Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.07 @ 21:39:59 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (323) 1615 Value Destroyed (17348) 17348 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (11406) 11406 TOTAL SCORE: 39789 Bonus ------- High Alert Combat Kills 3352 Follower Combat Kills 87 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1648 Destroyed MAIN.C Guards 500 Met Warlord at Command 2000 Win 3000 Friendly Fire -481 Cogmind --------- Core Integrity 699/1600 Matter 300/300 Energy 538/550 System Corruption 30% Temperature Cool (7) Movement Walking (106) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION (6) --- Spiked Medium Treads Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY (13) ----- Experimental Heat Sink Experimental Cooling System Experimental Coolant Injector Experimental Optical Array Experimental Targeting Computer Improved Armor Integrity Analyzer Centrium Light Armor Plating Graphene Brace Advanced Hacking Suite > --- WEAPON (4) ------- Heavy Neutron Cannon Helical Railgun Helical Railgun > --- INVENTORY (5) ---- Energy Well (350) Heavy Shock Bomb Launcher Fusion Bomb Launcher Tactical Quantum Warhead Plasma Sword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Matter Compressor Enhanced Optical Array Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Improved Transmission Jammer Advanced Phase Shifter Graphene Brace Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Railgun Railgun Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Graviton Reactor Light Quantum Reactor Medium Treads Advanced Heavy Siege Treads Biometal Leg Biometal Leg Centrium Wheel Advanced Weight Redist. System Improved System Shield Railgun Heavy Shock Bomb Launcher Fusion Bomb Launcher Tactical Quantum Warhead Plasma Sword [Rating: 198] Favorites ----------- Power Antimatter Reactor Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Medium Reactive Plating Weapon Railgun Energy Gun Wave Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . 1 1 . . Utility 11 | . . . . . . . . 2 2 2 . . . . 1 1 1 2 . Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Attached 255 | 7 11 2 18 7 2 . 11 6 31 25 1 3 13 1 8 28 20 21 40 Power 31 | 1 1 1 3 1 . . 1 1 4 2 . . 1 . 3 6 2 1 3 Engine 9 | 1 1 . 2 1 . . . 1 3 . . . . . . . . . . Core 5 | . . 1 1 . . . 1 . 1 1 . . . . . . . . . Reactor 17 | . . . . . . . . . . 1 . . 1 . 3 6 2 1 3 Propulsion 63 | 2 3 . 8 2 . . 4 . 4 6 . 1 5 . 3 5 3 7 10 Treads 31 | . . . . 2 . . 2 . 3 2 . 1 3 . 2 5 3 3 5 Leg 23 | 2 3 . 8 . . . . . . 1 . . 2 . . . . 2 5 Wheel 9 | . . . . . . . 2 . 1 3 . . . . 1 . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 93 | 2 4 . 2 2 1 . 2 3 11 12 . 1 4 . 2 9 11 10 17 Device 46 | 1 2 . 1 . . . . . 7 7 . 1 1 . 1 6 7 4 8 Storage 6 | 1 2 . . . 1 . . . . . . . 1 . . 1 . . . Processor 16 | . . . . . . . . 1 3 2 . . 2 . 1 . 4 . 3 Hackware 3 | . . . . . . . . . . . . . . . . . . 3 . Protection 22 | . . . 1 2 . . 2 2 1 3 . . . . . 2 . 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 3 1 5 2 1 . 4 2 12 5 1 1 3 1 . 8 4 3 10 Energy Gun 17 | 1 1 . 4 1 1 . . . 4 2 1 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 36 | 1 1 . . 1 . . 4 1 3 2 . . 2 1 . 7 3 2 8 Ballistic Cannon 3 | . . . . . . . . . 2 . . . 1 . . . . . . Launcher 7 | . 1 1 . . . . . 1 1 . . . . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . . . . . 2 5 . . 6 . . 3 6 2 9 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Lost 81 | . . 1 10 4 . . . . 9 2 . . . . 2 9 1 8 35 Power 7 | . . 1 2 1 . . . . . . . . . . . . . 1 2 Propulsion 21 | . . . 5 2 . . . . 3 1 . . . . . 2 . 1 7 Utility 36 | . . . 1 1 . . . . 3 . . . . . 2 7 1 5 16 Weapon 17 | . . . 2 . . . . . 3 1 . . . . . . . 1 10 Highest Loss Streak 13 | . . 1 8 3 . . . . 3 1 . . . . 2 2 1 7 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . Average Backups 11 | 4 8 10 12 13 12 10 11 11 11 11 11 12 11 12 13 13 12 11 9 Power 1 | . . . . . 2 3 3 3 1 1 1 1 . 1 1 1 2 1 1 Propulsion 3 | 3 2 3 2 1 1 1 2 3 3 3 6 6 4 3 4 4 2 2 2 Utility 2 | . 1 2 3 4 3 2 2 1 1 2 1 2 2 4 3 1 2 2 1 Weapon 4 | . 2 4 6 7 6 4 4 4 4 4 3 3 3 4 5 5 6 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 7 . 8 . 1 . 1 1 6 3 . . 4 . 2 . 3 5 1 Power 7 | . 1 . . . . . 1 . 3 . . . 1 . . . . 1 . Propulsion 15 | . 4 . 1 . . . . . . . . . 3 . 1 . 2 4 . Utility 6 | . 1 . 3 . . . . . 1 . . . . . . . . . 1 Weapon 14 | . 1 . 4 . 1 . . 1 2 3 . . . . 1 . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 98 97 90 100 99 98 97 99 100 100 99 91 83 90 90 81 78 Engine 2 | . 13 4 5 9 11 11 8 1 5 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . 1 5 5 5 5 9 8 8 4 5 Treads 11 | . . . . 