Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 20:00:03 Player: Shin Result: Destroyed by as-17131 with Assembled Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (1827) 1827 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (2960) 2960 TOTAL SCORE: 9867 Bonus ------- Follower Combat Kills 446 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -86 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 29/100 System Corruption 11% Temperature Hot (232) Movement Core (1350) Ox26 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Shock Absorption System Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell Zionite Biocell High-capacity Matter Pod Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Matter Filter Kinecellerator Phase Shifter Zionite Weapon Casing Zionite Light Carapace Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System Makeshift Hacking Suite Zionite Laser-S Zionite Phaser-S Zionite Phaser-S Zionite Laser-M Zionite Laser-M Heavy Missile Launcher Phasing Sabre [Rating: 90] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon XL Autogun Array Energy Gun Medium Laser Ballistic Gun XL Autogun Array Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . . Parts Attached 111 | 1 13 2 15 1 3 . 3 5 3 4 10 51 Power 7 | . 1 1 . . . . 1 . . . . 4 Engine 4 | . 1 1 . . . . 1 . . . . 1 Core . | . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 3 Propulsion 23 | . 3 1 5 1 1 . . 2 . 2 . 8 Treads 4 | . . . . . 1 . . . . . . 3 Leg 6 | . 2 . 2 1 . . . . . 1 . . Wheel 11 | . 1 1 3 . . . . 2 . 1 . 3 Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 39 | 1 6 . 3 . 2 . 1 3 3 2 . 18 Device 16 | 1 2 . 1 . 1 . . 2 . 1 . 8 Storage 7 | . 4 . . . . . . . . . . 3 Processor 5 | . . . 1 . 1 . 1 . 1 1 . . Hackware 1 | . . . . . . . . . 1 . . . Protection 10 | . . . 1 . . . . 1 1 . . 7 Artifact . | . . . . . . . . . . . . . Weapon 42 | . 3 . 7 . . . 1 . . . 10 21 Energy Gun 10 | . . . . . . . . . . . 1 9 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 21 | . 3 . 2 . . . 1 . . . 7 8 Ballistic Cannon 5 | . . . 4 . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . . . 1 12 Parts Lost 36 | . 3 . 4 . . . . . . . . 29 Power 4 | . 1 . . . . . . . . . . 3 Propulsion 7 | . 1 . 3 . . . . . . . . 3 Utility 13 | . . . 1 . . . . . . . . 12 Weapon 12 | . 1 . . . . . . . . . . 11 Highest Loss Streak 15 | . 2 . 1 . . . . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 98 100 99 100 99 100 72 72 69 68 68 67 Engine 7 | . 13 14 11 11 11 11 9 7 7 7 7 . Reactor 1 | . . . . . . . . . . . . 5 Treads 1 | . . . . . 2 11 9 3 . . . . Leg 5 | . 27 5 8 11 8 . . . . . . . Wheel 7 | . . 22 13 11 11 11 9 7 7 6 7 3 Device 11 | . 13 14 14 11 10 11 9 15 15 15 15 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 Processor 14 | . . . 11 11 13 22 18 15 15 18 23 19 Protection 3 | . . . 7 11 8 . . 7 7 3 . 3 Energy Gun 1 | . 11 . . . . . . . . . . . Ballistic Gun 9 | . 16 28 7 . . . 9 7 7 7 6 12 Ballistic Cannon 5 | . . . 14 22 22 22 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 110 | 12 88 94 105 105 105 98 105 110 110 110 107 110 Greatest Support 46 | 20 20 20 29 19 19 10 10 37 37 37 37 46 Greatest Overweight (x) 34 | . 8 8 5 5 9 9 10 5 2 3 2 34 Average Overweight (x) 3 | . . 5 4 5 5 9 10 3 2 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 14 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 17 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 5 10 21 23 24 24 25 24 24 24 24 24 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 17 24 25 25 25 25 23 25 25 25 25 6 Class Distribution -------------------- 52% | Mutant 33% | Gunner 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2945 | 222 404 20 575 170 . . 225 68 154 155 60 892 Remotely . | . . . . . . . . . . . . . Salvage Created 2967 | 109 546 . 645 127 . . 291 63 286 210 . 