Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 14:52:21 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (164) 820 Value Destroyed (6725) 6725 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 10965 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 62/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Coolant Injector High-capacity Storage Unit Improved Medium Armor Plating Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Arachnoskeleton > --- UTILITY ---------- Improved Cooling System Large Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Authchip [Power] Authchip [Weapon] Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Missile Launcher Katana [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 2 . . Weapon 1 | . . . 1 . . Parts Attached 82 | 9 11 6 25 6 25 Power 7 | 1 2 . 1 1 2 Engine 7 | 1 2 . 1 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 . 6 2 2 Treads 4 | 2 1 . 1 . . Leg 9 | . . . 5 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 4 2 . 9 . 15 Device 19 | 3 1 . 4 . 11 Storage 5 | 1 1 . 1 . 2 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 4 | . . . 3 . 1 Artifact . | . . . . . . Weapon 32 | 2 6 6 9 3 6 Energy Gun 19 | 2 4 . 6 2 5 Energy Cannon 4 | . . 4 . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . 1 . 1 1 . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 Parts Lost 15 | . . 1 . 3 11 Power 1 | . . . . . 1 Propulsion 7 | . . . . 2 5 Utility 4 | . . 1 . . 3 Weapon 3 | . . . . 1 2 Highest Loss Streak 5 | . . 1 . 2 5 To Critical Strikes . | . . . . . . Average Backups 14 | 4 12 13 13 14 14 Power 1 | 1 1 2 1 1 1 Propulsion 1 | . 1 1 . . . Utility 5 | 1 3 3 4 6 6 Weapon 6 | . 6 6 7 7 6 Tool/Special . | . . . . . . Unused Backups 34 | . . 4 21 . 9 Power 5 | . . . 4 . 1 Propulsion 2 | . . 1 . . 1 Utility 13 | . . 1 6 . 6 Weapon 13 | . . 2 11 . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 89 | . 99 99 79 83 90 Engine 9 | . 14 14 6 7 8 Treads 8 | . 28 28 2 . . Leg 17 | . . . 20 26 26 Device 12 | . 14 13 12 7 12 Storage 9 | . 14 14 7 7 8 Processor 5 | . . . 5 7 8 Protection 2 | . . . 2 6 2 Energy Gun 18 | . 21 3 13 20 22 Energy Cannon 3 | . . 13 6 . . Special Weapon 1 | . 6 . . . . Peak Build Rating 69 | 9 11 12 68 69 69 Average Rating 43 | 4 10 10 55 66 54 On Entrance 27 | . 7 11 12 68 68 Avg Prop Armor Cover (%) 9 | 29 . . 9 6 9 Naked Turns 5 | . . . . . 5 Heaviest Build 60 | 11 32 42 58 49 60 Greatest Support 104 | 40 40 40 104 104 68 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 15 | 5 14 15 15 15 15 Most Carried 20 | 5 15 15 15 15 20 Average Carried 14 | 4 12 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 5 15 14 15 15 5 Class Distribution -------------------- 62% | Scavenger-Gunner 28% | Mutant 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 2373 | 290 170 190 523 186 1014 Remotely . | . . . . . . Salvage Created 7017 | 158 496 358 2454 1044 2507 Parts 348 | 17 35 24 123 37 112 Haulers Intercepted 11 | . 2 . 5 . 4 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . 11 . . . Prevented . | . . . . . . Parts Restored 1 | . . . . . 1 Broken 1 | . . . . . 1 Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 114 | . 11 8 35 19 41 Guns 77 | . 8 . 17 19 33 Cannons 20 | . . 8 12 . . AOE 13 | . 3 . 5 . 5 Classes Destroyed 16 | 2 7 1 4 . 2 Worker 7 | . 1 . 2 . 4 Builder 4 | . 1 . 2 . 1 Tunneler 4 | 4 . . . . . Hauler 11 | . 2 . 