Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.16 @ 13:56:26 Player: Zyalin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (198) 990 Value Destroyed (6942) 6942 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1467) 1467 TOTAL SCORE: 13559 Bonus ------- High Alert Combat Kills 1312 Met Imprinter 300 Friendly Fire -145 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating Stealth Drone Bay > --- WEAPON ----------- Cooled Phase Gun Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating System Backup Module Heavy Particle Gun Flak Gun Precision Assault Rifle Rocket Launcher Mini Grenade Launcher CR-A16's Pointy Stick GAL Module [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 5 | . . . 2 1 1 . . . . 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 179 | 6 2 . 23 20 43 . 1 6 6 72 Power 12 | 1 . . 1 1 2 . . 1 . 6 Engine 9 | 1 . . 1 1 1 . . 1 . 4 Core 3 | . . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . . Propulsion 53 | 2 . . 2 7 11 . . . 3 28 Treads 24 | 2 . . 2 1 9 . . . 3 7 Leg 29 | . . . . 6 2 . . . . 21 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 49 | 1 2 . 10 5 14 . . 1 . 16 Device 21 | . . . 3 3 7 . . 1 . 7 Storage 7 | 1 2 . 1 . 1 . . . . 2 Processor 5 | . . . . 1 1 . . . . 3 Hackware . | . . . . . . . . . . . Protection 16 | . . . 6 1 5 . . . . 4 Artifact . | . . . . . . . . . . . Weapon 65 | 2 . . 10 7 16 . 1 4 3 22 Energy Gun 19 | 1 . . 1 3 6 . . 1 . 7 Energy Cannon 3 | . . . 3 . . . . . . . Ballistic Gun 22 | 1 . . 2 . 7 . 1 1 1 9 Ballistic Cannon 5 | . . . 2 1 . . . . 1 1 Launcher 15 | . . . 2 3 3 . . 2 1 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 5 . . . . . Parts Lost 70 | . . . 3 4 7 . . . . 56 Power 4 | . . . . 1 . . . . . 3 Propulsion 21 | . . . . 1 2 . . . . 18 Utility 27 | . . . 3 2 4 . . . . 18 Weapon 18 | . . . . . 1 . . . . 17 Highest Loss Streak 19 | . . . 2 2 3 . . . . 19 Average Slot Usage (%) 93 | . 99 100 97 96 96 92 92 91 91 85 Engine 6 | . 14 14 11 9 6 . . 6 7 2 Core 1 | . . . . . . 7 7 . . 3 Treads 17 | . 28 28 22 9 15 23 23 23 22 11 Leg 5 | . . . . 16 7 . . . . 11 Device 14 | . . . 13 20 16 15 15 14 15 10 Storage 9 | . 27 28 13 9 7 7 7 7 7 7 Processor 5 | . . . . 5 9 7 7 7 7 4 Protection 9 | . . . 15 9 10 7 7 7 7 11 Energy Gun 8 | . 14 14 9 6 9 15 9 6 7 6 Energy Cannon 1 | . . . 5 6 . . . . . . Ballistic Gun 7 | . 14 14 2 . 8 7 12 14 8 6 Ballistic Cannon 2 | . . . 4 2 1 . . . 5 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 12 28 28 47 49 62 54 55 57 61 94 Greatest Support 112 | 40 40 40 40 60 68 60 60 60 78 112 Greatest Overweight (x) 4 | . . . 1 2 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 13 15 15 15 15 15 15 15 15 17 Most Carried 16 | 2 7 7 15 15 15 15 15 15 15 16 Average Carried 13 | 1 3 7 13 14 14 15 14 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 7 15 15 15 15 15 15 15 3 Class Distribution -------------------- 36% | Scavenger-Gunner 27% | Mutant 17% | Tank 9% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 4601 | 260 36 44 376 583 1460 . 82 53 243 1464 Remotely . | . . . . . . . . . . . Salvage Created 7503 | . 76 92 827 1600 2226 . 175 . 370 2137 Parts 350 | . 5 4 52 73 105 . 6 . 14 91 Haulers Intercepted 9 | . 1 . 6 . 2 . . . . . Recyclers Shooed 7 | . . . 1 1 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 6 . 12 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 158 | . 1 2 21 33 39 . 4 . 10 48 Melee 2 | . . . . . . . . . . 