Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 16:51:00 Player: Figgis Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (351) 351 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 921 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -10/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads High-capacity Storage Unit Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Heavy Assault Rifle Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads High-capacity Storage Unit Medium Armor Plating Medium Armor Plating Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 13 | 8 5 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 3 1 . Treads 3 | 2 1 . Leg 1 | 1 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 4 | . . 4 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 7 | 2 7 12 Power 2 | 1 2 3 Propulsion . | . . 1 Utility 1 | . 1 5 Weapon 1 | 1 1 3 Tool/Special . | . . . Unused Backups 13 | . 2 11 Power 4 | . 1 3 Propulsion 1 | . . 1 Utility 5 | . . 5 Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 90 Engine 14 | . 14 14 Treads 27 | . 28 23 Device 14 | . 14 14 Storage 14 | . 14 14 Ballistic Gun 27 | . 28 23 Peak Build Rating 15 | 9 15 15 Average Rating 13 | 4 13 13 On Entrance 8 | . 9 15 Naked Turns . | . . . Heaviest Build 35 | 12 35 35 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 9 | . . 9 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 13 15 Most Carried 12 | 5 12 12 Average Carried 7 | 2 7 12 Final Capacity 15 | 8 15 15 Final Carried 12 | 2 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 616 | 148 468 . Remotely . | . . . Salvage Created 546 | 16 530 . Parts 45 | 4 41 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 11 | . 11 . Guns 11 | . 11 . Classes Destroyed 8 | 1 7 . Worker 1 | . 1 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 5 | . 5 . Grunt 6 | . 6 . Best Kill Streak 5 | 1 5 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 73 | . 60 13 Missed 22 | . 22 . Hits 51 | . 38 13 Projectile 51 | . 38 13 AOE 13 | . . 13 Critical Strikes 2 | . 2 . Damage Taken 1057 | . 465 592 Core 275 | . 47 228 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 50 | 2 48 . Largest 2 | 2 2 . Hottest 46 | 40 46 . Shots Fired 100 | 4 96 . Gun 100 | 4 96 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 100 | 4 96 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 7 | . 7 . Robot Miss Streak 3 | 2 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 57 | . 57 . Core Hits 23 | 1 22 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 805 | 10 795 . Guns 797 | 10 787 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 8 | . 8 . Kinetic 797 | 10 787 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 . Average Temperature 7 | . 7 . Received Heat Transfer 240 | . 240 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 110 | 5 110 24 Initial 24 | . . 24 Average 22 | . 24 15 Influence Increases 423 | 5 418 . Destroy 0b10 Robot/C 220 | . 220 . Destroy 0b10 Robot/NC 35 | 5 30 . Destroy Leader 36 | . 36 . Successful Hack 55 | . 55 . Disable Machine 30 | . 30 . Destroy Structure 2 | . 2 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 423 | 5 356 62 Entered New Map 38 | . . 38 Time Decay 292 | 5 277 10 Lost Part 14 | . . 14 Purge Threat 79 | . 79 . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 19 2 Peak Tracking Total 6 | . 6 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 10 | . 10 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 43 | . 43 . Successful 20 | . 20 . Failed 21 | . 21 . Catastrophic 1 | . 1 . Database Lockouts 2 | . 2 . Manual 4 | . 4 . Terminals 39 | . 39 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 18 | . 18 . Record 4 | . 4 . Robot Analysis 4 | . 4 . Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Unreport Threat 2 | . 2 . Locate Traps 1 | . 1 . Transport Status 1 | . 1 . Investigation Status 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 1480 | 4 1431 45 Terrain 1480 | 4 1431 45 Robot Analysis Total 4 | . 4 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1549 | 74 1431 44 Spaces Moved 826 | 43 757 26 Core 17 | 16 . 1 Treads 809 | 27 757 25 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 119 160 182 Slowest Speed 500 | 160 160 500 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 40 | 4 98 20 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 969 | 61 882 26 Wait 49 | 1 48 . Move 824 | 42 756 26 Hop . | . . . Pick Up 24 | 7 17 . Fast Attach 3 | 3 . . Attach 6 | 5 1 . Detach . | . . . Swap 4 | . 4 . Drop 8 | 1 7 . Fire 50 | 2 48 . Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Central database locked down 628 | -10/Materials | Central database locked down 771 | -10/Materials | Discovered new exit (range 16) 938 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Discovered new exit (range 13) 1163 | -10/Materials | Identified exit to Mines 1506 | -10/Materials | Entered Mines 1507 | -10/Mines | Assembled infested the area 1512 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1545 | -10/Mines | Core integrity fell below 50% 1549 | -10/Mines | Core integrity fell below 20% 1551 | -10/Mines | Crushed by falling debris 1551 | -10/Mines | Smashed by cave-in Last Messages --------------- LOCATION=MINES GOAL=ESCAPE 01507_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01512_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01535_ C-30 ARC bursts open, deploying its payload. 01535_ D-53 Grenadier unfolds itself. 01540_ Hvy. Assault Rifle destroyed. 01541_ Lgt. Treads destroyed. 01542_ The unstable cave ceiling collapses. 01544_ Hvy. Assault Rifle destroyed. 01545_ The unstable cave ceiling collapses. 01548_ Lgt. Treads destroyed. 01549_ U-05 Engineer lays Concrete. 01550_ U-05 Engineer builds a Wall. 01550_ U-05 Engineer destroyed. 01551_ The unstable cave ceiling collapses. 01551_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#??????????? ????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????????????#?????????????????? | | ???????????????????########### #?????????????????? | | ???????????????????? *%= ??????????????????? | | ????????????????????## ! #?##?#??????????????? | | ???????????????????## ## ##???????????????? | | ???????????????????# @ ####????????????? | | ???????????????????# ##???????????? | | ???????????????????# ## ?????????? | | ???????????????????# # ????????? | | ???????????????????# """ ?????????? | | ?????????????????#?# """ ????????????? | | ????????????????## # # """?????????????? | | ??????????????#?# # # ???????????? | | ????????????????# # ##? ##????????????? | | ????????????????# # #dd ?? #?????????????? | | ????????????????# ### t ##?? #?????#???????? | | ????????????????# #??? #?????????????? | | ????????????????# ### ####??????????? | | ????????????????## % # ##?????????? | | ??????????????#??# " #?????????? | | ????????????????## ####### #?????????? | | ???????????????## ##???## #?????????? | | ???????????? ##?### #?????????? | | ???????????? ## ### #?????????? | | ????????????? #?## #??????????? | | ?????????????? #???# ##??#???????? | | ??????????????? ????# ###???????????? | | ?????????????????#??# ##### ##?????????????? | | ????????????????????# #????####??????????????? | | ?????????????????#??# ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterWeaponExoskeleton Manual? 0 Play Time 00:10:23 Cumulative 193.9 hours Start 2025.09.30 @ 16:36:52 End 2025.09.30 @ 16:51:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 305 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71aa217a-ba3e-4a0a-b979-bd252f7b3b3f