Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 01:15:11 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (283) 1415 Value Destroyed (13169) 13169 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (7415) 7415 TOTAL SCORE: 31659 Bonus ------- High Alert Combat Kills 3017 Follower Combat Kills 279 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -181 Cogmind --------- Core Integrity 1422/1600 Matter 292/300 Energy 336/350 System Corruption 8% Temperature Cool (7) Movement Treading (152) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (4) --- Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Weapon Shielding > --- WEAPON (7) ------- KE Penetrator Enhanced Coil Gun Railgun Railgun Railgun Railgun Railgun > --- INVENTORY (30) --- Particle Reactor Light Quantum Reactor Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink High-capacity Matter Pod (200) Compact Matter Pod (150) Long-range Terrain Scanner Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Advanced Weapon Cycler Improved Weapon Shielding Improved Weapon Shielding Long-range Tractor Beam Neutron Cannon Railgun Railgun Railgun Railgun Railgun Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Centrium Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Centrium Medium Armor Plating > --- WEAPON ----------- Neutron Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Railgun > --- INVENTORY -------- Particle Reactor Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Experimental Coolant Injector High-capacity Matter Pod Compact Matter Pod Long-range Terrain Scanner Long-range Terrain Scanner Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Long-range Tractor Beam Enhanced Nova Cannon Railgun Railgun Railgun Railgun Railgun Railgun Precision Rocket Launcher [Rating: 166] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Utility 11 | . . . . . 2 . . 1 2 1 . . 1 . . . . 1 2 1 Weapon 5 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . 1 Parts Attached 470 | 7 11 6 3 3 12 23 31 16 29 49 . 12 14 13 5 4 1 93 68 70 Power 15 | 1 . . . . 1 1 2 1 . 2 . . . . . 1 . 3 1 2 Engine 5 | 1 . . . . 1 1 1 1 . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . 2 . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 . 3 1 2 Propulsion 42 | 2 . . . . 1 2 6 1 3 5 . 1 5 1 . . . 6 5 4 Treads 42 | 2 . . . . 1 2 6 1 3 5 . 1 5 1 . . . 6 5 4 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 266 | 2 5 4 3 . 3 8 13 7 17 28 . 6 6 10 3 3 . 61 42 45 Device 189 | 1 3 4 2 . 2 4 6 3 10 16 . 5 5 9 2 3 . 51 27 36 Storage 15 | 1 2 . 1 . 1 1 . . 1 . . . . . . . . 1 5 2 Processor 15 | . . . . . . . 2 1 1 3 . . 1 . . . . . 6 1 Hackware 4 | . . . . . . . 1 . . . . . . . . . . 2 1 . Protection 43 | . . . . . . 3 4 3 5 9 . 1 . 1 1 . . 7 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 147 | 2 6 2 . 3 7 12 10 7 9 14 . 5 3 2 2 . 1 23 20 19 Energy Gun 18 | 2 4 1 . 2 3 4 1 . 1 . . . . . . . . . . . Energy Cannon 31 | . . . . . . . . . 2 6 . 1 1 . 1 . 1 7 6 6 Ballistic Gun 74 | . . . . . 3 2 4 3 4 7 . 4 2 2 1 . . 16 14 12 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 1 1 6 1 . . 1 . . . . . . . . . 1 Special Weapon 4 | . 2 1 . . . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 3 4 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . . . 1 . . . 1 2 . . . . . 4 . 4 1 . Parts Lost 33 | . 1 . . . 1 1 7 . . 5 . . . 1 . . . 7 5 5 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . 1 3 . . 2 . . . . . . . 1 . 1 Utility 11 | . . . . . . . . . . 2 . . . . . . . 3 2 4 Weapon 13 | . 1 . . . 1 . 3 . . 1 . . . 1 . . . 3 3 . Highest Loss Streak 5 | . 1 . . . 1 1 5 . . 2 . . . 1 . . . 2 2 2 Average Slot Usage (%) 91 | . 99 100 100 100 97 94 89 91 92 90 88 88 88 89 89 85 89 88 90 91 Engine 3 | . 14 14 14 14 9 9 5 4 6 . . . . . . . . . . . Core 1 | . . . . . . . 3 2 . 4 5 5 5 5 5 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 2 5 4 4 4 Treads 17 | . 