Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 05:36:24

Player: aperiodic

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (27)       5400
Robots Destroyed (618)     3090
Value Destroyed (28682)    28682
Prototype IDs (83)         1660
Alien Tech Used (0)        0
Bonus (18406)              18406
              TOTAL SCORE: 61238

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    10983
Follower Combat Kills      3547
Network Hubs Disabled      400
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1412
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met Warlord at Research    2000
Scanned by Researcher      500
Friendly Fire              -2536

 Cogmind 
---------
Core Integrity             0/1450
Matter                     269/300
Energy                     36/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (9) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Thermal Defense Suite
      Advanced Hacking Suite
               System Shield
               Splice Drone Bay (6/6)
               Portable AFG (100)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
        Spiked Heavy Treads
       Armored Heavy Treads
       Armored Heavy Treads
               Biometal Heavy Treads
>              --- UTILITY ----------
      Advanced Cooling System
      Advanced Cooling System
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Kinecellerator
               Centrium Light Armor Plating
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Helical Railgun
               Helical Railgun
       Compact Mass Driver
>              --- INVENTORY --------
      Improved Quantum Reactor
               YI-UF0's Bottomless Matter Pit
     Precision Energy Filter
               Quantum Capacitor
         Heavy Armor Plating
               Graphene Brace
               Graphene Brace
      Advanced Thermal Shield
  Experimental Thermal Defense Suite
               AEGIS Remote Shield
      Advanced Hacking Suite
      Advanced Hacking Suite
               System Shield
               System Shield
      Improved Dynamic Insulation System
               Splice Drone Bay
               Modified EM Gauss Rifle
         Heavy Quantum Rifle
      Enhanced Nova Cannon
               Helical Railgun
      Advanced Remote Datajack
               CR-A16's Behemoth Slayer
               Portable AFG
[Rating: 199]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Centrium Heavy Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Storm Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Utility                  7    | .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             570  | 8   16  10  33  10  25  14  30  7   3   10  17  6   12  5   1   1   56  7   10  17  1   28  77  3   42  56  65  
  Power                    50   | 1   2   .   3   .   2   1   3   .   .   .   .   .   .   .   .   .   5   .   1   3   .   .   9   .   6   7   7   
    Engine                 11   | 1   2   .   3   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   3   .   .   9   .   6   7   7   
  Propulsion               88   | 3   10  1   18  6   6   2   1   .   1   .   .   .   1   1   .   .   4   .   .   .   .   3   8   .   5   6   12  
    Treads                 54   | .   3   .   7   3   1   .   1   .   .   .   .   .   .   1   .   .   4   .   .   .   .   3   8   .   5   6   12  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  34   | 3   7   1   11  3   5   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  214  | 2   2   5   4   2   6   4   15  4   .   7   9   5   8   4   1   1   28  3   5   8   1   14  24  .   8   16  28  
    Device                 134  | 1   1   4   2   2   1   2   8   3   .   4   5   4   4   3   1   1   21  2   3   4   .   10  14  .   7   12  15  
    Storage                19   | 1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   1   2   3   .   1   1   2   
    Processor              11   | .   .   .   2   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   
    Hackware               10   | .   .   .   .   .   1   1   1   .   .   .   .   1   1   1   .   .   2   .   .   1   .   1   .   .   .   .   .   
    Protection             40   | .   .   .   .   .   2   1   5   1   .   3   3   .   3   .   .   .   4   1   .   1   .   1   6   .   .   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   218  | 2   2   4   8   2   11  7   11  3   2   3   8   1   3   .   .   .   19  4   4   6   .   11  36  3   23  27  18  
    Energy Gun             12   | .   .   .   2   .   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   2   2   
    Energy Cannon          40   | .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   6   1   1   2   .   3   6   .   8   4   5   
    Ballistic Gun          75   | 2   .   2   3   1   2   2   3   1   1   2   4   .   .   .   .   .   5   1   1   .   .   6   13  3   5   12  6   
    Ballistic Cannon       35   | .   2   2   2   .   4   2   2   1   .   .   .   .   .   .   .   .   6   .   1   1   .   1   6   .   .   3   2   
    Launcher               43   | .   .   .   1   .   2   1   2   1   1   .   3   .   1   .   .   .   2   2   .   1   .   .   10  .   10  6   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   2   2   .   1   4   1   1   .   .   1   1   .   .   .   .   10  .   .   6   .   2   1   .   2   9   6   
  Corrupted Parts          11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   3   .   4   .   
    System Corruption      58   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   6   3   .   .   .   .   .   5   13  .   21  .   
Parts Lost                 101  | .   1   .   7   1   2   .   .   .   .   .   1   .   3   .   .   7   2   1   2   .   .   8   12  .   13  20  21  
  Power                    15   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   4   3   2   
  Propulsion               18   | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   4   7   
  Utility                  37   | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   1   1   1   .   .   3   7   .   4   8   6   
  Weapon                   31   | .   .   .   3   1   1   .   .   .   .   .   .   .   1   .   .   1   1   .   1   .   .   5   2   .   4   5   6   
  Highest Loss Streak      13   | .   1   .   2   1   1   .   .   .   .   .   1   .   2   .   .   7   1   1   2   .   .   2   4   .   7   13  7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     84   | .   97  100 98  99  99  100 100 97  100 99  99  80  77  73  73  72  74  76  79  78  76  67  79  78  75  75  77  
  Engine                   3    | .   14  14  10  11  9   9   6   7   7   7   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  11  11  8   5   5   9   10  8   8   7   
  Treads                   10   | .   3   .   5   5   9   9   7   7   7   7   7   6   6   6   6   6   10  11  11  11  11  10  14  15  13  13  21  
  Wheel                    6    | .   24  28  16  16  18  18  15  15  15  15  15  13  13  13  13  12  .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   12  14  14  11  9   8   4   9   15  14  9   19  9   6   8   12  6   5   4   6   7   11  8   10  18  22  12  
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   4   4   8   5   6   10  10  9   4   
  Processor                8    | .   .   .   7   11  12  9   15  15  15  15  20  13  13  13  13  13  5   5   5   5   5   5   8   5   3   .   10  
  Hackware                 4    | .   .   .   .   .   .   8   14  6   .   .   .   .   8   6   4   .   8   11  11  9   5   5   8   5   .   .   .   
