Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 18:48:12 Player: PTS Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1660) 1660 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4485 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Coolant Injector Large Matter Pod (150) Structural Scanner ECM Suite Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator System Restoration Module System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit (0) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Shield Generator Recalibrator > --- WEAPON ----------- Lightning Gun Gauss Cannon Remote Datajack > --- INVENTORY -------- Large Matter Pod Structural Scanner Particle Charger ECM Suite Hardened Medium Armor Plating Shield Generator Improved Shield Generator System Restoration Module High-powered Tractor Beam Improved Field Recycling Unit Heavy Assault Rifle Great Maul [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Terrain Scan Processor Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 86 | 7 4 9 26 14 26 Power 12 | 1 . 2 3 1 5 Engine 8 | 1 . 1 2 . 4 Core 4 | . . 1 1 1 1 Reactor . | . . . . . . Propulsion 22 | 3 . 2 7 3 7 Treads 2 | . . . 1 1 . Leg 16 | 3 . 2 6 . 5 Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 20 | . 2 1 6 4 7 Device 12 | . 2 . 2 2 6 Storage 2 | . . . 1 1 . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 32 | 3 2 4 10 6 7 Energy Gun 8 | 2 1 . 1 2 2 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 8 | 1 . 3 3 . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . . 1 5 . . Special Weapon 2 | . . . 1 . 1 Impact Weapon 5 | . . . . 3 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 3 | . . . . . 3 System Corruption 8 | . . . . . 8 Parts Lost 32 | . . 1 8 7 16 Power 10 | . . . 3 2 5 Propulsion 6 | . . . 2 2 2 Utility 4 | . . . 1 . 3 Weapon 12 | . . 1 2 3 6 Highest Loss Streak 11 | . . 1 4 2 11 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 82 | . 90 87 81 85 76 Engine 13 | . 14 16 11 15 12 Core 2 | . . 2 1 2 2 Treads 2 | . . . 4 3 . Leg 12 | . 28 22 9 9 11 Wheel 1 | . . . . 3 2 Device 16 | . 18 22 19 9 14 Storage 4 | . . . 1 9 7 Processor 4 | . . . 4 9 4 Protection 2 | . . 1 6 . . Energy Gun 6 | . 24 2 . 11 8 Energy Cannon 1 | . 3 3 . 4 . Ballistic Gun 6 | . . 14 10 . 1 Launcher 3 | . . 1 8 2 . Impact Weapon 1 | . . . . 5 2 Peak Build Rating 50 | 5 7 13 15 24 50 Average Rating 10 | 4 6 9 9 17 31 On Entrance 8 | . 5 7 13 12 16 Naked Turns . | . . . . . . Heaviest Build 73 | 7 11 21 31 44 73 Greatest Support 50 | 20 20 20 30 20 50 Greatest Overweight (x) 18 | . . 1 1 3 18 Average Overweight (x) . | . . . . 2 2 Largest Inventory Capacity 15 | 5 5 5 10 15 15 Average Capacity 7 | 5 5 5 5 14 15 Most Carried 15 | 3 4 3 8 9 15 Average Carried 3 | 1 2 1 2 6 10 Final Capacity 15 | 5 5 5 10 15 15 Final Carried 13 | 2 2 3 3 9 13 Class Distribution -------------------- 78% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1699 | 271 . 135 653 400 240 Remotely . | . . . . . . Salvage Created 1492 | 48 39 239 458 465 243 Parts 90 | 2 3 15 30 27 13 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 4 | . . . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 37 | 1 1 6 12 11 6 Melee 2 | . . . . 2 . Guns 16 | 1 1 4 3 5 2 Cannons 8 | . . 2 . 2 4 AOE 10 | . . . 9 1 . Classes Destroyed 11 | 1 . . 7 1 2 Worker 1 | . . . . . 1 Builder 3 | . . . 2 1 . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Mechanic 1 | . . . 1 . . Watcher 4 | . . . 1 2 1 Swarmer 6 | . . . . 3 3 Grunt 21 | 1 1 6 7 6 . Protector 1 | . . . 1 . . Sentry 6 | . . . 4 2 . Programmer 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 12 | 1 1 3 12 5 3 Combat Bots Only 5 | 1 1 3 5 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 333 | 3 . 45 73 54 158 Missed 99 | 2 . 15 27 12 43 Damage Taken 4022 | 12 . 360 1043 836 1771 Core 1242 | . . 54 328 150 710 Absorbed by Shields 148 | . . . . . 148 Redirected to Shielding 22 | . . . 22 . . Regen/Repaired (Parts) 71 | . . . 22 49 . Core Remaining (%) 69 | 100 100 . 4 72 . Volleys Fired 150 | 3 2 23 54 24 44 Largest 3 | 2 2 2 2 2 3 Hottest 165 | 80 80 100 53 125 165 Shots Fired 222 | 6 4 36 60 42 74 Gun 115 | 6 4 18 13 31 43 Cannon 42 | . . 