Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 18:39:40 Player: naththebg Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (114) 570 Value Destroyed (4099) 4099 Prototype IDs (35) 700 Alien Tech Used (1) 200 Bonus (6446) 6446 TOTAL SCORE: 18515 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 94 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 244/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Spectral Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- Concept Deflector Sword > --- INVENTORY (5) ---- Subatomic Replicator Junk Cannon (5) Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Hybrid Graviton Reactor > --- PROPULSION ------- Gravjet Array Gravjet Array Gravjet Array Q-thruster > --- UTILITY ---------- Advanced Quantum Shading Machine Spectral Analyzer Advanced Signal Interpreter Improved Cloaking Device Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Junk Cannon Force Lance > --- INVENTORY -------- Subatomic Replicator Axe Sigix Containment Pod [Rating: 152] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Heavy Dispersion Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Junk Cannon Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Slots Evolved 14 | . . 2 . . . 6 2 2 . . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . . 2 1 1 . . . . . . . Utility 7 | . . 1 . . . 4 1 . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 131 | 6 3 10 16 2 6 25 3 9 . 20 . . 9 7 15 Power 19 | 1 . 3 1 . . 3 . 1 . 3 . . 3 . 4 Engine 8 | 1 . 3 1 . . 1 . 1 . 1 . . . . . Core 3 | . . . . . . 2 . . . 1 . . . . . Reactor 8 | . . . . . . . . . . 1 . . 3 . 4 Propulsion 33 | 2 . 2 7 . 2 6 . 1 . 4 . . 1 4 4 Treads 3 | . . 2 . . . . . . . 1 . . . . . Leg 11 | 2 . . 7 . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 11 | . . . . . . 6 . 1 . . . . . . 4 Flight 8 | . . . . . . . . . . 3 . . 1 4 . Utility 41 | 1 1 3 2 2 2 7 2 4 . 9 . . 3 2 3 Device 20 | . . 2 1 1 . 4 1 2 . 3 . . 3 1 2 Storage 3 | 1 1 1 . . . . . . . . . . . . . Processor 7 | . . . . . 2 . 1 1 . 2 . . . . 1 Hackware 5 | . . . . 1 . 1 . . . 2 . . . 1 . Protection 6 | . . . 1 . . 2 . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 38 | 2 2 2 6 . 2 9 1 3 . 4 . . 2 1 4 Energy Gun 2 | 1 . . . . . . . . . . . . 1 . . Energy Cannon 6 | . . . 2 . . 4 . . . . . . . . . Ballistic Gun 8 | 1 2 1 4 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . . 1 2 1 . . 2 . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . 2 . 1 . . 1 . 3 Piercing Weapon 4 | . . . . . . . . 1 . 1 . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . 1 1 . . . . . . 1 2 8 Parts Lost 43 | . . . 5 . . 4 1 . . 11 . 1 . 8 13 Power 5 | . . . . . . . . . . 1 . . . 2 2 Propulsion 22 | . . . 3 . . 4 . . . 5 . . . 3 7 Utility 14 | . . . 2 . . . 1 . . 4 . 1 . 3 3 Weapon 2 | . . . . . . . . . . 1 . . . . 1 Highest Loss Streak 9 | . . . 2 . . 2 1 . . 9 . 1 . 6 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 3 8 13 13 15 14 13 13 13 14 10 4 4 3 3 2 Power 1 | . 1 . 1 2 2 2 2 1 1 1 1 1 1 . . Propulsion 1 | 2 4 4 1 2 1 . 1 . . . . . . . . Utility 2 | . . 1 2 3 3 4 4 5 6 4 1 1 1 . . Weapon 5 | . 2 7 7 7 7 6 6 5 5 3 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 26 | . 1 2 6 . 6 2 . . . 7 . . . 1 1 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 2 . . . . . . . . . . Utility 7 | . . . . . . 2 . . . 4 . . . 1 . Weapon 12 | . 1 . 6 . 4 . . . . 1 . . . . . Tool/Special 3 | . . . . . . . . . . 2 . . . . 1 Average Slot Usage (%) 80 | . 85 92 98 97 71 76 80 87 89 74 68 66 70 80 50 Engine 6 | . 14 11 11 11 11 2 . 4 5 4 5 5 . . . Core 1 | . . . . . . 3 5 5 5 3 5 5 1 1 . Treads 1 | . . 20 . . . . . . . . . . . . . Leg 15 | . 28 12 32 33 33 4 . . . . . . . . . Hover 6 | . . . . . . 19 23 25 26 16 . . . . 4 Flight 2 | . . . . . . . . . . 4 10 10 11 18 4 Device 9 | . . 14 18 11 1 7 10 10 10 8 10 8 11 19 5 Storage 7 | . 