5 . 4 Recycler 6 | 1 . . 3 . 2 Operator 7 | . 1 . 4 . 2 Watcher 11 | . 3 . 4 . 4 Swarmer 15 | . 6 . 4 . 5 Grunt 51 | . 5 2 14 13 17 Brawler 2 | . . . . . 2 Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 20 | . . . 9 2 9 Specialist 15 | . . . 6 3 6 Hunter 3 | . . . 1 1 1 Subdweller 6 | . . 6 . . . Best Kill Streak 8 | 2 5 2 8 6 6 Combat Bots Only 6 | . 4 2 5 6 4 Max Kills in Single Turn 5 | 1 3 1 5 2 3 Gunslinging 1 | . . . 1 1 . Exploded 4 | . 2 . 4 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 387 | . 31 20 99 59 178 Missed 133 | . 9 3 40 17 64 Hits 254 | . 22 17 59 42 114 Melee 3 | . . . . . 3 Projectile 251 | . 22 17 59 42 111 Critical Strikes 16 | . . . 3 4 9 Damage Taken 4472 | . 242 350 983 680 2217 Core 748 | . 76 108 204 49 311 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 468 | . 7 . 136 . 325 Core Remaining (%) 63 | 100 . 26 . . . Volleys Fired 394 | 14 37 20 90 134 99 Largest 3 | 2 2 2 3 3 3 Hottest 240 | 80 100 160 240 183 183 Shots Fired 898 | 28 64 40 258 228 280 Gun 777 | 28 54 . 194 227 274 Cannon 102 | . . 40 62 . . Launcher 11 | . 2 . 2 1 6 Special 8 | . 8 . . . . Kinetic 17 | . . 17 . . . Thermal 803 | 28 8 10 256 227 274 Explosive 11 | . 2 . 2 1 6 Electromagnetic 67 | . 54 13 . . . Robot Hit Streak 31 | 6 7 9 31 22 14 Robot Miss Streak 7 | 3 5 2 4 2 7 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 . 2 4 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 497 | 16 38 26 163 86 168 Core Hits 262 | 6 31 13 84 38 90 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 44 | . . . 12 7 25 Burn 43 | . . . 11 7 25 Meltdown 1 | . . . 1 . . Melee Attacks 62 | . . 17 14 . 31 Impact 47 | . . 17 . . 30 Slashing 15 | . . . 14 . 1 Piercing . | . . . . . . Sneak Attacks 3 | . . . 2 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11083 | 179 887 612 3554 1488 4363 Guns 7959 | 179 619 . 2237 1488 3436 Cannons 1525 | . . 612 913 . . Explosions 1227 | . 268 . 223 . 736 Melee 352 | . . . 161 . 191 Ramming 20 | . . . 20 . . Kinetic 177 | . . 177 . . . Thermal 8548 | 179 74 221 3150 1488 3436 Explosive 1153 | . 194 . 223 . 736 Electromagnetic 833 | . 619 214 . . . Impact 191 | . . . . . 191 Slashing 161 | . . . 161 . . Piercing . | . . . . . . Highest Corruption 11 | . . . 1 1 11 Average Corruption 2 | . . . 1 1 3 Corruption Purged 11 | . . . . . 11 Corruption Blocked . | . . . . . . Effects 60 | . . . 11 10 39 Message Errors 10 | . . . 3 3 4 Matter Fused 19 | . . . 4 4 11 Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 12 | . . . . 2 10 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 7 | . . . 1 1 5 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots 19 | . . . . 2 17 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Overflow Damage 127 | . . . 56 . 71 Projectiles 5 | . . . 5 . . Explosions 38 | . . . . . 38 Melee 84 | . . . 51 . 33 Knockbacks 2 | . . 1 . . 1 Impact 1 | . . . . . 1 Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . 25 . . . 55 Shots 3 | . 2 . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . 1 . 2 . . Kicked 2 | . . . 2 . . Crushed 1 | . 1 . . . . Highest Temperature 596 | 198 243 135 596 285 486 Average Temperature 84 | 83 54 72 115 87 59 Received Heat Transfer 1668 | . 57 90 351 387 783 Effects 14 | . . . 10 . 4 Shutdowns 4 | . . . 3 . 1 Energy Bleed 2 | . . . 2 . . Interference 4 | . . . 1 . 3 Matter Decay 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . 