Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 23:07:54 Player: thingamajigger Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (2662) 2662 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 8582 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 235 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/700 Matter 606/650 Energy 80/100 System Corruption 0% Temperature Cool (0) Movement Flying (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved VTOL Module > --- UTILITY (8) ------ Coolant Injector High-capacity Matter Pod Compact Matter Pod Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Salvage Targeting Computer Rocket Launcher Mini Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Compact Battery Weapon Cycler Weapon Cycler Force Booster Improved Power Shielding System Backup Module > --- WEAPON ----------- Autogun Precision Assault Rifle > --- INVENTORY -------- Improved VTOL Module Thermal Generator High-capacity Matter Pod Makeshift Laser Makeshift Laser Makeshift Laser Rocket Launcher Missile Launcher Powered Hammer Deploy-a-Sentry Deploy-a-Sentry [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Weapon Cycler Device Weapon Cycler Storage Humpback Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Autogun Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 98 | 7 3 3 15 4 3 4 23 8 15 3 . 10 Power 9 | 1 . 1 1 . . 1 2 1 1 . . 1 Engine 7 | 1 . 1 1 . . 1 2 1 . . . . Core 2 | . . . . . . . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 . . 2 . . 1 3 2 2 . . 1 Treads 11 | 2 . . 2 . . 1 2 2 2 . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . 1 . . . . 1 Utility 43 | 1 1 2 6 3 3 1 6 3 8 3 . 6 Device 16 | . . 1 4 1 1 . 4 1 3 . . 1 Storage 14 | 1 1 1 1 . 2 . . . 3 2 . 3 Processor 4 | . . . 1 . . 1 1 . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . 2 . . 1 2 2 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 33 | 3 2 . 6 1 . 1 12 2 4 . . 2 Energy Gun 6 | 2 . . 1 . . . 2 . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 20 | 1 2 . 3 1 . . 8 2 2 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . 2 . . 1 2 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 2 . 2 . . . Parts Lost 34 | . . 1 4 . . 1 5 1 10 . . 12 Power 8 | . . 1 1 . . 1 1 1 1 . . 2 Propulsion 4 | . . . . . . . . . 2 . . 2 Utility 13 | . . . 1 . . . 2 . 5 . . 5 Weapon 9 | . . . 2 . . . 2 . 2 . . 3 Highest Loss Streak 12 | . . 1 1 . . 1 3 1 5 . . 12 Average Slot Usage (%) 88 | . 96 99 98 96 84 86 79 81 79 100 100 94 Engine 7 | . 14 13 10 11 11 9 9 7 2 . . . Core 1 | . . . . . . . . . 2 7 7 6 Treads 18 | . 28 28 21 22 22 22 17 15 11 15 15 13 Device 13 | . . 5 11 11 16 18 11 12 19 23 23 22 Storage 15 | . 24 22 22 18 11 11 9 7 14 28 23 18 Processor 5 | . . . 10 1 . 3 13 9 1 1 7 6 Protection 5 | . . . . 9 2 . . 13 10 7 7 10 Energy Gun 1 | . 18 . 1 8 . . . . . . . . Ballistic Gun 17 | . 9 28 19 13 22 11 16 13 14 15 15 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 138 | 13 19 19 50 67 127 92 100 120 138 76 75 92 Greatest Support 56 | 40 40 40 40 40 40 43 43 56 56 48 48 48 Greatest Overweight (x) 45 | 2 . . 2 1 3 2 2 2 45 1 1 26 Average Overweight (x) 1 | . . . . 1 1 2 2 2 5 1 1 1 Largest Inventory Capacity 32 | 6 6 8 14 14 32 24 24 24 32 18 18 20 Average Capacity 19 | 5 6 6 11 13 21 24 24 24 25 17 18 19 Most Carried 24 | 1 6 8 12 14 17 21 24 24 24 18 18 19 Average Carried 15 | . 3 6 8 12 14 19 22 23 18 14 18 17 Final Capacity 24 | 6 6 8 14 12 24 24 24 24 12 18 18 4 Final Carried 24 | 1 6 8 12 12 17 21 24 23 12 18 18 4 Class Distribution -------------------- 55% | Hauler-Mutant 30% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3299 | 261 . 219 506 302 30 31 797 116 718 155 . 