Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 20:18:37

Player: EyeSayUgh

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (3710)     3710
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (267)                267
              TOTAL SCORE: 9442

 Bonus
-------
High Alert Combat Kills    57
Follower Combat Kills      210

 Cogmind 
---------
Core Integrity             0/1150
Matter                     232/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Armor Integrity Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
                Antimatter Reactor
                Antimatter Reactor
       Advanced Medium Treads
       Advanced Medium Treads
                Power Amplifier
                Energy Well (500)
       Advanced Weight Redist. System
                Armor Integrity Analyzer
                Matter Filter
       Advanced Transmission Jammer
       Improved Light Armor Plating
                Focal Shield
                Force Field
       Improved Component Analysis Suite
                Recalibrator
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
       Improved Heavy Treads
>               --- UTILITY ----------
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Armor Integrity Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Neutron Cannon
                Flak Gun
                Mass Driver
                Mass Driver
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Antimatter Reactor
                Antimatter Reactor
                Power Amplifier
                Energy Well
       Advanced Weight Redist. System
                Armor Integrity Analyzer
                Matter Filter
       Advanced Transmission Jammer
       Improved Light Armor Plating
                Focal Shield
                Force Field
       Improved Component Analysis Suite
                Recalibrator
                Magnetic Acceleration Cannon
                Hardcell Cannon
       Improved Remote Datajack
[Rating: 96]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   
  Utility                  6    | .   .   .   .   .   1   2   1   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   
Parts Attached             120  | 8   10  .   18  .   15  29  12  15  13  
  Power                    12   | 1   2   .   3   .   .   2   2   1   1   
    Engine                 9    | 1   2   .   2   .   .   2   2   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | 2   3   .   7   .   4   13  2   3   1   
    Treads                 10   | .   .   .   .   .   .   4   2   3   1   
    Leg                    20   | 2   3   .   7   .   4   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   
    Flight                 4    | .   .   .   .   .   .   4   .   .   .   
  Utility                  29   | 1   3   .   .   .   5   9   6   2   3   
    Device                 12   | .   .   .   .   .   4   3   4   .   1   
    Storage                5    | 1   1   .   .   .   .   1   1   1   .   
    Processor              8    | .   1   .   .   .   1   4   .   1   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   1   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 4   2   .   8   .   6   5   2   9   8   
    Energy Gun             9    | 1   1   .   2   .   2   2   .   1   .   
    Energy Cannon          5    | .   .   .   .   .   .   2   .   1   2   
    Ballistic Gun          19   | 3   1   .   5   .   2   .   2   4   2   
    Ballistic Cannon       7    | .   .   .   1   .   2   1   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   2   .   1   .   
Parts Lost                 23   | .   1   .   3   .   3   .   2   1   13  
  Power                    3    | .   .   .   .   .   .   .   .   1   2   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   4   
  Utility                  8    | .   1   .   .   .   2   .   2   .   3   
  Weapon                   6    | .   .   .   1   .   1   .   .   .   4   
  Highest Loss Streak      11   | .   1   .   1   .   2   .   1   1   11  
Average Slot Usage (%)     95   | .   94  100 99  100 99  99  96  87  82  
  Engine                   9    | .   14  14  9   11  9   7   12  7   1   
  Treads                   10   | .   .   .   .   .   .   1   25  22  17  
  Leg                      16   | .   28  28  43  44  36  23  .   .   .   
  Flight                   1    | .   .   .   .   .   .   4   .   .   .   
  Device                   5    | .   .   .   .   .   10  12  4   .   1   
  Storage                  10   | .   14  14  11  11  9   7   12  11  10  
  Processor                14   | .   4   14  11  11  7   16  17  17  18  
  Protection               1    | .   4   .   .   .   .   .   1   5   4   
  Energy Gun               3    | .   5   .   2   .   9   3   .   4   .   