  Protection               3    | .   .   .   .   .   4   .   2   2   7   6   7   6   4   6   6   6   5   5   5   4   5   2   1   5   2   1   1   
  Energy Cannon            2    | .   .   .   .   1   .   .   3   4   .   .   .   .   .   .   .   .   4   .   3   4   5   4   3   9   5   4   3   
  Ballistic Gun            8    | .   21  4   6   20  13  8   12  13  14  18  18  .   .   .   .   .   6   .   3   3   .   2   11  .   4   11  6   
  Ballistic Cannon         5    | .   7   23  25  9   9   18  4   3   7   4   .   .   .   .   .   .   5   11  6   4   5   6   2   5   2   .   3   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             214  | 13  52  52  58  62  111 116 122 122 118 118 117 128 137 133 135 135 162 161 166 96  104 105 186 186 214 213 176 
  Greatest Support         285  | 32  40  26  40  46  20  24  24  24  24  24  24  24  24  24  24  24  160 160 160 160 160 235 230 230 235 225 285 
  Greatest Overweight (x)  61   | .   1   2   5   2   5   5   5   5   4   4   4   5   5   5   5   11  1   1   1   .   .   1   1   61  1   1   2   
  Average Overweight (x)   2    | .   .   1   1   1   4   4   4   4   4   4   4   5   4   5   5   5   .   .   .   .   .   .   .   49  .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   15  15  25  25  25  25  25  
  Average Capacity         22   | 6   11  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  25  25  11  5   11  15  21  25  25  25  24  
  Most Carried             25   | 6   12  20  20  20  25  25  25  25  24  25  25  24  25  25  25  25  25  25  24  5   7   15  25  22  23  25  25  
  Average Carried          20   | 3   8   18  18  18  23  24  24  24  24  24  24  23  24  24  24  24  21  24  11  4   5   9   19  22  21  22  22  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   15  15  25  25  25  25  5   
  Final Carried            25   | 6   11  20  19  17  24  25  25  24  24  25  25  24  24  25  25  24  25  24  5   5   7   15  22  22  21  20  5   

 Class Distribution 
--------------------
 20% | Scavenger-Gunner
 11% | Mutant
 10% | Tank
 10% | Hacker-Mutant
 10% | Gunner
 10% | Hacker-Gunner
  6% | Hacker-Tank
  6% | Commander-Gunner
  6% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -8/Materials
               Gunner | -8/Storage
        Hacker-Gunner | -7/Factory
        Hacker-Gunner | -7/Lower Caves
                 Tank | -7/Lower Caves
                 Tank | -7/Zion
               Mutant | -6/Proximity Caves
           Skirmisher | -6/Factory
     Commander-Gunner | -6/Extension
     Commander-Gunner | -6/Cetus
     Commander-Gunner | -6/Archives
 Commander-Skirmisher | -6/Hub_04(d)
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Warlord
        Hacker-Mutant | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
        Hacker-Gunner | -4/Armory
          Hacker-Tank | -4/Lab
               Gunner | -3/Research
               Mutant | -3/Testing
     Scavenger-Gunner | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Matter Collected           26398 | 292  517  696  1469 915  1122 907  952  1913 174  487  1037 158  1047 50   10   108  1986 663  142  351  41   1127 3881 .    1326 2760 2267 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            30492 | 123  564  531  1291 274  799  427  684  241  133  .    473  94   733  198  117  1016 2347 650  235  406  54   1480 5590 .    4053 4865 3114 
  Parts                    1373  | 4    31   23   67   16   48   30   33   9    10   .    17   5    37   8    7    51   81   25   10   8    6    63   211  .    212  220  141  
Haulers Intercepted        27    | .    1    .    5    .    2    4    2    .    .    .    1    .    1    .    .    1    4    .    .    .    .    1    .    .    4    1    .    
Recyclers Shooed           18    | .    1    2    2    .    2    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    .    .    .    .    2    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128   | .    .    .    .    .    .    .    .    4    6    .    22   .    .    .    .    .    .    20   10   62   4    .    .    .    .    .    .    
  Prevented                28    | .    .    .    .    .    .    .    .    5    4    .    7    .    .    .    .    .    .    .    .    11   1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Combat Hostiles Destroyed  455  | .   9   4   23  4   17  3   14  5   4   .   10  1   7   3   .   10  34  17  4   12  4   30  85  .   50  57  48  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     143  | .   7   .   2   4   1   .   4   4   1   .   3   1   7   3   .   10  8   .   1   .   .   3   30  .   4   23  27  
  Cannons                  170  | .   2   4   17  .   10  3   7   .   1   .   .   .   .   .   .   .   13  5   2   1   1   20  22  .   27  19  16  
  AOE                      105  | .   .   .   4   .   6   .   3   1   1   .   7   .   .   .   .   .   10  12  .   11  3   4   21  .   15  5   2   
Classes Destroyed          27   | 2   6   1   1   .   3   1   .   .   1   .   .   .   .   .   .   .   2   1   1   1   .   1   2   .   .   1   3   
  Worker                   33   | .   .   5   4   .   .   1   .   .   .   .   .   .   1   .   .   5   3   .   .   .   .   1   .   .   7   6   .   
  Builder                  30   | .   1   .   2   .   2   2   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   .   .   .   12  5   .   
  Tunneler                 7    | 1   1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   27   | .   1   .   5   .   2   4   2   .   .   .   1   .   1   .   .   1   4   .   .   .   .   1   .   .   4   1   .   
  Recycler                 26   | 1   2   4   6   1   1   .   .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   4   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Operator                 10   | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   3   2   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   2   .   4   .   3   1   2   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   3   .   1   1   .   
  Swarmer                  80   | .   3   3   7   .   3   1   3   .   2   .   4   .   1   .   .   4   5   6   .   .   4   4   4   .   17  .   9   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Grunt                    162  | .   6   1   12  2   8   2   9   3   .   .   5   .   1   3   .   2   15  2   2   8   .   7   30  .   6   31  7   
  Brawler                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   4   .   3   4   .   
  Duelist                  23   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   12  .   .   3   3   
  Protector                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   3   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   43   | .   .   .   4   2   4   1   2   1   1   .   .   1   5   .   .   2   2   2   .   .   .   5   6   .   .   .   5   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   
  Hunter                   46   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   2   5   3   .   .   .   6   6   .   18  2   1   
  Programmer               53   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   2   .   6   14  .   6   14  7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 2   7   7   11  2   7   2   4   2   3   .   4   1   3   2   2   4   14  8   3   12  4   6   10  .   12  12  18  
  Combat Bots Only         18   | .   3   3   6   2   6   1   3   2   3   .   4   1   2   2   .   4   10  8   3   12  4   6   10  .   6   9   18  
Max Kills in Single Turn   4    | 1   1   1   2   1   3   2   2   1   1   .   3   1   2   1   1   4   4   4   2   3   3   2   4   .   4   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   2   .   2   .   2   1   1   .   3   .   .   .   .   .   4   4   .   3   3   1   3   .   3   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   
Damage Taken               39709 | .     345   84    842   180   691   223   625   212   191   .     407   106   427   110   93    1346  2457  422   736   89    22    3071  6649  .     4230  5996  10155 
  Core                     3287  | .     53    16    142   28    104   15    166   38    26    .     68    6     22    9     .     59    115   .     19    .     .     41    298   .     253   341   1468  
  Absorbed by Shields      6856  | .     .     .     .     .     .     .     .     27    76    .     34    .     137   104   .     .     216   .     216   87    6     664   659   .     1545  3085  .     
  Reduced by Siege Mode    3043  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    9     5     .     .     269   854   .     446   411   994   
  Regen/Repaired (Parts)   4141  | .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     .     .     1572  .     .     .     .     1354  1078  .     120   .     .     
Core Remaining (%)         73    | 100   .     72    .     57    .     78    .     .     .     .     57    .     .     .     .     88    .     .     .     .     86    .     .     70    .     54    .     
