Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 12:25:09 Player: Dull Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2790) 2790 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2300) 2300 TOTAL SCORE: 8930 Bonus ------- Delivered SUBCON Basin 2000 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Hardened Heavy Armor Plating Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Overtuned Huge Scrapsphere > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Kinecellerator Cloaking Device Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Fission Core Light Fission Core Fusion Compressor Overtuned Scrapsphere Improved Cryofiber Web Improved Heat Sink Matter Compressor Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Microactuators Phase Shifter Hardened Heavy Armor Plating Improved Medium Armor Plating Focal Shield Hacking Suite Improved Hacking Suite Improved System Shield Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 72] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Utility Shielding Weapon Battle Rifle Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 7 | . . . . . 7 Weapon . | . . . . . . Parts Attached 101 | 2 11 26 5 8 49 Power 16 | . 1 6 . 1 8 Engine 10 | . 1 6 . 1 2 Core 6 | . . . . . 6 Reactor . | . . . . . . Propulsion 18 | . 3 5 2 2 6 Treads 10 | . 3 4 2 1 . Leg . | . . . . . . Wheel 8 | . . 1 . 1 6 Hover . | . . . . . . Flight . | . . . . . . Utility 40 | 1 3 8 2 2 24 Device 10 | 1 . . 1 . 8 Storage 5 | . 1 1 . 1 2 Processor 8 | . 1 . . 1 6 Hackware 3 | . . . . . 3 Protection 14 | . 1 7 1 . 5 Artifact . | . . . . . . Weapon 27 | 1 4 7 1 3 11 Energy Gun 2 | . . . . . 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 9 | 1 1 4 . 1 2 Ballistic Cannon 8 | . 2 2 . . 4 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 3 | . . . 1 . 2 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . . 7 . . 26 Power 7 | . . 3 . . 4 Propulsion 6 | . . 2 . . 4 Utility 13 | . . 2 . . 11 Weapon 7 | . . . . . 7 Highest Loss Streak 5 | . . 2 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 92 100 95 82 Engine 11 | . 14 13 14 13 . Treads 20 | . 27 26 15 26 . Wheel 4 | . . 1 12 . 12 Device 3 | . 2 . 2 . 15 Storage 9 | . 14 3 14 13 5 Processor 6 | . 6 . . 8 18 Hackware 1 | . . . . . 7 Protection 9 | . 4 17 11 5 4 Ballistic Gun 10 | . 19 11 14 13 . Ballistic Cannon 6 | . 8 16 . . 2 Slashing Weapon 5 | . . . 13 13 2 Peak Build Rating 72 | 9 13 32 36 39 72 Average Rating 26 | 6 10 12 33 20 59 On Entrance 19 | 6 9 13 32 15 39 Naked Turns . | . . . . . . Heaviest Build 114 | 13 98 98 95 96 114 Greatest Support 40 | 20 40 40 40 40 32 Greatest Overweight (x) 33 | . 2 4 4 31 33 Average Overweight (x) 2 | . 1 . 3 1 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 20 | 8 24 10 25 24 24 Most Carried 25 | 6 25 25 25 25 25 Average Carried 16 | 5 18 9 24 18 20 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 5 25 25 11 25 5 Class Distribution -------------------- 86% | Mutant 4% | Hacker-Assassin 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 2850 | 274 602 1104 50 10 810 Remotely . | . . . . . . Salvage Created 2793 | 117 611 378 264 . 1423 Parts 140 | 4 31 31 12 . 62 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 25 | . . 25 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 58 | . 7 24 1 . 26 Melee 8 | . . . 1 . 7 Guns 15 | . 7 1 . . 7 Cannons 32 | . . 23 . . 9 AOE 1 | . . . . . 1 Classes Destroyed 16 | 2 4 4 . . 6 Worker 2 | . 1 . . . 1 Builder 1 | . . . . . 1 Tunneler 3 | 1 1 . . . 1 Hauler 2 | . 2 . . . . Recycler 6 | 1 1 . 3 . 1 Operator 1 | . . . . . 1 Turret 2 | . . 