Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.02.12 @ 10:32:27 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2003) 2003 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 6209 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 543/700 Matter 201/300 Energy 265/265 System Corruption 17% Temperature Cool (72) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Guided Plasma Cannon Longsword +1 > --- INVENTORY (15) --- Improved Cooling System High-capacity Storage Unit Superbattery (1500) Large Matter Pod (12) Seismic Detector Matter Filter Improved Power Shielding Layered Light Armor Plating Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Superbattery Structural Scanner > --- WEAPON ----------- Guided Plasma Cannon Longsword +1 > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Treads Large Storage Unit Large Matter Pod Seismic Detector Light Armor Plating Light Armor Plating Layered Light Armor Plating Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Light Cannon Light Cannon Missile Launcher [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . . 1 Parts Attached 76 | 7 16 25 9 5 4 3 7 Power 12 | 1 5 5 . . . . 1 Engine 12 | 1 5 5 . . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 2 4 6 4 . 2 1 2 Treads 9 | 2 1 5 . . . 1 . Leg 8 | . 2 . 3 . 2 . 1 Wheel 3 | . 1 1 . . . . 1 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 22 | 2 3 9 1 2 1 1 3 Device 6 | 1 1 4 . . . . . Storage 6 | 1 2 . . 2 . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 9 | . . 5 1 . 1 1 1 Artifact . | . . . . . . . . Weapon 21 | 2 4 5 4 3 1 1 1 Energy Gun 2 | . . 1 1 . . . . Energy Cannon 2 | . . 1 . 1 . . . Ballistic Gun 6 | 2 1 2 . 1 . . . Ballistic Cannon 6 | . 3 . . . 1 1 1 Launcher 3 | . . 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . Parts Lost 20 | . 2 . 3 . 3 . 12 Power 2 | . . . . . . . 2 Propulsion 10 | . 2 . 2 . 1 . 5 Utility 3 | . . . . . 2 . 1 Weapon 5 | . . . 1 . . . 4 Highest Loss Streak 9 | . 1 . 3 . 3 . 9 To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 9 14 14 15 14 14 14 Power 1 | . 1 2 2 2 2 2 . Propulsion . | . . . . 1 1 2 1 Utility 5 | 1 3 7 6 6 5 5 7 Weapon 4 | . 4 5 6 5 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 28 | . 7 9 1 1 1 . 9 Power 3 | . . 3 . . . . . Propulsion 1 | . . . . . . . 1 Utility 17 | . 6 2 1 1 1 . 6 Weapon 7 | . 1 4 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 97 99 96 100 99 94 98 Engine 12 | . 13 11 11 11 11 9 15 Treads 11 | . 19 20 7 . . 8 6 Leg 15 | . 4 1 19 33 33 27 21 Wheel 2 | . 1 11 1 . . . . Device 16 | . 13 17 18 22 15 18 14 Storage 11 | . 14 11 11 11 11 9 7 Protection 2 | . . 4 3 . 6 5 6 Energy Gun 2 | . . 1 6 7 . . 1 Energy Cannon 1 | . . 5 . 3 . . . Ballistic Gun 8 | . 15 8 5 2 11 9 2 Ballistic Cannon 6 | . 11 4 . . 8 5 11 Impact Weapon 2 | . . . 8 4 . . . Slashing Weapon 1 | . . . . 3 . . 5 Peak Build Rating 41 | 7 8 17 24 41 28 25 41 Average Rating 18 | 6 7 12 21 27 21 23 35 On Entrance 15 | . 7 8 17 24 25 22 24 Naked Turns . | . . . . . . . . Heaviest Build 62 | 11 30 38 43 62 42 39 56 Greatest Support 58 | 40 40 43 43 43 43 38 58 Greatest Overweight (x) 3 | 3 3 3 3 1 1 1 3 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 15 10 Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2636 | 296 639 667 334 70 194 . 436 Remotely . | . . . . . . . . Salvage Created 2744 | 155 621 959 267 . 315 . 427 Parts 146 | 9 36 53 7 . 18 . 23 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 8 | . 2 5 . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 59 | . 14 18 12 . 6 . 9 Melee 2 | . . . 1 . . . 1 Guns 13 | . 5 1 2 . 3 . 2 Cannons 23 | . 9 9 . . . . 5 AOE 21 | . . 8 9 . 3 . 1 Classes Destroyed 14 | 3 5 3 2 . . . 