Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 13:56:19 // Halloween2020/ForbiddenLore Player: AF_C2_5001 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (225) 1125 Value Destroyed (10136) 10136 Prototype IDs (58) 1160 Alien Tech Used (2) 400 Bonus (4789) 4789 TOTAL SCORE: 25210 Bonus ------- High Alert Combat Kills 751 Follower Combat Kills 1594 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 296 Friendly Fire -52 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (277) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Improved Core Analyzer Improved Power Shielding Improved Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon Railgun Railgun > --- INVENTORY -------- Cold Fusion Reactor Light Quantum Reactor Vortex Chain Reactor Experimental Flexi-carbon Leg Armored Huge Wheel Experimental Coolant Injector Large Storage Unit Large Storage Unit Zionite Biocell Advanced Terrain Scan Processor Improved Particle Charger Improved Particle Charger Experimental Phase Shifter Hardened Heavy Armor Plating Advanced Shield Generator Improved Energy Mantle System Purifier Wave Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle Cooled Particle Cannon Cooled Particle Cannon Phase Cannon Heavy Plasma Cannon Heavy Neutron Cannon Heavy Machine Gun Hardcell Cannon [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Ghost Barrier Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Utility 9 | . . 2 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 6 4 18 22 11 13 5 1 19 23 1 . . 6 24 . 5 16 11 14 . 23 1 12 Power 14 | 1 . 2 2 . . 1 . 1 3 . . . . 1 . . 1 . . . 1 . 1 Engine 9 | 1 . 2 2 . . 1 . 1 2 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 Propulsion 45 | 2 . 4 6 4 . 2 . 7 4 . . . 2 3 . . 1 1 2 . 4 . 3 Treads 10 | . . . 1 1 . . . . . . . . . 3 . . . 1 1 . 1 . 2 Leg 24 | 2 . 2 4 1 . 2 . 7 3 . . . 1 . . . . . 1 . 1 . . Wheel 9 | . . 2 1 1 . . . . 1 . . . 1 . . . 1 . . . 2 . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 97 | 1 2 6 5 2 5 1 . 5 9 1 . . 4 16 . 4 12 7 9 . 4 1 3 Device 29 | . 1 1 2 . . . . 1 2 . . . 1 8 . . 5 2 4 . 1 . 1 Storage 13 | 1 1 1 . . . . . . 5 . . . . 1 . . . 1 1 . . . 2 Processor 10 | . . . . 1 1 . . 1 . . . . . . . 2 1 . 2 . 2 . . Hackware 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . Protection 43 | . . 4 3 1 4 1 . 3 2 1 . . 2 7 . 2 5 4 2 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 2 6 9 5 8 1 1 6 7 . . . . 4 . 1 2 3 3 . 14 . 5 Energy Gun 16 | 2 . 4 1 . 2 . . . 2 . . . . . . . . . . . 5 . . Energy Cannon 23 | . 2 1 6 1 2 . . 2 . . . . . . . . 1 1 2 . 5 . . Ballistic Gun 29 | . . 1 1 4 3 1 1 4 2 . . . . 3 . . 1 1 1 . 2 . 4 Ballistic Cannon 8 | . . . . . . . . . 3 . . . . 1 . 1 . 1 . . 2 . . Launcher 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 3 2 2 . . . . 5 1 . . . 1 . . 7 1 1 . . 1 2 Parts Lost 118 | . 1 5 13 2 11 2 . 8 5 1 . . 1 7 . 3 3 7 6 . 23 . 20 Power 6 | . . . . . . 1 . 2 . . . . . 1 . . . . . . 1 . 1 Propulsion 25 | . . 3 5 1 2 . . 2 1 . . . . 1 . . . 1 . . 4 . 5 Utility 46 | . . 1 3 1 4 . . 3 2 1 . . 1 5 . 3 3 3 5 . 4 . 7 Weapon 41 | . 1 1 5 . 5 1 . 1 2 . . . . . . . . 3 1 . 14 . 7 Highest Loss Streak 13 | . 1 2 6 2 8 2 . 5 2 1 . . 1 6 . 2 2 9 6 . 11 . 13 Average Slot Usage (%) 90 | . 86 94 90 92 88 87 100 98 88 92 93 93 92 90 88 87 87 92 86 94 86 90 72 Engine 4 | . 14 10 9 7 7 6 7 6 2 6 6 6 6 3 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . 1 5 5 2 . . . 3 5 3 Treads 3 | . . . . 6 3 . . . . . . . . 1 11 11 5 10 10 15 2 . 1 Leg 8 | . 28 12 17 5 7 15 23 22 8 6 6 6 6 3 . . . . . . 3 5 . Wheel 2 | . . 6 1 1 . . . . 4 6 6 6 6 4 . . 4 . . . 5 10 4 Device 5 | . 1 8 7 7 1 . . 1 6 7 6 6 9 10 11 2 1 5 9 10 5 5 6 Storage 18 | . 14 12 18 15 15 15 15 15 18 20 20 20 20 20 23 23 23 23 20 21 21 21 18 Processor 9 | . . . . 7 9 7 7 11 10 6 6 6 6 5 5 14 12 11 14 21 25 26 18 Protection 14 | . . 20 17 14 14 19 23 15 13 17 20 20 16 16 11 10 12 16 7 5 3 1 3 Energy Gun 1 | . 23 10 3 . . . . . 3 . . . . . . . . . . . 1 . . Energy Cannon 3 | . 4 11 12 9 3 7 1 . . . . . . . . . . 3 8 10 6 5 . Ballistic Gun 10 | . . . . 