2 . . . Watcher 9 | . 3 . . . 6 Swarmer 11 | . . 4 . . 7 Grunt 16 | . 7 2 . . 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . 1 1 . 4 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Subdweller 17 | . . 17 . . . Best Kill Streak 5 | 1 2 3 4 . 5 Combat Bots Only 4 | . 2 3 1 . 4 Max Kills in Single Turn 2 | 1 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 616 | . 42 155 8 . 411 Missed 205 | . 15 52 . . 138 Damage Taken 6510 | . 355 2078 120 . 3957 Core 1095 | . 23 188 31 . 853 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . . . . 82 Regen/Repaired (Parts) 20 | . . . . . 20 Core Remaining (%) 51 | 100 . . . 3 . Volleys Fired 239 | 9 48 108 . . 74 Largest 2 | 2 2 2 . . 2 Hottest 113 | 40 78 78 . . 113 Shots Fired 450 | 18 95 216 . . 121 Gun 178 | 18 90 13 . . 57 Cannon 271 | . 4 203 . . 64 Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 421 | 18 94 216 . . 93 Thermal 2 | . . . . . 2 Explosive 1 | . 1 . . . . Electromagnetic 26 | . . . . . 26 Robot Hit Streak 27 | 7 8 27 . . 11 Robot Miss Streak 7 | 2 5 6 . . 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 316 | 15 57 132 7 . 105 Core Hits 152 | 3 28 43 4 . 74 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . 1 1 . . 1 Critical Strikes 11 | . 1 3 . . 7 Destroy 4 | . 1 1 . . 2 Blast 3 | . . 2 . . 1 Corrupt 1 | . . . . . 1 Sever 3 | . . . . . 3 Melee Attacks 42 | . . 2 12 . 28 Impact 2 | . . 2 . . . Slashing 40 | . . . 12 . 28 Piercing . | . . . . . . Sneak Attacks 4 | . . . 3 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7453 | 194 797 2766 360 . 3336 Guns 1932 | 194 713 182 . . 843 Cannons 3882 | . 46 2584 . . 1252 Explosions 345 | . 38 . . . 307 Melee 1272 | . . . 360 . 912 Ramming 22 | . . . . . 22 Kinetic 5458 | 194 759 2766 . . 1739 Thermal 338 | . . . . . 338 Explosive 38 | . 38 . . . . Electromagnetic 325 | . . . . . 325 Impact . | . . . . . . Slashing 1272 | . . . 360 . 912 Piercing . | . . . . . . Highest Corruption 8 | . . . 1 . 8 Average Corruption 2 | . . . 1 . 2 Corruption Purged 1 | . . . 1 . . Corruption Blocked . | . . . . . . Effects 35 | . . . 1 . 34 Message Errors 8 | . . . 1 . 7 Matter Fused 10 | . . . . . 10 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 192 | . . 10 . . 182 Projectiles 21 | . . 10 . . 11 Explosions 61 | . . . . . 61 Melee 110 | . . . . . 110 Knockbacks 50 | . . 30 . . 20 Impact . | . . . . . . Kinetic 48 | . . 30 . . 18 Secondary 2 | . . . . . 2 Self-Inflicted Damage 72 | . . . . . 72 Shots 1 | . . . . . 1 Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | . 66 4 2 . 355 Average Temperature 65 | . 15 2 2 . 91 Received Heat Transfer 1437 | . 201 282 54 . 900 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 187 | . . . . . 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Peak Influence 267 | 10 119 . 35 . 267 Initial 13 | . 6 . 13 . . Average 46 | 5 27 . 8 . 82 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 . 100 . 85 Level 1 6 | . . . . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . . . 12 Investigation 3 | . 1 . . . 2 Extermination 5 | . . . . . 5 Reinforcement 6 | . 1 . . . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 17 28 1 . 51 Peak Tracking Total 5 | . 4 4 1 . 5 Tactical Retreats 7 | . 1 3 . . 3 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 4 | . 1 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 5 | . . 1 . . 4 Max in Single Turn 3 | . . 1 . . 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 40 | . 8 2 7 6 17 Terminals 21 | . 6 . 6 . 9 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . . 2 Recycling Units 7 | . 2 . 