Volleys Fired              1260  | 2     57    39    87    12    68    29    32    12    8     .     24    3     18    3     4     19    99    16    5     8     5     76    209   .     125   172   128   
  Largest                  4     | 2     2     2     3     3     3     3     3     3     3     .     3     1     1     1     1     1     4     3     3     2     2     4     4     .     4     4     4     
  Hottest                  480   | 40    70    70    115   103   148   119   119   109   109   .     84    250   250   250   250   250   164   154   118   83    83    236   310   .     480   395   304   
Shots Fired                2947  | 4     114   78    253   34    156   85    88    30    15    .     44    3     18    3     4     19    244   32    15    9     6     146   542   2     269   411   323   
  Gun                      1427  | 4     88    28    46    24    75    27    47    18    6     .     30    3     15    3     4     19    122   .     5     .     .     26    313   1     72    241   210   
  Cannon                   1378  | .     26    50    204   10    73    58    38    9     4     .     .     .     .     .     .     .     118   27    10    2     5     113   194   1     174   152   110   
  Launcher                 130   | .     .     .     3     .     8     .     3     3     5     .     14    .     3     .     .     .     4     5     .     7     1     7     26    .     23    18    .     
  Special                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     3     
  Kinetic                  2176  | 4     114   78    244   33    143   85    70    21    10    .     30    .     .     .     .     .     176   24    10    1     1     92    391   2     125   286   236   
  Thermal                  542   | .     .     .     .     .     3     .     15    6     .     .     .     3     15    3     4     19    51    3     5     1     4     23    109   .     121   107   50    
  Explosive                52    | .     .     .     3     .     8     .     3     .     .     .     .     .     .     .     .     .     4     5     .     7     1     7     13    .     1     .     .     
  Electromagnetic          152   | .     .     .     6     1     2     .     .     3     5     .     14    .     3     .     .     .     13    .     .     .     .     11    20    .     22    18    34    
  Entropic                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     .     
  Robot Hit Streak         56    | 3     9     11    12    10    14    11    11    11    8     .     8     6     8     2     9     13    35    18    9     17    18    56    49    .     23    16    19    
  Robot Miss Streak        10    | .     3     5     6     1     4     3     5     4     3     .     6     6     6     3     5     10    4     3     1     .     1     1     4     .     4     5     5     
  Penetration Max          2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     1     .     1     1     2     
  Secondary Targets        9     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     3     1     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
  Capacitor                3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Shots Hit Robots           1915  | 3     71    46    142   22    85    57    66    23    15    .     34    3     15    3     4     17    166   21    15    8     2     122   378   .     149   223   225   
  Core Hits                1342  | 2     23    20    53    10    45    19    57    20    9     .     54    6     37    12    11    46    91    32    6     34    4     59    212   .     179   194   107   
  Critical Kills           42    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     .     12    .     3     16    5     
  Critical Parts Destroyed 65    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     8     .     2     .     .     .     21    .     6     21    6     
  Critical Strikes         154   | .     .     .     6     2     1     7     3     .     .     .     .     .     .     .     .     .     17    1     3     .     .     8     41    .     13    38    14    
    Meltdown               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     .     .     2     2     
    Destroy                102   | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     10    .     3     .     .     1     34    .     9     35    9     
    Blast                  35    | .     .     .     6     1     1     7     3     .     .     .     .     .     .     .     .     .     4     1     .     .     .     1     3     .     4     1     3     
    Impale                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Sunder                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     
Melee Attacks              20    | .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     9     3     .     5     .     .     .     .     1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 19    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     9     3     .     5     .     .     .     .     1     
  Sneak Attacks            2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           81521 | 36    1019  704   2976  365   2219  1464  1654  663   332   .     1196  274   1786  360   469   2366  7200  1696  498   2464  380   5124  17098 .     9845  11406 7927  
  Guns                     28593 | 36    749   273   519   283   612   328   627   207   117   .     592   274   1492  360   468   1563  2116  .     139   .     .     674   6607  .     1269  4685  4603  
  Cannons                  31938 | .     270   431   2018  82    941   1127  804   190   90    .     .     .     .     .     .     .     3575  567   230   57    23    3667  5905  .     5096  3615  3250  
  Explosions               20627 | .     .     .     439   .     666   .     223   266   125   .     604   .     294   .     .     793   1479  1129  .     2407  357   700   4576  .     3409  3086  74    
  Melee                    189   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     60    .     .     .     .     .     
  Ramming                  174   | .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     1     10    30    .     .     .     .     23    10    .     71    20    .     
  Kinetic                  41656 | 36    1019  704   2455  353   1511  1455  1041  268   207   .     592   .     .     .     .     .     4152  537   217   26    23    2268  8856  .     3636  6102  6198  
  Thermal                  19027 | .     .     .     227   .     17    .     390   129   .     .     116   274   1603  360   468   1563  1341  30    152   31    .     662   3682  .     3594  2717  1671  
  Explosive                10373 | .     .     .     212   .     666   .     223   .     .     .     .     .     .     .     .     .     1356  1129  .     2407  357   700   2955  .     368   .     .     
  Electromagnetic          9005  | .     .     .     82    12    25    .     .     266   125   .     488   .     183   .     .     793   321   .     .     .     .     314   1595  .     2176  2567  58    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 189   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     .     60    .     .     .     .     .     
  Entropic                 1097  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1097  .     .     .     .     .     
Highest Corruption         26    | .     .     .     .     .     4     4     .     .     2     2     10    .     .     .     .     14    3     .     .     1     1     4     13    26    3     25    17    
  Average Corruption       6     | .     .     .     .     .     3     4     .     .     2     2     10    .     .     .     .     6     2     .     .     1     1     2     6     13    1     4     8     
  Corruption Purged        30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     4     11    .     .     10    .     
  Corruption Blocked       75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    
  Effects                  322   | .     .     .     .     .     17    22    .     .     4     1     .     .     .     .     .     10    12    .     .     .     4     11    47    79    2     42    71    
    Message Errors         74    | .     .     .     .     .     5     5     .     .     2     1     .     .     .     .     .     1     2     .     .     .     2     3     11    23    .     6     13    
    Matter Fused           83    | .     .     .     .     .     3     5     .     .     .     .     .     .     .     .     .     4     5     .     .     .     .     4     11    21    .     10    20    
    Heat Flow Errors       34    | .     .     .     .     .     3     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     6     1     5     13    
    Energy Discharges      41    | .     .     .     .     .     1     3     .     .     1     .     .     .     .     .     .     2     2     .     .     .     2     2     10    9     .     2     7     
    Parts Rejected         4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     
    Data Loss (minor)      37    | .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     4     12    .     8     5     
    Data Loss (major)      15    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     5     2     
    Misfires               10    | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     3     1     
    Alerts                 10    | .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     2     2     .     1     2     
    Weapon Failures        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     1     1     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1664  | .     .     29    29    .     44    78    38    .     .     .     .     .     .     .     .     36    103   79    .     56    8     135   481   .     277   228   43    
  Projectiles              963   | .     .     29    2     .     18    78    38    .     .     .     .     .     .     .     .     .     80    25    .     .     .     125   223   .     128   174   43    
  Explosions               701   | .     .     .     27    .     26    .     .     .     .     .     .     .     .     .     .     36    23    54    .     56    8     10    258   .     149   54    .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 146   | .     4     8     9     2     8     3     3     2     .     .     .     .     .     .     .     .     14    2     .     .     .     12    27    .     24    9     19    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  139   | .     4     8     9     1     8     3     3     2     .     .     .     .     .     .     .     .     14    2     .     .     .     11    25    .     23    9     17    
  Secondary                7     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     .     2     
Self-Inflicted Damage      1634  | .     .     .     124   .     64    77    .     .     .     .     21    .     .     .     .     209   316   .     .     .     .     .     222   .     206   395   .     