13 18 14 21 22 11 6 6 6 6 10 11 11 15 5 5 5 1 . 10 Ballistic Cannon 3 | . . . . . . . . . 3 13 13 13 13 5 5 4 1 5 1 . 4 10 1 Naked Turns 57 | . . . . . . . . . . . . . . . . . . . . . . . 57 Heaviest Build 188 | 12 44 67 79 86 86 88 88 83 145 145 145 145 145 188 182 182 180 180 181 148 148 138 138 Greatest Support 127 | 20 20 32 30 20 20 45 45 55 55 28 28 28 28 97 97 97 97 97 127 127 127 38 38 Greatest Overweight (x) 26 | . 2 4 26 7 4 4 1 3 5 5 5 5 5 6 1 1 6 6 1 1 6 3 3 Average Overweight (x) 2 | . . 2 3 4 3 2 1 1 3 5 5 5 4 4 1 1 4 1 1 1 3 3 1 Largest Inventory Capacity 34 | 6 14 18 18 18 18 18 18 18 28 28 28 28 28 34 34 34 34 34 34 32 32 32 32 Average Capacity 24 | 5 9 12 18 18 18 18 18 18 23 28 28 28 28 31 34 34 34 34 32 32 32 32 23 Most Carried 34 | 4 8 18 18 18 18 16 18 18 28 28 28 28 28 34 34 34 34 32 32 32 32 21 21 Average Carried 22 | 2 6 11 16 17 16 15 17 17 21 27 27 28 27 31 34 32 32 26 29 32 20 18 17 Final Capacity 34 | 6 12 18 18 18 18 18 18 18 28 28 28 28 28 34 34 34 34 34 32 32 32 32 4 Final Carried 34 | 4 7 18 18 18 16 16 18 14 28 28 28 28 28 34 34 31 33 29 32 32 18 20 4 Class Distribution -------------------- 29% | Hauler-Tank 23% | Tank 19% | Hauler-Gunner 8% | Mutant 4% | Gunner 3% | Scavenger-Tank 3% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Warlord Hauler-Tank | -4/Proximity Caves Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Matter Collected 7229 | 223 77 157 313 299 403 117 10 349 846 342 123 . 192 1258 . 478 265 404 234 . 610 . 529 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11092 | . 328 991 1108 357 659 285 . 119 1148 347 12 . 32 1748 . 466 38 434 691 . 1374 . 955 Parts 458 | . 10 56 37 20 27 15 . 7 65 21 1 . 2 68 . 18 2 9 22 . 43 . 35 Haulers Intercepted 10 | . 1 3 2 1 . . . . 1 . . . . 2 . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . . . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 302 | . . . . . 22 13 . 36 . 33 3 . 9 . . 19 84 7 . . 47 . 29 Prevented 28 | . . . . . . . . 10 . . . . 2 . . . 16 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 189 | . 6 19 18 8 14 7 . 3 11 8 1 . 1 28 . 7 2 7 9 . 25 . 15 Guns 111 | . 5 10 4 8 12 3 . 3 11 4 1 . . 13 . 5 2 2 6 . 10 . 12 Cannons 68 | . 1 9 8 . 2 4 . . . 4 . . 1 11 . 2 . 5 3 . 15 . 3 AOE 8 | . . . 4 . . . . . . . . . . 4 . . . . . . . . . Classes Destroyed 19 | . 2 4 7 . 2 . . 1 1 . . . . . . . 1 . . . 1 . . Worker 6 | . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . Builder 6 | . . 1 . . . . . . 2 . . . . 2 . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 3 2 1 . . . . 1 . . . . 2 . . . . . . . . . Recycler 7 | . . 2 1 . . . . . 3 . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . Watcher 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Swarmer 43 | . . 7 . 6 7 3 . 1 4 2 1 . . . . . . . . . 7 . 5 Grunt 82 | . 6 8 10 1 2 4 . 1 2 2 . . . 11 . 4 . 7 9 . 10 . 5 Brawler 8 | . . . . . 2 . . . . 1 . . . 1 . 1 . . . . 1 . 2 Duelist 9 | . . . 2 . 1 . . . . 1 . . . 4 . . . . . . 1 . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . 4 4 1 2 . . . . 1 . . . 5 . . . . . . 2 . 2 Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 9 | . . . 1 . . . . . 1 1 . . 1 . . . 1 . . . 4 . . Programmer 13 | . . . . . . . . 1 3 . . . . 6 . 2 . . . . . . 1 Behemoth 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Samaritan 4 | . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 Best Kill Streak 11 | . 4 5 4 4 4 3 . 1 3 7 1 . 1 10 . 3 1 3 6 . 11 . 5 Combat Bots Only 11 | . 4 4 3 3 4 3 . 1 3 7 1 . 1 8 . 3 1 3 6 . 11 . 5 Max Kills in Single Turn 6 | . 1 2 2 1 1 2 . 1 2 1 1 . 1 6 . 1 1 2 2 . 1 . 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Exploded 4 | . . . 1 . . . . . . . . . . 4 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Damage Taken 22527 | . 300 660 1665 637 1703 408 . 1874 894 320 20 . 439 2127 . 507 1858 1499 1024 . 4514 . 2078 Core 2748 | . 64 169 134 72 168 47 . 253 64 47 . . 59 174 . 20 181 140 75 . 701 . 380 Absorbed by Shields 1061 | . . . . . . . . . . . . . . 456 . 5 . . . . 71 . 529 Reduced by Siege Mode 41 | . . . . . . . . . . . . . . . . . . . 