Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.12 @ 12:24:24 Player: aoemica Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (136) 680 Value Destroyed (3894) 3894 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (11247) 11247 TOTAL SCORE: 25761 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 212 Entered Garrisons 200 Used RIF Installer 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -116 Cogmind --------- Core Integrity 1576/1600 Matter 287/300 Energy 60/150 System Corruption 1% Temperature Warm (119) Movement Flying (7) Location 0b10 Command Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Improved Q-thruster > --- UTILITY (13) ----- Fusion Compressor Experimental Power Amplifier Experimental Cooling System Enhanced Optical Array Advanced Reaction Control System Improved Utility Shielding Improved Heavy Armor Plating Antimissile System > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (5) ---- Light Quantum Reactor Cooled Field Propulsion Drive Cooled Q-thruster Improved Utility Shielding Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Cooled Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- Fusion Compressor Experimental Power Amplifier Experimental Cooling System Medium Storage Unit Enhanced Optical Array Advanced Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Advanced Shield Generator Antimissile System Improved Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Cooled Field Propulsion Drive Cooled Q-thruster Improved Utility Shielding Improved Heavy Armor Plating [Rating: 184] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 4 . . . . 2 2 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . . . . . . . 1 1 1 1 . . . . 1 . Utility 11 | . . . 1 . . . 4 . . . . 1 1 . 1 . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | . 18 2 17 36 2 . 27 . 3 4 . 6 6 21 11 3 . 3 7 10 4 Power 11 | . . 1 1 4 . . 3 . . 1 . . . 1 . . . . . . . Engine 7 | . . 1 1 4 . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . . . 2 . . 1 . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 55 | . 2 . 7 14 . . 8 . . . . 2 3 11 4 . . . 1 3 . Treads 25 | . 2 . 7 13 . . 3 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . 5 . . . . 2 3 2 . . . . . . . Flight 18 | . . . . 1 . . . . . . . . . 9 4 . . . 1 3 . Utility 62 | . 2 . 4 7 . . 12 . 3 1 . 3 1 5 7 2 . 3 4 4 4 Device 34 | . 1 . 2 4 . . 7 . . . . 2 . 1 4 2 . 2 2 4 3 Storage 4 | . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . Processor 4 | . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . Hackware 5 | . . . . . . . 1 . . . . . . 1 2 . . . 1 . . Protection 15 | . . . 1 3 . . 3 . 1 1 . 1 . 2 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | . 14 1 5 11 2 . 4 . . 2 . 1 2 4 . 1 . . 2 3 . Energy Gun 11 | . 7 1 . . . . . . . . . . . . . . . . 1 2 . Energy Cannon 3 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . Ballistic Gun 20 | . 6 . 4 7 1 . 1 . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . 1 1 1 . 1 . . 1 . 1 1 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . 1 . . 2 . . 1 . . . . . . 1 . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 12 | . . . 1 3 . . 2 . . . . . . 1 . . . 1 3 1 . Parts Lost 9 | . . . . 1 . . 7 . . . . . . . . . . . . . 1 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . Utility 5 | . . . . 1 . . 4 . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . 2 . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 95 100 99 99 100 100 89 100 100 99 100 97 94 89 89 90 90 87 91 91 84 Engine 8 | . 14 14 11 11 11 11 5 . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 7 7 7 7 6 5 10 9 9 9 8 8 8 7 Treads 21 | . 26 28 33 32 33 33 16 . . . . . . . . . . . . . . Hover 2 | . . . . . . . 