1 Worker 6 | 2 1 1 . . . . 2 Builder 5 | . 1 1 2 . . . 1 Tunneler 3 | 2 . . . . 1 . . Hauler 4 | . 1 3 . . . . . Recycler 13 | 1 2 3 3 . 2 . 2 Operator 2 | . . 1 . . . . 1 Watcher 2 | . 1 1 . . . . . Swarmer 17 | . 6 6 1 . 3 . 1 Grunt 21 | . 8 6 . . 3 . 4 Brawler 2 | . . 1 . . . . 1 Sentry 6 | . . 5 . . . . 1 Demolisher 2 | . . . 2 . . . . Programmer 2 | . . . . . . . 2 Assembled 9 | . . . 9 . . . . Best Kill Streak 8 | 3 4 8 8 . 3 . 4 Combat Bots Only 8 | . 3 8 8 . 3 . 3 Max Kills in Single Turn 3 | 1 2 3 2 . 3 . 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 . 3 . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 389 | . 65 60 30 . 48 . 186 Missed 111 | . 10 24 8 . 4 . 65 Damage Taken 4088 | . 588 580 526 . 751 . 1643 Core 487 | . 100 102 27 . 101 . 157 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 87 | . . 5 . . . . 82 Core Remaining (%) 75 | 100 60 . . . 42 100 . Volleys Fired 221 | 13 55 59 34 . 17 . 43 Largest 2 | 2 2 2 2 . 2 . 2 Hottest 120 | 40 50 79 75 . 98 . 120 Shots Fired 400 | 26 110 118 45 . 34 . 67 Gun 225 | 26 67 58 35 . 24 . 15 Cannon 148 | . 43 50 . . 8 . 47 Launcher 27 | . . 10 10 . 2 . 5 Special . | . . . . . . . . Kinetic 301 | 26 110 65 23 . 25 . 52 Thermal 28 | . . . 11 . 7 . 10 Explosive 27 | . . 10 10 . 2 . 5 Electromagnetic 44 | . . 43 1 . . . . Robot Hit Streak 21 | 7 16 21 4 . 6 . 9 Robot Miss Streak 5 | 2 5 2 5 . 3 . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 249 | 18 69 74 25 . 20 . 43 Core Hits 159 | 10 34 39 29 . 14 . 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . 1 . . . 1 Critical Strikes 10 | . 2 . 3 . 1 . 4 Burn 2 | . . . 1 . 1 . . Destroy 3 | . 1 . 1 . . . 1 Blast 3 | . 1 . . . . . 2 Smash 1 | . . . 1 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 13 | . . . 7 . . . 6 Impact 7 | . . . 7 . . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . 4 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6305 | 151 839 2032 1154 . 414 6 1709 Guns 1495 | 151 335 282 240 . 288 . 199 Cannons 2144 | . 504 829 . . 72 . 739 Explosions 2022 | . . 921 445 . 54 . 602 Melee 638 | . . . 469 . . . 169 Ramming 6 | . . . . . . 6 . Kinetic 2536 | 151 839 490 137 . 233 . 686 Thermal 973 | . . 174 103 . 127 . 569 Explosive 1531 | . . 747 445 . 54 . 285 Electromagnetic 621 | . . 621 . . . . . Impact 469 | . . . 469 . . . . Slashing 169 | . . . . . . . 169 Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . . 17 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . . 10 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 312 | . . 17 189 . . . 106 Projectiles 1 | . . . . . . . 1 Explosions 80 | . . 17 14 . . . 49 Melee 231 | . . . 175 . . . 56 Knockbacks 20 | . 10 2 4 . . . 4 Impact 4 | . . . 4 . . . . Kinetic 15 | . 9 2 . . . . 4 Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 111 | . . 103 8 . . . . Shots 5 | . . 4 1 . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 435 | . 36 217 120 . 435 . 313 Average Temperature 77 | . 10 53 51 . 239 . 89 Received Heat Transfer 1455 | . 252 177 60 . 450 . 516 Effects 2 | . . . . . 2 . . Energy Bleed 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 1 . . . . Impact Corruptions 7 | . . . 7 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . Heat Transferred 1498 | . . 250 259 . 296 . 693 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 79 | 100 100 39 100 . 100 100 48 Level 1 20 | . . 60 . . . . 51 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 327 | 10 71 327 130 . 80 24 262 Initial 112 | . . 19 112 . . 24 . Average 73 | 1 24 173 27 . 11 3 142 Influence Increases 1951 | 25 407 646 211 . 165 . 497 Destroy 0b10 Robot/C 1060 | . 280 360 120 . 120 . 180 Destroy 0b10 Robot/NC 175 | 25 30 50 25 . 15 . 