2 Guns 86 | . 1 2 8 9 28 . 4 . 7 27 Cannons 28 | . . . 7 13 2 . . . . 6 AOE 39 | . . . 6 10 9 . . . 3 11 Classes Destroyed 18 | . 2 1 5 3 2 . . . 3 2 Worker 8 | . . . 2 2 2 . . . . 2 Builder 5 | . . . 1 1 2 . . . . 1 Tunneler 1 | . . . . . . . . . . 1 Hauler 9 | . 1 . 6 . 2 . . . . . Recycler 14 | . . . 1 4 8 . . . . 1 Operator 4 | . . . 2 . 1 . . . . 1 Drone 1 | . . . . . . . . . 1 . Watcher 5 | . . . . 3 . . . . . 2 Swarmer 38 | . . 2 11 7 7 . . . 2 9 Grunt 77 | . 1 . 5 22 14 . 4 . 5 26 Brawler 2 | . . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . . 1 Sentry 15 | . . . 5 2 6 . . . 1 1 Specialist 1 | . . . . . 1 . . . . . Hunter 11 | . . . . 1 6 . . . . 4 Programmer 9 | . . . . . 5 . . . . 4 Heavy 3 | . . . . 1 . . . . . 2 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 10 | . 1 2 9 10 10 . 4 . 9 9 Combat Bots Only 9 | . 1 2 7 7 7 . 4 . 9 8 Max Kills in Single Turn 4 | . 1 1 3 4 2 . 1 . 2 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 2 4 2 . . . 1 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Damage Taken 13568 | . 93 60 851 1247 2634 . 105 . 1027 7551 Core 1432 | . . 8 82 249 171 . 15 . 52 855 Absorbed by Shields 137 | . . . 89 48 . . . . . . Core Remaining (%) 79 | 100 . 96 79 54 . . . . 66 . Volleys Fired 435 | . 11 7 72 83 110 . 8 . 18 126 Largest 3 | . 2 2 2 2 3 . 3 . 3 3 Hottest 199 | . 60 60 124 124 163 . 82 . 107 199 Shots Fired 982 | . 22 14 126 135 289 . 24 . 46 326 Gun 743 | . 22 14 64 52 265 . 24 . 39 263 Cannon 194 | . . . 57 76 10 . . . 3 48 Launcher 45 | . . . 5 7 14 . . . 4 15 Special . | . . . . . . . . . . . Kinetic 449 | . 11 7 46 14 151 . 16 . 28 176 Thermal 483 | . 11 7 75 114 124 . 8 . 14 130 Explosive 45 | . . . 5 7 14 . . . 4 15 Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 33 | . 7 5 7 22 19 . 7 . 10 33 Robot Miss Streak 11 | . 1 3 11 2 7 . 4 . 6 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 13 | . . 1 . . 4 . 1 . 2 5 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 . 1 1 Shots Hit Robots 712 | . 16 7 81 96 196 . 20 . 39 257 Core Hits 493 | . 5 3 51 70 131 . 15 . 37 181 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . . . 2 . . . . 1 Critical Strikes 25 | . 1 . . 5 9 . 2 . . 8 Burn 18 | . . . . 3 6 . 2 . . 7 Destroy 5 | . 1 . . . 3 . . . . 1 Blast 2 | . . . . 2 . . . . . . Melee Attacks 8 | . . . . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19999 | . 156 65 2044 3029 5543 . 343 . 1356 7463 Guns 10148 | . 153 65 486 634 3768 . 343 . 741 3958 Cannons 3849 | . . . 901 1598 259 . . . 116 975 Explosions 5782 | . . . 657 797 1516 . . . 499 2313 Melee 194 | . . . . . . . . . . 194 Ramming 26 | . 3 . . . . . . . . 23 Kinetic 7319 | . 56 43 635 693 2310 . 213 . 541 2828 Thermal 6859 | . 97 22 907 1539 1778 . 130 . 316 2070 Explosive 5566 | . . . 502 797 1455 . . . 499 2313 Electromagnetic 35 | . . . . . . . . . . 35 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 194 | . . . . . . . . . . 194 Highest Corruption 5 | . . . . . 2 2 2 2 . 5 Average Corruption 1 | . . . . . 1 2 2 2 . 3 Corruption Purged . | . . . . . . . . . . . Effects 28 | . . . . . 4 6 3 3 . 12 Message Errors 13 | . . . . . 2 3 2 3 . 3 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 4 | . . . . . . 1 . . . 3 Energy Discharges 4 | . . . . . 1 1 1 . . 1 Data Loss (minor) 3 | . . . . . 1 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 235 | . . . 32 30 86 . . . . 87 Projectiles 80 | . . . 