Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 23:54:56 Player: lek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (563) 563 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2263 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 111/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Visual Processing Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooling System Cooling System Advanced Weight Redist. System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon Datajack > --- INVENTORY -------- Carbon-fiber Leg Visual Processing Unit Medium Armor Plating Light EM Pulse Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Terrain Scan Processor Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 3 | . . 1 2 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 32 | 6 8 8 10 Power 3 | 2 1 . . Engine 3 | 2 1 . . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 4 1 Treads . | . . . . Leg 6 | 2 2 1 1 Wheel 1 | . . 1 . Hover 2 | . . 2 . Flight . | . . . . Utility 8 | . 1 2 5 Device . | . . . . Storage . | . . . . Processor 2 | . 1 . 1 Hackware 2 | . . . 2 Protection 4 | . . 2 2 Artifact . | . . . . Weapon 12 | 2 4 2 4 Energy Gun 3 | 1 2 . . Energy Cannon 3 | . . 1 2 Ballistic Gun 3 | 1 2 . . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 3 1 10 Power 1 | . 1 . . Propulsion 6 | . 2 1 3 Utility 2 | . . . 2 Weapon 5 | . . . 5 Highest Loss Streak 9 | . 3 1 9 To Critical Strikes . | . . . . Average Slot Usage (%) 60 | . 62 70 47 Engine 2 | . 7 . . Leg 12 | . 23 15 . Hover 6 | . . 5 12 Processor 4 | . 2 8 1 Hackware 2 | . . . 7 Protection 6 | . . 10 7 Energy Gun 5 | . 18 . . Energy Cannon 5 | . . 1 15 Ballistic Gun 9 | . 9 20 . Launcher 3 | . . 10 . Special Melee Weapon 1 | . . . 3 Peak Build Rating 18 | 5 8 12 18 Average Rating 8 | 3 5 9 13 On Entrance 5 | . 5 8 10 Naked Turns . | . . . . Heaviest Build 22 | 8 8 16 22 Greatest Support 20 | 20 20 20 15 Greatest Overweight (x) 7 | 2 2 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 2 2 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 1 4 3 Class Distribution -------------------- 65% | Mutant 28% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 476 | 269 77 75 55 Remotely . | . . . . Salvage Created 552 | 38 290 132 92 Parts 29 | 2 12 7 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 14 | 1 7 4 2 Guns 10 | 1 7 2 . Cannons 1 | . . 1 . AOE 3 | . . 1 2 Classes Destroyed 4 | 1 . 2 1 Worker 1 | . . 1 . Operator 1 | . . . 1 Grunt 13 | 1 7 3 2 Sentry 1 | . . 1 . Best Kill Streak 2 | 1 2 2 2 Combat Bots Only 2 | 1 2 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 240 | 5 67 38 130 Missed 67 | . 23 11 33 Damage Taken 2416 | 57 513 355 1491 Core 723 | . 115 46 562 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 54 88 . Volleys Fired 58 | 3 30 15 10 Largest 3 | 2 2 3 3 Hottest 184 | 60 105 76 184 Shots Fired 120 | 6 59 38 17 Gun 93 | 6 59 28 . Cannon 16 | . . 1 15 Launcher 11 | . . 9 2 Special . | . . . . Kinetic 45 | 3 14 28 . Thermal 63 | 3 45 1 14 Explosive 11 | . . 9 2 Electromagnetic 1 | . . . 1 Robot Hit Streak 5 | 4 5 4 4 Robot Miss Streak 3 | 1 3 2 1 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 57 | 4 34 9 10 Core Hits 33 | 2 13 9 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1358 | 41 444 404 469 Guns 576 | 41 444 91 . Cannons 237 | . . 21 216 Explosions 502 | . . 292 210 Melee . | . . . . Ramming 43 | . . . 43 Kinetic 218 | 21 106 91 . Thermal 573 | 20 338 21 194 Explosive 502 | . . 292 210 Electromagnetic 22 | . . . 22 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . 1 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 2 . 1 Message Errors 1 | . . . 1 Data Loss (minor) 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 5 | . . . 5 Projectiles . | . . . . Explosions 5 | . . . 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 72 | . . 27 45 Shots 4 | . . 2 2 Rammed 11 | . . . 11 Targets Rammed 18 | . . . 18 Kicked 7 | . . . 7 Crushed . | . . . . Highest Temperature 172 | 12 172 71 171 Average Temperature 55 | 6 67 23 61 Received Heat Transfer 1365 | 30 288 156 891 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1203 | 50 783 37 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 285 | 20 228 285 154 Initial 120 | . 13 96 120 Average 133 | 2 121 186 134 Maximum Alert Level 1 | . 1 1 . Low Security (%) 79 | 100 85 45 100 Level 1 20 | . 