Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.30 @ 19:58:59

Player: Departed

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (2685)     2685
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 7040

 Bonus
-------
High Alert Combat Kills    180

 Cogmind 
---------
Core Integrity             733/850
Matter                     300/300
Energy                     0/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (38)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
>           --- UTILITY (8) ------
      Large Storage Unit
   Advanced Weight Redist. System
   Advanced Weight Redist. System
            Triangulator
            Visual Processing Unit
   Enhanced Optical Array
   Hardened Light Armor Plating
>           --- WEAPON (2) -------
            Power Maul
            Chainsword
>           --- INVENTORY (15) ---
   Improved Deuterium Engine
      Micro Nuclear Core
            Gravmag System
            Gravmag System
            Gravmag System
            Power Amplifier
      Large Storage Unit
   Improved Sensor Array
            Microactuators
   Improved Light Armor Plating
   Improved Medium Armor Plating
   Improved Medium Armor Plating
  Precision Assault Rifle
            Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Weight Redist. System
   Advanced Weight Redist. System
            Triangulator
            Visual Processing Unit
   Enhanced Optical Array
   Hardened Light Armor Plating
   Improved Light Armor Plating
>           --- WEAPON -----------
            Power Maul
            Chainsword
>           --- INVENTORY --------
   Improved Deuterium Engine
      Micro Nuclear Core
            Gravmag System
            Gravmag System
            Gravmag System
            Power Amplifier
      Large Storage Unit
   Improved Sensor Array
            Microactuators
   Improved Light Armor Plating
   Improved Medium Armor Plating
   Improved Medium Armor Plating
  Precision Assault Rifle
            Gauss Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled Aerolev Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     EMP Blaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 EMP Blaster
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   
  Utility                  6    | .   .   .   .   .   4   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 7   3   4   .   5   13  18  21  14  
  Power                    12   | 2   .   1   .   1   1   4   2   1   
    Engine                 7    | 2   .   1   .   1   .   2   .   1   
    Core                   5    | .   .   .   .   .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   3   .   2   4   5   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   2   .   .   4   1   .   .   
    Wheel                  5    | 2   .   1   .   2   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   4   7   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  27   | 1   2   .   .   .   5   2   6   11  
    Device                 8    | .   .   .   .   .   1   .   2   5   
    Storage                3    | 1   1   .   .   .   1   .   .   .   
    Processor              7    | .   1   .   .   .   2   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   1   2   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   1   .   .   2   3   7   6   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   .   
    Ballistic Gun          6    | 2   .   .   .   1   .   1   2   .   
    Ballistic Cannon       4    | .   .   .   .   1   1   1   1   .   
    Launcher               5    | .   1   .   .   .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   1   2   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   .   
Parts Lost                 12   | .   .   .   .   3   .   5   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   
  Utility                  4    | .   .   .   .   .   .   2   1   1   
  Weapon                   5    | .   .   .   .   2   .   3   .   .   
  Highest Loss Streak      3    | .   .   .   .   3   .   2   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  98  100 93  98  98  98  99  
  Engine                   6    | .   14  14  14  14  2   1   .   4   
  Core                     3    | .   .   .   .   .   6   7   7   1   
  Leg                      10   | .   .   23  28  21  12  4   .   .   
  Wheel                    2    | .   28  3   .   .   5   .   .   .   
  Hover                    12   | .   .   .   .   .   .   13  28  26  
  Device                   6    | .   .   .   .   .   9   8   7   19  
  Storage                  10   | .   14  14  14  14  9   9   7   6   
  Processor                19   | .   10  14  14  14  26  27  23  13  
  Protection               5    | .   .   .   .   .   8   8   6   12  
  Energy Cannon            1    | .   .   .   .   .   1   6   .   .   
  Ballistic Gun            7    | .   18  14  14  13  1   2   5   .   
  Ballistic Cannon         2    | .   .   .   .   5   8   5   1   .   