30 Destroy Leader 222 | . 54 98 20 . 20 . 30 Allied During Kill 4 | . . . 4 . . . . Successful Hack 41 | . 41 . . . . . . Disable Machine 105 | . . 45 . . . . 60 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 164 | . 2 78 42 . 10 . 32 Lose Combat Pursuer 30 | . . 15 . . . . 15 Influence Decreases 1513 | 25 360 377 267 . 101 24 359 Time Decay 1343 | 25 350 377 237 . 91 24 239 Lost Part 170 | . 10 . 30 . 10 . 120 Squads Dispatched 7 | . 1 . 1 . . . 5 Investigation 2 | . 1 . 1 . . . . Extermination 2 | . . . . . . . 2 Reinforcement . | . . . . . . . . Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 28 25 17 . 3 2 20 Peak Tracking Total 17 | . 4 8 17 . 3 1 6 Tactical Retreats 5 | . . 1 3 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . 4 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 8 | . . 3 . . . . 5 Max in Single Turn 2 | . . 1 . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 20 | . 9 3 1 5 . 1 1 Terminals 10 | . 8 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 1 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 90 | . 30 5 1 50 . 1 3 Successful 72 | . 19 1 1 50 . . 1 Failed 18 | . 11 4 . . . 1 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 28 | . 22 3 . 1 . 1 1 Terminals 32 | . 27 2 . . . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 6 | . 3 2 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 60 | . 9 . 1 50 . . . Record 49 | . . . . 49 . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 2 | . 2 . . . . . . Open Door 1 | . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 8 1 . . . . 1 Terminals 8 | . 7 . . . . . 1 Botnet 3 | . 2 . . . . . 1 Skim 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Mechanics 1 | . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 9 2 . . . 1 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . 6 . . . . Total Damage 62 | . . . 62 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 6724 | 89 1850 1202 958 1056 494 226 849 Terrain 125 | . . 125 . . . . . Structural 4435 | . . 910 955 1056 494 226 794 Seismic 6452 | 89 1850 1202 958 1050 228 226 849 Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 7164 | 142 1858 1405 1111 1056 517 226 849 Spaces Moved 3920 | 60 887 741 586 864 273 140 369 Core 15 | 11 4 . . . . . . Treads 1095 | 49 684 237 125 . . . . Legs 2066 | . 17 . 430 864 273 140 342 Wheels 744 | . 182 504 31 . . . 27 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 110 120 120 120 120 122 Average Speed 147 | 147 150 147 154 120 162 142 179 Slowest Speed 270 | 200 240 240 240 190 190 190 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 6 97 43 89 93 60 13 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . 1 . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 . 1 . Scrap Searched 5 | . . . 3 . 2 . . Spaces Dug 37 | . . 33 1 . . . 3 Terrain Destroyed 222 | . . 78 83 . 12 . 49 Melee 4 | . . . 1 . . . 3 Projectile 1 | . . . . . . . 1 AOE 217 | . . 78 82 . 12 . 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 4932 | 89 1320 959 725 885 310 165 479 Wait 522 | 5 311 85 76 . 4 21 20 Move 3913 | 59 886 740 585 863 272 139 369 Hop . | . . . . . . . . Pick Up 63 | 5 19 17 3 6 4 1 8 Fast Attach 35 | 7 13 2 5 3 1 1 3 Attach 15 | . . 2 1 . 2 1 9 Detach 1 | . 1 . . . . . . Swap 71 | . 13 25 9 4 7 1 12 Drop 77 | . 22 29 5 9 3 . 9 Fire 221 | 13 55 59 34 . 17 . 43 Melee 13 | . . . 7 . . . 