1 . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . 5 . . . 3 Impact Corruptions 4 | . . . . . 4 Robots Melted 3 | . . . 1 . 2 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 64 | . . . 19 23 22 Heat Transferred 19666 | 400 150 296 6907 3700 8213 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Maximum Alert Level 4 | . . . 2 4 3 Low Security (%) 33 | 100 100 . 39 . 5 Level 1 31 | . . . 39 15 45 Level 2 27 | . . . 20 25 45 Level 3 7 | . . . . 51 2 Level 4 . | . . . . 7 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1156 | 10 151 . 453 1156 939 Initial 563 | . . . 16 261 563 Average 322 | 2 33 . 230 759 397 Influence Increases 4229 | 25 436 50 1223 965 1530 Destroy 0b10 Robot/C 2180 | . 220 40 700 420 800 Destroy 0b10 Robot/NC 255 | 25 40 . 100 . 90 Destroy Leader 504 | . 60 10 208 10 216 Allied During Kill 8 | . . . . 8 . Successful Hack 172 | . 54 . 50 14 54 Disable Machine 150 | . 15 . 15 15 105 Anti-Garrison Action 550 | . . . . 400 150 Destroy Structure 215 | . 32 . 60 68 55 Lose Combat Pursuer 195 | . 15 . 90 30 60 Influence Decreases 3316 | 25 429 25 853 211 1773 Entered New Map 754 | . . 4 16 141 593 Time Decay 1922 | 25 429 21 687 . 760 Lost Part 140 | . . . . 30 110 Lost Ally 50 | . . . . 40 10 Purge Threat 450 | . . . 150 . 300 Squads Dispatched 23 | . 2 . 7 . 14 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 15 | . 2 . 7 . 6 Assault 3 | . . . . . 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 8 | . 2 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 153 | . 17 8 49 20 59 Peak Tracking Total 8 | . 4 2 6 4 8 Tactical Retreats 10 | . 1 . 3 2 4 Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered 7 | . . . 2 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 18 | . 1 1 1 7 8 Max in Single Turn 1 | . 1 1 1 1 1 Garrison Access 1 | . . . . . 1 Garrison Relay 6 | . . . . 6 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 43 | . 8 1 15 4 15 Terminals 30 | . 5 . 11 4 10 Fabricators . | . . . . . . Repair Stations 5 | . 1 . 2 . 2 Recycling Units 3 | . 2 . . . 1 Scanalyzers 3 | . . . 1 . 2 Garrison Access 1 | . . . 1 . . Total Hacks 144 | . 31 1 40 5 67 Successful 90 | . 20 1 21 1 47 Failed 53 | . 11 . 19 4 19 Catastrophic 6 | . . . 4 1 1 Database Lockouts 1 | . . . . . 1 Manual 75 | . 17 . 29 1 28 Terminals 101 | . 23 . 33 5 40 Fabricators . | . . . . . . Repair Stations 15 | . 3 . 4 . 8 Recycling Units 9 | . 5 . . . 4 Scanalyzers 17 | . . . 2 . 15 Garrison Access 1 | . . . 1 . . Terminal Hacks 23 | . 6 1 3 1 12 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 4 | . 2 . . . 2 Terminal Index 2 | . . . 1 . 1 Alert Level 1 | . . . . . 1 Unreport Threat 3 | . . . 1 . 2 Locate Traps 3 | . 1 . . . 2 Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 3 | . 1 . 1 . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Patrol Navigation 1 | . . . . 1 . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 3 . 4 . 6 Scan Component 7 | . 2 . 2 . 3 Repair 6 | . 1 . 2 . 3 Recycling Unit Hacks 3 | . 2 . . . 1 Retrieve Components 3 | . 2 . . . 1 Scanalyzer 14 | . . . . . 14 Insert Component 5 | . . . . . 5 Analyze 8 | . . . . . 8 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 36 | . 9 . 13 . 14 Terminals 33 | . 8 . 13 . 12 Assimilate 5 | . 1 . . . 4 Botnet 7 | . 2 . 3 . 2 Operators 1 | . . . . . 1 Skim 20 | . 5 . 10 . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Patch 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Recyclers 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used 2 | . . . 1 . 1 Hacking Detections 38 | . 7 . 14 4 13 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . . 5 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 6 | . 1 . 2 . 3 Time 266 | . 36 . 82 . 148 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 10 . . . 2 Parts Scanalyzed 5 | . . . . . 5 Part Schematics Acquired 5 | . . . . . 5 Parts Damaged 2 | . . . . . 2 Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 28 | . . . . 25 3 Machine Destruction 28 | . . . . 25 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies 3 | . . . . 2 1 Largest Group 2 | . . . . 2 1 Highest-Rated Group 51 | . . . . 51 10 Highest-Rated Ally 31 | . . . . 31 10 Initial Warlord ECA Mod 8 | . . . . . 8 Total Orders . | . . . . . . Ally Attacks 11 | . . . . 11 . Total Damage 233 | . . . . 233 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Active Infowar (turns) 7596 | 24 1976 1117 1998 21 2460 Terrain 8 | 8 . . . . . Structural 570 | . . . 570 . . Seismic 7588 | 16 1976 1117 1998 21 2460 Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 11666 | 120 1976 1149 2939 1291 4191 Spaces Moved 5783 | 58 846 580 1402 838 2059 Core 45 | 35 . . . . 10 Treads 1467 | 23 846 580 18 . . Legs 4271 | . . . 1384 838 2049 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 105 50 Average Speed 126 | 93 160 163 117 105 119 Slowest Speed 240 | 160 160 240 240 112 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 62 | 4 94 32 87 67 93 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . . . 2 . 2 Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . 4 . . . Spaces Dug 44 | . 7 . 12 . 25 Terrain Destroyed 157 | . 35 . 57 3 62 Melee 37 | . . . 12 . 25 Projectile 36 | . 8 . 25 . 3 AOE 84 | . 27 . 20 3 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 9247 | 94 1387 715 2494 1047 3510 Wait 2621 | 4 460 74 845 55 1183 Move 5778 | 57 845 579 1401 837 2059 Hop . | . . . . . . Pick Up 97 | 7 16 7 48 1 18 Fast Attach 21 | 6 . 1 3 2 9 Attach 38 | 3 6 2 13 1 13 Detach 9 | 2 1 . 5 . 1 Swap 126 | . 12 5 28 11 70 Drop 93 | 1 9 10 45 1 27 Fire 394 | 14 37 20 90 134 99 Melee 62 | . . 17 14 . 31 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush 1 | . 1 . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 121 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 7) 516 | -10/Materials | Discovered new exit (range 10) 657 | -10/Materials | Discovered new exit (range 7) 822 | -10/Materials | Discovered new exit (range 7) 1084 | -10/Materials | Learned 4 Subcaves zone layouts 1143 | -10/Materials | Learned location of 2 exits from Subcaves 1194 | -10/Materials | Identified exit to Materials 1328 | -10/Materials | Learned location of 1 exit from Storage 1361 | -10/Materials | Learned Storage emergency access door positions 1405 | -10/Materials | Loaded intel: 13 trap records 1873 | -10/Materials | Repaired Corrupted Lgt. Treads 2097 | -10/Materials | Entered Subcaves 2098 | -10/Subcaves | Approached by a straggling Scientist 2098 | -10/Subcaves | Identified exit to Materials 2305 | -10/Subcaves | Core integrity fell below 50% 2818 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2820 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2882 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2887 