164 Remotely . | . . . . . . . . . . . . . Salvage Created 3039 | . 106 183 809 50 . 21 1329 175 305 61 . . Parts 188 | . 4 19 58 2 . 6 69 6 19 5 . . Haulers Intercepted 3 | . . . 2 . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 10 3 . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 66 | . 2 5 15 . . 4 22 3 14 1 . . Guns 45 | . 2 5 13 . . . 19 3 2 1 . . AOE 21 | . . . 2 . . 4 3 . 12 . . . Classes Destroyed 12 | . 1 3 4 1 . . 2 . . 1 . . Worker 7 | . . 1 . . . . 6 . . . . . Builder 2 | . . 1 . . . . 1 . . . . . Hauler 3 | . . . 2 . . . 1 . . . . . Recycler 2 | . . . . 1 . . 1 . . . . . Operator 2 | . . . . . . . 2 . . . . . Watcher 7 | . . . 4 . . . 3 . . . . . Swarmer 20 | . . 3 . . . 4 4 . 9 . . . Grunt 29 | . 2 2 6 . . . 13 2 4 . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . . . . . Sentry 13 | . . . 7 . . . 4 1 1 . . . Hunter 1 | . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . 1 . . Best Kill Streak 13 | . 2 3 3 1 . 4 4 2 13 1 . . Combat Bots Only 13 | . 2 3 2 . . 4 4 2 13 1 . . Max Kills in Single Turn 6 | . 1 1 1 1 . 3 3 1 6 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 6 | . . . 1 . . 3 1 . 6 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 6094 | . 140 31 793 . . 81 1219 194 2042 34 . 1560 Core 886 | . . 14 90 . . . 72 10 194 . . 506 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . 94 . . . 77 86 . . . . . Volleys Fired 204 | . 7 14 48 1 . 2 86 13 20 6 . 7 Largest 2 | . 2 2 2 2 . 1 2 2 2 2 . 2 Hottest 98 | . 46 46 79 46 . 30 98 46 98 51 . 88 Shots Fired 385 | . 14 28 88 2 . 2 166 26 33 12 . 14 Gun 356 | . 14 28 81 2 . . 160 26 19 12 . 14 Cannon 7 | . . . . . . . . . 7 . . . Launcher 22 | . . . 7 . . 2 6 . 7 . . . Special . | . . . . . . . . . . . . . Kinetic 341 | . 14 28 77 2 . . 152 26 19 12 . 11 Thermal 19 | . . . 4 . . . 8 . 7 . . . Explosive 22 | . . . 7 . . 2 6 . 7 . . . Electromagnetic 3 | . . . . . . . . . . . . 3 Robot Hit Streak 20 | . 2 8 20 8 . 9 16 19 8 10 . 10 Robot Miss Streak 5 | . 3 2 5 . . 1 3 1 5 2 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 1 . . . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . Shots Hit Robots 277 | . 6 17 62 1 . 1 123 23 23 8 . 13 Core Hits 166 | . 4 9 37 1 . 4 66 8 31 3 . 3 Critical Hits 3 | . . . 2 . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6455 | . 112 309 1186 15 . 193 2397 337 1567 116 . 223 Guns 4180 | . 112 301 960 15 . . 1887 337 229 116 . 223 Cannons 125 | . . . . . . . . . 125 . . . Explosions 2142 | . . . 226 . . 193 510 . 1213 . . . Melee . | . . . . . . . . . . . . . Ramming 8 | . . 8 . . . . . . . . . . Kinetic 3973 | . 112 301 901 15 . . 1775 337 229 116 . 187 Thermal 296 | . . . 59 . . . 112 . 125 . . . Explosive 2142 | . . . 226 . . 193 510 . 1213 . . . Electromagnetic 36 | . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . 3 3 3 3 . . 4 . . . Average Corruption 3 | . . . 2 3 3 3 . . 3 . . . Corruption Purged 4 | . . . . . . . . . 4 . . . Effects 56 | . . . 14 9 11 1 . . 21 . . . Message Errors 13 | . . . 3 2 4 . . . 4 . . . Matter Fused 12 | . . . 3 . 1 1 . . 7 . . . Heat Flow Errors 9 | . . . 1 4 1 . . . 3 . . . Energy Discharges 10 | . . . 1 1 3 . . . 5 . . . Data Loss (minor) 10 | . . . 4 2 2 . . . 2 . . . Targeting Errors 2 | . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . . . . . 5 . 1 . . . Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . . . . 5 . 1 . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 234 | . . . 17 . . 51 50 . 116 . . . Shots 9 | . . . 1 . . 2 3 . 3 . . . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 532 | . 59 12 175 259 145 . 17 132 532 50 . 64 Average Temperature 92 | . 30 6 18 101 73 . 7 69 158 28 . 