  Launcher                 5    | .   9   14  14  8   6   2   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 14  31  33  33  33  43  43  43  50  
  Greatest Support         45   | 20  20  25  25  25  25  25  45  45  
  Greatest Overweight (x)  14   | .   1   10  1   9   4   14  1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  
  Most Carried             15   | 1   8   12  13  15  12  15  15  15  
  Average Carried          11   | .   5   11  11  11  10  12  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   8   12  12  11  12  12  15  14  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Matter Collected           1897 | 204  166  85   .    130  292  512  368  140  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3281 | .    277  224  .    102  499  1155 658  366  
  Parts                    181  | .    21   17   .    3    35   68   23   14   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  59   | .   3   1   .   4   10  25  12  4   
  Melee                    5    | .   .   .   .   .   .   .   1   4   
  Guns                     11   | .   3   1   .   2   .   4   1   .   
  Cannons                  24   | .   .   .   .   1   4   15  4   .   
  AOE                      12   | .   .   .   .   1   5   4   2   .   
Classes Destroyed          15   | .   6   2   .   2   2   1   2   .   
  Worker                   10   | .   .   2   .   1   .   5   1   1   
  Builder                  8    | .   1   1   .   .   1   3   2   .   
  Tunneler                 3    | .   1   .   .   .   1   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   1   2   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   2   .   .   .   .   2   2   .   
  Swarmer                  11   | .   3   .   .   .   .   5   3   .   
  Grunt                    21   | .   .   1   .   .   7   9   3   1   
  Brawler                  4    | .   .   .   .   .   1   2   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   
  Sentry                   15   | .   .   .   .   .   2   8   5   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
  Assembled                2    | .   .   .   .   2   .   .   .   .   
Best Kill Streak           6    | .   4   2   .   2   3   6   6   3   
  Combat Bots Only         6    | .   3   1   .   2   3   6   5   3   
Max Kills in Single Turn   3    | .   2   1   .   1   2   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   2   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Damage Taken               3676 | .    46   93   .    463  369  1215 767  723  
  Core                     667  | .    .    46   .    110  51   225  118  117  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   505  | .    .    .    .    .    89   195  221  .    
Core Remaining (%)         67   | 100  .    .    .    37   .    49   83   .    
Volleys Fired              178  | .    16   16   .    14   35   73   24   .    
  Largest                  2    | .    2    1    .    2    2    2    2    .    
  Hottest                  102  | .    53   20   .    72   102  102  78   .    
Shots Fired                270  | .    23   16   .    26   48   129  28   .    
  Gun                      89   | .    22   16   .    12   .    31   8    .    
  Cannon                   148  | .    .    .    .    9    39   84   16   .    
  Launcher                 33   | .    1    .    .    5    9    14   4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  185  | .    22   16   .    21   33   69   24   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    4    .    
  Electromagnetic          81   | .    1    .    .    5    15   60   .    .    
  Robot Hit Streak         28   | .    5    9    .    11   9    28   13   .    
  Robot Miss Streak        3    | .    2    1    .    3    2    3    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           266  | .    15   14   .    16   37   109  48   27   
  Core Hits                131  | .    10   9    .    11   23   47   20   11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    .    2    7    1    
  Critical Strikes         17   | .    .    .    .    .    1    2    9    5    
    Blast                  3    | .    .    .    .    .    1    .    2    .    
    Smash                  10   | .    .    .    .    .    .    2    7    1    
    Sever                  4    | .    .    .    .    .    .    .    .    4    
Melee Attacks              70   | .    .    .    .    .    .    7    30   33   
  Impact                   43   | .    .    .    .    .    .    7    30   6    
  Slashing                 27   | .    .    .    .    .    .    .    .    27   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    .    .    .    3    5    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    4    
Damage Inflicted           8368 | .    236  179  .    292  1053 3415 2113 1080 
  Guns                     1198 | .    181  179  .    109  .    569  160  .    
  Cannons                  2671 | .    .    .    .    83   680  1572 336  .    
  Explosions               1674 | .    55   .    .    98   366  857  298  .    
  Melee                    2810 | .    .    .    .    .    .    411  1319 1080 
  Ramming                  15   | .    .    .    .    2    7    6    .    .    
