Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 22:29:46 Player: pickelover66 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2691) 2691 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5976 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Disposable Heat Sink Trap Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor System Shield > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Disposable Heat Sink Large Matter Pod Weight Redist. System Terrain Scan Processor Recoil Stabilizer Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Improved Trap Extractor Heavy Assault Rifle Autogun Mining Laser [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 . 1 Weapon . | . . . . . . . Parts Attached 94 | 6 15 21 . 16 20 16 Power 18 | 1 4 2 . 3 2 6 Engine 11 | 1 4 2 . 1 2 1 Core 7 | . . . . 2 . 5 Reactor . | . . . . . . . Propulsion 19 | 2 2 6 . . 8 1 Treads . | . . . . . . . Leg 9 | 2 2 . . . 4 1 Wheel 6 | . . 6 . . . . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Utility 33 | 1 6 7 . 10 4 5 Device 13 | . 3 1 . 5 2 2 Storage 4 | 1 1 1 . . . 1 Processor 6 | . . 3 . 1 1 1 Hackware 1 | . . . . 1 . . Protection 9 | . 2 2 . 3 1 1 Artifact . | . . . . . . . Weapon 24 | 2 3 6 . 3 6 4 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 16 | 1 2 4 . 3 5 1 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 29 | . 2 3 . 1 4 19 Power 4 | . . . . . . 4 Propulsion 4 | . . . . . 1 3 Utility 15 | . . 3 . 1 1 10 Weapon 6 | . 2 . . . 2 2 Highest Loss Streak 11 | . 1 1 . 1 3 11 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 8 12 14 13 14 14 Power 1 | . 1 1 . 1 2 2 Propulsion . | 1 1 1 1 1 . . Utility 8 | . 4 8 10 8 9 9 Weapon 2 | . 1 1 3 2 1 2 Tool/Special . | . . . . . . . Unused Backups 18 | . 7 4 2 2 1 2 Power 1 | . 1 . . . . . Propulsion 5 | . 4 1 . . . . Utility 9 | . 1 1 2 2 1 2 Weapon 3 | . 1 2 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 99 100 98 89 95 Engine 8 | . 14 11 11 3 9 3 Core 2 | . . . . 5 . 10 Leg 13 | . 28 10 . . 7 20 Wheel 12 | . . 22 33 27 14 . Device 12 | . 10 9 . 19 10 20 Storage 10 | . 14 11 11 9 9 6 Processor 7 | . . 11 22 9 3 7 Hackware 3 | . . . . 1 9 6 Protection 3 | . 2 1 . 3 7 1 Energy Gun 2 | . 8 1 . . . . Energy Cannon 2 | . 7 5 . . . . Ballistic Gun 13 | . 11 15 11 16 18 8 Ballistic Cannon 1 | . . . . . . 4 Special Weapon 1 | . . . 11 1 . . Peak Build Rating 42 | 6 10 20 18 31 33 42 Average Rating 22 | 5 8 15 17 26 27 38 On Entrance 15 | . 6 8 18 18 30 30 Avg Prop Armor Cover (%) 2 | . . . . . 2 . Naked Turns . | . . . . . . . Heaviest Build 62 | 11 25 40 31 54 62 53 Greatest Support 51 | 20 20 36 36 42 45 51 Greatest Overweight (x) 12 | 1 1 2 . 1 12 11 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 9 12 15 15 15 14 Most Carried 15 | 6 10 15 15 15 15 15 Average Carried 12 | 3 8 12 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 6 9 15 15 15 15 5 Class Distribution -------------------- 60% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Skirmisher 6% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 3297 | 252 383 612 93 578 1018 361 Remotely 670 | . . 235 . 314 . 121 Salvage Created 3269 | . 383 708 . 771 1038 369 Parts 190 | . 20 43 . 42 50 35 Haulers Intercepted 9 | . 1 3 . 1 3 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 70 | . 10 14 . 16 20 10 Guns 56 | . 3 12 . 16 20 5 Cannons 14 | . 7 2 . . . 5 Classes Destroyed 10 | . 3 1 . 