41 . . . . Core Remaining (%) 65 | 100 74 57 75 . . . . 22 . . . . 80 . . . . 48 . . . . . Volleys Fired 592 | . 23 62 69 27 40 13 . 25 60 18 6 . 5 62 3 20 8 22 29 . 58 . 42 Largest 3 | . 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 . 3 . 3 Hottest 279 | . 100 120 126 156 109 78 . 117 165 116 116 . 116 116 109 109 90 186 223 . 279 . 221 Shots Fired 1541 | . 43 120 130 81 116 37 . 74 168 54 18 . 15 183 11 58 22 63 79 . 158 . 111 Gun 998 | . 42 56 45 75 110 24 . 71 143 18 6 . 5 115 7 39 21 35 26 . 61 . 99 Cannon 536 | . 1 64 78 6 6 13 . 3 25 36 12 . 10 68 4 19 1 28 53 . 97 . 12 Launcher 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1028 | . . . 13 75 92 24 . 71 123 54 18 . 15 183 11 58 21 57 38 . 68 . 107 Thermal 400 | . 22 120 32 2 24 13 . . 45 . . . . . . . 1 6 41 . 90 . 4 Explosive 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . Electromagnetic 106 | . 21 . 78 4 . . . 3 . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 7 14 15 16 24 21 . 7 15 5 4 . 5 16 17 15 10 20 30 . 31 . 23 Robot Miss Streak 8 | . 2 5 4 2 1 2 . 7 7 5 8 . 6 7 5 3 7 5 2 . 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Secondary Targets 14 | . . . 2 1 3 . . 1 1 . . . . . . . . . . . 1 . 5 Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 1 . . . . . . . . . . . 1 . 1 Shots Hit Robots 1136 | . 27 63 92 58 94 24 . 57 116 27 8 . 10 162 9 41 20 56 59 . 117 . 96 Core Hits 710 | . 14 29 39 23 32 9 . 19 55 21 4 . 12 192 4 52 28 55 33 . 54 . 35 Critical Hits 31 | . . 1 1 . . 1 . . . . . . . . . . . . 4 . 11 . 13 Critical Kills 10 | . . . . . . . . . . . . . . . . . . . 1 . 4 . 5 Critical Parts Destroyed 17 | . . 1 1 . . 1 . . . . . . . . . . . . 3 . 6 . 5 Melee Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27005 | . 382 1198 2717 772 1377 494 . 842 2447 734 107 . 318 4919 122 820 441 1308 2011 . 3486 . 2510 Guns 15214 | . 321 694 602 770 1242 228 . 815 2117 197 43 . 76 2272 52 547 413 679 729 . 1343 . 2074 Cannons 9804 | . 17 504 1473 . 134 266 . 27 330 537 64 . 242 1449 70 273 . 629 1279 . 2128 . 382 Explosions 1827 | . 44 . 642 . . . . . . . . . . 1141 . . . . . . . . . Melee 54 | . . . . . . . . . . . . . . . . . . . . . . . 54 Ramming 106 | . . . . 2 1 . . . . . . . . 57 . . 28 . 3 . 15 . . Kinetic 16535 | . . . 174 770 1017 228 . 815 1564 734 107 . 318 3721 122 820 413 1144 953 . 1397 . 2238 Thermal 8098 | . 185 1198 555 . 359 266 . . 883 . . . . 1141 . . . 164 1055 . 2074 . 218 Explosive 515 | . . . 515 . . . . . . . . . . . . . . . . . . . . Electromagnetic 1697 | . 197 . 1473 . . . . 27 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . . . . . . . . . . . . . . . . . 54 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . 1 . . . . . 2 3 3 3 3 3 7 7 9 9 . . . . . 18 Average Corruption 4 | . . 1 . . . . . 1 2 3 3 3 3 5 7 8 9 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 138 | . . 6 . . . . . . 10 17 9 2 18 12 12 40 3 . . . . . 9 Message Errors 32 | . . 2 . . . . . . 4 5 1 1 4 2 2 11 . . . . . . . Matter Fused 28 | . . . . . . . . . 2 4 2 . 7 2 . 8 1 . . . . . 2 Heat Flow Errors 12 | . . . . . . . . . . 2 . . 1 2 2 4 . . . . . . 1 Energy Discharges 16 | . . 1 . . . . . . 1 1 . 1 2 1 4 5 . . . . . . . Parts Rejected 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . Data Loss (minor) 14 | . . 1 . . . . . . . 1 4 . 3 . 1 2 2 . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . . . . . . 1 Misfires 4 | . . . . . . . . . . . . . . . 2 1 . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Targeting Errors 20 | . . 1 . . . . . . 3 4 2 . 1 2 1 4 . . . . . . 2 Weapon Failures 4 | . . 1 . . . . . . . . . . . 1 . 2 . . . . . . . Overload Shots 19 | . . . . . . . . . . . . . . . . . 1 . 1 . 13 . 4 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 Overflow Damage 402 | . . . 96 . . 3 . . 6 4 . . . 171 . 7 . . 5 . 80 . 30 Projectiles 170 | . . . 35 . . 3 . . 6 4 . . . . . 7 . . 5 . 80 . 30 Explosions 232 | . . . 61 . . . . . . . . . . 171 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 78 | . . . . . . . . . 11 4 . . . 23 1 7 . 17 8 . 5 . 