27 Received Heat Transfer 1281 | . 78 . 219 . . . 459 45 324 . . 156 Effects 5 | . . . . 1 . . . . 4 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . 1 . . . . 1 . . . Short Circuit 2 | . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 518 | . . . 148 . . . 185 . 185 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 474 | . 66 80 474 140 . 107 466 258 . . . . Initial 140 | . . 25 . 140 . . 41 135 . . . . Average 133 | . 10 38 216 107 . 104 178 144 . . . . Maximum Alert Level 2 | . . . 2 . . . 2 1 . . . . Low Security (%) 68 | 100 100 100 32 100 . 100 53 59 . . . . Level 1 28 | . . . 62 . . . 40 40 . . . . Level 2 2 | . . . 5 . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 1 . . 2 1 . . . . Investigation 2 | . . . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . . 2 . . . 2 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 . 3 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 3 5 35 . . 4 37 3 19 1 . 3 Peak Tracking Total 12 | . 3 2 5 . . 4 7 1 12 1 . 3 Tactical Retreats 12 | . . . 7 . . . 5 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 3 | . . . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 7 | . . . . . . . 4 . 3 . . . Max in Single Turn 2 | . . . . . . . 2 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 24 | . 2 . 3 1 2 . 8 3 1 . 4 . Terminals 14 | . 2 . 3 . . . 7 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 78 | . 6 . 6 1 2 . 27 8 3 . 25 . Successful 60 | . 5 . 4 1 2 . 16 4 3 . 25 . Failed 18 | . 1 . 2 . . . 11 4 . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 6 . 4 . 1 . 14 2 . . . . Terminals 40 | . 6 . 6 . . . 23 2 3 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units 4 | . . . . . . . 4 . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 48 | . 3 . 3 1 2 . 10 1 3 . 25 . Record 15 | . . . . . 1 . . . 3 . 11 . Part Schematic 5 | . . . . . . . . . . . 5 . Robot Schematic 6 | . . . . . . . . . . . 6 . Robot Analysis 4 | . 1 . . . . . 3 . . . . . Prototype ID Bank 6 | . . . . . . . 3 . . . 3 . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . . . 2 1 . . . . Terminals 6 | . 2 . 1 . . . 2 1 . . . . Botnet 6 | . 2 . 1 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 15 | . 2 . 2 . . . 7 3 1 . . . Full Trace Events 2 | . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 1 . . 5 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 1 | . . . . . . . 1 . . . . . Retrieved Matter 1 | . . . . . . . 1 . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 3 | . . 2 . . . . . . . . . 1 Largest Group 2 | . . 2 . . . . . . . . . 1 Highest-Rated Group 94 | . . 42 . . . . . . . . . 94 Highest-Rated Ally 94 | . . 31 . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . 5 . . . . . . 16 . . 16 Total Damage 1507 | . . 42 . . . . . . 844 . . 621 Kills 6 | . . . . . . . . . 5 . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . 1 . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 4 | . 1 . . . . . 3 . . . . . Derelict Logs Recovered 8 | . . 3 . 2 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 9144 | 84 197 1180 849 527 727 90 1913 703 1840 406 139 489 Spaces Moved 3838 | 53 101 693 351 280 367 39 700 322 412 212 78 230 Core 60 | 21 . . . . . . . . 33 . . 6 Treads 3778 | 32 101 693 351 280 367 39 700 322 379 212 78 224 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 200 200 200 180 180 180 150 Average Speed 203 | 139 160 160 174 180 195 200 203 204 364 180 180 194 Slowest Speed 2300 | 160 160 160 200 180 220 200 205 205 2300 180 180 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 4 20 99 38 61 66 18 59 9 41 36 74 41 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . 1 . Known Exits Taken 4 | . . . 1 . . . 