5 23 23 23 23 24 23 1 . . . . . . . Flight 4 | . . . . . . . . . . . . . . 22 28 28 28 26 26 28 28 Device 14 | . 9 14 11 11 11 11 25 23 20 15 15 17 17 15 14 14 14 13 14 19 20 Storage 9 | . 14 14 11 11 11 11 7 7 7 7 7 6 5 5 4 4 4 4 4 4 2 Processor 2 | . . . . . . . . . 1 7 7 6 11 10 9 9 9 13 13 12 8 Hackware 2 | . . . . . . . 1 7 7 7 7 6 5 5 8 9 9 8 10 12 7 Protection 7 | . . . 10 10 11 11 8 15 15 14 15 15 11 9 8 9 9 8 8 4 5 Energy Gun 5 | . 13 28 1 . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 13 . 20 20 21 22 7 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . 1 7 7 7 7 6 5 5 4 4 4 4 4 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 32 32 37 42 43 43 52 26 26 25 25 32 30 39 40 39 39 44 45 50 57 Greatest Support 74 | 20 40 40 63 69 69 69 74 26 26 26 26 37 47 58 46 52 49 46 47 55 63 Greatest Overweight (x) 10 | . . 10 . . . . 1 . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | . 14 15 15 15 15 15 13 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | . 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | . 12 15 14 14 15 15 13 10 9 10 10 9 9 9 9 9 10 9 9 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 58% | Mutant 15% | Scavenger-Mutant 11% | Hacker-Ninja 7% | Scavenger-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Matter Collected 3663 | 200 278 36 440 889 289 30 501 . 98 95 . 129 50 182 88 . 37 93 . 182 46 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6465 | . 413 13 491 1541 529 161 1104 . 122 40 . 206 253 493 103 . 37 223 . 552 184 Parts 341 | . 37 1 39 106 35 9 48 . 11 4 . 3 13 14 2 . . 6 . 6 7 Haulers Intercepted 23 | . 1 . 3 6 . . 2 . . . . 2 1 3 . . . 1 . 4 . Recyclers Shooed 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 80 | . 10 1 8 21 17 2 16 . 4 1 . . . . . . . . . . . Melee 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Guns 55 | . 10 1 6 18 13 2 5 . . . . . . . . . . . . . . Cannons 6 | . . . . . . . 6 . . . . . . . . . . . . . . AOE 16 | . . . 2 3 4 . 3 . 4 . . . . . . . . . . . . Classes Destroyed 15 | . 5 . 1 4 1 1 2 . 1 . . . . . . . . . . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . . . . . Builder 4 | . . . . 1 . . . . 1 . . . 1 1 . . . . . . . Hauler 23 | . 1 . 3 6 . . 2 . . . . 2 1 3 . . . 1 . 4 . Recycler 13 | . . . . 2 . 2 2 . 1 . . . 1 1 1 . . 1 . 1 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . . . . . . . . Watcher 11 | . 3 . 1 2 . . 1 . 1 . . . 1 . . . 1 . . . 1 Swarmer 20 | . 3 1 2 . 7 . 3 . 4 . . . . . . . . . . . . Grunt 31 | . 7 . 2 9 7 . 6 . . . . . . . . . . . . . . Brawler 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . . . . . . Sentry 19 | . . . 4 11 2 . 2 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . Best Kill Streak 7 | . 4 1 3 7 4 2 4 . 6 1 . 1 1 2 1 . 1 1 . 1 1 Combat Bots Only 4 | . 3 1 3 3 4 1 4 . 4 1 . . . . . . . . . . . Max Kills in Single Turn 4 | . 1 1 1 4 4 1 1 . 2 1 . 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 3 4 . 1 . 1 . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Damage Taken 4597 | . 295 31 405 683 365 . 1340 . 110 323 . 50 41 75 50 . 62 146 . 52 569 Core 630 | . 29 25 41 60 27 . 146 . 29 201 . 6 . . . . 23 19 . . 24 Absorbed by Shields 328 | . . . . . 145 . 183 . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 78 . . . 68 . . . . 46 99 100 100 . . 98 . 98 . 98 Volleys Fired 287 | . 39 4 34 81 38 7 70 . 10 . . . . 2 . . . . . 2 . Largest 2 | . 2 2 2 2 2 2 2 . 1 . . . . 1 . . . . . 1 . Hottest 130 | . 130 130 46 46 46 46 91 . 30 . . . . 35 . . . . . 94 . Shots Fired 541 | . 78 8 65 154 71 14 137 . 10 . . . . 2 . . . . . 2 . Gun 464 | . 78 8 62 152 70 14 76 . . . . . . 2 . . . . . 2 . Cannon 58 | . . . . . . . 