2 Impact 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . Kinetic 71 | . . . . . . . . . 10 4 . . . 21 1 5 . 17 7 . 4 . 2 Secondary 5 | . . . . . . . . . 1 . . . . 1 . 2 . . . . 1 . . Self-Inflicted Damage 353 | . 37 . 274 . . . . . . . . . . 28 . . 14 . . . . . . Shots 7 | . 1 . 6 . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . . . 1 1 . . . . . . . . 2 . . 1 . 1 . 1 . . Targets Rammed 7 | . . . . 1 1 . . . . . . . . 2 . . 1 . 1 . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 296 222 323 72 198 107 . 211 150 112 21 . 144 332 248 360 78 343 334 . 198 . 188 Average Temperature 79 | . 116 58 66 40 84 34 . 42 26 26 10 . 49 149 113 100 33 151 121 . 96 . 38 Received Heat Transfer 3793 | . 147 126 666 . 171 90 . 129 75 36 9 . 36 534 . 135 141 357 345 . 618 . 178 Effects 6 | . 1 . 1 . . . . . . . . . . 2 . . . . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 43 | . . . . . . . . . . . . . . . . . . . 43 . . . . Longest Duration 43 | . . . . . . . . . . . . . . . . . . . 43 . . . . Robots Corrupted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . 1 . 14 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . 5 2 . . . . . 5 . . . . 1 . . . . 3 . 2 . 2 Heat Transferred 11605 | . 362 2590 1075 . 666 370 . . 1464 . . . . 750 . . . 250 1533 . 2345 . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Peak Influence 1022 | . 191 469 699 290 . . . . 447 . . . . 1022 . . . . 205 . . . . Initial 316 | . . 80 133 285 . . . . 316 . . . . 38 . . . . . . . . . Average 333 | . 76 279 348 202 . . . . 326 . . . . 618 . . . . 131 . . . . Maximum Alert Level 3 | . . 2 2 1 . . . . 2 . . . . 3 . . . . 1 . . . . Low Security (%) 30 | 100 100 30 39 46 . . . . . . . . . 4 . . . . 74 . . . . Level 1 38 | . . 52 20 53 . . . . 91 . . . . . . . . . 25 . . . . Level 2 23 | . . 17 39 . . . . . 8 . . . . 62 . . . . . . . . . Level 3 6 | . . . . . . . . . . . . . . 31 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 3 4 2 . . . 1 6 . . . . 11 . . . . 1 . 1 . 1 Investigation 5 | . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . Reinforcement 8 | . . 1 2 1 . . . . 2 . . . . 2 . . . . . . . . . Assault 8 | . . . 1 . . . . 1 . . . . . 3 . . . . 1 . 1 . 1 Garrison 6 | . . . 1 . . . . . . . . . . 5 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Distress Signals 13 | . 1 4 4 1 . . . . . . . . . 1 . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 353 | . 7 26 47 11 16 7 . 26 15 17 4 . 4 53 . 7 37 7 13 . 29 . 27 Peak Tracking Total 12 | . 3 4 9 5 7 4 . 10 3 9 3 . 2 7 . 3 12 4 6 . 10 . 7 Tactical Retreats 21 | . . 1 7 . 1 . . 1 . 3 . . . 2 . . 4 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Traps Triggered 7 | . . 1 . 2 . . . . 2 . . . . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . 4 . . 1 . 1 . . . 14 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Disabled 18 | . . 1 2 1 . . . . . . . . . 11 . . 1 . 2 . . . . Max in Single Turn 8 | . . 1 1 1 . . . . . . . . . 8 . . 1 . 1 . . . . Garrison Access 4 | . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Machines Accessed 23 | . 1 3 1 4 1 . 1 . 1 . . 3 . . . . 1 . 1 . . 6 . Terminals 9 | . 1 3 1 4 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Total Hacks 78 | . 2 10 5 15 1 . 3 . 1 . . 21 . . . . 1 . 1 . . 18 . Successful 61 | . 1 6 3 6 1 . 3 . 1 . . 21 . . . . 1 . . . . 18 . Failed 17 | . 1 4 2 9 . . . . . . . . . . . . . . 1 . . . . Catastrophic 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . . 7 2 6 . . 1 . 9 . . . . 16 . . . . 3 . . . . Terminals 32 | . 2 10 5 15 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Terminal Hacks 56 | . 1 4 2 5 1 . 3 . . . . 21 . . . . 1 . . . . 18 . Record 13 | . . . . . 1 . . . . . . 5 . . . . . . . . . 7 . Part Schematic 15 | . . 1 . . . . 3 . . . . 8 . . . . . . . . . 3 . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 9 | . . . 1 1 . . . . . . . 3 . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . Terminals 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 3 1 4 . . . . . . . . . . . . . . 1 . . . . Full Trace Events 5 | . 1 3 . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 1 . . . . 