11 22 22 18 15 13 10 11 11 8 11 10 12 16 11 11 Leg 4 | . 27 28 43 31 22 22 . . . . . . 2 . . . . . 1 Wheel 6 | . . . . . . . 17 15 12 10 11 11 11 11 10 5 . . . Device 15 | . 13 14 10 7 . . . . 16 19 17 17 15 9 16 17 25 19 18 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 5 4 4 5 5 Processor 12 | . . . . . . . . 7 6 14 11 11 14 23 21 19 17 16 10 Protection 4 | . . . . 3 11 11 9 13 6 5 11 11 7 6 3 3 . 2 5 Energy Gun 5 | . 13 13 16 18 3 11 1 . 7 15 9 10 9 2 . . . . . Ballistic Gun 12 | . 13 14 4 3 3 10 33 29 16 2 10 10 8 11 5 17 16 15 12 Peak Build Rating 198 | 7 11 13 18 16 15 17 30 37 63 79 77 78 107 116 129 153 180 198 191 Average Rating 100 | 5 10 12 15 14 14 17 26 34 54 70 76 77 87 109 123 136 165 189 173 On Entrance 66 | . 7 11 13 16 13 15 17 30 37 61 77 77 78 107 114 129 152 176 191 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 279 | 12 30 30 32 32 32 32 41 53 64 87 91 95 110 86 99 104 279 105 119 Greatest Support 239 | 20 20 20 43 43 23 23 24 24 24 26 24 24 24 24 24 172 230 239 224 Greatest Overweight (x) 5 | 2 1 1 2 1 1 1 1 2 2 3 3 3 4 3 4 5 1 . 3 Average Overweight (x) 1 | . . 1 . . 1 1 1 1 1 2 3 3 3 2 3 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 10 12 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 8 10 12 13 14 13 14 14 14 14 14 14 14 14 14 14 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 10 12 15 11 15 13 15 15 15 15 15 15 15 15 15 14 14 13 5 Class Distribution -------------------- 34% | Scavenger-Gunner 17% | Scavenger-Tank 14% | Scavenger-Mutant 8% | Tank 8% | Scavenger-Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 14969 | 291 481 58 247 75 55 . 220 256 1246 412 526 261 577 559 1050 3469 1192 1987 2007 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 19177 | 73 472 84 897 169 . . 259 211 1222 765 172 254 834 815 1071 4615 1815 3659 1790 Parts 998 | 7 31 5 47 9 . . 15 15 47 36 5 5 28 45 63 269 78 179 114 Haulers Intercepted 10 | . 2 . 2 . . . 1 . 2 . . . . . . 1 1 1 . Recyclers Shooed 5 | 1 . . 2 . . . . . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . . . . 3 5 . 41 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 254 | . 8 3 19 6 . . 2 7 19 5 4 7 11 14 12 59 21 39 18 Guns 212 | . 8 . 18 6 . . 2 4 17 5 1 4 8 12 12 54 13 31 17 Cannons 4 | . . . . . . . . . . . . . 3 . . . . . 1 AOE 26 | . . 3 . . . . . 3 2 . 3 3 . 2 . 2 2 6 . Classes Destroyed 27 | 1 5 . 4 1 . . . 1 2 . . . 6 1 2 2 . 1 1 Worker 18 | . . . 1 1 . . . . 2 1 . . . . . 3 . 5 5 Builder 8 | . . . . . . . . . 2 . . . . . . 4 . 2 . Tunneler 7 | 3 . . . . . . . . . 1 . . . . . . . 3 . Hauler 10 | . 2 . 2 . . . 1 . 2 . . . . . . 1 1 1 . Recycler 8 | . 1 . . . . . 1 . . 2 . . . . 2 1 . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . 1 . . . . . . . 1 . . . . . . 2 . 1 . Drone 3 | . . . . . . . . . . . . . . 2 . . . 1 . Watcher 11 | . . . 2 . . . . . . 2 . . . . 1 2 1 3 . Swarmer 33 | . 3 . 4 . . . . 5 3 . 4 1 . . . 7 . 6 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . Grunt 96 | . 5 3 7 3 . . 1 . 10 3 . 5 4 6 4 24 7 12 2 Brawler 5 | . . . 1 1 . . . . 1 . . . . . . 1 . 1 . Duelist 4 | . . . . . . . . 1 . . . . 1 . . 1 . 1 . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . Sentry 26 | . . . 7 . . . 1 1 2 2 . 1 . . . 6 1 5 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . Hunter 18 | . . . . . . . . . . . . . 2 4 . 2 3 5 2 Programmer 42 | . . . . . . . . . 3 . . . . 2 5 15 3 8 6 Heavy 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . 1 . . . 2 . 1 Executioner 10 | . . . . . . . . . . . . . 2 . . . 4 . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 Surgeon 1 | . . . . . . . . . . . . . 1 . . . . . . Mutant 2 | . . . . . . . . . . . . . 1 . . . 1 . . Best Kill Streak 9 | 1 3 3 6 4 . . 2 3 7 3 4 4 7 3 2 7 9 7 3 Combat Bots Only 9 | . 3 3 6 4 . . 1 3 4 3 4 4 7 3 2 6 9 5 3 Max Kills in Single Turn 5 | 1 1 3 1 1 . . 2 2 2 1 3 1 2 1 1 2 2 5 2 Gunslinging 1 | . . . . . . . . 1 1 . . . 1 . . 1 . . . Exploded 3 | . . 3 . . . . . 2 1 . 3 1 . 1 . 1 2 3 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Hostile Shots Fired 1601 | . 43 5 120 31 . . 5 41 197 21 7 25 4 68 52 293 25 256 408 Missed 444 | . 12 . 25 7 . . 2 16 65 6 4 11 2 21 13 96 7 70 87 Damage Taken 24239 | . 329 58 1245 604 . . 50 271 1684 346 70 309 113 648 660 3205 672 3720 10255 Core 1669 | . 116 . 266 52 . . . 13 97 17 . . . 51 18 60 78 194 707 Absorbed by Shields 2354 | . . . . . . . . . . 26 . . . 53 156 1031 197 541 350 Reduced by Siege Mode 1128 | . . . . . . . . . . . . . . . . 61 7 195 865 Redirected to Shielding 91 | . . . . . . . . . . . . . . . . . . . 91 Ignored by Resistances 340 | . . . . . . . . . . . 