  Energy Cannon            2    | .   .   .   .   .   .   3   6   .   3   
  Ballistic Gun            9    | .   22  28  18  22  11  .   9   10  2   
  Ballistic Cannon         6    | .   .   .   1   .   6   15  3   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 10  14  14  23  23  32  61  119 119 141 
  Greatest Support         159  | 3   20  20  40  40  40  112 131 159 159 
  Greatest Overweight (x)  21   | 3   4   .   .   .   .   8   1   .   21  
  Average Overweight (x)   .    | 1   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   10  8   8   8   8   12  20  20  20  
  Average Capacity         13   | 5   7   8   8   8   8   11  19  20  20  
  Most Carried             20   | 6   8   8   8   8   8   12  20  20  20  
  Average Carried          12   | 4   6   8   7   7   5   10  16  19  18  
  Final Capacity           20   | 6   8   8   8   8   8   12  20  20  20  
  Final Carried            20   | 6   8   8   7   8   8   12  18  20  20  

 Class Distribution 
--------------------
 40% | Hauler-Gunner
 21% | Scavenger-Gunner
 11% | Scavenger-Mutant
 10% | Mutant
  7% | Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
    Hauler-Gunner | -6/Factory
    Hauler-Gunner | -5/Factory
    Hauler-Gunner | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Matter Collected           3265 | 202 213 .   571 .   417 493 565 343 461 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3853 | .   228 .   804 .   417 523 756 665 460 
  Parts                    204  | .   19  .   49  .   21  23  29  36  27  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           4    | .   1   .   1   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  67   | .   6   .   15  .   7   9   9   10  11  
  Guns                     40   | .   6   .   15  .   6   .   3   10  .   
  Cannons                  25   | .   .   .   .   .   1   7   6   .   11  
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          13   | .   3   .   4   .   2   2   2   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   2   .   .   2   2   .   .   
  Operator                 5    | .   .   .   .   .   1   .   2   1   1   
  Watcher                  8    | .   2   .   1   .   .   2   1   2   .   
  Swarmer                  8    | .   3   .   .   .   .   .   .   1   4   
  Grunt                    33   | .   3   .   11  .   7   4   4   4   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   3   .   .   1   1   1   3   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               14   | .   .   .   .   .   .   3   3   4   4   
Best Kill Streak           6    | .   3   .   6   .   3   2   3   4   6   
  Combat Bots Only         6    | .   3   .   6   .   2   2   3   4   6   
Max Kills in Single Turn   2    | .   1   .   2   .   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               7628 | .    499  .    887  .    407  474  559  614  4188 
  Core                     1519 | .    57   .    131  .    17   113  34   .    1167 
  Absorbed by Shields      15   | .    .    .    .    .    .    .    15   .    .    
Core Remaining (%)         88   | 100  .    77   .    67   96   83   96   100  .    
Volleys Fired              238  | .    40   .    52   .    26   31   37   25   27   
  Largest                  3    | .    2    .    2    .    3    3    3    3    3    
  Hottest                  204  | .    60   .    85   .    144  168  118  84   204  
Shots Fired                592  | .    80   .    101  .    78   90   111  65   67   
  Gun                      349  | .    80   .    95   .    58   8    40   60   8    
  Cannon                   238  | .    .    .    6    .    20   82   71   .    59   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    5    .    
  Kinetic                  441  | .    72   .    97   .    52   62   74   40   44   
  Thermal                  146  | .    8    .    4    .    26   28   37   20   23   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    13   .    20   .    19   9    13   11   11   
  Robot Miss Streak        5    | .    5    .    3    .    4    3    4    2    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        6    | .    1    .    2    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    1    .    
Shots Hit Robots           384  | .    42   .    76   .    51   54   81   48   32   
  Core Hits                165  | .    17   .    31   .    16   24   28   24   25   
  Critical Hits            4    | .    .    .    .    .    .    .    3    1    .    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8012 | .    369  .    995  .    745  1513 2067 1142 1181 
  Guns                     4015 | .    369  .    956  .    599  88   777  1142 84   
  Cannons                  3498 | .    .    .    34   .    146  967  1290 .    1061 
  Explosions               494  | .    .    .    .    .    .    458  .    .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    5    .    .    .    .    .    .    