690 Parts 161 | 6 27 . 45 17 . . 11 6 12 13 . 24 Haulers Intercepted 5 | . 2 . 3 . . . . . . . . . Recyclers Shooed 5 | . . . 5 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 9 17 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 57 | . 11 . 11 7 . . 4 1 4 4 . 15 Guns 43 | . 11 . 4 . . . 4 1 4 4 . 15 Cannons 14 | . . . 7 7 . . . . . . . . Classes Destroyed 14 | 2 5 . 2 . . . 1 1 1 . . 2 Worker 4 | . 1 . 1 . . . 1 1 . . . . Builder 2 | . . . 1 1 . . . . . . . . Tunneler 4 | 2 . . 1 1 . . . . . . . . Hauler 5 | . 2 . 3 . . . . . . . . . Recycler 5 | 1 . . 3 . . . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 10 | . 3 . 2 5 . . . . . . . . Grunt 20 | . 8 . 3 2 . . . . 4 3 . . Sentry 9 | . . . 6 . . . 3 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . . 1 . 1 . . Z-Light 4 | . . . . . . . . . . . . 4 Samaritan 1 | . . . . . . . . . 1 . . . Assembled 11 | . . . . . . . . . . . . 11 Best Kill Streak 6 | 3 4 . 3 6 . . 2 1 4 3 . 6 Combat Bots Only 6 | . 3 . 2 5 . . 1 1 4 3 . 6 Max Kills in Single Turn 3 | 1 1 . 1 1 . . 1 1 1 1 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 5455 | . 753 3 487 170 . . 140 16 98 86 . 3702 Core 987 | . 172 . 52 19 . . 37 . . . . 707 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 203 | . . . . . . . . . . . . 203 Regen/Repaired (Parts) 85 | . 85 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 31 . . . 82 93 . . . . . Volleys Fired 220 | 12 51 . 59 20 . . 11 2 7 9 . 49 Largest 4 | 2 2 . 2 2 . . 1 1 1 1 . 4 Hottest 206 | 70 70 . 78 78 . . 60 60 60 60 . 206 Shots Fired 385 | 24 102 . 118 40 . . 11 2 7 9 . 72 Gun 268 | 24 102 . 42 . . . 11 2 7 9 . 71 Cannon 116 | . . . 76 40 . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 305 | 12 51 . 118 40 . . 11 2 7 9 . 55 Thermal 76 | 12 51 . . . . . . . . . . 13 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . Phasic 3 | . . . . . . . . . . . . 3 Robot Hit Streak 20 | 5 19 . 12 3 . . 20 4 13 8 . 10 Robot Miss Streak 5 | 2 5 . 4 3 . . 3 1 3 2 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 270 | 14 69 . 74 17 . . 11 2 7 9 . 67 Core Hits 127 | 5 29 . 24 10 . . 8 2 10 7 . 32 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . 3 . 3 2 . . . . . . . 1 Burn 3 | . 3 . . . . . . . . . . . Blast 5 | . . . 3 2 . . . . . . . . Intensify 1 | . . . . . . . . . . . . 1 Melee Attacks 13 | . . . 5 . . . . . . . . 8 Impact 5 | . . . 5 . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7546 | 142 798 6 1435 389 . . 608 119 389 487 . 3173 Guns 5452 | 142 798 . 309 . . . 608 119 389 487 . 2600 Cannons 1485 | . . . 1096 389 . . . . . . . . Explosions 106 | . . . . . . . . . . . . 106 Melee 467 | . . . . . . . . . . . . 467 Ramming 36 | . . 6 30 . . . . . . . . . Kinetic 6009 | 54 335 . 1405 389 . . 608 119 389 487 . 2223 Thermal 862 | 88 463 . . . . . . . . . . 311 Explosive 106 | . . . . . . . . . . . . 106 Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 467 | . . . . . . . . . . . . 467 Piercing . | . . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . . 66 Highest Corruption 11 | . . . . . . . . 2 2 2 2 11 Average Corruption 1 | . . . . . . . . 1 2 2 2 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . . . 2 4 4 2 . Message Errors 6 | . . . . . . . . 1 3 1 1 . Matter Fused 1 | . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 191 | . . . 5 4 . . . . . . . 182 Projectiles 9 | . . . 5 4 . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 182 | . . . . . . . . . . . . 182 Knockbacks 4 | . . . 2 2 . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . 2 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . 3 15 . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 284 | 80 209 . 234 216 . . 105 10 95 114 . 284 Average Temperature 72 | 32 75 . 65 87 . . 39 10 48 33 . 102 Received Heat Transfer 1214 | . 348 . 147 45 . . 18 . 72 36 . 