15 . 10 17 Launcher 41 | . . 3 37 1 . Special 24 | . . . 10 . 14 Kinetic 52 | 1 . 10 13 . 28 Thermal 65 | . . 15 10 33 7 Explosive 41 | . . 3 37 1 . Electromagnetic 50 | 5 4 8 . 8 25 Robot Hit Streak 16 | 2 3 6 7 16 4 Robot Miss Streak 10 | 1 1 3 3 10 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 116 | 2 2 17 14 38 43 Core Hits 111 | 2 1 10 46 39 13 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 8 | . 1 . . 5 2 Burn 1 | . . . . 1 . Blast 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Smash 4 | . . . . 4 . Melee Attacks 11 | . . . . 10 1 Impact 11 | . . . . 10 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3847 | 19 30 278 1746 968 806 Guns 989 | 19 30 118 115 379 328 Cannons 633 | . . 160 . 115 358 Explosions 1684 | . . . 1631 53 . Melee 541 | . . . . 421 120 Ramming . | . . . . . . Kinetic 713 | 6 . 103 115 . 489 Thermal 688 | . . 160 . 458 70 Explosive 1631 | . . . 1631 . . Electromagnetic 274 | 13 30 15 . 89 127 Impact 541 | . . . . 421 120 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 11 2 14 Average Corruption 9 | . . . 11 1 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . . 50 1 18 Message Errors 12 | . . . 7 1 4 Matter Fused 20 | . . . 12 . 8 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 13 | . . . 12 . 1 Parts Rejected 3 | . . . 3 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . . 4 . . Data Loss (major) 4 | . . . 4 . . Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 2 . . Misdirections 3 | . . . 2 . 1 Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 348 | . . . 28 240 80 Projectiles . | . . . . . . Explosions 82 | . . . 28 54 . Melee 266 | . . . . 186 80 Knockbacks 5 | . . . . 2 3 Impact 2 | . . . . 2 . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 306 | . . . 68 238 . Shots 7 | . . . 3 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 567 | 20 18 204 187 401 567 Average Temperature 128 | 12 12 71 31 125 183 Received Heat Transfer 855 | 6 . 201 279 261 108 Effects 27 | . . . . 1 26 Shutdowns 9 | . . . . 1 8 Interference 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 3 . Combat Hostiles 1 | . . . . 1 . Parts Fried 6 | . . . . 4 2 Impact Corruptions 9 | . . . . 8 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1250 | . . 333 . 769 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 332 | 20 45 213 332 287 127 Initial 111 | . . 18 62 111 87 Average 45 | 1 38 111 102 125 57 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 95 | 100 100 97 80 86 100 Level 1 4 | . . 2 19 13 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 1 2 1 3 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 3 | . 1 1 . 1 . Assault 2 | . . . 2 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 5 | . . 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | 1 1 31 23 18 10 Peak Tracking Total 8 | 1 1 5 8 5 4 Tactical Retreats 13 | . . 6 5 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 9 | . . 2 2 3 2 Max in Single Turn 3 | . . 1 1 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 10 | . . 4 3 2 1 Terminals 5 | . . 2 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Total Hacks 22 | . . 9 6 6 1 Successful 17 | . . 8 3 5 1 Failed 4 | . . . 3 1 . Catastrophic . | . . . . . . Database Lockouts 1 | . . 1 . . . Manual 1 | . . 1 . . . Terminals 9 | . . 4 3 2 . Fabricators . | . . . . . . Repair Stations 7 | . . . 3 4 . Recycling Units 3 | . . 3 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 6 | . . 3 1 2 . Record 5 | . . 3 . 2 . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 2 3 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 2 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 52 | . . . 26 26 . Parts Recycled 1 | . . 1 . . . Recycled Matter 35 | . . 35 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat 2 | . . . . . 2 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 18 | . . . 18 . . Total Damage 294 | . . . 294 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 8967 | 4802 160 655 1394 991 965 Spaces Moved 2967 | 1233 118 244 653 361 358 Core 35 | 17 . . . . 18 Treads 438 | . . . 