1 2 3 Worker 1 | . . . . . . 1 Tunneler 1 | . . . . 1 . . Hauler 9 | . 1 3 . 1 3 1 Swarmer 17 | . 3 4 . 3 4 3 Grunt 29 | . 7 3 . 7 10 2 Brawler 1 | . . . . . 1 . Sentry 16 | . . 7 . 6 3 . Specialist 1 | . . . . . . 1 Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . . 3 Best Kill Streak 5 | . 3 5 . 4 5 3 Combat Bots Only 5 | . 3 5 . 4 5 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 681 | . 78 100 . 71 207 225 Missed 145 | . 11 21 . 15 44 54 Hits 536 | . 67 79 . 56 163 171 Melee 4 | . . . . . 1 3 Projectile 532 | . 67 79 . 56 162 168 AOE 1 | . . . . . . 1 Critical Strikes 18 | . . 1 . 2 5 10 Damage Taken 6987 | . 743 1029 42 785 2102 2286 Core 1175 | . 109 107 . 57 196 706 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 701 | . . 31 . . 422 248 Core Remaining (%) 70 | 100 56 . 73 . 54 . Volleys Fired 256 | . 46 48 3 42 73 44 Largest 2 | . 2 2 2 2 2 2 Hottest 123 | . 100 83 123 100 56 63 Shots Fired 467 | . 73 96 4 75 144 75 Gun 381 | . 45 81 2 69 144 40 Cannon 78 | . 28 15 . . . 35 Launcher . | . . . . . . . Special 8 | . . . 2 6 . . Kinetic 399 | . 31 78 2 69 144 75 Thermal 54 | . 28 18 2 6 . . Explosive . | . . . . . . . Electromagnetic 14 | . 14 . . . . . Robot Hit Streak 19 | . 7 17 8 19 15 10 Robot Miss Streak 5 | . 3 3 . 2 5 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 8 | . . 2 . . 5 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 327 | . 44 62 4 61 105 51 Core Hits 147 | . 15 26 1 38 47 20 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 3 | . . . . 2 . 1 Critical Strikes 8 | . . . . 2 1 5 Destroy 6 | . . . . 2 1 3 Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5805 | 10 673 975 77 967 1903 1200 Guns 4493 | . 360 816 29 943 1883 462 Cannons 1150 | . 299 159 . . . 692 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 90 | 10 14 . . . 20 46 Kinetic 5035 | . 239 787 29 943 1883 1154 Thermal 559 | . 299 188 48 24 . . Explosive . | . . . . . . . Electromagnetic 121 | . 121 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 2 . . 1 3 14 Average Corruption 2 | . 1 . . 1 2 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . 11 . . . 16 8 Message Errors 6 | . 1 . . . 2 3 Matter Fused 7 | . 3 . . . 3 1 Heat Flow Errors 5 | . 2 . . . 3 . Energy Discharges 10 | . 3 . . . 5 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . 1 . . . . 1 Weapon Failures 3 | . 1 . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 83 | . . . . . 3 80 Projectiles 80 | . . . . . . 80 Explosions . | . . . . . . . Melee 3 | . . . . . 3 . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage 10 | . . . . . 9 1 Shots . | . . . . . . . Rammed 2 | . . . . . 1 1 Targets Rammed 12 | 2 3 . . . 2 5 Kicked 10 | 2 3 . . . 1 4 Crushed . | . . . . . . . Highest Temperature 442 | . 412 203 32 159 442 115 Average Temperature 89 | . 156 45 13 40 118 35 Received Heat Transfer 1749 | . 270 345 . 369 702 63 Effects 9 | . 4 . . . 5 . Shutdowns 3 | . 2 . . . 1 . Energy Bleed 2 | . . . . . 2 . Interference 1 | . 1 . . . . . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . 1 . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1186 | . 629 407 100 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 90 | 100 100 83 100 97 65 100 Level 1 9 | . . 16 . 2 34 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 257 | . 86 218 75 219 257 101 Initial 92 | . . 19 75 . 92 88 Average 75 | . 