6 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: Mat x3 / *Min / Sto) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 10) 907 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 14) 1248 | -10/Materials | Learned Storage stockpile data 1287 | -10/Materials | Identified exit to Subcaves 1317 | -10/Materials | Loaded intel: 24 non-interactive machine locations 1339 | -10/Materials | Identified exit to Mines 1339 | -10/Materials | Identified exit to Materials 1339 | -10/Materials | Learned location of 1 exit from Materials 1351 | -10/Materials | Learned location of Mines (-8) 1384 | -10/Materials | Learned location of 2 exits from Materials 2001 | -10/Materials | Entered another Materials area 2001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2002 | -9/Materials | Identified exit to Materials 2003 | -9/Materials | Identified exit to Storage 2003 | -9/Materials | Identified exit to Mines 2479 | -9/Materials | Destroyed 8 combat bots 3406 | -9/Materials | Entered Mines 3407 | -9/Mines | Assembled infested the area 3412 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3496 | -9/Mines | Destroyed 8 combat bots 3534 | -9/Mines | Lost 3 parts (2n1w) 3640 | -9/Mines | Met a Derelict shopkeep closing up shop 3877 | -9/Mines | Learned Materials emergency access door positions 4124 | -9/Mines | Found a hidden stash of uninstalled traps 4290 | -9/Mines | Escorted by a lone wolf Derelict 4319 | -9/Mines | Build established: Scavenger-Mutant 4467 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4467 | -9/Mines | Discovered new exit (range 6) 4517 | -9/Mines | Entered Exiles 4535 | -9/Exiles | Discovered new exit (range 14) 4549 | -9/Exiles | Met 8R-AWN 4577 | -9/Exiles | Met EX-HEX 4642 | -9/Exiles | Met EX-DEC 4676 | -9/Exiles | Visited The Gauntlet 4825 | -9/Exiles | Learned location of Zion (-6) 4874 | -9/Exiles | Met EX-BIN 4888 | -9/Exiles | Aligned with FarCom system 4889 | -9/Exiles | Given EX-Vault access code 4948 | -9/Exiles | Opened EX-Vault 4952 | -9/Exiles | Found Prototype Slashing Weapon 4952 | -9/Exiles | Identified Longsword +1 4956 | -9/Exiles | Found Prototype Energy Cannon 4956 | -9/Exiles | Identified Gui. Plasma Cannon 4961 | -9/Exiles | Found Prototype Storage 4961 | -9/Exiles | Identified Superbattery 5014 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5160 | -9/Exiles | Discovered new exit (range 12) 5264 | -9/Exiles | Build established: Mutant 5573 | -9/Exiles | Stole three prototypes: Superbattery, Gui. Plasma Cannon, Longsword +1 5573 | -9/Exiles | Entered Mines 5593 | -8/Mines | Core integrity fell below 50% 5633 | -8/Mines | Lost 3 parts (1n2u) 6033 | -8/Mines | Discovered exit to Materials (range 15) 6090 | -8/Mines | Entered Materials 6090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6167 | -8/Materials | Build established: Scavenger-Mutant 6296 | -8/Materials | Discovered new exit (range 16) 6316 | -8/Materials | Entered Factory 6316 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6318 | -7/Factory | FarCom data flow suspended 7101 | -7/Factory | System corruption reached 10% 7134 | -7/Factory | Garrison activated, responded to threat 7153 | -7/Factory | Lost 9 parts (1p4n1u3w) 7165 | -7/Factory | Self-destructed Last Messages --------------- 07151_ K-01 Serf cleans the Matter Pump. 07152_ K-01 Serf collects debris. 07154_ K-01 Serf cleans the Matter Pump. 07154_ Acquired Imp. Power Shielding. 07155_ R-06 Scavenger collects VTOL Module. 07155_ Acquired 3 matter. 07157_ K-01 Serf collects debris. 07160_ K-01 Serf cleans the Fusion Modulator. 07162_ K-01 Serf collects debris. 07162_ C-30 ARC bursts open, deploying its payload. 07162_ B-48 Gladiator unfolds itself. 07162_ G-47 Trooper unfolds itself. 07163_ Sneak attack on K-01 Serf. 07163_ Destroyed Lgt. Ion Engine. 07163_ K-01 Serf destroyed. 07163_ K-01 Serf collects debris. 07163_ K-01 Serf destroyed. 07164_ Cld. Ion Engine destroyed. 07164_ Hvy. Assault Rifle destroyed. 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