Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.07.17 @ 08:35:41 // Winter2019/RPGLIKE

Player: Farfid

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (1108)    5540
Value Destroyed (59264)    59264
Prototype IDs (227)        4540
Alien Tech Used (2)        400
Bonus (61937)              61937
              TOTAL SCORE: 141581

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    37445
Follower Combat Kills      1089
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       876
Found Hidden Lab           3000
Decrypted A0 Command       3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Pursued by Intercept       2000
Win                        3000
Friendly Fire              -573

 Cogmind 
---------
Core Integrity             954/1600
Matter                     390/400
Energy                     1687/1700
System Corruption          4%
Temperature                Cool (13)
Movement                   Treading (162)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (4) ---
      Improved Heavy Siege Treads
               Biometal Heavy Treads
>              --- UTILITY (13) -----
      Improved Fusion Compressor
  Experimental Coolant Injector
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
     Precision Matter Filter
      Improved Kinecellerator
  Experimental Phase Shifter
      Improved Powered Armor
  Experimental Focal Shield
               AEGIS Remote Shield
    Long-range Tractor Beam
>              --- WEAPON (7) -------
      Enhanced Autogun
      Enhanced Autogun
               Linked Autogun
         Heavy Flak Cannon
         Heavy Flak Cannon
               Ragnarok Missile Launcher
>              --- INVENTORY (6) ----
      Improved System Restoration Module
               Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Heavy Siege Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Improved Fusion Compressor
  Experimental Coolant Injector
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
     Precision Matter Filter
      Improved Kinecellerator
  Experimental Phase Shifter
      Improved Powered Armor
  Experimental Focal Shield
               AEGIS Remote Shield
    Long-range Tractor Beam
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
               Linked Autogun
         Heavy Flak Cannon
         Heavy Flak Cannon
               Ragnarok Missile Launcher
>              --- INVENTORY --------
      Improved System Restoration Module
               Transdimensional Reconstructor
[Rating: 197]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Cooled Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Hover Unit               Zionite Glidesys II
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Zionite Biocell
  Processor                Experimental Targeting Computer
  Protection               Improved Powered Armor
Weapon                     Enhanced Autogun
  Energy Gun               Lightning Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Guided Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Slots Evolved              22   | 2   .   .   2   1   3   3   1   1   .   .   3   .   .   .   .   .   1   .   1   .   1   .   .   .   1   1   1   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   1   2   .   1   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   
  Weapon                   6    | 1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             215  | 5   .   1   9   2   11  17  2   1   4   2   17  1   .   1   9   5   19  1   6   7   5   18  17  14  31  6   4   
  Power                    30   | 1   .   .   1   .   1   7   .   .   3   .   3   .   .   .   2   1   6   .   .   1   .   .   2   .   2   .   .   
    Engine                 19   | 1   .   .   1   .   1   7   .   .   1   .   1   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   1   .   .   .   1   .   .   1   .   2   .   .   
  Propulsion               22   | 2   .   .   2   .   .   .   2   .   .   2   3   .   .   .   2   .   .   .   1   1   .   4   1   1   1   .   .   
    Treads                 21   | 2   .   .   2   .   .   .   2   .   .   2   3   .   .   .   1   .   .   .   1   1   .   4   1   1   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  91   | .   .   .   2   .   4   4   .   1   1   .   7   1   .   1   5   2   7   .   5   5   2   9   4   6   21  3   1   
    Device                 61   | .   .   .   1   .   1   1   .   1   .   .   2   .   .   .   4   2   7   .   1   3   2   6   4   6   17  2   1   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              11   | .   .   .   .   .   1   2   .   .   .   .   2   1   .   1   .   .   .   .   .   1   .   .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   1   .   2   1   .   .   1   .   3   .   .   .   .   .   .   .   3   1   .   3   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   .   1   4   2   6   6   .   .   .   .   4   .   .   .   .   2   6   1   .   .   3   5   10  7   7   3   3   
    Energy Gun             11   | 2   .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
    Ballistic Gun          29   | .   .   1   4   1   4   3   .   .   .   .   1   .   .   .   .   1   3   .   .   .   1   1   5   .   3   1   .   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   3   3   2   2   1   .   
    Launcher               12   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   1   2   1   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   5   .   1   .   .   1   .   .   1   6   2   1   1   
Parts Lost                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   83  83  98  100 99  99  100 100 100 100 95  95  95  95  95  94  94  95  96  98  94  92  86  85  83  83  84  
  Engine                   4    | .   16  16  13  11  17  13  12  11  9   5   5   5   5   5   4   5   3   4   4   2   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   4   4   4   4   4   4   3   4   4   4   3   
  Treads                   14   | .   33  33  28  24  17  13  17  17  17  17  15  15  15  15  15  15  14  14  16  18  17  14  8   8   7   8   7   
  Device                   20   | .   .   .   4   11  8   13  12  14  17  17  18  20  20  20  20  19  22  23  22  23  26  25  25  25  26  28  29  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   4   1   1   3   
  Processor                10   | .   .   .   .   .   6   10  12  11  11  11  13  15  15  15  15  15  14  14  10  9   8   8   8   8   11  12  11  
  Protection               5    | .   .   .   12  11  8   6   6   5   5   5   4   5   5   5   5   5   4   4   7   7   4   3   4   4   4   4   3   
  Energy Gun               1    | .   33  16  5   1   8   6   6   5   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            19   | .   .   15  31  36  26  26  25  24  23  23  21  20  20  20  20  20  18  19  18  18  17  17  17  17  14  12  11  
  Ballistic Cannon         4    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   4   4   6   7   11  8   7   7   7   
  Launcher                 4    | .   .   .   .   .   3   6   6   5   5   5   5   5   5   5   5   5   3   2   4   4   4   3   1   3   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             130  | 9   9   9   21  26  40  57  57  60  71  66  78  78  78  78  80  80  86  86  93  98  101 101 107 107 126 127 130 
  Greatest Support         155  | 45  45  45  51  51  51  51  74  74  74  86  87  87  87  87  87  87  87  87  110 115 115 132 155 155 155 155 155 
  Greatest Overweight (x)  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 1   1   1   2   2   3   3   3   3   3   3   4   4   4   4   4   4   5   5   5   5   5   5   6   6   6   6   6   
  Average Capacity         4    | .   1   1   1   2   2   3   3   3   3   3   3   4   4   4   4   4   4   5   5   5   5   5   5   6   6   6   6   
  Most Carried             6    | .   .   1   2   2   3   3   3   3   3   2   4   4   4   4   4   4   5   5   5   5   5   5   6   5   6   6   6   
  Average Carried          3    | .   .   .   .   2   1   2   2   2   2   .   3   4   4   4   3   4   4   4   4   5   4   4   5   4   5   5   3   
  Final Capacity           6    | 1   1   1   2   2   3   3   3   3   3   3   4   4   4   4   4   4   5   5   5   5   5   5   6   6   6   6   6   
  Final Carried            6    | .   .   1   2   2   2   3   3   3   .   .   4   4   4   4   4   4   4   4   5   5   5   5   5   4   4   6   2   

 Class Distribution 
--------------------
 37% | Scavenger-Executioner
 35% | Executioner
  9% | Gunner
  7% | Mutant
  3% | Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                  Tank | -9/Materials
                  Tank | -9/Mines
                Gunner | -8/Materials
           Executioner | -7/Factory
           Executioner | -7/Lower Caves
           Executioner | -7/Lower Caves
                Mutant | -7/Data Miner
 Scavenger-Executioner | -6/Proximity Caves
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Lower Caves
           Executioner | -6/Lower Caves
                Gunner | -6/Zion
           Executioner | -6/Deep Caves
           Executioner | -5/Proximity Caves
           Executioner | -5/Factory
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Upper Caves
      Scavenger-Mutant | -5/Warlord
 Scavenger-Executioner | -4/Proximity Caves
 Scavenger-Executioner | -4/Factory
           Executioner | -4/Armory
                Mutant | -4/Lab
           Executioner | -3/Research
           Executioner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Matter Collected           22743 | 226  .    38   520  238  675  1026 314  124  184  268  2948 47   214  42   247  502  2737 244  526  152  406  1388 1399 250  4103 1655 2270 
  Remotely                 22214 | .    .    .    287  238  675  1026 314  124  184  268  2929 38   214  42   247  502  2737 244  522  152  406  1388 1399 250  4103 1655 2270 
Salvage Created            45457 | .    .    42   668  329  1154 1667 641  507  603  660  4934 .    448  .    184  1406 6704 523  1847 237  1050 3133 3049 250  6445 3261 5715 
  Parts                    2082  | .    .    12   60   21   63   108  28   20   23   59   250  .    22   .    34   58   294  26   53   12   51   137  136  5    264  143  203  
Haulers Intercepted        23    | .    .    .    2    .    4    2    .    .    .    .    4    .    .    .    .    .    4    .    1    .    .    2    .    .    1    2    1    
Recyclers Shooed           10    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      388   | .    .    .    .    .    .    .    19   22   .    46   .    .    20   .    .    61   .    28   57   72   63   .    .    .    .    .    .    