28 28 28 28 27 27 26 23 20 20 17 17 14 15 15 15 15 12 7 7 Device 11 | . 12 14 6 . 17 9 6 7 17 13 11 10 10 9 9 6 10 14 11 11 Storage 12 | . 15 14 21 28 18 13 9 7 6 11 11 11 10 10 10 10 10 9 16 16 Processor 12 | . . . . . . . 8 7 9 13 17 17 21 21 21 21 21 14 18 20 Protection 2 | . . . . . . 8 2 7 5 . . . . . . . . 3 3 4 Energy Gun 3 | . 23 24 14 26 15 5 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 4 2 . 3 . . 2 . 1 1 1 2 Ballistic Gun 19 | . . . . . 9 17 22 23 20 20 23 19 25 26 23 26 24 26 24 25 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 14 35 29 33 36 51 55 24 31 67 74 66 73 76 75 81 75 79 105 159 150 Greatest Support 160 | 40 40 40 40 40 60 60 62 62 70 120 120 125 135 135 135 135 135 150 160 160 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 46 | 6 14 10 14 14 16 36 24 24 32 32 32 32 32 32 32 32 32 32 46 30 Average Capacity 26 | 5 8 10 12 14 15 20 24 24 24 32 32 32 32 32 32 32 32 32 30 30 Most Carried 32 | 4 13 9 13 14 16 20 24 24 25 32 32 32 32 32 32 32 32 32 31 30 Average Carried 25 | 2 7 9 10 13 14 16 21 23 23 28 32 31 30 31 32 31 32 30 27 29 Final Capacity 32 | 6 10 10 14 14 16 24 24 24 32 32 32 32 32 32 32 32 32 32 30 30 Final Carried 32 | 3 10 9 13 14 16 18 24 23 25 32 32 31 32 32 32 32 32 32 29 28 Class Distribution -------------------- 24% | Hauler-Skirmisher 15% | Hauler-Mutant 14% | Scavenger-Executioner 13% | Mutant 9% | Scavenger-Mutant 7% | Hauler-Assassin 4% | Scavenger-Skirmisher 4% | Hauler-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Hauler-Assassin | -7/Factory Hauler-Mutant | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Zhirov Hauler-Skirmisher | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 13768 | 270 83 82 60 100 130 484 389 260 832 1075 19 450 180 535 226 . 71 3194 2168 3160 Remotely 5334 | . . . . . . . . . . 112 . . . 323 122 . . 1498 994 2285 Salvage Created 17626 | 233 280 180 . 139 60 537 641 240 1048 1377 . 281 180 822 118 . . 3951 3147 4392 Parts 1144 | 14 21 12 . 7 5 35 44 14 42 74 . 18 14 40 9 . . 310 202 283 Haulers Intercepted 9 | . 1 . . . . . . 1 1 . . . . 1 . . . 3 1 1 Recyclers Shooed 10 | . . . . . . . 1 1 3 2 . . 1 . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . . . . 14 . 40 9 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 204 | . 8 5 . 8 1 15 11 3 6 18 . 3 2 8 4 . . 35 29 48 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Guns 171 | . 5 3 . . 1 2 9 2 5 18 . 3 2 8 4 . . 35 29 45 Cannons 1 | . . . . . . . . . 1 . . . . . . . . . . . AOE 31 | . 3 2 . 8 . 13 2 . . . . . . . . . . . . 3 Classes Destroyed 20 | 3 5 2 . . 1 1 2 . . 1 . 1 . . . . . 2 2 . Worker 18 | 1 . . . . . . 1 1 2 1 . . . . . . . 5 2 5 Builder 22 | . . 1 . . . . 2 . . 1 . . . . . . . 8 6 4 Tunneler 9 | 5 . . . 1 . . 1 . 1 . . . . . . . . . . 1 Hauler 9 | . 1 . . . . . . 1 1 . . . . 1 . . . 3 1 1 Recycler 11 | 1 . . . 1 . . 1 . 3 1 . . . . . . . 2 1 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Operator 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Watcher 15 | . 1 . . . . . . 1 2 3 . . . . . . . 2 1 5 Swarmer 29 | . 6 . . . . 3 2 . . 1 . . . . 4 . . 4 . 9 Saboteur 2 | . . . . . . . . . . . . . . . . . . . 1 1 Grunt 66 | . 2 3 . . . 10 2 3 3 6 . . . 8 . . . 7 7 15 Brawler 6 | . . . . . . . 1 . . . . . . . . . . 1 3 1 Duelist 9 | . . . . . . 1 1 . . . . . . . . . . 1 2 4 Protector 2 | . . . . . . . . . . . . . . . . . . . 1 1 Sentry 29 | . . . . . 1 1 4 . 3 3 . . 2 . . . . 8 4 3 Hunter 9 | . . . . . . . 1 . . . . 3 . . . . . . 3 2 Programmer 40 | . . . . . . . . . . 8 . . . . . . . 13 7 12 Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 1 . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . Assembled 10 | . . 2 . 8 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 14 | 4 6 2 . 8 1 4 9 3 2 6 . 2 1 5 3 . . 6 14 9 Combat Bots Only 10 | . 5 2 . 8 1 4 6 2 2 4 . 2 1 5 3 . . 4 10 7 Max Kills in Single Turn 3 | 1 2 1 . 