Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 20:52:43 Player: Zable Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (681) 681 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2641 Bonus ------- None Cogmind --------- Core Integrity 492/550 Matter 23/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Weapon Shielding > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Aluminum Leg Assault Rifle Flak Cannon Flak Cannon Mini Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Improved Weapon Shielding > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Assault Rifle Flak Cannon Flak Cannon Mini Grenade Launcher Datajack Mining Laser [Rating: 21] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Protection Improved Weapon Shielding Weapon Heavy Flail Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 21 | 7 1 . 7 6 Power 2 | 1 . . 1 . Engine 1 | 1 . . . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 5 | 2 . . 1 2 Treads 2 | 1 . . 1 . Leg 1 | . . . . 1 Wheel 2 | 1 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 . . 2 . Device 1 | 1 . . . . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 10 | 2 1 . 3 4 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 2 | . . . . 2 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 5 | . . . . 5 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Backups 7 | 4 6 8 7 8 Power 1 | . 1 1 1 2 Propulsion 3 | 2 4 4 3 1 Utility . | . . . . . Weapon 2 | . 1 2 2 4 Tool/Special . | . . . . . Unused Backups 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 100 99 81 Engine 5 | . 14 14 . . Core 5 | . . . 10 8 Treads 17 | . 14 14 22 16 Leg 1 | . . . . 4 Wheel 11 | . 14 14 11 8 Device 11 | . 14 14 11 7 Storage 11 | . 14 14 11 9 Protection 5 | . . . 10 9 Ballistic Gun 5 | . 14 14 . . Ballistic Cannon 3 | . . . . 12 Launcher 6 | . 12 14 1 1 Impact Weapon 7 | . . . 20 1 Peak Build Rating 21 | 9 9 9 19 21 Average Rating 14 | 4 9 9 18 18 On Entrance 9 | . 9 9 9 18 Avg Prop Armor Cover (%) 16 | 11 11 11 23 20 Naked Turns . | . . . . . Heaviest Build 62 | 13 14 14 56 62 Greatest Support 20 | 20 10 10 10 10 Greatest Overweight (x) 17 | 2 1 1 5 17 Average Overweight (x) 2 | . 1 1 2 5 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 12 | 6 8 8 13 20 Most Carried 11 | 6 8 8 8 11 Average Carried 7 | 4 6 8 7 9 Final Capacity 20 | 8 8 8 20 20 Final Carried 9 | 6 8 8 8 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 367 | 78 35 76 116 62 Remotely . | . . . . . Salvage Created 464 | 43 98 11 241 71 Parts 44 | 10 5 3 13 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 4 3 12 8 Melee 7 | . . . 7 . Cannons 4 | . . . . 4 AOE 14 | . 4 3 3 4 Classes Destroyed 6 | 1 1 1 1 2 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 3 | 3 . . . . Swarmer 16 | . . 3 7 6 Grunt 10 | . 4 . 4 2 Sentry 1 | . . . 1 . Best Kill Streak 10 | 3 2 3 4 10 Combat Bots Only 8 | . 2 3 4 8 Max Kills in Single Turn 4 | 1 2 3 3 4 Gunslinging . | . . . . . Exploded 3 | . 2 3 3 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 113 | . 4 15 42 52 Missed 33 | . 1 7 10 15 Hits 80 | . 3 8 32 37 Projectile 80 | . 3 8 32 37 Damage Taken 811 | . 33 59 254 465 Core 101 | . . 6 37 58 Absorbed by Shields . | . . . . . Redirected to Shielding 97 | . . . 2 95 Ignored by Resistances 249 | . 10 20 81 138 Core Remaining (%) 95 | 100 . 97 90 . Volleys Fired 27 | 8 7 2 1 9 Largest 2 | 2 2 2 1 2 Hottest 74 | 60 50 50 30 74 Shots Fired 51 | 16 12 4 1 18 Gun 25 | 16 7 2 . . Cannon 18 | . . . . 18 Launcher 8 | . 5 2 1 . Special . | . . . . . Kinetic 35 | 8 7 2 . 18 Thermal . | . . . . . Explosive 8 | . 5 2 1 . Electromagnetic 8 | 8 . . . . Robot Hit Streak 16 | 9 16 1 2 7 Robot Miss Streak 4 | 1 . 1 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 54 | 11 7 2 20 14 Core Hits 42 | 4 7 2 6 23 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . . . 5 . Critical Strikes 6 | . . . 6 . Smash 6 | . . . 6 . Melee Attacks 32 | . . . 32 . Impact 32 | . . . 32 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 4 | . . . 4 . Damage Inflicted 2841 | 154 300 227 1094 1066 Guns 205 | 154 51 . . . Cannons 295 | . . . . 295 Explosions 1435 | . 249 227 188 771 Melee 906 | . . . 906 . Ramming . | . . . . . Kinetic 396 | 50 51 . . 295 Thermal 343 | . . . . 343 Explosive 1092 | . 249 227 188 428 Electromagnetic 104 | 104 . . . . Impact 906 | . . . 906 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 486 | . . 30 357 99 Projectiles . | . . . . . Explosions 129 | . . 30 . 99 Melee 357 | . . . 357 . Knockbacks 14 | . . . 2 12 Impact 2 | . . . 2 . Kinetic 12 | . . . . 12 Secondary . | . . . . . Self-Inflicted Damage 149 | . . 8 4 137 Shots 4 | . . 