14 11 11 11 11 6 5 5 5 3 . . . . . Processor 6 | . . . . . 3 6 6 10 10 13 21 21 19 15 10 Hackware 6 | . . . . 10 11 10 11 10 10 7 5 5 4 4 7 Protection 3 | . . . 3 . . 9 8 5 5 3 5 5 3 . . Energy Cannon 3 | . . . 12 19 . . . . . . . . . . . Ballistic Gun 3 | . 21 21 8 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 7 5 2 . . 3 3 5 Piercing Weapon 1 | . . . . . . . . 1 5 4 5 5 4 6 4 Peak Build Rating 152 | 6 9 14 19 21 36 72 75 88 88 111 89 89 126 146 152 Average Rating 48 | 4 7 12 17 20 18 55 66 83 88 84 89 87 106 127 99 On Entrance 55 | . 6 9 14 19 15 25 65 65 88 88 93 89 84 126 94 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 21 36 44 38 42 51 49 53 53 53 29 29 50 64 49 Greatest Support 115 | 20 20 40 40 33 33 45 45 55 55 55 30 30 63 78 115 Greatest Overweight (x) 2 | . 1 1 2 1 1 2 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 7 9 14 14 15 15 15 15 15 15 11 5 5 5 5 5 Most Carried 15 | 7 10 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Carried 11 | 3 8 13 13 14 14 14 14 14 14 11 5 5 4 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 10 14 15 15 15 15 15 15 15 5 5 5 5 5 5 Class Distribution -------------------- 29% | Mutant 27% | Commander-Mutant 19% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Hacker-Scout 6% | Ninja 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Ninja | -3/Research Ninja | -3/Quarantine Hacker-Mutant | -3/Protoforge Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Matter Collected 3199 | 215 165 260 649 19 79 777 227 . . 378 96 5 30 104 195 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4615 | . 249 354 1793 114 . 1061 297 . . 282 . . 40 101 324 Parts 238 | . 11 33 89 8 . 51 7 . . 15 . . 3 4 17 Haulers Intercepted 7 | . 1 . 5 . . 1 . . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Combat Hostiles Destroyed 80 | . 5 11 21 2 . 25 3 . . 6 . . 1 1 5 Melee 9 | . . . . . . . . . . 2 . . 1 1 5 Guns 23 | . 5 8 10 . . . . . . . . . . . . Cannons 18 | . . . 8 2 . 7 . . . 1 . . . . . AOE 25 | . . 3 3 . . 14 2 . . 3 . . . . . Classes Destroyed 14 | . 2 4 4 . . 3 . . . . . . . 1 . Worker 5 | . . . 1 . . 3 1 . . . . . . . . Builder 3 | . . . . . . 2 . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 7 | . 1 . 5 . . 1 . . . . . . . . . Recycler 11 | . . 1 7 . . 1 1 . . 1 . . . . . Operator 2 | . . . 1 . . . . . . 1 . . . . . Watcher 4 | . . . 2 . . 1 1 . . . . . . . . Swarmer 19 | . . 7 . . . 8 . . . 3 . . 1 . . Grunt 22 | . 5 1 9 . . 3 3 . . . . . . 1 . Brawler 2 | . . . 1 . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . 1 . Sentry 23 | . . 3 11 2 . 6 . . . 1 . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . Programmer 11 | . . . . . . 4 . . . 2 . . . . 5 Best Kill Streak 8 | . 2 4 8 1 . 5 3 . . 4 . . 1 1 3 Combat Bots Only 4 | . 2 4 4 1 . 4 2 . . 3 . . 1 1 3 Max Kills in Single Turn 5 | . 1 4 2 1 . 5 2 . . 2 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 3 2 . . 4 1 . . 2 . . . . . Melee 1 | . . . . . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Hostile Shots Fired 804 | . 14 35 74 . . 178 7 2 . 221 2 20 25 94 132 Missed 338 | . 4 9 16 . . 75 1 1 . 113 . 9 19 54 37 Deflected 3 | . . . . . . . . . . . . . . . 3 Hits 466 | . 10 26 58 . . 103 6 1 . 108 2 11 6 40 95 Melee 3 | . . . 2 . . . . . . . . . . 1 . Projectile 463 | . 10 26 56 . . 103 6 1 . 108 2 11 6 39 95 Critical Strikes 20 | . . 1 1 . . 3 . . . 4 . 1 1 4 5 Actively Blocked 4 | . . . . . . 1 . . . 2 . 1 . . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 8522 | . 120 341 786 . . 1216 129 18 . 2053 45 224 104 1033 2453 Core 2513 | . . 85 89 . . 237 37 . . 657 19 81 . 520 788 Absorbed by Shields 167 | . . . . . . 22 . . . . . . . 83 62 Redirected to Shielding 447 | . . . . . . 195 44 . . 170 . 25 13 . . Regen/Repaired (Parts) 74 | . . . . . . 32 . . . 13 . . . 29 . Core Remaining (%) 76 | 100 100 . . . 56 72 96 . . . . 34 . . . Volleys Fired 218 | . 18 21 76 4 . 