1 . 4 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 132 | . 30 3 26 34 39 Successful 86 | . 17 3 10 34 22 Failed 46 | . 13 . 16 . 17 Catastrophic 7 | . . . 5 . 2 Database Lockouts . | . . . . . . Manual 62 | . 24 . 13 . 25 Terminals 68 | . 22 . 25 . 21 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . . . 4 Recycling Units 17 | . 8 . 1 . 8 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 55 | . 6 3 8 34 4 Record 31 | . . 1 . 30 . Part Schematic 4 | . . . 4 . . Robot Analysis 8 | . 4 . . 3 1 Prototype ID Bank 3 | . . . 3 . . Open Door 1 | . . 1 . . . Alert Level 2 | . . . 1 . 1 Unreport Threat 2 | . . . . . 2 Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . Release Object 1 | . . 1 . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 24 | . 10 . 2 . 12 Terminals 13 | . 6 . 2 . 5 Botnet 13 | . 6 . 2 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 4 . . . 7 Monitor 1 | . 1 . . . . Reject 4 | . 1 . . . 3 Mask 6 | . 2 . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 7 . 7 . 16 Full Trace Events 7 | . . . 5 . 2 Feedback Events 2 | . . . 1 . 1 Corruption 1 | . . . 1 . . Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 4 . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 95 | . . . . . 95 Total Part Build Rating 5 | . . . . . 5 Parts Repaired 1 | . . . . . 1 Time 22 | . . . . . 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Robot Analysis Total 8 | . 4 . . 3 1 Derelict Logs Recovered 5 | . . 1 . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Decoded 0b10 Intel 50 | . . . . . 50 Traps 49 | . . . . . 49 Exits 1 | . . . . . 1 Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 23971 | 60 3038 7300 2833 6079 4661 Spaces Moved 9224 | 25 846 3416 528 2140 2269 Core 424 | . . . . 360 64 Treads 6366 | . 819 3358 528 1661 . Legs 52 | 25 27 . . . . Wheels 2382 | . . 58 . 119 2205 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 150 340 50 50 Average Speed 233 | 120 312 189 528 278 158 Slowest Speed 1700 | 120 320 560 560 1600 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 3 100 84 96 96 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 7 | . . 1 . 6 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 15 | . . 13 . 2 . Spaces Dug 6 | . . . 3 . 3 Terrain Destroyed 46 | . 8 1 3 . 34 Melee 6 | . . . 3 . 3 Projectile 8 | . . 1 . . 7 AOE 32 | . 8 . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 11191 | 36 1148 4035 553 2255 3164 Wait 1292 | . 209 400 4 51 628 Move 9219 | 24 845 3415 527 2139 2269 Hop . | . . . . . . Pick Up 163 | . 25 36 2 41 59 Fast Attach 30 | 1 2 9 . 7 11 Attach 33 | . 3 4 1 1 24 Detach 4 | . . . . 1 3 Swap 38 | 1 6 13 4 . 14 Drop 116 | 1 10 37 3 15 50 Fire 239 | 9 48 108 . . 74 Melee 42 | . . 2 12 . 28 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 11 | . . 11 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / *Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 61 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 6) 303 | -10/Materials | Build established: Mutant 817 | -10/Materials | Discovered new exit (range 3) 1159 | -10/Materials | Discovered new exit (range 3) 2073 | -10/Materials | Discovered new exit (range 12) 3080 | -10/Materials | Discovered new exit (range 7) 3099 | -10/Materials | Entered Subcaves 3130 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 3819 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3910 | -10/Subcaves | Disturbed a concealed Subdweller 4237 | -10/Subcaves | Core integrity fell below 50% 4249 | -10/Subcaves | Discovered new exit (range 10) 4378 | -10/Subcaves | Learned location of