Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 11:20:00 Player: Akl Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (325) 325 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3140 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 100/100 System Corruption 6% Temperature Cool (27) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Matter Filter Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Airjet VTOL Module > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Core Analyzer > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Disposable Heat Sink Matter Filter Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 3 | . . . 2 1 . . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 39 | 5 . 1 8 6 12 7 Power 4 | . . . 2 . 1 1 Engine 2 | . . . 2 . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . 5 2 7 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight 14 | . . . 5 2 7 . Utility 10 | 1 . . . 2 4 3 Device 4 | 1 . . . . 1 2 Storage 1 | . . . . 1 . . Processor 5 | . . . . 1 3 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 8 | 2 . 1 1 2 . 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 24 | . . . . 2 15 7 Power 3 | . . . . . 2 1 Propulsion 14 | . . . . 1 10 3 Utility 4 | . . . . 1 2 1 Weapon 3 | . . . . . 1 2 Highest Loss Streak 7 | . . . . 2 7 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 4 | 2 3 5 4 4 5 3 Power 1 | 1 2 2 1 . 1 . Propulsion . | . . . 1 1 1 . Utility . | . . . . . . 1 Weapon 1 | . 1 3 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 4 | . . . 1 . 2 1 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 62 | . 71 67 77 92 51 48 Engine 3 | . . . 8 17 1 . Core 1 | . . . . . 2 2 Leg 7 | . 28 28 4 . . . Flight 15 | . . . 35 44 16 6 Device 7 | . 14 14 11 5 3 5 Storage 1 | . . . . 2 3 . Processor 10 | . . . . 6 15 23 Ballistic Gun 12 | . 28 22 17 18 7 3 Peak Build Rating 27 | 7 7 7 14 19 22 27 Average Rating 13 | 3 7 6 12 16 15 19 On Entrance 9 | . 7 7 6 14 17 14 Avg Prop Armor Cover (%) 16 | 24 23 24 6 3 . . Naked Turns . | . . . . . . . Heaviest Build 20 | 3 3 5 6 20 20 11 Greatest Support 21 | 3 3 3 12 20 21 9 Greatest Overweight (x) 4 | . . 1 . . 4 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 10 5 Average Capacity 6 | 5 5 5 5 6 7 5 Most Carried 7 | 4 5 5 5 6 7 5 Average Carried 4 | 2 4 5 4 4 5 3 Final Capacity 10 | 5 5 5 5 10 5 5 Final Carried 6 | 3 5 5 5 6 5 3 Class Distribution -------------------- 74% | Mutant 14% | Sprinter 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 602 | 263 . 41 . 11 123 164 Remotely . | . . . . . . . Salvage Created 345 | 144 . . . 56 123 22 Parts 26 | 11 . . . 7 6 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 10 | . . 1 . 4 4 1 Guns 10 | . . 1 . 4 4 1 Classes Destroyed 6 | 2 . 1 . 1 1 1 Tunneler 4 | 4 . . . . . . Recycler 1 | 1 . . . . . . Swarmer 7 | . . . . 4 3 . Grunt 1 | . . . . . 1 . Demolisher 1 | . . 1 . . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 5 . 1 . 4 3 1 Combat Bots Only 4 | . . 1 . 4 3 1 Max Kills in Single Turn 2 | 1 . 1 . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 236 | . . 13 10 29 74 110 Missed 87 | . . 4 5 12 23 43 Hits 149 | . . 9 5 17 51 67 Melee 6 | . . . . . 4 2 Projectile 143 | . . 9 5 17 47 65 AOE 2 | . . 2 . . . . Critical Strikes 4 | . . . . . 3 1 Damage Taken 2096 | . . 178 75 165 784 894 Core 792 | . . 51 28 8 216 489 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 79 93 98 . . Volleys Fired 65 | 13 . 2 3 7 23 17 Largest 2 | 2 . 2 2 2 2 2 Hottest 128 | 40 . 50 40 40 40 128 Shots Fired 109 | 23 . 3 4 14 46 19 Gun 102 | 23 . 1 4 14 46 14 Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special 5 | . . . . . . 5 Kinetic 102 | 23 . 1 4 14 46 14 Thermal 5 | . . . . . . 5 Explosive 2 | . . 2 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 7 . 3 1 5 8 3 Robot Miss Streak 4 | 1 . . 1 2 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . 2 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 68 | 15 . 1 2 10 31 9 Core Hits 35 | 8 . 2 1 5 13 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 844 | 120 . 51 18 95 244 316 Guns 741 | 120 . 7 18 94 243 259 Cannons . | . . . . . . . Explosions 44 | . . 44 . . . . Melee . | . . . . . . . Ramming 29 | . . . . 1 1 27 Kinetic 741 | 120 . 7 18 94 243 259 Thermal 30 | . . . . . . 30 Explosive 44 | . . 44 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 11 | . . . . . . 11 Shots . | . . . . . . . Rammed 11 | . . . . 1 1 9 Targets Rammed 11 | . . . . 1 1 9 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 78 | . . . 3 78 12 15 Average Temperature 28 | . . . 3 41 3 9 Received Heat Transfer 468 | . . . 9 18 192 249 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 80 | 10 11 59 15 80 57 75 Initial 27 | . 