  Shots                    75    | .     .     .     4     .     3     1     .     .     .     .     1     .     .     .     .     2     5     .     .     .     .     .     13    .     22    24    .     
  Rammed                   16    | .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     1     1     1     .     .     .     .     1     2     .     5     1     .     
Targets Rammed             17    | .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     1     1     2     .     .     .     .     1     2     .     5     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        672   | .     84    81    206   45    262   243   72    60    72    .     50    200   242   184   187   672   274   182   2     211   87    246   370   172   320   199   386   
  Average Temperature      87    | .     23    25    36    20    66    50    26    18    27    .     18    102   85    100   108   171   100   52    2     144   46    78    99    67    97    92    135   
  Received Heat Transfer   4472  | .     195   27    315   57    234   63    174   36    28    .     126   36    93    28    27    195   344   27    108   4     .     225   686   .     121   1008  315   
  Effects                  28    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     14    1     .     .     .     .     3     .     .     6     .     1     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     
    Interference           17    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     3     .     .     6     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     4     1     .     .     11    24    .     10    18    10    
  Total Turns              1898  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     108   86    12    .     .     179   686   .     219   355   253   
  Longest Duration         118   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    64    12    .     .     39    99    .     45    42    118   
Robots Corrupted           22    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     8     .     4     7     .     
  Combat Hostiles          22    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     8     .     4     7     .     
  Parts Fried              59    | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     3     3     .     .     .     .     3     14    .     14    18    2     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     .     .     2     2     
  Combat Hostiles          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     .     .     2     2     
  Parts Melted             64    | .     .     .     1     .     1     .     .     .     .     .     .     .     9     .     3     7     9     .     .     .     .     2     10    .     7     9     6     
  Heat Transferred         20382 | .     .     .     250   .     37    .     600   200   .     .     100   400   2337  525   700   2300  2000  50    250   50    .     1000  2892  .     3007  2285  1399  
Parts Sabotaged            14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     5     5     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      27    | .     .     .     2     .     .     .     .     .     .     .     2     .     2     .     .     1     .     .     .     .     .     .     3     .     12    4     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Peak Influence             2356 | 10   264  140  729  303  304  668  337  .    .    .    .    144  719  928  518  1620 932  .    .    .    .    617  2026 .    1314 1857 2356 
  Initial                  1044 | .    6    45   54   283  85   128  181  .    .    .    .    .    .    402  291  181  754  .    .    .    .    67   213  .    .    733  1044 
  Average                  626  | 4    112  53   441  251  159  403  240  .    .    .    .    55   266  562  476  989  644  .    .    .    .    271  862  .    573  1161 1363 
Maximum Alert Level        5    | .    1    .    3    1    1    2    1    .    .    .    .    .    3    3    2    5    3    .    .    .    .    2    5    .    4    5    5    
  Low Security (%)         22   | 100  76   100  11   20   70   14   36   .    .    .    .    100  57   .    .    8    .    .    .    .    .    33   .    .    17   .    .    
  Level 1                  22   | .    23   .    24   79   29   33   63   .    .    .    .    .    19   24   12   11   2    .    .    .    .    46   27   .    30   .    .    
  Level 2                  19   | .    .    .    59   .    .    52   .    .    .    .    .    .    13   64   87   6    59   .    .    .    .    20   23   .    23   .    .    
  Level 3                  15   | .    .    .    4    .    .    .    .    .    .    .    .    .    9    11   .    22   38   .    .    .    .    .    16   .    7    52   20   
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    22   .    20   31   59   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    10   .    .    15   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          91   | .    2    .    2    1    1    4    7    .    .    .    .    .    2    .    .    10   9    .    .    .    .    5    16   .    13   17   2    
  Investigation            13   | .    1    .    2    1    .    1    2    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    1    .    .    .    1    
  Extermination            20   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    3    6    .    3    4    .    
  Reinforcement            30   | .    1    .    .    .    1    3    1    .    .    .    .    .    1    .    .    3    4    .    .    .    .    2    2    .    6    5    1    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    7    .    1    8    .    
  Garrison                 10   | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Distress Signals           30   | .   1   1   1   .   4   .   .   .   .   .   .   .   4   1   .   1   1   .   .   .   .   .   6   .   3   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              740  | .   14  5   36  5   30  25  19  7   4   .   18  4   32  17  7   31  47  13  4   15  4   32  114 .   70  93  94  
  Peak Tracking Total      15   | .   3   3   8   2   6   4   4   3   3   .   5   1   5   6   1   7   9   8   3   11  4   6   11  .   7   12  15  
  Tactical Retreats        43   | .   .   .   3   1   1   .   2   1   .   .   .   .   1   .   .   1   3   .   .   1   .   .   4   .   7   5   13  

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Traps Triggered            8    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         76   | .   .   .   .   .   50  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            7    | .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   1   1   .   .   .   .   
Most Traps Carried         6    | .   .   4   4   4   6   6   6   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Disabled          73   | .   .   .   3   .   2   5   .   .   .   .   .   .   .   1   4   11  9   2   .   .   .   10  14  .   3   8   1   
  Max in Single Turn       7    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   7   5   1   .   .   .   1   1   .   1   1   1   
  Garrison Access          9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   3   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Machines Accessed          97   | .   2   2   8   1   7   4   12  2   2   1   .   1   7   1   .   2   8   .   .   7   .   7   9   .   6   6   2   
  Terminals                57   | .   2   1   8   .   7   4   7   .   .   .   .   1   7   1   .   1   4   .   .   .   .   4   5   .   2   3   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   .   
  Repair Stations          10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   3   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   2   
Total Hacks                318  | .   4   4   28  1   23  9   24  2   7   3   .   7   15  2   .   3   53  .   .   22  .   30  43  .   20  16  2   
  Successful               193  | .   4   1   16  1   10  5   16  2   7   3   .   6   8   1   .   1   35  .   .   22  .   17  24  .   9   3   2   
  Failed                   125  | .   .   3   12  .   13  4   8   .   .   .   .   1   7   1   .   2   18  .   .   .   .   13  19  .   11  13  .   
    Catastrophic           17   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   5   1   .   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   104  | .   2   3   14  .   16  5   5   .   .   .   .   3   4   1   .   3   12  .   .   .   .   14  16  .   3   2   1   
  Terminals                208  | .   4   3   28  .   23  9   15  .   .   .   .   7   15  2   .   1   31  .   .   .   .   19  30  .   10  11  .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   1   .   
  Repair Stations          51   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   19  .   .   .   .   10  8   .   9   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   1   2   
Terminal Hacks             121  | .   2   1   13  1   6   5   8   2   7   3   .   5   8   1   .   .   15  .   .   22  .   8   11  .   2   1   .   
  Record                   17   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   1   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        20   | .   .   .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   11  .   1   2   .   .   .   .   
  Open Door                16   | .   .   1   .   1   .   3   .   2   1   .   .   .   5   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           6    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   3   .   1   .   .   
  Unreport Threat          11   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   2   2   .   .   .   .   
  Locate Traps             9    | .   1   .   3   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       36   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   16  .   .   .   .   7   6   .   4   1   .   
  Scan Component           19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   4   3   .   2   1   .   
  Repair                   17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   3   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   
  Seal Access              7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   
Unauthorized Hacks         27   | .   2   .   3   .   4   .   2   .   .   .   .   1   .   .   .   1   2   .   .   .   .   2   7   .   2   .   1   
  Terminals                21   | .   2   .   3   .   4   .   2   .   .   .   .   1   .   .   .   1   2   .   .   .   .   1   3   .   2   .   .   