58 . . . . . . . . . . . . . . Launcher 19 | . . . 3 2 1 . 3 . 10 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 420 | . 44 . 62 152 70 14 76 . . . . . . 2 . . . . . . . Thermal 102 | . 34 8 . . . . 58 . . . . . . . . . . . . 2 . Explosive 19 | . . . 3 2 1 . 3 . 10 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 13 9 7 23 21 1 30 . . . . . . 2 . . . . . . . Robot Miss Streak 6 | . 5 5 4 2 2 6 1 . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 . . 2 3 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 477 | . 55 8 43 120 48 3 116 . 5 7 . 2 17 20 2 . 3 6 . 20 2 Core Hits 235 | . 41 12 19 54 21 3 44 . 14 2 . 2 5 7 1 . 1 2 . 5 2 Critical Kills 10 | . . . 2 4 . . 2 . . . . . . . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . Critical Strikes 17 | . . . 2 4 . . 4 . . 1 . . . 1 . . . 1 . 4 . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . Destroy 12 | . . . 2 4 . . 1 . . . . . . 1 . . . . . 4 . Sever 4 | . . . . . . . 2 . . 1 . . . . . . . 1 . . . Melee Attacks 174 | . 1 . . 4 . . 12 . 7 10 . 4 36 32 7 2 5 10 6 31 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 174 | . 1 . . 4 . . 12 . 7 10 . 4 36 32 7 2 5 10 6 31 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . 1 . . 1 . 2 . . 2 4 5 1 . . 2 . 5 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14501 | . 751 74 932 2154 986 118 2531 . 775 224 . 200 851 1067 230 . 177 535 . 2503 393 Guns 5155 | . 719 64 708 1868 768 62 959 . . . . . . 7 . . . . . . . Cannons 991 | . . . . . . . 991 . . . . . . . . . . . . . . Explosions 1317 | . . . 211 168 218 . 249 . 471 . . . . . . . . . . . . Melee 6869 | . . . . 69 . . 323 . 304 224 . 200 851 1060 230 . 177 535 . 2503 393 Ramming 169 | . 32 10 13 49 . 56 9 . . . . . . . . . . . . . . Kinetic 4812 | . 440 . 708 1868 768 62 959 . . . . . . 7 . . . . . . . Thermal 1476 | . 279 64 . . . . 991 . 142 . . . . . . . . . . . . Explosive 1175 | . . . 211 168 218 . 249 . 329 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 6869 | . . . . 69 . . 323 . 304 224 . 200 851 1060 230 . 177 535 . 2503 393 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 2 2 2 11 11 13 13 . 1 . . 2 2 . . . 1 Average Corruption 2 | . . . . 2 2 2 1 6 11 12 13 . 1 . . 2 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . 14 12 4 7 2 6 7 . . . . . 5 1 . . . . Message Errors 14 | . . . . 4 3 1 3 . 1 1 . . . . . 1 . . . . . Matter Fused 6 | . . . . . . . . . 2 4 . . . . . . . . . . . Heat Flow Errors 16 | . . . . 3 5 1 3 . 1 1 . . . . . 2 . . . . . Energy Discharges 10 | . . . . 4 2 2 1 . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . 3 1 . . . 1 1 . . . . . 2 . . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1114 | . 1 . . 29 . . 105 . 67 25 . . 71 253 154 . 16 4 . 389 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 47 | . . . . . . . 36 . 11 . . . . . . . . . . . . Melee 1067 | . 1 . . 29 . . 69 . 56 25 . . 71 253 154 . 16 4 . 389 . Knockbacks 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . Impact 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . 13 . . . . . . . . . . . . Shots 1 | . . . . . . . . . 1 . . . . . . . . . . . . Rammed 30 | . 7 5 3 5 . 8 2 . . . . . . . . . . . . . . Targets Rammed 32 | . 7 5 4 5 . 9 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Highest Temperature 631 | . 159 54 17 215 290 247 257 . 205 631 . . . 14 69 217 84 106 110 . 115 Average Temperature 66 | . 55 23 12 73 120 148 94 . 187 246 . . . 7 13 58 8 52 31 . 55 Received Heat Transfer 1398 | . 159 15 195 330 120 . 477 . 12 . . 12 . 9 9 . 24 27 . 9 . Effects 9 | . . . . . 1 . . . . 8 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . Damage (major) 5 | . . . . . . . . . . 