28 90 15 122 151 39 Influence Increases 2244 | . 321 464 . 494 571 394 Destroy 0b10 Robot/C 1400 | . 200 280 . 320 400 200 Destroy 0b10 Robot/NC 55 | . 5 15 . 10 15 10 Destroy Leader 398 | . 52 96 . 102 106 42 Trap Triggered on 0b10 10 | . . 10 . . . . Successful Hack 94 | . 32 16 . 12 4 30 Disable Machine 75 | . . 15 . 15 15 30 Destroy Structure 17 | . 2 2 . 5 1 7 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 180 | . 30 30 . 30 15 75 Influence Decreases 2218 | . 274 316 195 275 595 563 Entered New Map 382 | . . 28 120 . 127 107 Time Decay 1642 | . 254 268 75 265 428 352 Lost Part 194 | . 20 20 . 10 40 104 Squads Dispatched 18 | . 5 3 . 3 3 4 Investigation 7 | . 4 1 . 1 1 . Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 2 . 1 2 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 9 | . 1 4 . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 141 | . 24 28 . 22 39 28 Peak Tracking Total 10 | . 5 7 . 6 6 10 Tactical Retreats 18 | . 2 7 . 1 5 3 ECM-based Alert Blocks 21 | . 3 9 . . 9 . Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 10 | . 5 . 1 . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 1 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted 4 | . 3 1 . . . . Installed 4 | . 3 1 . . . . Triggered 1 | . . 1 . . . . Most Traps Carried 1 | . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 6 | . . 2 . 1 1 2 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 31 | . 9 5 1 4 3 9 Terminals 14 | . 6 2 . 3 1 2 Fabricators 2 | . . . . . . 2 Repair Stations 6 | . 1 1 . . 1 3 Recycling Units 5 | . 2 1 . . 1 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 99 | . 28 23 1 12 13 22 Successful 56 | . 12 16 1 8 8 11 Failed 43 | . 16 7 . 4 5 11 Catastrophic 9 | . 4 3 . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 49 | . 22 9 . 8 4 6 Fabricators 4 | . . . . . . 4 Repair Stations 19 | . 1 3 . . 5 10 Recycling Units 12 | . 5 2 . . 4 1 Scanalyzers 9 | . . 9 . . . . Garrison Access 5 | . . . . 4 . 1 Terminal Hacks 24 | . 10 4 1 6 2 1 Record 1 | . . . . 1 . . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 4 | . 3 . . . 1 . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . . 1 1 . Locate Traps 2 | . 2 . . . . . Reprogram Traps 2 | . 1 1 . . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Patrol Status 1 | . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 15 | . 1 2 . . 4 8 Scan Component 7 | . . 1 . . 2 4 Repair 7 | . . 1 . . 2 4 Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 1 1 . . 2 . Process 1 | . . . . . 1 . Report Inventory 3 | . 1 1 . . 1 . Scanalyzer 9 | . . 9 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Retrieve Study 5 | . . 5 . . . . Garrison Access Hacks 3 | . . . . 2 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 9 5 . 3 3 8 Full Trace Events 9 | . 6 1 . 1 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 5 . . . . Parts Repaired 7 | . . 1 . . 2 4 Time 244 | . . 32 . . 76 136 Parts Recycled . | . . . . . . . Recycled Matter 102 | . . . . . 102 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 4487 | . 553 920 409 675 730 1200 Optics 893 | . . 62 409 422 . . Sensors 947 | . . . . . 51 896 Terrain 1112 | . . . . 253 83 776 Traps 1069 | . . . . 403 45 621 T.N.C. 1613 | . . 545 409 153 404 102 ECM 1925 | . 553 696 . 190 486 . Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 5586 | 74 1116 1012 409 675 1057 1243 Spaces Moved 3239 | 49 635 679 475 396 409 596 Core 38 | 5 . . . . 