Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.09 @ 13:16:31 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (24) 4800 Robots Destroyed (369) 1845 Value Destroyed (12739) 12739 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (3681) 3681 TOTAL SCORE: 27065 Bonus ------- High Alert Combat Kills 690 Follower Combat Kills 1073 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 500 Friendly Fire -482 Cogmind --------- Core Integrity 1124/1150 Matter 300/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Treading (247) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Improved Focal Shield Advanced Thermal Shield > --- WEAPON (3) ------- Cooled Particle Cannon Neutron Cannon Matter Neutralizer > --- INVENTORY (25) --- Reinforced Deuterium Engine Light Fission Core Vortex Chain Reactor Armored Medium Treads Armored Medium Treads Improved Heat Sink Improved Matter Compressor (0) Improved Medium Armor Plating Makeshift Ablative Armor Makeshift Ablative Armor Improved Force Field Hacking Drone Bay (1/1) Plasma Rifle Plasma Rifle Plasma Rifle Phase Gun Cooled Particle Cannon Neutron Cannon Railgun Rocket Array Thermoblaster Improved Remote Datajack Plasma Cutter CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Huge Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating Improved Focal Shield Advanced Thermal Shield > --- WEAPON ----------- Cooled Particle Cannon Neutron Cannon Matter Neutralizer > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Vortex Chain Reactor Armored Medium Treads Armored Medium Treads Improved Heat Sink Improved Matter Compressor Improved Medium Armor Plating Makeshift Ablative Armor Makeshift Ablative Armor Improved Force Field Hacking Drone Bay Plasma Rifle Plasma Rifle Plasma Rifle Phase Gun Cooled Particle Cannon Neutron Cannon Railgun Rocket Array Thermoblaster Improved Remote Datajack Plasma Cutter CR-A16's Behemoth Slayer [Rating: 127] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . 1 . 2 . . . . 1 . . . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 351 | 6 9 . 38 1 36 42 53 10 6 3 3 9 3 23 8 1 3 5 29 3 8 17 11 24 Power 24 | 1 2 . 3 . 1 4 3 . . . . 1 . 1 1 . . . 4 . . . . 3 Engine 18 | 1 2 . 3 . 1 4 3 . . . . 1 . 1 1 . . . 1 . . . . . Core 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 72 | 2 2 . 11 . 12 14 5 3 1 . 2 1 . 7 . 1 . . 5 . 1 2 . 3 Treads 69 | 2 1 . 9 . 12 14 5 3 1 . 2 1 . 7 . 1 . . 5 . 1 2 . 3 Leg 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 148 | 1 2 . 15 1 13 11 29 1 1 3 . 6 1 8 3 . . 3 10 3 6 9 7 15 Device 97 | . 1 . 9 1 10 7 14 1 1 1 . 3 1 4 2 . . 2 7 2 6 6 5 14 Storage 4 | 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 1 . . . . 3 . 1 . . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Protection 40 | . . . 5 . 3 4 12 . . 2 . . . 3 1 . . 1 3 1 . 2 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 107 | 2 3 . 9 . 10 13 16 6 4 . 1 1 2 7 4 . 3 2 10 . 1 6 4 3 Energy Gun 13 | 1 . . 1 . 2 5 2 . . . . . 1 . . . . . . . . 1 . . Energy Cannon 61 | . . . 3 . 4 5 8 3 2 . 1 1 1 7 3 . 3 2 8 . 1 4 3 2 Ballistic Gun 10 | 1 2 . 5 . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . . . . 1 2 3 2 2 . . . . . . . . . 1 . . 1 1 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 3 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 4 . 1 3 4 1 . 1 . 1 . 1 . . . . . 1 . 3 . . Corrupted Parts 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . System Corruption 15 | . . . . . . . . . . . 1 . . . . . . . . . 14 . . . Parts Lost 41 | . 2 . . . 1 3 2 1 2 . . 1 . 2 . . . . 14 1 1 1 6 4 Power 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . . . . Propulsion 13 | . 2 . . . . 1 . 1 1 . . . . 1 . . . . 5 . 1 . . 1 Utility 17 | . . . . . 1 1 1 . 1 . . 1 . . . . . . 4 1 . . 4 3 Weapon 7 | . . . . . . 1 . . . . . . . 1 . . . . 2 . . 1 2 . Highest Loss Streak 10 | . 2 . . . 1 1 1 1 1 . . 1 . 1 . . . . 10 1 1 1 6 2 Average Slot Usage (%) 99 | . 91 100 99 100 99 99 99 99 99 100 100 99 100 99 99 100 82 100 98 100 99 99 99 98 Engine 8 | . 14 14 10 11 8 9 6 7 7 7 7 12 12 12 12 12 12 12 5 5 5 5 5 1 Treads 24 | . 21 14 20 22 27 26 22 27 28 28 28 25 25 24 25 25 25 25 21 22 21 22 22 19 Device 17 | . 6 14 11 11 17 17 21 21 20 21 21 18 24 18 17 18 18 17 23 24 22 20 21 33 Storage 8 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 Processor 5 | . . . . . . . 7 7 7 7 7 12 12 12 18 18 18 18 16 16 16 16 11 10 Hackware 1 | . . . . . . . 6 7 7 1 . . . . . . . . . . . . . . Protection 5 | . . . 10 11 8 8 1 . . 5 7 6 . 5 . . . . 