Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 17:39:27 Player: THN-L0C Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (389) 389 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1129 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 267/300 Energy 74/100 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- High-capacity Storage Unit Large Matter Pod (150) Improved Terrain Scanner Makeshift Light Armor Plating Makeshift Light Armor Plating Scrap Shield Improved Medium Laser Improved Medium Laser Subdweller Shrapnel Launcher Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Hammer > --- INVENTORY -------- High-capacity Storage Unit Large Matter Pod Improved Terrain Scanner Seismic Detector Makeshift Light Armor Plating Scrap Shield Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Subdweller Shrapnel Launcher Heavy Hammer Heavy Hammer Heavy Hammer [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 32 | 7 9 2 14 Power 4 | 1 1 1 1 Engine 3 | 1 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads 6 | 2 2 . 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 . 4 Device 3 | 1 . . 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 5 1 7 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 11 | 2 4 . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . 1 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 7 | . . . 7 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 100 100 89 Engine 9 | . 14 14 2 Core 2 | . . . 6 Treads 26 | . 28 28 23 Device 12 | . 14 14 8 Storage 14 | . 14 14 14 Protection 1 | . . . 5 Ballistic Gun 25 | . 28 26 21 Impact Weapon 2 | . . 1 6 Peak Build Rating 19 | 7 14 18 19 Average Rating 13 | 5 12 17 15 On Entrance 9 | . 7 14 18 Naked Turns . | . . . . Heaviest Build 36 | 13 30 36 36 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 15 | 1 15 15 15 Average Carried 12 | . 11 15 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 15 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 927 | 268 306 58 295 Remotely . | . . . . Salvage Created 604 | 95 74 86 349 Parts 40 | 10 8 7 15 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | . 3 3 7 Guns 13 | . 3 3 7 Classes Destroyed 7 | 2 3 1 1 Worker 1 | . 1 . . Builder 1 | . . 1 . Tunneler 3 | 2 . 1 . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Subdweller 7 | . . . 7 Best Kill Streak 3 | 3 3 3 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 117 | . 12 6 99 Missed 32 | . 3 3 26 Damage Taken 1640 | . 74 27 1539 Core 254 | . 18 . 236 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . . . 8 Core Remaining (%) 100 | 100 . . . Volleys Fired 54 | 3 9 4 38 Largest 2 | 2 2 2 2 Hottest 46 | 40 46 46 46 Shots Fired 101 | 6 18 7 70 Gun 101 | 6 18 7 70 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 101 | 6 18 7 70 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 26 | 5 6 5 26 Robot Miss Streak 3 | 1 3 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 83 | 5 8 6 64 Core Hits 28 | 4 6 4 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 7 | . . 3 4 Impact 7 | . . 3 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1311 | 55 145 178 933 Guns 1192 | 55 126 78 933 Cannons . | . . . . Explosions . | . . . . Melee 90 | . . 90 . Ramming 29 | . 19 10 . Kinetic 1192 | 55 126 78 933 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 90 | . . 90 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . 15 7 10 Message Errors 9 | . 5 1 3 Matter Fused 4 | . 2 2 . Heat Flow Errors 6 | . 2 2 2 Energy Discharges 3 | . 2 1 . Data Loss (minor) 3 | . 1 . 2 Data Loss (major) 1 | . 1 . . Misfires 1 | . . . 1 Alerts 4 | . 2 . 2 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 50 | . . 50 . Projectiles . | . . . . Explosions . | . . . . Melee 50 | . . 50 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 2 1 . Targets Rammed 3 | . 2 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 263 | . 178 160 263 Average Temperature 92 | . 82 73 128 Received Heat Transfer 174 | . . . 174 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 83 | 15 83 80 . Initial 11 | . 9 11 . Average 31 | 4 21 64 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 4 3 14 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 6 1 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 23 1 . Successful 11 | . 11 . . Failed 13 | . 