Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 15:49:15 Player: Red_Zig Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (3883) 3883 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1156) 1156 TOTAL SCORE: 9394 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 334 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 99/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Experimental Targeting Computer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Overtuned Huge Scrapsphere Scrap Suit Machine Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Overtuned Pulse Rifle Overtuned Beamcaster Overtuned Barrage Gun > --- INVENTORY -------- Overtuned Titanium Leg Scrap Suit Compact Matter Pod Machine Analyzer Experimental Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Overtuned Quantum Rifle Heavy Machine Gun Advanced EMP Blaster Plasma Cutter [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Overtuned Huge Scrapsphere Hover Unit Gravmag Array Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . 2 . . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 100 | 6 11 29 10 19 . 12 13 Power 9 | 1 2 2 1 2 . . 1 Engine 7 | 1 2 2 . 1 . . 1 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 31 | 2 5 8 2 7 . 4 3 Treads 5 | . . 5 . . . . . Leg 17 | 2 . 2 2 7 . 4 . Wheel 2 | . 1 . . . . . 1 Hover 2 | . . . . . . . 2 Flight 5 | . 4 1 . . . . . Utility 25 | 1 2 7 3 3 . 3 6 Device 11 | 1 1 2 1 2 . 2 2 Storage 2 | . . 2 . . . . . Processor 6 | . 1 2 . 1 . . 2 Hackware . | . . . . . . . . Protection 6 | . . 1 2 . . 1 2 Artifact . | . . . . . . . . Weapon 35 | 2 2 12 4 7 . 5 3 Energy Gun 13 | . . 6 2 2 . 2 1 Energy Cannon 8 | . . 2 2 4 . . . Ballistic Gun 10 | 2 1 4 . . . 2 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 5 1 2 . 1 1 Parts Lost 36 | . 7 4 5 3 . 1 16 Power 4 | . 2 1 . 1 . . . Propulsion 12 | . 2 1 2 2 . . 5 Utility 10 | . 1 1 2 . . . 6 Weapon 10 | . 2 1 1 . . 1 5 Highest Loss Streak 6 | . 6 2 2 1 . 1 5 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 1 3 8 13 14 15 14 10 Power . | . . . 1 1 1 . . Propulsion 1 | . 1 2 2 1 . . 1 Utility 7 | . . 2 6 9 11 9 5 Weapon 1 | . . 1 2 2 2 2 2 Tool/Special . | . . . . . . . . Unused Backups 18 | . 5 1 2 . . 7 3 Power 1 | . . . . . . 1 . Propulsion 6 | . 4 . 1 . . 1 . Utility 9 | . 1 1 1 . . 3 3 Weapon 2 | . . . . . . 2 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 74 90 91 95 100 99 51 Engine 2 | . 2 6 8 1 . . . Core 5 | . . . . 7 9 9 2 Treads 2 | . . 9 10 . . . . Leg 18 | . 4 9 10 25 27 27 2 Flight 2 | . 20 2 . . . . . Device 9 | . 12 7 9 8 9 12 8 Storage 7 | . . 7 9 9 9 9 4 Processor 14 | . 7 20 9 16 18 12 7 Protection 2 | . . 4 8 . . 1 3 Energy Gun 8 | . . 11 13 8 9 9 4 Energy Cannon 10 | . . 1 7 17 17 16 . Ballistic Gun 4 | . 14 7 4 . . . 9 Ballistic Cannon 1 | . 11 . . . . . . Peak Build Rating 57 | 6 8 20 26 33 33 46 57 Average Rating 25 | 4 5 15 21 27 33 34 38 On Entrance 19 | . 6 7 16 22 33 33 41 Avg Prop Armor Cover (%) 6 | . . . 8 . . . 5 Naked Turns 10 | . 10 . . . . . . Heaviest Build 56 | 9 10 37 42 40 36 44 56 Greatest Support 57 | 20 20 40 40 51 51 57 57 Greatest Overweight (x) 9 | 1 2 1 2 2 . . 9 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 Average Capacity 12 | 5 5 8 15 15 15 15 12 Most Carried 15 | 2 5 15 15 15 15 15 15 Average Carried 12 | 1 3 8 13 14 15 14 11 Final Capacity 15 | 5 5 15 15 15 15 15 5 Final Carried 15 | 2 5 15 13 15 15 14 5 Scrap Suit Usage (%) 5 | . . . . . . 6 68 Parts Cannibalized 7 | . . . . . . 