339 99 . Legs 2179 | 1216 118 244 314 111 176 Wheels 315 | . . . . 151 164 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 95 123 Average Speed 149 | 119 120 128 169 214 179 Slowest Speed 950 | 120 120 190 190 330 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 31 | 54 26 19 50 30 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 77 | . . 28 49 . . Terrain Destroyed 407 | . . 28 298 77 4 Melee . | . . . . . . Projectile 5 | . . . . 1 4 AOE 402 | . . 28 298 76 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 7256 | 4561 132 548 880 515 620 Wait 3916 | 3310 3 260 109 87 147 Move 2962 | 1232 117 243 652 360 358 Hop . | . . . . . . Pick Up 86 | 8 4 9 23 16 26 Fast Attach 1 | . . . 1 . . Attach 51 | 5 2 3 14 7 20 Detach 6 | . . . 2 1 3 Swap 35 | 2 2 6 12 7 6 Drop 32 | 1 2 4 12 3 10 Fire 150 | 3 2 23 54 24 44 Melee 11 | . . . . 10 1 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 4803 | -11/Scrapyard | Entered Materials 4804 | -10/Materials | Build established: Mutant 4939 | -10/Materials | Discovered new exit (range 10) 4963 | -10/Materials | Entered another Materials area 4963 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 5487 | -9/Materials | Central database locked down 5595 | -9/Materials | Discovered new exit (range 13) 5618 | -9/Materials | Entered Storage 5732 | -9/Storage | Build established: Scavenger-Mutant 5828 | -9/Storage | Crushed by falling debris 5828 | -9/Storage | Core integrity fell below 50% 5828 | -9/Storage | System corruption reached 10% 5859 | -9/Storage | Lost 3 parts (1p1n1w) 6134 | -9/Storage | Build established: Mutant 6465 | -9/Storage | Repaired Power Shielding? 6695 | -9/Storage | Met a pair of Derelict thieves 6779 | -9/Storage | Core integrity fell below 20% 6894 | -9/Storage | Lost 4 parts (2p1n1w) 6959 | -9/Storage | Discovered new exit (range 14) 7012 | -9/Storage | Entered Materials 7012 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 7164 | -8/Materials | Build established: Scavenger-Mutant 7217 | -8/Materials | Repaired Ion Engine? 7566 | -8/Materials | Build established: Mutant 7999 | -8/Materials | Discovered new exit (range 4) 8003 | -8/Materials | Entered Factory 8003 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8041 | -7/Factory | Build established: Scavenger-Mutant 8100 | -7/Factory | Identified exit to Garrison 8301 | -7/Factory | P-60 Hacker assimilated allied 8V-EEO(g) 8360 | -7/Factory | Lost 4 parts (1p3w) 8879 | -7/Factory | System corruption reached 10% 8918 | -7/Factory | Core integrity fell below 50% 8960 | -7/Factory | Core integrity fell below 20% 8968 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- OMZRE9M%>/BA3VTRC&B5XNIH Acquired 20 matter. Acquired 5 matter. K-01 Serf cleans the Power Conduit. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Gauss Cannon destroyed. Carbon-fiber Leg destroyed. K-01 Serf cleans the Power Conduit. System corrupted: Energy discharge (-37). K-01 Serf cleans the Power Conduit. Carbon-fiber Leg destroyed. K-01 Serf cleans the Power Conduit. Emergency Access malfunctions. K-01 Serf cleans the Power Conduit. Lgt. Nuclear Core destroyed. K-01 Serf cleans the Power Conduit. System corrupted: Matter fused (-10). K-01 Serf cleans the Power Conduit. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????"????#????? 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"?"" | | ????????????????????#???????????????#???????? ??"" | | ???????????????????????????????????????#?#?? ??""" | | ????????????#??????#????????????????????#??? ??? | | ??????????????????????????????????????????#?? ?? | | ???????????????????????????????????????? ? ?##??+# | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????"???#???? | | ?????????????????????????????????????????? ??#??#? | | ??????????????????????????????????????????????#?## | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 40 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed CobblerMappingBeam Manual? 0 Play Time 01:17:50 Cumulative 1.2 hours Start 2024.12.25 @ 17:22:07 End 2024.12.25 @ 18:48:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a73081f5-c248-47c3-82b4-a490e912746c