    Assimilate             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 12   | .   1   .   2   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   
    Liberate               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   2   1   8   .   6   1   8   .   .   .   .   1   4   1   .   1   6   .   .   .   .   4   4   .   3   4   .   
  Full Trace Events        9    | .   .   1   2   .   1   1   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   1   .   .   .   2   .   .   18  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   3   .   1   .   .   
  Time                     1290 | .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   604 .   .   .   .   206 244 .   136 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             37   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   2   .   3   .   .   8   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Total Allies               64    | .    .    .    .    .    1    10   .    .    .    1    .    .    30   5    .    .    .    2    .    3    .    .    10   .    .    .    2    
  Largest Group            23    | .    .    .    .    .    1    10   .    .    .    1    1    1    23   23   13   10   .    2    .    3    3    3    5    .    .    .    2    
  Highest-Rated Group      881   | .    .    .    .    .    10   173  .    .    .    99   99   99   811  881  851  627  .    79   .    160  160  160  210  .    .    .    122  
  Highest-Rated Ally       159   | .    .    .    .    .    10   29   .    .    .    99   99   99   159  159  159  96   .    49   .    65   65   65   46   .    .    .    64   
Total Orders               15    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    2    .    7    .    .    .    .    .    1    .    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  8     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               584   | .    .    .    .    .    .    105  .    .    .    .    19   3    138  100  25   108  .    3    .    10   1    11   53   .    .    .    8    
  Total Damage             15821 | .    .    .    .    .    .    1368 .    .    .    .    1219 111  4220 2984 636  3350 .    108  .    166  22   424  1066 .    .    .    147  
  Kills                    118   | .    .    .    .    .    .    18   .    .    .    .    9    1    30   20   4    26   .    1    .    .    .    1    7    .    .    .    1    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res 
Robot Analysis Total       6    | .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   1   .   .   .   3   2   3   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Turns Passed               33729 | 79   522  733  1003 643  1110 1021 1363 871  750  1354 2040 441  1475 409  189  594  2127 1348 961  1474 329  1714 2904 2230 1350 2254 2441 
Spaces Moved               15489 | 61   299  548  496  459  518  524  714  478  481  849  1190 250  759  184  95   254  651  602  493  870  197  779  1019 68   538  951  1162 
  Core                     85    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    55   .    .    10   
  Treads                   7359  | .    4    .    55   46   .    2    .    .    .    .    .    .    1    .    .    .    651  602  493  856  197  779  1019 13   538  951  1152 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8045  | 55   295  548  441  413  518  522  714  478  481  849  1190 250  758  184  95   254  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   105  110  110  110  145  150  150  150  150  150  165  150  165  165  165  160  160  160  50   160  160  150  150  150  145  50   
  Average Speed            163   | 90   95   106  128  124  147  153  150  151  150  150  150  165  159  165  165  166  162  199  180  158  160  164  156  2536 152  148  160  
  Slowest Speed            3100  | 100  160  110  320  240  155  570  165  165  150  150  150  165  570  165  165  255  240  240  240  160  160  240  237  3100 232  235  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       54    | 5    46   96   51   88   51   74   22   66   68   85   96   6    89   65   77   30   26   70   80   92   32   20   47   6    12   85   43   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    1    .    1    1    .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      18    | 1    1    1    .    1    .    1    .    .    1    1    1    .    1    1    1    .    .    1    1    1    1    .    1    1    .    1    .    
Scrap Searched             20    | .    .    1    .    1    .    .    .    2    1    4    5    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    .    
Spaces Dug                 96    | .    .    .    .    .    21   .    5    .    .    .    .    .    .    .    .    .    8    3    .    1    2    3    12   .    16   18   7    
Terrain Destroyed          1589  | .    .    .    68   .    78   43   15   2    .    .    21   .    2    .    .    322  94   97   1    85   24   71   276  4    140  128  118  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Projectile               465   | .    .    .    .    .    39   22   6    2    .    .    .    .    .    .    .    .    46   12   1    .    4    22   51   4    67   78   111  
  AOE                      1116  | .    .    .    68   .    39   21   9    .    .    .    21   .    2    .    .    322  48   85   .    84   20   48   222  .    73   49   5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  
Total                      21388 | 77   418  618  662  502  738  666  928  608  495  933  1410 269  980  282  111  369  1522 720  535  954  205  1075 1933 572  835  1479 1492 
  Wait                     3214  | .    29   8    23   12   42   61   94   90   4    49   162  3    50   81   7    95   679  81   5    4    .    160  505  502  114  274  80   
  Move                     15462 | 60   298  547  495  458  517  523  713  477  480  848  1189 249  758  183  94   254  650  601  492  869  196  778  1018 67   536  950  1162 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  239   | 7    10   11   12   4    21   12   13   9    .    12   8    5    6    4    2    .    12   1    7    2    2    14   35   .    6    8    16   
  Fast Attach              176   | 6    1    .    5    .    2    4    3    1    .    1    1    .    .    .    .    .    18   .    3    15   1    15   29   .    8    23   40   
  Attach                   121   | 1    1    .    7    1    5    .    3    4    .    4    1    2    6    1    1    1    19   2    4    1    .    6    13   .    14   12   12   
  Detach                   50    | .    1    .    1    .    .    1    1    .    .    1    .    .    2    .    .    .    14   1    2    .    .    4    6    .    5    7    4    
  Swap                     273   | 1    14   10   21   9    18   10   24   2    3    5    15   4    6    4    .    .    19   5    3    1    .    7    35   3    20   21   13   
  Drop                     249   | .    7    3    11   6    14   16   13   13   .    12   10   3    6    6    2    .    10   .    5    18   1    9    39   .    1    8    36   
  Fire                     1260  | 2    57   39   87   12   68   29   32   12   8    .    24   3    18   3    4    19   99   16   5    8    5    76   209  .    125  172  128  
  Melee                    20    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    9    3    .    5    .    .    .    .    1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    2    .    5    1    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Rewire                   216   | .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    .    13   .    33   .    .    42   .    .    .    .    