3 . . . . 8 . 8 . . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . Machine Destruction 5 | . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . Robots Rewired 9 | . . . . . 2 . . 2 1 2 . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total Allies 27 | . . . . . 2 . 7 2 7 2 . . 1 4 . . . . . . 2 . . Largest Group 8 | . . . . . 2 2 7 8 4 3 2 1 2 4 . . . . . . 2 . . Highest-Rated Group 304 | . . . . . 36 36 249 280 210 210 58 29 123 304 . . . . . . 60 . . Highest-Rated Ally 94 | . . . . . 20 20 42 42 70 70 29 29 94 94 . . . . . . 30 . . Zionite Dispatches 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . Light 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 252 | . . . . . . 7 . 70 23 25 17 . 14 92 . . . . . . 4 . . Total Damage 6987 | . . . . . . 97 . 3164 279 468 173 . 444 2287 . . . . . . 75 . . Kills 53 | . . . . . . . . 24 3 7 3 . 3 13 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 15 | . . . . . 2 2 1 3 . 1 1 . . . 1 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Turns Passed 17863 | 62 230 841 951 676 1742 502 1770 631 1212 622 377 119 713 1261 478 1154 1058 867 740 401 785 206 465 Spaces Moved 9103 | 44 100 348 344 273 668 241 1126 331 659 359 236 80 472 619 254 581 592 411 329 226 365 167 278 Core 116 | 4 . . 1 . . . . . . . . . . . . . . . . . . . 111 Treads 2475 | . . . 33 156 347 . . . . . . . . 40 254 581 47 406 329 226 45 . 11 Legs 2789 | 40 100 213 239 23 321 241 1126 331 129 . . . . . . . . . . . 26 . . Wheels 3723 | . . 135 71 94 . . . . 530 359 236 80 472 579 . . 545 5 . . 294 167 156 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 140 140 220 153 153 150 130 150 150 150 140 150 185 185 150 150 178 178 120 120 50 Average Speed 165 | 113 142 161 193 205 232 186 153 154 142 150 150 150 144 153 185 185 154 188 184 178 146 120 100 Slowest Speed 1350 | 120 180 240 1350 240 250 250 153 210 270 150 150 150 150 200 185 185 185 200 185 178 330 120 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 3 28 39 28 10 74 39 91 51 22 56 47 69 56 17 44 63 57 51 8 40 44 62 41 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 7 | . . . . . . . 1 . . 1 . . . . 1 . . 1 . . . 3 . Known Exits Taken 7 | . . 1 . 1 . 1 . . 1 . . . 1 1 . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 . 1 . 1 . 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . Scrap Searched 21 | . . . . . 2 . 3 2 . 2 2 . 2 . . 3 . 3 . . 2 . . Spaces Dug 6 | . . . . . . . . . 4 . . . . . . . . . 2 . . . . Terrain Destroyed 147 | . 4 . 62 . 1 . . . 5 6 2 . . 11 . . . 5 7 . 42 . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 70 | . . . . . 1 . . . 5 6 2 . . . . . . 5 7 . 42 . 2 AOE 77 | . 4 . 62 . . . . . . . . . . 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Total 10664 | 53 144 510 497 325 767 263 1174 397 817 408 247 79 494 789 256 616 716 454 399 225 489 172 373 Wait 389 | . 12 38 40 3 4 3 41 4 22 3 3 . 3 53 . 6 86 5 12 . 22 . 29 Move 9080 | 43 99 347 343 272 667 240 1125 330 658 358 235 79 471 618 253 580 591 410 328 225 364 166 278 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 154 | 4 4 28 14 4 10 2 4 2 24 6 1 . 3 14 . 3 2 6 9 . 6 3 5 Fast Attach 89 | 6 2 6 6 4 1 3 1 5 9 1 . . 4 17 . 1 7 . 6 . 4 2 4 Attach 97 | . 1 6 9 4 10 2 . 6 3 . . . 2 6 . 3 3 9 6 . 19 . 8 Detach 16 | . 1 . 1 . . . . . . . . . 2 1 . . 7 . 2 . 1 . 1 Swap 52 | . 1 6 8 3 2 . . 8 11 . . . . 1 . 1 6 2 2 . . . 1 Drop 98 | . 1 17 7 3 2 . 3 8 19 6 1 . 4 15 . 2 5 . 4 . . 1 . Fire 592 | . 23 62 69 27 40 13 . 25 60 18 6 . 5 62 3 20 8 22 29 . 58 . 42 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Ram 4 | . . . . . . . . . . . . . . 2 . . 1 . . . . . 1 Kick 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Rewire 82 | . . . . . 30 . . 9 11 16 1 . . . . . . . . . 14 . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 477 | -9/Materials | Identified exit to Materials 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1343 | -8/Materials | Lost 6 parts (2n2u2w) 1562 | -8/Materials | Garrison activated, responded to threat 1740 | -8/Materials | Discovered new exit (range 18) 2085 | -8/Materials | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2391 | -7/Factory | Build established: Tank 2524 | -7/Factory | Discovered new exit (range 16) 2679 | -7/Factory | Identified exit to Lower Caves 2761 | -7/Factory | Entered Lower Caves 2917 | -7/Lower Caves | Learned Factory terminal intel 3368 | -7/Lower Caves | Build established: Gunner 3390 | -7/Lower Caves | Encountered a Warlord checkpoint 3570 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3654 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3737 | -7/Lower Caves | Lost 8 parts (2n3u3w) 4071 | -7/Lower Caves | Build established: Tank 4318 | -7/Lower Caves | Discovered new exit (range 9) 4458 | -7/Lower Caves | Learned 8 Factory zone layouts 4503 | -7/Lower Caves | Entered another Lower Caves area 4503 | -7/Lower Caves | Accompanied by 2 allies 4551 | -7/Lower Caves | Learned Factory stockpile data 4775 | -7/Lower Caves | Identified exit to Zion 5005 | -7/Lower Caves | Entered Zion 5149 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5220 | -7/Zion | Discovered new exit (range 14) 5647 | -7/Zion | Gained Derelict followers 6483 | -7/Zion | Imprinted 6486 | -7/Zion | Declared Zion's savior 6775 | -7/Zion | Entered Proximity Caves 6775 | -6/Proximity Caves | Accompanied by 7 allies 6802 | -6/Proximity Caves | Learned Factory stockpile data 6930 | -6/Proximity Caves | Learned Factory stockpile data 6948 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7194 | -6/Proximity Caves | Spotted B-75 Beast 7219 | -6/Proximity Caves | Core integrity fell below 50% 7220 | -6/Proximity Caves | Allies destroyed B-75 Beast 7357 | -6/Proximity Caves | Learned Factory interactive machine intel 7392 | -6/Proximity Caves | Discovered new exit (range 10) 7406 | -6/Proximity Caves | Entered Factory 7406 | -6/Factory | Evolved 2 slots: Utility x2 7407 | -6/Factory | Identified exit to Lower Caves 7407 | -6/Factory | Identified exit to Factory 7409 | -6/Factory | Loaded intel: 45 interactive machine locations 7410 | -6/Factory | Loaded intel: 19 terminal locations 7419 | -6/Factory | Lost 5 parts (2p1n1u1w) 7545 | -6/Factory | Zion Fire squad teleported in 7964 | -6/Factory | Spotted B-75 Beast 7970 | -6/Factory | Build established: Hauler-Tank 7994 | -6/Factory | Destroyed B-75 Beast 8349 | -6/Factory | Build established: Scavenger-Tank 8568 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8569 | -6/Factory | Zion Light squad teleported in 8618 | -6/Factory | Entered Lower Caves 8618 | -6/Lower Caves | Accompanied by 3 allies 8698 | -6/Lower Caves | Learned location of Extension (-5) 8734 | -6/Lower Caves | Spotted B-75 Beast 8741 | -6/Lower Caves | Allies destroyed B-75 Beast 8773 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8779 | -6/Lower Caves | Build established: Hauler-Tank 8811 | -6/Lower Caves | Found Prototype Protection 8811 | -6/Lower Caves | Identified Zio. Weapon Casing 8840 | -6/Lower Caves | Destroyed 7 combat bots 8859 | -6/Lower Caves | Found Zio. Weapon Casing 9223 | -6/Lower Caves | Discovered new exit (range 10) 9240 | -6/Lower Caves | Entered another Lower Caves area 9240 | -6/Lower Caves | Accompanied by 2 allies 9268 | -6/Lower Caves | Encountered a Warlord checkpoint 9287 | -6/Lower Caves | Discovered exit to Factory (range 5) 9539 | -6/Lower Caves | Discovered new exit (range 8) 9617 | -6/Lower Caves | Entered Data Miner 9617 | -6/Data Miner | Accompanied by 1 ally 9617 | -6/Data Miner | Discovered new exit (range 6) 9646 | -6/Data Miner | Met Data Miner 9695 | -6/Data Miner | Received God Mode back door access code from Data Miner 9736 | -6/Data Miner | Entered Proximity Caves 9736 | -5/Proximity Caves | Accompanied by 1 ally 9844 | -5/Proximity Caves | Escorted by Enhanced Grunt 9961 | -5/Proximity Caves | Spotted B-75 Beast 9974 | -5/Proximity Caves | Allies destroyed B-75 Beast 10408 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10449 | -5/Proximity Caves | Entered Factory 10449 | -5/Factory | Accompanied by 1 ally 10449 | -5/Factory | Evolved 2 slots: Utility