78 6 . . 11 . . . 4 . Largest 2 | . 2 2 2 2 . 2 1 . . 1 . . . 1 . Hottest 170 | . 60 46 136 136 . 170 43 . . 43 . . . 94 . Shots Fired 336 | . 36 41 144 8 . 86 6 . . 11 . . . 4 . Gun 166 | . 36 40 88 . . . . . . . . . . 2 . Cannon 80 | . . . 54 8 . 18 . . . . . . . . . Launcher 27 | . . 1 2 . . 15 6 . . 3 . . . . . Special 63 | . . . . . . 53 . . . 8 . . . 2 . Kinetic 163 | . 35 40 88 . . . . . . . . . . . . Thermal 83 | . 1 . 54 8 . 18 . . . . . . . 2 . Explosive 27 | . . 1 2 . . 15 6 . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 63 | . . . . . . 53 . . . 8 . . . 2 . Robot Hit Streak 17 | . 7 15 17 6 . 14 2 . . 10 . . . 12 . Robot Miss Streak 5 | . 5 3 4 . . 5 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 255 | . 28 33 97 4 . 50 6 1 . 18 . . 1 3 14 Core Hits 151 | . 15 22 50 2 . 32 10 . . 13 . . 1 1 5 Critical Kills 5 | . 1 . 1 . . 2 . . . 1 . . . . . Critical Parts Destroyed 6 | . . . . . . 4 1 . . 1 . . . . . Critical Strikes 17 | . 1 . 1 . . 6 1 . . 3 . . . . 5 Destroy 2 | . 1 . 1 . . . . . . . . . . . . Smash 10 | . . . . . . 6 1 . . 3 . . . . . Impale 5 | . . . . . . . . . . . . . . . 5 Melee Attacks 127 | . . . . . . 13 7 4 . 26 1 2 21 27 26 Impact 11 | . . . . . . 4 7 . . . . . . . . Slashing 50 | . . . . . . 9 . 2 . 2 . . 20 5 12 Piercing 66 | . . . . . . . . 2 . 24 1 2 1 22 14 Sneak Attacks 7 | . . . . . . 3 1 1 . 1 . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Follow-up Attacks 3 | . . . . . . . . . . 2 . . . . 1 Damage Inflicted 11313 | . 385 700 1813 83 . 5122 518 96 . 1445 . . 32 302 817 Guns 1858 | . 385 494 979 . . . . . . . . . . . . Cannons 973 | . . . 632 83 . 258 . . . . . . . . . Explosions 3483 | . . 206 183 . . 2339 283 . . 472 . . . . . Melee 2139 | . . . . . . 306 235 96 . 564 . . 32 89 817 Ramming 32 | . . . 19 . . 13 . . . . . . . . . Kinetic 1858 | . 385 494 979 . . . . . . . . . . . . Thermal 1680 | . . . 632 83 . 919 46 . . . . . . . . Explosive 2776 | . . 206 183 . . 1678 237 . . 472 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 3109 | . . . . . . 2252 235 . . 409 . . . 213 . Slashing 910 | . . . . . . 260 . 96 . 84 . . 32 . 438 Piercing 948 | . . . . . . . . . . 480 . . . 89 379 Highest Corruption 22 | . . . 3 4 . 2 . . 9 21 21 22 . 9 8 Average Corruption 5 | . . . 3 3 . 1 . . 9 13 21 21 . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 114 | . . . 29 16 . 11 . . . 27 22 2 . 1 6 Message Errors 20 | . . . 3 1 . 1 . . . 5 8 . . 1 1 Matter Fused 26 | . . . 9 5 . . . . . 6 5 . . . 1 Heat Flow Errors 17 | . . . 1 3 . 2 . . . 6 4 1 . . . Energy Discharges 16 | . . . 7 1 . 4 . . . 2 . . . . 2 Parts Rejected 4 | . . . . 1 . . . . . 1 . 1 . . 1 Parts Fused 1 | . . . 1 . . . . . . . . . . . . Data Loss (minor) 16 | . . . 3 5 . 3 . . . 2 3 . . . . Data Loss (major) 4 | . . . 1 . . . . . . . 2 . . . 1 Misfires 1 | . . . 1 . . . . . . . . . . . . Alerts 3 | . . . 2 . . . . . . 1 . . . . . Misdirections 4 | . . . . . . . . . . 4 . . . . . Weapon Failures 2 | . . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1472 | . . . . . . 937 74 66 . 232 . . . 43 120 Projectiles 902 | . . . . . . 773 . . . 86 . . . 43 . Explosions 102 | . . . . . . 102 . . . . . . . . . Melee 468 | . . . . . . 62 74 66 . 146 . . . . 120 Knockbacks 9 | . . . . . . 7 . . . . . . . 2 . Impact 9 | . . . . . . 7 . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . 45 18 . . . . . . . . Shots 3 | . . . . . . 2 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 2 . . 1 . . . . . . . . . Kicked 3 | . . . 2 . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 396 | . 20 19 146 225 . 396 . . . 245 224 240 . . . Average Temperature 85 | . 4 7 40 67 . 120 . . . 98 98 198 . . . Received Heat Transfer 1137 | . 66 117 300 . . 224 54 9 . 147 9 . . 88 123 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 6 2 . . . . . . 1 . Combat Hostiles 5 | . . . . . . 