  Prevented                33    | .    .    .    .    .    .    .    6    2    .    11   .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Combat Hostiles Destroyed  946  | .   .   6   23  9   18  30  18  10  4   17  88  .   11  .   11  27  112 15  36  6   33  65  66  3   141 70  127 
  Guns                     483  | .   .   6   23  9   16  30  13  7   4   17  62  .   4   .   7   13  55  3   19  2   12  26  19  .   55  35  46  
  Cannons                  321  | .   .   .   .   .   .   .   .   .   .   .   26  .   4   .   4   6   43  7   6   3   10  39  39  3   71  24  36  
  AOE                      141  | .   .   .   .   .   2   .   5   3   .   .   .   .   3   .   .   8   13  5   11  1   11  .   8   .   15  11  45  
Classes Destroyed          27   | .   .   1   7   1   2   2   .   .   .   1   3   .   .   .   2   .   1   .   .   1   .   .   1   .   4   .   1   
  Worker                   40   | .   .   .   1   1   1   4   .   .   .   .   10  .   .   .   .   .   6   .   .   .   .   4   .   .   5   .   8   
  Builder                  30   | .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   3   .   .   2   .   10  
  Tunneler                 4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   23   | .   .   .   2   .   4   2   .   .   .   .   4   .   .   .   .   .   4   .   1   .   .   2   .   .   1   2   1   
  Recycler                 20   | .   .   .   .   2   1   1   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   1   .   .   4   .   4   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   2   3   5   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  20   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   6   3   .   2   .   .   
  Swarmer                  119  | .   .   6   7   7   2   7   7   3   .   5   14  .   3   .   .   10  5   8   5   .   12  .   9   .   .   4   5   
  Saboteur                 24   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   3   .   .   .   .   .   2   .   5   3   6   
  Grunt                    377  | .   .   .   12  2   9   11  8   5   .   6   34  .   3   .   .   9   54  .   17  4   12  35  22  3   57  11  63  
  Brawler                  59   | .   .   .   1   .   .   .   1   1   .   .   5   .   1   .   .   2   13  1   5   .   .   4   3   .   9   4   9   
  Duelist                  54   | .   .   .   1   .   .   1   1   1   .   .   5   .   1   .   .   1   4   3   3   1   .   4   3   .   13  2   10  
  Protector                33   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   .   .   .   4   .   8   5   10  
  Sentry                   60   | .   .   .   2   .   6   6   1   .   .   2   7   .   1   .   .   2   4   1   1   .   2   8   8   .   7   1   1   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   47   | .   .   .   .   .   1   3   .   .   .   2   3   .   2   .   .   .   7   .   1   .   4   4   2   .   6   8   4   
  Programmer               115  | .   .   .   .   .   .   2   .   .   .   1   7   .   .   .   .   2   14  2   2   .   3   10  14  .   26  20  12  
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   
  Combat Programmer        9    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   
  Investigator             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Striker                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   2   
  Executioner              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   5   2   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           37   | .   .   3   7   4   5   11  4   7   4   4   10  .   3   .   3   8   10  7   9   4   9   6   10  3   20  17  37  
  Combat Bots Only         30   | .   .   3   7   4   3   4   4   7   4   4   9   .   3   .   3   8   10  7   9   4   9   5   10  3   19  16  30  
Max Kills in Single Turn   7    | .   .   2   1   2   2   2   2   3   1   2   3   .   2   .   2   4   4   3   4   1   5   3   2   1   3   3   7   
  Gunslinging              2    | .   .   1   .   1   1   1   1   2   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 6    | .   .   .   .   .   1   .   2   2   .   .   .   .   2   .   .   4   2   3   4   1   5   .   2   .   3   2   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                           | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -2    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Res   Acc   
Damage Taken               26273  | .     .     208   628   278   775   935   252   32    729   646   3023  .     254   .     662   351   3197  379   664   348   753   1959  1869  177   4198  2017  1939  
  Core                     18276  | .     .     161   501   187   535   639   165   27    540   486   1996  .     148   .     407   248   2129  278   476   250   512   1382  1426  108   2965  1401  1309  
  Absorbed by Shields      5014   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    .     1234  1852  1885  
  Reduced by Siege Mode    84     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     25    11    43    
  Redirected to Core       17050  | .     .     143   368   166   468   580   156   17    504   451   1885  .     148   .     399   221   2040  232   431   225   475   1316  1367  108   2830  1311  1209  
Core Remaining (%)         90     | 100   .     90    .     95    99    .     .     .     .     98    .     .     .     .     .     89    .     .     .     .     100   .     .     91    99    76    59    
Volleys Fired              1587   | .     .     9     55    18    48    68    24    10    18    31    189   .     19    .     23    30    199   19    45    11    37    121   113   16    221   110   153   
  Largest                  7      | .     .     2     3     4     4     5     5     5     5     5     5     .     5     .     5     5     6     5     5     5     6     6     6     6     7     6     6     
  Hottest                  258    | .     .     90    70    129   130   155   155   155   155   155   155   .     153   .     153   153   206   153   153   153   206   206   206   206   258   238   256   
Shots Fired                7519   | .     .     18    144   56    181   319   108   42    90    155   918   .     86    .     109   138   991   86    200   51    189   719   596   71    1117  503   632   
  Gun                      5673   | .     .     18    144   56    179   319   105   40    90    155   816   .     68    .     89    108   759   68    155   40    128   479   384   44    699   318   412   
  Cannon                   1730   | .     .     .     .     .     .     .     .     .     .     .     102   .     16    .     20    27    223   16    39    10    56    239   202   25    395   175   185   
  Launcher                 114    | .     .     .     .     .     2     .     3     2     .     .     .     .     2     .     .     3     9     2     6     1     5     1     10    .     23    10    35    
  Special                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Kinetic                  7105   | .     .     5     123   54    133   251   84    32    72    124   857   .     84    .     109   135   982   84    194   50    184   718   586   69    1094  493   588   
  Thermal                  39     | .     .     9     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Explosive                114    | .     .     .     .     .     2     .     3     2     .     .     .     .     2     .     .     3     9     2     6     1     5     1     10    .     23    10    35    
  Electromagnetic          259    | .     .     4     .     2     46    68    21    8     18    31    61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         118    | .     .     7     12    6     16    39    26    25    45    33    69    .     29    .     14    42    56    44    43    86    87    76    74    28    71    76    118   
  Robot Miss Streak        6      | .     .     2     3     2     4     2     2     1     2     1     6     .     3     .     6     3     3     1     3     1     2     3     6     3     3     4     2     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        50     | .     .     3     6     2     3     10    5     3     1     6     5     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     1     
    Max Gunslinging Chain  2      | .     .     1     1     1     1     2     2     2     1     1     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           5461   | .     .     12    98    39    131   220   73    30    83    122   661   .     58    .     70    96    730   56    146   40    141   538   395   60    809   394   459   
  Core Hits                4492   | .     .     6     49    19    55    75    35    20    29    44    340   .     34    .     41    63    497   36    115   36    153   484   342   43    903   412   661   
  Critical Hits            100    | .     .     .     1     1     .     5     1     1     2     5     30    .     5     .     2     2     26    1     7     .     2     .     2     .     3     2     2     
  Critical Kills           26     | .     .     .     1     1     .     1     .     1     .     1     3     .     1     .     2     1     7     1     3     .     .     .     1     .     .     .     2     
  Critical Parts Destroyed 68     | .     .     .     .     .     .     4     1     .     2     3     24    .     4     .     .     1     18    .     4     .     2     .     1     .     2     2     .     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           166154 | .     .     148   1164  486   2539  4553  1893  908   1603  2366  14557 .     1302  .     1217  2882  20836 1904  5350  1241  4421  12158 9851  1101  27140 14431 32103 
  Guns                     66131  | .     .     148   1164  486   2150  4106  1351  572   1585  2366  10213 .     562   .     682   938   7944  605   1830  574   1069  4156  1665  392   7674  5482  8417  
  Cannons                  62454  | .     .     .     .     .     .     .     .     .     .     .     4033  .     555   .     535   1145  9117  718   1821  444   2085  7906  5357  709   14521 6100  7408  
  Explosions               37517  | .     .     .     .     .     389   447   542   336   .     .     311   .     185   .     .     799   3775  581   1699  223   1267  96    2829  .     4911  2849  16278 
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  52     | .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     34    .     .     