Zion (-7) 5304 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 5329 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 5790 | -10/Subcaves | Discovered new exit (range 5) 5934 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6443 | -10/Subcaves | A Subdweller sparked back to life 6443 | -10/Subcaves | A Subdweller sparked back to life 6443 | -10/Subcaves | A Subdweller sparked back to life 6474 | -10/Subcaves | Core integrity fell below 20% 7455 | -10/Subcaves | Disturbed a concealed Subdweller 7907 | -10/Subcaves | Discovered new exit (range 8) 9818 | -10/Subcaves | Found SUBCON Basin 10399 | -10/Subcaves | Entered Recycling 11912 | -8/Recycling | Discovered new exit (range 14) 12829 | -8/Recycling | Build established: Derelict-Mutant 13108 | -8/Recycling | Scanned before Scraplab entrance 13159 | -8/Recycling | Entered Scraplab 13211 | -8/Recycling | Discovered new exit (range 2) 13232 | -8/Recycling | Entered Scraptown 13280 | -8/Scraptown | Build established: Mutant 14379 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 14386 | -8/Scraptown | Learned location of Quarantine (-3) 14389 | -8/Scraptown | Learned Research interactive machine intel 14392 | -8/Scraptown | Learned location of Warlord (-5) 14447 | -8/Scraptown | Discovered new exit (range 5) 14804 | -8/Scraptown | Visited Spacefarers 15154 | -8/Scraptown | Visited Symbiants 15829 | -8/Scraptown | Visited Fellowship of the Rings 16019 | -8/Scraptown | Visited Artisan Demo Area 16142 | -8/Scraptown | Visited Awakened 16363 | -8/Scraptown | Visited Shadow of the Wyrm 16478 | -8/Scraptown | Visited UFD Registry 16533 | -8/Scraptown | Registered with UFD as "Shortbucket" 16607 | -8/Scraptown | Visited Derelict Rescue Squad 16645 | -8/Scraptown | Found DRS Beacon 16772 | -8/Scraptown | Visited Modified Component R&D 17023 | -8/Scraptown | Visited Infowarlord's Domain 17156 | -8/Scraptown | Visited A0-MCA Data Center 17176 | -8/Scraptown | Given a C+ rating by A0-MCA 17194 | -8/Scraptown | Found A0-MCA's Component Scanner 17460 | -8/Scraptown | Discovered new exit (range 5) 17579 | -8/Scraptown | Visited Cartography Club 17712 | -8/Scraptown | Visited Analyses Database 17926 | -8/Scraptown | Visited Curators Association 18059 | -8/Scraptown | Visited Scrap Suit Storage 18120 | -8/Scraptown | Visited Science Guys 18480 | -8/Scraptown | Delivered Scrap Shield to a Scientist 19002 | -8/Scraptown | Learned location of Upper Caves (-4) 19002 | -8/Scraptown | Learned 12 Factory zone layouts 19002 | -8/Scraptown | Learned 20 Factory zone layouts 19002 | -8/Scraptown | Learned 4 Storage zone layouts 19002 | -8/Scraptown | Learned 4 Recycling zone layouts 19002 | -8/Scraptown | Learned 24 Proximity Caves zone layouts 19002 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 19002 | -8/Scraptown | Learned Factory emergency access door positions 19002 | -8/Scraptown | Learned location of 1 exit from Upper Caves 19002 | -8/Scraptown | Learned location of 3 exits from Upper Caves 19002 | -8/Scraptown | Learned location of 2 exits from Proximity Caves 19054 | -8/Scraptown | Found Scrap Suit 19055 | -8/Scraptown | Found Scrap Suit 19311 | -8/Scraptown | Entered Factory 19311 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x7 19312 | -6/Factory | Identified exit to Factory 19312 | -6/Factory | Identified exit to Lower Caves 19312 | -6/Factory | Identified exit to Extension 19553 | -6/Factory | Repaired Ripper 19596 | -6/Factory | Discovered exit to Lower Caves (range 11) 19607 | -6/Factory | Build established: Scrapper 20038 | -6/Factory | Build established: Assassin 20857 | -6/Factory | Build established: Hacker-Assassin 21014 | -6/Factory | Fabricated Imp. System Shield? 