4 1 . . . . . . . . Parts Fried 16 | . . . . . . 9 5 . . 1 . . . 1 . Impact Corruptions 25 | . . . . . . 19 3 . . 2 . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 4 . . 1 . . . . . . . . . Heat Transferred 2104 | . . . 1147 148 . 759 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Maximum Alert Level 2 | . . . 1 . . 2 1 . . 1 . . . . 1 Low Security (%) 83 | 100 100 100 87 100 . 71 20 100 100 71 . . 100 100 67 Level 1 13 | . . . 12 . . 17 79 . . 28 . . . . 32 Level 2 3 | . . . . . . 10 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 689 | . 50 157 264 44 . 689 316 174 48 362 . . 71 139 243 Initial 133 | . . 5 9 30 . . 126 133 48 19 . . 6 6 66 Average 92 | . 16 33 101 9 . 127 264 148 41 136 . . 24 26 168 Influence Increases 5078 | . 127 323 923 121 . 1448 247 85 . 690 60 . 194 453 407 Destroy 0b10 Robot/C 1820 | . 100 220 500 40 . 560 60 . . 120 . . 40 80 100 Destroy 0b10 Robot/NC 180 | . 5 10 80 . . 40 15 . . 15 . . 10 5 . Destroy Leader 474 | . 22 60 154 . . 164 12 . . 30 . . 2 10 20 Allied During Kill 112 | . . . 84 14 . 14 . . . . . . . . . Successful Hack 223 | . . 11 15 36 . 38 14 6 . 10 . . 31 15 47 Select Force Hacks 30 | . . . . 30 . . . . . . . . . . . Disable Machine 480 | . . 15 30 . . 255 60 15 . 15 . . 15 45 30 Destroy Structure 439 | . . 7 15 1 . 182 86 4 . 80 . . 36 28 . Partial Spotted 165 | . . . 30 . . 15 . 15 . 30 . . . 15 60 Lose Combat Pursuer 1155 | . . . 15 . . 180 . 45 . 390 60 . 60 255 150 Influence Decreases 4905 | . 112 316 866 200 . 1189 233 220 110 388 338 41 193 346 353 Entered New Map 642 | . . 10 13 49 . . 133 140 90 9 123 11 5 6 53 Time Decay 2580 | . 112 157 501 121 . 457 90 80 20 269 215 20 188 180 170 Lost Part 428 | . . . 50 . . 38 10 . . 110 . 10 . 80 130 Lost Ally 214 | . . . 40 . . 94 . . . . . . . 80 . Purge Threat 1041 | . . 149 262 30 . 600 . . . . . . . . . Squads Dispatched 51 | . 1 2 4 . . 17 3 2 . 6 . . 1 10 5 Investigation 22 | . . 1 . . . 7 2 2 . 4 . . . 4 2 Extermination 12 | . . . . . . 6 . . . 2 . . 1 2 1 Reinforcement 10 | . 1 1 1 . . 2 1 . . . . . . 2 2 Assault 4 | . . . . . . 2 . . . . . . . 2 . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Distress Signals 16 | . 1 3 2 . . . . 1 . 3 . . 4 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 236 | . 11 17 27 1 . 49 4 4 5 44 4 2 14 32 22 Peak Tracking Total 17 | . 4 4 4 . . 9 1 4 5 15 4 2 9 17 11 Tactical Retreats 32 | . . . 1 . . 5 . 1 . 10 1 . 2 7 5 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Traps Triggered 13 | . . 1 3 . . 1 . 1 . 2 . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Machines Disabled 33 | . . 1 2 . . 17 4 1 . 1 . . 1 4 2 Max in Single Turn 6 | . . 1 1 . . 6 3 1 . 1 . . 1 1 1 Garrison Access 3 | . . . 1 . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Machines Accessed 71 | . 2 5 12 7 2 13 3 4 . 7 . . 3 7 6 Terminals 36 | . 2 5 9 4 . 3 . . . 3 . . 1 4 5 Fabricators 6 | . . . . . . 2 1 2 . . . . 1 . . Repair Stations 3 | . . . . . . 1 . . . 1 . . . 1 . Recycling Units 16 | . . . 2 1 . 6 2 2 . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 Garrison Access 4 | . . . 1 . . 1 . . . . . . 1 1 . Total Hacks 180 | . 9 14 31 24 13 34 5 4 . 11 . . 7 18 10 Successful 112 | . 1 6 20 16 13 18 3 4 . 8 . . 5 8 10 Failed 67 | . 8 8 11 7 . 16 2 . . 3 . . 2 10 . Catastrophic 7 | . 3 2 . . . 1 . . . . . . . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 97 | . 9 8 13 15 . 18 5 4 . 9 . . 3 10 3 Terminals 108 | . 9 14 26 14 . 16 . . . 6 . . 4 10 9 Fabricators 8 | . . . . . . 3 2 2 . . . . 1 . . Repair Stations 9 | . . . . . . 3 . . . 1 . . . 5 . Recycling Units 26 | . . . 3 4 . 10 3 2 . 4 . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 2 1 Garrison Access 7 | . . . 2 . . 2 . . . . . . 2 1 . Terminal Hacks 60 | . . 4 14 12 13 6 . . . 1 . . 2 1 7 Record 19 | . . . . 6 6 . . . . . . . . . 7 Robot Analysis 8 | . . . 1 . 7 . . . . . . . . . . Prototype ID Bank 9 | . . 