Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.08 @ 21:10:36 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1465) 1465 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 4048 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 191 Cogmind --------- Core Integrity 377/550 Matter 124/300 Energy 280/280 System Corruption 0% Temperature Cool (481) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Lightning Gun Beam Rifle Light Cannon > --- INVENTORY (12) --- Cryofiber Web Disposable Heat Sink Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Improved Lightning Gun Beam Rifle Light Cannon > --- INVENTORY -------- Cryofiber Web Disposable Heat Sink Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 48 | 7 8 1 7 18 7 Power 6 | 1 1 . . 4 . Engine 6 | 1 1 . . 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 3 . 1 1 3 . Treads 1 | 1 . . . . . Leg 7 | 2 . 1 1 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 . 3 4 6 Device 7 | . . . 2 . 5 Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 1 . 1 3 1 Artifact . | . . . . . . Weapon 18 | 2 5 . 3 7 1 Energy Gun 8 | . . . 2 6 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 3 . . 1 . Ballistic Cannon 4 | . 2 . 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 3 . Parts Lost 4 | . . . 1 3 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . . 1 2 . Highest Loss Streak 2 | . . . 1 2 . Average Slot Usage (%) 94 | . 98 100 88 95 79 Engine 11 | . 14 14 11 10 9 Leg 23 | . 28 28 22 22 18 Device 11 | . . . 6 18 15 Storage 11 | . 14 14 11 11 9 Protection 11 | . 12 14 16 11 6 Energy Gun 12 | . . . 6 21 18 Ballistic Gun 4 | . 20 . . . . Ballistic Cannon 6 | . 7 28 15 . 4 Naked Turns . | . . . . . . Heaviest Build 63 | 12 30 30 37 56 63 Greatest Support 27 | 20 20 27 27 27 20 Greatest Overweight (x) 3 | . 1 1 1 2 3 Average Overweight (x) 1 | . . 1 . 1 2 Largest Inventory Capacity 12 | 6 12 10 10 12 12 Average Capacity 10 | 5 9 10 10 11 12 Most Carried 12 | 1 10 10 10 12 12 Average Carried 9 | . 6 9 8 11 10 Final Capacity 12 | 6 10 10 10 12 12 Final Carried 12 | 1 10 9 10 12 9 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 946 | 227 132 54 358 175 . Remotely . | . . . . . . Salvage Created 1788 | . 55 54 378 1151 150 Parts 115 | . 8 . 25 77 5 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 39 | . 6 2 7 21 3 Guns 27 | . 3 . 2 20 2 Cannons 11 | . 3 2 5 . 1 AOE 1 | . . . . 1 . Classes Destroyed 9 | . 2 1 3 3 . Builder 2 | . . . . 2 . Hauler 2 | . . . 1 1 . Recycler 1 | . . . 1 . . Mechanic 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 4 | . 1 . 1 2 . Swarmer 9 | . 6 . . 3 . Grunt 19 | . . 2 2 12 3 Sentry 11 | . . . 5 6 . Best Kill Streak 6 | . 3 2 4 6 3 Combat Bots Only 3 | . 3 2 2 3 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 Gunslinging 1 | . 1 . . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 1919 | . 255 185 339 749 391 Core 414 | . 55 26 36 124 173 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 67 . 60 . Volleys Fired 112 | . 22 7 23 52 8 Largest 3 | . 2 2 2 2 3 Hottest 151 | . 70 70 90 116 151 Shots Fired 227 | . 44 14 46 100 23 Gun 151 | . 24 . 12 100 15 Cannon 76 | . 20 14 34 . 8 Launcher . | . . . . . . Special . | . . . . . . Kinetic 100 | . 44 14 34 . 8 Thermal 21 | . . . . 14 7 Explosive . | . . . . . . Electromagnetic 106 | . . . 12 86 8 Robot Hit Streak 60 | . 3 12 60 28 10 Robot Miss Streak 4 | . 2 2 1 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 170 | . 24 12 41 79 14 Core Hits 89 | . 10 3 17 53 6 Critical Hits 2 | . . . . 2 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3024 | . 272 212 744 1484 312 Guns 1813 | . 95 . 198 1261 259 Cannons 988 | . 177 212 546 . 53 Explosions 223 | . . . . 223 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1083 | . 272 212 546 . 53 Thermal 305 | . . . . 233 72 Explosive 53 | . . . . 53 . Electromagnetic 1583 | . . . 198 1198 187 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . . . 12 33 . Projectiles 12 | . . . 12 . . Explosions 33 | . . . . 33 . Melee . | . . . . . . Knockbacks 8 | . 6 . 2 . . Impact . | . . . . . . Kinetic 7 | . 5 . 2 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 130 | . . . . 130 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 731 | . 48 180 99 21 731 Average Temperature 131 | . 21 102 34 13 493 Received Heat Transfer 675 | . 30 111 129 234 171 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 8 | . . . . 7 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 596 | . . . . 