1 1 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 14 | . 6 . . 14 Average Temperature 5 | . 3 . . 8 Received Heat Transfer 180 | . 24 . 75 81 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 6 | . . . 6 . Impact Corruptions 12 | . . . 12 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 96 Level 1 . | . . . . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 213 | 10 108 74 179 213 Initial 60 | . . 26 . 60 Average 31 | . 48 21 34 31 Influence Increases 854 | 15 163 81 322 273 Destroy 0b10 Robot/C 540 | . 80 60 240 160 Destroy 0b10 Robot/NC 25 | 15 . . . 10 Destroy Leader 90 | . 20 10 40 20 Successful Hack 14 | . 8 . 6 . Disable Machine 63 | . 27 . 9 27 Destroy Structure 92 | . 13 11 12 56 Lose Combat Pursuer 30 | . 15 . 15 . Influence Decreases 651 | 15 80 164 153 239 Entered New Map 166 | . . 57 . 109 Time Decay 435 | 15 80 107 153 80 Lost Part 50 | . . . . 50 Squads Dispatched 4 | . 1 . 2 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | . 6 3 17 16 Peak Tracking Total 7 | . 3 3 5 7 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts 10 | . . . . 10 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 3 . 1 3 Max in Single Turn 2 | . 2 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 2 . 1 1 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 6 . 4 3 Successful 8 | . 5 . 1 2 Failed 5 | . 1 . 3 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 9 | . 6 . . 3 Terminals 13 | . 6 . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . 1 1 Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Track 2 | . 1 . . 1 Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1356 | 4 247 310 487 308 Terrain 1356 | 4 247 310 487 308 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1479 | 83 247 310 487 352 Spaces Moved 1003 | 50 229 279 278 167 Core 18 | 17 . . . 1 Treads 1 | 1 . . . . Legs . | . . . . . Wheels 984 | 32 229 279 278 166 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 80 155 Average Speed 114 | 85 95 95 121 168 Slowest Speed 900 | 160 95 95 155 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 43 83 28 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 103 | . 11 11 13 68 Melee 6 | . . . 6 . Projectile . | . . . . . AOE 97 | . 11 11 7 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1235 | 70 245 319 384 217 Wait 132 | . 7 39 69 17 Move 999 | 49 228 278 277 167 Hop . | . . . . . Pick Up 10 | 6 2 . . 2 Fast Attach 16 | 7 . . 4 5 Attach 3 | . . . 1 2 Detach 1 | . . . . 1 Swap 4 | . 1 . 2 1 Drop 7 | . . . 4 3 Fire 27 | 8 7 2 1 9 Melee 26 | . . . 26 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 10 | . . . . 10 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 9) 185 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 595 | -10/Mines | Discovered new exit (range 11) 602 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 641 | -10/Mines | Entered Materials 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Discovered new exit (range 7) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1480 | -8/Materials | Self-destructed Last Messages --------------- 01449_ R-06 Scavenger collects Flight Unit. 01449_ Lgt. Treads destroyed. 01449_ U-05 Engineer builds a Wall. 01450_ U-05 Engineer lays Concrete. 01451_ S-10 Pest destroyed. 01451_ U-05 Engineer destroyed. 01451_ U-05 Engineer lays Concrete. 01454_ R-06 Scavenger collects Med. Matter Pod. 01455_ U-05 Engineer lays Concrete. 01465_ G-47 Trooper knocked back. 01468_ Fusion Modulator explodes. 01468_ Destroyed Aluminum Leg. 01468_ Wheel destroyed. 01468_ Destroyed Wheel. 01468_ G-47 Trooper destroyed. 01468_ Fusion Modulator explodes. 01468_ Destroyed Imp. Heat Sink. 01468_ G-47 Trooper knocked back. 01468_ G-47 Trooper destroyed. 01470_ Lgt. Treads destroyed. 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""" ????????????????? | | #?? ? * """" #?? ??? ????????????????? | | # ???!!! % #???#????#????????????????? | | # ?? !! ! ? ?????????????????????????? | | #??? !! # ? ????????????????????????? | | #? ? ## ####### ?? ????????????????????????? | | #?? ?# ???????#/???????????????????????????? | | #???## ##??# ???????? ??????????????????????????? | | #??????????# ????????????????????????????????????? | | #??? ??????? ????????????????????????????????????? | | #??????????? ????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 154 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadMultireflexTreads Manual? 0 Play Time 00:15:22 Cumulative 24.3 hours Start 2026.02.15 @ 20:38:01 End 2026.02.15 @ 20:52:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 17 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be4e3176-1953-4c53-acaf-6c28fc1ceae1