548 Effects 4 | . . . 1 . . . . . . . . 3 Energy Bleed 3 | . . . 1 . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . . . . Heat Transferred 2294 | 259 1591 . . . . . . . . . . 444 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 277 | 15 217 53 199 277 . . 153 98 . . . . Initial 68 | . 9 53 . 68 . . . 29 . . . . Average 60 | 3 80 42 65 220 . . 14 42 . . . . Maximum Alert Level 1 | . 1 . . 1 . . . . . . . . Low Security (%) 94 | 100 93 100 100 33 . 100 100 100 . . . . Level 1 5 | . 6 . . 66 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 2 1 1 . . . 1 2 . . . . Investigation 4 | . 1 1 1 . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . . . 3 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 118 | . 18 . 17 6 . . 9 2 4 6 . 56 Peak Tracking Total 35 | . 4 . 5 3 . . 3 1 4 3 . 35 Tactical Retreats 2 | . 1 . . . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . 1 . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . . 1 . . . 2 . . . . . Triggered 5 | . . . 1 . . . 2 . . 2 . . Most Traps Carried 4 | . . 4 4 3 3 3 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . . 1 . . 1 1 . . . 3 Max in Single Turn 1 | . . . . 1 . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 21 | . 8 1 1 . 3 . 1 6 . 1 . . Terminals 9 | . 5 . . . . . 1 3 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 77 | . 27 1 3 . 28 . 4 13 . 1 . . Successful 57 | . 17 1 2 . 28 . 2 6 . 1 . . Failed 20 | . 10 . 1 . . . 2 7 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 14 . . . 1 . 1 9 . . 9 . Terminals 32 | . 20 . . . . . 4 8 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 38 | . 4 1 . . 28 . 1 3 . 1 . . Record 27 | . . . . . 27 . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Open Door 2 | . . 1 . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . . . . . . 1 . . . . Report Inventory 3 | . 2 . . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 9 | . 6 . . . . . 1 2 . . . . Terminals 8 | . 6 . . . . . 1 1 . . . . Assimilate 2 | . 2 . . . . . . . . . . . Botnet 5 | . 3 . . . . . 1 1 . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 6 . 1 . . . 1 5 . . . . Full Trace Events 4 | . 2 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . Time 64 | . 64 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 108 | . . . . . . . . . . . . 108 Total Damage 2794 | . . . . . . . . . . . . 2794 Kills 18 | . . . . . . . . . . . . 18 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10544 | 121 1137 492 1073 294 1260 138 946 487 373 464 1459 2300 Spaces Moved 5614 | 70 479 297 537 144 746 65 392 324 273 334 1100 853 Core 56 | . . . . . . . . . . . . 56 Treads 5 | . . . . . . . . . . . . 5 Legs 566 | 70 476 . 17 2 . . . . . 1 . . Wheels 4987 | . 3 297 520 142 746 65 392 324 273 333 1100 792 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 140 125 155 155 215 230 130 130 130 130 130 Average Speed 168 | 120 172 158 154 159 166 215 230 140 130 130 130 241 Slowest Speed 1750 | 120 400 200 470 470 215 215 230 155 130 350 130 1750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 69 72 31 27 91 24 35 10 54 52 87 87 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . 1 . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . . 3 2 3 . Spaces Dug 4 | . . . 4 . . . . . . . . . Terrain Destroyed 23 | . . . 6 3 . . 5 . 2 . . 7 Melee 4 | . . . 4 . . . . . . . . . Projectile 19 | . . . 2 3 . . 5 . 2 . . 7 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6438 | 86 695 320 658 171 773 64 444 359 292 362 1134 1080 Wait 206 | . 120 5 14 . . . 10 12 3 9 . 33 Move 5602 | 69 478 296 536 143 745 64 391 323 272 333 1099 853 Hop . | . . . . . . . . . . . . . Pick Up 142 | 2 24 11 16 3 11 . 13 9 2 2 7 42 Fast Attach 18 | . . . . . . . . 1 3 3 8 3 Attach 63 | 1 5 . 8 . 2 . 2 2 . 1 2 40 Detach 5 | . . . 1 . . . . 1 . . . 3 Swap 30 | . 8 2 7 1 1 . 1 2 . . . 