  Kinetic                  124125 | .     .     24    965   445   1440  2907  1064  421   1376  1888  13184 .     1117  .     1217  2083  17061 1323  3651  1018  3154  12062 7022  1101  22195 11582 15825 
  Thermal                  2423   | .     .     90    199   .     149   447   .     111   .     .     168   .     .     .     .     .     1259  .     .     .     .     .     .     .     .     .     .     
  Explosive                35383  | .     .     .     .     .     240   .     542   225   .     .     143   .     185   .     .     799   2516  581   1699  223   1267  96    2829  .     4911  2849  16278 
  Electromagnetic          4171   | .     .     34    .     41    710   1199  287   151   209   478   1062  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11     | .     .     .     .     .     .     1     1     1     1     1     11    11    11    11    .     1     2     3     3     3     .     2     6     6     9     9     4     
  Average Corruption       3      | .     .     .     .     .     .     1     1     1     1     1     7     11    11    11    .     1     1     1     3     3     .     2     4     3     5     3     2     
  Corruption Purged        26     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     4     19    .     .     
  Effects                  637    | .     .     .     .     .     .     12    7     3     3     2     172   34    29    .     .     8     22    4     37    .     .     36    70    11    110   39    38    
    Message Errors         113    | .     .     .     .     .     .     2     2     .     1     .     37    5     8     .     .     3     3     .     8     .     .     7     13    2     13    2     7     
    Matter Fused           69     | .     .     .     .     .     .     .     .     .     .     .     28    5     4     .     .     .     .     .     8     .     .     .     9     .     13    2     .     
    Heat Flow Errors       50     | .     .     .     .     .     .     .     .     .     .     .     9     6     5     .     .     .     .     .     3     .     .     7     4     2     6     2     6     
    Energy Discharges      55     | .     .     .     .     .     .     3     1     .     2     1     16    5     1     .     .     .     4     1     3     .     .     2     4     1     6     3     2     
    Parts Rejected         7      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     .     
    Data Loss (minor)      64     | .     .     .     .     .     .     3     2     1     .     .     10    6     1     .     .     2     3     2     3     .     .     1     6     .     15    4     5     
    Data Loss (major)      10     | .     .     .     .     .     .     .     .     .     .     .     6     1     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Misfires               10     | .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     .     .     .     .     .     .     .     2     .     2     .     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          9      | .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Targeting Errors       214    | .     .     .     .     .     .     4     2     2     .     1     50    .     6     .     .     3     10    .     11    .     .     17    27    4     42    20    15    
    Weapon Failures        34     | .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     .     .     2     1     1     .     .     2     4     .     11    4     3     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2337   | .     .     .     .     .     .     96    47    31    8     .     7     .     3     .     3     61    312   7     9     .     57    10    247   .     139   142   1158  
  Projectiles              121    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     27    .     .     .     5     10    4     .     27    39    3     
  Explosions               2208   | .     .     .     .     .     .     96    47    31    .     .     7     .     3     .     .     58    285   7     9     .     52    .     243   .     112   103   1155  
  Melee                    8      | .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 963    | .     .     .     .     .     .     .     .     .     .     .     83    .     12    .     8     18    153   8     28    10    21    180   94    11    217   66    54    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  889    | .     .     .     .     .     .     .     .     .     .     .     74    .     10    .     8     18    140   8     26    9     20    168   87    9     200   62    50    
  Secondary                74     | .     .     .     .     .     .     .     .     .     .     .     9     .     2     .     .     .     13    .     2     1     1     12    7     2     17    4     4     
Self-Inflicted Damage      367    | .     .     .     .     .     72    40    .     .     .     .     .     .     .     .     .     .     7     .     15    .     27    .     91    .     115   .     .     
  Shots                    11     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     1     .     3     .     .     
  Rammed                   3      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Targets Rammed             3      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        397    | .     .     6     24    45    316   397   8     .     .     10    218   192   188   .     75    8     113   .     181   .     54    191   190   185   319   197   249   
  Average Temperature      51     | .     .     4     7     20    76    80    8     .     .     4     27    81    51    .     20    4     31    .     82    .     20    23    22    31    64    88    79    
  Received Heat Transfer   4747   | .     .     .     249   87    246   255   72    9     120   132   642   .     54    .     254   72    729   9     138   18    111   360   285   21    560   116   208   
  Effects                  1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     2     4     
  Total Turns              885    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    192   33    643   
  Longest Duration         330    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    149   19    330   
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              10     | .     .     .     .     .     .     4     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7      | .     .     .     1     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     
  Heat Transferred         2501   | .     .     259   592   .     150   400   .     100   .     .     100   .     .     .     .     .     900   .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     4     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8      | .     .     .     .     .     2     4     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Peak Influence             5155 | .    14   160  487  409  394  884  .    .    .    .    2138 .    .    .    .    .    2871 .    .    .    .    1499 2066 .    3318 3643 5155 
  Initial                  2185 | .    .    5    .    189  83   33   .    .    .    .    .    .    .    .    .    .    318  .    .    .    .    387  703  .    .    1866 2185 
  Average                  1192 | .    2    131  256  286  107  359  .    .    .    .    994  .    .    .    .    .    1358 .    .    .    .    1009 1243 .    1439 2596 3276 
Maximum Alert Level        5    | .    .    .    2    2    1    3    .    .    .    .    5    .    .    .    .    .    5    .    .    .    .    4    5    .    5    5    5    
  Low Security (%)         17   | 100  100  100  38   6    82   44   .    .    .    .    10   .    .    .    .    .    2    .    .    .    .    .    .    .    11   .    .    
  Level 1                  10   | .    .    .    41   81   17   4    .    .    .    .    4    .    .    .    .    .    21   .    .    .    .    1    .    .    7    .    .    
  Level 2                  12   | .    .    .    19   12   .    39   .    .    .    .    10   .    .    .    .    .    13   .    .    .    .    28   .    .    10   .    .    
  Level 3                  17   | .    .    .    .    .    .    12   .    .    .    .    44   .    .    .    .    .    5    .    .    .    .    16   46   .    16   .    .    
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    10   .    .    .    .    53   30   .    22   .    .    
  Level 5                  17   | .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    46   .    .    .    .    .    23   .    2    6    54   
  High Security            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   93   45   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Squads Dispatched          193  | .    1    .    4    .    3    12   .    .    .    1    29   .    .    .    .    1    32   .    1    .    1    18   16   .    34   4    36   
  Investigation            28   | .    1    .    3    .    2    4    .    .    .    1    5    .    .    .    .    .    4    .    .    .    1    2    1    .    4    .    .    