2 2 5 6 11 5 Energy Gun 3 | . 14 14 . . 1 11 9 . . . . . 5 . . . . . . . . . . . Energy Cannon 14 | . . . 10 11 21 12 11 20 20 21 21 17 12 17 16 18 1 18 15 16 16 15 15 14 Ballistic Gun 4 | . 10 . 19 22 3 . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 13 21 21 102 102 112 112 119 112 112 120 123 137 124 133 126 119 119 121 140 141 144 147 143 156 Greatest Support 120 | 40 40 20 40 40 60 60 62 90 83 83 83 83 83 120 120 120 120 120 120 115 115 112 110 110 Greatest Overweight (x) 4 | 4 4 1 2 2 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 10 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 6 9 20 25 24 24 24 23 24 24 24 24 24 24 24 24 25 25 22 24 24 23 20 23 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 10 10 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 21 25 23 25 21 25 Class Distribution -------------------- 34% | Scavenger-Tank 27% | Scavenger-Skirmisher 13% | Skirmisher 9% | Scavenger-Mutant 6% | Tank 4% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Matter Collected 5513 | 181 225 9 1023 19 657 394 557 160 197 17 36 71 56 387 152 53 . 116 312 155 122 212 102 300 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16609 | . 541 . 2745 87 2407 2843 2138 165 145 . 128 217 465 1146 91 . . 153 1087 248 456 320 582 645 Parts 794 | . 41 . 160 5 118 142 110 11 13 . 3 7 2 43 4 . . 5 44 12 14 5 27 28 Haulers Intercepted 32 | . 2 . 6 . 6 6 5 . . . . 1 . 4 . . . . . 1 . . . 1 Recyclers Shooed 27 | . 3 . 4 . 6 9 2 . . . . . . 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 171 | . . . . . . . . 6 11 . 3 . . . 2 . . 8 . 16 13 86 26 . Prevented 17 | . . . . . . . . . . . . . . . . . . 2 . 3 . 12 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 252 | . 14 . 40 2 34 40 29 8 8 . 1 1 2 12 1 . . 5 20 3 7 4 12 9 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Guns 59 | . 14 . 16 1 7 13 7 . . . . . 1 . . . . . . . . . . . Cannons 141 | . . . 24 1 24 21 15 1 . . . 1 . 10 . . . 5 12 3 6 3 8 7 AOE 37 | . . . . . 2 2 5 7 8 . . . . . . . . . 7 . . . 4 2 Classes Destroyed 22 | . 5 . 6 . 1 3 1 . 1 . 1 . 1 2 1 . . . . . . . . . Worker 21 | . 3 . 2 . 4 2 9 . . . . . . . . . . . 1 . . . . . Builder 12 | . . . 3 . 2 1 2 . . . . . . 1 . . . . 2 . . . . 1 Hauler 32 | . 2 . 6 . 6 6 5 . . . . 1 . 4 . . . . . 1 . . . 1 Recycler 23 | . . . 9 . 4 6 3 . . . . . . . . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 6 | . . . 3 . 1 1 . . . . . . . . . . . . 1 . . . . . Watcher 23 | . 2 . 5 . 4 1 3 . . . . 2 . 4 . . . . 1 . . . . 1 Swarmer 38 | . 6 . 7 . 3 3 . 3 8 . . . . . . . . 4 . . . . 4 . Grunt 113 | . 8 . 21 2 19 17 16 4 . . . . . 4 . . . . 2 3 5 2 4 6 Brawler 9 | . . . 2 . 1 3 1 . . . . . . . . . . . 1 . 1 . . . Duelist 4 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 Protector 5 | . . . . . . 3 . . . . . . . . . . . . 1 . . 1 . . Sentry 30 | . . . 9 . 3 9 2 . . . . . . 2 . . . . 3 . 1 . 1 . Specialist 10 | . . . . . 8 2 . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . 2 1 . . . . 1 . . . . . 1 4 . . . 1 . Programmer 23 | . . . . . . . 8 1 . . 1 . . 3 . . . . 6 . . . 2 2 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Behemoth 3 | . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Compactor 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 12 | . 3 . 7 1 6 7 12 4 4 . 1 1 1 4 1 . . 4 8 3 3 2 7 5 Combat Bots Only 7 | . 3 . 4 1 4 6 6 4 4 . 1 1 1 4 1 . . 4 7 3 3 2 7 5 Max Kills in Single Turn 4 | . 2 . 2 1 2 4 4 2 4 . 1 1 1 1 1 . . 1 3 1 1 1 3 3 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 2 2 4 . . . . . . . . . 3 . . . 3 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Damage Taken 13189 | . 650 . 808 . 1267 1797 1719 172 239 . 115 159 . 846 438 . . 400 2212 99 340 112 1316 500 Core 1215 | . 128 . 129 . 180 122 148 . 55 . 20 . . 92 . . . 39 156 19 . . 101 26 Absorbed by Shields 56 | . . . . . . . 4 . . . . . . . . . . . . . . . . 52 Core Remaining (%) 69 | 100 . 48 . 67 . 45 . . . . 68 . . . . . . 84 . . . . 72 . Volleys Fired 779 | . 75 . 117 2 116 108 87 6 10 . 14 22 4 43 1 . . 11 54 8 17 21 38 25 Largest 3 | . 2 . 3 3 3 3 3 3 3 . 3 3 3 3 3 . . 3 3 3 3 3 3 3 Hottest 270 | . 70 . 145 114 204 204 204 204 204 . 204 201 216 201 201 . . 201 270 270 270 270 210 225 Shots Fired 2064 | . 148 . 351 6 342 310 251 10 20 . 26 38 11 122 3 2 . 29 141 26 50 43 68 67 Gun 653 | . 148 . 214 4 121 101 62 . . . . . 3 . . . . . . . . . . . Cannon 1382 | . . . 137 2 220 201 186 6 15 . 26 38 8 122 3 2 . 29 136 26 50 43 66 66 Launcher 22 | . . . . . 1 1 3 4 5 . . . . . . . . . 