x2 10450 | -5/Factory | Identified exit to Upper Caves 10512 | -5/Factory | Spotted B-75 Beast 10512 | -5/Factory | Garrison activated, responded to threat 10513 | -5/Factory | Destroyed B-75 Beast 10525 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10526 | -5/Factory | Zion Light squad teleported in 10534 | -5/Factory | Destroyed 7 combat bots 10749 | -5/Factory | First assault squad dispatched 10898 | -5/Factory | Found Hvy. Reactive Plating 11052 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11245 | -5/Factory | Garrison activated, responded to threat 11382 | -5/Factory | Lost 6 parts (1p1n4u) 11395 | -5/Factory | Destroyed 8 combat bots 11407 | -5/Factory | Found Zio. Weapon Casing 11509 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11510 | -5/Factory | Zion Heavy Resupply teleported in 11591 | -5/Factory | Incoming assault squad redirected 11682 | -5/Factory | Terminal network hard line cut 11710 | -5/Factory | Entered Upper Caves 11746 | -5/Upper Caves | Learned location of Warlord (-5) 11829 | -5/Upper Caves | Encountered a Warlord checkpoint 12131 | -5/Upper Caves | Discovered new exit (range 6) 12188 | -5/Upper Caves | Entered another Upper Caves area 12568 | -5/Upper Caves | Build established: Hauler-Gunner 13289 | -5/Upper Caves | Discovered new exit (range 10) 13305 | -5/Upper Caves | Learned location of 2 exits from Factory 13342 | -5/Upper Caves | Entered Warlord 13404 | -5/Warlord | System corruption cleaned by Quarantine Array 13656 | -5/Warlord | Rebuked by Warlord 13679 | -5/Warlord | Found Prototype Reactor 13681 | -5/Warlord | Warlord's base attacked by MAIN.C 13685 | -5/Warlord | Found Prototype Device 13685 | -5/Warlord | Identified Exp. Phase Shifter 13694 | -5/Warlord | Found Prototype Device 13694 | -5/Warlord | Identified System Purifier 13708 | -5/Warlord | Found Prototype Hackware 13708 | -5/Warlord | Identified Ghost Barrier 14031 | -5/Warlord | Warlord forces counterattacked 14036 | -5/Warlord | Opened side exit 14090 | -5/Warlord | Spotted B-86 Titan 14113 | -5/Warlord | Spotted Striker 14113 | -5/Warlord | Spotted Executioner 14175 | -5/Warlord | Build established: Hauler-Tank 14196 | -5/Warlord | Found Prototype Processor 14196 | -5/Warlord | Identified Exp. Targeting Computer 14382 | -5/Warlord | Spotted Executioner 14384 | -5/Warlord | Discovered new exit (range 12) 14384 | -5/Warlord | Spotted Striker 14400 | -5/Warlord | Entered Proximity Caves 14440 | -4/Proximity Caves | Core integrity fell below 50% 14494 | -4/Proximity Caves | Lost 9 parts (1n5u3w) 14776 | -4/Proximity Caves | Learned Research garrison access intel 14826 | -4/Proximity Caves | Learned location of Armory (-3) 15220 | -4/Proximity Caves | Discovered new exit (range 14) 15267 | -4/Proximity Caves | Entered Factory 15267 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15268 | -4/Factory | Identified exit to Upper Caves 15268 | -4/Factory | Identified exit to Research 15329 | -4/Factory | Identified Vortex Chain Reactor 15506 | -4/Factory | Lost 6 parts (5u1w) 15729 | -4/Factory | Incoming assault squad redirected 16007 | -4/Factory | Entered Upper Caves 16013 | -4/Upper Caves | Build established: Hauler-Gunner 16388 | -4/Upper Caves | Discovered new exit (range 6) 16408 | -4/Upper Caves | Entered another Upper Caves area 16476 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16576 | -4/Upper Caves | Destroyed 11 combat bots 16581 | -4/Upper Caves | Lost 10 parts (3n2u5w) 16716 | -4/Upper Caves | Core integrity fell below 50% 16760 | -4/Upper Caves | Lost 11 parts (1p1n1u8w) 16907 | -4/Upper Caves | Discovered exit to Research (range 14) 17081 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17183 | -4/Upper Caves | Discovered new exit (range 8) 17193 | -4/Upper Caves | Entered Zhirov 17193 | -4/Zhirov | Discovered new exit (range 3) 17215 | -4/Zhirov | Met Zhirov 17239 | -4/Zhirov | Learned location of Quarantine (-3) 17239 | -4/Zhirov | Learned location of Testing (-2) 17239 | -4/Zhirov | Learned location of Command (-1) 17265 