Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.21 @ 10:52:27 Player: CreepyD Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1756) 1756 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-168) -168 TOTAL SCORE: 6518 Bonus ------- High Alert Combat Kills 35 Friendly Fire -203 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Fission Core Advanced Heat Sink Disruptor Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Energy Well Advanced Sensor Array Improved Target Analyzer Transmission Jammer Medium Insulated Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon High-powered Shotgun Enhanced Autogun Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Cooled Particle Cannon Advanced Plasma Cannon Proton Missile Launcher [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Storage Energy Well Processor Improved Target Analyzer Protection Medium Insulated Plating Weapon Proton Missile Launcher Energy Gun EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 3 | . . . 1 . 1 . 1 . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . 1 2 . 1 1 . Weapon 3 | . . 2 . . . 1 . . Parts Attached 73 | 7 4 14 18 1 9 9 8 3 Power 15 | 2 . 3 5 . 1 1 3 . Engine 10 | 2 . 3 4 . . . 1 . Core 5 | . . . 1 . 1 1 2 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 3 1 . 3 1 1 . Treads 5 | . . 2 1 . 1 1 . . Leg 5 | 2 . 1 . . 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 19 | 1 1 3 4 1 3 3 3 . Device 13 | . 1 3 4 . 1 2 2 . Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . 1 2 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 3 5 8 . 2 4 1 3 Energy Gun 2 | . . . 1 . 1 . . . Energy Cannon 6 | . . 1 . . 1 3 . 1 Ballistic Gun 10 | 2 2 3 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 1 . 4 . . 1 1 . Special Weapon 2 | . . 1 . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 37 | . . 8 7 . 2 . 19 1 Power 5 | . . 1 1 . . . 3 . Propulsion 8 | . . 2 2 . . . 4 . Utility 10 | . . 1 1 . 2 . 6 . Weapon 14 | . . 4 3 . . . 6 1 Highest Loss Streak 12 | . . 4 5 . 1 . 12 1 Average Slot Usage (%) 76 | . 87 84 81 76 66 96 92 1 Engine 7 | . 14 9 6 15 13 10 4 . Core 4 | . . . 3 . . 5 13 . Treads 10 | . . 4 17 7 8 15 14 . Leg 3 | . 28 15 . . 1 . . . Device 15 | . 2 14 22 15 9 23 19 . Storage 2 | . 14 2 . . . 3 4 . Processor 1 | . . . . . . . 4 . Protection 2 | . . . . 7 5 6 4 . Energy Gun 1 | . . . 2 7 5 1 . . Energy Cannon 4 | . . 3 4 . . 10 9 . Ballistic Gun 13 | . 22 34 7 15 13 11 9 . Launcher 5 | . 5 . 18 7 6 2 4 . Naked Turns 230 | . . . . . . . 3 227 Heaviest Build 72 | 10 14 20 35 43 45 69 72 3 Greatest Support 77 | 20 20 40 40 20 50 77 77 3 Greatest Overweight (x) 5 | 1 . 5 1 2 2 . 4 . Average Overweight (x) . | . . . . 2 1 . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 4 4 4 4 4 4 4 Most Carried 5 | 4 4 5 4 1 4 4 4 4 Average Carried 2 | 1 1 3 1 1 2 2 2 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 Final Carried 4 | 1 4 4 3 1 4 4 2 4 Class Distribution -------------------- 23% | Generator-Bomber 22% | Mutant 12% | Bomber 10% | Gunner 9% | Tank 8% | Scavenger-Mutant 8% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Bomber | -5/Factory Generator-Bomber | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 1694 | 204 . 722 229 . 197 210 78 54 Remotely 304 | . . 284 20 . . . . . Salvage Created 2340 | . 3 831 758 . 260 198 290 . Parts 138 | . 3 56 47 . 9 7 16 . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 40 | . . 