5 . . . 2 1 Special 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . Kinetic 384 | . 75 . 207 4 98 . . . . . . . . . . . . . . . . . . . Thermal 1658 | . 73 . 144 2 243 309 248 6 15 . 26 38 11 122 3 2 . 29 136 26 50 43 66 66 Explosive 22 | . . . . . 1 1 3 4 5 . . . . . . . . . 5 . . . 2 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 10 . 13 4 11 21 20 4 5 . 6 14 4 25 13 . . 8 13 8 5 10 15 9 Robot Miss Streak 8 | . 3 . 4 . 6 4 6 3 1 . 2 8 1 2 1 . . 3 3 1 2 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 1249 | . 100 . 213 3 196 190 161 4 10 . 10 15 8 87 7 . . 16 93 17 29 24 27 39 Core Hits 660 | . 36 . 88 2 81 93 93 19 18 . 2 7 4 35 3 . . 9 82 7 12 10 22 37 Critical Kills 9 | . . . 1 . 1 2 1 . . . 1 . 1 1 . . . . . . 1 . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Critical Strikes 24 | . 6 . 4 . 1 4 4 . . . 1 . 2 1 . . . . . . 1 . . . Burn 11 | . 5 . 1 . . 2 3 . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . 1 2 1 . . . 1 . . 1 . . . . . . 1 . . . Destroy 4 | . 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 23 | . . . . . 1 . 11 1 . . . . . . 9 . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . 1 . 11 1 . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . 9 . . . 1 . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33672 | . 1112 4 3755 74 3754 4615 4387 804 606 . 296 509 194 2165 196 . . 429 4962 684 1117 865 1317 1827 Guns 6513 | . 1053 . 1939 18 1064 1356 1010 . . . . . 73 . . . . . . . . . . . Cannons 21271 | . . . 1783 42 2540 2594 2635 103 206 . 296 342 121 2118 41 . . 429 3020 666 1117 865 987 1366 Explosions 5315 | . . . . . 79 587 694 701 388 . . 133 . . . . . . 1942 . . . 330 461 Melee 128 | . . . . . . . . . . . . . . . 128 . . . . . . . . . Ramming 398 | . 59 4 33 14 71 31 48 . 12 . . 34 . 47 27 . . . . 18 . . . . Kinetic 3228 | . 408 . 1889 18 913 . . . . . . . . . . . . . . . . . . . Thermal 24736 | . 645 . 1833 42 2691 3997 3645 103 206 . 296 475 194 2118 41 . . 429 3020 666 1117 865 987 1366 Explosive 5182 | . . . . . 79 587 694 701 388 . . . . . . . . . 1942 . . . 330 461 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 128 | . . . . . . . . . . . . . . . 128 . . . . . . . . . Highest Corruption 25 | . 3 3 . . . . 2 3 3 3 3 . 23 23 23 23 23 23 11 11 25 25 3 1 Average Corruption 8 | . 2 3 . . . . 1 2 3 3 2 . 12 23 23 23 23 23 8 11 11 25 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 359 | . 22 10 . . . . 24 10 14 2 6 . 9 97 25 19 6 9 30 26 36 5 8 1 Message Errors 88 | . 7 1 . . . . 10 2 4 1 3 . 4 17 6 3 2 1 7 8 9 1 2 . Matter Fused 90 | . 3 4 . . . . . 6 3 . . . 1 28 6 6 1 2 9 6 11 1 3 . Heat Flow Errors 48 | . 2 . . . . . 2 2 3 . 2 . . 8 6 4 2 6 4 . 6 1 . . Energy Discharges 41 | . 2 3 . . . . 7 . . 1 . . 1 9 2 3 1 . 3 1 3 1 3 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 39 | . 6 2 . . . . 2 . 4 . 1 . 2 9 1 1 . . 2 5 4 . . . Data Loss (major) 13 | . . . . . . . . . . . . . . 5 2 . . . 3 1 2 . . . Misfires 8 | . . . . . . . . . . . . . . 3 . 2 . . . 3 . . . . Alerts 12 | . . . . . . . . . . . . . . 8 2 . . . . 1 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 18 | . 2 . . . . . 3 . . . . . 1 8 . . . . 2 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 457 | . . . 26 . 42 27 44 . 26 . 12 . . 36 22 . . . 129 45 16 . 8 24 Projectiles 368 | . . . 26 . 34 22 44 . 13 . 12 . . 33 . . . . 107 35 16 . 2 24 Explosions 45 | . . . . . 8 5 . . 4 . . . . . . . . . 22 . . . 6 . Melee 44 | . . . . . . . . . 9 . . . . 3 22 . . . . 10 . . . . Knockbacks 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 171 | . . . . . . . 20 33 59 . . . . . . . . . 18 . . . 41 . Shots 8 | . . . . . . . 1 2 2 . . . . . . . . . 1 . . . 2 . Rammed 59 | . 18 4 6 2 8 7 7 . 1 . . 1 . 2 1 . . . . 2 . . . . Targets Rammed 69 | . 23 4 7 2 11 7 7 . 1 . . 1 . 3 1 . . . . 2 . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . 3 . 1 . 3 . . . . . . . . 1 . . . . . . . . . . Highest Temperature 307 | . 301 . 286 27 216 264 218 228 198 . 131 62 68 230 228 159 141 218 307 137 201 151 148 21 Average Temperature 59 | . 54 . 53 18 55 70 21 118 89 . 55 46 51 79 105 70 90 109 73 61 42 42 62 13 Received Heat Transfer 3315 | . 234 . 321 . 396 756 438 27 . . 12 . . 300 96 . . . 123 48 165 30 201 168 Effects 4 | . . . . . . 2 . . . . . . . 1 . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . . . . 1 . . . . 1 3 . . . . 2 . . . . Robots Melted 14 | . . . . . 1 4 2 . . . 2 . 1 2 . . . . . . 1 1 . . Combat Hostiles 12 | . . . . . 1 4 2 . . . 1 . 1 1 . . . . . . 