12 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 22 | . 21 1 . Terminals 22 | . 21 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 7 . . Terminals 6 | . 6 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 6 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 5 | . . 5 . Largest Group 3 | . . 3 3 Highest-Rated Group 41 | . . 41 40 Highest-Rated Ally 31 | . . 31 16 Total Orders . | . . . . Ally Attacks 21 | . . 4 17 Total Damage 238 | . . 20 218 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2475 | 81 1136 374 884 Spaces Moved 1086 | 44 411 214 417 Core 8 | 8 . . . Treads 1078 | 36 411 214 417 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 165 | 140 160 160 177 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 64 47 31 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 4 | . . . 4 Spaces Dug 1 | . . . 1 Terrain Destroyed 1 | . . . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1638 | 54 871 232 481 Wait 428 | . 420 8 . Move 1083 | 43 410 213 417 Hop . | . . . . Pick Up 20 | 1 14 . 5 Fast Attach 8 | 7 . . 1 Attach 4 | . . . 4 Detach . | . . . . Swap 20 | . 9 2 9 Drop 11 | . 7 1 3 Fire 54 | 3 9 4 38 Melee 7 | . . 3 4 Ram . | . . . . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / Rec) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 4) 600 | -10/Materials | Discovered new exit (range 13) 675 | -10/Materials | Discovered new exit (range 14) 842 | -10/Materials | Learned location of 1 exit from Storage 900 | -10/Materials | Learned 4 Subcaves zone layouts 948 | -10/Materials | Identified exit to Materials 984 | -10/Materials | Identified exit to Subcaves 984 | -10/Materials | Identified exit to Mines 1009 | -10/Materials | Learned 4 Recycling zone layouts 1024 | -10/Materials | Learned Storage garrison access intel 1090 | -10/Materials | Loaded intel: 8 terminal locations 1199 | -10/Materials | Learned location of 1 exit from Recycling 1218 | -10/Materials | Entered Mines 1219 | -10/Mines | Assembled infested the area 1379 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1592 | -10/Mines | Entered Subcaves 1592 | -10/Subcaves | Accompanied by 3 allies 1593 | -10/Subcaves | Identified exit to Recycling 1594 | -10/Subcaves | Identified exit to Materials 1596 | -10/Subcaves | Learned location of Zion (-7) 1596 | -10/Subcaves | Met a Zionite searching for "candidates" 1723 | -10/Subcaves | Core integrity fell below 50% 1741 | -10/Subcaves | Lost 3 allies 1773 | -10/Subcaves | Lost 4 parts (1p2n1w) 2202 | -10/Subcaves | Disturbed a concealed Subdweller 2204 | -10/Subcaves | Disturbed a concealed Subdweller 2227 | -10/Subcaves | Core integrity fell below 20% 2263 | -10/Subcaves | Lost 3 parts (1p1n1w) 2476 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02197_ Acquired Mak. Light Armor Plating. 02202_ F4-11R(R) angrily emerges from the Twisted Machinery. 02204_ MB-YRW(R) angrily emerges from the Twisted Machinery. 02205_ Subatomizers dissect the Sub. Shrapnel Launcher. 02213_ F4-11R(R) affixes Scrap Shield Fragment to Scrap Shield. 02216_ Subatomizers dissect the Sub. Shrapnel Launcher. 02221_ MB-YRW(R) affixes Scrap Shield Fragment to Scrap Shield. 02224_ Imp. Treads destroyed. 02228_ Subatomizers dissect the Sub. Shrapnel Launcher. 02229_ Lgt. Nuclear Core destroyed. 02232_ Hvy. Assault Rifle destroyed. 02240_ Destroyed Scrap Shield. 02240_ MB-YRW(R) destroyed. 02246_ F4-11R(R) destroyed. 02249_ Acquired 58 matter. 02251_ Subatomizers dissect the Sub. Shrapnel Launcher. 02251_ Acquired 32 matter. 02278_ System corrupted: Component data lost. 02323_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 02323_ System corrupted: Hvy. Assault Rifle misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??# #?????????????????????????## ## ## # | | ?## ###??????????????????????????## ## # | | ?# ##?????????????????????????????#### #### | | ?# #????????????????????????????????# #?## | | ?# ####?????????????????????????????## ### | | ?# #????????????????????????????## ### | | ?## #???##???##??????????????????# ##### | | ??## ?### #?#" ????????????????### # | | ??## ?? ## ???????????????## | | ?## ?? # ?????????????## ### | | ??## #??? ???????????# #### | | ?## ##???# ??>???????? ### # | | "## # ##????# "????????## ##?## ## | | ###" ## #?????? # ????????# ##???# ### | | # " ## ######??# #?? 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