15 21 15 147 95 35 12 . . Regen/Repaired (Parts) 41 | . . . . . . . . . . . . . 41 . . . . . . Core Remaining (%) 80 | 100 . 53 . . . 20 100 98 88 . . . . 93 98 95 94 . 43 Volleys Fired 778 | 21 42 3 70 20 . . 7 11 59 29 5 14 24 33 57 160 45 80 98 Largest 4 | 2 2 1 2 2 . . 4 4 4 4 4 4 4 4 1 4 4 4 4 Hottest 274 | 70 85 33 130 121 . . 129 96 273 274 228 222 225 184 60 146 148 148 203 Shots Fired 2173 | 42 83 3 136 41 . . 28 32 205 55 14 31 44 68 57 606 143 289 296 Gun 2107 | 42 82 . 136 41 . . 28 28 198 55 12 23 32 65 57 601 136 280 291 Cannon 17 | . . . . . . . . . 3 . . . 12 . . . . . 2 Launcher 49 | . 1 3 . . . . . 4 4 . 2 8 . 3 . 5 7 9 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1837 | 21 41 . 37 6 . . 26 28 177 26 6 12 37 56 57 601 136 280 290 Thermal 287 | 21 41 . 99 35 . . 2 . 24 29 6 11 7 9 . . . . 3 Explosive 26 | . 1 3 . . . . . 4 . . 2 8 . 3 . . . 2 3 Electromagnetic 23 | . . . . . . . . . 4 . . . . . . 5 7 7 . Robot Hit Streak 63 | 9 9 5 16 6 . . 10 9 22 12 1 17 15 16 15 40 20 54 63 Robot Miss Streak 7 | 2 6 1 5 2 . . 1 2 5 1 1 2 3 7 3 7 2 5 2 Penetration Max 2 | . . . . . . . . . 1 . . . 1 1 . 1 1 2 2 Secondary Targets 35 | . . . 1 1 . . . 2 1 . . 1 3 . . 15 1 3 7 Max Gunslinging Chain 2 | . . . 1 1 . . . 2 1 . . 1 1 . . 1 1 1 1 Shots Hit Robots 1536 | 30 45 2 91 30 . . 16 18 141 35 3 20 32 41 32 409 99 212 280 Core Hits 780 | 6 23 5 41 17 . . 7 13 54 17 5 19 17 38 36 190 52 120 120 Critical Kills 47 | . . . . . . . . . 2 4 . . 1 1 . 6 6 21 6 Critical Parts Destroyed 66 | . . . . . . . . . 3 1 . . 4 2 . 3 8 20 25 Critical Strikes 141 | 1 1 . 9 . . . 1 . 5 10 . 2 6 3 . 10 14 44 35 Burn 18 | 1 1 . 9 . . . 1 . . 4 . 2 . . . . . . . Destroy 122 | . . . . . . . . . 5 6 . . 5 3 . 10 14 44 35 Blast 1 | . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 123 | . . . 4 . . . . . 21 28 4 1 4 . . 16 1 8 36 Impact 12 | . . . 4 . . . . . 8 . . . . . . . . . . Slashing 111 | . . . . . . . . . 13 28 4 1 4 . . 16 1 8 36 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 5 . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43303 | 305 508 341 1358 452 . . 270 593 3006 957 448 1091 1425 1768 2229 10042 4188 6038 8284 Guns 31869 | 305 508 . 1348 448 . . 270 279 2678 492 24 303 585 1453 2221 9249 2659 4024 5023 Cannons 956 | . . . . . . . . . 34 . . . 840 . . . . . 82 Explosions 6348 | . . 341 . . . . . 314 294 . 257 788 . 315 . 537 1529 1835 138 Melee 3921 | . . . . . . . . . . 465 167 . . . . 215 . 51 3023 Ramming 209 | . . . 10 4 . . . . . . . . . . 8 41 . 128 18 Kinetic 29630 | 134 188 . 174 61 . . 240 279 2529 78 . 89 1297 1410 2221 9249 2659 4024 4998 Thermal 3716 | 171 320 . 1174 387 . . 30 . 183 414 24 214 128 43 . 62 459 . 107 Explosive 2999 | . . 341 . . . . . 314 . . 257 788 . 315 . . . 846 138 Electromagnetic 2828 | . . . . . . . . . 294 . . . . . . 475 1070 989 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3921 | . . . . . . . . . . 465 167 . . . . 215 . 51 3023 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . 2 2 2 2 . . 12 . . . . 2 2 12 4 11 30 Average Corruption 8 | . . . 2 2 2 2 . . 6 . . . . 1 2 9 4 5 19 Corruption Purged 7 | . . . . . . . . . 7 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 291 | . . . 16 8 9 3 . . 23 . . . . 1 . 100 30 15 86 Message Errors 63 | . . . 3 1 1 3 . . 6 . . . . 1 . 19 4 4 21 Matter Fused 69 | . . . 3 3 1 . . . 3 . . . . . . 24 10 5 20 Heat Flow Errors 34 | . . . 1 . 2 . . . 3 . . . . . . 14 3 3 8 Energy Discharges 29 | . . . 1 1 3 . . . 3 . . . . . . 9 1 1 10 Parts Rejected 3 | . . . 1 . . . . . . . . . . . . 2 . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 32 | . . . 3 1 1 . . . 1 . . . . . . 11 3 1 11 Data Loss (major) 14 | . . . 1 . 1 . . . 1 . . . . . . 4 2 . 5 Misfires 12 | . . . 2 1 . . . . 2 . . . . . . 2 2 . 3 Alerts 8 | . . . 1 . . . . . 1 . . . . . . 1 3 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 24 | . . . . . . . . . 3 . . . . . . 12 2 . 7 Overload Shots 1 | . . . . . . . . . . . . . 1 . . . . . . Overflow Damage 804 | . . 7 . . . . . 53 . 145 120 21 16 . . 158 . 64 220 Projectiles 16 | . . . . . . . . . . . . . 16 . . . . . . Explosions 181 | . . 7 . . . . . 53 . . 53 21 . . . . . 47 . Melee 607 | . . . . . . . . . . 145 67 . . . . 158 . 17 220 Knockbacks 4 | . . . . . . . . . . . . . 2 . . . . 1 1 Impact 2 | . . . . . . . . . . . . . . . . . . 1 1 Kinetic 2 | . . . . . . . . . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . 40 45 . . . . . 26 . Shots 3 | . . . . . . . . . . . 1 1 . . . . . 1 . Rammed 11 | . . . . . . . . . . . . . . . 1 3 . 5 2 Targets Rammed 16 | . . . 2 1 . . . . . . . . . . 1 3 . 6 3 Kicked 3 | . . . 2 1 . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . 1 1 Highest Temperature 362 | 230 136 . 320 69 263 . 138 160 227 79 . 120 104 303 55 346 362 216 191 Average Temperature 58 | 100 36 . 56 26 124 . 48 72 72 29 . 57 41 98 12 76 89 19 35 Received Heat Transfer 2612 | . 105 33 522 84 . . 18 18 513 102 . 84 9 36 97 406 14 266 305 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . Siege Activations 21 | . . . . . . . . . . . . . . . . 5 1 8 7 Total Turns 483 | . . . . . . . . . . . . . . . . 119 11 152 201 Longest Duration 65 | . . . . . . . . . . . . . . . . 38 11 28 65 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 12 | . . . . . . . . . . . . . . . . 3 6 3 . Combat Hostiles 11 | . . . . . . . . . . . . . . . . 3 6 2 . Parts Fried 21 | . . . . . . . . . 1 . . . 1 . . 3 7 9 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Melted 23 | 1 . . 13 1 . . . . 1 4 . . 2 . . 1 . . . Heat Transferred 8800 | 592 888 . 3330 855 . . 148 . 425 1246 37 481 185 74 . 50 452 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . 2 5 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Maximum Alert Level 4 | . . . 1 . . . . 1 . . . . . . . 4 3 4 3 Low Security (%) 56 | 100 100 100 34 100 . 100 100 93 100 100 . . . . 100 29 . . . Level 1 7 | . . . 65 . . . . 6 . . . . . . . 23 . . . Level 2 14 | . . . . . . . . . . . . . . . . 18 20 21 72 Level 3 21 | . . . . . . . . . . . . . . . . 25 79 70 27 Level 4 1 | . . . . . . . . . . . . . . . . 3 . 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1185 | 5 115 94 326 184 . . 30 210 144 70 . . . . 116 1182 920 1185 775 Initial 749 | . . . . 109 . . . 4 57 . . . . . 98 31 663 440 749 Average 312 | 1 21 31 200 128 . . 3 127 31 16 . . . . 38 455 773 831 593 Influence Increases 8370 | 15 247 114 716 170 . . 84 328 634 264 90 150 220 300 470 1825 619 1404 720 Destroy 0b10 Robot/C 5080 | . 160 80 400 120 . . 40 140 380 120 80 140 200 240 240 1180 420 780 360 Destroy 0b10 Robot/NC 370 | 15 20 . 25 5 . . 10 . 35 30 . . 5 10 15 65 10 90 35 Destroy Leader 1072 | . 44 10 128 30 . . 12 20 104 34 10 10 . 50 62 246 84 178 50 Allied During Kill 7 | . . 5 1 . . . . . . 1 . . . . . . . . . Successful Hack 221 | . . . 8 . . . 7 28 50 39 . . . . 9 16 . 26 38 Disable Machine 315 | . . . 15 . . . . 105 . . . . . . 45 60 30 45 15 Destroy Structure 720 | . 8 19 4 . . . . 20 20 40 . . . . 84 78 75 210 162 Partial Spotted 15 | . . . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 570 | . 15 . 135 15 . . . 15 45 . . . 15 . 15 180 . 75 60 Influence Decreases 6030 | 15 247 114 435 200 . . 73 214 691 236 107 150 72 144 507 675 548 672 930 Time Decay 5074 | 15 247 104 315 160 . . 73 214 472 226 100 150 72 144 487 585 538 592 580 Lost Part 780 | . . 10 100 40 . . . . 70 10 . . . . 20 90 10 80 350 Lost Ally 27 | . . . 20 . . . . . . . 7 . . . . . . . . Purge Threat 149 | . . . . . . . . . 149 . . . . . . . . . . Squads Dispatched 63 | . 3 1 1 . . . 1 . 6 5 . . . . 9 17 1 9 10 Investigation 4 | . . . . . . . . . 1 1 . . . . . 1 . 1 . Extermination 23 | . . . . . . . . . 3 4 . . . . 3 4 . 3 6 Reinforcement 22 | . 3 . 1 . . . 1 . 2 . . . . . 6 5 1 . 3 Assault 8 | . . 1 . . . . . . . . . . . . . 4 . 2 1 Garrison 6 | . . . . . . . . . . . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 24 | . . . 2 . . . . . . . . . 1 . . 4 8 . 9 Communications Jammed 66 | . . . . . . . . . . . . . . 2 1 . 1 47 15 Distress Signals 59 | . . . . . . . . . . . . . . . 1 . 1 42 15 Times Spotted 388 | . 21 4 33 6 . . 3 6 30 16 4 7 34 14 14 74 25 59 38 Peak Tracking Total 12 | . 4 3 6 2 . . 1 4 5 4 4 4 12 3 3 7 9 7 6 Tactical Retreats 22 | . 1 . 2 1 . . . 1 2 . . . 1 . 1 7 . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 18 | . 4 . 1 . . . . 1 1 1 . . . . 1 5 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . 5 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 22 | . . . 1 . . . . 7 . . . . 1 . 3 4 2 3 1 Max in Single Turn 7 | . . . 1 . . . . 7 . . . . 1 . 2 1 1 1 1 Garrison Access 8 | . . . . . . . . . . . . . . . 1 3 3 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 63 | . 2 . 4 . 2 . 3 3 11 11 1 . 1 . 5 6 1 8 5 Terminals 38 | . 1 . 3 . . . 3 2 7 7 . . . . 2 3 . 6 4 Fabricators 5 | . . . . . . . . . 1 3 . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . 1 . . . . 1 1 . . . Recycling Units 6 | . 1 . 1 . . . . 1 1 . . . . . 1 . . . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . . . . . 1 2 1 1 . Total Hacks 127 | . 4 . 10 . 2 . 5 10 25 25 1 . 2 . 12 8 1 14 8 Successful 59 | . 2 . 4 . 2 . 1 4 12 11 1 . 2 . 5 3 1 6 5 Failed 68 | . 2 . 6 . . . 4 6 13 14 . . . . 7 5 . 8 3 Catastrophic 13 | . . . . . . . 3 1 3 4 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 52 | . 