6 . 13 . 27 . Average 13 | 2 3 23 6 25 14 7 Influence Increases 524 | 25 5 89 15 90 180 120 Destroy 0b10 Robot/C 200 | . . 20 . 80 80 20 Destroy 0b10 Robot/NC 25 | 25 . . . . . . Destroy Leader 40 | . . 10 . 10 10 10 Successful Hack 10 | . 5 5 . . . . Disable Machine 15 | . . . . . . 15 Destroy Structure 9 | . . 9 . . . . Partial Spotted 60 | . . . 15 . 45 . Lose Combat Pursuer 165 | . . 45 . . 45 75 Influence Decreases 459 | 15 14 56 49 30 240 55 Entered New Map 59 | . 4 1 21 . 33 . Time Decay 283 | 15 10 55 28 20 130 25 Lost Part 117 | . . . . 10 77 30 Squads Dispatched 8 | . 1 . . 2 2 3 Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . . 2 . 1 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 1 9 5 12 12 23 Peak Tracking Total 17 | . 1 5 6 6 6 17 Tactical Retreats 4 | . . 2 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 9 | . 2 1 2 . 4 . Terminals 7 | . 1 1 2 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 3 2 2 . 9 . Successful 6 | . 2 1 2 . 1 . Failed 10 | . 1 1 . . 8 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 14 | . 2 2 1 . 9 . Terminals 13 | . 2 2 2 . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 1 1 1 . 1 . Terminals 4 | . 1 1 1 . 1 . Botnet 4 | . 1 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 1 1 . 3 . Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . . 9 Total Damage 167 | . . . . . . 167 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Active Infowar (turns) 494 | 1 37 180 105 48 . 123 Sensors 123 | . . . . . . 123 Terrain 371 | 1 37 180 105 48 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 992 | 78 37 180 105 87 354 151 Spaces Moved 1517 | 67 70 259 205 231 555 130 Core 629 | 67 70 259 17 . 183 33 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 16 | . . . . . . 16 Flight 872 | . . . 188 231 372 81 Fastest Speed 23 | 50 50 50 29 23 24 35 Average Speed 40 | 50 50 53 30 24 40 45 Slowest Speed 355 | 50 50 100 55 26 355 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . 3 6 2 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 24 73 26 33 20 25 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . 11 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 11 | . . 11 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 1775 | 92 71 296 236 245 644 191 Wait 114 | . . 34 11 . 44 25 Move 1490 | 66 69 258 198 219 550 130 Hop 11 | . . . 3 6 2 . Pick Up 24 | 8 2 . 4 4 4 2 Fast Attach 16 | . . . 3 2 9 2 Attach 19 | 5 . . 2 3 5 4 Detach 2 | . . . . . 2 . Swap 11 | . . 1 6 2 . 2 Drop 11 | . . 1 4 2 4 . Fire 65 | 13 . 2 3 7 23 17 Melee 2 | . . . 2 . . . Ram 10 | . . . . . 1 9 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 6) 116 | -10/Materials | Entered Mines 150 | -10/Mines | Assembled infested the area 155 | -10/Mines | Assisted by a Guerilla fighting off Assembled 264 | -10/Mines | Learned Materials terminal intel 289 | -10/Mines | Discovered new exit (range 6) 291 | -10/Mines | Learned location of Storage (-7) 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Propulsion x2 297 | -9/Materials | Loaded intel: 12 terminal locations 301 | -9/Materials | Build established: Mutant 395 | -9/Materials | Discovered new exit (range 5) 401 | -9/Materials | Entered another Materials area 401 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 481 | -8/Materials | Discovered new exit (range 8) 488 | -8/Materials | Entered Factory 488 | -7/Factory | Evolved 2 slots: Utility x2 567 | -7/Factory | Lost 7 parts (2p5n) 693 | -7/Factory | Lost 6 parts (4n1u1w) 807 | -7/Factory | Discovered new exit (range 15) 842 | -7/Factory | Identified exit to Storage 842 | -7/Factory | Entered Storage 883 | -7/Storage | Met a pair of Derelict thieves 963 | -7/Storage | Core integrity fell below 50% 993 | -7/Storage | Core integrity fell below 20% 993 | -7/Storage | Destroyed by L-41 Fighter with Axe Last Messages --------------- 00966_ G-50 Soldier unfolds itself. 00966_ B-48 Gladiator unfolds itself. 00966_ G-47 Trooper unfolds itself. 00966_ L-41 Fighter unfolds itself. 00966_ M-28 Smith unfolds itself. 00971_ Slammed into R-06 Scavenger. 00972_ W-25 Informer sends out distress signal. 00974_ Critical hit (Destroy). 00974_ Imp. Airjet destroyed. 00980_ S-27 Virus suffers critical hit (Burn). 00980_ S-27 Virus destroyed. 00980_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S013. 00988_ K-01 Serf collects debris. 00991_ Slammed into G-50 Soldier. 00992_ Slammed into B-48 Gladiator. 00993_ Core Analyzer destroyed. 00993_ System corrupted by crushing effect (+3). 00993_ Slammed into G-47 Trooper. 00993_ Destabilizing: System corrupted (+1). 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