411 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 535 | . 122 105 318 535 202 Initial 172 | . . 40 34 114 172 Average 208 | . 53 101 149 332 168 Maximum Alert Level 2 | . . . 1 2 1 Low Security (%) 55 | 100 100 100 64 16 94 Level 1 24 | . . . 35 41 5 Level 2 19 | . . . . 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 1 7 2 Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 8 | . . . 1 5 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 14 2 12 40 4 Peak Tracking Total 4 | . 3 2 4 4 3 Tactical Retreats 3 | . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 4 | . . . . 4 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 10 | . 3 1 . 6 . Terminals 7 | . 3 . . 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 15 | . 5 1 . 9 . Successful 10 | . 3 1 . 6 . Failed 5 | . 2 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . 2 . . 2 . Terminals 10 | . 5 . . 5 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 7 | . 3 1 . 3 . Part Schematic 1 | . . . . 1 . Open Door 2 | . . 1 . 1 . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 4 | . 1 . . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 25 | . . . . 25 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 99 | . . . . 99 99 Highest-Rated Ally 99 | . . . . 99 99 Total Orders 1 | . . . . . 1 EXPLORE 1 | . . . . . 1 Ally Attacks 20 | . . . . 20 . Total Damage 651 | . . . . 651 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 6 | . . . . . 6 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3321 | 77 772 238 390 1574 270 Spaces Moved 1517 | 57 451 136 179 649 45 Core 4 | 4 . . . . . Treads 1 | 1 . . . . . Legs 1512 | 52 451 136 179 649 45 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 125 155 180 Average Speed 157 | 115 149 153 154 167 180 Slowest Speed 210 | 160 150 155 155 180 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 60 35 19 73 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . 32 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2227 | 65 511 154 246 1034 217 Wait 494 | . 16 3 33 292 150 Move 1512 | 56 450 135 178 648 45 Hop . | . . . . . . Pick Up 23 | 1 8 3 2 9 . Fast Attach 30 | 7 6 . 4 10 3 Attach 6 | . . . 2 . 4 Detach 2 | . 1 . . . 1 Swap 12 | . 2 1 1 8 . Drop 36 | 1 6 5 3 15 6 Fire 112 | . 22 7 23 52 8 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 606 | -10/Materials | Discovered new exit (range 15) 827 | -10/Materials | Discovered new exit (range 15) 850 | -10/Materials | Entered Mines 882 | -10/Mines | Learned Materials trap positions 910 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1049 | -10/Mines | Discovered new exit (range 14) 1088 | -10/Mines | Entered Materials 1088 | -9/Materials | Evolved 2 slots: Utility x2 1089 | -9/Materials | Identified exit to Storage 1090 | -9/Materials | Loaded intel: 9 trap records 1419 | -9/Materials | Discovered new exit (range 11) 1478 | -9/Materials | Entered Storage 2181 | -9/Storage | Repaired Imp. EM Shotgun 2301 | -9/Storage | Identified exit to Garrison 2475 | -9/Storage | Met 01-MTF 2753 | -9/Storage | Discovered new exit (range 5) 3052 | -9/Storage | Entered Materials 3052 | -8/Materials | Accompanied by 1 ally (01-MTF) 3052 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3057 | -8/Materials | 01-MTF left 3322 | -8/Materials | Self-destructed Last Messages --------------- 03283_ Acquired Hrd. Light Armor Plating. 03291_ Particle Gun fried. 03291_ G-47 Trooper destroyed. 03299_ Power failure, Hvy. Ion Engine shutdown. 03299_ Aluminum Leg permanently disabled. 03299_ Overheating: Short circuit. 03300_ Aluminum Leg permanently disabled. 03300_ Overheating: Short circuit. 03303_ Overheating: Core damaged (-66). 03305_ Overheating: System interference. 03305_ Beam Rifle temporarily disabled. 03308_ G-47 Trooper destroyed. 03309_ Overheating: Core damaged (-93). 03310_ Overheating: Matter decay (-43). 03312_ Power failure, Hvy. Ion Engine shutdown. 03318_ Overheating: Matter decay (-31). 03319_ Imp. Lightning Gun permanently disabled. 03319_ Overheating: Short circuit. 03321_ Lgt. Cannon permanently disabled. 03321_ Overheating: Short circuit. 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Targeting Computer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadSeismicBay Manual? 0 Play Time 00:24:22 Cumulative 46.9 hours Start 2021.03.08 @ 20:26:10 End 2021.03.08 @ 21:10:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 127 Rogue 1 Adventurer 124 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0671127-d7aa-40a2-a747-4aacfe33f28d