  Kinetic                  5064 | .    305  .    961  .    457  603  1309 744  685  
  Thermal                  2673 | .    64   .    29   .    288  676  758  398  460  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          270  | .    .    .    .    .    .    234  .    .    36   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    4    4    .    2    1    2    13   
  Average Corruption       1    | .    .    .    2    4    .    1    1    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    1    1    .    14   1    1    6    
    Message Errors         9    | .    .    .    1    .    .    5    1    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    2    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            173  | .    .    .    .    .    .    105  50   .    18   
  Projectiles              114  | .    .    .    .    .    .    46   50   .    18   
  Explosions               59   | .    .    .    .    .    .    59   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    .    2    4    8    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    2    4    8    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    .    2    .    .    116  .    .    .    
  Shots                    2    | .    .    .    .    .    .    2    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        608  | .    72   .    99   250  417  335  223  227  608  
  Average Temperature      106  | .    32   .    25   129  179  65   61   58   211  
  Received Heat Transfer   1223 | .    126  .    378  .    243  87   122  81   186  
  Effects                  23   | .    .    .    .    .    6    .    .    .    17   
    Shutdowns              9    | .    .    .    .    .    3    .    .    .    6    
    Energy Bleed           3    | .    .    .    .    .    2    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    
    Matter Decay           6    | .    .    .    .    .    1    .    .    .    5    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    2    .    .    2    1    
  Heat Transferred         3858 | .    150  .    74   .    629  781  999  750  475  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Peak Influence             504  | .   109 .   345 128 270 225 504 349 458 
  Initial                  220  | .   .   .   .   128 49  53  49  220 114 
  Average                  124  | .   40  .   169 128 110 97  107 190 245 
Maximum Alert Level        2    | .   .   .   1   .   1   1   2   1   2   
  Low Security (%)         77   | 100 100 100 64  100 86  85  82  54  44  
  Level 1                  18   | .   .   .   35  .   13  14  3   45  52  
  Level 2                  3    | .   .   .   .   .   .   .   14  .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   2   .   3   7   8   3   2   
  Investigation            3    | .   .   .   .   .   .   1   1   1   .   
  Extermination            9    | .   .   .   .   .   .   3   3   2   1   
  Reinforcement            11   | .   1   .   2   .   3   3   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Distress Signals           8    | .   1   .   3   .   .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   14  .   28  .   12  20  14  15  19  
  Peak Tracking Total      6    | .   3   .   6   .   3   3   3   5   5   
  Tactical Retreats        7    | .   1   .   2   .   2   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Traps Triggered            13   | .   3   .   3   .   .   2   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Machines Disabled          24   | .   .   .   1   .   3   6   6   1   7   
  Max in Single Turn       6    | .   .   .   1   .   1   6   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Machines Accessed          28   | .   2   .   3   1   4   7   5   5   1   
  Terminals                15   | .   2   .   2   .   2   4   1   4   .   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   .   .   
  Scanalyzers              4    | .   .   .   1   .   2   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                64   | .   2   .   6   1   13  14  12  14  2   
  Successful               43   | .   .   .   5   1   10  8   8   11  .   
  Failed                   21   | .   2   .   1   .   3   6   4   3   2   
    Catastrophic           4    | .   .   .   .   .   .   2   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                33   | .   2   .   4   .   5   8   5   9   .   
  Fabricators              5    | .   .   .   .   .   .   2   3   .   .   
  Repair Stations          5    | .   .   .   .   .   .   2   3   .   .   
  Recycling Units          3    | .   .   .   .   .   .   2   1   .   .   
  Scanalyzers              15   | .   .   .   2   .   8   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             22   | .   .   .   3   1   4   3   4   7   .   
  Record                   8    | .   .   .   3   .   1   .   .   4   .   
  Part Schematic           2    | .   .   .   .   .   .   1   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   1   1   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   .   1   1   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   1   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 12   | .   .   .   2   .   6   .   .   4   .   
  Insert Component         6    | .   .   .   1   .   3   .   .   2   .   