4 3 Class Distribution -------------------- 22% | Mutant 19% | Commander-Skirmisher 13% | Scavenger-Skirmisher 12% | Skirmisher 11% | Scavenger-Mutant 7% | Commander-Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -8/Recycling Commander-Gunner | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2347 | 276 420 809 174 277 25 235 131 Remotely 461 | 92 369 . . . . . . Salvage Created 5522 | 70 378 1742 817 1667 318 288 242 Parts 298 | 3 28 105 32 97 11 11 11 Haulers Intercepted 12 | . 2 3 2 5 . . . Recyclers Shooed 5 | . . 1 1 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 97 | . 13 32 12 26 5 4 5 Melee 1 | . . . . . . . 1 Guns 55 | . 6 29 8 7 . 1 4 Cannons 36 | . 6 3 2 19 5 1 . AOE 1 | . 1 . . . . . . Classes Destroyed 18 | 1 5 5 1 1 2 2 1 Worker 7 | . . 1 1 5 . . . Builder 3 | . . 1 1 1 . . . Tunneler 2 | . . 1 1 . . . . Hauler 12 | . 2 3 2 5 . . . Recycler 7 | 1 1 1 1 2 1 . . Mechanic 1 | . 1 . . . . . . Operator 1 | . . . . 1 . . . Watcher 9 | . 2 4 1 2 . . . Swarmer 23 | . 9 5 3 6 . . . Cutter 1 | . . . . . . . 1 Grunt 39 | . 4 18 5 8 1 . 3 Brawler 1 | . . 1 . . . . . Duelist 2 | . . . . . 2 . . Sentry 24 | . . 8 2 12 1 . 1 Hunter 2 | . . . 2 . . . . Programmer 1 | . . . . . 1 . . Explorer 1 | . . . . . . 1 . Scrapper 3 | . . . . . . 3 . Best Kill Streak 7 | 1 6 5 5 7 4 2 2 Combat Bots Only 6 | . 6 4 3 6 4 2 2 Max Kills in Single Turn 3 | 1 3 2 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 820 | . 138 144 85 113 3 84 253 Missed 248 | . 46 38 21 30 2 16 95 Hits 572 | . 92 106 64 83 1 68 158 Melee 13 | . . . . . . 2 11 Projectile 559 | . 92 106 64 83 1 66 147 Critical Strikes 21 | . 3 1 2 4 . 2 9 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7862 | . 861 1343 892 1136 16 852 2762 Core 1722 | . 215 257 109 212 . 71 858 Absorbed by Shields 110 | . . . . . . 110 . Regen/Repaired (Parts) 323 | . 19 234 . . . 40 30 Core Remaining (%) 44 | 100 14 35 . . . 28 . Volleys Fired 366 | 4 67 114 43 83 7 15 33 Largest 4 | 2 2 2 3 3 3 3 4 Hottest 240 | 40 50 113 192 204 197 197 240 Shots Fired 821 | 8 114 220 121 235 21 33 69 Gun 542 | 8 71 202 91 67 7 27 69 Cannon 274 | . 43 18 30 163 14 6 . Launcher . | . . . . . . . . Special 5 | . . . . 5 . . . Kinetic 294 | 8 114 79 24 . . 20 49 Thermal 464 | . . 78 97 235 21 13 20 Explosive . | . . . . . . . . Electromagnetic 63 | . . 63 . . . . . Robot Hit Streak 26 | 3 6 26 26 20 15 18 21 Robot Miss Streak 11 | 1 6 6 6 6 1 6 11 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 2 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 506 | 6 56 149 95 132 15 15 38 Core Hits 210 | 2 20 66 33 59 8 9 13 Critical Kills 3 | . . 1 1 . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 23 | . 1 7 5 6 . 3 1 Burn 17 | . . 5 4 5 . 2 1 Meltdown 2 | . . . 1 . . 1 . Destroy 1 | . . 1 . . . . . Blast 1 | . 1 . . . . . . Corrupt 1 | . . 1 . . . . . Sever 1 | . . . . 1 . . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . . 4 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9881 | 68 1272 2523 1641 2733 312 363 969 Guns 5750 | 68 429 2215 1067 765 102 245 859 Cannons 3398 | . 453 193 552 1889 210 101 . Explosions 472 | . 390 82 . . . . . Melee 90 | . . . . . . . 90 Ramming 159 | . . 33 22 67 . 17 20 Kinetic 2910 | 68 882 896 255 . . 161 648 Thermal 5912 | . 390 784 1364 2666 312 185 211 Explosive . | . . . . . . . . Electromagnetic 810 | . . 810 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 90 | . . . . . . . 90 Highest Corruption 8 | . . . . 