  Trap                     81    | .    .    .    .    .    50   .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm)
-4/Armory (discovered 3 exits: *Res x2 / [*Lab])
-4/Lab
-3/Research
-3/Testing
-2/Research (discovered 1 exit: Qua)

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 14)
    80 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   335 | -10/Materials      | Discovered new exit (range 10)
   409 | -10/Materials      | Discovered new exit (range 16)
   602 | -10/Materials      | Entered Mines
   607 | -10/Mines          | Found the Drone Emporium
   610 | -10/Mines          | Found Prototype Device
   611 | -10/Mines          | Identified Splice Drone Bay
   661 | -10/Mines          | Found a hidden stash of uninstalled traps
   708 | -10/Mines          | Learned Materials emergency access door positions
   810 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   853 | -10/Mines          | Destroyed YI-UF0
   860 | -10/Mines          | Found Prototype Storage
   862 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
   981 | -10/Mines          | Learned location of Storage (-8)
  1181 | -10/Mines          | Discovered new exit (range 5)
  1306 | -10/Mines          | Discovered new exit (range 9)
  1335 | -10/Mines          | Entered Materials
  1335 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1730 | -9/Materials       | Identified exit to Mines
  1797 | -9/Materials       | Build established: Gunner
  2338 | -9/Materials       | Entered Mines
  2395 | -9/Mines           | Discovered new exit (range 5)
  2493 | -9/Mines           | Discovered new exit (range 7)
  2562 | -9/Mines           | Learned Materials emergency access door positions
  2652 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2694 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2829 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2981 | -9/Mines           | Entered Materials
  2981 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3353 | -8/Materials       | Discovered new exit (range 10)
  3817 | -8/Materials       | Identified exit to Storage
  4091 | -8/Materials       | Entered Storage
  4281 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4768 | -8/Storage         | Discovered new exit (range 15)
  5112 | -8/Storage         | Entered Factory
  5112 | -7/Factory         | Accompanied by 10 allies
  5112 | -7/Factory         | Evolved 2 slots: Utility x2
  5743 | -7/Factory         | Discovered new exit (range 15)
  5859 | -7/Factory         | Build established: Hacker-Gunner
  5949 | -7/Factory         | Repaired Broken F-cell Engine
  6003 | -7/Factory         | Garrison activated, responded to threat
  6094 | -7/Factory         | Discovered new exit (range 13)
  6384 | -7/Factory         | Discovered new exit (range 12)
  6423 | -7/Factory         | Identified exit to Lower Caves
  6475 | -7/Factory         | Entered Lower Caves
  6516 | -7/Lower Caves     | Found Prototype Device
  6696 | -7/Lower Caves     | Identified exit to Lower Caves
  6775 | -7/Lower Caves     | Learned location of Zion (-7)
  6846 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6868 | -7/Lower Caves     | Identified Heart of Steel
  7315 | -7/Lower Caves     | Build established: Tank
  7346 | -7/Lower Caves     | Entered another Lower Caves area
  7354 | -7/Lower Caves     | Discovered new exit (range 9)
  7527 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7812 | -7/Lower Caves     | Learned 8 Factory zone layouts
  7824 | -7/Lower Caves     | Learned Extension trap positions
  7824 | -7/Lower Caves     | Learned Research stockpile data
  7824 | -7/Lower Caves     | Learned Armory stockpile data
  8043 | -7/Lower Caves     | Discovered new exit (range 10)
  8096 | -7/Lower Caves     | Entered Zion
  8119 | -7/Zion            | Given A8's code to call for help
  8183 | -7/Zion            | Found CR-A16's Pointy Stick
  8238 | -7/Zion            | System corruption cleaned by Quarantine Array
  8345 | -7/Zion            | Learned Factory emergency access door positions
  8526 | -7/Zion            | Heart of Steel transformed into Warbot
  8535 | -7/Zion            | Found GAL Module
  8723 | -7/Zion            | Learned 8 Factory zone layouts
  9138 | -7/Zion            | Found Prototype Energy Gun
  9427 | -7/Zion            | Discovered new exit (range 15)
  9450 | -7/Zion            | Entered Proximity Caves
  9450 | -6/Proximity Caves | Accompanied by 1 ally (Warbot)
  9546 | -6/Proximity Caves | Spotted B-75 Beast
  9564 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10050 | -6/Proximity Caves | Discovered new exit (range 5)
 10164 | -6/Proximity Caves | Build established: Mutant
 10231 | -6/Proximity Caves | Learned 4 Factory zone layouts
 11146 | -6/Proximity Caves | Build established: Skirmisher
 11488 | -6/Proximity Caves | System corruption reached 10%
 11490 | -6/Proximity Caves | Entered Factory
 11490 | -6/Factory         | Accompanied by 1 ally (Warbot)
 11490 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11491 | -6/Factory         | Identified exit to Factory
 11491 | -6/Factory         | Identified exit to Lower Caves
 11493 | -6/Factory         | Identified Storm Laser
 11673 | -6/Factory         | Discovered exit to Factory (range 13)
 11833 | -6/Factory         | Discovered new exit (range 21)
 11882 | -6/Factory         | Identified exit to Extension
 11931 | -6/Factory         | Entered Extension
 11931 | -6/Extension       | Accompanied by 1 ally (Warbot)
 11932 | -6/Extension       | Loaded intel: 17 trap records
 12018 | -6/Extension       | Rescued a captive Derelict
 12069 | -6/Extension       | Rescued a captive Derelict
 12136 | -6/Extension       | Rescued A7
 12245 | -6/Extension       | Rescued a captive Derelict
 12247 | -6/Extension       | Rescued a captive Derelict
 12296 | -6/Extension       | Rescued a captive Derelict
 12516 | -6/Extension       | Build established: Commander-Gunner
 12691 | -6/Extension       | Spotted B-75 Beast
 12704 | -6/Extension       | Spotted B-75 Beast
 12708 | -6/Extension       | Allies destroyed B-75 Beast
 12720 | -6/Extension       | Allies destroyed B-75 Beast
 13350 | -6/Extension       | Discovered exit to Factory (range 10)
 13352 | -6/Extension       | Discovered new exit (range 6)
 13406 | -6/Extension       | Entered Cetus
 13406 | -6/Cetus           | Accompanied by 23 allies (A7)
 13411 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13426 | -6/Cetus           | Spotted Cetus Guard
 13426 | -6/Cetus           | Spotted Cetus Guard
 13430 | -6/Cetus           | Spotted Cetus Guard
 13439 | -6/Cetus           | Spotted Cetus Guard
 13440 | -6/Cetus           | Allies destroyed Cetus Guard
 13444 | -6/Cetus           | Allies destroyed Cetus Guard
 13446 | -6/Cetus           | Allies destroyed Cetus Guard
 13447 | -6/Cetus           | Allies destroyed Cetus Guard
 13517 | -6/Cetus           | Started Cetus Manufacturing Module
 13533 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 13542 | -6/Cetus           | Manufactured an Enhanced Grunt
 13567 | -6/Cetus           | Manufactured an Enhanced Grunt
 13592 | -6/Cetus           | Manufactured an Enhanced Grunt
 13617 | -6/Cetus           | Manufactured an Enhanced Grunt
 13642 | -6/Cetus           | Manufactured an Enhanced Grunt
 13780 | -6/Cetus           | Discovered new exit (range 15)
 13815 | -6/Cetus           | Entered Archives
 13815 | -6/Archives        | Accompanied by 13 allies (A7)
 13820 | -6/Archives        | Received a hacking code to weaken MAIN.C
 13855 | -6/Archives        | Discovered new exit (range 14)
 13936 | -6/Archives        | Discovered exit to Factory (range 16)
 13954 | -6/Archives        | Discovered new exit (range 16)
 14004 | -6/Archives        | Entered Hub_04(d)
 14004 | -6/Hub_04(d)       | Accompanied by 10 allies
 14055 | -6/Hub_04(d)       | Garrison activated, responded to threat
 14168 | -6/Hub_04(d)       | Discovered exit to Factory (range 9)
 14267 | -6/Hub_04(d)       | Build established: Commander-Skirmisher
 14469 | -6/Hub_04(d)       | Discovered exit to Factory (range 14)
 14518 | -6/Hub_04(d)       | Network Hub disabled
 14585 | -6/Hub_04(d)       | Network Hub disabled
 14585 | -6/Hub_04(d)       | Spotted Lightning
 14585 | -6/Hub_04(d)       | Spotted Lightning
 14585 | -6/Hub_04(d)       | Spotted Lightning
 14592 | -6/Hub_04(d)       | System corruption reached 10%
 14598 | -6/Hub_04(d)       | Entered Factory
 14598 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 14599 | -5/Factory         | Identified exit to Upper Caves
 14629 | -5/Factory         | Lost 7 parts (1p2n3u1w)
 14901 | -5/Factory         | Build established: Scavenger-Mutant
 15411 | -5/Factory         | Garrison activated, responded to threat
 15444 | -5/Factory         | Destroyed 10 combat bots
 15644 | -5/Factory         | Repaired Centrium Heavy Treads
 15915 | -5/Factory         | Repaired Hrd. Heavy Armor Plating
 16005 | -5/Factory         | Repaired Tri-rail Accelerator
 16124 | -5/Factory         | Repaired Centrium Heavy Treads
 16199 | -5/Factory         | Repaired Quantum Reactor
 16299 | -5/Factory         | Repaired Adv. KE Penetrator
 16380 | -5/Factory         | Repaired Cold Fusion Reactor
 16398 | -5/Factory         | First assault squad dispatched
 16438 | -5/Factory         | Repaired Adv. System Restoration Module?