6 30 44 . . . . . Explosions 154 | . . . 26 . 42 . . . . 86 Melee 1 | . . . . . . . . . . 1 Knockbacks 28 | . . . 4 4 1 . . . . 19 Impact . | . . . . . . . . . . . Kinetic 26 | . . . 3 4 1 . . . . 18 Secondary 2 | . . . 1 . . . . . . 1 Self-Inflicted Damage 492 | . . . 184 19 50 . . . 31 208 Shots 13 | . . . 5 1 2 . . . 1 4 Rammed 4 | . 1 . . . . . . . . 3 Targets Rammed 6 | . 1 . . . . . . . . 5 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 326 | . 52 40 144 4 198 207 147 . 119 326 Average Temperature 76 | . 19 16 33 2 79 112 78 . 34 98 Received Heat Transfer 4209 | . 51 . 198 462 732 . 45 . 255 2466 Effects 7 | . . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 Interference 4 | . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . . 2 Parts Melted 29 | . . . 4 11 4 . 1 . . 9 Heat Transferred 14486 | . 225 50 1682 3219 3834 . 333 . 444 4699 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 1581 | . 75 88 380 833 1581 . . . . 568 Initial 317 | . . 28 33 113 317 . . . . 31 Average 427 | . 24 37 155 390 762 . . . . 269 Maximum Alert Level 4 | . . . 1 3 4 . . . . 2 Low Security (%) 43 | 100 100 100 70 32 29 . . . . 35 Level 1 25 | . . . 29 26 18 . . . . 37 Level 2 10 | . . . . 25 . . . . . 26 Level 3 5 | . . . . 15 10 . . . . . Level 4 14 | . . . . . 40 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 8 10 . . . 1 15 Investigation 3 | . . . 1 . 1 . . . . 1 Extermination 8 | . . . . . 4 . . . . 4 Reinforcement 23 | . 1 . 1 8 4 . . . . 9 Assault 3 | . . . . . 1 . . . 1 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . . 1 Haulers Reinforced 5 | . . . . 1 2 . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . . . . 4 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 228 | . 7 3 26 43 61 1 5 . 12 70 Peak Tracking Total 9 | . 3 3 4 8 9 1 4 . 8 7 Tactical Retreats 6 | . . 1 . . . . . . 3 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . . . 4 2 2 . . . . 5 Max in Single Turn 3 | . . . 1 1 2 . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 8 | . 1 . . . 3 . 1 . . 3 Terminals 5 | . 1 . . . 2 . . . . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 24 | . 2 . . . 6 . 10 . . 6 Successful 17 | . 2 . . . 3 . 10 . . 2 Failed 7 | . . . . . 3 . . . . 4 Catastrophic 2 | . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 11 | . 2 . . . 4 . . . . 5 Terminals 10 | . 2 . . . 4 . . . . 4 Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 11 | . . . . . 1 . 10 . . . Record 10 | . . . . . . . 10 . . . Unreport Threat 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . 2 . . . . 2 Terminals 4 | . 2 . . . 1 . . . . 1 Track 2 | . 1 . . . . . . . . 1 Botnet 2 | . 1 . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 Download 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 3 . . . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 20 | . . . . . 18 . . . 2 . Largest Group 15 | . . . . . 15 . . . 2 . Highest-Rated Group 620 | . . . . . 620 . . . 58 . Highest-Rated Ally 74 | . . . . . 74 . . . 29 . Total Orders 8 | . . . . . 3 1 1 1 1 1 EXPLORE 8 | . . . . . 3 1 1 1 1 1 Ally Attacks 33 | . . . . . 17 . . . 16 . Total Damage 979 | . . . . . 748 . . . 231 . Kills 11 | . . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 3 1 1 1 . Drone Launches 7 | . . . . . 4 . 1 . . 2 Drone Recoveries 5 | . . . . . 2 . 1 . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 9110 | 74 193 205 1225 846 2494 361 378 1061 481 1792 Spaces Moved 4185 | 43 96 116 460 373 1137 224 218 655 201 662 Core 25 | 4 . . . . . . . . . 