  Extermination            31   | .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    6    .    .    .    .    4    6    .    6    .    1    
  Reinforcement            16   | .    .    .    1    .    .    2    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    4    .    .    .    1    3    
  Assault                  88   | .    .    .    .    .    .    1    .    .    .    .    9    .    .    .    .    1    16   .    1    .    .    4    9    .    18   .    29   
  Garrison                 11   | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    3    
  Intercept                19   | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    4    .    .    .    .    .    .    .    5    3    .    
Construction Impeded       7    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Distress Signals           26   | .   .   .   1   .   3   .   .   .   .   .   5   .   .   .   .   .   2   .   .   1   .   5   2   .   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1306 | .   .   10  29  11  39  42  19  10  4   20  121 .   15  .   12  34  148 15  40  37  35  91  96  4   178 138 158 
  Peak Tracking Total      26   | .   .   3   5   4   6   5   4   6   4   5   6   .   4   .   3   5   8   9   9   9   11  7   12  4   18  26  20  
  Tactical Retreats        60   | .   .   1   2   2   1   2   1   1   .   4   7   .   2   .   .   4   3   1   .   .   .   2   3   .   5   18  1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Traps Triggered            26   | .   1   .   1   2   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   2   .   8   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Machines Disabled          43   | .   .   .   .   .   .   2   .   .   .   1   7   .   .   .   3   .   11  .   .   .   .   3   8   1   5   .   2   
  Max in Single Turn       5    | .   .   .   .   .   .   2   .   .   .   1   3   .   .   .   1   .   5   .   .   .   .   1   1   1   2   .   1   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Machines Accessed          79   | .   2   .   4   1   11  7   1   .   4   1   10  .   .   .   .   .   10  .   1   5   1   6   7   2   6   .   .   
  Terminals                45   | .   2   .   3   .   9   2   .   .   .   1   6   .   .   .   .   .   7   .   .   .   1   4   5   .   5   .   .   
  Fabricators              10   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Total Hacks                267  | .   4   .   9   1   30  19  1   .   26  7   34  .   .   .   .   .   30  .   1   18  7   27  21  21  11  .   .   
  Successful               164  | .   3   .   4   1   16  9   1   .   26  7   11  .   .   .   .   .   17  .   1   18  6   12  11  21  .   .   .   
  Failed                   103  | .   1   .   5   .   14  10  .   .   .   .   23  .   .   .   .   .   13  .   .   .   1   15  10  .   11  .   .   
    Catastrophic           23   | .   .   .   1   .   2   2   .   .   .   .   5   .   .   .   .   .   5   .   .   .   1   2   .   .   5   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   85   | .   1   .   6   .   7   13  .   .   .   .   9   .   .   4   .   .   13  .   .   1   1   16  9   .   5   .   .   
  Terminals                149  | .   4   .   8   .   28  7   .   .   .   7   25  .   .   .   .   .   22  .   .   .   7   18  14  .   9   .   .   
  Fabricators              33   | .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   7   .   .   .   .   7   7   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   2   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             129  | .   3   .   3   1   13  1   1   .   26  7   8   .   .   .   .   .   10  .   1   18  6   6   4   21  .   .   .   
  Record                   51   | .   .   .   .   .   .   .   .   .   11  7   .   .   .   .   .   .   .   .   .   6   6   .   .   21  .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        30   | .   1   .   2   .   6   .   .   .   3   .   2   .   .   .   .   .   2   .   .   12  .   1   1   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         24   | .   .   .   1   .   2   6   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   4   5   .   .   .   .   
  Terminals                16   | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   5   .   .   .   .   
    Track                  5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   2   .   3   .   6   5   .   .   .   1   9   .   .   .   .   .   8   .   .   .   1   5   7   .   6   .   .   
  Full Trace Events        19   | .   .   .   1   .   .   1   .   .   .   1   4   .   .   .   .   .   4   .   .   .   1   2   1   .   4   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   2   .   .   7   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   5   .   .   7   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Total Allies               21   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    2    2    5    .    .    8    .    .    .    .    
  Largest Group            5    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    2    1    1    2    2    5    3    .    5    .    .    .    .    
  Highest-Rated Group      226  | .    .    .    .    31   31   .    .    .    .    .    .    .    .    56   56   49   49   98   98   226  132  .    150  .    .    .    .    
  Highest-Rated Ally       60   | .    .    .    .    31   31   .    .    .    .    .    .    .    .    31   31   49   49   49   49   49   49   .    60   .    .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               159  | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    25   7    2    2    26   41   16   .    28   .    .    .    .    
  Total Damage             6625 | .    .    .    .    .    145  .    .    .    .    .    .    .    .    .    2743 235  43   43   1030 1343 385  .    658  .    .    .    .    
  Kills                    36   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    7    4    .    1    4    11   5    .    2    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Arm Lab Res Res Acc 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   1   2   .   2   .   1   1   .   .   1   .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Turns Passed               38615 | 72   104  409  763  539  1834 2053 1099 798  242  1212 4556 758  549  1519 1158 1197 3604 836  1692 1328 1440 2012 1792 378  3756 1280 1635 
Spaces Moved               18399 | 44   65   208  329  282  993  1039 629  481  107  669  1769 489  318  978  563  701  1509 495  936  711  830  751  787  177  1600 581  358  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   18394 | 40   65   208  329  282  993  1039 629  481  107  669  1769 489  318  978  562  701  1509 495  936  711  830  751  787  177  1600 581  358  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  160  155  155  155  155  155  155  155  155  155  156  156  155  152  152  152  162  162  
  Average Speed            158   | 150  160  160  160  160  160  171  161  160  160  160  155  155  155  155  176  155  155  155  155  156  156  155  152  152  159  162  162  
  Slowest Speed            240   | 160  160  160  160  160  160  180  180  160  160  160  160  155  155  155  240  155  155  155  175  156  156  181  155  152  162  162  162  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    19   38   43   55   87   38   93   77   79   83   41   72   45   87   67   92   35   68   95   85   90   23   65   99   39   15   10   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     35    | .    .    .    1    .    1    1    .    .    26   2    .    .    .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      21    | 1    1    1    .    1    1    1    1    1    1    1    .    1    1    .    1    1    .    1    .    1    1    .    1    1    1    1    .    
Scrap Searched             24    | .    .    .    .    .    .    .    2    1    .    2    .    5    2    2    .    1    .    2    3    .    4    .    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    14   2    .    .    .    .    
