Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.14 @ 20:18:37 Player: EyeSayUgh Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3710) 3710 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 9442 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 210 Cogmind --------- Core Integrity 0/1150 Matter 232/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Antimatter Reactor Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Power Amplifier Energy Well (500) Advanced Weight Redist. System Armor Integrity Analyzer Matter Filter Advanced Transmission Jammer Improved Light Armor Plating Focal Shield Force Field Improved Component Analysis Suite Recalibrator Magnetic Acceleration Cannon Enhanced Gauss Cannon Hardcell Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Neutron Cannon Flak Gun Mass Driver Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Antimatter Reactor Antimatter Reactor Power Amplifier Energy Well Advanced Weight Redist. System Armor Integrity Analyzer Matter Filter Advanced Transmission Jammer Improved Light Armor Plating Focal Shield Force Field Improved Component Analysis Suite Recalibrator Magnetic Acceleration Cannon Hardcell Cannon Improved Remote Datajack [Rating: 96] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . 1 . Utility 6 | . . . . . 1 2 1 1 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 120 | 8 10 . 18 . 15 29 12 15 13 Power 12 | 1 2 . 3 . . 2 2 1 1 Engine 9 | 1 2 . 2 . . 2 2 . . Core 2 | . . . 1 . . . . 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 3 . 7 . 4 13 2 3 1 Treads 10 | . . . . . . 4 2 3 1 Leg 20 | 2 3 . 7 . 4 4 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 4 | . . . . . . 4 . . . Utility 29 | 1 3 . . . 5 9 6 2 3 Device 12 | . . . . . 4 3 4 . 1 Storage 5 | 1 1 . . . . 1 1 1 . Processor 8 | . 1 . . . 1 4 . 1 1 Hackware 1 | . . . . . . 1 . . . Protection 3 | . 1 . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 44 | 4 2 . 8 . 6 5 2 9 8 Energy Gun 9 | 1 1 . 2 . 2 2 . 1 . Energy Cannon 5 | . . . . . . 2 . 1 2 Ballistic Gun 19 | 3 1 . 5 . 2 . 2 4 2 Ballistic Cannon 7 | . . . 1 . 2 1 . . 3 Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . . . . 3 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 2 . 1 . Parts Lost 23 | . 1 . 3 . 3 . 2 1 13 Power 3 | . . . . . . . . 1 2 Propulsion 6 | . . . 2 . . . . . 4 Utility 8 | . 1 . . . 2 . 2 . 3 Weapon 6 | . . . 1 . 1 . . . 4 Highest Loss Streak 11 | . 1 . 1 . 2 . 1 1 11 Average Slot Usage (%) 95 | . 94 100 99 100 99 99 96 87 82 Engine 9 | . 14 14 9 11 9 7 12 7 1 Treads 10 | . . . . . . 1 25 22 17 Leg 16 | . 28 28 43 44 36 23 . . . Flight 1 | . . . . . . 4 . . . Device 5 | . . . . . 10 12 4 . 1 Storage 10 | . 14 14 11 11 9 7 12 11 10 Processor 14 | . 4 14 11 11 7 16 17 17 18 Protection 1 | . 4 . . . . . 1 5 4 Energy Gun 3 | . 5 . 2 . 9 3 . 4 . Energy Cannon 2 | . . . . . . 3 6 . 3 Ballistic Gun 9 | . 22 28 18 22 11 . 9 10 2 Ballistic Cannon 6 | . . . 1 . 6 15 3 . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 10 14 14 23 23 32 61 119 119 141 Greatest Support 159 | 3 20 20 40 40 40 112 131 159 159 Greatest Overweight (x) 21 | 3 4 . . . . 8 1 . 21 Average Overweight (x) . | 1 2 . . . . . . . . Largest Inventory Capacity 20 | 6 10 8 8 8 8 12 20 20 20 Average Capacity 13 | 5 7 8 8 8 8 11 19 20 20 Most Carried 20 | 6 8 8 8 8 8 12 20 20 20 Average Carried 12 | 4 6 8 7 7 5 10 16 19 18 Final Capacity 20 | 6 8 8 8 8 8 12 20 20 20 Final Carried 20 | 6 8 8 7 8 8 12 18 20 20 Class Distribution -------------------- 40% | Hauler-Gunner 21% | Scavenger-Gunner 11% | Scavenger-Mutant 10% | Mutant 7% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 3265 | 202 213 . 