21 Treads 3308 | 39 96 116 460 141 796 224 218 655 201 362 Legs 852 | . . . . 232 341 . . . . 279 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 126 126 160 160 160 160 50 Average Speed 174 | 149 160 160 211 153 177 160 160 160 200 179 Slowest Speed 470 | 160 160 160 260 280 265 160 160 160 260 470 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 28 31 47 51 32 75 87 90 51 22 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 6 | . . 1 . . . 2 1 1 1 . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 9 | . . . . . . 2 3 2 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 355 | . . . 82 42 138 . . . 39 54 Melee . | . . . . . . . . . . . Projectile 13 | . . . . 3 5 . . . 2 3 AOE 342 | . . . 82 39 133 . . . 37 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 5140 | 50 115 123 594 505 1395 227 233 671 243 984 Wait 159 | . . 1 4 8 54 4 1 . 4 83 Move 4176 | 42 96 115 459 372 1136 223 217 654 200 662 Hop . | . . . . . . . . . . . Pick Up 66 | 2 5 . 15 8 16 . 3 5 . 12 Fast Attach 74 | 6 1 . 8 7 16 . . 1 3 32 Attach 50 | . . . 5 3 11 . 1 1 . 29 Detach 15 | . . . 5 . 4 . . . . 6 Swap 55 | . 1 . 10 10 16 . . 4 3 11 Drop 86 | . 1 . 16 14 32 . 3 6 4 10 Fire 435 | . 11 7 72 83 110 . 8 . 18 126 Melee 8 | . . . . . . . . . . 8 Ram 3 | . . . . . . . . . . 3 Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 11 | . . . . . . . . . 11 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 13) 268 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 308 | -10/Mines | Learned location of Zion (-7) 387 | -10/Mines | Discovered new exit (range 9) 404 | -10/Mines | Learned 4 Materials zone layouts 473 | -10/Mines | Entered Materials 473 | -9/Materials | Evolved 2 slots: Utility x2 474 | -9/Materials | Identified exit to Materials 474 | -9/Materials | Identified exit to Storage 1687 | -9/Materials | Destroyed 7 combat bots 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -8/Materials | Destroyed 7 combat bots 2472 | -8/Materials | Discovered new exit (range 8) 2544 | -8/Materials | Entered Factory 2544 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2840 | -7/Factory | Build established: Gunner 3203 | -7/Factory | Build established: Tank 3761 | -7/Factory | Cargo convoy interrupted 4152 | -7/Factory | Lost 3 parts (2u1w) 4175 | -7/Factory | Destroyed 7 combat bots 4245 | -7/Factory | Build established: Gunner 4621 | -7/Factory | Discovered new exit (range 15) 4624 | -7/Factory | Build established: Scavenger-Gunner 4944 | -7/Factory | First assault squad dispatched 5038 | -7/Factory | Entered Lower Caves 5038 | -7/Lower Caves | Accompanied by 2 allies 5124 | -7/Lower Caves | Discovered new exit (range 81) 5172 | -7/Lower Caves | Encountered a Warlord checkpoint 5358 | -7/Lower Caves | Learned Factory emergency access door positions 5399 | -7/Lower Caves | Entered another Lower Caves area 5399 | -7/Lower Caves | Accompanied by 1 ally 5400 | -7/Lower Caves | Encountered a Warlord checkpoint 5411 | -7/Lower Caves | Discovered new exit (range 27) 5411 | -7/Lower Caves | Learned Factory emergency access door positions 5498 | -7/Lower Caves | Learned 8 Factory zone layouts 5498 | -7/Lower Caves | Learned Factory trap positions 5498 | -7/Lower Caves | Learned Armory emergency access door positions 5498 | -7/Lower Caves | Learned Research terminal intel 5745 | -7/Lower