2 2 2 8 Average Corruption 2 | . . . . 2 2 2 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . 1 13 . 5 Message Errors 7 | . . . . 1 4 . 2 Matter Fused 5 | . . . . . 4 . 1 Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 4 | . . . . . 3 . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 185 | . 140 11 . 18 16 . . Projectiles 66 | . 32 . . 18 16 . . Explosions 119 | . 108 11 . . . . . Melee . | . . . . . . . . Knockbacks 9 | . 7 1 . 1 . . . Impact 2 | . . 1 . 1 . . . Kinetic 7 | . 7 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . 45 38 . . . . 3 Shots 2 | . 1 1 . . . . . Rammed 5 | . . 2 2 . . . 1 Targets Rammed 33 | . . 5 3 15 . 3 7 Kicked 28 | . . 3 1 15 . 3 6 Crushed . | . . . . . . . . Highest Temperature 663 | . 28 225 439 487 286 316 663 Average Temperature 115 | . 16 39 145 121 123 184 150 Received Heat Transfer 2697 | . 111 447 261 468 . 365 1045 Effects 21 | . . . 4 10 . . 7 Shutdowns 2 | . . . . 2 . . . Energy Bleed 3 | . . . 1 2 . . . Interference 10 | . . . 2 6 . . 2 Short Circuit 4 | . . . 1 . . . 3 Damage (major) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 7 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . 1 . Combat Hostiles 3 | . . . 2 . . 1 . Parts Melted 37 | . . 3 13 13 . 8 . Heat Transferred 12718 | . 200 2122 3367 5513 592 424 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 1 2 . . . Low Security (%) 81 | 100 100 88 98 40 100 . 100 Level 1 12 | . . 11 1 35 . . . Level 2 6 | . . . . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 464 | 5 96 322 205 464 176 . 75 Initial 173 | . . 16 78 57 173 . . Average 128 | . 41 128 117 256 56 . 12 Influence Increases 3567 | 5 434 1087 387 1014 417 5 218 Destroy 0b10 Robot/C 1960 | . 260 640 240 520 200 . 100 Destroy 0b10 Robot/NC 220 | 5 30 55 35 80 10 5 . Destroy Leader 472 | . 48 174 76 164 . . 10 Allied During Kill 87 | . . . . 47 40 . . Successful Hack 125 | . 22 70 16 . 17 . . Select Force Hacks 150 | . . . . . 150 . . Disable Machine 240 | . 15 60 15 135 . . 15 Destroy Structure 43 | . 14 13 5 8 . . 3 Partial Spotted 45 | . 45 . . . . . . Lose Combat Pursuer 225 | . . 75 . 60 . . 90 Influence Decreases 3546 | 5 393 942 436 705 777 91 197 Entered New Map 572 | . . 25 108 80 273 86 . Time Decay 2369 | 5 323 577 278 595 486 3 102 Lost Part 285 | . 70 40 50 30 . . 95 Lost Ally 20 | . . . . . 18 2 . Purge Threat 300 | . . 300 . . . . . Squads Dispatched 9 | . 1 4 1 1 . . 2 Investigation 2 | . . 2 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 2 1 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 12 | . 2 7 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 175 | . 24 48 20 36 5 18 24 Peak Tracking Total 11 | . 8 5 5 5 3 8 11 Tactical Retreats 8 | . . 3 . 3 . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . . 2 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 28 | . 2 4 1 9 . 11 1 Max in Single Turn 1 | . 1 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled 4 | . . . . 3 . 1 . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 43 | . 7 13 2 4 9 6 2 Terminals 19 | . 4 7 2 3 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . . . . 1 Recycling Units 11 | . 2 2 . 1 6 . . Scanalyzers 3 | . . 2 . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 116 | . 14 37 4 5 16 37 3 Successful 87 | . 9 27 2 2 10 37 . Failed 29 | . 5 10 2 3 6 . 3 Catastrophic 7 | . 1 2 1 1 1 . 1 Database Lockouts . | . . . . . . . . Manual 37 | . 10 15 1 2 9 . . Terminals 45 | . 