3 1 2 3 1 2 2 . 1 1 1 2 . . 2 3 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . . . 1 1 Exploded 3 | . 2 1 . 3 . 2 2 . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 14135 | . 332 124 . 97 59 412 797 123 136 1659 . 335 120 645 336 . . 2539 2751 3670 Core 974 | . 67 21 . 39 30 61 89 . 26 95 . 70 24 53 16 . . 153 52 178 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 698 | . . . . . . . . . . 17 . 11 . 40 21 . . 98 222 289 Core Remaining (%) 85 | 100 . . . 49 . . 67 100 96 . . 83 . . . . 91 88 96 88 Volleys Fired 596 | 12 23 13 . 8 3 31 28 11 49 80 . 20 14 14 16 . 3 109 70 92 Largest 7 | 2 2 2 . 2 3 3 3 4 4 4 . 4 5 5 5 . 1 6 6 7 Hottest 293 | 90 100 100 . 90 125 95 100 100 165 165 . 103 193 147 156 . 90 245 201 293 Shots Fired 2308 | 24 42 20 . 11 6 64 80 43 137 265 . 53 62 70 56 . 3 558 316 498 Gun 2135 | 24 38 14 . 6 5 44 78 43 101 248 . 44 58 70 49 . . 541 297 475 Cannon 132 | . . . . . . . . . 36 17 . 9 4 . 7 . 3 17 19 20 Launcher 30 | . . . . 5 1 20 1 . . . . . . . . . . . . 3 Special 11 | . 4 6 . . . . 1 . . . . . . . . . . . . . Kinetic 2028 | . . . . . 1 35 66 43 101 248 . 44 58 70 49 . . 541 297 475 Thermal 165 | 12 14 6 . . . . 1 . 36 17 . 9 4 . 7 . 3 17 19 20 Explosive 19 | . . . . 5 1 9 1 . . . . . . . . . . . . 3 Electromagnetic 96 | 12 28 14 . 6 4 20 12 . . . . . . . . . . . . . Robot Hit Streak 48 | 6 8 8 . 9 8 17 23 25 10 17 . 13 13 19 4 . . 48 29 41 Robot Miss Streak 7 | 6 3 1 . 2 1 3 4 4 3 4 . 3 3 1 7 . . 5 2 7 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 . . . 1 2 1 Secondary Targets 62 | . 1 . . . . 2 5 . . 6 . 1 . 4 2 . . 8 13 20 Max Gunslinging Chain 2 | . 1 . . . . 1 1 . . 1 . 1 . 1 1 . . 1 2 2 Shots Hit Robots 1508 | 9 28 12 . 8 5 38 57 22 80 183 . 32 48 61 16 . . 374 221 314 Core Hits 665 | 8 13 14 . 20 3 34 27 8 34 68 . 18 10 29 5 . . 129 105 140 Critical Hits 101 | . . . . . . 1 1 . . 1 . . . 2 1 . . 27 26 42 Critical Kills 35 | . . . . . . . . . . . . . . . 1 . . 10 7 17 Critical Parts Destroyed 56 | . . . . . . 1 1 . . 1 . . . 2 . . . 11 16 24 Melee Attacks 22 | . . . . . . . 7 11 4 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . 7 11 4 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38379 | 173 584 374 . 570 131 1674 999 363 1646 3417 . 455 719 1304 278 . . 9779 5978 9935 Guns 33665 | 145 320 183 . 56 61 428 882 358 1002 3299 . 455 684 1304 278 . . 9659 5899 8652 Cannons 823 | . . . . . . . . . 644 70 . . 35 . . . . . 74 . Explosions 3536 | 28 264 191 . 510 63 1246 115 . . . . . . . . . . . . 1119 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 355 | . . . . 4 7 . 2 5 . 48 . . . . . . . 120 5 164 Kinetic 32612 | . . . . . 15 290 717 358 1002 3299 . 455 684 1304 278 . . 9659 5899 8652 Thermal 1738 | 92 326 191 . . . 306 . . 644 70 . . 35 . . . . . 74 . Explosive 2347 | . . . . 510 63 540 115 . . . . . . . . . . . . 1119 Electromagnetic 1327 | 81 258 183 . 56 46 538 165 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 5 3 3 . . . . . 12 9 8 Average Corruption 4 | . . . . . . . . . . 2 3 3 . . . . . 5 6 5 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . . . . . Effects 169 | . . . . . . . . . . 22 3 9 . . . . . 56 15 64 Message Errors 30 | . . . . . . . . . . 6 1 2 . . . . . 15 . 6 Matter Fused 21 | . . . . . . . . . . 3 1 1 . . . . . 5 1 10 Heat Flow Errors 12 | . . . . . . . . . . 1 . 2 . . . . . 4 2 3 Energy Discharges 5 | . . . . . . . . . . 2 . . . . . . . 1 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . 1 2 . . . . . 2 1 3 Data Loss (major) 5 | . . . . . . . . . . 1 . . . . . . . . 1 3 Misfires 4 | . . . . . . . . . . . . . . . . . . 2 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 69 | . . . . . . . . . . 9 . 2 . . . . . 22 7 29 Weapon Failures 11 | . . . . . . . . . . . . . . . . . . 3 2 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 229 | . 14 . . . . 12 . . 25 2 . . . . . . . 