2 . 6 . 1 . 4 3 11 16 . . . . 2 1 . 3 3 Terminals 85 | . 2 . 9 . . . 5 7 18 18 . . . . 6 3 . 11 6 Fabricators 8 | . . . . . . . . . 2 5 . . . . . . . 1 . Repair Stations 5 | . . . . . . . . . . 2 . . . . 2 1 . . . Recycling Units 12 | . 2 . 1 . . . . 3 1 . . . . . 3 . . . 2 Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . Garrison Access 10 | . . . . . . . . . 2 . . . . . 1 4 1 2 . Terminal Hacks 21 | . . . . . 2 . 1 2 2 2 1 . 2 . . 1 . 5 3 Record 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . Part Schematic 2 | . . . . . . . 1 1 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . 3 1 Level Access Points 2 | . . . . . . . . . 1 . . . . . . . . 1 . Branch Access Points 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 3 . . . . . . . 1 . Network Status 3 | . . . . . . . . . 1 1 . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . 1 1 . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . Scan Component 2 | . . . . . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks 7 | . 2 . 1 . . . . 1 1 . . . . . 1 . . . 1 Report Inventory 4 | . 1 . . . . . . . 1 . . . . . 1 . . . 1 Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . 1 2 1 . . Seal Access 4 | . . . . . . . . . . . . . . . 1 2 1 . . Unauthorized Hacks 17 | . . . 3 . . . . 1 5 5 . . . . 2 . . . 1 Terminals 17 | . . . 3 . . . . 1 5 5 . . . . 2 . . . 1 Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . Botnet 11 | . . . 2 . . . . 1 4 2 . . . . 1 . . . 1 Skim 5 | . . . 1 . . . . . 1 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 1 . 3 . . . 3 3 11 11 . . . . 4 5 . 6 4 Full Trace Events 4 | . . . . . . . 1 . 1 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 1 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . 62 . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 9 . 6 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . 4 2 1 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 2 1 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 3 | . . 1 . . . . . . . 2 . . . . . . . . . Largest Group 1 | . . 1 1 . . . . . . 1 1 . . . . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . . 29 26 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . 29 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . 4 6 . . . . . . 8 . . . . . . . . . Total Damage 206 | . . 42 85 . . . . . . 79 . . . . . . . . . Kills 3 | . . 1 1 . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Active Infowar (turns) 16603 | 13 289 . . . . . . . 1060 2155 435 998 790 553 1888 3231 1533 1878 1780 Optics 15241 | . . . . . . . . . . 2155 435 998 790 553 1888 3231 1533 1878 1780 Terrain 8033 | . . . . . . . . . 1060 2057 435 998 611 227 1715 930 . . . Seismic 302 | 13 289 . . . . . . . . . . . . . . . . . . Machine Analysis 1990 | . . . . . . . . . 601 1389 . . . . . . . . . Jamming 7867 | . . . . . . . . . . . . 869 790 347 1838 . 1504 1878 641 ECM 2 | . . . . . . . . . . . . . . . . . 2 . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 21627 | 140 1144 304 826 327 467 180 617 485 1896 2155 435 998 790 553 1888 3231 1533 1878 1780 Spaces Moved 11250 | 55 728 154 409 184 240 94 375 407 1204 1322 293 572 494 329 568 1419 776 861 766 Core 7 | 7 . . . . . . . . . . . . . . . . . . . Treads 2847 | . . . . . . . . . . . . . . . . 546 776 861 664 Legs 1970 | 48 728 154 409 184 240 94 11 . . . . . . . . . . . 102 Wheels 6426 | . . . . . . . 364 407 1204 1322 293 572 494 329 568 873 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 190 190 105 105 105 115 135 135 120 120 135 120 158 140 106 Average Speed 137 | 114 127 190 120 135 190 190 107 108 119 116 135 135 135 133 135 152 166 150 152 Slowest Speed 320 | 150 190 190 260 190 190 190 190 120 120 135 135 135 150 135 150 170 252 158 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 95 41 41 41 60 32 35 13 32 37 58 70 65 61 20 32 23 18 27 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . . 1 . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . . . . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 1 . . . . . . . . 2 2 . 1 . . . . . Spaces Dug 148 | . 7 . 2 . . . . 17 16 20 29 16 . . 11 18 1 9 2 Terrain Destroyed 511 | . 7 27 2 . . . . 24 17 20 29 68 5 53 45 42 30 76 66 Melee 61 | . . . 2 . . . . . 15 19 2 1 . . . 14 1 6 1 Projectile 115 | . . . . . . . . . 2 . . 2 5 31 15 22 13 10 15 AOE 317 | . 7 27 . . . . . 24 . . 27 64 . 22 30 4 16 53 43 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total 16210 | 90 874 162 616 220 255 96 580 435 1515 1865 316 772 576 409 1688 2339 958 1314 1130 Wait 3203 | 1 47 . 71 8 . . 