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3046 | -10/Subcaves | Visited 4L-MR0's lab 3070 | -10/Subcaves | Found Arachnoskeleton 3071 | -10/Subcaves | Learned 2 Materials zone layouts 3246 | -10/Subcaves | Entered Materials 3246 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3247 | -8/Materials | Identified exit to Factory 3292 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3603 | -8/Materials | Build established: Skirmisher 4121 | -8/Materials | Build established: Scavenger-Gunner 4273 | -8/Materials | Learned location of 1 exit from Extension 4304 | -8/Materials | Discovered exit to Factory (range 9) 4375 | -8/Materials | Learned Storage stockpile data 4412 | -8/Materials | Learned location of 1 exit from Lower Caves 4437 | -8/Materials | Learned 2 Lower Caves zone layouts 4481 | -8/Materials | Learned Storage machine intel 4512 | -8/Materials | Repaired Hrd. Medium Armor Plating? 4519 | -8/Materials | Learned Factory scanalyzer intel 4794 | -8/Materials | Identified exit to Garrison 5072 | -8/Materials | Repaired Imp. Deuterium Engine 5703 | -8/Materials | Learned Factory trap positions 5782 | -8/Materials | Learned 2 Lower Caves zone layouts 5849 | -8/Materials | Learned 2 Lower Caves zone layouts 5908 | -8/Materials | Learned Factory trap positions 5956 | -8/Materials | Learned Factory trap positions 5996 | -8/Materials | Learned location of 1 exit from Extension 6046 | -8/Materials | Learned location of 1 exit from Storage 6180 | -8/Materials | Learned location of Zion (-6) 6185 | -8/Materials | Entered Garrison 6215 | -8/Garrison | Triggered checkpoint 6227 | -8/Garrison | Garrison Relay disabled 6285 | -8/Garrison | Triggered checkpoint 6317 | -8/Garrison | Triggered checkpoint 6383 | -8/Garrison | Triggered checkpoint 6418 | -8/Garrison | Garrison Relay disabled 6437 | -8/Garrison | Rescued a captive Derelict 6444 | -8/Garrison | Rescued a captive Derelict 6466 | -8/Garrison | Discovered new exit (range 8) 6543 | -8/Garrison | Triggered checkpoint 6593 | -8/Garrison | Triggered checkpoint 6614 | -8/Garrison | Garrison Relay disabled 6640 | -8/Garrison | Discovered new exit (range 10) 6795 | -8/Garrison | Discovered new exit (range 10) 6819 | -8/Garrison | Triggered checkpoint 6851 | -8/Garrison | Triggered checkpoint 6854 | -8/Garrison | Garrison Relay disabled 6985 | -8/Garrison | Garrison Relay disabled 7476 | -8/Garrison | Entered Materials 7594 | -8/Materials | Repaired Prc. Beam Rifle? 7812 | -8/Materials | Central database locked down 8906 | -8/Materials | Repaired Imp. Carbon-fiber Leg 8951 | -8/Materials | Repaired Imp. Carbon-fiber Leg 8968 | -8/Materials | Discovered exit to Factory (range 8) 9211 | -8/Materials | Learned location of 2 exits from Factory 9261 | -8/Materials | Learned 4 Lower Caves zone layouts 9331 | -8/Materials | Learned 4 Recycling zone layouts 9350 | -8/Materials | Learned location of Extension (-5) 9357 | -8/Materials | Learned Factory scanalyzer intel 9395 | -8/Materials | Learned Factory repair station intel 9428 | -8/Materials | Learned 2 Storage zone layouts 9595 | -8/Materials | Discovered exit to Factory (range 5) 9750 | -8/Materials | Discovered exit to Factory (range 16) 10063 | -8/Materials | Core integrity fell below 50% 10589 | -8/Materials | Crushed by falling debris 10589 | -8/Materials | System corruption reached 10% 10620 | -8/Materials | Lost 3 parts (1n1u1w) 10977 | -8/Materials | Garrison activated, responded to threat 11476 | -8/Materials | First assault squad dispatched 11648 | -8/Materials | Core integrity fell below 20% 11662 | -8/Materials | Released all parts (8) 11667 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11650_ System corrupted by crushing effect (+1). 