  Kinetic                  2818 | .    181  179  .    192  554  1216 496  .    
  Thermal                  256  | .    .    .    .    .    .    256  .    .    
  Explosive                298  | .    .    .    .    .    .    .    298  .    
  Electromagnetic          2171 | .    55   .    .    98   492  1526 .    .    
  Impact                   1896 | .    .    .    .    .    .    411  1319 166  
  Slashing                 914  | .    .    .    .    .    .    .    .    914  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    1    1    4    .    
  Average Corruption       1    | .    .    .    .    .    1    1    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    8    8    .    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    3    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    2    1    .    
    Alerts                 2    | .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            915  | .    .    .    .    .    .    276  539  100  
  Projectiles              120  | .    .    .    .    .    .    90   30   .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    795  | .    .    .    .    .    .    186  509  100  
Knockbacks                 17   | .    .    .    .    1    4    5    7    .    
  Impact                   9    | .    .    .    .    .    .    2    7    .    
  Kinetic                  7    | .    .    .    .    1    3    3    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      83   | .    5    .    .    .    15   63   .    .    
  Shots                    4    | .    1    .    .    .    1    2    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    
Targets Rammed             4    | .    .    .    .    1    2    1    .    .    
  Kicked                   3    | .    .    .    .    1    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        292  | .    .    .    .    30   11   292  172  26   
  Average Temperature      34   | .    .    .    .    12   4    42   30   12   
  Received Heat Transfer   1307 | .    .    27   .    20   216  540  261  243  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    2    .    .    
  Combat Hostiles          3    | .    .    .    .    .    1    2    .    .    
  Parts Fried              17   | .    .    .    .    .    2    7    8    .    
  Impact Corruptions       29   | .    .    .    .    .    .    10   18   1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    
  Heat Transferred         450  | .    .    .    .    .    .    450  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    .    .    6    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Peak Influence             767  | .   148 113 .   40  375 679 767 302 
  Initial                  242  | .   .   48  .   .   .   135 178 242 
  Average                  269  | .   95  51  .   13  167 360 515 235 
Maximum Alert Level        3    | .   .   .   .   .   1   2   3   1   
  Low Security (%)         45   | 100 100 100 .   100 64  29  3   15  
  Level 1                  23   | .   .   .   .   .   35  23  15  84  
  Level 2                  25   | .   .   .   .   .   .   46  59  .   
  Level 3                  4    | .   .   .   .   .   .   .   21  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   .   .   .   .   2   8   10  1   
  Investigation            8    | .   .   .   .   .   .   1   6   1   
  Extermination            1    | .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   .   .   .   .   2   2   3   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Distress Signals           5    | .   .   .   .   1   1   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   5   3   .   13  22  43  44  14  
  Peak Tracking Total      13   | .   3   2   .   13  5   5   6   4   
  Tactical Retreats        18   | .   .   .   .   1   2   3   10  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Traps Triggered            4    | .   .   1   .   .   .   2   .   1   
  Indirectly               1    | .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   6   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Machines Disabled          8    | .   3   .   .   .   .   4   1   .   
  Max in Single Turn       3    | .   3   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Machines Accessed          32   | .   1   1   1   .   2   7   15  5   
  Terminals                17   | .   1   .   .   .   1   4   7   4   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   .   .   1   1   4   .   
  Recycling Units          4    | .   .   .   .   .   .   2   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                66   | .   4   1   3   .   4   17  29  8   
  Successful               47   | .   3   1   3   .   4   12  18  6   
  Failed                   19   | .   1   .   .   .   .   5   11  2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   1   .   1   
  Terminals                32   | .   4   .   .   .   2   8   11  7   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   
  Repair Stations          16   | .   .   .   .   .   2   4   10  .   
  Recycling Units          9    | .   .   .   .   .   .   5   3   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   3   1   3   .   2   6   7   5   
  Record                   5    | .   .   .   3   .   .   .   .   2   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   2   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   2   1   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   
  Reinforcement Status     2    | .   .   .   .   .   1   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   1   .   3   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       13   | .   .   .   .   .   2   4   7   .   