2 31 Treads . | . . . . . . . Legs 1629 | 44 635 207 . . 178 565 Wheels 1566 | . . 472 475 396 223 . Hover 6 | . . . . . 6 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 80 80 80 95 100 Average Speed 113 | 116 125 99 80 83 136 147 Slowest Speed 650 | 120 190 120 80 95 650 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 78 57 89 43 47 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 7 | . . . . 5 . 2 Terrain Destroyed 13 | . . . . 5 . 8 Melee . | . . . . . . . Projectile 13 | . . . . 5 . 8 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 4665 | 62 876 931 498 659 762 877 Wait 788 | . 121 121 13 162 190 181 Move 3233 | 48 634 678 474 395 408 596 Hop . | . . . . . . . Pick Up 73 | 6 14 21 3 11 12 6 Fast Attach 43 | 6 3 6 . 4 17 7 Attach 37 | . 3 7 . 10 11 6 Detach 19 | . 3 3 . 9 2 2 Swap 112 | . 30 25 1 14 21 21 Drop 86 | . 16 21 4 12 24 9 Fire 256 | . 46 48 3 42 73 44 Melee . | . . . . . . . Ram 2 | . . . . . 1 1 Kick 10 | 2 3 . . . 1 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap 4 | . 3 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 575 | -10/Materials | Derelicts attacked the area 598 | -10/Materials | Discovered new exit (range 14) 910 | -10/Materials | Discovered new exit (range 14) 1116 | -10/Materials | Discovered new exit (range 10) 1191 | -10/Materials | Entered another Materials area 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -9/Materials | Repaired Imp. Ion Engine 1571 | -9/Materials | Discovered new exit (range 3) 1648 | -9/Materials | Discovered new exit (range 11) 1737 | -9/Materials | Discovered new exit (range 3) 2187 | -9/Materials | Discovered new exit (range 8) 2203 | -9/Materials | Entered Mines 2243 | -9/Mines | Discovered new exit (range 3) 2269 | -9/Mines | Learned Materials terminal intel 2278 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2377 | -9/Mines | Discovered new exit (range 6) 2612 | -9/Mines | Entered Materials 2612 | -8/Materials | Evolved 2 slots: Utility x2 2613 | -8/Materials | Loaded intel: 12 terminal locations 3052 | -8/Materials | Discovered new exit (range 9) 3202 | -8/Materials | Discovered new exit (range 15) 3229 | -8/Materials | Identified exit to Garrison 3266 | -8/Materials | Garrison activated, responded to threat 3287 | -8/Materials | Entered Storage 3448 | -8/Storage | Repaired Arm. Wheel+ 3493 | -8/Storage | Repaired Hrd. Heavy Armor Plating 3896 | -8/Storage | Lost 3 parts (1n1u1w) 4135 | -8/Storage | Discovered new exit (range 16) 4192 | -8/Storage | Build established: Scavenger-Mutant 4344 | -8/Storage | Entered Factory 4344 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4435 | -7/Factory | Repaired Matter Filter 4460 | -7/Factory | Identified exit to DSF 4652 | -7/Factory | Discovered new exit (range 5) 4715 | -7/Factory | Repaired Carbon-fiber Leg 4760 | -7/Factory | Repaired Gauss Rifle 4795 | -7/Factory | Repaired Imp. Ion Engine+ 4835 | -7/Factory | Build established: Scavenger-Skirmisher 5310 | -7/Factory | Build established: Scavenger-Mutant 5468 | -7/Factory | Cargo convoy interrupted 5526 | -7/Factory | Core integrity fell below 50% 5539 | -7/Factory | Lost 7 parts (1p3n1u2w) 5545 | -7/Factory | System corruption reached 10% 5564 | -7/Factory | Core integrity fell below 20% 5587 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 05572_ K-01 Serf collects debris. 