571 . 417 493 565 343 461 Remotely . | . . . . . . . . . . Salvage Created 3853 | . 228 . 804 . 417 523 756 665 460 Parts 204 | . 19 . 49 . 21 23 29 36 27 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 4 | . 1 . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 67 | . 6 . 15 . 7 9 9 10 11 Guns 40 | . 6 . 15 . 6 . 3 10 . Cannons 25 | . . . . . 1 7 6 . 11 AOE 2 | . . . . . . 2 . . . Classes Destroyed 13 | . 3 . 4 . 2 2 2 . . Worker 1 | . . . . . . . 1 . . Builder 1 | . . . 1 . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 6 | . . . 2 . . 2 2 . . Operator 5 | . . . . . 1 . 2 1 1 Watcher 8 | . 2 . 1 . . 2 1 2 . Swarmer 8 | . 3 . . . . . . 1 4 Grunt 33 | . 3 . 11 . 7 4 4 4 . Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 9 | . . . 3 . . 1 1 1 3 Hunter 1 | . . . . . . 1 . . . Programmer 14 | . . . . . . 3 3 4 4 Best Kill Streak 6 | . 3 . 6 . 3 2 3 4 6 Combat Bots Only 6 | . 3 . 6 . 2 2 3 4 6 Max Kills in Single Turn 2 | . 1 . 2 . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 7628 | . 499 . 887 . 407 474 559 614 4188 Core 1519 | . 57 . 131 . 17 113 34 . 1167 Absorbed by Shields 15 | . . . . . . . 15 . . Core Remaining (%) 88 | 100 . 77 . 67 96 83 96 100 . Volleys Fired 238 | . 40 . 52 . 26 31 37 25 27 Largest 3 | . 2 . 2 . 3 3 3 3 3 Hottest 204 | . 60 . 85 . 144 168 118 84 204 Shots Fired 592 | . 80 . 101 . 78 90 111 65 67 Gun 349 | . 80 . 95 . 58 8 40 60 8 Cannon 238 | . . . 6 . 20 82 71 . 59 Launcher . | . . . . . . . . . . Special 5 | . . . . . . . . 5 . Kinetic 441 | . 72 . 97 . 52 62 74 40 44 Thermal 146 | . 8 . 4 . 26 28 37 20 23 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 13 . 20 . 19 9 13 11 11 Robot Miss Streak 5 | . 5 . 3 . 4 3 4 2 4 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 6 | . 1 . 2 . . . . 3 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . Shots Hit Robots 384 | . 42 . 76 . 51 54 81 48 32 Core Hits 165 | . 17 . 31 . 16 24 28 24 25 Critical Hits 4 | . . . . . . . 3 1 . Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8012 | . 369 . 995 . 745 1513 2067 1142 1181 Guns 4015 | . 369 . 956 . 599 88 777 1142 84 Cannons 3498 | . . . 34 . 146 967 1290 . 1061 Explosions 494 | . . . . . . 458 . . 36 Melee . | . . . . . . . . . . Ramming 5 | . . . 5 . . . . . . Kinetic 5064 | . 305 . 961 . 457 603 1309 744 685 Thermal 2673 | . 64 . 29 . 288 676 758 398 460 Explosive . | . . . . . . . . . . Electromagnetic 270 | . . . . . . 234 . . 36 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . 4 4 . 2 1 2 13 Average Corruption 1 | . . . 2 4 . 1 1 2 5 Corruption Purged . | . . . . . . . . . . Effects 24 | . . . 1 1 . 14 1 1 6 Message Errors 9 | . . . 1 . . 5 1 . 2 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 2 | . . . . 1 . 1 . . . Energy Discharges 3 | . . . . . . 2 . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . 6 . . . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 173 | . . . . . . 105 50 . 18 Projectiles 114 | . . . . . . 46 50 . 18 Explosions 59 | . . . . . . 59 . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . . . 2 4 8 . 3 Impact . | . . . . . . . . . . Kinetic 17 | . . . . . 2 4 8 . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 118 | . . . 2 . . 