8 20 4 4 9 . . Fabricators . | . . . . . . . . Repair Stations 10 | . 2 6 . . . . 2 Recycling Units 16 | . 4 4 . 1 7 . . Scanalyzers 8 | . . 7 . . . . 1 Garrison Access . | . . . . . . . . Terminal Hacks 47 | . 1 3 1 1 4 37 . Record 32 | . . . . . . 32 . Robot Analysis 5 | . . . . . . 5 . Prototype ID Bank 2 | . . 1 . . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Recycling Unit Index 1 | . . . . . 1 . . Scanalyzer Index 1 | . . . . . 1 . . Unreport Threat 2 | . . 2 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . . Scan Component 4 | . 1 3 . . . . . Repair 4 | . 1 3 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 7 . . . . . Retrieve Study 7 | . . 7 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 25 | . 6 11 1 1 6 . . Terminals 12 | . 2 9 1 . . . . Track 4 | . 1 3 . . . . . Botnet 2 | . . 2 . . . . . Disrupt 2 | . . 2 . . . . . Operators 4 | . 1 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 4 2 . 1 6 . . Reject 6 | . 2 2 . 1 1 . . Recyclers 2 | . 2 . . . . . . Tunnel 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 6 11 2 3 4 . 2 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 7 . . . . . Parts Repaired 4 | . 1 3 . . . . . Time 122 | . 26 96 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 12 | . . . . . 12 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 22 | . . . . 10 12 . . Largest Group 13 | . . . . 10 13 13 . Highest-Rated Group 206 | . . . . 173 206 206 . Highest-Rated Ally 34 | . . . . 29 34 34 . Total Orders . | . . . . . . . . Ally Attacks 60 | . . . . 1 34 25 . Total Damage 1027 | . . . . 16 413 598 . Kills 13 | . . . . . 7 6 . Allies Corrupted . | . . . . . . . . Allies Melted 5 | . . . . . . 5 . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 6931 | . 449 1914 618 1875 1364 622 89 Optics 1518 | . 449 1069 . . . . . Sensors 89 | . . . . . . . 89 Terrain 1066 | . . 811 255 . . . . T.N.C. 6393 | . . 1914 618 1875 1364 622 . Robot Analysis Total 5 | . . . . . . 5 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 8974 | 67 780 1914 618 1890 1364 1831 510 Spaces Moved 5707 | 41 1133 1052 231 888 643 1368 351 Core 51 | 6 25 . . . . . 20 Treads 530 | . . 389 141 . . . . Legs 3618 | 35 56 513 90 888 643 1368 25 Wheels 159 | . 1 . . . . . 158 Hover 148 | . . . . . . . 148 Flight 1201 | . 1051 150 . . . . . Fastest Speed 37 | 50 37 37 115 120 130 100 50 Average Speed 112 | 112 42 118 169 154 130 126 95 Slowest Speed 500 | 120 150 240 260 260 130 130 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . 8 . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 3 97 79 25 96 93 82 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . . 5 . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 5 | . . . . . . 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . 11 10 . . . 3 3 Melee . | . . . . . . . . Projectile 6 | . . . . . . 3 3 AOE 21 | . 11 10 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 7482 | 52 1319 1503 362 1160 1153 1449 484 Wait 638 | . 92 253 61 98 58 13 63 Move 5686 | 40 1118 1051 230 887 642 1367 351 Hop 6 | . 6 . . . . . . Pick Up 49 | 2 11 15 4 8 . 9 . Fast Attach 67 | 6 7 26 5 8 . 3 12 Attach 26 | . 5 4 5 4 . 3 5 Detach 16 | . 2 2 1 2 . 4 5 Swap 37 | . 2 9 3 13 1 8 1 Drop 76 | . 9 24 7 15 . 18 3 Fire 366 | 4 67 114 43 83 7 15 33 Melee 4 | . . . . . . . 4 Ram 1 | . . . . . . . 1 Kick 28 | . . 3 1 15 . 3 6 Crush 4 | . . 2 2 . . . . Escape Stasis . | . . . . . . . . Rewire 446 | . . . . 2 444 . . Trap . | . . . . . . . . Miscellaneous 32 | . . . . 