Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 21:09:22 Player: Venar246 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (2867) 2867 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 7954 Bonus ------- High Alert Combat Kills 22 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 196/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Flying (40) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Reflective Plating Flak Gun Proton Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Biomechanical Wings > --- UTILITY ---------- Power Amplifier Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Transmission Jammer Advanced ECM Suite Makeshift Hacking Suite > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Heavy Reflective Plating Flak Gun Proton Missile Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Slots Evolved 8 | . . . . . 4 . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 . . . . Utility 5 | . . . . . 3 . 1 . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 81 | 6 6 . 2 2 10 14 15 8 . 18 . Power 11 | 1 1 . . . 1 3 2 . . 3 . Engine 5 | 1 . . . . 1 3 . . . . . Core 5 | . 1 . . . . . 2 . . 2 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 16 | 2 1 . . . 2 4 . 4 . 3 . Treads . | . . . . . . . . . . . . Leg 14 | 2 1 . . . 2 4 . 4 . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . Utility 29 | 1 3 . 2 . 4 1 9 2 . 7 . Device 11 | . 1 . . . 2 . 6 1 . 1 . Storage 3 | 1 1 . 1 . . . . . . . . Processor 4 | . . . . . 1 . 1 . . 2 . Hackware 1 | . . . . . . . . . . 1 . Protection 10 | . 1 . 1 . 1 1 2 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 1 . . 2 3 6 4 2 . 5 . Energy Gun 7 | 2 . . . . . 2 1 . . 2 . Energy Cannon 3 | . . . . . 1 . 1 1 . . . Ballistic Gun 6 | . 1 . . 2 1 1 1 . . . . Ballistic Cannon 4 | . . . . . . . 1 . . 3 . Launcher 4 | . . . . . 1 2 . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . 2 2 . . 2 . Corrupted Parts 4 | . . . . . . 1 . 2 . 1 . System Corruption 36 | . . . . . . 13 . 20 . 3 . Parts Lost 44 | . . . . . 4 10 6 6 . 14 4 Power 6 | . . . . . 1 2 . 1 . 2 . Propulsion 13 | . . . . . 1 3 2 3 . 3 1 Utility 14 | . . . . . 1 1 3 1 . 5 3 Weapon 11 | . . . . . 1 4 1 1 . 4 . Highest Loss Streak 5 | . . . . . 3 5 3 3 . 5 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | . 4 9 9 10 8 7 8 8 10 7 3 Power . | . 1 2 2 2 2 . . . . . . Propulsion . | . . 1 . . . . . . . . . Utility 4 | . 1 4 4 5 2 2 5 6 6 4 1 Weapon 2 | . 2 2 3 3 3 3 2 2 3 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 13 | . . . . . 1 . 3 1 . 6 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 6 | . . . . . 1 . 2 . . 3 . Weapon 6 | . . . . . . . 1 . . 3 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 78 | . 91 100 100 100 79 88 75 76 76 56 54 Engine 2 | . 11 . . . 3 3 2 . . . . Core 4 | . 2 14 14 14 3 2 4 3 . . 2 Leg 15 | . 28 28 28 28 13 23 9 20 15 5 . Device 12 | . 3 14 7 . 15 18 16 8 15 10 17 Storage 8 | . 14 14 14 14 9 9 7 7 7 3 . Processor 9 | . . . . . 8 9 10 15 15 14 20 Protection 6 | . 2 . 6 14 9 7 7 6 7 8 . Energy Gun 5 | . 26 14 14 14 3 1 2 . . 2 . Energy Cannon 2 | . . . . . 4 3 2 7 7 . . Ballistic Gun 4 | . 1 14 14 14 7 7 4 . . . . Ballistic Cannon 1 | . . . . . . . 2 3 7 4 . Peak Build Rating 51 | 6 12 12 19 11 21 26 35 31 30 51 51 Average Rating 22 | 4 7 11 11 11 15 18 28 28 29 30 39 On Entrance 19 | . 6 11 12 11 11 21 20 32 29 30 49 Avg Prop Armor Cover (%) 8 | . . . . . . 8 . 8 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 39 | 11 21 19 21 21 30 30 35 33 26 39 12 Greatest Support 45 | 20 20 20 20 20 33 45 33 30 25 25 12 Greatest Overweight (x) 10 | 2 1 . 1 1 2 2 2 10 1 6 . Average Overweight (x) . | . . . . 1 1 . 1 . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 5 Average Carried 7 | . 