Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.22 @ 18:25:35

Player: Gregathol

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (761)      761
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2261

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     291/300
Energy                     89/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
           Sensor Array
           Signal Interpreter
           Targeting Computer
  Improved Weapon Shielding
     Light EM Pulse Cannon
           EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Shock Rifle
           EM Pulse Cannon
           Autogun
>          --- INVENTORY --------
           Sensor Array
           Signal Interpreter
           Targeting Computer
  Improved Weapon Shielding
     Light Armor Plating
     Light EM Pulse Cannon
           EM Pulse Cannon
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             29   | 6   1   16  5   1   
  Power                    7    | 1   .   3   2   1   
    Engine                 7    | 1   .   3   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   1   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   1   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   1   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   .   11  1   .   
    Energy Gun             9    | 1   .   8   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          4    | 1   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      3    | .   .   .   3   .   
Parts Lost                 11   | .   .   2   1   8   
  Power                    2    | .   .   1   .   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      8    | .   .   1   1   8   
  To Critical Strikes      2    | .   .   .   .   2   
Average Slot Usage (%)     94   | .   89  97  96  92  
  Engine                   11   | .   14  10  10  9   
  Leg                      23   | .   28  22  21  20  
  Storage                  11   | .   14  11  11  11  
  Protection               9    | .   3   11  11  9   
  Energy Gun               25   | .   14  33  22  20  
  Energy Cannon            3    | .   .   1   11  9   
  Ballistic Gun            9    | .   14  7   9   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  15  26  28  28  
  Greatest Support         23   | 20  20  20  10  23  
  Greatest Overweight (x)  2    | 1   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   2   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   4   8   8   8   
  Average Carried          5    | 2   4   6   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   4   8   8   6   