116 . . . Shots 2 | . . . . . . 2 . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 608 | . 72 . 99 250 417 335 223 227 608 Average Temperature 106 | . 32 . 25 129 179 65 61 58 211 Received Heat Transfer 1223 | . 126 . 378 . 243 87 122 81 186 Effects 23 | . . . . . 6 . . . 17 Shutdowns 9 | . . . . . 3 . . . 6 Energy Bleed 3 | . . . . . 2 . . . 1 Interference 2 | . . . . . . . . . 2 Matter Decay 6 | . . . . . 1 . . . 5 Short Circuit 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . 2 . . 2 1 Heat Transferred 3858 | . 150 . 74 . 629 781 999 750 475 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 504 | . 109 . 345 128 270 225 504 349 458 Initial 220 | . . . . 128 49 53 49 220 114 Average 124 | . 40 . 169 128 110 97 107 190 245 Maximum Alert Level 2 | . . . 1 . 1 1 2 1 2 Low Security (%) 77 | 100 100 100 64 100 86 85 82 54 44 Level 1 18 | . . . 35 . 13 14 3 45 52 Level 2 3 | . . . . . . . 14 . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . 3 7 8 3 2 Investigation 3 | . . . . . . 1 1 1 . Extermination 9 | . . . . . . 3 3 2 1 Reinforcement 11 | . 1 . 2 . 3 3 1 . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . 3 . . 1 1 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 14 . 28 . 12 20 14 15 19 Peak Tracking Total 6 | . 3 . 6 . 3 3 3 5 5 Tactical Retreats 7 | . 1 . 2 . 2 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 13 | . 3 . 3 . . 2 1 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 24 | . . . 1 . 3 6 6 1 7 Max in Single Turn 6 | . . . 1 . 1 6 1 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 28 | . 2 . 3 1 4 7 5 5 1 Terminals 15 | . 2 . 2 . 2 4 1 4 . Fabricators 3 | . . . . . . 1 2 . . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 2 | . . . . . . 1 1 . . Scanalyzers 4 | . . . 1 . 2 . . 1 . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 64 | . 2 . 6 1 13 14 12 14 2 Successful 43 | . . . 5 1 10 8 8 11 . Failed 21 | . 2 . 1 . 3 6 4 3 2 Catastrophic 4 | . . . . . . 2 1 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 33 | . 2 . 4 . 5 8 5 9 . Fabricators 5 | . . . . . . 2 3 . . Repair Stations 5 | . . . . . . 2 3 . . Recycling Units 3 | . . . . . . 2 1 . . Scanalyzers 15 | . . . 2 . 8 . . 5 . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 22 | . . . 3 1 4 3 4 7 . Record 8 | . . . 3 . 1 . . 4 . Part Schematic 2 | . . . . . . 1 1 . . Prototype ID Bank 3 | . . . . . . 1 1 1 . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . Disarm Traps 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . 1 . Zone Layout 3 | . . . . . 1 1 . 1 . Fabricator Hacks 4 | . . . . . . 2 2 . . Load Schematic 2 | . . . . . . 1 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks 3 | . . . . . . 1 2 . . Scan Component 2 | . . . . . . 1 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . 2 . . . Recycle Component 1 | . . . . . . 1 . . . Process 1 | . . . . . . 1 . . . Scanalyzer 12 | . . . 2 . 6 . . 4 . Insert Component 6 | . . . 1 . 3 . . 2 . Analyze 6 | . . . 1 . 3 . . 2 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 17 | . . . 2 . 3 3 3 5 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . 3 1 1 1 . Parts Built 4 | . . . . . . 2 2 . . Matter 380 | . . . . . . 146 234 . . Time 94 | . . . . . . 36 58 . . Total Part Build Rating 20 | . . . . . . 6 14 . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled 1 | . . . . . . 1 . . . Recycled Matter 7 | . . . . . . 7 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . 3 . . 2 . Part Schematics Acquired 5 | . . . 1 . 3 . . 1 . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 3 . Non-combat 3 | . . . . . . . . 3 . Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 5 . parse_system 3 | . . . . . . . . 3 . no_distress 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders 2 | . . . . . 2 . . . . RETURN 2 | . . . . . 2 . . . . Ally Attacks 50 | . . . . . . 50 . . . Total Damage 895 | . . . . . . 895 . . . Kills 6 | . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . Drone Recoveries 3 | . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 7216 | 87 801 15 621 106 530 1876 1626 961 593 Spaces Moved 3688 | 54 333 13 329 87 256 1070 791 488 267 Core 243 | 54 186 . . . . . . . 3 Treads 1597 | . . . . . . 54 791 488 264 Legs 1700 | . 147 13 329 87 256 868 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 148 | . . . . . . 148 . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 160 160 Average Speed 153 | 125 186 120 120 120 120 149 164 160 177 Slowest Speed 1100 | 200 250 120 120 120 120 710 180 160 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 53 9 30 33 24 27 20 11 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 54 | . . . . . 8 16 3 2 25 Melee . | . . . . . . . . . . Projectile 44 | . . . . . 8 6 3 2 25 AOE 10 | . . . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total 4794 | 73 445 12 469 88 426 1276 1042 618 345 Wait 494 | . 30 . 24 1 105 81 165 80 8 Move 3679 | 53 332 12 328 86 255 1069 790 487 267 Hop . | . . . . . . . . . . Pick Up 150 | 12 17 . 25 1 15 33 23 8 16 Fast Attach 9 | . 1 . . . . 7 . 1 . Attach 40 | 6 2 . 5 . 5 4 9 3 6 Detach 2 | . 1 . . . . . . . 1 Swap 71 | 2 7 . 13 . 10 18 3 11 7 Drop 108 | . 15 . 21 . 10 33 15 3 11 Fire 238 | . 40 . 52 . 26 31 37 25 27 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Discovered new exit (range 11) 889 | -10/Materials | Entered Mines 899 | -10/Mines | Discovered new exit (range 5) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x2 1070 | -9/Materials | Build established: Scavenger-Mutant 1508 | -9/Materials | Discovered new exit (range 14) 1525 | -9/Materials | Entered Mines 1568 | -9/Mines | Found the Drone Emporium 1575 | -9/Mines | Found Prototype Device 1613 | -9/Mines | Discovered new exit (range 14) 1631 | -9/Mines | Entered Materials 1631 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Identified Thief Drone Bay 1931 | -8/Materials | Build established: Scavenger-Gunner 2143 | -8/Materials | Discovered new exit (range 16) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Utility x2 2320 | -7/Factory | Fabricated Deuterium Engine (x2) 2602 | -7/Factory | Allied Derelicts emerged from ambush trap array 3916 | -7/Factory | Build established: Gunner 4000 | -7/Factory | Discovered new exit (range 12) 4026 | -7/Factory | Identified exit to Factory 4037 | -7/Factory | Entered another Factory area 4037 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4380 | -6/Factory | Build established: Hauler-Gunner 4954 | -6/Factory | Identified exit to Lower Caves 5027 | -6/Factory | Spotted B-75 Beast 5094 | -6/Factory | Garrison activated, responded to threat 5218 | -6/Factory | Repaired Deuterium Engine 5435 | -6/Factory | Local fabrication network quarantined 5484 | -6/Factory | Fabricated Imp. Heavy Treads (x2) 5650 | -6/Factory | Discovered new exit (range 7) 5662 | -6/Factory | Identified exit to Factory 5663 | -6/Factory | Entered another Factory area 5663 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6458 | -5/Factory | Discovered new exit (range 9) 6492 | -5/Factory | Identified exit to Factory 6624 | -5/Factory | Entered another Factory area 6624 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6752 | -4/Factory | Discovered new exit (range 9) 6789 | -4/Factory | Identified exit to Research 7167 | -4/Factory | Spotted B-86 Titan 7177 | -4/Factory | System corruption reached 10% 7197 | -4/Factory | Core integrity fell below 50% 7209 | -4/Factory | Core integrity fell below 20% 7217 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07206_ U-05 Engineer lays Concrete. 07208_ Penetrated by Slug. 07208_ Slug penetrates Wall. 07208_ K-01 Serf collects debris. 07208_ U-05 Engineer lays Concrete. 07208_ Slug penetrates Wall. 07208_ U-05 Engineer lays Concrete. 07211_ K-01 Serf collects debris. 07212_ U-05 Engineer lays Concrete. 07213_ B-86 Titan exits siege mode. 07213_ U-05 Engineer lays Concrete. 07214_ Penetrated by Slug. 07214_ U-05 Engineer lays Concrete. 07214_ K-01 Serf collects debris. 07215_ U-05 Engineer lays Concrete. 07215_ U-05 Engineer builds a Wall. 07216_ U-05 Engineer lays Concrete. 07216_ U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????#####?????+ +???????????????????????? | | ?##???? ?????# #???????????????????????? | | #"### #????# #???????????????????????? | | # #????# #???????????????????????? | | # #????# #???????????????????????? | | # #????# #???????????????????????? | | + #????# #???????????????????????? | | # #????# #???????????????????????? | | # ] ###??# #???????????????????????? | | ###";;;;;;;;#### #???????????????????????? | | % = ###?????????????????????? | | u #?????????????????????? | | "" BB #?????????????????????? | | ""T BB#??????????????????????? | | ;#??????????????????????? | | ;#??????????????????????? | | u ;##########+;##?????????? | | ! #?????????? | | ! k ####??????? | | !] +??? | | @ #?????????? | | u utp Y #?????????? | | ##+#####;;# ;#;;;;;##;####+### #?????????? | | ; " #"? ????????????#?????????? | | #### "" ##? ?????????????????????? | | #??# ""#?? """"????????????????????? | | #??# """#?? """"????????????????????? | | #??# ""#? """""???????????????????? | | !! #??# ""#? """"""??????????????????? | | ! #??# #? ?????????????????? | | ! """ #??# #? """""???????????????????? | | """ #??# ! ## """?????????????????????? | | """ #??########### ????????????????????????? | | #????????????# ????????????????????????? | | #????????????# ????????????????????????? | | ######## #????????????# ????????????????????????? | | ????????##????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 100 Energy Generation 34 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Thermal Shield | -7/Factory | Hacked Imp. Heavy Treads | -6/Factory | Hacked Hrd. Heavy Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Deuterium Engine | x2 | -7/Factory Imp. Heavy Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key First Step to Greatness I Spy Just What I Needed Loot Pinata One Hack Too Far Please Form A Line Serviceable Loadout Storm Trooper System Compromised Troublemaker Challenges ------------ None Game ------ Seed DisruptorMasterUnit Manual? 0 Play Time 03:03:18 Cumulative 6.0 hours Start 2021.08.12 @ 20:57:24 End 2021.08.14 @ 20:18:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8caaff6e-9907-4664-a000-8e0574f03e39