1 8 167 Projectiles 35 | . . . . . . . . . 25 2 . . . . . . . . 8 . Explosions 191 | . 14 . . . . 12 . . . . . . . . . . . . . 165 Melee 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Knockbacks 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Impact 3 | . . . . . . . . . . . . . . . . . . 1 . 2 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 185 | . 84 19 . . . 82 . . . . . . . . . . . . . . Shots 7 | . 3 1 . . . 3 . . . . . . . . . . . . . . Rammed 23 | . . . . 1 1 . . 1 1 3 . . . . . . . 10 1 5 Targets Rammed 25 | . . . . 1 1 . 1 2 1 3 . . . . . . . 10 1 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 1 . . . . . . . . . . . . Highest Temperature 464 | 180 464 42 . 30 . 92 421 104 351 316 . 175 209 72 175 . 68 283 353 198 Average Temperature 77 | 80 102 17 . 18 . 28 130 37 97 58 . 54 54 27 60 . 33 82 119 78 Received Heat Transfer 2001 | . 66 45 . . 18 132 297 72 45 270 . . 27 171 . . . 219 297 342 Effects 8 | . 1 . . . . . . . 2 . . . . . . . . 3 2 . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . 3 1 . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 32 | . . . . . . . . . . 2 . 1 . 2 1 . . 11 5 10 Total Turns 441 | . . . . . . . . . . 14 . 7 . 32 13 . . 140 99 136 Longest Duration 41 | . . . . . . . . . . 9 . 7 . 19 13 . . 41 41 24 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 2146 | 235 435 200 . . . 350 . . 777 74 . . 25 . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | 1 4 2 . 1 . 4 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 1653 | 35 158 236 . 10 81 781 597 623 362 304 . . 166 . . . . 730 1028 1653 Initial 548 | . 22 53 . . . 52 370 232 231 68 . . 18 . . . . . 375 548 Average 364 | 14 68 111 . 4 55 489 455 401 239 180 . . 76 . . . . 252 616 880 Maximum Alert Level 5 | . . 1 . . . 3 2 2 1 1 . . . . . . . 3 3 5 Low Security (%) 36 | 100 100 73 . 100 100 21 . . 16 57 . . 100 . . . . 51 . . Level 1 25 | . . 26 . . . 1 41 37 83 42 . . . . . . . 21 11 . Level 2 26 | . . . . . . 66 58 61 . . . . . . . . . 26 52 47 Level 3 7 | . . . . . . 11 . . . . . . . . . . . . 35 28 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 1 . . 1 . 4 1 2 2 . . 1 . . . . 6 4 9 Investigation 2 | . . . . . . . . . . . . . . . . . . . 1 1 Extermination 12 | . . . . . . . . . . 2 . . 1 . . . . 6 1 2 Reinforcement 8 | . 2 . . . 1 . 1 . 2 . . . . . . . . . . 2 Assault 7 | . . 1 . . . . . . . . . . . . . . . . 2 4 Garrison 4 | . . . . . . . 3 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 10 | . 1 . . . . . . 1 1 1 . . . . . . . 1 2 3 Communications Jammed 63 | . . . . . . . . . 12 19 . . . . . . . 28 4 . Distress Signals 61 | . . . . . . . . . 12 17 . . . . . . . 28 4 . Times Spotted 294 | . 14 7 . 11 2 19 13 6 13 28 . 3 4 8 6 . . 45 41 74 Peak Tracking Total 11 | . 3 4 . 11 1 3 6 3 2 5 . 2 2 5 5 . . 7 8 7 Tactical Retreats 12 | . 2 1 . . . 1 . . . . . . . . 1 . . 4 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 6 | . 2 . . . . 2 . . 1 1 . . . . . . . . . . Indirectly 2 | . . . . . . 2 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 6 | . . . . . . 2 . . . . . . . . . . . 1 1 2 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . 1 1 1 Garrison Access 14 | . . . . . . . . 2 3 2 . . 1 . . . . 2 1 3 Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 85 | . 6 . 1 . 5 . 5 10 12 11 . 1 3 2 1 4 . 10 3 11 Terminals 46 | . 4 . . . 4 . 5 4 7 5 . . 1 . . . . 7 2 7 Fabricators 8 | . . . . . . . . 2 . 3 . . 1 . . . . 1 . 1 Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 6 | . 2 . . . . . . 2 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . 1 . . 2 3 2 . . 1 . . . . 2 1 3 Total Hacks 211 | . 28 . 1 . 14 . 10 26 32 25 . 1 6 2 1 17 . 26 6 16 Successful 130 | . 18 . 1 . 9 . 7 14 19 16 . 1 4 2 1 17 . 12 2 7 Failed 80 | . 9 . . . 5 . 3 12 13 9 . . 2 . . . . 14 4 9 Catastrophic 14 | . 2 . . . . . 1 2 . 2 . . . . . . . 3 1 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 111 | . 