Terrain Destroyed          1527  | .    .    .    .    .    27   46   40   40   .    .    42   .    34   .    .    30   212  25   81   17   57   14   163  .    258  201  240  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    1    3    .    .    5    .    9    10   15   
  AOE                      1480  | .    .    .    .    .    27   46   40   40   .    .    41   .    34   .    .    28   211  25   80   14   57   14   158  .    249  191  225  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Total                      26000 | 48   65   267  456  332  1151 1241 685  498  158  778  3379 489  353  981  703  777  2540 542  1120 922  929  1428 1233 264  2556 823  1282 
  Wait                     4073  | .    1    40   19   21   34   38   3    5    3    18   1201 .    7    3    58   25   616  8    50   124  11   397  169  35   459  36   692  
  Move                     18371 | 43   64   207  328  281  992  1038 628  480  106  668  1768 488  317  977  562  700  1508 494  935  710  829  750  786  176  1599 580  357  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106   | .    .    1    4    .    5    9    1    1    .    5    21   .    .    .    2    .    5    1    6    3    3    9    9    1    11   6    3    
  Fast Attach              161   | 5    .    1    5    2    7    8    1    .    3    1    10   .    .    .    9    5    14   .    5    7    4    18   14   12   24   5    1    
  Attach                   17    | .    .    .    .    .    .    4    1    1    .    .    3    .    .    .    .    .    1    .    1    .    1    .    .    1    1    1    2    
  Detach                   4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    
  Swap                     40    | .    .    .    4    .    5    5    .    .    1    1    4    1    .    1    .    .    4    1    .    .    .    .    3    3    6    .    1    
  Drop                     228   | .    .    1    9    1    13   16   1    .    7    7    25   .    .    .    11   5    20   1    7    11   6    16   19   10   28   7    7    
  Fire                     1587  | .    .    9    55   18   48   68   24   10   18   31   189  .    19   .    23   30   199  19   45   11   37   121  113  16   221  110  153  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    6    
  Rewire                   117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    24   37   .    .    47   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1275  | .    .    8    32   9    47   52   26   1    19   47   158  .    10   .    37   7    172  14   47   19   38   117  73   9    195  78   60   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / [*Sto] / *Low)
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: [*Res x2] / [*Tes])
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    14 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    14 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    73 | -11/Scrapyard      | Entered Materials
   156 | -10/Materials      | Discovered new exit (range 13)
   177 | -10/Materials      | Entered Mines
   289 | -10/Mines          | Assembled infested the area
   311 | -10/Mines          | Build established: Mutant
   557 | -10/Mines          | Discovered new exit (range 7)
   586 | -10/Mines          | Entered Materials
   588 | -9/Materials       | Reached level 2
   646 | -9/Materials       | Reached level 3
   823 | -9/Materials       | Upgraded with Weapon slot (x1)
   931 | -9/Materials       | Destroyed 7 combat bots
   959 | -9/Materials       | Discovered new exit (range 13)
   975 | -9/Materials       | Reached level 4
  1044 | -9/Materials       | Upgraded with Utility slot (x1)
  1125 | -9/Materials       | Build established: Tank
  1243 | -9/Materials       | Destroyed 7 combat bots
  1245 | -9/Materials       | Discovered new exit (range 10)
  1301 | -9/Materials       | Identified exit to Mines
  1349 | -9/Materials       | Entered Mines
  1351 | -9/Mines           | Reached level 5
  1563 | -9/Mines           | Discovered new exit (range 15)
  1632 | -9/Mines           | Discovered new exit (range 6)
  1687 | -9/Mines           | Escorted by a lone wolf Derelict
  1791 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1803 | -9/Mines           | Upgraded with Weapon slot (x1)
  1888 | -9/Mines           | Entered Materials
  1888 | -8/Materials       | Accompanied by 1 ally
  1890 | -8/Materials       | Reached level 6
  1911 | -8/Materials       | Upgraded with Power slot (x1)
  1914 | -8/Materials       | Reached level 7
  2327 | -8/Materials       | Upgraded with Utility slot (x1)
  2533 | -8/Materials       | Reached level 8
  2549 | -8/Materials       | Garrison activated, responded to threat
  2642 | -8/Materials       | Build established: Gunner
  2896 | -8/Materials       | Discovered new exit (range 16)
  2942 | -8/Materials       | Upgraded with Weapon slot (x1)
  3504 | -8/Materials       | Discovered new exit (range 9)
  3722 | -8/Materials       | Entered Factory
  3724 | -7/Factory         | Reached level 9
  3793 | -7/Factory         | Reached level 10
  3808 | -7/Factory         | Upgraded with Weapon slot (x1)
  3861 | -7/Factory         | Upgraded with Utility slot (x1)
  4113 | -7/Factory         | Build established: Executioner
  4384 | -7/Factory         | Garrison activated, responded to threat
  4503 | -7/Factory         | Discovered new exit (range 15)
  4596 | -7/Factory         | Discovered new exit (range 9)
  4643 | -7/Factory         | Reached level 11
  4645 | -7/Factory         | Upgraded with Utility slot (x1)
  4665 | -7/Factory         | Garrison activated, responded to threat
  4761 | -7/Factory         | Reached level 12
  5342 | -7/Factory         | Discovered new exit (range 10)
  5362 | -7/Factory         | Reached level 13
  5545 | -7/Factory         | Discovered new exit (range 5)
  5722 | -7/Factory         | First assault squad dispatched
  5775 | -7/Factory         | Entered Lower Caves
  5776 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5777 | -7/Lower Caves     | Reached level 14
  5860 | -7/Lower Caves     | Upgraded with Propulsion slot (x1)
  5917 | -7/Lower Caves     | Learned Factory emergency access door positions
  6313 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6327 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6369 | -7/Lower Caves     | Discovered new exit (range 14)
  6524 | -7/Lower Caves     | Reached level 15
  6874 | -7/Lower Caves     | Entered another Lower Caves area
  6974 | -7/Lower Caves     | Learned Factory terminal intel
  7285 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  7288 | -7/Lower Caves     | Destroyed 7 combat bots
  7304 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7322 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7665 | -7/Lower Caves     | Discovered new exit (range 2)
  7672 | -7/Lower Caves     | Entered Data Miner
  7672 | -7/Data Miner      | Discovered new exit (range 6)
  7701 | -7/Data Miner      | Met Data Miner
  7735 | -7/Data Miner      | Learned location of Section 7 (-2)
  7735 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7762 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7781 | -7/Data Miner      | Reached level 16
  7781 | -7/Data Miner      | Interfaced with the Data Conduit
  7816 | -7/Data Miner      | Core integrity fell below 50%
  7914 | -7/Data Miner      | Entered Proximity Caves
  7916 | -6/Proximity Caves | Reached level 17
  7942 | -6/Proximity Caves | Spotted B-75 Beast
  7966 | -6/Proximity Caves | Destroyed B-75 Beast
  8151 | -6/Proximity Caves | Build established: Scavenger-Executioner
  8433 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  8488 | -6/Proximity Caves | Learned Factory security intel
  8488 | -6/Proximity Caves | Learned Armory stockpile data
  8488 | -6/Proximity Caves | Learned Extension emergency access door positions
  8611 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8734 | -6/Proximity Caves | Learned Factory security intel
  8873 | -6/Proximity Caves | Discovered new exit (range 3)
  9126 | -6/Proximity Caves | Entered Factory
  9128 | -6/Factory         | Reached level 18
  9130 | -6/Factory         | Loaded intel: 253 machine locations
  9131 | -6/Factory         | Loaded intel: 20 terminal locations
  9242 | -6/Factory         | Identified exit to Lower Caves
  9271 | -6/Factory         | Upgraded with Utility slot (x1)
  9558 | -6/Factory         | Reached level 19
 10052 | -6/Factory         | Intercept squad dispatched
 10058 | -6/Factory         | Spotted Tracker
 10064 | -6/Factory         | Destroyed Tracker
 10072 | -6/Factory         | Found Exp. Targeting Computer
 10075 | -6/Factory         | Found Exp. Phase Shifter
 10121 | -6/Factory         | Spotted Combat Programmer
 10130 | -6/Factory         | Destroyed Combat Programmer
 10143 | -6/Factory         | Upgraded with Utility slot (x1)
 10165 | -6/Factory         | Discovered new exit (range 4)
 10176 | -6/Factory         | First assault squad dispatched
 10483 | -6/Factory         | Reached level 20
 10671 | -6/Factory         | Spotted B-75 Beast
 10951 | -6/Factory         | Intercept squad dispatched
 10962 | -6/Factory         | Spotted Tracker
 10974 | -6/Factory         | Destroyed Tracker