  Analyze                  6    | .   .   .   1   .   3   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   
Hacking Detections         17   | .   .   .   2   .   3   3   3   5   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   .   3   1   1   1   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   .   
    Matter                 380  | .   .   .   .   .   .   146 234 .   .   
    Time                   94   | .   .   .   .   .   .   36  58  .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   6   14  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   .   
  Recycled Matter          7    | .   .   .   .   .   .   7   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   3   .   .   2   .   
  Part Schematics Acquired 5    | .   .   .   1   .   3   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   3   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   5   .   
  parse_system             3    | .   .   .   .   .   .   .   .   3   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   2   .   .   .   .   
Ally Attacks               50   | .   .   .   .   .   .   50  .   .   .   
  Total Damage             895  | .   .   .   .   .   .   895 .   .   .   
  Kills                    6    | .   .   .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   3   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   3   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7216 | 87   801  15   621  106  530  1876 1626 961  593  
Spaces Moved               3688 | 54   333  13   329  87   256  1070 791  488  267  
  Core                     243  | 54   186  .    .    .    .    .    .    .    3    
  Treads                   1597 | .    .    .    .    .    .    54   791  488  264  
  Legs                     1700 | .    147  13   329  87   256  868  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   148  | .    .    .    .    .    .    148  .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  160  160  160  
  Average Speed            153  | 125  186  120  120  120  120  149  164  160  177  
  Slowest Speed            1100 | 200  250  120  120  120  120  710  180  160  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    53   9    30   33   24   27   20   11   14   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          54   | .    .    .    .    .    8    16   3    2    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    8    6    3    2    25   
  AOE                      10   | .    .    .    .    .    .    10   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  
Total                      4794 | 73   445  12   469  88   426  1276 1042 618  345  
  Wait                     494  | .    30   .    24   1    105  81   165  80   8    
  Move                     3679 | 53   332  12   328  86   255  1069 790  487  267  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150  | 12   17   .    25   1    15   33   23   8    16   
  Fast Attach              9    | .    1    .    .    .    .    7    .    1    .    
  Attach                   40   | 6    2    .    5    .    5    4    9    3    6    
  Detach                   2    | .    1    .    .    .    .    .    .    .    1    
  Swap                     71   | 2    7    .    13   .    10   18   3    11   7    
  Drop                     108  | .    15   .    21   .    10   33   15   3    11   
  Fire                     238  | .    40   .    52   .    26   31   37   25   27   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory (discovered 1 exit: *Res)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  325 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 15)
  876 | -10/Materials | Discovered new exit (range 11)
  889 | -10/Materials | Entered Mines
  899 | -10/Mines     | Discovered new exit (range 5)
  904 | -10/Mines     | Entered Materials
  904 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1070 | -9/Materials  | Build established: Scavenger-Mutant
 1508 | -9/Materials  | Discovered new exit (range 14)
 1525 | -9/Materials  | Entered Mines
 1568 | -9/Mines      | Found the Drone Emporium
 1575 | -9/Mines      | Found Prototype Device
 1613 | -9/Mines      | Discovered new exit (range 14)
 1631 | -9/Mines      | Entered Materials
 1631 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1636 | -8/Materials  | Identified Thief Drone Bay
 1931 | -8/Materials  | Build established: Scavenger-Gunner
 2143 | -8/Materials  | Discovered new exit (range 16)
 2161 | -8/Materials  | Entered Factory
 2161 | -7/Factory    | Evolved 2 slots: Utility x2
 2320 | -7/Factory    | Fabricated Deuterium Engine (x2)
 2602 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3916 | -7/Factory    | Build established: Gunner
 4000 | -7/Factory    | Discovered new exit (range 12)
 4026 | -7/Factory    | Identified exit to Factory
 4037 | -7/Factory    | Entered another Factory area
 4037 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4380 | -6/Factory    | Build established: Hauler-Gunner
 4954 | -6/Factory    | Identified exit to Lower Caves
 5027 | -6/Factory    | Spotted B-75 Beast
 5094 | -6/Factory    | Garrison activated, responded to threat
 5218 | -6/Factory    | Repaired Deuterium Engine
 5435 | -6/Factory    | Local fabrication network quarantined
 5484 | -6/Factory    | Fabricated Imp. Heavy Treads (x2)
 5650 | -6/Factory    | Discovered new exit (range 7)
 5662 | -6/Factory    | Identified exit to Factory
 5663 | -6/Factory    | Entered another Factory area
 5663 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6458 | -5/Factory    | Discovered new exit (range 9)
 6492 | -5/Factory    | Identified exit to Factory
 6624 | -5/Factory    | Entered another Factory area
 6624 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6752 | -4/Factory    | Discovered new exit (range 9)
 6789 | -4/Factory    | Identified exit to Research
 7167 | -4/Factory    | Spotted B-86 Titan
 7177 | -4/Factory    | System corruption reached 10%
 7197 | -4/Factory    | Core integrity fell below 50%
 7209 | -4/Factory    | Core integrity fell below 20%
 7217 | -4/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
07206_ U-05 Engineer lays Concrete. <x7>
07208_ Penetrated by Slug.