1 1 . . Parts Melted 97 | . 3 . 5 . 7 22 19 . . . 2 3 1 12 . . . 2 9 . 5 7 . . Heat Transferred 39477 | . 2294 . 3885 74 4847 7464 6586 148 370 . 407 655 333 3330 74 . . 703 3461 735 1157 771 1004 1179 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Peak Influence 705 | . 344 58 555 235 356 705 587 . . . . 328 3 185 . . . . 635 . . . . 270 Initial 252 | . . 58 . 212 . 139 252 . . . . . 3 2 . . . . 109 . . . . . Average 251 | . 146 26 360 57 204 501 276 . . . . 101 3 39 . . . . 285 . . . . 83 Maximum Alert Level 3 | . 1 . 2 1 1 3 2 . . . . 1 . . . . . . 2 . . . . 1 Low Security (%) 44 | 100 66 100 5 79 47 1 41 . . . . 92 100 100 . . . . 57 . . . . 85 Level 1 28 | . 33 . 62 20 52 10 24 . . . . 7 . . . . . . . . . . . 14 Level 2 26 | . . . 32 . . 87 34 . . . . . . . . . . . 42 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 3 . 6 . 8 9 12 . . . . 3 . 6 . . . . 8 . . . . 3 Investigation 14 | . 3 . 2 . 2 3 2 . . . . 1 . . . . . . . . . . . 1 Extermination 13 | . . . . . . . 5 . . . . . . 4 . . . . 3 . . . . 1 Reinforcement 20 | . . . 4 . 6 3 2 . . . . 1 . 1 . . . . 2 . . . . 1 Assault 6 | . . . . . . 3 . . . . . 1 . . . . . . 2 . . . . . Garrison 5 | . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Distress Signals 16 | . . . 4 . 4 2 2 . . . . . . 2 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 387 | . 24 . 60 3 54 56 44 7 7 . 2 3 4 32 1 . . 6 27 9 8 15 10 15 Peak Tracking Total 10 | . 4 . 5 2 7 8 5 4 4 . 1 2 2 10 1 . . 4 7 5 4 10 5 4 Tactical Retreats 8 | . . . 2 . 1 . . . . . . 1 . 2 . . . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Traps Triggered 16 | . 3 . 2 . . 2 4 . . . . 1 . 2 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . 1 . . 2 . . . 9 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Disabled 22 | . . . 3 . 3 4 . . . . . 6 . 2 . . . . 2 . . 1 . 1 Max in Single Turn 6 | . . . 1 . 1 1 . . . . . 6 . 1 . . . . 1 . . 1 . 1 Garrison Access 4 | . . . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Machines Accessed 60 | . 9 . 9 1 7 13 10 . 1 . . . . 3 . . 4 . . . 1 1 . 1 Terminals 36 | . 7 . 7 1 5 10 6 . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 Repair Stations 7 | . . . 2 . 1 2 2 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 1 . . . . . . 1 . . . . . . . . . . Total Hacks 209 | . 27 . 34 3 27 50 25 . 1 . . . . 5 . . 29 . . . 1 4 . 3 Successful 138 | . 18 . 23 1 14 29 13 . 1 . . . . 3 . . 29 . . . 1 4 . 2 Failed 71 | . 9 . 11 2 13 21 12 . . . . . . 2 . . . . . . . . . 1 Catastrophic 5 | . . . . 1 1 . 2 . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 24 . 18 3 14 19 6 . . . . 3 . 21 . . . . 10 . . 1 . 6 Terminals 108 | . 25 . 20 3 19 29 12 . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 2 . . . . . . 4 . . . . . . . . . 3 Repair Stations 48 | . . . 14 . 7 18 9 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 3 2 . . . . . . 1 . . . . . . . . . . Terminal Hacks 66 | . 9 . 5 1 4 8 4 . 1 . . . . . . . 29 . . . 1 4 . . Record 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . Part Schematic 11 | . . . . . . . 1 . . . . . . . . . 10 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . . . 3 . . . . 4 . . Open Door 5 | . . . . . . 3 . . 1 . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 9 | . 5 . 3 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . 2 Network Status 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Repair Station Hacks 41 | . . . 12 . 6 16 7 . . . . . . . . . . . . . . . . . Scan Component 22 | . . . 7 . 3 8 4 . . . . . . . . . . . . . . . . . Repair 19 | . . . 5 . 3 8 3 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 9 . 6 . 3 4 1 . . . . . . 1 . . . . . . . . . . Terminals 20 | . 7 . 6 . 3 4 . . . . . . . . . . . . . . . . . . Botnet 20 | . 7 . 6 . 3 4 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Haulers 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 7 . 9 1 5 12 10 . . . . . . 2 . . . . . . . . . 1 Full Trace Events 9 | . 1 . 1 . 2 2 2 . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . 1 . . . . . . 12 . . 10 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 19 | . . . 5 . 3 8 3 . . . . . . . . . . . . . . . . . Time 801 | . . . 218 . 134 329 120 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Machine Destruction 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total Allies 25 | . . . . 3 . 2 . . . 6 . 4 . 1 . . . 1 5 . . . . 3 Largest Group 6 | . . . . 3 . 2 . . . 6 6 4 4 4 . . . 1 5 5 . . . 2 Highest-Rated Group 304 | . . . . 40 . 62 . . . 201 201 112 112 112 . . . 