 11008 | -6/Factory         | Spotted Combat Programmer
 11023 | -6/Factory         | Destroyed Combat Programmer
 11388 | -6/Factory         | Build established: Scavenger-Gunner
 11939 | -6/Factory         | Build established: Scavenger-Executioner
 12243 | -6/Factory         | Intercept squad dispatched
 12274 | -6/Factory         | Spotted Tracker
 12275 | -6/Factory         | Spotted Tracker
 12281 | -6/Factory         | Destroyed Tracker
 12289 | -6/Factory         | Destroyed Tracker
 12316 | -6/Factory         | Found Prototype Energy Gun
 12316 | -6/Factory         | Identified Immobilizer
 12369 | -6/Factory         | Spotted Combat Programmer
 12372 | -6/Factory         | Spotted Combat Programmer
 12375 | -6/Factory         | Destroyed Combat Programmer
 12383 | -6/Factory         | System corruption reached 10%
 12390 | -6/Factory         | Destroyed Combat Programmer
 12881 | -6/Factory         | Reached level 21
 12902 | -6/Factory         | Destroyed 9 combat bots
 12958 | -6/Factory         | Upgraded with Utility slot (x1)
 13682 | -6/Factory         | Entered Lower Caves
 13757 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 14412 | -6/Lower Caves     | Discovered new exit (range 9)
 14440 | -6/Lower Caves     | Entered another Lower Caves area
 14442 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14545 | -6/Lower Caves     | Build established: Executioner
 14927 | -6/Lower Caves     | Discovered new exit (range 7)
 14989 | -6/Lower Caves     | Entered Zion
 15055 | -6/Zion            | System corruption cleaned by Quarantine Array
 15196 | -6/Zion            | Discovered new exit (range 10)
 15286 | -6/Zion            | Build established: Gunner
 15583 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 15659 | -6/Zion            | Learned Factory emergency access door positions
 15902 | -6/Zion            | Identified exit to Deep Caves
 16246 | -6/Zion            | Opened final containment barrier to the Deep Caves
 16372 | -6/Zion            | Gained Derelict followers
 16499 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16508 | -6/Zion            | Entered Deep Caves
 16508 | -6/Deep Caves      | Accompanied by 2 allies
 16622 | -6/Deep Caves      | Z-Facility disabled
 16659 | -6/Deep Caves      | Attacked by Z-Imprinter
 16681 | -6/Deep Caves      | Destroyed Z-Imprinter
 16745 | -6/Deep Caves      | Found Prototype Device
 16745 | -6/Deep Caves      | Identified Zio. Metafield Generator
 17109 | -6/Deep Caves      | Build established: Executioner
 17476 | -6/Deep Caves      | Discovered new exit (range 6)
 17619 | -6/Deep Caves      | Exposed GOLEM chamber
 17666 | -6/Deep Caves      | Entered Proximity Caves
 17668 | -5/Proximity Caves | Reached level 22
 18155 | -5/Proximity Caves | Destroyed 8 combat bots
 18325 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 18418 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18689 | -5/Proximity Caves | Learned Factory trap positions
 18717 | -5/Proximity Caves | Discovered new exit (range 9)
 18863 | -5/Proximity Caves | Entered Factory
 18863 | -5/Factory         | Accompanied by 1 ally
 18864 | -5/Factory         | Loaded intel: 84 trap records
 18865 | -5/Factory         | Reached level 23
 18867 | -5/Factory         | Loaded intel: 245 machine locations
 18868 | -5/Factory         | Loaded intel: 199 non-interactive machine locations
 18870 | -5/Factory         | Upgraded with Utility slot (x1)
 19498 | -5/Factory         | Identified exit to Upper Caves
 20033 | -5/Factory         | Destroyed 8 combat bots
 20063 | -5/Factory         | First assault squad dispatched
 20336 | -5/Factory         | Intercept squad dispatched
 20348 | -5/Factory         | Spotted Tracker
 20356 | -5/Factory         | Destroyed Tracker
 20375 | -5/Factory         | Spotted Combat Programmer
 20384 | -5/Factory         | Destroyed Combat Programmer
 20384 | -5/Factory         | Reached level 24
 20388 | -5/Factory         | Found Exp. Phase Shifter
 20469 | -5/Factory         | Destroyed 7 combat bots
 20572 | -5/Factory         | Destroyed 7 combat bots
 20755 | -5/Factory         | Discovered new exit (range 17)
 21015 | -5/Factory         | Build established: Scavenger-Executioner
 21228 | -5/Factory         | Intercept squad dispatched
 21237 | -5/Factory         | Spotted Tracker
 21243 | -5/Factory         | Destroyed Tracker
 21247 | -5/Factory         | Spotted Combat Programmer
 21268 | -5/Factory         | Destroyed Combat Programmer
 21382 | -5/Factory         | Destroyed 8 combat bots
 21760 | -5/Factory         | Destroyed 10 combat bots
 22297 | -5/Factory         | Reached level 25
 22467 | -5/Factory         | Entered Upper Caves
 22512 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22840 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 22889 | -5/Upper Caves     | Destroyed 7 combat bots
 23092 | -5/Upper Caves     | Discovered new exit (range 18)
 23303 | -5/Upper Caves     | Entered another Upper Caves area
 23303 | -5/Upper Caves     | Accompanied by 2 allies
 23433 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23546 | -5/Upper Caves     | Found Imp. Powered Armor
 23632 | -5/Upper Caves     | Identified exit to Warlord
 23746 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 23766 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 23819 | -5/Upper Caves     | Destroyed 9 combat bots
 24187 | -5/Upper Caves     | Destroyed 9 combat bots
 24192 | -5/Upper Caves     | Discovered new exit (range 8)
 24679 | -5/Upper Caves     | Spotted B-75 Beast
 24689 | -5/Upper Caves     | Destroyed B-75 Beast
 24995 | -5/Upper Caves     | Entered Warlord
 24995 | -5/Warlord         | Accompanied by 1 ally
 25049 | -5/Warlord         | System corruption cleaned by Quarantine Array
 25139 | -5/Warlord         | Learned Factory recycling unit intel
 25139 | -5/Warlord         | Learned Armory garrison access intel
 25139 | -5/Warlord         | Learned Research fabricator intel
 25139 | -5/Warlord         | Learned Research recycling unit intel
 25242 | -5/Warlord         | Build established: Scavenger-Mutant
 25827 | -5/Warlord         | Warlord's base attacked by MAIN.C
 25865 | -5/Warlord         | Met Warlord
 25881 | -5/Warlord         | Opened Warlord's prototype stash
 25887 | -5/Warlord         | Found Prototype Reactor
 25887 | -5/Warlord         | Identified Vortex Chain Reactor
 25898 | -5/Warlord         | Found Exp. Focal Shield
 25902 | -5/Warlord         | Found Exp. Core Analyzer
 26030 | -5/Warlord         | P-70 Sage assimilated allied BE-HBT(Y)
 26177 | -5/Warlord         | Warlord forces counterattacked
 26259 | -5/Warlord         | Spotted Striker
 26260 | -5/Warlord         | Spotted Executioner
 26266 | -5/Warlord         | Allies destroyed Striker
 26267 | -5/Warlord         | Allies destroyed Executioner
 26290 | -5/Warlord         | Discovered new exit (range 14)
 26290 | -5/Warlord         | Spotted Executioner
 26297 | -5/Warlord         | Destroyed Executioner
 26323 | -5/Warlord         | Entered Proximity Caves
 26323 | -4/Proximity Caves | Accompanied by 3 allies
 26325 | -4/Proximity Caves | Reached level 26
 26580 | -4/Proximity Caves | Build established: Scavenger-Executioner
 26935 | -4/Proximity Caves | Upgraded with Weapon slot (x1)
 27015 | -4/Proximity Caves | Destroyed 9 combat bots
 27285 | -4/Proximity Caves | Destroyed 8 combat bots
 27314 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 27370 | -4/Proximity Caves | Learned Factory security intel
 27370 | -4/Proximity Caves | Learned Research stockpile data
 27370 | -4/Proximity Caves | Learned Research emergency access door positions
 27647 | -4/Proximity Caves | Discovered new exit (range 7)
 27763 | -4/Proximity Caves | Entered Factory
 27764 | -4/Factory         | Identified exit to Armory
 27765 | -4/Factory         | Reached level 27
 27766 | -4/Factory         | Loaded intel: 243 machine locations
 27767 | -4/Factory         | Loaded intel: 6 recycling unit locations
 28039 | -4/Factory         | First assault squad dispatched
 28070 | -4/Factory         | Found Unknown Device
 28070 | -4/Factory         | Identified Quantum Capacitor
 28204 | -4/Factory         | Garrison activated, responded to threat
 28356 | -4/Factory         | Identified exit to Upper Caves
 28356 | -4/Factory         | Identified exit to Extension
 28504 | -4/Factory         | Garrison activated, responded to threat
 29680 | -4/Factory         | Reached level 28
 29775 | -4/Factory         | Entered Armory
 29777 | -4/Armory          | Loaded intel: 76 machine locations
 29926 | -4/Armory          | Found Fusion Bomb Launcher
 30525 | -4/Armory          | First assault squad dispatched
 30526 | -4/Armory          | Destroyed 7 combat bots
 30901 | -4/Armory          | Destroyed 10 combat bots
 30974 | -4/Armory          | Build established: Executioner
 31016 | -4/Armory          | Discovered new exit (range 6)
 31136 | -4/Armory          | Destroyed 7 combat bots
 31182 | -4/Armory          | Destroyed 7 combat bots
 31442 | -4/Armory          | Destroyed 9 combat bots
 31567 | -4/Armory          | Entered Lab
 31569 | -4/Lab             | Reached level 29
 31577 | -4/Lab             | Discovered new exit (range 9)