25 1 6 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Repaired Tractor Beam 211 | -10/Materials | Core integrity fell below 50% 238 | -10/Materials | Lost 6 parts (1p2n1u2w) 342 | -10/Materials | Build established: Mutant 382 | -10/Materials | Core integrity fell below 20% 434 | -10/Materials | Discovered new exit (range 12) 498 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Discovered new exit (range 5) 703 | -10/Materials | Discovered new exit (range 15) 723 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Discovered new exit (range 9) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Utility x2 1133 | -9/Materials | Discovered new exit (range 17) 1275 | -9/Materials | Repaired Imp. Aluminum Leg 1453 | -9/Materials | Discovered new exit (range 10) 1465 | -9/Materials | Discovered new exit (range 10) 1884 | -9/Materials | Core integrity fell below 50% 2195 | -9/Materials | Build established: Scavenger-Mutant 2520 | -9/Materials | Discovered new exit (range 10) 2657 | -9/Materials | Repaired Imp. Aluminum Leg+ 2690 | -9/Materials | Repaired Hvy. Assault Rifle+ 2762 | -9/Materials | Entered another Materials area 2762 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3203 | -8/Materials | Discovered new exit (range 12) 3380 | -8/Materials | Entered Storage 3752 | -8/Storage | Discovered new exit (range 3) 3759 | -8/Storage | Identified exit to Recycling 3865 | -8/Storage | Build established: Scavenger-Skirmisher 4079 | -8/Storage | Core integrity fell below 50% 4565 | -8/Storage | Discovered new exit (range 6) 4692 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4990 | -8/Storage | Found Prototype Processor 5011 | -8/Storage | Build established: Commander-Skirmisher 5270 | -8/Storage | Entered Recycling 5270 | -8/Recycling | Accompanied by 3 allies 5566 | -8/Recycling | Build established: Skirmisher 5867 | -8/Recycling | Discovered new exit (range 16) 5923 | -8/Recycling | Identified exit to Factory 6345 | -8/Recycling | Build established: Commander-Skirmisher 6576 | -8/Recycling | Scanned before Scraplab entrance 6594 | -8/Recycling | Entered Scraplab 6604 | -8/Recycling | Discovered new exit (range 3) 6606 | -8/Recycling | Identified exit to Scraptown 6634 | -8/Recycling | Entered Scraptown 6634 | -8/Scraptown | Accompanied by 13 allies 6642 | -8/Scraptown | System corruption cleaned by C-Scrubber 6777 | -8/Scraptown | Visited Cave Peace 6805 | -8/Scraptown | Visited UFD Registry 6823 | -8/Scraptown | Visited Cyclists 6874 | -8/Scraptown | Visited TADAMA 6914 | -8/Scraptown | Visited Shadow of the Wyrm 6961 | -8/Scraptown | Discovered exit to Factory (range 11) 7123 | -8/Scraptown | Visited The Evicted 7542 | -8/Scraptown | Build established: Commander-Gunner 7711 | -8/Scraptown | Visited SPCMW 7755 | -8/Scraptown | Visited Red Mages 7861 | -8/Scraptown | Registered with UFD as "Sluggrid" 7911 | -8/Scraptown | Visited Modified Component R&D 8002 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8013 | -8/Scraptown | Found DCF Scrap (27 items) 8060 | -8/Scraptown | Visited Science Testing Area 8073 | -8/Scraptown | Visited Scrap Suit Storage 8117 | -8/Scraptown | Visited Analyses Database 8172 | -8/Scraptown | Met Optimus 8172 | -8/Scraptown | Accepted into 0bPrime 8239 | -8/Scraptown | Build established: Commander-Tank 8254 | -8/Scraptown | Civil war broke out across Scraptown 8311 | -8/Scraptown | Found Scrap Suit 8318 | -8/Scraptown | Found Scrap Suit 8385 | -8/Scraptown | Lost 