95 304 304 . . . 206 Highest-Rated Ally 103 | . . . . 16 . 31 . . . 39 39 31 28 28 . . . 95 95 70 . . . 103 Zionite Dispatches 6 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 ROAM 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Ally Attacks 157 | . . . . 24 . 29 . . . . 17 5 20 12 . . . 6 7 34 . . . 3 Total Damage 3483 | . . . . 196 . 528 . . . . 434 64 360 203 . . . 179 119 1179 . . . 221 Kills 29 | . . . . 2 . 8 . . . . 2 . 4 3 . . . 1 . 7 . . . 2 Allies Corrupted 4 | . . . . . . . . . . . 3 . . . . . . . 1 . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . 1 . 3 . . . . 2 3 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 4 . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Turns Passed 34868 | 86 1462 861 4491 1860 3633 3904 2917 962 904 2724 1000 820 221 1764 498 425 131 240 1069 577 915 1866 818 720 Spaces Moved 11680 | 57 632 355 1260 564 1084 939 894 379 346 1096 351 277 81 645 273 265 79 116 347 216 328 596 279 221 Core 28 | 27 1 . . . . . . . . . . . . . . . . . . . . . . . Treads 11573 | 30 614 355 1198 564 1084 939 894 379 346 1096 351 277 81 645 273 265 79 116 347 216 328 596 279 221 Legs 79 | . 17 . 62 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 320 240 240 241 241 243 247 246 247 247 160 160 160 160 160 240 242 242 245 245 243 Average Speed 243 | 134 180 240 292 320 240 244 244 242 246 247 246 247 247 239 162 160 160 166 240 242 242 245 245 245 Slowest Speed 320 | 250 250 240 320 320 240 250 250 243 247 247 247 247 247 247 240 160 160 240 242 242 245 245 245 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 98 82 96 95 56 94 37 51 54 88 50 12 66 22 56 53 68 33 8 47 48 76 49 9 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 12 | . 2 1 . . . . . . . 2 . . . . 1 . 1 . 5 . . . . . Known Exits Taken 18 | . 1 1 . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . 3 . . . 1 3 2 1 . . . 2 3 . 1 . . 1 . 2 . Spaces Dug 89 | . . . . . 12 . 11 37 . . 2 2 . . . . . 2 2 . . 4 14 3 Terrain Destroyed 417 | . . . 1 . 15 20 33 67 26 . 3 26 . 4 1 . . 2 72 5 18 5 89 30 Melee 12 | . . . . . . . 11 1 . . . . . . . . . . . . . . . . Projectile 128 | . . . 1 . 3 12 . . . . 3 5 . 4 1 . . 2 19 5 18 5 33 17 AOE 277 | . . . . . 12 8 22 66 26 . . 21 . . . . . . 53 . . . 56 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Total 16397 | 64 800 360 1812 613 1866 2299 1394 405 381 1114 464 377 95 768 305 268 84 140 480 252 408 966 347 335 Wait 3092 | . 41 . 304 44 541 1153 303 8 7 10 92 64 6 31 8 . . 8 36 15 46 311 18 46 Move 11657 | 56 631 354 1259 563 1083 938 893 378 345 1095 350 277 80 644 272 264 78 115 346 215 327 595 278 221 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 186 | 2 12 1 39 . 28 19 14 . 8 3 2 3 1 8 2 1 . . 11 7 4 7 2 12 Fast Attach 92 | 6 4 . 13 . 12 12 13 2 . . . 1 . 5 1 . 3 . 3 . 1 9 . 7 Attach 56 | . . . 3 . 4 4 5 2 2 1 . 3 . 2 . . . . 15 1 1 1 6 6 Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . Swap 205 | . 5 . 22 1 20 26 35 7 4 2 3 5 3 17 7 1 . 5 11 2 6 7 5 11 Drop 232 | . 9 1 48 1 50 32 20 1 4 3 3 1 1 15 4 2 3 1 3 2 6 15 . 7 Fire 779 | . 75 . 117 2 116 108 87 6 10 . 14 22 4 43 1 . . 11 54 8 17 21 38 25 Melee 23 | . . . . . 1 . 11 1 . . . . . . 9 . . . 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Crush 67 | . 21 4 7 2 11 7 7 . 1 . . 1 . 3 1 . . . . 2 . . . . Escape Stasis 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 16) 868 | -10/Materials | Discovered new exit (range 12) 1012 | -10/Materials | Core integrity fell below 50% 1218 | -10/Materials | Discovered new exit (range 8) 1226 | -10/Materials | Identified exit to Mines 1304 | -10/Materials | Build established: Scavenger-Mutant 1549 | -10/Materials | Entered Mines 2207 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2230 | -10/Mines | Discovered new exit (range 6) 2261 | -10/Mines | Identified exit to Materials 2307 | -10/Mines | Learned location of Zion (-7) 2410 | -10/Mines | Entered Materials 2410 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2969 | -9/Materials | Build established: Scavenger-Tank 3291 | -9/Materials | Discovered new exit (range 7) 3948 | -9/Materials | Repaired Lgt. Armor Plating 3976 | -9/Materials | Repaired Heat Sink 4217 | -9/Materials | Discovered new exit (range 6) 5591 | -9/Materials | Discovered new exit (range 14) 6324 | -9/Materials | Discovered new exit (range 15) 6490 | -9/Materials | Repaired Imp. Assault Rifle 6543 | -9/Materials | Repaired Adv. Beam Cannon 6608 | -9/Materials | Repaired Broken Imp. Assault Rifle 6901 | -9/Materials | Entered Mines 7068 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7270 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7473 | -9/Mines | Discovered new exit (range 10) 7569 | -9/Mines | Discovered new exit (range 6) 7758 | -9/Mines | Learned Materials garrison access intel 7849 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8761 | -9/Mines | Entered Materials 8761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8762 | -8/Materials | Loaded intel: 1 garrison access location 9917 | -8/Materials | Identified exit to Storage 10054 | -8/Materials | Discovered new exit (range 15) 10595 | -8/Materials | Repaired Hvy. Ion Engine 10629 | -8/Materials | Repaired Hrd. Light Armor Plating 10681 | -8/Materials | Repaired Adv. Beam Cannon 10915 | -8/Materials | Discovered new exit (range 10) 12394 | -8/Materials | Entered Storage 12444 | -8/Storage | Met a pair of Derelict thieves 13322 | -8/Storage | Repaired Hrd. Medium Armor Plating 13375 | -8/Storage | Repaired Adv. Beam Cannon 14327 | -8/Storage | Build established: Tank 14959 | -8/Storage | Core integrity fell below 50% 15051 | -8/Storage | Repaired Imp. Cooling System 15091 | -8/Storage | Repaired Hrd. Medium Armor Plating 15130 | -8/Storage | Repaired Arm. Treads 15169 | -8/Storage | Repaired Arm. Treads 15994 | -8/Storage | First assault squad dispatched 16108 | -8/Storage | Repaired Imp. Cooling System 16148 | -8/Storage | Repaired Hrd. Medium Armor Plating 16204 | -8/Storage | Discovered new exit (range 12) 16298 | -8/Storage | Entered Factory 16298 | -7/Factory | Evolved 2 slots: Utility x2 16588 | -7/Factory | Build established: Scavenger-Skirmisher 16903 | -7/Factory | Repaired Imp. Cooling System 16943 | -7/Factory | Repaired Arm. Treads 16982 | -7/Factory | Repaired Arm. Treads 17262 | -7/Factory | Identified exit to Lower Caves 17446 | -7/Factory | Build established: Scavenger-Mutant 17613 | -7/Factory | Found Prototype Launcher 17613 | -7/Factory | Identified Rocket Array 17630 | -7/Factory | Found Rocket Array 18038 | -7/Factory | Garrison activated, responded to threat 19215 | -7/Factory | Entered Lower Caves 19290 | -7/Lower Caves | Learned 4 Factory zone layouts 19298 | -7/Lower Caves | Found Alien Artifact 19298 | -7/Lower Caves | Identified Core Expander 19298 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 19706 | -7/Lower Caves | Build established: Scavenger-Skirmisher 20159 | -7/Lower Caves | Discovered new exit (range 7) 20171 | -7/Lower Caves | Identified exit to Lower Caves 20177 | -7/Lower Caves | Entered another Lower Caves area 20217 | -7/Lower Caves | Discovered new exit (range 6) 21044 | -7/Lower Caves | Discovered new exit (range 11) 21079 | -7/Lower Caves | Identified exit to Zion 21081 | -7/Lower Caves | Entered Zion 21158 | -7/Zion | System corruption cleaned by Quarantine Array 21254 | -7/Zion | Discovered new exit (range 14) 21465 | -7/Zion | Found CR-A16's Pointy Stick 21488 | -7/Zion | Identified exit to Deep Caves 21528 | -7/Zion | Learned location of Armory (-4) 21560 | -7/Zion | Given A8's code to call for help 21725 | -7/Zion | Given the Hacking Drone Bay 21728 | -7/Zion | Found Prototype Device 21771 | -7/Zion | Identified Hacking Drone Bay 22021 | -7/Zion | Build established: Skirmisher 22040 | -7/Zion | Learned Factory stockpile data 22097 | -7/Zion | Learned Factory garrison access intel 22480 | -7/Zion | Learned Factory terminal intel 23178 | -7/Zion | Imprinted 23181 | -7/Zion | Declared Zion's savior 23435 | -7/Zion | Gained Derelict followers 23788 | -7/Zion | Identified exit to Proximity Caves 23805 | -7/Zion | Entered Proximity Caves 23805 | -6/Proximity Caves | Accompanied by 6 allies 23807 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24625 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 24753 | -6/Proximity Caves | Discovered new exit (range 8) 24771 | -6/Proximity Caves | Identified exit to Factory 24805 | -6/Proximity Caves | Entered Factory 24805 | -6/Factory | Accompanied by 1 ally 24805 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 24806 | -6/Factory | Identified exit to Factory 24808 | -6/Factory | Loaded intel: 28 terminal locations 24809 | -6/Factory | Loaded intel: 4 garrison access locations 25521 | -6/Factory | Zion Fire squad teleported in 25625 | -6/Factory | Sucked down chute 25625 | -6/Factory | Entered Waste 25640 | -6/Waste | EMP discharged 25640 | -6/Waste | System corruption reached 10% 25645 | -6/Waste | Spotted C-40 Crusher 25652 | -6/Waste | Destroyed C-40 Crusher 25694 | -6/Waste | Spotted C-40 Crusher 25695 | -6/Waste | 4 allies followed down the chute 25704 | -6/Waste | Destroyed C-40 Crusher 25707 | -6/Waste | Spotted C-40 Crusher 25711 | -6/Waste | Allies destroyed C-40 Crusher 25712 | -6/Waste | Spotted C-40 Crusher 25718 | -6/Waste | Allies destroyed C-40 Crusher 25734 | -6/Waste | Spotted C-40 Crusher 25740 | -6/Waste | EMP discharged 25750 | -6/Waste | Allies destroyed C-40 Crusher 25808 | -6/Waste | Discovered new exit (range 15) 25840 | -6/Waste | EMP discharged 25843 | -6/Waste | Identified exit to Factory 25846 | -6/Waste | Entered Factory 25846 | -6/Factory | Accompanied by 4 allies 26038 | -6/Factory | Spotted B-75 Beast 26049 | -6/Factory | Allies destroyed B-75 Beast 26095 | -6/Factory | Zion Infowar Resupply teleported in 26682 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 26894 | -6/Factory | Retrieved Zion intel report: Component Schematics 26904 | -6/Factory | Assembled infested ambush trap array 27225 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 27295 | -6/Factory | Retrieved Zion intel report: Emergency Access 27408 | -6/Factory | Garrison activated, responded to threat 27442 | -6/Factory | Terminal network hard line cut 27577 | -6/Factory | Discovered new exit (range 8) 27588 | -6/Factory | Identified exit to Lower Caves 27610 | -6/Factory | Entered Lower Caves 27711 | -6/Lower Caves | Build established: Skirmisher 27725 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 27968 | -6/Lower Caves | Spotted B-75 Beast 27994 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 27997 | -6/Lower Caves | Destroyed B-75 Beast 28090 | -6/Lower Caves | Discovered new exit (range 11) 28106 | -6/Lower Caves | Identified exit to Lower Caves 28108 | -6/Lower Caves | Entered another Lower Caves area 28123 | -6/Lower Caves | Discovered exit to Factory (range 8) 28124 | -6/Lower Caves | Encountered a Warlord checkpoint 28131 | -6/Lower Caves | Learned 4 Factory zone layouts 28158 | -6/Lower Caves | Learned Factory terminal intel 28347 | -6/Lower Caves | Learned Factory emergency access door positions 28477 | -6/Lower Caves | Discovered new exit (range 8) 28532 | -6/Lower Caves | Identified exit to Data Miner 28533 | -6/Lower Caves | Entered Data Miner 28533 | -6/Data Miner | Discovered new exit (range 6) 28540 | -6/Data Miner | Identified exit to Proximity Caves 28565 | -6/Data Miner | Met Data Miner 28596 | -6/Data Miner | Learned location of Section 7 (-2) 28596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 28618 | -6/Data Miner | Received God Mode back door access code from Data Miner 28664 | -6/Data Miner | Entered Proximity Caves 28766 | -5/Proximity Caves | Escorted by Enhanced Grunt 28904 | -5/Proximity Caves | Entered Factory 28904 | -5/Factory | Accompanied by 1 ally 28904 | -5/Factory | Evolved 2 slots: Utility x2 28907 | -5/Factory | Loaded intel: 25 terminal locations 29291 | -5/Factory | Lost 3 parts (2p1n) 29421 | -5/Factory | Spotted B-75 Beast 29442 | -5/Factory | Destroyed B-75 Beast 29545 | -5/Factory | Destroyed 7 combat bots 29550 | -5/Factory | Lost 10 parts (1p4n3u2w) 29616 | -5/Factory | System corruption reached 10% 29730 | -5/Factory | Discovered new exit (range 11) 29757 | -5/Factory | Identified exit to Upper Caves 29804 | -5/Factory | First assault squad dispatched 29822 | -5/Factory | Incoming assault squad redirected 29822 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 29823 | -5/Factory | Zion Light squad teleported in 29879 | -5/Factory | Build established: Scavenger-Skirmisher 29927 | -5/Factory | Zion Hacker squad teleported in 29973 | -5/Factory | Entered Upper Caves 29973 | -5/Upper Caves | Accompanied by 5 allies 30391 | -5/Upper Caves | Identified exit to Upper Caves 30550 | -5/Upper Caves | Entered another Upper Caves area 30839 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31449 | -5/Upper Caves | Discovered new exit (range 6) 31458 | -5/Upper Caves | Identified exit to Warlord 31465 | -5/Upper Caves | Entered Warlord 31546 | -5/Warlord | System corruption cleaned by Quarantine Array 32431 | -5/Warlord | Rebuked by Warlord 32436 | -5/Warlord | Warlord's base attacked by MAIN.C 32453 | -5/Warlord | Opened Warlord's prototype stash 32461 | -5/Warlord | Found Prototype Reactor 32468 | -5/Warlord | Found Prototype Device 32468 | -5/Warlord | Identified Exp. Cloaking Device 32491 | -5/Warlord | Found Prototype Processor 32491 | -5/Warlord | Identified Exp. Core