11652_ Imp. Deuterium Engine destroyed. 11656_ B-36 Bruiser suffers critical hit (Burn). 11656_ Lgt. Armor Plating melted. 11656_ B-36 Bruiser destroyed. 11656_ Switching to secondary target: G-47 Trooper. 11656_ Critical hit (Burn: +37). 11660_ Imp. Carbon-fiber Leg destroyed. 11662_ Released Cld. Pulse Rifle. 11662_ Released Imp. Cooling System. 11662_ Released Lrg. Storage Unit. 11662_ Released Imp. Carbon-fiber Leg. 11662_ Released Cld. Pulse Rifle. 11662_ Released Lgt. Angular Momentum Engine. 11662_ Released Coolant Injector. 11662_ Released Cld. Pulse Rifle. 11663_ Dropped Adv. Beam Rifle. 11663_ Acquired Cld. Pulse Rifle. 11665_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | # # #? | | # = ## ########### #? | | # ## # # #? | | # ## # # #? | | # / ## % #??"" """ + #? | | ######### #??"" """ # #? | | ????????# #??"" """ # #? | | ????????# #???" """?# #? | | ??????### ########???" """?# #? | | ??????# # #????????? ??# #? | | ??????# ####???????###??# #? | | ####### % ############### ## | | # # g g | | # "T" # | | # # """" """ | | # # """" "G" ## | | # # != """" !%!" #? | | # """ + %!! !% #? | | # """ # [ [!* + | | # """ # [/!][############# #" | | # ## #### # ##????????# #" | | # ## #???# ###?????????# #? | | # ## #????##???????????# #? | | # ## #?????????????????# #? | | ##+##### #########?#???????# #? | | ?# "#??# @# #???????# ## | | ?#^"#??# # """ """ #???????# | | ?#^"#??# # """ """ #???????+ | | ?# ##??# + """ """ #???????# | | ?# #???# # #???????# ## | | ?# #???# # #???????# #? | | ?# #???# # = #???????# #? | | ?# #???# # #???????# ## | | ?# #???# ####"######??????## | | ##+##### # ! #?????????#" | | # # # #?????????## | | # # # """ #??????????## ### | | # [*! + k+ """ #???????????# #?? | | # [*! # # """ #??????????## #?? | | # ** # # #?????####### #?? | | # # %############## ! # #?? | | ######## # #?? | | # # *% ! # #?? | | #""" # = #^#?? | | #"Y / + ############## #^#?? | | #""" # #????????????## %##^#?? | | # # #?????????????# ##^#?? | | # """ # #?????????????# ##^#?? | | # """ # #?????????????# ## #?? | | # """ # #?? #?????????# ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Core Analysis 6 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Cld. Pulse Rifle | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Coolant Injector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 95% | -10/Materials | Corrupted Hrd. Medium Armor Plating | 61% | -8/Materials Imp. Deuterium Engine | 45% | -8/Materials Prc. Beam Rifle | 16% | -8/Materials Imp. Carbon-fiber Leg | 29% | -8/Materials Imp. Carbon-fiber Leg | 39% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Resistances Are Futile Tune-up Challenges ------------ None Game ------ Seed TimingCarbideAmplifier Manual? 0 Play Time 01:40:20 Cumulative 398.8 hours Start 2025.10.31 @ 10:14:37 End 2025.11.01 @ 14:52:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 262 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 81 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f0e3858-37c2-468a-b7df-ea6af4f7e870