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17287 | -4/Zhirov | Found Alien Artifact 17287 | -4/Zhirov | Identified Integrated Reactor 17287 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17307 | -4/Zhirov | Found Alien Artifact 17399 | -4/Zhirov | Entered Proximity Caves 17401 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17467 | -3/Proximity Caves | Core integrity fell below 20% 17491 | -3/Proximity Caves | Lost 7 parts (1p2n4w) 17662 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 17765 | -3/Proximity Caves | System corruption reached 10% 17807 | -3/Proximity Caves | Released all parts (8) 17808 | -3/Proximity Caves | Identified Transdimensional Reconstructor 17808 | -3/Proximity Caves | Warped through subspace 17829 | -3/Proximity Caves | Lost 13 parts (3n7u3w) 17864 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 17807_ Released Zio. Biocell. 17807_ Released Hvy. Machine Gun. 17807_ Released Lrg. Storage Unit. 17807_ Released Hcp. Storage Unit. 17807_ Released Lrg. Storage Unit. 17807_ Released Adv. Target Analyzer. 17807_ Released Med. Treads. 17808_ Acquired Alien Artifact. 17808_ Identified Transdimensional Reconstructor. 17808_ Warped through subspace. 17820_ Acquired 3 matter. 17822_ Acquired 4 matter. 17822_ Acquired 3 matter. 17824_ System corrupted: Substantial component data lost. 17829_ Acquired 4 matter. 17849_ System corrupted: Matter fused (-8). 17849_ Acquired 2 matter. 17850_ Acquired 5 matter. 17858_ Acquired 1 matter. 17864_ System corrupted: Heat flow error (+277). Map ----- +----------------------------------------------------+ | ????????######?????## ### #???????????? | | ????????? ##???# % ####### % #????????????? | | ?????????? #???# % ##??## #?????????????? | | ?####??????# %##??## ##?# #??????????????? | | ?# ##??????#%% #???# ### %#??????????????? | | ## #???????# ##?## ## #??????????????? | | ##?????## ### #### % ##?????????????? | | #######%% ##??## % ##????????????? | | % ##????# #????????????? | | # ##?????## #????????????? | | # ###### ##??????## % %#????????????? | | # ###????## ##???????#% ##????????????? | | ##???????#########?????# ###?????????????? | | #?????????##### %#?????## #???????????????? | | #????????## ???????## #???????????????? | | #????##### #?###????## #???????????????? | | ##????# % ### ####### #???????????????? | | #?????# % % ## #???????????????? | | #####?# % % ##??????????????? | | #??# %% % #??????????????? | | #??## % ##s % % #??????????????? | | ???????## %#### s % ##??????????????? | | ????????# %##??# #####???????????????? | | ????????????## #???# ###???????????????????? | | ?????????####### #???# ##?????????????????????? | | ??????# ## ### #???###@#??????????????????????? | | ??????# #?????# #??????????????????????? | | ??????# #?????# ??????????????????????? | | ??????# #######?????# ??????????????????????? | | ? ???????????# ?????????????????????? | | ???????????# ?????????????????????? | | ##??????????# ????????????????????? | | #???????????# ????????????????????? | | #???????????# ???????????????????? | | #### ???????????? ####???????????????????? | | ????# ???????????? ???????????????????????? | | ????? ???????????? ???????????????????????? | | ?????? ???????????? ???????????????????????? | | ??????## ???????????? ???????????????????????? | | ???????# ???????????? ???????????????????????? | | ???????# ???????????? ???????????????????????? | | ???????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 120 Energy Generation 33 Energy Capacity 1295 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 1075 Resistance: KI 40 Resistance: TH 15 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Salvage Targeting 4 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Ion Burst Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Exp. Terrain Scan Processor | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FluxTacticalTriangulator Manual? 0 Play Time 02:17:31 Cumulative 520.3 hours Start 2020.11.05 @ 18:01:19 End 2020.11.06 @ 13:56:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fce4d24-17cb-40ff-8a50-44c2036e499f