8551 | -5/Factory | Discovered new exit (range 16) 8710 | -5/Factory | Build established: Tank 8803 | -5/Factory | Lost 6 parts (1p3u2w) 8861 | -5/Factory | Self-destructed Last Messages --------------- 08832_ Critical hit (Burn: +37). 08836_ System corrupted: FCS attempts to trigger KE Penetrator. 08836_ System corrupted: KE Penetrator misfires. 08836_ Acquired 4 matter. 08836_ Slug penetrates Wall. 08838_ Acquired 4 matter. 08840_ Slug penetrates Wall. 08841_ Acquired 4 matter. 08843_ Slug penetrates G-50 Soldier. 08844_ Acquired 4 matter. 08845_ Overheating: Core damaged (-200). 08846_ Overheating: Core damaged (-100). 08847_ KE Penetrator broken. 08847_ Overheating: Short circuit. 08847_ Dropped Broken KE Penetrator. 08848_ Overheating: Imp. Deuterium Engine damaged (-17). 08850_ Power failure, Imp. Deuterium Engine shutdown. 08855_ K-01 Serf collects debris. 08856_ Acquired Corrupted Adv. Heat Sink. 08857_ Field Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# #???? ?????????????? | | ????????????????????????# #???? +???????????? | | ????????????????????????#! #???? #???????????? | | ????????????????????????# #???? #???????????? | | ????????????????????????# #??? #???????????? | | ????????????????????????# #??? #???????????? | | ????????????????????????# #??? #???????????? | | ?????????????????"??????# #??? #???????????? | | ?????????????????""?????#@! #??? #???????????? | | ????????????????""" ????#!! #??? #???????????? | | ????????????? """" ???#! g[=#??? #???????????? | | ???????????# %??# ggg#?## ##??????????? | | ???????????# ######/### #??????????? | | ???????????# =[k[A #??????????? | | ???????????# ==%*%|*% +??????????? | | ??????????? [**%! |%= #??????????? | | ????????????#+#############=##### =#??????????? | | ??????????????????????????#*##??#######??????????? | | ??????????????????????????#=#????????????????????? | | ????????????????????#####?#[#????????????????????? | | ?????? ?????????????# ?# #????????????????????? | | ?????? ?????????????# """ # #????????????????????? | | ?????? ?????????????# """ # #????????????????????? | | ?????? ?????????????# """ + #????????????????????? | | ?????# #????????????# # #????????????????????? | | ?????# #????????????# [ # #????????????????????? | | ?????# #????????????# ?# #????????????????????? | | ?????# #????????????####### #????????????????????? | | # #### # ## # #????????????????????? | | ###??# ##########+#### # #????????????????????? | | ???### ###??????# #??# # #????????####????????? | | #### #??????# #??#[ # #???#?#### ####?????? | | "" ######## #??# # #???# # # ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Kinecelleration 40 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Remodeling Challenges ------------ None Game ------ Seed BattleAlphaActivator Manual? 0 Play Time 04:16:45 Cumulative 12.4 hours Start 2024.05.03 @ 17:59:24 End 2024.05.04 @ 16:35:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c79673ff-523d-46ff-a2ec-2b6ab155757e