 16725 | -5/Factory         | Entered Upper Caves
 16951 | -5/Upper Caves     | Build established: Scavenger-Gunner
 17714 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 17746 | -5/Upper Caves     | Destroyed 8 combat bots
 17955 | -5/Upper Caves     | Discovered new exit (range 8)
 18037 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18073 | -5/Upper Caves     | Entered another Upper Caves area
 18139 | -5/Upper Caves     | Discovered new exit (range 15)
 18357 | -5/Upper Caves     | Learned 4 Factory zone layouts
 18365 | -5/Upper Caves     | Spotted B-75 Beast
 18408 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 18411 | -5/Upper Caves     | Destroyed B-75 Beast
 18600 | -5/Upper Caves     | Discovered new exit (range 12)
 19034 | -5/Upper Caves     | Entered Warlord
 19743 | -5/Warlord         | Learned 4 Armory zone layouts
 19745 | -5/Warlord         | Learned Armory recycling unit intel
 19745 | -5/Warlord         | Learned Research repair station intel
 19745 | -5/Warlord         | Learned Research recycling unit intel
 19991 | -5/Warlord         | Met Warlord
 20000 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20072 | -5/Warlord         | Found Prototype Reactor
 20072 | -5/Warlord         | Identified Vortex Chain Reactor
 20080 | -5/Warlord         | Found Prototype Device
 20080 | -5/Warlord         | Identified Exp. Phase Shifter
 20089 | -5/Warlord         | Found Prototype Hackware
 20089 | -5/Warlord         | Identified Ghost Barrier
 20095 | -5/Warlord         | Found Prototype Device
 20095 | -5/Warlord         | Identified System Purifier
 20235 | -5/Warlord         | Found Prototype Energy Gun
 20235 | -5/Warlord         | Identified Vortex Rail
 20241 | -5/Warlord         | Found Prototype Energy Cannon
 20241 | -5/Warlord         | Identified Vortex Driver
 20350 | -5/Warlord         | Warlord forces counterattacked
 20434 | -5/Warlord         | Spotted Executioner
 20466 | -5/Warlord         | Spotted Executioner
 20483 | -5/Warlord         | Destroyed 12 combat bots
 20492 | -5/Warlord         | Discovered new exit (range 12)
 20508 | -5/Warlord         | Entered Proximity Caves
 20508 | -4/Proximity Caves | Accompanied by 3 allies
 20728 | -4/Proximity Caves | Build established: Hacker-Mutant
 20742 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 20778 | -4/Proximity Caves | Learned location of Testing (-3)
 20823 | -4/Proximity Caves | Discovered new exit (range 9)
 20837 | -4/Proximity Caves | Entered Factory
 20837 | -4/Factory         | Accompanied by 3 allies
 20837 | -4/Factory         | Evolved 2 slots: Propulsion x2
 21209 | -4/Factory         | Repaired Hrd. Heavy Armor Plating
 21319 | -4/Factory         | Repaired Centrium Heavy Treads
 21498 | -4/Factory         | Discovered new exit (range 13)
 21895 | -4/Factory         | Spotted B-86 Titan
 21904 | -4/Factory         | Destroyed B-86 Titan
 21956 | -4/Factory         | Identified exit to Upper Caves
 21956 | -4/Factory         | Identified exit to Armory
 22040 | -4/Factory         | Discovered new exit (range 11)
 22358 | -4/Factory         | Repaired Centrium Heavy Treads?
 22551 | -4/Factory         | Entered Armory
 22554 | -4/Armory          | Loaded intel: 2 recycling unit locations
 22579 | -4/Armory          | Build established: Hacker-Gunner
 23047 | -4/Armory          | Found Fusion Bomb Launcher
 23069 | -4/Armory          | Found Gamma Bomb Array
 23564 | -4/Armory          | Discovered new exit (range 8)
 23738 | -4/Armory          | Found Gamma Bomb Array
 23752 | -4/Armory          | Found Fusion Bomb Launcher
 24081 | -4/Armory          | First assault squad dispatched
 24245 | -4/Armory          | Discovered new exit (range 3)
 24734 | -4/Armory          | Lost 4 parts (3u1w)
 24735 | -4/Armory          | Destroyed 10 combat bots
 24930 | -4/Armory          | Repaired Centrium Heavy Treads?
 25007 | -4/Armory          | Repaired Adv. Coolant Injector?
 25094 | -4/Armory          | Repaired Biometal Heavy Treads?
 25116 | -4/Armory          | Build established: Hacker-Mutant
 25228 | -4/Armory          | System corruption reached 10%
 25417 | -4/Armory          | Destroyed 8 combat bots
 25450 | -4/Armory          | Discovered new exit (range 4)
 25455 | -4/Armory          | Entered Lab
 25455 | -4/Lab             | Discovered new exit (range 9)
 26549 | -4/Lab             | Build established: Hacker-Tank
 27685 | -4/Lab             | Entered Research
 27685 | -3/Research        | Evolved 2 slots: Utility x2
 27686 | -3/Research        | Identified exit to Testing
 27688 | -3/Research        | Loaded intel: 4 repair station locations
 27689 | -3/Research        | Loaded intel: 4 recycling unit locations
 27772 | -3/Research        | Found Quantum Capacitor
 27842 | -3/Research        | Spotted B-86 Titan
 27893 | -3/Research        | Garrison activated, responded to threat
 28236 | -3/Research        | Spotted B-86 Titan
 28537 | -3/Research        | Repaired Adv. Coolant Injector?