 Class Distribution 
--------------------
 61% | Tank
 28% | Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Scr Mat Mat Min Exi 
Matter Collected           633  | 214 109 174 136 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1023 | .   197 651 175 .   
  Parts                    63   | .   13  41  9   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Combat Hostiles Destroyed  25   | .   7   15  3   .   
  Guns                     24   | .   7   15  2   .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          8    | .   2   4   2   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   3   .   .   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    10   | .   4   4   2   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   4   .   .   
Best Kill Streak           4    | .   2   4   2   .   
  Combat Bots Only         4    | .   2   4   2   .   
Max Kills in Single Turn   2    | .   1   2   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  Exi  
Damage Taken               1789 | .    219  444  205  921  
  Core                     483  | .    67   116  50   250  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         86   | 100  73   .    .    .    
Volleys Fired              63   | .    21   33   6    3    
  Largest                  4    | .    2    4    4    3    
  Hottest                  212  | .    70   212  181  118  
Shots Fired                174  | .    42   100  22   10   
  Gun                      166  | .    42   100  15   9    
  Cannon                   8    | .    .    .    7    1    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  35   | .    21   8    3    3    
  Thermal                  113  | .    21   92   .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          26   | .    .    .    19   7    
  Robot Hit Streak         18   | .    14   18   8    12   
  Robot Miss Streak        3    | .    3    3    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           115  | .    33   59   15   8    
  Core Hits                50   | .    12   28   10   .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    4    .    .    
    Burn                   6    | .    2    4    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1555 | .    363  784  375  33   
  Guns                     1347 | .    363  781  172  31   
  Cannons                  68   | .    .    .    66   2    
  Explosions               130  | .    .    .    130  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    3    7    .    
  Kinetic                  286  | .    177  63   19   27   
  Thermal                  1034 | .    186  718  130  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          225  | .    .    .    219  6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    2    5    11   
  Average Corruption       3    | .    .    2    4    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  20   | .    .    6    8    6    
    Message Errors         7    | .    .    4    2    1    
    Matter Fused           4    | .    .    .    3    1    
    Heat Flow Errors       2    | .    .    1    .    1    
    Energy Discharges      2    | .    .    .    1    1    
    Data Loss (minor)      2    | .    .    1    .    1    
    Misfires               2    | .    .    .    1    1    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             8    | .    .    2    6    .    
  Kicked                   8    | .    .    2    6    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        555  | .    81   555  146  262  
  Average Temperature      133  | .    28   181  66   92   
  Received Heat Transfer   440  | .    123  117  .    200  
  Effects                  17   | .    .    17   .    .    
    Shutdowns              5    | .    .    5    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           3    | .    .    3    .    .    
    Matter Decay           2    | .    .    2    .    .    
    Short Circuit          2    | .    .    2    .    .    
    Damage (major)         3    | .    .    3    .    .    
    Damage (core)          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             11   | .    1    10   .    .    
  Heat Transferred         3234 | .    703  2331 200  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Peak Influence             308  | .   268 308 132 .   
  Initial                  35   | .   .   24  35  .   
  Average                  144  | .   163 154 123 .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         71   | 100 49  69  100 .   
  Level 1                  28   | .   50  30  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   14  21  1   8   
  Peak Tracking Total      9    | .   6   4   1   9   
  Tactical Retreats        4    | .   3   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Min Exi 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Machines Accessed          4    | .   2   2   .   .   
  Terminals                3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   2   5   .   .   
  Successful               3    | .   2   1   .   .   
  Failed                   4    | .   .   4   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   1   1   .   .   
  Terminals                6    | .   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Record                   1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Scr Mat Mat Min Exi 
Turns Passed               1921 | 70  432 920 320 179 
Spaces Moved               915  | 49  281 402 102 81  
  Core                     2    | 2   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     913  | 47  281 402 102 81  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 260 120 
  Average Speed            165  | 118 120 174 260 188 
  Slowest Speed            260  | 120 120 190 260 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 3   47  42  19  13  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      4    | .   .   .   4   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Min Exi 
Total                      1180 | 58  333 550 136 103 
  Wait                     137  | .   31  76  17  13  
  Move                     911  | 48  280 401 101 81  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 4   .   10  .   1   
  Fast Attach              16   | 6   1   6   2   1   
  Attach                   8    | .   .   7   1   .   
  Detach                   1    | .   .   1   .   .   
  Swap                     5    | .   .   3   2   .   
  Drop                     16   | .   .   11  1   4   
  Fire                     63   | .   21  33  6   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     8    | .   .   2   6   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Identified exit to Materials
  300 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 9)
  503 | -10/Materials | Entered another Materials area
  503 | -9/Materials  | Evolved 2 slots: Weapon x2
  807 | -9/Materials  | Build established: Tank
 1252 | -9/Materials  | Discovered new exit (range 14)
 1423 | -9/Materials  | Entered Mines
 1730 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1733 | -9/Mines      | Discovered new exit (range 5)
 1743 | -9/Mines      | Entered Exiles
 1806 | -9/Exiles     | Discovered new exit (range 15)
 1857 | -9/Exiles     | Met 8R-AWN
 1891 | -9/Exiles     | Attacked by the Exiles
 1892 | -9/Exiles     | Core integrity fell below 50%
 1913 | -9/Exiles     | System corruption reached 10%
 1919 | -9/Exiles     | Core integrity fell below 20%
 1922 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
01914_ Wall collapses.
01915_ Knocked back.
01916_ Penetrated by HV Slug.
01916_ Critical hit (Destroy).
01916_ Imp. Aluminum Leg destroyed.
01916_ HV Slug penetrates Wall.
01916_ Penetrated by HV Slug.
01916_ Autogun destroyed.
01916_ HV Slug penetrates Wall.
01917_ System corrupted: Energy discharge (-16).
01918_ Penetrated by HV Slug.
01918_ HV Slug penetrates Wall.
01918_ Penetrated by HV Slug.
01918_ HV Slug penetrates Wall.
01920_ Penetrated by HV Slug.
01920_ HV Slug penetrates Wall.
01920_ Penetrated by HV Slug.
01920_ HV Slug penetrates Wall.
01921_ Wall collapses.
01922_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyArchitectSaw
  Manual?         0
Play Time         00:19:18
  Cumulative      105.1 hours
  Start           2022.11.22 @ 18:06:08
  End             2022.11.22 @ 18:25:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          85
  Rogue           71
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0735b1b2-ef99-4339-8791-bcf593dbe722