5 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . . . . . . . . . . . . . Heat Transferred 2161 | . 345 85 . . . . 1631 . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Peak Influence 1099 | . 215 139 302 567 523 374 1099 429 509 . . 177 221 220 210 267 78 134 131 271 222 Initial 939 | . . 36 . 35 63 235 939 384 300 . . 113 86 11 115 117 37 38 18 72 1 Average 238 | . 59 15 149 287 347 201 1000 402 314 . . 138 155 111 52 224 58 61 85 185 140 Maximum Alert Level 3 | . 1 . 1 2 2 1 3 2 2 . . . 1 1 1 1 . . . 1 1 Low Security (%) 62 | . 99 100 85 31 23 47 . . . . . 100 64 99 98 34 100 100 100 45 81 Level 1 19 | . . . 14 32 30 52 . 66 81 . . . 35 . 1 65 . . . 54 18 Level 2 8 | . . . . 35 46 . . 33 18 . . . . . . . . . . . . Level 3 9 | . . . . . . . 100 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 3 3 . . 3 . . . . . 1 2 1 1 1 1 . 2 . Investigation 2 | . 2 . . . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . Reinforcement 12 | . 1 . 3 . . . 1 . . . . . . 2 1 . 1 1 . 2 . Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 5 | . . . . . . . 1 . . . . . . 1 . . . 1 . 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Distress Signals 9 | . 2 . 1 1 . . 1 . . . . 1 . . 1 1 . . 1 . . Communications Jammed 46 | . . . . . . . . . . . . . . . 8 . 28 . 2 6 2 Distress Signals 46 | . . . . . . . . . . . . . . . 8 . 28 . 2 6 2 Times Spotted 238 | . 20 5 19 26 17 29 28 5 7 1 . 3 5 10 13 9 6 6 5 8 16 Peak Tracking Total 15 | . 4 3 5 5 6 5 5 5 4 1 . 1 2 5 9 5 4 4 3 5 15 Tactical Retreats 15 | . . . . 3 . . 2 . 1 . . . 1 1 2 2 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Traps Triggered 7 | . . . . 1 . . 2 . . 1 . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Machines Disabled 12 | . . . . 1 2 . . . 4 . . . . . . 2 . . 3 . . Max in Single Turn 4 | . . . . 1 1 . . . 4 . . . . . . 1 . . 1 . . Garrison Access 11 | . . . . . . . . . . . . 1 2 2 1 1 1 1 . 2 . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Machines Accessed 91 | . 6 . 5 13 . 10 1 . 1 . . 4 6 4 3 5 7 5 8 7 6 Terminals 64 | . 4 . 3 10 . 6 . . 1 . . 3 4 2 2 4 6 2 6 5 6 Fabricators 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Repair Stations 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . Recycling Units 7 | . 2 . . 1 . 4 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . Garrison Access 12 | . . . . 1 . . . . . . . 1 2 2 1 1 1 1 . 2 . Total Hacks 220 | . 13 . 13 35 . 22 2 . 9 . . 7 15 10 9 8 15 9 16 20 17 Successful 128 | . 7 . 7 19 . 10 1 . 8 . . 4 12 5 7 4 11 6 8 10 9 Failed 91 | . 5 . 6 16 . 12 1 . 1 . . 3 3 5 2 4 4 3 8 10 8 Catastrophic 7 | . . . . 1 . 1 . . . . . . . 2 1 1 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 111 | . 12 . 4 16 . 20 . . 4 . . 5 5 4 5 2 6 . 6 11 11 Terminals 185 | . 11 . 10 30 . 18 . . 9 . . 6 13 8 8 7 14 3 13 18 17 Fabricators 5 | . . . . . . . 2 . . . . . . . . . . 3 . . . Repair Stations 6 | . . . 2 2 . . . . . . . . . . . . . 2 . . . Recycling Units 8 | . 2 . . 2 . 4 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . . . . . . . . . 3 . . Garrison Access 12 | . . . . 1 . . . . . . . 1 2 2 1 1 1 1 . 2 . Terminal Hacks 58 | . 4 . 3 11 . 5 . . 5 . . 1 6 . 3 1 5 2 2 7 3 Part Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 17 | . 2 . 1 1 . 3 . . 2 . . . 2 . 1 1 2 . 2 . . Open Door 6 | . . . . 2 . . . . . . . . . . . . . . . 3 1 Level Access Points 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . Branch Access Points 4 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 11 | . . . . 3 . 2 . . 2 . . . . . 1 . . 1 . 2 . Locate Traps 6 | . . . 1 1 . . . . . . . . 2 . . . 1 . . . 1 Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . 2 1 . . . . . . . . . . . . . 