14 54 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 1 2 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | 1 13 5 7 Peak Tracking Total 5 | 1 4 2 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts 3 | . . . 3 Triggered 1 | . . . 1 Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 6 1 11 Successful 12 | . 5 1 6 Failed 6 | . 1 . 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . . . 8 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 7 | . 6 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . . 6 Record 3 | . . . 3 Branch Access Points 1 | . . . 1 Scanalyzer Index 1 | . . . 1 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 5 1 . Recycle Component 4 | . 4 . . Process 1 | . 1 . . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 4 | . 4 . . Recycled Matter 100 | . 100 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1095 | 109 313 333 340 Spaces Moved 759 | 89 182 248 240 Core 235 | 53 103 . 79 Treads . | . . . . Legs 279 | 36 79 162 2 Wheels . | . . . . Hover 245 | . . 86 159 Flight . | . . . . Fastest Speed 50 | 50 100 56 50 Average Speed 107 | 95 110 109 106 Slowest Speed 400 | 150 150 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 7 21 24 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 64 | . . 55 9 Melee . | . . . . Projectile 1 | . . . 1 AOE 63 | . . 55 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 933 | 107 238 286 302 Wait 9 | . 1 . 8 Move 756 | 88 181 247 240 Hop . | . . . . Pick Up 37 | 10 9 9 9 Fast Attach . | . . . . Attach 29 | 5 7 8 9 Detach 8 | . 3 3 2 Swap 3 | 1 1 . 1 Drop 12 | . 6 4 2 Fire 58 | 3 30 15 10 Melee . | . . . . Ram 11 | . . . 11 Kick 7 | . . . 7 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 3 | . . . 3 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Lost 3 parts (1p2n) 415 | -10/Materials | Discovered new exit (range 7) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 734 | -9/Materials | Discovered new exit (range 15) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Power x2 853 | -8/Materials | Identified exit to Storage 1031 | -8/Materials | Core integrity fell below 50% 1061 | -8/Materials | Core integrity fell below 20% 1087 | -8/Materials | Lost 9 parts (3n2u4w) 1096 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Ion Cannon destroyed. G-47 Trooper destroyed. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. G-47 Trooper destroyed. Grenade Launcher destroyed. #Q5CMKAAVJPC, JNW Med. Armor Plating destroyed. Penetrated by Slug. Acquired System Shield. Discarded Hacking Suite. Acquired Adv. Weight Redist. System. Acquired Cooling System. Connecting with Repair Station... Slug penetrates Hadron Collector. Hadron Collector disabled. Slammed into G-47 Trooper. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ########???????????????????????????????????????? | | # ! #???????????????????????????????????????? | | # T #???????????????????????????????????????? | | " #???????????????????????????????????????? | | # #???????????????????????????????????????? | | " ! #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ###########????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | / """ #????????????????????????????????????? | | # # "" " #????????????????????????????????????? | | # # = #????????????????????????????????????? | | # #[ #??????##########????????????????????? | | # # ! #??????# #????????????????????? | | # % #??????# #????????????????????? | | #+# = # ##??????# ! ####?????????????????? | | # ###?????????# """#?????????????????? | | # """ #???????????# g R"#?????????????????? | | # "T" #???????????# """" h"""#?????????????????? | | # #???????????# """ ####?????????????????? | | # #???????????# g "" m #????????????????????? | | # #???????????# @ #????????????????????? | | ####+####################g### #??????????????? | | # #??????????????? | | # > #??????????????? | | # #??????????????? | | ##################+########## #??????????????? | | ?????????????????????????????# ##??????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness One Hack Too Far Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed DrainedSpreadNullifier Manual? 0 Play Time 00:29:34 Cumulative 0.4 hours Start 2025.02.05 @ 18:11:33 End 2025.02.05 @ 23:54:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 907bf3df-8870-47ad-ba9a-27dfbaa8beab