169 1 144 380 7 167 16 28 1029 642 63 275 155 Move 11230 | 54 727 153 408 183 239 93 374 406 1203 1321 292 571 493 328 567 1418 775 860 765 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 140 | 7 14 3 23 . 5 . 7 3 14 10 1 1 4 5 7 8 6 14 8 Fast Attach 162 | 7 10 . 5 1 . . 3 2 16 12 . 1 12 1 3 27 17 17 28 Attach 88 | . . 1 9 4 2 1 . 1 7 4 . 1 . 2 3 15 6 11 21 Detach 43 | . . . 1 1 2 . . . 6 3 . . . 1 . 9 5 5 10 Swap 165 | . 13 2 7 2 1 1 8 6 19 20 6 8 4 5 11 21 13 14 4 Drop 228 | . 21 . 16 . 6 1 12 5 26 29 1 3 19 6 10 20 27 24 2 Fire 778 | 21 42 3 70 20 . . 7 11 59 29 5 14 24 33 57 160 45 80 98 Melee 123 | . . . 4 . . . . . 21 28 4 1 4 . . 16 1 8 36 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . 2 1 . . . . . . . . . . . . . . . Crush 13 | . . . . . . . . . . . . . . . 1 3 . 6 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . . 29 . . . . . . . . . Trap 5 | . . . . . . . . . . . . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 9) 760 | -10/Materials | Discovered new exit (range 9) 942 | -10/Materials | Build established: Scavenger-Mutant 1087 | -10/Materials | Discovered new exit (range 9) 1285 | -10/Materials | Entered Mines 1286 | -10/Mines | Met a Derelict testing a Signal Generator 1323 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1544 | -10/Mines | Discovered new exit (range 7) 1589 | -10/Mines | Entered Materials 1589 | -9/Materials | Accompanied by 1 ally 1589 | -9/Materials | Evolved 2 slots: Propulsion x2 1968 | -9/Materials | Lost 8 parts (2p3n1u2w) 1981 | -9/Materials | Core integrity fell below 50% 2201 | -9/Materials | Discovered new exit (range 11) 2366 | -9/Materials | Discovered new exit (range 4) 2380 | -9/Materials | Discovered new exit (range 12) 2415 | -9/Materials | Entered Mines 2416 | -9/Mines | Assembled infested the area 2418 | -9/Mines | Discovered new exit (range 14) 2489 | -9/Mines | Met 8R-AWN 2518 | -9/Mines | Learned Materials emergency access door positions 2571 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2685 | -9/Mines | Lost 3 parts (1p1n1u) 2734 | -9/Mines | Discovered new exit (range 5) 2742 | -9/Mines | Entered Exiles 2792 | -9/Exiles | Welcomed by 8R-AWN 2831 | -9/Exiles | Met EX-HEX 2882 | -9/Exiles | Met EX-BIN 2912 | -9/Exiles | Aligned with FarCom system 2914 | -9/Exiles | Given EX-Vault access code 2957 | -9/Exiles | Opened EX-Vault 2976 | -9/Exiles | Found XL Autogun Array 3015 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3072 | -9/Exiles | Met EX-DEC 3082 | -9/Exiles | Learned location of Zion (-7) 3188 | -9/Exiles | Discovered new exit (range 12) 3209 | -9/Exiles | Left Exiles lab with XL Autogun Array 3209 | -9/Exiles | Entered Mines 3374 | -8/Mines | Discovered new exit (range 9) 3389 | -8/Mines | Entered Materials 3389 | -8/Materials | Evolved 2 slots: Weapon x2 3703 | -8/Materials | Build established: Scavenger-Skirmisher 4001 | -8/Materials | Discovered new exit (range 4) 4006 | -8/Materials | Entered Factory 4006 | -7/Factory | Evolved 2 slots: Utility x2 4274 | -7/Factory | Discovered new exit (range 11) 4375 | -7/Factory | Build established: Scavenger-Tank 4491 | -7/Factory | Entered another Factory area 4491 | -6/Factory | Evolved 2 slots: Utility x2 5308 | -6/Factory | Build established: Skirmisher 5654 | -6/Factory | Lost 3 parts (3w) 5813 | -6/Factory | Identified exit to Factory 5918 | -6/Factory | Build established: Scavenger-Skirmisher 5959 | -6/Factory | System corruption reached 10% 6020 | -6/Factory | Lost 3 parts (2n1u) 6387 | -6/Factory | Entered another Factory area 6387 | -5/Factory | Evolved 2 slots: Utility x2 6521 | -5/Factory | Fabricated Arm. Wheel? 6561 | -5/Factory | Build established: Scavenger-Assassin 7669 | -5/Factory | Build established: Scavenger-Skirmisher 8037 | -5/Factory | Build established: Scavenger-Assassin 8099 | -5/Factory | Identified exit to Upper Caves 8108 | -5/Factory | Discovered new exit (range 6) 8510 | -5/Factory | Found Imp. Powered Armor 8542 | -5/Factory | Entered Upper Caves 8542 | -5/Upper Caves | Accompanied by 1 ally 8647 | -5/Upper Caves | Encountered a Warlord checkpoint 8781 | -5/Upper Caves | Discovered new exit (range 19) 8799 | -5/Upper Caves | Entered a destroyed Warlord outpost 8834 | -5/Upper Caves | Build established: Tank 8977 | -5/Upper Caves | Entered another Upper Caves area 9099 | -5/Upper Caves | Found DCF Scrap (13 items) 9310 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9478 | -5/Upper Caves | Learned 4 Factory zone layouts 9967 | -5/Upper Caves | Discovered new exit (range 7) 9975 | -5/Upper Caves | Entered Warlord 10174 | -5/Warlord | Met Warlord 10199 | -5/Warlord | Warlord's base attacked by MAIN.C 10330 | -5/Warlord | Found Prototype Reactor 10337 | -5/Warlord | Found Prototype Processor 10337 | -5/Warlord | Identified Exp. Target Analyzer 10549 | -5/Warlord | Warlord forces counterattacked 10558 | -5/Warlord | Found Prototype Ballistic Cannon 10558 | -5/Warlord | Identified Hvy. Autocannon 10572 | -5/Warlord | Spotted Striker 10578 | -5/Warlord | Spotted Executioner 10590 | -5/Warlord | Destroyed Executioner 10620 | -5/Warlord | Lost 3 allies 10651 | -5/Warlord | Spotted Executioner 10655 | -5/Warlord | Destroyed Executioner 10662 | -5/Warlord | Found Prototype Processor 10662 | -5/Warlord | Identified Exp. Core Analyzer 10666 | -5/Warlord | Spotted Executioner 10699 | -5/Warlord | Spotted Striker 10717 | -5/Warlord | Destroyed Striker 10751 | -5/Warlord | Discovered new exit (range 12) 10758 | -5/Warlord | Destroyed 7 combat bots 10763 | -5/Warlord | Lost 12 allies 10765 | -5/Warlord | Entered Proximity Caves 10834 | -4/Proximity Caves | Build established: Scavenger-Gunner 11205 | -4/Proximity Caves | Learned location of Testing (-2) 11302 | -4/Proximity Caves | Discovered new exit (range 13) 11318 | -4/Proximity Caves | Entered Factory 11318 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11319 | -4/Factory | Identified exit to Upper Caves 12987 | -4/Factory | Discovered new exit (range 21) 13206 | -4/Factory | Entered Research 13206 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14032 | -3/Research | Spotted B-86 Titan 14082 | -3/Research | Garrison activated, responded to threat 14095 | -3/Research | System corruption reached 10% 14158 | -3/Research | Destroyed B-86 Titan 14435 | -3/Research | Spotted B-86 Titan 14448 | -3/Research | Identified exit to Quarantine 14954 | -3/Research | Garrison activated, responded to threat 15192 | -3/Research | Found Fusion Bomb Launcher 15206 | -3/Research | First assault squad dispatched 16012 | -3/Research | Cargo convoy interrupted 16122 | -3/Research | Build established: Scavenger-Tank 16399 | -3/Research | Discovered new exit (range 4) 16437 | -3/Research | Entered another Research area 16437 | -2/Research | Warlord forces began assault on 0b10 16437 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16547 | -2/Research | Research machine network offline 16640 | -2/Research | Lost 5 allies 16726 | -2/Research | Spotted Executioner 16739 | -2/Research | Spotted Executioner 16754 | -2/Research | Destroyed Executioner 16765 | -2/Research | Destroyed Executioner 16786 | -2/Research | Destroyed 9 combat bots 16792 | -2/Research | Found Prototype Processor 16792 | -2/Research | Identified Exp. Targeting Computer 16898 | -2/Research | Spotted Striker 16899 | -2/Research | Spotted Executioner 16905 | -2/Research | Destroyed Striker 16912 | -2/Research | Destroyed Executioner 16922 | -2/Research | Borebot progress halted 17015 | -2/Research | Discovered new exit (range 5) 17053 | -2/Research | Borebot progress halted 17130 | -2/Research | Found Prototype Device 17130 | -2/Research | Identified Exp. ECM Suite 17204 | -2/Research | Borebot progress halted 17262 | -2/Research | Spotted Striker 17391 | -2/Research | Build established: Scavenger-Gunner 17551 | -2/Research | Found Prototype Launcher 17551 | -2/Research | Identified Tactical Quantum Warhead 17576 | -2/Research | Found Prototype Device 17576 | -2/Research | Identified Vortex Field Projector 17675 | -2/Research | Spotted Executioner 17678 | -2/Research | Spotted Striker 17691 | -2/Research | Destroyed Striker 17694 | -2/Research | Destroyed Executioner 17708 | -2/Research | Found Exp. Core Analyzer 17713 | -2/Research | Found Exp. Core Analyzer 17947 | -2/Research | Given Cave Seal Controls access code 17968 | -2/Research | Identified exit to Access 17970 | -2/Research | Entered Access 17970 | -1/Access | Evolved 2 slots: Utility x2 18047 | -1/Access | Lost 5 allies 18114 | -1/Access | Identified Vortex Chain Reactor 18162 | -1/Access | Lost 7 parts (1p1n4u1w) 19041 | -1/Access | Build established: Scavenger-Tank 19052 | -1/Access | Identified exit to Surface 19396 | -1/Access | Identified exit to Command 19470 | -1/Access | First assault squad dispatched 19485 | -1/Access | Build established: Scavenger-Gunner 19675 | -1/Access | System corruption reached 10% 19848 | -1/Access | Entered Command 20225 | -1/Command | Spotted B-99 Colossus 20275 | -1/Command | Disengaged cave seal 20275 | -1/Command | Derelicts emerged from the dark tunnel 20275 | -1/Command | Welcomed Warlord to Command 20387 | -1/Command | First assault squad dispatched 20404 | -1/Command | Build established: Scavenger-Tank 20592 | -1/Command | Spotted M Guard 20594 | -1/Command | Spotted