17 9 . 6 3 5 . Melee 3 | . . . . . . . 3 . Guns 17 | . . 12 3 . 2 . . . Cannons 10 | . . 5 . . . 3 2 . AOE 9 | . . . 6 . 3 . . . Classes Destroyed 11 | . 1 4 4 . . 1 1 . Worker 2 | . . . 2 . . . . . Builder 4 | . . . 2 . . . 2 . Hauler 1 | . . . 1 . . . . . Recycler 7 | . . 4 3 . . . . . Drone 1 | . . . . . . . 1 . Watcher 3 | . 1 2 . . . . . . Swarmer 15 | . . 10 . . 4 . 1 . Grunt 7 | . . 3 3 . 1 . . . Sentry 10 | . . 4 4 . 1 1 . . Hunter 2 | . . . 2 . . . . . Programmer 6 | . . . . . . 2 4 . Best Kill Streak 6 | . 1 6 5 . 4 2 3 . Combat Bots Only 5 | . . 5 2 . 4 2 2 . Max Kills in Single Turn 4 | . 1 2 4 . 2 1 2 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 . 2 . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Damage Taken 5550 | . . 1069 714 . 472 103 2935 257 Core 1405 | . . 144 42 . 53 . 966 200 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 64 92 100 93 100 . . Volleys Fired 107 | . 2 48 23 . 15 5 14 . Largest 5 | . 2 4 3 . 4 5 5 . Hottest 344 | . 50 92 117 . 134 344 285 . Shots Fired 305 | . 4 149 41 . 43 21 47 . Gun 208 | . 3 129 17 . 30 7 22 . Cannon 54 | . . 19 1 . . 13 21 . Launcher 42 | . 1 . 23 . 13 1 4 . Special 1 | . . 1 . . . . . . Kinetic 203 | . 3 129 17 . 25 7 22 . Thermal 55 | . . 20 1 . . 13 21 . Explosive 1 | . 1 . . . . . . . Electromagnetic 46 | . . . 23 . 18 1 4 . Robot Hit Streak 10 | . 1 10 5 . 7 7 8 . Robot Miss Streak 4 | . 3 4 4 . 4 3 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 169 | . 1 81 20 . 29 9 27 2 Core Hits 94 | . 1 28 23 . 15 4 23 . Critical Hits 2 | . . 1 . . . . 1 . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5180 | . 47 1284 1386 . 830 481 1099 53 Guns 1708 | . . 941 157 . 283 40 287 . Cannons 1155 | . . 328 . . . 441 386 . Explosions 2132 | . 47 . 1216 . 546 . 323 . Melee 53 | . . . . . . . . 53 Ramming 120 | . . 3 13 . 1 . 103 . Kinetic 1668 | . . 941 157 . 243 40 287 . Thermal 1776 | . . 340 508 . 46 441 441 . Explosive 47 | . 47 . . . . . . . Electromagnetic 1516 | . . . 708 . 540 . 268 . Impact 53 | . . . . . . . . 53 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 Average Corruption 4 | . . . . . . . 2 10 Corruption Purged . | . . . . . . . . . Effects 27 | . . . . . . . 13 14 Message Errors 8 | . . . . . . . 4 4 Matter Fused 6 | . . . . . . . 2 4 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 5 1 Alerts 2 | . . . . . . . . 2 Misdirections 2 | . . . . . . . . 2 Targeting Errors 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 107 | . . 8 83 . . 10 6 . Projectiles 18 | . . 8 . . . 10 . . Explosions 83 | . . . 83 . . . . . Melee 6 | . . . . . . . 6 . Knockbacks 2 | . . . . . . . 1 1 Impact 2 | . . . . . . . 1 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 121 | . . 1 91 . 9 . 20 . Shots 5 | . . . 2 . 2 . 1 . Rammed 25 | . . 1 2 . 1 . 21 . Targets Rammed 30 | . . 2 3 . 1 . 24 . Kicked 1 | . . 1 . . . . . . Crushed 4 | . . . 1 . . . 3 . Highest Temperature 486 | . . 275 9 . 289 486 474 . Average Temperature 132 | . . 70 9 . 120 218 168 . Received Heat Transfer 684 | . . 279 135 . 96 . 156 18 Effects 15 | . . 3 . . 3 6 3 . Shutdowns 5 | . . . . . . 3 2 . Energy Bleed 1 | . . . . . . 1 . . Interference 7 | . . 3 . . 3 . 1 . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 4 | . . . 2 . 2 . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . 4 . . Heat Transferred 2129 | . . 629 400 . . 