 28596 | -3/Research        | Lost 7 parts (2p1n1u3w)
 28685 | -3/Research        | First assault squad dispatched
 28796 | -3/Research        | Build established: Gunner
 29022 | -3/Research        | Crushed by falling debris
 29035 | -3/Research        | Entered Testing
 29106 | -3/Testing         | Found Prototype Device
 29106 | -3/Testing         | Identified AEGIS Remote Shield
 29195 | -3/Testing         | Spotted Striker
 29218 | -3/Testing         | Spotted Striker
 29338 | -3/Testing         | Spotted PP-BS5PSG0PXC
 29579 | -3/Testing         | First assault squad dispatched
 29814 | -3/Testing         | Scanned by Researcher
 29961 | -3/Testing         | Found Prototype Energy Gun
 29961 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 29962 | -3/Testing         | Assembled Modified EM Gauss
 30211 | -3/Testing         | Discovered new exit (range 11)
 30318 | -3/Testing         | Found Prototype Device
 30318 | -3/Testing         | Identified Exp. Thermal Defense Suite
 30450 | -3/Testing         | Found Portable AFG
 31123 | -3/Testing         | Lost 13 parts (2p3n4u4w)
 31135 | -3/Testing         | System corruption reached 10%
 31140 | -3/Testing         | Destroyed 9 combat bots
 31289 | -3/Testing         | Entered Research
 31289 | -2/Research        | Warlord forces began assault on 0b10
 31289 | -2/Research        | Evolved 2 slots: Propulsion x2
 31290 | -2/Research        | Identified exit to Quarantine
 31399 | -2/Research        | Research machine network offline
 31506 | -2/Research        | Build established: Scavenger-Mutant
 31738 | -2/Research        | Borebot progress halted
 31841 | -2/Research        | Borebot progress halted
 31853 | -2/Research        | Spotted Executioner
 31854 | -2/Research        | Spotted Striker
 31893 | -2/Research        | Met up with Warlord
 31897 | -2/Research        | Destroyed Striker
 31906 | -2/Research        | Destroyed Executioner
 31917 | -2/Research        | Found Prototype Device
 31917 | -2/Research        | Identified Adv. Kinecellerator
 31948 | -2/Research        | Found Prototype Processor
 31948 | -2/Research        | Identified Exp. Core Analyzer
 32009 | -2/Research        | Spotted Striker
 32013 | -2/Research        | Spotted Striker
 32025 | -2/Research        | Destroyed Striker
 32139 | -2/Research        | Spotted Striker
 32161 | -2/Research        | Destroyed Striker
 32188 | -2/Research        | Borebot progress halted
 32189 | -2/Research        | Warlord destroyed during the assault
 32230 | -2/Research        | Spotted B-90 Cyclops
 32231 | -2/Research        | Build established: Scavenger-Gunner
 32567 | -2/Research        | Destroyed B-90 Cyclops
 32742 | -2/Research        | Found Prototype Processor
 32742 | -2/Research        | Identified Exp. Melee Analysis Suite
 32746 | -2/Research        | Spotted Executioner
 32747 | -2/Research        | Spotted Executioner
 32811 | -2/Research        | Spotted Striker
 32914 | -2/Research        | Spotted Executioner
 32916 | -2/Research        | Destroyed Executioner
 32918 | -2/Research        | Spotted Striker
 32927 | -2/Research        | Destroyed Striker
 32962 | -2/Research        | Found Prototype Processor
 32962 | -2/Research        | Identified Exp. Targeting Computer
 33274 | -2/Research        | High security lockdown imminent
 33354 | -2/Research        | High security lockdown engaged
 33531 | -2/Research        | Spotted Executioner
 33543 | -2/Research        | System corruption reached 10%
 33547 | -2/Research        | Destroyed Executioner
 33551 | -2/Research        | Spotted Striker
 33567 | -2/Research        | Spotted Striker
 33584 | -2/Research        | Destroyed Striker
 33610 | -2/Research        | Destroyed Striker
 33674 | -2/Research        | Lost 7 parts (1p3n1u2w)
 33684 | -2/Research        | Destroyed 18 combat bots
 33687 | -2/Research        | Spotted Executioner
 33688 | -2/Research        | Spotted Striker
 33710 | -2/Research        | Spotted Executioner
 33716 | -2/Research        | Destroyed Striker
 33717 | -2/Research        | Core integrity fell below 50%
 33722 | -2/Research        | Spotted Striker
 33723 | -2/Research        | Released all parts (8)
 33727 | -2/Research        | Core integrity fell below 20%
 33730 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
33723_ Released Exp. Targeting Computer.
33723_ Released Biometal Heavy Treads.
33723_ Released Adv. Cooling System.
33723_ Adv. Cooling System crushed and broken.
33723_ Released Imp. Dynamic Insulation System.
33723_ Imp. Dynamic Insulation System crushed and broken.
33723_ Acquired 4 matter.
33723_ Slug penetrates Earth.
33723_ Slug penetrates Wall.
33724_ Dropped Adv. Thermal Shield.
33724_ C-30 ARC bursts open, deploying its payload.
33724_ G-73 Enforcer unfolds itself. <x2>
33724_ B-74 Champion unfolds itself. <x2>
33724_ Knocked back.
33726_ H-88 Terminator destroyed.
33726_ Acquired Splice Drone Bay.
33726_ Penetrated by Slug. <x2>
33726_ Slug penetrates Earth.
33728_ Slug penetrates Wall. <x2>
33729_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           138
Coolant Potential          120
Energy Generation          55
Energy Capacity            1100
Matter Stores              1390
Matter Capacity            1800
Sight Range                23
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             2
Additional Mass Support    12
EM Shielding               4
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             15
Utility Shielding          90
Point Defense Rating       160
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         14
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           8
Energy Filtering           50
Kinecelleration            50
Offensive Hacking          24
Defensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Hcp. Storage Unit | -9/Materials | Hacked
                F-cell Engine | -7/Factory   | Scanalyzed
             Hvy. Machine Gun | -7/Factory   | Hacked
                   Beamcaster | -7/Zion      | Free
                 Battle Rifle | -7/Zion      | Free
                       Ripper | -7/Zion      | Free
 Imp. Reaction Control System | -7/Zion      | Archive
             Mak. Flight Unit | -7/Zion      | Archive
              Antigrav System | -7/Zion      | Archive
  Adv. Terrain Scan Processor | -7/Zion      | Archive
                Proton Cannon | -7/Zion      | Archive
                Plasma Cannon | -7/Zion      | Archive
                  Arc Thrower | -7/Zion      | Archive
         Imp. EM Pulse Cannon | -7/Zion      | Archive
                  Force Field | -7/Zion      | Archive
    System Restoration Module | -7/Zion      | Archive
                KE Penetrator | -7/Zion      | Archive
      Adv. Signal Interpreter | -7/Zion      | Archive
          Transmission Jammer | -7/Zion      | Archive
                  Gauss Rifle | -7/Zion      | Archive
  0b10 Decoder Chip [Generic] | -7/Zion      | Archive
              Launcher Loader | -6/Factory   | Hacked
            Lrn. Phase Cannon | -3/Testing   | Archive
           Hvy. Gatling Laser | -3/Testing   | Archive
 Centrium Light Armor Plating | -3/Testing   | Archive
       Imp. Matter Compressor | -3/Testing   | Archive
              Helical Railgun | -3/Testing   | Archive

 Robot Schematics 
------------------
         I-36 Angel | -7/Zion    | Archive
         S-27 Virus | -7/Zion    | Archive
 O-24 Administrator | -7/Zion    | Archive
     L-61 Swordsman | -7/Zion    | Archive
      M-30 Cleanser | -3/Testing | Archive
     M-36 Artificer | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              TeslaChromaticSaw
  Manual?         0
Play Time         07:43:50
  Cumulative      452.5 hours
  Start           2022.03.18 @ 20:23:51
  End             2022.03.23 @ 05:36:24
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           144
  Adventurer      4
  Explorer        0
Win Type          -
  Total           11
  Types           5/2/3/0/0/0/0/1/0
Lore%             79
Gallery%          79
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6d7dee7b-8fdf-4ae3-b621-4763a62d189b