8 Drop 134 | 2 9 5 10 4 14 . 14 7 5 5 18 41 Fire 220 | 12 51 . 59 20 . . 11 2 7 9 . 49 Melee 13 | . . . 5 . . . . . . . . 8 Ram 2 | . . 1 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 3 | . . . 1 . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 122 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 11) 556 | -10/Materials | Repaired Aluminum Leg 596 | -10/Materials | Repaired Imp. Terrain Scanner? 796 | -10/Materials | Core integrity fell below 50% 973 | -10/Materials | Identified exit to Mines 1259 | -10/Materials | Entered Mines 1342 | -10/Mines | Learned Materials stockpile data 1435 | -10/Mines | Found a hidden stash of uninstalled traps 1551 | -10/Mines | Met a Derelict shopkeep closing up shop 1740 | -10/Mines | Discovered new exit (range 9) 1751 | -10/Mines | Entered Materials 1751 | -9/Materials | Evolved 2 slots: Utility x2 2762 | -9/Materials | Discovered new exit (range 14) 2806 | -9/Materials | Identified exit to Mines 2824 | -9/Materials | Entered Mines 3001 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3018 | -9/Mines | Learned location of Zion (-7) 3108 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3109 | -9/Mines | Discovered new exit (range 5) 3115 | -9/Mines | Identified exit to Exiles 3118 | -9/Mines | Entered Exiles 3173 | -9/Exiles | Met 8R-AWN 3233 | -9/Exiles | Met EX-HEX 3328 | -9/Exiles | Met EX-DEC 3372 | -9/Exiles | Visited The Gauntlet 3720 | -9/Exiles | Discovered new exit (range 14) 3844 | -9/Exiles | Met EX-BIN 3881 | -9/Exiles | Aligned with FarCom system 3883 | -9/Exiles | Given EX-Vault access code 4031 | -9/Exiles | Opened EX-Vault 4044 | -9/Exiles | Found Longsword +1 4054 | -9/Exiles | Found XL Autogun Array 4065 | -9/Exiles | Found Army-in-a-Box 4157 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4376 | -9/Exiles | Identified exit to Mines 4378 | -9/Exiles | Left Exiles lab with XL Autogun Array 4378 | -9/Exiles | Entered Mines 4497 | -8/Mines | Discovered new exit (range 9) 4514 | -8/Mines | Identified exit to Materials 4516 | -8/Mines | Entered Materials 4516 | -8/Materials | Evolved 2 slots: Weapon x2 4825 | -8/Materials | Build established: Skirmisher 5335 | -8/Materials | Discovered new exit (range 10) 5457 | -8/Materials | Identified exit to Factory 5462 | -8/Materials | Entered Factory 5462 | -7/Factory | Evolved 2 slots: Utility x2 5923 | -7/Factory | Discovered new exit (range 18) 5948 | -7/Factory | Identified exit to Lower Caves 5949 | -7/Factory | Entered Lower Caves 6115 | -7/Lower Caves | Learned Factory terminal intel 6235 | -7/Lower Caves | Discovered new exit (range 13) 6242 | -7/Lower Caves | Build established: Gunner 6253 | -7/Lower Caves | Learned Factory garrison access intel 6316 | -7/Lower Caves | Identified exit to Lower Caves 6322 | -7/Lower Caves | Entered another Lower Caves area 6326 | -7/Lower Caves | Encountered a Warlord checkpoint 6778 | -7/Lower Caves | Discovered new exit (range 7) 6784 | -7/Lower Caves | Identified exit to Zion 6786 | -7/Lower Caves | Entered Zion 6805 | -7/Zion | Given A8's code to call for help 6849 | -7/Zion | Discovered new exit (range 15) 6864 | -7/Zion | Found Prototype Energy Gun 6865 | -7/Zion | Identified Storm Laser 6933 | -7/Zion | Learned Factory garrison access intel 6975 | -7/Zion | System corruption cleaned by Quarantine Array 7266 | -7/Zion | Rebuked by Imprinter 7413 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7469 | -7/Zion | Learned Factory emergency access door positions 8216 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8220 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8222 | -7/Zion | Opened final containment barrier to the Deep Caves 8243 | -7/Zion | Discovered new exit (range 3) 8243 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8244 | -7/Zion | Identified exit to Deep Caves 8245 | -7/Zion | Entered Deep Caves 8245 | -7/Deep Caves | Accompanied by 2 allies 8385 | -7/Deep Caves | Attacked by Z-Imprinter 8392 | -7/Deep Caves | Allies destroyed Z-Imprinter 8401 | -7/Deep Caves | Z-Facility disabled 8490 | -7/Deep Caves | Found Prototype Device 8491 | -7/Deep Caves | Identified Zio. Metafield Generator 8550 | -7/Deep Caves | Found Prototype Protection 8551 | -7/Deep Caves | Identified Zio. Weapon Casing 8776 | -7/Deep Caves | Found Zio. Weapon Casing 9012 | -7/Deep Caves | Found Prototype Protection 9031 | -7/Deep Caves | Found Zio. Weapon Casing 9288 | -7/Deep Caves | Discovered new exit (range 6) 9554 | -7/Deep Caves | Spotted as-50348 9565 | -7/Deep Caves | Exposed GOLEM chamber 9610 | -7/Deep Caves | Core integrity fell below 50% 9628 | -7/Deep Caves | Allies destroyed as-50348 9658 | -7/Deep Caves | Lost 14 parts (2p1n5u6w) 10126 | -7/Deep Caves | Build established: Mutant 10526 | -7/Deep Caves | Triggered Deep Caves wall 10526 | -7/Deep Caves | Spotted AS-21746 10543 | -7/Deep Caves | Core integrity fell below 20% 10543 | -7/Deep Caves | Spotted as-83058 10545 | -7/Deep Caves | System corruption reached 10% 10545 | -7/Deep Caves | Destroyed by as-17131 with Assembled Shotgun Last Messages --------------- 10538_ XL Autogun Subcomponent destroyed. 10538_ System corrupted by crushing effect (+4). 10538_ Destroyed Asb. Hover Unit. 10539_ XL Autogun Subcomponent destroyed. 10539_ Zio. Light Carapace destroyed. 10539_ as-67550 destroyed. 10539_ Imp. Target Analyzer destroyed. 10539_ System corrupted by crushing effect (+1). 10541_ Hrd. Medium Armor Plating destroyed. 10541_ XL Autogun Subcomponent destroyed. 10542_ Critical hit (Burn: +80). 10543_ Knocked back. 10543_ as-86106 system corrupted by crushing effect. 10543_ as-86106 destroyed. 10544_ Adv. Targeting Computer destroyed. 10544_ System corrupted by crushing effect (+1). 10544_ Phasing Sabre destroyed. 10544_ System corrupted by crushing effect (+2). 10545_ Matter Filter destroyed. 10545_ as-56666 destroyed. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????###???? | | ????????????????????????????????????#"##### | | ???????????????????????????????????## # | | ??????????????????????????????????## | | ??????????????????????????????????# | | ???????????????? # ?????????????# " | | ?????????????? #????????????# """ | | ??????????? #? #?????????## " | | ?????????G ## #??????????## | | ????????" # ##??????????## # | | ????????" ????????????### %# | | ????????? ??????????????# # | | ?????????" ???????????????# " | | ?????????" #???????????????# | | ?????????" ????????????????# | | ?????????" #?###????????????#### | | ????????"" ! #?# #???????????????# | | ??????### g ### ####???????####?# | | ????""" a !! ag # #??????## ### | | ??? a a % a ##????????# ## | | ??? A aa aa@a ###??????# | | ??? s a aaaa #?????## | | ??? a aaa aa= ###????## | | ??? ] ##????## | | ???? a=! l #????# | | ???? #????# #### | | ?????"" h #????# #??? | | ??????### = ** #????# ###? | | ????????"" ]= ] #???## ## | | ?????????" M #?### # | | ?????????" ### | | ????????" = ! [[ ## | | ????????" [ = # ## | | ????????# g "# ##?# | | ????????" [ ### ##???# | | ????????" % #### #????? | | ????????" ! ! #????? | | ?????????"" #????? | | ????????" ##????? | | ?????????" ##### ##?????? | | ????????? #???###??????? | | ?????????" ##????????????? | | ?????????? # # #?????????????? | | ?????????? #### ## ## ##?????????????? | | ??????????" ##???# ?# ?###??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Help From High Places Hunted Knowing Is Half The Battle Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed AluminumSwarmStreamer Manual? 0 Play Time 02:00:52 Cumulative 56.9 hours Start 2022.03.19 @ 17:39:34 End 2022.03.19 @ 20:00:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6170ff70-2d0f-4028-bd14-592977ba7817