500 600 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Peak Influence 529 | . 22 341 529 165 248 121 110 . Average Influence 143 | . 9 215 310 165 154 49 50 . Maximum Alert Level 2 | . . 1 2 . 1 . . . Low Security (%) 69 | 100 100 44 29 100 52 100 100 . Level 1 24 | . . 55 41 . 47 . . . Level 2 5 | . . . 29 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 1 . . 1 3 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . . 1 1 . Reinforcement 5 | . . 2 1 . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 6 | . . 2 . . . . 4 . Communications Jammed 20 | . . . . . . . 20 . Distress Signals 20 | . . . . . . . 20 . Times Spotted 86 | . 1 25 19 . 6 3 25 7 Peak Tracking Total 12 | . 1 6 5 . 4 1 12 6 Tactical Retreats 7 | . . . . . 1 . 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 1 | . . . 1 . . . . . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 9 | . . 2 5 . 2 . . . Max in Single Turn 2 | . . 1 2 . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . . . 2 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 3158 | 53 122 472 545 64 429 309 825 339 Spaces Moved 1638 | 41 88 229 258 31 199 164 203 425 Core 486 | 15 . 2 . . . . 44 425 Treads 799 | . . 34 258 31 160 164 152 . Legs 346 | 26 88 193 . . 39 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . . . . . 7 . Fastest Speed 40 | 50 120 120 160 210 150 165 40 50 Average Speed 125 | 95 120 128 163 210 183 165 137 50 Slowest Speed 300 | 120 120 300 190 210 210 166 250 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 20 27 30 1 6 6 17 70 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 94 | . 5 . 73 . 3 3 10 . Melee . | . . . . . . . . . Projectile 13 | . . . . . . 3 10 . AOE 81 | . 5 . 73 . 3 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Total 2533 | 53 101 321 342 31 233 190 712 550 Wait 593 | 2 . 16 12 . . 2 454 107 Move 1628 | 40 87 228 257 30 198 163 200 425 Hop 1 | . . . . . . . 1 . Pick Up 58 | 4 6 6 17 . 6 7 5 7 Fast Attach 17 | 3 . 8 . . 4 . . 2 Attach 36 | 3 3 2 12 1 3 5 6 1 Detach 2 | . . . 1 . 1 . . . Swap 20 | 1 1 4 6 . 2 4 2 . Drop 36 | . 2 7 11 . 2 3 6 5 Fire 107 | . 2 48 23 . 15 5 14 . Melee 2 | . . . . . . . . 2 Ram 7 | . . . . . . . 7 . Kick 2 | . . 2 . . . . . . Crush 21 | . . . 3 . 1 . 17 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . 1 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 9) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Weapon x2 450 | -9/Materials | Build established: Gunner 502 | -9/Materials | Lost 4 parts (1p1n2w) 565 | -9/Materials | Lost 3 parts (1n2w) 640 | -9/Materials | Discovered new exit (range 5) 648 | -9/Materials | Entered another Materials area 648 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 960 | -8/Materials | Lost 5 parts (1n1u3w) 1134 | -8/Materials | Discovered new exit (range 15) 1193 | -8/Materials | Entered Factory 1193 | -7/Factory | Evolved 2 slots: Utility x2 1215 | -7/Factory | Discovered new exit (range 11) 1257 | -7/Factory | Entered another Factory area 1257 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1607 | -6/Factory | Discovered new exit (range 11) 1686 | -6/Factory | Entered another Factory area 1686 | -5/Factory | Accompanied by 2 allies 1686 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1739 | -5/Factory | Discovered new exit (range 37) 1946 | -5/Factory | Build established: Bomber 1995 | -5/Factory | Entered another Factory area 1995 | -4/Factory | Accompanied by 3 