6 allies 8438 | -8/Scraptown | Optimus destroyed in the chaos of civil war 8460 | -8/Scraptown | Discovered exit to Factory (range 5) 8465 | -8/Scraptown | Entered Factory 8465 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8493 | -6/Factory | Lost 10 allies 8791 | -6/Factory | Lost 5 parts (3n2w) 8841 | -6/Factory | Core integrity fell below 50% 8855 | -6/Factory | Identified Exp. Targeting Computer 8877 | -6/Factory | Lost 5 parts (1n3u1w) 8969 | -6/Factory | Core integrity fell below 20% 8975 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08951_ M< >LVMGEPQNZ J FY#EODAU7DL=D DSK 08951_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 08951_ Adv. EMP Blaster destroyed. 08960_ Acquired Hvy. Pick. 08961_ Hrd. Medium Armor Plating destroyed. 08964_ C-17 Slicer suffers critical hit (Blast). 08965_ P-60 Hacker resets C-17 Slicer, system corruption cleaned. 08966_ Gravmag Array destroyed. 08966_ Imp. Light Armor Plating destroyed. 08968_ System corrupted: Substantial component data lost. 08968_ C-17 Slicer destroyed. 08968_ Imp. Sensor Array destroyed. 08971_ K-01 Serf collects debris. 08973_ Chain reaction triggered in Lgt. Nuclear Core. 08973_ C-17 Slicer destroyed. 08974_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ???????? ?????????????? ????????????????????? | | ???????? ????????????# #???????????????????? | | ???????? ??????????? #???????????????????? | | ???????? ??????????? #???????????????????? | | ???????? ??? ??????? ????????????????????? | | ???????? "??""???????? H ????????????????????? | | ???????# """"????????? ????????????????????? | | ###????# ???????????# #????????????????????? | | ########/#????????????# m #????????????????????? | | #????????????# ;????????????????????? | | ##### % #????????????# #????????????????????? | | [## #????????????# ##???????????????????? | | ## ##+############?# ;#???????????????????? | | # # ### ###??????????????????? | | "" + + ! # #??????????????????? | | "" # # # =@ c u#??????????????????? | | "" ## ## # % * #??????????????????? | | ## ## "" """ # b #??????????????????? | | "" ## ## "" """ + k #??????????????????? | | "" ## ## "" """ # g #??????????????????? | | "" ##*## S # #??????????????????? | | / + "" """ # #??????????????????? | | ##### "" """ # p #??????????????????? | | ####???# "" """ ## ##??????????????????? | | ???????# ## gg #???????????????????? | | ???????############### #???????????????????? | | ?????????????????????# g #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# Y#???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ###########?###?????? | | ?????????????????????# # [ #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 25 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Tractor Beam | 24% | -10/Materials Imp. Aluminum Leg | 35% | -9/Materials Imp. Aluminum Leg | 9% | -9/Materials Hvy. Assault Rifle | 32% | -9/Materials Studied --------- Plasma Cutter | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion I Have A Map? Into The Breach Item+ Link The Feds Network Effect Organ Harvest Overclocked Plot Armor Spot Them First There's More Where That Came From Uncivil War Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed SubdwellerCatalystSaw Manual? 0 Play Time 01:43:40 Cumulative 165.5 hours Start 2025.10.23 @ 19:39:07 End 2025.10.24 @ 15:49:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 122 Adventurer 12 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c9068fd-51b3-4a45-ae94-be8cb7e874e5