4 9 9 10 8 7 8 8 10 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 9 10 10 10 9 7 10 10 10 5 5 Class Distribution -------------------- 62% | Mutant 15% | Skirmisher 7% | Infiltrator-Mutant 7% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Infiltrator-Mutant | -6/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Matter Collected 2234 | 126 182 16 . 62 246 566 209 423 9 391 4 Remotely . | . . . . . . . . . . . . Salvage Created 2934 | . 179 52 . 95 315 1009 322 466 . 496 . Parts 164 | . 10 4 . 8 13 55 20 23 . 31 . Haulers Intercepted 3 | . . . . . . 3 . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 . . . Prevented 7 | . . . . . . . . 7 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Combat Hostiles Destroyed 67 | . 3 3 . 6 6 22 10 9 . 8 . Melee 3 | . . . . . . 3 . . . . . Guns 22 | . 2 3 . 6 2 5 1 . . 3 . Cannons 16 | . . . . . 4 2 3 5 . 2 . AOE 22 | . . . . . . 11 6 4 . 1 . Classes Destroyed 13 | . 2 1 . . 1 4 1 1 . 3 . Worker 3 | . . . . . . . . . . 3 . Builder 7 | . . . . . . 2 1 . . 4 . Hauler 3 | . . . . . . 3 . . . . . Recycler 2 | . . . . . . 1 . . . 1 . Operator 2 | . 2 . . . . . . . . . . Watcher 1 | . . . . . . . . . . 1 . Swarmer 19 | . . 3 . 6 . 3 7 . . . . Grunt 30 | . 3 . . . 3 12 . 7 . 5 . Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 . 1 . . . Sentry 10 | . . . . . 3 6 1 . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 3 | . . . . . . . 2 . . 1 . Best Kill Streak 11 | . 2 3 . 3 2 6 4 3 . 11 . Combat Bots Only 4 | . 2 3 . 3 2 4 4 3 . 2 . Max Kills in Single Turn 7 | . 1 1 . 2 1 3 4 1 . 7 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . . . . . . 3 3 1 . 1 . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Hostile Shots Fired 623 | . 27 17 . 37 37 146 101 46 . 148 64 Missed 204 | . 5 4 . 14 8 50 39 10 . 48 26 Hits 419 | . 22 13 . 23 29 96 62 36 . 100 38 Melee 4 | . . . . . . 2 . 2 . . . Projectile 415 | . 22 13 . 23 29 94 62 34 . 100 38 Critical Strikes 12 | . 1 . . 1 1 3 2 . . 2 2 Actively Blocked 1 | . . . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 6620 | . 313 102 . 174 742 1521 852 708 . 1660 548 Core 1540 | . 13 9 . 58 156 181 131 136 . 448 408 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 250 | . . . . . . . 47 61 . 142 . Core Remaining (%) 66 | 100 . . . 68 . 38 . . 61 . . Volleys Fired 227 | . 21 6 . 12 32 60 26 31 . 39 . Largest 2 | . 2 2 . 2 2 2 2 1 . 2 . Hottest 149 | . 90 70 . 70 88 88 149 80 . 110 . Shots Fired 346 | . 36 12 . 24 60 93 31 32 . 58 . Gun 209 | . 36 12 . 24 32 74 12 . . 19 . Cannon 110 | . . . . . 24 8 15 26 . 37 . Launcher 27 | . . . . . 4 11 4 6 . 2 . Special . | . . . . . . . . . . . . Kinetic 171 | . . 6 . 12 28 61 16 11 . 37 . Thermal 148 | . 36 6 . 12 28 21 11 15 . 19 . Explosive 12 | . . . . . 4 8 . . . . . Electromagnetic 15 | . . . . . . 3 4 6 . 2 . Robot Hit Streak 17 | . 8 3 . 5 15 7 10 6 . 17 . Robot Miss Streak 5 | . 3 4 . 4 2 5 1 1 . 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . Shots Hit Robots 251 | . 26 5 . 12 40 71 25 20 . 52 . Core Hits 140 | . 11 4 . 6 15 48 13 15 . 28 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . 3 1 . . 3 . Critical Strikes 16 | . 1 2 . . 1 3 1 1 . 7 . Burn 5 | . 1 2 . . 1 . . . . 1 . Destroy 2 | . . . . . . 1 1 . . . . Blast 4 | . . . . . . . . 1 . 3 . Smash 5 | . . . . . . 2 . . . 3 . Melee Attacks 33 | . . . . . . 16 . . . 16 1 Impact 33 | . . . . . . 16 . . . 16 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7531 | . 307 56 . 118 578 2596 883 822 . 2171 . Guns 1715 | . 305 56 . 118 166 529 221 . . 320 . Cannons 2077 | . . . . . 409 103 399 455 . 711 . Explosions 2573 | . . . . . . 1252 261 367 . 693 . Melee 1143 | . . . . . . 696 . . . 447 . Ramming 23 | . 2 . . . 3 16 2 . . . . Kinetic 1964 | . . 17 . 44 128 436 399 229 . 711 . Thermal 2255 | . 305 39 . 74 447 261 264 226 . 639 . Explosive 1185 | . . . . . . 971 . . . 214 . Electromagnetic 961 | . . . . . . 216 218 367 . 