1 4 3 . 1 . . . . . . . . . Open Door 3 | . . . 2 . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 1 . . . . . . . . . 1 . . Alert Level 5 | . . . 3 1 . . . . . 1 . . . . . Unreport Threat 9 | . . 1 2 2 . 4 . . . . . . . . . Locate Traps 3 | . . 1 1 . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 2 . . . . . . . 3 . Scan Component 3 | . . . . . . 1 . . . . . . . 2 . Repair 2 | . . . . . . 1 . . . . . . . 1 . Recycling Unit Hacks 3 | . . . 1 1 . 1 . . . . . . . . . Retrieve Components 3 | . . . 1 1 . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . 1 . . Seal Access 2 | . . . 1 . . . . . . . . . 1 . . Unauthorized Hacks 41 | . 1 2 4 3 . 9 3 4 . 7 . . 1 4 3 Terminals 18 | . 1 2 4 2 . 1 . . . 3 . . 1 2 2 Assimilate 1 | . . . . . . . . . . . . . . . 1 Botnet 14 | . 1 1 3 2 . 1 . . . 3 . . 1 2 . Operators 2 | . . 1 1 . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . 1 Fabricators 5 | . . . . . . 2 1 2 . . . . . . . Fabnet 5 | . . . . . . 2 1 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . 1 . . . . . Recycling Units 14 | . . . . 1 . 6 2 2 . 3 . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . Fedlink 13 | . . . . . . 6 2 2 . 3 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 Researchers 2 | . . . . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 2 4 7 5 . 6 1 1 . 4 . . 2 4 3 Full Trace Events 8 | . . . . 4 . 1 . . . . . . . 3 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Parts Built 1 | . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . Time 74 | . . . . . . . . . . . . . 74 . . Total Part Build Rating 9 | . . . . . . . . . . . . . 9 . . Parts Repaired 2 | . . . . . . 1 . . . . . . . 1 . Time 75 | . . . . . . 22 . . . . . . . 53 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . 9 1 . 9 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 2 1 . Non-combat . | . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 2 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % 7 | . . . . . . . 6 5 5 5 5 5 7 7 7 Autooverrided 3 | . . . . . . . . . . . . . 2 1 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Total Allies 16 | . . . 10 . . . . . . . . . 2 4 . Largest Group 10 | . . . 10 7 7 7 . . . . . . 2 3 . Highest-Rated Group 273 | . . . 88 64 64 64 . . . . . . 172 273 . Highest-Rated Ally 116 | . . . 16 16 16 16 . . . . . . 116 110 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . 30 3 . 29 . . . . . . 6 6 . Total Damage 1022 | . . . 196 20 . 160 . . . . . . 344 302 . Kills 14 | . . . 5 . . 3 . . . . . . 3 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Active Infowar (turns) 5523 | . . . . . 494 2147 196 173 44 604 493 54 452 507 359 Optics 5498 | . . . . . 494 2147 196 173 44 604 469 54 451 507 359 Sensors 3535 | . . . . . . 2009 196 173 44 390 . . 299 424 . Cloaking 1318 | . . . . . . . . . . 3 347 54 452 418 44 Robot Analysis Total 8 | . . . 1 . 7 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Turns Passed 9720 | 67 475 589 1622 540 1398 2147 196 173 44 604 493 54 452 507 359 Spaces Moved 8878 | 50 263 294 695 273 1086 1900 288 313 85 879 539 114 595 835 669 Core 122 | 12 . . . . . . . . . 31 . . . . 79 Treads 271 | . . 268 3 . . . . . . . . . . . . Legs 2677 | 38 263 26 692 273 1086 299 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3070 | . . . . . . 1601 288 313 85 495 . . . . 288 Flight 2738 | . . . . . . . . . . 353 539 114 595 835 302 Fastest Speed 28 | 50 120 160 120 120 120 48 48 44 44 34 37 37 34 28 32 Average Speed 78 | 103 143 162 183 181 124 70 48 44 44 40 37 37 35 31 37 Slowest Speed 260 | 120 190 190 260 190 190 260 105 48 44 117 37 37 37 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . 1 . . . 10 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 25 28 92 54 85 52 9 8 80 27 68 13 27 86 30 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . 1 . . . . . . . . . Known Exits Taken 9 | . . 