  Scan Component           7    | .   .   .   .   .   1   2   4   .   
  Repair                   6    | .   .   .   .   .   1   2   3   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   2   1   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      3    | .   .   .   .   .   .   2   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   .   .   6   7   1   
  Full Trace Events        7    | .   1   .   .   .   .   .   5   1   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   99  .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   1   2   3   .   
  Time                     269  | .   .   .   .   .   19  64  186 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   .   12  .   2   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Total Allies               5    | .   .   .   .   2   .   .   3   .   
  Largest Group            3    | .   .   .   .   2   .   .   3   .   
  Highest-Rated Group      42   | .   .   .   .   42  .   .   30  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   3   .   .   1   .   
  Total Damage             57   | .   .   .   .   41  .   .   16  .   
  Kills                    2    | .   .   .   .   1   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Turns Passed               5321 | 43   231  727  602  405  359  1264 1046 644  
Spaces Moved               4161 | 42   190  387  316  184  154  614  1561 713  
  Core                     11   | 2    .    5    .    2    .    2    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     992  | .    .    302  316  170  81   123  .    .    
  Wheels                   395  | 40   190  80   .    12   73   .    .    .    
  Hover                    2763 | .    .    .    .    .    .    489  1561 713  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   80   95   190  95   95   96   38   38   
  Average Speed            100  | 78   94   175  190  192  149  155  42   66   
  Slowest Speed            750  | 80   95   550  190  500  400  750  92   92   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    28   74   77   57   20   70   44   19   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     4    | .    .    .    1    2    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    .    1    .    23   19   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    1    .    5    6    .    
  AOE                      31   | .    .    .    .    .    .    18   13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Total                      4945 | 48   217  421  319  209  231  792  1866 842  
  Wait                     339  | .    .    .    .    .    21   49   194  75   
  Move                     4153 | 41   189  386  315  183  153  613  1560 713  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    7    6    2    2    3    13   19   3    
  Fast Attach              28   | 6    2    3    .    2    2    6    6    1    
  Attach                   28   | .    .    .    .    3    5    4    7    9    
  Detach                   21   | .    1    3    .    2    3    4    1    7    
  Swap                     29   | 1    1    1    .    .    6    8    8    4    
  Drop                     46   | .    1    6    2    2    1    14   17   3    
  Fire                     178  | .    16   16   .    14   35   73   24   .    
  Melee                    64   | .    .    .    .    .    .    7    30   27   
  Ram                      1    | .    .    .    .    .    .    1    .    .    
  Kick                     3    | .    .    .    .    1    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  117 | -10/Materials | Discovered new exit (range 17)
  172 | -10/Materials | Discovered new exit (range 15)
  275 | -10/Materials | Entered Mines
  302 | -10/Mines     | Build established: Mutant
  316 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  349 | -10/Mines     | Met a Derelict bent on vengeance
  384 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  439 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  570 | -10/Mines     | Learned Materials stockpile data
  995 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  995 | -10/Mines     | Discovered new exit (range 5)
 1002 | -10/Mines     | Entered Exiles
 1034 | -10/Exiles    | Discovered new exit (range 17)
 1055 | -10/Exiles    | Met 8R-AWN
 1093 | -10/Exiles    | Met EX-HEX
 1204 | -10/Exiles    | Met EX-DEC
 1249 | -10/Exiles    | Visited The Gauntlet
 1495 | -10/Exiles    | Learned location of Zion (-7)
 1585 | -10/Exiles    | Discovered new exit (range 12)
 1604 | -10/Exiles    | Entered Mines
 1773 | -9/Mines      | Assembled infested the area
 1778 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1853 | -9/Mines      | Core integrity fell below 50%