05574_ System corrupted: Mni. Assault Cannon jammed. 05576_ Destroyed Gravmag System. 05576_ Adv. Weight Redist. System destroyed. 05577_ Slug penetrates Wall. 05577_ Lrg. Storage Unit destroyed. 05577_ Imp. Trap Extractor crushed and broken. 05577_ Terrain Scan Processor crushed and broken. 05578_ R-06 Scavenger collects Lrg. Matter Pod. 05578_ Imp. Ion Engine+ destroyed. 05578_ Destroyed Unknown Energy Gun. 05578_ R-06 Scavenger collects Gauss Rifle. 05580_ Slug penetrates Wall. 05580_ Adv. Terrain Scan Processor destroyed. 05582_ Destroyed Unknown Energy Gun. 05582_ P-60 Hacker destroyed. 05582_ R-06 Scavenger collects Target Analyzer. 05587_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? # ?""??"? #?# | | ???????+ # "?"?""? ????# | | ???????# + ?""??""? ? ??# | | ???????# !!/ #?? ? ?????# | | ???????# !! # """ ""? ?????# | | ????? ?# !/ #+##### # ?"???????????# | | ???????# " ## # "????????????# | | ????##?# %" ## # ???? ??????# | | ??????## " ## # ? ????????# | | ????#??# * ## #??#+??????????# | | ???????# """ """ ## #??????????????# | | ????? ? ? """ """ # #? ##????????????## | | ????"??# """ """ # ## #?#? ????????# | | ???????# # #? #????????????# | | ?????? # """ """ # ## ???????????# | | ?????? #?? """ """ # ## ??????????# | | ?????? +?? """ """ / / ?? ????????# | | ????? #? # ##? ? ???? ?????????# | | ???????+ ! # #? ???????????# | | ?????? ####+######### ######?###???#??????# | | ?????? # ? ??#?#/########### ?? ?????????# | | ???????? ##?# #?#########? ??????????# | | ????? ? ? ? #### ###???##### ?? ??????# | | ???????# ? ? ####=########????? "??????????? | | ???????# ?? ??#?##!%p= !!#??## ?????????????? | | ???????#?"?? """ ####[###@#!##??# ?? ??? ????????? | | ???????# "?"?"???#### #####%####??? ???????????? | | ???????? "?" ?"? #### ### % * ##?? ??????"?????? | | ??????#????#???######/### ###? ???? ""??????? | | ?????????????#### / " + ? ?????????????? | | ????????#?#????## # ###?????? ????????? | | ?????????#????#?# #% ###?? ? ?? ????????? | | ?????????#??#?#?# ### ###?#?#?#????????????? | | ????????????#?#?# [ #?# #??###???#???????????? | | ???????#??##?############?# ###?#?? ?????????????? | | ???????????#?#??#?####??### ? #?? ""?"??????????? | | ?????????? ??? ??#??##??## ? ??????????????????? | | ????????? ???? ??#???#??? ? #?# "?"???????????? | | ??????????? ? ?? ?????#??? ? #?????"???????????? | | ?????????????? #####???? ??#???? ???????????? | | ??????????????? ????#?#?#?? ???????????????????? | | ????????????? ? ???#???#??? ? ?????????????????? | | ????????????????? ?????#?#??##??#????????????????? | | ????????????????? ?###?##????? ??????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 50 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 30 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 55% | -9/Materials Arm. Wheel | 18% | -8/Storage Hrd. Heavy Armor Plating | 43% | -8/Storage Matter Filter | 27% | -7/Factory Carbon-fiber Leg | 35% | -7/Factory Gauss Rifle | 27% | -7/Factory Imp. Ion Engine | 34% | -7/Factory Studied --------- Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Jackpot Omniscient Cartographer Throw Away The Key Challenges ------------ None Game ------ Seed ScrapMediumMachine Manual? 0 Play Time 01:45:44 Cumulative 28.7 hours Start 2026.01.06 @ 20:44:54 End 2026.01.06 @ 22:29:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0295dc70-bbd2-42b6-bde1-d98826041c05