 31594 | -4/Lab             | Hidden lab's door opened automatically
 31594 | -4/Lab             | Sensor layout match revealed
 31595 | -4/Lab             | Gained access to the hidden lab's interior
 31601 | -4/Lab             | Decrypted terminal
 31604 | -4/Lab             | Decrypted terminal
 31614 | -4/Lab             | Detected by scanners
 31620 | -4/Lab             | Confronted by A5
 31629 | -4/Lab             | Disabled Active System Cloaker
 31643 | -4/Lab             | MAIN.C forces arrive to investigate
 31744 | -4/Lab             | Found Prototype Energy Cannon
 31744 | -4/Lab             | Identified Warp Cannon
 31749 | -4/Lab             | Found Prototype Energy Gun
 31749 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 31762 | -4/Lab             | Found Prototype Device
 31762 | -4/Lab             | Identified AEGIS Remote Shield
 31795 | -4/Lab             | Decrypted terminal
 31795 | -4/Lab             | Acquired modification code for an L2 power cell
 31833 | -4/Lab             | Found Prototype Special Weapon
 31833 | -4/Lab             | Identified Gui. Remote Datajack
 31883 | -4/Lab             | Found Alien Artifact
 31883 | -4/Lab             | Identified Core Regenerator
 31883 | -4/Lab             | Used Core Regenerator, restored core integrity (+300)
 31892 | -4/Lab             | Found Alien Artifact
 31892 | -4/Lab             | Identified Integrated Reactor
 31892 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 31914 | -4/Lab             | Found Alien Artifact
 31945 | -4/Lab             | Entered Research
 31948 | -3/Research        | Loaded intel: 108 machine locations
 31949 | -3/Research        | Loaded intel: 4 fabricator locations
 31950 | -3/Research        | Loaded intel: 4 recycling unit locations
 32203 | -3/Research        | Found Antimissile System
 32418 | -3/Research        | Discovered new exit (range 18)
 32581 | -3/Research        | Discovered new exit (range 11)
 32797 | -3/Research        | Reached level 30
 32994 | -3/Research        | First assault squad dispatched
 33184 | -3/Research        | Spotted B-86 Titan
 33268 | -3/Research        | Intercept squad dispatched
 33271 | -3/Research        | Spotted Tracker
 33274 | -3/Research        | Destroyed Tracker
 33305 | -3/Research        | Spotted Combat Programmer
 33308 | -3/Research        | Destroyed Combat Programmer
 33582 | -3/Research        | Spotted B-86 Titan
 33680 | -3/Research        | Destroyed 9 combat bots
 33736 | -3/Research        | Garrison activated, responded to threat
 34477 | -3/Research        | Intercept squad dispatched
 34500 | -3/Research        | Spotted Tracker
 34500 | -3/Research        | Spotted Tracker
 34503 | -3/Research        | Destroyed Tracker
 34507 | -3/Research        | Destroyed Tracker
 34509 | -3/Research        | Spotted Combat Programmer
 34524 | -3/Research        | Destroyed Combat Programmer
 34558 | -3/Research        | Assembled infested ambush trap array
 34568 | -3/Research        | Spotted Combat Programmer
 34581 | -3/Research        | High security lockdown imminent
 34581 | -3/Research        | Destroyed Combat Programmer
 34622 | -3/Research        | Discovered new exit (range 17)
 34661 | -3/Research        | High security lockdown engaged
 34866 | -3/Research        | Reached level 31
 34893 | -3/Research        | Destroyed 13 combat bots
 34897 | -3/Research        | Spotted Striker
 34904 | -3/Research        | Destroyed Striker
 34929 | -3/Research        | Scanned by Researcher
 34931 | -3/Research        | Spotted Investigator
 34959 | -3/Research        | Destroyed Investigator
 34988 | -3/Research        | Destroyed 19 combat bots
 35067 | -3/Research        | Spotted Executioner
 35080 | -3/Research        | Sterilization system engaged
 35080 | -3/Research        | Non-combat units ordered to evacuate
 35081 | -3/Research        | Spotted Investigator
 35083 | -3/Research        | Destroyed Investigator
 35106 | -3/Research        | Destroyed Executioner
 35127 | -3/Research        | Destroyed 15 combat bots
 35180 | -3/Research        | Combat units ordered to evacuate
 35313 | -3/Research        | Upgraded with Utility slot (x1)
 35380 | -3/Research        | Ambient heat levels rising (+10)
 35530 | -3/Research        | Ambient heat levels rising (+10)
 35610 | -3/Research        | Build established: Mutant
 35680 | -3/Research        | Ambient heat levels rising (+10)
 35701 | -3/Research        | Entered another Research area
 35701 | -2/Research        | Warlord forces began assault on 0b10
 35702 | -2/Research        | Loaded intel: 107 machine locations
 35783 | -2/Research        | Reached level 32
 35783 | -2/Research        | High security lockdown imminent
 35811 | -2/Research        | Research machine network offline
 35863 | -2/Research        | High security lockdown engaged
 35962 | -2/Research        | Spotted Striker
 35965 | -2/Research        | Spotted Executioner
 35969 | -2/Research        | Destroyed Striker
 35976 | -2/Research        | Destroyed Executioner
 36013 | -2/Research        | Destroyed 7 combat bots
 36036 | -2/Research        | Build established: Executioner
 36084 | -2/Research        | Destroyed 8 combat bots
 36126 | -2/Research        | Met up with Warlord
 36223 | -2/Research        | Spotted Striker
 36224 | -2/Research        | Spotted Executioner
 36225 | -2/Research        | Spotted Executioner
 36231 | -2/Research        | Destroyed Striker
 36238 | -2/Research        | Destroyed Executioner
 36246 | -2/Research        | Destroyed Executioner
 36266 | -2/Research        | Borebot progress halted
 36291 | -2/Research        | Borebot progress halted
 36394 | -2/Research        | Spotted Tracker
 36394 | -2/Research        | Spotted Tracker
 36429 | -2/Research        | Spotted Executioner
 36431 | -2/Research        | Spotted Striker
 36454 | -2/Research        | Spotted Striker
 36455 | -2/Research        | Spotted Combat Programmer
 36459 | -2/Research        | Spotted Combat Programmer
 36459 | -2/Research        | P-80 Master assimilated allied 4N-H7W(g)
 36461 | -2/Research        | Spotted Striker
 36463 | -2/Research        | P-80 Master assimilated allied GE-4DV(l)
 36470 | -2/Research        | P-80 Master assimilated allied YK-24N(g)
 36485 | -2/Research        | Spotted Executioner
 36488 | -2/Research        | Destroyed Executioner
 36494 | -2/Research        | Spotted Striker
 36500 | -2/Research        | Destroyed Striker
 36508 | -2/Research        | Reached level 33
 36531 | -2/Research        | Destroyed 11 combat bots
 36542 | -2/Research        | Upgraded with Utility slot (x1)
 36629 | -2/Research        | Spotted Striker
 36630 | -2/Research        | Spotted Striker
 36647 | -2/Research        | Spotted Executioner
 36659 | -2/Research        | Spotted Executioner
 36667 | -2/Research        | Destroyed Executioner
 36680 | -2/Research        | Spotted Striker
 36681 | -2/Research        | Spotted Striker
 36685 | -2/Research        | Spotted Striker
 36689 | -2/Research        | Destroyed Striker
 36701 | -2/Research        | Warlord invited to help at Command
 36712 | -2/Research        | Destroyed 16 combat bots
 36858 | -2/Research        | Spotted Striker
 36874 | -2/Research        | Destroyed Striker
 36875 | -2/Research        | Borebot progress halted
 36905 | -2/Research        | Discovered new exit (range 17)
 36942 | -2/Research        | Destroyed 12 combat bots
 36981 | -2/Research        | Entered Access
 36982 | -1/Access          | Loaded intel: 106 machine locations
 36983 | -1/Access          | Reached level 34
 37102 | -1/Access          | Garrison activated, responded to threat
 37228 | -1/Access          | Spotted B-99 Colossus
 37231 | -1/Access          | First assault squad dispatched
 37248 | -1/Access          | Destroyed B-99 Colossus
 37255 | -1/Access          | Spotted B-99 Colossus
 37268 | -1/Access          | Destroyed B-99 Colossus
 37463 | -1/Access          | Destroyed 13 combat bots
 37467 | -1/Access          | Reached level 35
 37593 | -1/Access          | Discovered new exit (range 3)
 37610 | -1/Access          | Upgraded with Utility slot (x1)
 37821 | -1/Access          | Found Prototype Launcher
 37821 | -1/Access          | Identified Ragnarok Missile Launcher
 37876 | -1/Access          | High security lockdown imminent
 37956 | -1/Access          | High security lockdown engaged
 37976 | -1/Access          | Destroyed 10 combat bots
 38165 | -1/Access          | Build established: Scavenger-Executioner
 38206 | -1/Access          | Reached level 36
 38207 | -1/Access          | Spotted Executioner
 38209 | -1/Access          | Destroyed Investigator
 38209 | -1/Access          | Spotted Striker
 38210 | -1/Access          | Spotted Executioner
 38215 | -1/Access          | Destroyed Executioner
 38215 | -1/Access          | Destroyed Striker
 38231 | -1/Access          | Core integrity fell below 50%
 38237 | -1/Access          | Destroyed Executioner
 38258 | -1/Access          | Destroyed 30 combat bots
 38316 | -1/Access          | Destroyed Striker
 38471 | -1/Access          | Destroyed 28 combat bots
 38565 | -1/Access          | Sterilization system engaged
 38616 | ***                | Escaped!