1 . . . Scan Component 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . . . . . . . . . . . . . 3 . . Insert Component 4 | . . . 1 . . . . . . . . . . . . . . . 3 . . Garrison Access Hacks 12 | . . . . 1 . . . . . . . 1 2 2 1 1 1 1 . 2 . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . . . . . . . 1 2 2 1 1 1 1 . 2 . Unauthorized Hacks 47 | . 3 . 1 6 . 5 . . 3 . . 2 4 3 3 2 5 . 3 1 6 Terminals 39 | . 1 . 1 4 . 1 . . 3 . . 2 4 3 3 2 5 . 3 1 6 Track 6 | . . . . 1 . . . . . . . . 1 . . . 2 . . . 2 Assimilate 9 | . . . . . . . . . 1 . . 1 . 1 1 2 1 . 1 . 1 Botnet 19 | . 1 . 1 2 . 1 . . 1 . . 1 2 2 1 . 1 . 2 1 3 Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . Operators 4 | . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . 2 . 4 . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 3 . 5 12 . 6 1 . 1 . . 3 3 2 2 3 6 3 6 4 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . 252 . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . Matter 278 | . . . . . . . . . . . . . . . . . . 278 . . . Time 46 | . . . . . . . . . . . . . . . . . . 46 . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . 9 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 7 . . . . . . . 1 . . . . 2 . . . Machine Destruction 10 | . . . . . 7 . . . . . . . 1 . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Total Allies 12 | . . 3 . . . . . . 1 . . 1 . 1 1 2 1 . 1 . 1 Largest Group 3 | . . 3 3 . . . . . 1 . . 1 1 1 1 2 1 . 1 . 1 Highest-Rated Group 45 | . . 40 40 . . . . . 10 . . 10 10 26 10 36 10 . 10 . 45 Highest-Rated Ally 45 | . . 16 16 . . . . . 10 . . 10 10 26 10 26 10 . 10 . 45 Total Orders 9 | . . . 2 . . . . . 2 . . . 3 . . 1 . . . . 1 STAY 6 | . . . 1 . . . . . 1 . . . 2 . . 1 . . . . 1 FOLLOW 3 | . . . 1 . . . . . 1 . . . 1 . . . . . . . . Ally Attacks 39 | . . 12 27 . . . . . . . . . . . . . . . . . . Total Damage 484 | . . 154 330 . . . . . . . . . . . . . . . . . . Kills 12 | . . 4 8 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Turns Passed 10386 | . 1017 1500 1203 1430 657 767 969 30 184 194 10 203 421 389 221 401 119 142 151 236 142 Spaces Moved 9805 | 1 534 683 641 683 320 458 665 67 301 257 23 386 631 728 713 460 393 369 417 634 441 Core 20 | . . 20 . . . . . . . . . . . . . . . . . . . Treads 3545 | . 488 663 641 683 320 458 292 . . . . . . . . . . . . . . Legs 47 | 1 46 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 2063 | . . . . . . . 373 67 301 257 23 386 631 25 . . . . . . . Flight 4130 | . . . . . . . . . . . . . . 703 713 460 393 369 417 634 441 Fastest Speed 7 | 120 120 160 160 160 160 160 45 45 45 45 45 43 43 26 21 15 18 21 20 17 7 Average Speed 78 | 120 156 171 160 160 160 160 97 45 45 45 45 43 43 28 23 23 23 23 21 17 15 Slowest Speed 550 | 120 160 550 160 160 160 160 260 45 45 45 45 45 45 114 26 24 24 24 25 17 17 Overloaded Moves 210 | . . . . . . . . . . . . . . . . 14 13 . . . 183 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . . . . 9 14 1 4 . 3 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 1 71 91 56 96 33 94 21 63 9 48 8 15 18 20 24 58 27 16 46 25 22 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . Scrap Searched 4 | . . 2 . . . . . . . 2 . . . . . . . . . . . Spaces Dug 89 | . 1 . . 1 . . . . 42 1 . 2 7 13 5 . 2 3 3 4 5 Terrain Destroyed 197 | . 1 . 19 17 11 . 16 . 88 1 . 2 7 13 5 . 2 3 3 4 5 Melee 49 | . 1 . . 1 . . . . 2 1 . 2 7 13 5 . 2 3 3 4 5 Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 148 | . . . 19 16 11 . 16 . 86 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Fac Fac Fac Res Qua Sec Res Tes Acc Com Total 11702 | . 635 1002 766 893 394 473 835 66 331 319 22 419 726 856 740 747 406 408 466 697 501 Wait 1021 | . 