160 . Impact 1143 | . . . . . . 696 . . . 447 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . 8 22 2 22 22 7 7 Average Corruption 10 | . . . . . 8 13 1 19 22 5 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 110 | . . . . . 15 31 13 26 6 16 3 Message Errors 23 | . . . . . 5 5 4 4 1 4 . Matter Fused 34 | . . . . . 3 7 5 10 2 5 2 Heat Flow Errors 12 | . . . . . 2 1 1 4 . 4 . Energy Discharges 11 | . . . . . 2 1 2 4 1 . 1 Data Loss (minor) 14 | . . . . . 2 7 . 1 2 2 . Data Loss (major) 6 | . . . . . 1 3 . 1 . 1 . Misfires 3 | . . . . . . 1 1 1 . . . Alerts 3 | . . . . . . 2 . 1 . . . Misdirections 1 | . . . . . . 1 . . . . . Weapon Failures 3 | . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 447 | . . . . . 11 243 2 30 . 161 . Projectiles 42 | . . . . . 11 . 2 22 . 7 . Explosions 32 | . . . . . . 24 . 8 . . . Melee 373 | . . . . . . 219 . . . 154 . Knockbacks 19 | . . . . . . 5 . 2 . 12 . Impact 5 | . . . . . . 3 . . . 2 . Kinetic 10 | . . . . . . . . 2 . 8 . Secondary 4 | . . . . . . 2 . . . 2 . Self-Inflicted Damage 165 | . . . . . 11 32 66 39 . 17 . Shots 9 | . . . . . 1 2 3 2 . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . 1 . . . 1 3 1 . . . . Kicked 6 | . 1 . . . 1 3 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 388 | . 312 12 . 230 345 142 252 388 . 236 . Average Temperature 95 | . 124 5 . 95 98 26 102 120 . 52 . Received Heat Transfer 1797 | . 198 . . . 207 630 84 306 . 222 150 Effects 1 | . 1 . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . . . 1 . . . 2 . Parts Fried 4 | . . . . . . 3 . 1 . . . Impact Corruptions 12 | . . . . . . 6 . . . 6 . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 8 | . . 1 . . 2 1 3 1 . . . Heat Transferred 4512 | . 856 259 . 222 925 521 437 450 . 842 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 1 . . 3 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Maximum Alert Level 2 | . . . . . . 2 . . . . . Low Security (%) 90 | 100 100 100 . 100 100 26 100 . . 100 100 Level 1 9 | . . . . . . 69 . . . . . Level 2 . | . . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 422 | . 45 70 . 90 65 422 188 . . 134 115 Initial 188 | . . . . . 11 20 188 . . . 3 Average 52 | . 8 24 . 50 10 223 42 . . 20 20 Influence Increases 2259 | . 105 70 . 130 179 796 271 255 . 307 146 Destroy 0b10 Robot/C 1340 | . 60 60 . 120 120 440 200 180 . 160 . Destroy 0b10 Robot/NC 90 | . 10 . . . . 30 5 . . 45 . Destroy Leader 308 | . 20 10 . 10 40 126 40 30 . 32 . Successful Hack 47 | . . . . . . . 11 . . 26 10 Disable Machine 135 | . . . . . . 90 15 . . 30 . Destroy Structure 129 | . . . . . 19 95 . . . 14 1 Lose Combat Pursuer 210 | . 15 . . . . 15 . 45 . . 135 Influence Decreases 2144 | . 105 70 . 100 160 431 636 304 . 299 39 Entered New Map 298 | . . . . . 19 29 226 19 . . 5 Time Decay 1497 | . 105 70 . 100 123 302 360 235 . 179 23 Lost Part 349 | . . . . . 18 100 50 50 . 120 11 Squads Dispatched 9 | . . . . . 1 3 3 . . 2 . Investigation 2 | . . . . . . 1 1 . . . . Extermination 4 | . . . . . . . 2 . . 2 . Reinforcement 3 | . . . . . 1 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Distress Signals 5 | . 1 . . . 1 1 . . . 1 1 Communications Jammed 4 | . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . 4 . . . . Times Spotted 110 | . 16 3 . 7 9 25 13 10 . 13 14 Peak Tracking Total 8 | . 5 3 . 4 3 4 5 3 . 4 8 Tactical Retreats 6 | . 1 . . . . 1 . 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Traps Triggered 9 | . . . . . . 1 6 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Machines Disabled 9 | . . . . . . 6 1 . . 2 . Max in Single Turn 3 | . . . . . . 3 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Machines Accessed 9 | . 1 . . . 1 . 3 . . 2 2 Terminals 8 | . 1 . . . 1 . 2 . . 2 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 19 | . 2 . . . 2 . 7 . . 3 5 Successful 8 | . . . . . 