M Guard 20596 | -1/Command | Warlord commented on Warlord statues 20597 | -1/Command | Spotted Combat Programmer 20597 | -1/Command | Spotted Combat Programmer 20607 | -1/Command | Spotted IS-K6S(L) 20638 | -1/Command | Warlord destroyed during the assault 20669 | -1/Command | Lost 3 allies 20675 | -1/Command | Lost 11 parts (1p1n6u3w) 20705 | -1/Command | Destroyed M Guard 20705 | -1/Command | All MAIN.C guards destroyed 20939 | -1/Command | Build established: Scavenger-Mutant 21246 | -1/Command | Build established: Scavenger-Tank 21282 | -1/Command | Spotted Alpha 7 21284 | -1/Command | Spotted Striker 21285 | -1/Command | Spotted Executioner 21287 | -1/Command | Spotted Executioner 21320 | -1/Command | Destroyed Alpha 7 21324 | -1/Command | Destroyed Executioner 21381 | -1/Command | Destroyed Executioner 21385 | -1/Command | Spotted Striker 21385 | -1/Command | Spotted Alpha 7 21387 | -1/Command | Spotted Executioner 21392 | -1/Command | Spotted Executioner 21432 | -1/Command | Destroyed Striker 21441 | -1/Command | System corruption reached 30% 21441 | -1/Command | Destroyed Executioner 21457 | -1/Command | Core integrity fell below 50% 21458 | -1/Command | Destroyed Executioner 21484 | -1/Command | Lost 13 parts (1p4n5u3w) 21503 | -1/Command | Found Exp. Targeting Computer 21571 | -1/Command | Spotted B-99 Colossus 21578 | -1/Command | Spotted B-99 Colossus 21620 | -1/Command | Discovered exit to Surface (range 8) 21628 | *** | Escaped! Last Messages --------------- 21620_ B-99 Colossus activates siege mode. 21620_ Penetrated by Slug. 21620_ Slug penetrates Reinforced Barrier. 21620_ Penetrated by Slug. 21620_ The Access Shell folds into the floor. 21620_ EXIT=FOUND: SURFACE 21622_ Penetrated by Slug. 21622_ Adv. Dynamic Insulation System destroyed. 21622_ Penetrated by Slug. 21623_ Knocked back. 21623_ Centrium Medium Armor Plating destroyed. 21623_ Penetrated by Slug. 21623_ Slug penetrates Wall. 21626_ Hyp. Railgun destroyed. 21626_ Penetrated by Slug. 21627_ The unstable cave ceiling collapses. 21627_ Knocked back. 21627_ Penetrated by Slug. 21627_ Slug penetrates Wall. 21627_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# #???# # # #? #???????? | | ??????# #########+##+#####+### # #???????? | | ??????# ??????????# # [ #???????? | | ??????# ?########### + #???????? | | ??????# #?# # # #???????? | | ??????# """" #?# # # #???????? | | ??????# """" #?# # #? #???????? | | ??????#^ """" #?# # # #???????? | | ??????# """" #?# # + #???????? | | ??????# #?? # # "" #???????? | | ??????# #???? ??# #??"" #???????? | | ??????# = #######+##### #???T #???????? | | ??????# #???? #???????? | | ??????# +???? #???????? | | ??????# 7 ################????? #???????? | | ??????# ##########???????????????????? #???????? | | ??????# #??????????????????????????????##???????? | | ??????#= #???????????????????????????????????????? | | ??????#% #?????????##############??????????####### | | ??????# !#?????????# BB##?#########" | | ??????#!%#?????????# BB;### ## | | ??????# *#########?# ^ ; # ! | | ??????# ## #?# ^ *! | | ??????# ## #?# [[ [! | | ??????# ## "" #?# "" ^ !% | | ?????## ## "" #?# @" ![! | | ?????# # Y" ### % % ! BB! !! | | ?????# " # "" "## ^ BB # | | ?????# "T + "" !### ^ ^ % % /= # | | ?????# # #?# % % % ## % # | | ?????###### #?# ########### # | | ??????????# #?#######;######?????????#" ### | | ??????????# ! #???????###??????????????#" #?? | | ??????????# #??????????????############% ##?? | | ??????????# !#???????????#### %#??? | | ??????????######+#???????????# =#??? | | ???????????????#p############# ####""#??? | | ???????????????# / p #?? #?? | | ???????????????# #? #?? | | ???????????????# #! !!#?? | | ???????????????# # ! #?? | | ???????????????# # #?? | | ?????????# # #?? | | ?????????# ##+#""##?? | | ?????????# ??? | | ?????????######################################??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 57 Energy Capacity 700 Matter Stores 550 Matter Capacity 550 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 4 Corruption Containment 8 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 25 Core Shielding 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Hacked Imp. Powered Armor | -7/Factory | Hacked Arm. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageExplosiveMaul Manual? 0 Play Time 02:47:56 Cumulative 452.6 hours Start 2024.11.05 @ 21:29:52 End 2024.11.07 @ 21:39:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 314 Rogue 314 Adventurer 0 Explorer 0 Win Type 0 Total 42 Types 36/0/4/2/0/0/0/0/0 Lore% 74 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ff84cab-3f7c-4541-baf5-12243739568a