Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:13:04 Player: Tuks Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (456) 456 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 936 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 18/300 Energy 95/125 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Structural Scanner Terrain Scan Processor Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Phase Shifter Hacking Suite > --- WEAPON ----------- Bore Cannon Grenade Launcher > --- INVENTORY -------- Structural Scanner Terrain Scan Processor Heavy Assault Rifle Mining Laser Blade Trap [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 35 | 5 16 14 Power 5 | 1 2 2 Engine 5 | 1 2 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 6 | . 5 1 Device 3 | . 2 1 Storage 1 | . 1 . Processor . | . . . Hackware 1 | . 1 . Protection 1 | . 1 . Artifact . | . . . Weapon 16 | 2 7 7 Energy Gun 2 | 2 . . Energy Cannon 1 | . . 1 Ballistic Gun 2 | . . 2 Ballistic Cannon 1 | . . 1 Launcher 6 | . 4 2 Special Weapon 4 | . 3 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Slot Usage (%) 81 | . 77 86 Engine 13 | . 13 13 Leg 11 | . 12 8 Flight 15 | . 14 17 Device 8 | . 5 11 Hackware 6 | . 2 12 Protection 2 | . 4 . Energy Gun 6 | . 10 . Ballistic Gun 1 | . . 4 Ballistic Cannon 1 | . . 4 Launcher 7 | . 8 6 Special Weapon 4 | . 2 6 Naked Turns . | . . . Heaviest Build 16 | 7 8 16 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 3 | . 2 3 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 15 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 3 5 5 Average Carried 3 | . 3 4 Final Capacity 5 | 5 5 5 Final Carried 4 | 2 4 3 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 483 | 250 76 157 Remotely . | . . . Salvage Created 223 | 40 113 70 Parts 17 | 1 7 9 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 23 | 1 5 17 Guns 4 | 1 1 2 Cannons 1 | . . 1 AOE 18 | . 4 14 Classes Destroyed 6 | 1 3 2 Operator 2 | . 2 . Watcher 2 | . 2 . Swarmer 7 | . 2 5 Grunt 4 | 1 3 . Demolisher 1 | . . 1 Assembled 11 | . . 11 Best Kill Streak 11 | 1 3 11 Combat Bots Only 11 | 1 3 11 Max Kills in Single Turn 6 | 1 2 6 Gunslinging . | . . . Exploded 6 | . 2 6 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 81 | 5 18 58 Missed 42 | 4 10 28 Damage Taken 851 | 10 81 760 Core 258 | . 24 234 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 47 | 4 18 25 Largest 2 | 2 2 1 Hottest 100 | 100 100 60 Shots Fired 53 | 8 20 25 Gun 15 | 8 4 3 Cannon 17 | . . 17 Launcher 17 | . 12 5 Special 4 | . 4 . Kinetic 13 | . . 13 Thermal 23 | 8 8 7 Explosive 17 | . 12 5 Electromagnetic . | . . . Robot Hit Streak 5 | 2 3 5 Robot Miss Streak 3 | 2 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 23 | 4 7 12 Core Hits 53 | 2 15 36 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1895 | 50 732 1113 Guns 121 | 50 37 34 Cannons 172 | . . 172 Explosions 1602 | . 695 907 Melee . | . . . Ramming . | . . . Kinetic 171 | . . 171 Thermal 362 | 50 277 35 Explosive 1362 | . 455 907 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 1 | . . 1 Parts Rejected 1 | . . 1 Overload Shots . | . . . Overflow Damage 103 | . 93 10 Projectiles . | . . . Explosions 103 | . 93 10 Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 168 | 162 84 168 Average Temperature 65 | 86 32 66 Received Heat Transfer 79 | 6 33 40 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 483 | 148 261 74 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 407 | 20 407 288 Initial 158 | . 13 158 Average 157 | 2 151 240 Maximum Alert Level 2 | . 2 1 Low Security (%) 67 | 100 75 39 Level 1 28 | . 16 60 Level 2 4 | . 8 . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 41 | 1 12 28 Peak Tracking Total 20 | 1 3 20 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Most Traps Carried 2 | . . 2 Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 12 | . 11 1 Max in Single Turn 10 | . 10 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 8 . Successful 4 | . 4 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 3 | . 3 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 629 | 95 329 205 Spaces Moved 727 | 73 416 238 Core 27 | 22 1 4 Treads . | . . . Legs 180 | 51 98 31 Wheels . | . . . Hover . | . . . Flight 520 | . 317 203 Fastest Speed 37 | 50 37 37 Average Speed 58 | 98 56 48 Slowest Speed 200 | 120 150 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . 2 1 Cave-ins Triggered . | . . . Exploration Rate (%) 48 | 6 78 60 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 88 | . 60 28 Melee . | . . . Projectile 4 | . . 4 AOE 84 | . 60 24 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 878 | 88 488 302 Wait 19 | . 13 6 Move 719 | 72 411 236 Hop 3 | . 2 1 Pick Up 34 | 7 15 12 Fast Attach . | . . . Attach 22 | 5 10 7 Detach 2 | . 2 . Swap 13 | . 6 7 Drop 19 | . 11 8 Fire 47 | 4 18 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [Sub]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 344 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 12) 398 | -10/Materials | Discovered new exit (range 14) 406 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Entered Mines 461 | -10/Mines | Learned Materials emergency access door positions 477 | -10/Mines | Met a Derelict bent on vengeance 526 | -10/Mines | Assembled infested the area 531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 540 | -10/Mines | Found a hidden stash of uninstalled traps 568 | -10/Mines | Destroyed 11 combat bots 624 | -10/Mines | Core integrity fell below 50% 628 | -10/Mines | Core integrity fell below 20% 630 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- HV Slug penetrates Earth. HV Slug penetrates Wall. The unstable cave ceiling collapses. HV Slug penetrates Earth. HV Slug penetrates Wall. The unstable cave ceiling collapses. Flexi-carbon Leg destroyed. The unstable cave ceiling collapses. Bore Cannon destroyed. The unstable cave ceiling collapses. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. Acquired Carbon-fiber Leg. The unstable cave ceiling collapses. 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