14 306 50 37 33 . 21 . 4 47 . 9 46 52 9 278 13 25 26 11 40 Move 9715 | . 533 682 640 683 319 457 665 66 300 256 22 385 630 710 686 457 384 368 410 631 431 Hop 33 | . . . . . . . . . . . . . . 8 12 1 4 . 3 1 4 Pick Up 86 | . 12 1 9 10 1 . 13 . 2 . . 6 3 8 8 2 . 1 6 3 1 Fast Attach 60 | . 4 . 1 10 . . 13 . 1 1 . 3 4 10 2 1 . 2 2 6 . Attach 37 | . . . 2 1 . . 11 . . . . 2 2 5 3 . . 1 4 2 4 Detach 23 | . 3 . . 1 . . 5 . . . . 1 . 4 . . . . . 1 8 Swap 84 | . 14 2 14 25 2 . 4 . 2 3 . 1 . 6 6 2 . . 1 2 . Drop 150 | . 8 2 12 36 1 . 19 . 5 2 . 8 5 19 7 4 . 1 8 7 6 Fire 287 | . 39 4 34 81 38 7 70 . 10 . . . . 2 . . . . . 2 . Melee 174 | . 1 . . 4 . . 12 . 7 10 . 4 36 32 7 2 5 10 6 31 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . 7 5 4 5 . 9 2 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: *Res / [Ext]) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Discovered new exit (range 5) 820 | -10/Materials | Central database locked down 927 | -10/Materials | Discovered new exit (range 16) 1018 | -10/Materials | Entered Mines 1490 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1495 | -10/Mines | Found Prototype Device 1512 | -10/Mines | Learned Materials emergency access door positions 1576 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1737 | -10/Mines | Discovered new exit (range 11) 2417 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2518 | -10/Mines | Entered Materials 2518 | -9/Materials | Accompanied by 3 allies 2518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -9/Materials | Identified Exp. Sensor Array 2626 | -9/Materials | Discovered new exit (range 16) 2871 | -9/Materials | Discovered new exit (range 6) 2971 | -9/Materials | Identified exit to Storage 2992 | -9/Materials | Build established: Scavenger-Mutant 3452 | -9/Materials | Discovered new exit (range 12) 3533 | -9/Materials | Repaired Autogun 3587 | -9/Materials | Discovered new exit (range 8) 3721 | -9/Materials | Entered Storage 3734 | -9/Storage | Garrison activated, responded to threat 4343 | -9/Storage | Discovered new exit (range 14) 4540 | -9/Storage | Build established: Mutant 5151 | -9/Storage | Identified exit to Garrison 5151 | -9/Storage | Entered Garrison 5162 | -9/Garrison | Triggered checkpoint 5281 | -9/Garrison | Triggered checkpoint 5378 | -9/Garrison | Discovered new exit (range 9) 5400 | -9/Garrison | Installed Relay Interface Framework 5489 | -9/Garrison | Triggered checkpoint 5535 | -9/Garrison | Garrison Relay disabled 5704 | -9/Garrison | Garrison Relay disabled 5808 | -9/Garrison | Entered Recycling 5832 | -9/Recycling | Spotter reported a threat 5834 | -9/Recycling | Spotter reported a threat 5868 | -9/Recycling | Spotter reported a threat 5868 | -9/Recycling | Spotter reported a threat 5870 | -9/Recycling | Spotter reported a threat 5876 | -9/Recycling | Spotter reported a threat 5919 | -9/Recycling | Spotter reported a threat 5923 | -9/Recycling | Spotter reported a threat 5933 | -9/Recycling | Spotter reported a threat 5972 | -9/Recycling | Spotter reported a threat 6094 | -9/Recycling | Spotter reported a threat 6194 | -9/Recycling | Spotter reported a threat 6195 | -9/Recycling | Spotter reported a threat 6198 | -9/Recycling | Spotter reported a threat 6216 | -9/Recycling | Spotter reported a threat 6246 | -9/Recycling | Spotter reported a threat 6247 | -9/Recycling | Spotter reported a threat 6248 | -9/Recycling | Spotter reported a threat 6253 | -9/Recycling | Spotter reported a threat 6273 | -9/Recycling | Spotter reported a threat 6292 | -9/Recycling | Spotter reported a threat 6299 | -9/Recycling | Spotter reported a threat 6300 | -9/Recycling | Spotter reported a