Analyzer 32606 | -5/Warlord | Spotted B-86 Titan 32606 | -5/Warlord | Spotted B-75 Beast 32607 | -5/Warlord | Destroyed B-86 Titan 32786 | -5/Warlord | Warlord forces counterattacked 32819 | -5/Warlord | Spotted Executioner 33011 | -5/Warlord | Build established: Scavenger-Gunner 33111 | -5/Warlord | Warlord base infiltrated, sounded retreat 33283 | -5/Warlord | Discovered new exit (range 14) 33328 | -5/Warlord | Identified exit to Proximity Caves 33331 | -5/Warlord | Entered Proximity Caves 33336 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33400 | -4/Proximity Caves | Destroyed 7 combat bots 33401 | -4/Proximity Caves | Lost 6 parts (4u2w) 33767 | -4/Proximity Caves | Build established: Scavenger-Mutant 34110 | -4/Proximity Caves | Discovered new exit (range 9) 34135 | -4/Proximity Caves | Identified exit to Factory 34137 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 34149 | -4/Proximity Caves | Entered Factory 34149 | -4/Factory | Evolved 2 slots: Utility x2 34359 | -4/Factory | Zion Offense Resupply teleported in 34484 | -4/Factory | Discovered new exit (range 5) 34492 | -4/Factory | Identified exit to Research 34791 | -4/Factory | Zion Heavy squad teleported in 34869 | -4/Factory | Self-destructed Last Messages --------------- >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 34791_ N3-29K(Z): "I am PUMPED!" 34797_ U-05 Engineer lays Concrete. 34803_ G-67 Veteran destroyed. 34803_ U-05 Engineer lays Concrete. 34805_ Med. Treads destroyed. 34806_ U-05 Engineer lays Concrete. 34806_ G-67 Veteran destroyed. 34808_ U-05 Engineer lays Concrete. 34814_ A-15 Conveyor destroyed. 34815_ U-05 Engineer builds a Wall. 34820_ Acquired 10 matter. 34823_ U-05 Engineer builds a Wall. 34827_ Acquired Imp. Matter Compressor. 34834_ R-10 Processor collects Adv. Heat Sink. 34838_ R-10 Processor collects Electrolaser. 34842_ R-10 Processor collects Lgt. Antimatter Reactor. 34844_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #??????????????????????????????????"""""""" | | #?????????????????????????????????????????? | | #??????????????????????????????????"""""""" | | #?????????????????????????????????????????? | | #??????????????????????????????????"""""""" | | #?????????????????????????????????????????? | | ########??????????????????????????????????"""""""" | | #???????????????????##############???????????????? | | #???????????????????# #???????????????? | | #???????????????????# #???????????????? | | #???????????????????# #???????????????" | | #???????????????????# #?????????????"F" | | #???????????????????# #?????????????""" | | #???????????????????# #???????????????? | | #???????????????????# #???????????????? | | #???????????????????# #???????????????? | | ?????????#??????????# #???????????????? | | ???######"#####?????# #???????????????? | | ####"""""# ????# #???????????????? | | + ""???# #???????????????? | | "# ! ""S ??#######+######???????????????? | | "%# "" ??????# ###?????????????? | | !!# ! #?????# ##+#"###???? #????? | | < *! # """ #?????#@ # #???? #????? | | # """??###### # #??? +????? | | % # """?+ Z # #?? #????? | | # ???# Z # =## #????? | | #####/######+###### #"#""#### #????? | | [ =] * #????? | | w =] % #????? | | ! * u%[ #????? | | ^ = #????? | | ! k ^ #????? | | #####+#############+#############+###########????? | | # #??# # " " #?????????? | | # #??# # " " #?????????? | | # """ """ #??# * # """ #?????????? | | # """ """ #??# ! [" """ #?????????? | | # """ """ #??# / """ #?????????? | | # #??# # #?????????? | | # #??# # """ #?????????? | | # #??# # """ #?????????? | | ###########??# # """ #?????????? | | ?????????????# # #?????????? | | ?????????????# # ! ??????????? | | ?????????????# # #?????????? | | ?????????????###########################?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 46 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 675 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Imp. Armor Integrity Analyzer | -7/Factory | Hacked Machine Analyzer | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Power Maul | -6/Factory | Z-intel Com. Battery | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAntimissileMultirail Manual? 0 Play Time 02:27:44 Cumulative 1365.4 hours Start 2021.11.07 @ 13:36:45 End 2021.11.09 @ 13:16:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 472 Rogue 472 Adventurer 0 Explorer 0 Win Type - Total 95 Types 21/12/37/5/1/2/15/1/1 Lore% 95 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4839e351-7a9e-4f6f-804c-d2d9902f9210