22 . 1 . 11 . 9 16 16 12 . . 3 . . . . 13 3 5 Terminals 134 | . 24 . . . 13 . 10 10 22 13 . . 3 . . . . 22 5 12 Fabricators 22 | . . . . . . . . 8 . 9 . . 2 . . . . 2 . 1 Repair Stations 3 | . . . . . . . . . 3 . . . . . . . . . . . Recycling Units 14 | . 4 . . . . . . 5 4 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . 1 . . 3 3 2 . . 1 . . . . 2 1 3 Terminal Hacks 56 | . 10 . 1 . 3 . 3 1 6 3 . 1 . 2 1 17 . 6 . 2 Record 6 | . . . . . . . . . . . . . . . . 5 . 1 . . Part Schematic 7 | . . . . . . . 1 . 1 1 . . . . . 4 . . . . Robot Analysis 9 | . 2 . . . 1 . 1 . 1 . . . . . . 4 . . . . Prototype ID Bank 5 | . . . . . . . . . 1 . . . . . . 4 . . . . Open Door 5 | . . . . . . . . . . . . 1 . 2 1 . . . . 1 Level Access Points 3 | . . . . . . . . . 1 . . . . . . . . 1 . 1 Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . 1 . . . . . . 1 1 1 . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . 2 . . . . . . . . . . . . . . . . 1 . . Locate Traps 5 | . 2 . . . 2 . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 4 . 5 . . 2 . . . . 1 . . Load Schematic 6 | . . . . . . . . 2 . 2 . . 1 . . . . 1 . . Build 6 | . . . . . . . . 2 . 3 . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 1 2 . . . . . . . . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . 1 . . 3 3 2 . . 1 . . . . 2 1 3 Unlock Access 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Seal Access 14 | . . . . . . . . 2 3 2 . . 1 . . . . 2 1 3 Unauthorized Hacks 41 | . 8 . . . 5 . 4 5 6 6 . . 1 . . . . 3 1 2 Terminals 32 | . 5 . . . 5 . 4 2 5 4 . . 1 . . . . 3 1 2 Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . Botnet 21 | . 2 . . . 2 . 2 1 4 3 . . 1 . . . . 3 1 2 Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . Operators 6 | . 1 . . . 2 . 1 . 1 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 3 . . . . . . 1 1 1 . . . . . . . . . . Recyclers 4 | . 1 . . . . . . 1 1 1 . . . . . . . . . . Mask 2 | . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 55 | . 5 . . . 4 . 5 6 8 8 . . 2 . . . . 8 2 7 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 . 1 1 . . . . . 4 . . . . Parts Built 10 | . . . . . . . . 2 . 6 . . 2 . . . . . . . Matter 884 | . . . . . . . . 146 . 592 . . 146 . . . . . . . Time 335 | . . . . . . . . 36 . 226 . . 73 . . . . . . . Total Part Build Rating 44 | . . . . . . . . 6 . 32 . . 6 . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . . . . . . . Time 22 | . . . . . . . . . 22 . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . 8 . . . . . . . . . . . . 3 3 Machine Destruction 8 | . . . . . . 8 . . . . . . . . . . . . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 5 | . . 1 . 3 . . . 1 . . . . . . . . . . . . Largest Group 4 | . . 1 1 4 4 4 . 1 . . . . . . . . . . . . Highest-Rated Group 71 | . . 31 31 71 71 71 . 26 . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 31 . 26 . . . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 62 | . . 8 . 6 1 47 . . . . . . . . . . . . . . Total Damage 845 | . . 168 . 124 20 533 . . . . . . . . . . . . . . Kills 11 | . . 3 . 2 . 6 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 9 | . 2 . . . 1 . 1 . 1 . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15164 | 108 620 472 422 425 319 594 574 1064 1297 1566 237 827 355 514 444 193 335 2022 882 1894 Spaces Moved 8021 | 44 320 259 259 249 172 303 273 627 725 747 159 503 185 308 267 126 221 953 354 967 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . Treads 8009 | 32 320 259 259 249 172 303 273 627 725 747 159 503 185 308 267 126 221 953 354 967 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 155 155 155 150 150 150 145 145 145 145 145 145 152 152 Average Speed 153 | 130 160 160 160 160 160 160 157 155 155 153 150 150 151 145 145 145 145 150 153 152 Slowest Speed 180 | 160 160 160 160 160 160 160 160 155 155 156 150 150 155 145 145 145 145 153 180 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 46 73 68 63 23 64 31 21 22 33 45 75 9 62 60 57 51 31 19 40 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . . 1 . . . . . . . . . . . . . 3 . . . . Known Exits Taken 15 | . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . . 1 . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . 1 . . . . . . 1 4 . 4 1 . 2 . . . Spaces Dug 117 | . 4 . . . . . 8 11 13 13 . 6 2 . 10 . 2 14 18 16 Terrain Destroyed 384 | 5 21 20 . 43 13 59 20 11 18 15 . 9 3 . 16 . 3 34 26 68 Melee 22 | . . . . . . . 7 11 4 . . . . . . . . . . . Projectile 158 | . 4 1 . . . . 1 . 14 15 . 9 3 . 16 . 3 34 26 32 AOE 204 | 5 17 19 . 43 13 59 12 . . . . . . . . . . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 9797 | 69 376 282 266 263 212 367 364 695 837 1079 158 553 239 346 289 136 233 1299 548 1186 Wait 314 | . 6 5 . . 4 . . 3 4 166 . 4 10 . 2 . 7 73 14 16 Move 7999 | 43 319 258 258 248 171 301 272 626 724 746 158 502 184 307 266 125 220 952 353 966 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | 6 10 . 4 2 11 4 17 13 10 17 . 5 6 6 . 1 1 30 21 16 Fast Attach 59 | 5 2 . . . 3 3 2 1 3 6 . 1 4 1 . 5 . 8 8 7 Attach 92 | 2 . 1 . . 5 2 10 5 6 10 . 2 3 2 . . . 18 16 10 Detach 31 | . 1 . . . 2 3 2 1 4 8 . 1 3 . . . . 2 4 . Swap 320 | . 9 5 3 3 4 18 19 10 20 33 . 9 7 10 5 . 1 67 44 53 Drop 159 | 1 6 . 1 1 8 5 6 12 12 10 . 9 8 6 . 5 1 30 17 21 Fire 596 | 12 23 13 . 8 3 31 28 11 49 80 . 20 14 14 16 . 3 109 70 92 Melee 22 | . . . . . . . 7 11 4 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 25 | . . . . 1 1 . 1 2 1 3 . . . . . . . 10 1 5 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / [*Low] / [*Ext]) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / [Qua]) -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 399 | -10/Materials | Central database locked down 436 | -10/Materials | Identified exit to Mines 442 | -10/Materials | Discovered new exit (range 5) 729 | -10/Materials | Entered Mines 785 | -10/Mines | Discovered new exit (range 9) 803 | -10/Mines | Met a Derelict testing a Signal Generator 1067 | -10/Mines | Excavation squad dispatched 1067 | -10/Mines | A large section of the Mines collapsed 1194 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1194 | -10/Mines | Discovered new exit (range 5) 1201 | -10/Mines | Entered Exiles 1201 | -10/Exiles | Accompanied by 1 ally 1202 | -10/Exiles | Identified exit to Mines 1245 | -10/Exiles | Met 8R-AWN 1269 | -10/Exiles | Met EX-HEX 1310 | -10/Exiles | Met EX-BIN 1329 | -10/Exiles | Aligned with FarCom system 1331 | -10/Exiles | Given EX-Vault access code 1368 | -10/Exiles | Opened EX-Vault 1379 | -10/Exiles | Found Lightpack 2.0 1437 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1440 | -10/Exiles | Exiles lab attacked by MAIN.C 1623 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1623 | -10/Exiles | Entered Mines 1623 | -9/Mines | Accompanied by 1 ally 1703 | -9/Mines | Learned Materials terminal intel 1776 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1876 | -9/Mines | Assembled infested the area 1881 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1891 | -9/Mines | Core integrity fell below 50% 1915 | -9/Mines | Destroyed 8 combat bots 1933 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2033 | -9/Mines | Discovered new exit (range 8) 2048 | -9/Mines | Entered Materials 2048 | -8/Materials | Accompanied by 4 allies 2048 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2049 | -8/Materials | Loaded intel: 12 terminal locations 2244 | -8/Materials | Discovered new exit (range 8) 2359 | -8/Materials | Identified exit to Garrison 2367 | -8/Materials | Entered Garrison 2367 | -8/Garrison | Accompanied by 4 allies 2433 | -8/Garrison | Triggered checkpoint 2450 | -8/Garrison | Triggered checkpoint 2492 | -8/Garrison | Triggered checkpoint 2534 | -8/Garrison | Discovered new exit (range 8) 2565 | -8/Garrison | Build established: Skirmisher 2585 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Triggered checkpoint 2774 | -8/Garrison | Discovered new exit (range 12) 2886 | -8/Garrison | Triggered checkpoint 2931 | -8/Garrison | Discovered new exit (range 10) 2953 | -8/Garrison | Installed Relay Interface Framework 2961 | -8/Garrison | Entered Materials 3136 | -8/Materials | Garrison activated, responded to threat 3159 | -8/Materials | Identified exit to Storage 3220 | -8/Materials | Lost 5 parts (1p2n2w) 3519 | -8/Materials | Discovered new exit (range 11) 3535 | -8/Materials | Entered Factory 3535 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3552 | -7/Factory | Identified exit to Garrison 3800 | -7/Factory | Fabricated Imp. Weapon Shielding (x2) 3831 | -7/Factory | Build established: Hauler-Assassin 3945 | -7/Factory | Local fabrication network quarantined 4188 | -7/Factory | Garrison activated, responded to threat 4291 | -7/Factory | Discovered new exit (range 21) 4461 | -7/Factory | Identified exit to Factory 4599 | -7/Factory | Entered another Factory area 4599 | -6/Factory | Evolved 2 slots: Utility x2 4974 | -6/Factory | Discovered new exit (range 6) 5231 | -6/Factory | Repaired Enh. Optical Array? 5465 | -6/Factory | Identified exit to Factory 5713 | -6/Factory | Discovered new exit (range 14) 5820 | -6/Factory | Build established: Hauler-Mutant 5896 | -6/Factory | Entered another Factory area 5896 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6580 | -5/Factory | Build established: Hauler-Skirmisher 6699 | -5/Factory | Fabricated Biometal Heavy Treads (x2) 6789 | -5/Factory | Discovered new exit (range 14) 6811 | -5/Factory | Identified exit to Factory 6867 | -5/Factory | Found Prototype Processor 6867 | -5/Factory | Identified Exp. Terrain Scan Processor 6921 | -5/Factory | Fabricated Adv. Terrain Scan Processor? 7073 | -5/Factory | Discovered new exit (range 23) 7178 | -5/Factory | Fabricated Lrn. Tractor Beam (x2) 7249 | -5/Factory | Identified exit to Upper Caves 7462 | -5/Factory | Entered Upper Caves 7674 | -5/Upper Caves | Discovered new exit (range 17) 7698 | -5/Upper Caves | Identified exit to Upper Caves 7699 | -5/Upper Caves | Entered another Upper Caves area 8069 | -5/Upper Caves | Discovered new exit (range 20) 8106 | -5/Upper Caves | Identified exit to Warlord 8281 | -5/Upper Caves | Build established: Hauler-Mutant 8460 | -5/Upper Caves | Discovered exit to Factory (range 18) 8472 | -5/Upper Caves | Learned Factory terminal intel 8526 | -5/Upper Caves | Entered Factory 8526 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8527 | -4/Factory | Loaded intel: 20 terminal locations 8644 | -4/Factory | Spotted B-86 Titan 8656 | -4/Factory | Fabricated Imp. Weapon Shielding? 8814 | -4/Factory | Discovered new exit (range 20) 8880 | -4/Factory | Identified exit to Upper Caves 8881 | -4/Factory | Entered Upper Caves 8894 | -4/Upper Caves | Encountered a Warlord checkpoint 8939 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9010 | -4/Upper Caves | Learned Research terminal intel 9120 | -4/Upper Caves | Build established: Hauler-Skirmisher 9199 | -4/Upper Caves | Discovered new exit (range 21) 9394 | -4/Upper Caves | Identified exit to Upper Caves 9395 | -4/Upper Caves | Entered another Upper Caves area 9427 | -4/Upper Caves | Discovered new exit (range 24) 9792 | -4/Upper Caves | Discovered new exit (range 20) 9837 | -4/Upper Caves | Identified exit to Zhirov 9839 | -4/Upper Caves | Entered Zhirov 9839 | -4/Zhirov | Discovered new exit (range 3) 9866 | -4/Zhirov | Met Zhirov 9898 | -4/Zhirov | Found Alien Artifact 9898 | -4/Zhirov | Identified Integrated Reactor 9898 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9984 | -4/Zhirov | Learned location of Quarantine (-3) 9984 | -4/Zhirov | Learned location of Testing (-2) 9984 | -4/Zhirov | Learned