1 1 . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . . . . . . . Scrap Searched 8 | . . . . . 6 . . . . . 2 . . . . Spaces Dug 111 | . . . . . . 36 14 2 . 26 1 . 18 14 . Terrain Destroyed 333 | . . 5 11 . . 191 43 2 . 48 1 . 18 14 . Melee 50 | . . . . . . 4 1 2 . 10 1 . 18 14 . Projectile 32 | . . . . . . 30 . . . 2 . . . . . AOE 251 | . . 5 11 . . 157 42 . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Upp Upp Res Qua Frg Total 11028 | 64 327 362 900 309 1140 2611 326 341 91 1060 830 120 796 1017 734 Wait 1400 | . 34 27 73 26 29 486 10 8 5 98 290 4 172 136 2 Move 8841 | 49 262 293 694 272 1085 1899 287 313 84 876 538 113 594 815 667 Hop 11 | . . . . . . . . . . 1 . . . 9 1 Pick Up 65 | 9 6 7 15 . 6 8 2 3 1 4 . . . 3 1 Fast Attach 82 | 3 1 2 4 1 3 13 3 1 . 17 . 1 4 12 17 Attach 69 | 3 . 1 6 . . 44 4 2 . 6 . . 1 1 1 Detach 58 | . . . . 2 2 43 4 . . 4 . . . 2 1 Swap 59 | . 2 7 13 2 3 8 . 6 . 6 . . 4 3 5 Drop 88 | . 4 4 12 2 12 11 3 4 1 13 1 . 1 10 10 Fire 218 | . 18 21 76 4 . 78 6 . . 11 . . . 4 . Melee 116 | . . . . . . 13 7 4 . 24 1 2 20 22 23 Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . 2 . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . 5 . . 7 . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Protoforge History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 10) 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 984 | -9/Materials | Identified exit to Mines 984 | -9/Materials | Identified exit to Storage 1132 | -9/Materials | Entered Storage 1420 | -9/Storage | Build established: Scavenger-Mutant 1578 | -9/Storage | Garrison activated, responded to threat 1834 | -9/Storage | Discovered new exit (range 11) 1864 | -9/Storage | Build established: Mutant 2115 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2168 | -9/Storage | Identified exit to Recycling 2263 | -9/Storage | Lost 3 allies 2401 | -9/Storage | Build established: Commander-Mutant 2733 | -9/Storage | Used back door to open Recycling access 2754 | -9/Storage | Entered Recycling 2754 | -9/Recycling | Accompanied by 7 allies 2857 | -9/Recycling | Scanned before Scraplab entrance 3256 | -9/Recycling | Entered Scraplab 3276 | -9/Recycling | Discovered new exit (range 2) 3294 | -9/Recycling | Entered Scraptown 3294 | -9/Scraptown | Accompanied by 7 allies 3294 | -9/Scraptown | System corruption cleaned by C-Scrubber 3636 | -9/Scraptown | Visited IN-MT5's Study 3712 | -9/Scraptown | Visited Fellowship of the Rings 3736 | -9/Scraptown | Visited Cyclists 3758 | -9/Scraptown | Visited Symbiants 3775 | -9/Scraptown | Visited Shadow of the Wyrm 3794 | -9/Scraptown | Visited UFD Registry 3794 | -9/Scraptown | Registered with UFD as "Dualboard" 3826 | -9/Scraptown | Entered Cyclist Reading Room 3913 | -9/Scraptown | Discovered new exit (range 13) 4058 | -9/Scraptown | Visited Supply Room 4134 | -9/Scraptown | Visited Research Penetration Think Tank 4164 | -9/Scraptown | Visited Analyses Database 4191 | -9/Scraptown | Visited Infowarlord's Domain 4198 | -9/Scraptown | Found Spectral Analyzer 4241 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4247 | -9/Scraptown | Found DCF Scrap (28 items) 4345 | -9/Scraptown | Visited Supply Room 4362 | -9/Scraptown | Visited Observation Area 4379 | -9/Scraptown | Visited Junk Cannon Lab 4392 | -9/Scraptown | Found Prototype Special Weapon 4392 | -9/Scraptown | Identified Junk Cannon 4600 | -9/Scraptown | Met Optimus 4600 | -9/Scraptown | Accepted into 0bPrime 4660 | -9/Scraptown | Discovered new exit (range 3) 4692 | -9/Scraptown | Entered Factory 4692 | -6/Factory | Accompanied by 7 allies 4692 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4843 | -6/Factory | Lost 5 allies 4847 | -6/Factory | Discovered new exit (range 12) 5102 | -6/Factory | Loaded intel: 8 recycling unit locations 5111 | -6/Factory | Build established: Mutant 5395 | -6/Factory | Identified exit to Factory 5698 | -6/Factory | Build established: Hacker-Mutant 6173 | -6/Factory | Discovered new exit (range 23) 6280 | -6/Factory | Repaired Gravmag System 6407 | -6/Factory | Learned location of Protoforge (-3) 6792 | -6/Factory | First assault squad dispatched 6839 | -6/Factory | Entered another Factory area 6839 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6905 | -5/Factory | Loaded intel: 8 recycling unit locations 6957 | -5/Factory | Discovered new exit (range 23) 6996 | -5/Factory | Identified exit to Factory 7035 | -5/Factory | Entered another Factory area 7035 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7050 | -4/Factory | Loaded intel: 8 recycling unit locations 7208 | -4/Factory | Sucked down chute 7208 | -4/Factory | Entered Waste 7210 | -4/Waste | Found Adv. Force Booster 7211 | -4/Waste | Spotted C-40 Crusher 7214 | -4/Waste | Spotted C-40 Crusher 7216 | -4/Waste | Spotted C-40 Crusher 7223 | -4/Waste | EMP discharged 7223 | -4/Waste | Spotted C-40 Crusher 7236 | -4/Waste | Spotted C-40 Crusher 7237 | -4/Waste | Spotted C-40 Crusher 7248 | -4/Waste | Discovered new exit (range 10) 7252 | -4/Waste | Identified exit to Factory 7252 | -4/Waste | Entered Factory 7276 | -4/Factory | Loaded intel: 8 recycling unit locations 7284 | -4/Factory | Build established: Hacker-Scout 7287 | -4/Factory | System corruption reached 10% 7436 | -4/Factory | Spotted B-86 Titan 7673 | -4/Factory | Lost 9 parts (1p4n3u1w) 7695 | -4/Factory | Discovered new exit (range 4) 7696 | -4/Factory | Identified exit to Upper Caves 7784 | -4/Factory | Core integrity fell below 50% 7807 | -4/Factory | Found Unknown Protection 7807 | -4/Factory | Identified Hvy. Reactive Plating 7856 | -4/Factory | Entered Upper Caves 7932 | -4/Upper Caves | Learned location of 1 exit from Research 7967 | -4/Upper Caves | Learned location of 1 exit from Research 8162 | -4/Upper Caves | Build established: Mutant 8346 | -4/Upper Caves | Discovered new exit (range 7) 8349 | -4/Upper Caves | Identified exit to Upper Caves 8349 | -4/Upper Caves | Entered another Upper Caves area 8395 | -4/Upper Caves | Discovered new exit (range 22) 8402 | -4/Upper Caves | Identified exit to Research 8403 | -4/Upper Caves | Entered Research 8403 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8404 | -3/Research | Identified exit to Research 8484 | -3/Research | Fabricated Adv. Quantum Shading Machine (x1) 8570 | -3/Research | Identified exit to Quarantine 8772 | -3/Research | Spotted B-86 Titan 8852 | -3/Research | Build established: Ninja 8855 | -3/Research | Entered Quarantine 8860 | -3/Quarantine | Found Alien Artifact 8973 | -3/Quarantine | Repaired Broken Reaction Control System 9047 | -3/Quarantine | Scanned by Researcher 9171 | -3/Quarantine | Discovered exit to Research (range 24) 9254 | -3/Quarantine | Met incapacitated Sigix Warrior 9254 | -3/Quarantine | Lockdown squad dispatched 9278 | -3/Quarantine | Found Sigix Containment Pod 9281 | -3/Quarantine | Spotted Lightning 9283 | -3/Quarantine | Spotted Lightning 9287 | -3/Quarantine | Spotted Lightning 9320 | -3/Quarantine | Found Alien Artifact 9320 | -3/Quarantine | Identified Core Reset Matrix 9320 | -3/Quarantine | Identified Subatomic Replicator 9320 | -3/Quarantine | Used Core Reset Matrix 9324 | -3/Quarantine | Sensed 11 artifacts in vicinity 9331 | -3/Quarantine | Spotted Fortress 9357 | -3/Quarantine | Discovered new exit (range 6) 9357 | -3/Quarantine | Discovered new exit (range 6) 9359 | -3/Quarantine | Identified exit to Protoforge 9360 | -3/Quarantine | Identified exit to Section 7 9362 | -3/Quarantine | Entered Protoforge 9363 | -3/Protoforge | Sensed 2 artifacts in vicinity 9366 | -3/Protoforge | Lost 6 parts (1p2n3u) 9396 | -3/Protoforge | Superfortress began startup sequence 9398 | -3/Protoforge | Spotted B-86 Titan 9403 | -3/Protoforge | Spotted Hotshot 9403 | -3/Protoforge | Spotted Hotshot 9421 | -3/Protoforge | Spotted Hotshot 9421 | -3/Protoforge | Spotted Hotshot 9429 | -3/Protoforge | Spotted Hotshot 9429 | -3/Protoforge | Spotted Hotshot 9445 | -3/Protoforge | Spotted Hotshot 9479 | -3/Protoforge | Found Prototype Device 9479 | -3/Protoforge | Identified Exp. Trap Extractor 9523 | -3/Protoforge | Spotted V108-t 9523 | -3/Protoforge | Spotted V568-u 9534 | -3/Protoforge | Found Prototype Piercing Weapon 9534 | -3/Protoforge | Identified Exp. Jetlance 9537 | -3/Protoforge | Found Prototype Ballistic Cannon 9537 | -3/Protoforge | Identified Cep. Heavy Railcannon 9556 | -3/Protoforge | Core integrity fell below 50% 9565 | -3/Protoforge | Spotted V104-v 9573 | -3/Protoforge | Found Prototype Slashing Weapon 9573 | -3/Protoforge | Identified Cep. Deflector Sword 9575 | -3/Protoforge | Found Cep. Deflector Sword 9601 | -3/Protoforge | Found Prototype Slashing Weapon 9601 | -3/Protoforge | Identified Exp. Terror Saw 9613 | -3/Protoforge | Spotted V672-e 9618 | -3/Protoforge | Lost 9 parts (1p4n3u1w) 9639 | -3/Protoforge | Spotted Decapitator 9639 | -3/Protoforge | Spotted Decapitator 9639 | -3/Protoforge | Spotted Decapitator 9652 | -3/Protoforge | Spotted V751-k 9652 | -3/Protoforge | Spotted V678-a 9654 | -3/Protoforge | Spotted Immortal 9654 | -3/Protoforge | Spotted Immortal 9686 | -3/Protoforge | Core integrity fell below 20% 9717 | -3/Protoforge | Additional patrols dispatched to research labs 9721 | -3/Protoforge | Destroyed by Y-72 Warden with Railgun Last Messages --------------- to finally escape this place." 09717_ CX-V1P: "Guards!" 09717_ ALERT: Tinkerer labs infiltrated, dispatching additonal patrols. 09719_ Connecting with Advanced Teleport Division... >>Query(ATD Report 341) This NEM [Sigix] tech I've had some success applying is fascinating, but I am close to concluding we simply cannot use it as the foundation for a reliable teleportation device. I have tried combining it with knowledge gleaned from our understanding of the [Transdimensional Reconstructor], but so far all simulations and tests point to catastrophic destruction of most objects it teleports. That said, I do have a few promising leads and would like permission to work on the project a little longer since it's the best option I have at the moment. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####################????????????? | | ?????????????????# " """ " """"""#????????????? | | ?????????????????#""""#"!"#" """"""#????????????? | | ?????????????????# " " """ """#????????????? | | ?????????????????# "" c "#?###????????? | | ?????????????????# # ### ########## | | ?????????????????#""" / | | ?????????????????#"!" /Y | | ?????????????????#""" / Y | | ?????????????????# # @ #### ########## | | ?????????????????# " """ """#?###????????? | | ?????????????????# "#"!"#"" """#????????????? | | ?????????????????# """ "" """""#????????????? | | ?????????????????######## "" T"""""#????????????? | | ????????????????????????# " """"""#????????????? | | ????????????????????????#############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 25 Armor Coverage 225 Propulsion Shielding 90 Utility Shielding 66 Projectile Deflection 15 Evasion (%) 75 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 28 Trap Extractor Capacity 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Quantum Shading Machine | x1 | -3/Research | Preloaded Repaired ---------- Gravmag System | 28% | -6/Factory Reaction Control System | 3% | -3/Quarantine | Broken Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBottomlessTendrils Manual? 0 Play Time 02:15:59 Cumulative 240.7 hours Start 2025.05.19 @ 12:32:45 End 2025.05.19 @ 18:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 75 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c82e4170-ede5-44fd-a1e4-415de3d0c6eb