threat 6301 | -9/Recycling | Spotter reported a threat 6326 | -9/Recycling | Spotter reported a threat 6352 | -9/Recycling | Spotter reported a threat 6388 | -9/Recycling | Spotter reported a threat 6420 | -9/Recycling | Spotter reported a threat 6441 | -9/Recycling | Spotter reported a threat 6442 | -9/Recycling | Spotter reported a threat 6455 | -9/Recycling | Spotter reported a threat 6480 | -9/Recycling | Spotter reported a threat 6494 | -9/Recycling | Spotter reported a threat 6494 | -9/Recycling | Spotter reported a threat 6562 | -9/Recycling | Discovered new exit (range 7) 6575 | -9/Recycling | Entered Factory 6575 | -7/Factory | Evolved 4 slots: Utility x4 6975 | -7/Factory | First assault squad dispatched 7544 | -7/Factory | Manually triggered Chute Trap 7544 | -7/Factory | Sucked down chute 7544 | -7/Factory | Entered Waste 7551 | -7/Waste | Spotted C-40 Crusher 7556 | -7/Waste | Spotted C-40 Crusher 7559 | -7/Waste | EMP discharged 7559 | -7/Waste | System corruption reached 10% 7559 | -7/Waste | Spotted C-40 Crusher 7563 | -7/Waste | Spotted C-40 Crusher 7566 | -7/Waste | Spotted C-40 Crusher 7567 | -7/Waste | Discovered new exit (range 15) 7574 | -7/Waste | Entered Factory 7588 | -7/Factory | Build established: Scavenger-Mutant 7665 | -7/Factory | Discovered new exit (range 6) 7750 | -7/Factory | Identified exit to Lower Caves 7758 | -7/Factory | Entered Lower Caves 7888 | -7/Lower Caves | Core integrity fell below 50% 7936 | -7/Lower Caves | Discovered new exit (range 16) 7942 | -7/Lower Caves | Identified exit to Lower Caves 7952 | -7/Lower Caves | Entered another Lower Caves area 7959 | -7/Lower Caves | Discovered new exit (range 7) 7962 | -7/Lower Caves | Identified exit to Factory 7962 | -7/Lower Caves | Entered Factory 7962 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8008 | -6/Factory | Build established: Scavenger-Scout 8104 | -6/Factory | Identified exit to Factory 8165 | -6/Factory | Entered another Factory area 8165 | -5/Factory | Accompanied by 1 ally 8165 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8282 | -5/Factory | Identified exit to Upper Caves 8417 | -5/Factory | Identified exit to Factory 8586 | -5/Factory | Entered another Factory area 8586 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8770 | -4/Factory | Found Prototype Slashing Weapon 8775 | -4/Factory | Identified Molecular Scythe 8850 | -4/Factory | Discovered new exit (range 16) 8862 | -4/Factory | Build established: Scout 8972 | -4/Factory | Discovered new exit (range 11) 8975 | -4/Factory | Identified exit to Research 8975 | -4/Factory | Entered Research 8975 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9017 | -3/Research | Identified exit to Quarantine 9067 | -3/Research | Spotted B-86 Titan 9078 | -3/Research | Found Antimissile System 9155 | -3/Research | Spotted B-90 Cyclops 9196 | -3/Research | Entered Quarantine 9205 | -3/Quarantine | Found Alien Slashing Weapon 9220 | -3/Quarantine | Cryocooling Duct disabled 9235 | -3/Quarantine | Ambient heat levels rising (+20) 9235 | -3/Quarantine | Non-combat units ordered to evacuate 9261 | -3/Quarantine | Found Unknown Launcher 9261 | -3/Quarantine | Identified Gamma Bomb Array 9342 | -3/Quarantine | Spotted Fortress 9357 | -3/Quarantine | Discovered new exit (range 5) 9358 | -3/Quarantine | Identified exit to Section 7 9401 | -3/Quarantine | Build established: Hacker-Ninja 9597 | -3/Quarantine | Entered Section 7 9620 | -3/Section 7 | Identified exit to Research 9665 | -3/Section 7 | Spotted B-86 Titan 9681 | -3/Section 7 | Spotted S7 Guard 9716 | -3/Section 7 | Entered Research 9716 | -2/Research | Evolved 2 slots: Utility x2 9772 | -2/Research | Fabricated Adv. Reaction Control System (x1) 9811 | -2/Research | Discovered new exit (range 21) 9815 | -2/Research | Identified exit to Testing 9858 | -2/Research | Entered Testing 9867 | -2/Testing | Found Prototype Energy Gun 9867 | -2/Testing | Identified Tachyon Dispersion Ray 9896 | -2/Testing | Spotted Striker 9921 | -2/Testing | Found Prototype Hackware 9921 | -2/Testing | Identified Ghost Barrier 9974 | -2/Testing | Identified Sigix Broadsword 9985 | -2/Testing | Discovered new exit (range 13) 10000 | -2/Testing | Identified exit to Access 10009 | -2/Testing | Entered Access 10009 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10081 | -1/Access | Found Antimissile System 10112 | -1/Access | Identified exit to Command 10245 | -1/Access | Entered Command 10321 | -1/Command | Spotted B-99 Colossus 10359 | -1/Command | Spotted M Guard 10359 | -1/Command | Spotted M Guard 10359 | -1/Command | Spotted Combat Programmer 10359 | -1/Command | Spotted Combat Programmer 10380 | -1/Command | Met MAIN.C 10387 | -1/Command | Interfaced with 0b10 Conduit 10387 | *** | Assimilated 0b10! Last Messages --------------- behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 10387_ Door malfunctions. 10387_ Interfacing with system... 10387_ Overriding active MAIN.C lock. [Achievement: MAIN.CPP] Map ----- +----------------------------------------------------+ | " " # ################################# | | "T" # ################################# | | """ # ################################# | | ##### ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ## ######################################### | | ##### ######################################### | | #### ######################################### | | #### ######################################### | | #### ######################################### | | ##### #####""""""" """" ############### | | ##### #####"" "" ############### | | ##### #####""""" "" ############### | | ##### #####""""""""""" / | | ##### #####" " """ / | | ##### #####"" """""" / | | ##### #####"" """""" MMM ############### | | # # ##### " """""" MMM ############### | | # # ##### " "" MMM ############### | | # # ##### " " ""############### | | # # #####""""""""" """""""############### | | # # #####"" @"""""""""############### | | # # ##### """""""""""############### | | # # ##### " " " " ############### | | ##+## ##### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ########### """""""""" " ############### | | ########### " """ " """"""""############### | | # ##### """ " " " ############### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | + ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | ############################################### | | ## ############################################ | | ############################################### | | # ######################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Armor Coverage 600 Utility Shielding 66 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 81 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 20 Item Schematics ----------------- Adv. Reaction Control System | -3/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -2/Research Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- MAIN.CPP Challenges ------------ None Game ------ Seed FlakPowerCycler Manual? 0 Play Time 01:56:55 Cumulative 398.9 hours Start 2021.06.12 @ 10:17:32 End 2021.06.12 @ 12:24:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 138 Adventurer 1 Explorer 0 Win Type 4 Total 24 Types 7/4/4/1/1/0/7/0/0 Lore% 94 Gallery% 93 Achievement% 79 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d3750d4-7af7-4b78-91a3-22161a0d4f9d