allies 1995 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2123 | -4/Factory | Discovered new exit (range 67) 2275 | -4/Factory | Build established: Generator-Bomber 2753 | -4/Factory | Lost 4 parts (1p1u2w) 2803 | -4/Factory | Core integrity fell below 50% 2814 | -4/Factory | Lost 12 parts (2p3n3u4w) 2818 | -4/Factory | System corruption reached 10% 2820 | -4/Factory | Core integrity fell below 20% 2820 | -4/Factory | Entered Upper Caves 2999 | -4/Upper Caves | Spotted B-86 Titan 3080 | -4/Upper Caves | Build established: Mutant 3159 | -4/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03072_ Slug penetrates Earth. 03074_ System corrupted: Matter fused (-7). 03110_ Slug penetrates Wall. 03110_ Slug penetrates Earth. 03111_ B-86 Titan activates siege mode. 03113_ Enh. Flamer destroyed. 03113_ Penetrated by Slug. 03125_ 0%HQR>D43:BPUPD|B XXMM: 03143_ System corrupted: Matter fused (-10). 03143_ Searching scrap... 03143_ Found 40 Matter. 03143_ Found Disruptor Cannon. 03143_ Found Mak. Salvage Targeting Computer. 03144_ Acquired 22 matter. 03144_ Acquired Disruptor Cannon. 03145_ Dropped Disruptor Cannon. 03146_ Dropped Imp. Treads. 03147_ Acquired Disruptor Cannon. 03148_ Acquired 10 matter. 03159_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????# ## # # ##? | | ??????????????????????????# # # ## # ## | | ???????????????????????????# # $## # # | | ???????????????????????????## ## ### # | | ???????????????????????????# ! #?# # | | ???????????????????????????#= % #?# # # | | ???????????????????????????# """ """ #?## ## # | | ????????????????????????##?# """ """ ### ##### | | ???????????????????????## ## """ """ ###????# | | ??????????????????????## # " " ##??????# # | | ?????????????????????## """"" #??????# | | ????????????????????## """"" ##?????# # | | ????????????????????# """ #?????###### | | ????????????????????# #??????????? | | ????????????????????## ###??????????? | | ?????????????????????## ##????????????? | | ??????????????????????## #?????????????? | | ???????????????????????## #?????????????? | | ????????????????????????## #?????????????? | | ?????????????????????????## #???????????? | | ??????????????????????????# ##?????????????# | | ??????????????????????????# ##??????????????# | | ??????????????????????????# ## ????????? | | ??????????????????????????# #? ????? | | ???????????# ###### ## ?????? | | ??????????????# @ ?????? | | ???????????????# ??????? | | ???????????????# ##### ### ?????? | | ??????????????# ??????## ##?? ??????? | | ?????????????# ?????????## #???? ??????? | | ?????????????# ?????????????# #?????##???????? | | ?????????????#????????????????#####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????## ?????? | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ### | | ????????????????????????????????????????## ??? | | ?????????????????????????????????????????#??# ?? | | ?????????????????????????????????????????????# # | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 53 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Heat Shielding 100 Armor Coverage 600 Resistance: EM 20 Reclamation Efficiency 10 Evasion (%) 50 Target Analysis 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumGhostAxe Manual? 0 Play Time 00:45:37 Cumulative 32.1 hours Start 2020.04.21 @ 10:02:36 End 2020.04.21 @ 10:52:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 03781c81-a6a4-43b9-9593-d34ef642a360