21686 | -6/Factory | Hacking Suite fried by hacking feedback 22038 | -6/Factory | Lost 5 parts (1p2u2w) 22310 | -6/Factory | Build established: Mutant 23395 | -6/Factory | Lost 3 parts (3u) 23648 | -6/Factory | Lost 4 parts (1n2u1w) 23679 | -6/Factory | Core integrity fell below 50% 23714 | -6/Factory | Lost 3 parts (1p1n1w) 23932 | -6/Factory | Spotted B-75 Beast 23936 | -6/Factory | Lost 3 parts (1p1n1w) 23936 | -6/Factory | Core integrity fell below 20% 23972 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 23952_ Acquired 4 matter. 23952_ U-05 Engineer lays Concrete. 23952_ K-01 Serf collects debris. 23952_ U-05 Engineer lays Concrete. 23953_ Acquired 6 matter. 23953_ K-01 Serf collects debris. 23953_ R-10 Processor collects Huge Storage Unit. 23953_ U-05 Engineer lays Concrete. 23954_ K-01 Serf destroyed. 23954_ U-05 Engineer lays Concrete. 23955_ K-01 Serf collects debris. 23955_ U-05 Engineer lays Concrete. 23957_ K-01 Serf collects debris. 23957_ U-05 Engineer lays Concrete. 23958_ R-10 Processor collects Lgt. Ion Engine. 23958_ U-05 Engineer lays Concrete. 23960_ K-01 Serf collects debris. 23961_ U-05 Engineer lays Concrete. 23962_ Slammed into R-10 Processor. 23963_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????# !###### ! | | ?????????????# = !*%!! ^ | | ?????????????# =*### ^ ^ """" | | ?????????????# =#?# " " | | ?????????????### ###?# | | ????????????? ## #???# | | ????????????? ## #???# | | ????????????? ## #???#% ##### | | ????????????? ##+#####/## ^ # | | ????????????? # ! # #"""" | | ????????????? # # ^ ^ ^#"""" | | ????????????? # # ^ ^ ^#"""" | | ????????????? # """ + #"""" | | ????????????? # " " """ # # | | ????????????? + "Y" """ # """""" ####/ | | ######## """ # """ # """""" ### | | ???????# # # """""" | | ???????################## """""" ### | | ####?????################ ^ """""" #?## | | #?????# # """""" #??# | | #?????# """" # """""" g #??# | | #?????# """" # """""" #??# | | #?????# """" /h """""" ########??# | | #?????# """" "T" # ^ #?????????# | | #?????# # #?????????# | | ######################@ #?????????# | | + ^ #?????????# | | # ^ ##### #?????????# | | #### ^ ######+####### ############ | | ^ + # #?# # | | ############# ##### # ] + #?# """ # | | #???????# #???# # ### #?# """ # | | "" ######### ###?# # = #?# ### """ # | | "Y ## # #?# # * #?# + + | | "" ## "" # #?# #########/####?##### """ # | | !## "" # #?# #????# #?????# """ # | | #+#### T" # #?# #????# #?????# """ # | | + "" # #?# #????# #?????# # | | ###### "" ###+#####+####?# #######+######## | | ?????# +[ !#?# | | ?????# # """ #?# ######## | | ?????# ! # " "" """ #?# ## ########## #??????# | | ?????###### "R"" """ #?# ## #????????# #??????## | | ??????????# """ ### ## ###??????# #??????# | | ????????#################"" #+#"###????# ######## | | ????????# ! # #????# + | | ????????# # ##???# ######## | | ????????# " "#???# #??????# | | ????????# """ " ##???# ####???# | | ????????# """ " ##???# # #???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 800 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. System Shield | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Huge Storage Unit | -8/Recycling | Hacked Lrg. Storage Unit | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowCobblerPerforator Manual? 0 Play Time 01:39:35 Cumulative 129.1 hours Start 2024.09.20 @ 10:47:14 End 2024.09.20 @ 12:25:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33068cdb-d80e-4cd8-8386-3c5c320ad41a