1 . 4 . . 2 1 Failed 11 | . 2 . . . 1 . 3 . . 1 4 Catastrophic 2 | . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 2 . 1 . 3 . 2 . . 3 . Terminals 18 | . 2 . . . 2 . 6 . . 3 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 5 | . . . . . . . 3 . . 1 1 Record 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . 1 . Terminals 2 | . . . . . 1 . . . . 1 . Botnet 2 | . . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . . . 1 . . 2 2 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Active Infowar (turns) 3003 | . . . . . 693 675 1368 264 . 1 2 Terrain 1534 | . . . . . 693 675 166 . . . . Seismic 561 | . . . . . . . 561 . . . . Jamming 1592 | . . . . . . . 1326 264 . . 2 ECM 6 | . . . . . . . 5 . . 1 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Turns Passed 6197 | 52 468 203 449 212 693 675 1368 604 122 1159 192 Spaces Moved 3780 | 36 320 155 305 93 273 291 533 367 64 916 427 Core 170 | 7 . . . . . . . 3 . 160 . Treads . | . . . . . . . . . . . . Legs 2645 | 29 320 155 305 93 273 291 533 364 64 218 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 965 | . . . . . . . . . . 538 427 Fastest Speed 37 | 50 120 120 120 190 120 120 120 120 190 37 37 Average Speed 133 | 114 120 120 145 190 203 133 227 140 190 93 38 Slowest Speed 550 | 150 190 120 190 190 260 260 260 550 190 350 40 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . 4 3 Potential Cave-ins 3 | . . . . . 3 . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . Exploration Rate (%) 32 | 3 54 29 62 19 16 49 17 63 8 22 48 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug 51 | . . . . . 49 . . . . 1 1 Terrain Destroyed 173 | . . . . . 49 107 . . . 16 1 Melee 2 | . . . . . . . . . . 1 1 Projectile 2 | . . . . . . . . . . 2 . AOE 169 | . . . . . 49 107 . . . 13 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Ext Total 4524 | 43 366 161 309 108 352 458 656 424 65 1133 449 Wait 250 | . 9 . . . 28 48 45 5 . 109 6 Move 3754 | 35 319 154 304 92 271 290 532 366 63 907 421 Hop 7 | . . . . . . . . . . 4 3 Pick Up 46 | 2 7 1 1 . 5 7 10 4 1 8 . Fast Attach 52 | 6 2 . . . 3 5 14 6 . 16 . Attach 37 | . 2 . . . 5 8 7 4 . 10 1 Detach 14 | . . . . . . 2 3 1 . 7 1 Swap 32 | . 2 . 3 2 4 12 6 . . 3 . Drop 46 | . 3 . 1 2 2 7 12 3 1 14 1 Fire 227 | . 21 6 . 12 32 60 26 31 . 39 . Melee 33 | . . . . . . 16 . . . 16 1 Ram . | . . . . . . . . . . . . Kick 6 | . 1 . . . 1 3 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . 1 . . . . . 15 Rewire 4 | . . . . . . . . 4 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 521 | -10/Materials | Entered Mines 593 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 719 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 719 | -10/Mines | Discovered new exit (range 5) 724 | -10/Mines | Entered Exiles 753 | -10/Exiles | Met 8R-AWN 774 | -10/Exiles | Met EX-HEX 825 | -10/Exiles | Met EX-BIN 903 | -10/Exiles | Aligned with FarCom system 904 | -10/Exiles | Given EX-Vault access code 940 | -10/Exiles | Opened EX-Vault 958 | -10/Exiles | Found Prototype Storage 959 | -10/Exiles | Identified Superbattery 996 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1061 | -10/Exiles | Met EX-DEC 1154 | -10/Exiles | Discovered new exit (range 10) 1173 | -10/Exiles | Left Exiles lab with Superbattery 1173 | -10/Exiles | Entered Mines 1280 | -9/Mines | Learned location of Zion (-7) 1360 | -9/Mines | Discovered new exit (range 14) 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1652 | -8/Materials | Crushed by falling debris 1683 | -8/Materials | Lost 3 parts (1p1n1w) 2053 | -8/Materials | Discovered new exit (range 4) 2078 | -8/Materials | Entered Storage 2356 | -8/Storage | Lost 5 parts (1p1n1u2w) 2383 | -8/Storage | Core integrity fell below 50% 2461 | -8/Storage | Lost 3 parts (1p1n1w) 2465 | -8/Storage | System corruption reached 10% 2731 | -8/Storage | Discovered new exit (range 9) 2753 | -8/Storage | Entered Factory 2753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2890 | -7/Factory | Discovered new exit (range 11) 2974 | -7/Factory | Lost 3 parts (2n1u) 4094 | -7/Factory | Discovered new exit (range 9) 4121 | -7/Factory | Entered Lower Caves 4183 | -7/Lower Caves | System corruption reached 10% 4415 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4680 | -7/Lower Caves | Discovered new exit (range 14) 4725 | -7/Lower Caves | Entered another Lower Caves area 4756 | -7/Lower Caves | Discovered new exit (range 10) 4828 | -7/Lower Caves | Learned Factory terminal intel 4847 | -7/Lower Caves | Entered Factory 4847 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4848 | -6/Factory | Loaded intel: 28 terminal locations 5523 | -6/Factory | Lost 5 parts (1p1n1u2w) 5594 | -6/Factory | Core integrity fell below 50% 5609 | -6/Factory | Found Hvy. Reflective Plating 5610 | -6/Factory | Lost 4 parts (1p3u) 5974 | -6/Factory | Identified exit to Lower Caves 5974 | -6/Factory | Identified exit to Extension 6006 | -6/Factory | Entered Extension 6042 | -6/Extension | Build established: Infiltrator-Mutant 6062 | -6/Extension | Spotted B-75 Beast 6134 | -6/Extension | Core integrity fell below 20% 6195 | -6/Extension | Spotted B-75 Beast 6198 | -6/Extension | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06120_ Penetrated by Slug. 06123_ Slug penetrates Wall. 06126_ Mak. Hacking Suite destroyed. 06136_ Power Amplifier destroyed. 06165_ Connecting with Terminal... >>Query(Flamer) Flamers may prompt me to rethink a large number of robot designs, as most are weak against sustained high temperatures caused by this primitive weapon, and often shut down or malfunction during confrontations with those Derelicts that employ them. The plasma variant on the [Dragon] prototype is particularly worrisome. 06174_ System corrupted: Energy discharge (-23). 06190_ Connecting with Door Terminal... 06194_ System corrupted: Matter fused (-9). 06195_ W-25 Informer sends out distress signal. 06196_ Transmission Jammer destroyed. 06196_ Machine disabled. Map ----- +----------------------------------------------------+ | ?# = #?# #??????????????????????????????? | | ?? = ?==#?# ### #??????????????????????????????? | | ?? ???#?## ##?# #??????????????????????????????? | | ###/######## #??# #??????????????????????????????? | | #??# #??????????????????????????????? | | ##############??# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ??????????????### #??????????????????????????????? | | ??????????????" #??????????????????????????????? | | ??????????????#T# #??????????????????????????????? | | ??????????????### #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #?????????g????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????#???????????????????? | | ????????????????# #?######?? #???????????????????? | | ??????????????### ###Y## ### ###?????????????????? | | ??????????????#"" "" Y "" ""#?????????????????? | | ??????????????# " " " #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# w #?????????????????? | | ############### @ #?????????????????? | | * ??????????? | | BB ????????? | | BB ?????????? | | ?????????? | | % RR tt??????????? | | ############### BB ########??????????? | | ??????????????# BB #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ??????????????######T#"""#######?????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 8 Core Analysis 6 Energy Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Leap Before You Look Sixth Sense Challenges ------------ None Game ------ Seed HellfirePiercelightExtractor Manual? 0 Play Time 01:17:17 Cumulative 37.0 hours Start 2025.10.29 @ 12:07:57 End 2025.10.29 @ 21:09:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65991b18-55be-4af6-8a2d-90c305d02513