Caves | Discovered new exit (range 5) 5777 | -7/Lower Caves | Entered Zion 5777 | -7/Zion | Accompanied by 1 ally 5824 | -7/Zion | Discovered new exit (range 25) 5865 | -7/Zion | Found GAL Module 5968 | -7/Zion | System corruption cleaned by Quarantine Array 6212 | -7/Zion | Visited the Megawrench Repair Shop 6221 | -7/Zion | Megawrench repaired 10 parts 6432 | -7/Zion | Learned Factory emergency access door positions 6446 | -7/Zion | Learned location of Data Miner (-6) 6705 | -7/Zion | Found CR-A16's Pointy Stick 6838 | -7/Zion | Entered Proximity Caves 6838 | -6/Proximity Caves | Accompanied by 1 ally 6839 | -6/Proximity Caves | Identified exit to Factory 6870 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6949 | -6/Proximity Caves | Destroyed 9 combat bots 7150 | -6/Proximity Caves | Spotted B-75 Beast 7162 | -6/Proximity Caves | Destroyed B-75 Beast 7319 | -6/Proximity Caves | Entered Factory 7319 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7320 | -6/Factory | Identified exit to Factory 7322 | -6/Factory | Loaded intel: 110 trap records 7470 | -6/Factory | Lost 4 parts (1n1u2w) 7861 | -6/Factory | Found Powered Armor 8063 | -6/Factory | Build established: Tank 8155 | -6/Factory | Destroyed 8 combat bots 8468 | -6/Factory | Lost 14 parts (1p3n5u5w) 8879 | -6/Factory | Lost 11 parts (6n1u4w) 8907 | -6/Factory | Build established: Scavenger-Gunner 8994 | -6/Factory | Spotted B-75 Beast 9016 | -6/Factory | Core integrity fell below 50% 9069 | -6/Factory | First assault squad dispatched 9086 | -6/Factory | Core integrity fell below 20% 9100 | -6/Factory | Discovered exit to Factory (range 13) 9111 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09069_ U-05 Engineer lays Concrete. 09069_ R-10 Processor destroyed. 09070_ System corrupted: Matter fused (-5). 09072_ Focal Shield destroyed. 09078_ Target Analyzer destroyed. 09079_ Adv. Heat Sink destroyed. 09081_ Med. Matter Pod destroyed. 09083_ System Backup Module destroyed. 09087_ G-50 Soldier destroyed. 09092_ System corrupted: Heat flow error (+213). 09092_ Connecting with Fabricator... >>Force(Download) MEMORY_EMPTY 09092_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 09095_ U-05 Engineer builds a Door. 09100_ EXIT=FOUND: FACTORY 09107_ Med. Treads destroyed. 09107_ Slammed into G-50 Soldier. 09111_ Adv. Heat Sink destroyed. 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""" """ ##### # """" #?? #??? | | ?????????? #%"F " #?###########??? | | ?????????? +[ #?????????????"" | | ?????????? # #?????????????"" | | ??????????? ####+### # ] * #?????????????"" | | ???????????????# # ########?????????????"" | | ???????????????# #g #????????????????????"" | | ???????????????# %#ggg ###### #??????????? | | ???????????????# %g @g < ^????????? | | ???????????????# ########### #??????????? | | ???????????????# #??????????????????????????? | | ???????????????#######???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 19 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 925 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessGhostNanosword Manual? 0 Play Time 00:59:06 Cumulative 392.3 hours Start 2021.07.16 @ 12:18:01 End 2021.07.16 @ 13:56:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 251 Adventurer 0 Explorer 6 Win Type - Total 39 Types 29/3/4/2/1/0/0/0/0 Lore% 88 Gallery% 90 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2550417-ecb3-4728-b73a-816cd5eea0d4