07208_ Slug penetrates Wall.
07208_ K-01 Serf collects debris.
07208_ U-05 Engineer lays Concrete.
07208_ Slug penetrates Wall.
07208_ U-05 Engineer lays Concrete. <x7>
07211_ K-01 Serf collects debris.
07212_ U-05 Engineer lays Concrete.
07213_ B-86 Titan exits siege mode.
07213_ U-05 Engineer lays Concrete. <x5>
07214_ Penetrated by Slug.
07214_ U-05 Engineer lays Concrete.
07214_ K-01 Serf collects debris.
07215_ U-05 Engineer lays Concrete. <x2>
07215_ U-05 Engineer builds a Wall.
07216_ U-05 Engineer lays Concrete. <x2>
07216_ U-05 Engineer builds a Wall.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|     +         #????#     #???????????????????????? |
|     #         #????#     #???????????????????????? |
|     #   ]     ###??#     #???????????????????????? |
|     ###";;;;;;;;####     #???????????????????????? |
|        %             =   ###?????????????????????? |
|         u                  #?????????????????????? |
|    ""                   BB #?????????????????????? |
|  ""T                    BB#??????????????????????? |
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|                          ;#??????????????????????? |
|           u              ;##########+;##?????????? |
| !                                      #?????????? |
| !                 k                    ####??????? |
| !]                                            +??? |
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|         u  utp   Y                     #?????????? |
| ##+#####;;#     ;#;;;;;##;####+###     #?????????? |
|          ;  "        #"?   ????????????#?????????? |
|          ####     "" ##?    ?????????????????????? |
|          #??#      ""#?? """"????????????????????? |
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|          #??#      ""#?  """""???????????????????? |
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|   """    #??#    !   ##  """?????????????????????? |
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|          #????????????#  ????????????????????????? |
|          #????????????#  ????????????????????????? |
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| ????????##????????????#  ????????????????????????? |
| ??????????????????????# ?????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          100
Energy Generation          34
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             5
Armor Integrity Analysis   33
Recoil Reduction           5
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
       Targeting Computer | -9/Materials | Scanalyzed
        Imp. Medium Laser | -8/Materials | Scanalyzed
         Deuterium Engine | -8/Materials | Scanalyzed
                  Minigun | -8/Materials | Scanalyzed
      Imp. Thermal Shield | -7/Factory   | Hacked
        Imp. Heavy Treads | -6/Factory   | Hacked
 Hrd. Heavy Armor Plating | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Deuterium Engine | x2 | -7/Factory 
 Imp. Heavy Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
First Step to Greatness
I Spy
Just What I Needed
Loot Pinata
One Hack Too Far
Please Form A Line
Serviceable Loadout
Storm Trooper
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              DisruptorMasterUnit
  Manual?         0
Play Time         03:03:18
  Cumulative      6.0 hours
  Start           2021.08.12 @ 20:57:24
  End             2021.08.14 @ 20:18:37
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8caaff6e-9907-4664-a000-8e0574f03e39