 1879 | -9/Mines      | Lost 3 parts (1n2w)
 1942 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1967 | -9/Mines      | Discovered new exit (range 14)
 2009 | -9/Mines      | Entered Materials
 2009 | -8/Materials  | Evolved 4 slots: Utility x4
 2221 | -8/Materials  | Repaired Carbon-fiber Leg
 2323 | -8/Materials  | Discovered new exit (range 11)
 2359 | -8/Materials  | Discovered new exit (range 17)
 2368 | -8/Materials  | Entered Storage
 2413 | -8/Storage    | Build established: Scavenger-Mutant
 2522 | -8/Storage    | Repaired Med. Armor Plating
 2557 | -8/Storage    | Repaired Imp. Light Cannon
 2711 | -8/Storage    | Garrison activated, responded to threat
 2866 | -8/Storage    | Learned location of Armory (-4)
 3007 | -8/Storage    | Build established: Mutant
 3220 | -8/Storage    | Garrison activated, responded to threat
 3568 | -8/Storage    | First assault squad dispatched
 3612 | -8/Storage    | Discovered new exit (range 17)
 3630 | -8/Storage    | Core integrity fell below 50%
 3632 | -8/Storage    | Entered Factory
 3632 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4184 | -7/Factory    | Repaired Cld. Aerolev Unit
 4304 | -7/Factory    | Repaired Cld. Aerolev Unit
 4432 | -7/Factory    | Search patrols dispatched
 4441 | -7/Factory    | Repaired Cld. Aerolev Unit
 4441 | -7/Factory    | Fabricated B-36 Bruiser?
 4673 | -7/Factory    | Discovered new exit (range 15)
 4678 | -7/Factory    | Entered another Factory area
 4678 | -6/Factory    | Evolved 2 slots: Utility x2
 5322 | -6/Factory    | Self-destructed

 Last Messages 
---------------
The largest [ISC] spacecraft ever manufactured, built specifically for
  exploring extra-solar space. Although powered by subluminal drives
  capable of reaching only 17% the speed of light, each ship is capable of
  perpetually sustaining a crew of thousands, making interstellar space
  travel a possibility for the first time in [Human] history.
>>Query(Human)
Homo sapiens, dominant species in the [Solar System] until civilization in
  that system was presumably wiped out during the [Solar War].
05246_ ALERT: Suspicious activity at Terminal F009. Dispatching
  Investigation squad.
05252_ Connecting with Terminal...
05271_ K-01 Serf cleans the Fabricator.
05292_ R-10 Processor collects Imp. Melee Analysis Suite.
05297_ R-10 Processor collects Microactuators.
05298_ R-10 Processor collects Core Shielding.
05304_ K-01 Serf cleans the Fabricator.
05307_ Lgt. Angular Momentum Engine destroyed.
05310_ K-01 Serf cleans the Fabricator. <x2>
05314_ Critical hit (Burn: +37).
05316_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????# ""T""      #????? ?????????   |
| ???????????????????#       """" #????? ?????????"  |
| ???????????????????#       """" #????? ??#  "?"?"  |
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| ???????????????????#       """" #????# #?#  " " "  |
| ???????????????????#            #????# #?#  " " "  |
| ???????????????????#            #????# #??? " " "  |
| ?????????###########          ! #????# #????? " "  |
| ##########       ! #            #????# #???????    |
|   ^                ###+##########????# #??????###+ |
|                                #?????# #??????#    |
|              ""                #?????# ########    |
|   ^          T"        k g     #?????+             |
|                        gg@     #?????#+########    |
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| ??????#                  #     #?????#        +    |
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| ????????????#  """""""   #                         |
| ????????????#  """""""  !#          ] [            |
| ????????????#  """""""  %+ %      %%               |
| ????????????#           /#  "" "" "%%"             |
| ????????????#  """""""   #  ""F"" """"         %   |
| ????????????#  """""""   #   """  """"  #######=   |
| ????????????#  """""""   #              #?????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                57
Targeting Accuracy         14
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Shield Generator | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-36 Bruiser | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneBarrageGreatsword
  Manual?         0
Play Time         01:27:59
  Cumulative      46.5 hours
  Start           2022.03.28 @ 23:52:51
  End             2022.03.30 @ 19:58:59
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          60
  Rogue           0
  Adventurer      44
  Explorer        16
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          47
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d27934b-95e6-4114-a700-bb85d3324fb4