 Last Messages 
---------------
38563_ Acquired 31 matter.
38564_ Acquired 1 matter.
38564_ B-74 Champion destroyed.
38565_ Acquired 31 matter.
38565_ ALERT: Persistent threat exposed, engaging Access sterilization system.
38565_ K-01 Serf collects debris. <x2>
38566_ G-73 Enforcer destroyed.
38567_ Acquired 14 matter.
38568_ K-01 Serf collects debris. <x2>
38568_ B-74 Champion destroyed.
38569_ Acquired 14 matter.
38571_ The unstable cave ceiling collapses.
38571_ K-01 Serf collects debris. <x4>
38576_ The unstable cave ceiling collapses. <x2>
38577_ K-01 Serf collects debris. <x2>
38580_ The unstable cave ceiling collapses.
38581_ K-01 Serf collects debris. <x9>
38598_ Ended siege mode.
38599_ Acquired 1 matter.
38610_ System corrupted: Heat flow error (+219).

 Map 
-----
+----------------------------------------------------+
|   #           ???????????????????????????????????? |
| ###          ??#?????????????????????????????????? |
|   #          ? #?????????????????????????????????? |
|   #    ""      #???????"?????????????????????????? |
|   #    ""      #??????"""????????????????????????? |
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| #???# #???????????????????????????????????????"""? |
| #???# #??????????????????????????????????????"""?? |
| #???# #???????????????????????????????????????"??? |
| #?### ##########          ???????????????????????? |
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| #      ! #########???????????????????????????????? |
| # #      #???????????????????????????????????????? |
| ##      = ########??##########"??????????????????? |
|        % #       """"         "??????????????????? |
| #     %!   %     ""      ]    "??????????????????? |
| #       %#   !   "" " """ ""  "??????????????????? |
|           * %% =*"" " "    "??"??????????????????? |
|  #        =    ]%"" " " "@ "??"??????????????????? |
|                !!=  " " "" "??"??????????????????? |
| # #              """" "    "??"??????????????????? |
| # #    # #       """" """"""??"??????????????????? |
| # #    ###! !    """"  ???????""""?"""???????????? |
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| ?????? #?????????????????????????????????????????? |
| ?????? #?????????????????????????????????????????? |
| ??????  ?????????????????????????????????????????? |
| ??????  ????????????????????????????"????????????? |
| ??????  ??????????????????????????""""???????????? |
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| ??????????????????????????????????""""???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Coolant Potential          120
Energy Generation          70
Energy Capacity            1740
Matter Stores              400
Matter Capacity            400
Sight Range                18
Robot Scan Range           2
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             30
Resistance: TH             20
Resistance: EM             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Target Analysis            6
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
                  Enh. Autogun | -7/Factory    | Scanalyzed
             Fusion Compressor | -7/Factory    | Downloaded
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Targeting Computer | -7/Data Miner | Free
                Exp. ECM Suite | -7/Data Miner | Free
                  Plasma Sword | -7/Data Miner | Free
                 Kinetic Spear | -7/Data Miner | Free
           Cmb. Gravmag System | -7/Data Miner | Free
 Adv. Armor Integrity Analyzer | -6/Factory    | Hacked
            Adv. Core Analyzer | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Regenerator
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Res  Acc  
Levels Raised              35    | .    .    .    3    1    3    5    2    .    1    1    4    .    .    .    .    1    3    .    .    .    1    2    .    1    2    2    3    
  XP Earned                56669 | 3000 70   1200 4580 1551 4428 7263 1960 813  1050 2394 4940 82   296  105  289  1679 3357 267  586  427  1418 1764 1161 617  3419 3179 4774 
  XP Spent                 55375 | 2980 .    .    3000 2000 5365 7430 800  1700 590  .    7900 .    .    .    820  .    4790 .    1100 .    2000 1460 1500 .    3200 3500 5240 
Upgrades                   87    | 14   .    .    7    4    15   14   1    1    2    .    4    .    .    .    3    .    4    .    1    .    1    4    1    .    1    1    9    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Utility Slot             12    | .    .    .    1    .    1    2    .    1    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    
  Weapon Slot              6     | 1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Core Integrity           20    | 2    .    .    2    .    2    2    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    8    
  Heat Dissipation         15    | 2    .    .    .    .    5    5    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | 1    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Sight Range              2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          3     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hack Defense %           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | 2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | 2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Protomatter Created        12522 | .    .    52   319  56   196  502  228  38   .    348  1524 .    110  .    221  102  1563 100  378  145  292  1283 711  .    2123 840  1391 
  Integrity Restored       25686 | .    .    137  656  166  951  937  478  10   417  1026 3074 .    186  .    756  135  3417 296  918  363  691  2388 1425 210  4114 1638 1297 
    Core                   17330 | .    .    96   566  154  563  627  182  10   417  609  2009 .    133  .    426  135  2166 266  535  279  512  1377 924  210  3059 1130 945  
    Parts                  8356  | .    .    41   90   12   388  310  296  .    .    417  1065 .    53   .    330  .    1251 30   383  84   179  1011 501  .    1055 508  352  
Protomatter Decayed        8012  | .    .    97   23   .    .    149  9    .    .    .    278  .    94   .    6    77   580  .    153  718  169  435  434  .    654  3595 541  

 Game 
------
Seed              HelicalMinesnifferHumpback
  Manual?         0
Play Time         04:51:52
  Cumulative      610.0 hours
  Start           2021.07.16 @ 23:41:54
  End             2021.07.17 @ 08:35:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          212
  Rogue           212
  Adventurer      0
  Explorer        0
Win Type          0
  Total           46
  Types           26/3/7/4/3/0/2/0/1
Lore%             94
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 42324e33-2044-4eb7-8404-7431c13b0dc4