location of Command (-1) 9991 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10030 | -4/Zhirov | Identified exit to Proximity Caves 10032 | -4/Zhirov | Entered Proximity Caves 10335 | -3/Proximity Caves | Discovered new exit (range 17) 10366 | -3/Proximity Caves | Identified exit to Research 10367 | -3/Proximity Caves | Entered Research 10367 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10368 | -3/Research | Loaded intel: 19 terminal locations 10826 | -3/Research | Spotted B-86 Titan 10916 | -3/Research | Identified exit to Research 11685 | -3/Research | Discovered new exit (range 24) 11797 | -3/Research | Spotted B-86 Titan 11836 | -3/Research | Destroyed B-86 Titan 12016 | -3/Research | Build established: Scavenger-Executioner 12076 | -3/Research | System corruption reached 10% 12389 | -3/Research | Entered another Research area 12389 | -2/Research | Evolved 2 slots: Utility x2 12889 | -2/Research | First assault squad dispatched 13062 | -2/Research | Spotted B-90 Cyclops 13095 | -2/Research | Destroyed B-90 Cyclops 13127 | -2/Research | Destroyed 10 combat bots 13229 | -2/Research | Discovered new exit (range 21) 13269 | -2/Research | Identified exit to Access 13271 | -2/Research | Entered Access 13271 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13522 | -1/Access | Build established: Scavenger-Mutant 14228 | -1/Access | Destroyed 7 combat bots 14271 | -1/Access | First assault squad dispatched 14305 | -1/Access | Spotted B-99 Colossus 14454 | -1/Access | Build established: Scavenger-Executioner 14542 | -1/Access | Identified exit to Surface 14776 | -1/Access | Discovered new exit (range 22) 14965 | -1/Access | Destroyed 7 combat bots 15165 | *** | Escaped! Last Messages --------------- 15073_ Acquired 15 matter. 15073_ Acquired 89 matter. 15073_ Acquired 78 matter. 15073_ Acquired 32 matter. 15074_ R-10 Processor collects Hvy. Laser. 15077_ R-10 Processor collects Wheel. 15080_ Ended siege mode. 15088_ R-10 Processor collects Lgt. Ion Engine. 15090_ The unstable cave ceiling collapses. 15090_ Acquired Lgt. Quantum Reactor. 15093_ Acquired 10 matter. 15097_ Acquired Adv. Heat Sink. 15100_ ODGXG>JV%>Open Sealed Barrier opened. 15158_ The Access Shell folds into the floor. 15160_ System corrupted: Matter fused (-8). 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Y#######?######???##??????? | | "?"" ## # ####?###?#?#?#?##?#?#?????? | | """" ## # #?###############??#??????? | | ?"?"?? ## # ########?#??#######???????? | | ## # ?? ##########??####??#???????? | | ? ## ####?##???############??##??????????? | | ?#?#?###### # #########?#??#??#??????????? | | ?????##?### # ? ?? ?####?####???####??????????? | | ?????? ? # " #?#?##?#??######???????????? | | ???????? + """ ##?###?#??#?##?????????????? | | ???????????? ? ??" ??#???#??#?????????????????? | | ?????????????? ? ???? ###??#?????????????????????? | | ??????????????????? ?#??#??????????????????????? | | ????????????????????????#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 120 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1085 Jamming Range 12 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Hacked Adv. Terrain Scan Processor | -6/Factory | Hacked Lrn. Tractor Beam | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -7/Factory Biometal Heavy Treads | x2 | -5/Factory | Preloaded Adv. Terrain Scan Processor | x2 | -5/Factory Lrn. Tractor Beam | x2 | -5/Factory Imp. Weapon Shielding | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Executioner Challenges ------------ None Game ------ Seed ChargeChipExtractor Manual? 0 Play Time 03:46:07 Cumulative 404.8 hours Start 2021.12.06 @ 18:51:39 End 2021.12.07 @ 01:15:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 78 Adventurer 116 Explorer 2 Win Type 0 Total 33 Types 30/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87e1e220-53b0-4a50-a9c4-446546e17e4f