1 . 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 . . 1 . Scrap Searched 11 | . . 1 . 1 . 1 . . 1 4 . 3 Spaces Dug 6 | . . . . . . . 6 . . . . . Terrain Destroyed 120 | . . . 31 . . 12 45 . 32 . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . AOE 119 | . . . 31 . . 12 45 . 31 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 4912 | 60 126 744 514 305 377 49 1070 359 737 230 77 264 Wait 630 | . 5 20 90 8 . . 226 1 268 3 . 9 Move 3822 | 52 100 692 350 279 366 38 699 321 407 211 77 230 Hop 2 | . . . . . . . . . 2 . . . Pick Up 77 | 1 8 7 8 5 4 3 14 6 14 5 . 2 Fast Attach 38 | 6 1 3 3 1 2 2 9 1 5 2 . 3 Attach 38 | . 2 . 5 2 1 . 9 4 9 . . 6 Detach 19 | . . . 1 1 2 1 9 3 2 . . . Swap 23 | 1 . . 7 1 . 2 5 3 2 1 . 1 Drop 58 | . 3 7 2 7 2 1 13 7 8 2 . 6 Fire 204 | . 7 14 48 1 . 2 86 13 20 6 . 7 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 282 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 543 | -10/Mines | Discovered new exit (range 11) 569 | -10/Mines | Learned location of Zion (-6) 606 | -10/Mines | Discovered new exit (range 10) 857 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 899 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 902 | -10/Mines | Found Prototype Device 1299 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1315 | -10/Mines | Learned Materials stockpile data 1462 | -10/Mines | Entered Materials 1462 | -9/Materials | Evolved 2 slots: Utility x2 1467 | -9/Materials | Identified Exp. Sensor Array 1820 | -9/Materials | Discovered new exit (range 16) 2025 | -9/Materials | Identified exit to Mines 2097 | -9/Materials | Discovered new exit (range 4) 2101 | -9/Materials | Build established: Scavenger-Mutant 2311 | -9/Materials | Entered Mines 2398 | -9/Mines | Learned location of 1 exit from Lower Caves 2401 | -9/Mines | Discovered new exit (range 10) 2529 | -9/Mines | Learned location of 1 exit from Lower Caves 2545 | -9/Mines | Discovered new exit (range 11) 2651 | -9/Mines | Build established: Mutant 2659 | -9/Mines | Met a Derelict shopkeep closing up shop 2827 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2829 | -9/Mines | Discovered new exit (range 5) 2838 | -9/Mines | Entered Exiles 2883 | -9/Exiles | Met 8R-AWN 2912 | -9/Exiles | Met EX-HEX 3069 | -9/Exiles | Met EX-DEC 3265 | -9/Exiles | Build established: Hauler-Mutant 3280 | -9/Exiles | Met EX-BIN 3308 | -9/Exiles | Aligned with FarCom system 3310 | -9/Exiles | Given EX-Vault access code 3356 | -9/Exiles | Opened EX-Vault 3368 | -9/Exiles | Found Deploy-a-Sentry 3371 | -9/Exiles | Found Deploy-a-Sentry 3374 | -9/Exiles | Found Deploy-a-Sentry 3417 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3547 | -9/Exiles | Discovered new exit (range 11) 3565 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3565 | -9/Exiles | Entered Mines 3627 | -8/Mines | Discovered new exit (range 14) 3655 | -8/Mines | Entered Materials 3655 | -8/Materials | Evolved 2 slots: Utility x2 4792 | -8/Materials | Lost 3 parts (1p1u1w) 5533 | -8/Materials | Discovered new exit (range 16) 5566 | -8/Materials | Identified exit to Factory 5568 | -8/Materials | Entered Factory 5568 | -7/Factory | Evolved 2 slots: Utility x2 5802 | -7/Factory | Discovered new exit (range 12) 6271 | -7/Factory | Entered Lower Caves 6272 | -7/Lower Caves | Identified exit to Lower Caves 6688 | -7/Lower Caves | DAS Turret deployed 6690 | -7/Lower Caves | Attracted the attention of an 0b10 base 6732 | -7/Lower Caves | Destroyed 13 combat bots 6746 | -7/Lower Caves | Lost 5 parts (1n2u2w) 6871 | -7/Lower Caves | Crushed by falling debris 6902 | -7/Lower Caves | Lost 3 parts (1p2u) 7732 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7814 | -7/Lower Caves | Learned location of 1 exit from Factory 8061 | -7/Lower Caves | Build established: Scavenger-Mutant 8111 | -7/Lower Caves | Entered another Lower Caves area 8112 | -7/Lower Caves | Identified exit to Data Miner 8113 | -7/Lower Caves | Learned Factory garrison access intel 8517 | -7/Lower Caves | Entered Data Miner 8517 | -7/Data Miner | Discovered new exit (range 6) 8541 | -7/Data Miner | Met Data Miner 8595 | -7/Data Miner | Learned location of Section 7 (-2) 8595 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8618 | -7/Data Miner | Received God Mode back door access code from Data Miner 8656 | -7/Data Miner | Entered Proximity Caves 8749 | -6/Proximity Caves | Build established: Mutant 8933 | -6/Proximity Caves | Escorted by Enhanced Grunt 9014 | -6/Proximity Caves | Spotted B-75 Beast 9107 | -6/Proximity Caves | Core integrity fell below 50% 9121 | -6/Proximity Caves | Build established: Hauler-Mutant 9128 | -6/Proximity Caves | DAS Turret deployed 9128 | -6/Proximity Caves | Core integrity fell below 20% 9144 | -6/Proximity Caves | DAS Turret deployed 9145 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09122_ Penetrated by Slug. 09125_ Slug penetrates Wall. 09127_ Enh. Optical Array destroyed. 09128_ DAS Turret deployed. 09128_ Slug penetrates DAS Turret. 09129_ H-66 Slayer destroyed. 09132_ Slug penetrates DAS Turret. 09132_ DAS Turret suffers critical hit. 09135_ Slug penetrates DAS Turret. 09135_ DAS Turret suffers critical hit. 09135_ DAS Turret destroyed. 09136_ Acquired 43 matter. 09136_ Targeting Computer fries itself beyond repair. 09138_ Slug penetrates Wall. 09139_ Dropped Hcp. Storage Unit. 09141_ Penetrated by Slug. 09144_ DAS Turret deployed. 09144_ Acquired Imp. VTOL Module. 09145_ Destroyed Imp. Medium Treads. 09145_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????## ####????????????????????????????????????? | | ??????? ###???????????????????????? ##??????? | | ?????????? ##???#????????????????? ##?????? | | ????????????# #??# #####????????? #?????? | | ????????????# ####]![t####???? #?????? | | ???????###### ##[!@ ; #??? #?????? | | ??????## [[! ; #" #??????? | | ??????# / ;;;;; #?????????? | | ?????# BB #?????????? | | ?????# BB #?????????? | | ?????# ######+###; ;;;;# #?????????? | | ???????????????"[[# ###### h #?????????? | | ???????????????"[[# ##?????? ???????? | | ???????????????""?# ######??? ????? | | ??????????????????# ## ##??? ### ????? | | ??????????????????# ### #????##??? ?????? | | ??????????????????# ### #???????????????? | | ??????????????????# ## #???????????????? | | ??????????????????# ##???????????????? | | ??????????????????# ##????????????????? | | ?????# ####+###### #### #?????????????????? | | ?????# #??## #?????????????????? | | ?????# ##??## ##?????????????????? | | ?????# ###### #???####??????????????????? | | ?????# ??????#### #?????????????????????????? | | ????????????## ##?????????????????????????? | | ????????????# ##??????????????????????????? | | ????????????## #######??????????????#??##?????? | | ?????????????# ##?## ####?????????? ## ##????? | | ????????????## ##??# #????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 19 Energy Capacity 650 Matter Stores 616 Matter Capacity 650 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Force Boost 3 Item Schematics ----------------- Autogun | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialUtilityStick Manual? 0 Play Time 00:42:54 Cumulative 48.9 hours Start 2021.05.01 @ 22:28:22 End 2021.05.01 @ 23:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 94 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79ca8f0b-bd25-4f68-acff-f60d772d4934