Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 00:35:50 Player: Lord Draconis Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (84) 420 Value Destroyed (1850) 1850 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (155) 155 TOTAL SCORE: 4145 Bonus ------- Follower Combat Kills 155 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 55/100 System Corruption 0% Temperature Cool (40) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Experimental Sensor Array Hardened Heavy Armor Plating Slug Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Heavy Ion Cannon Slug Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Sensor Array Experimental Sensor Array Signal Interpreter Hardened Heavy Armor Plating Makeshift Light Armor Plating Heavy Beamcaster Advanced Beam Cannon Battle Cannon Slug Cannon EMP Blaster Mini Grenade Launcher Makeshift Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 53 | 5 15 5 16 4 2 6 Power 6 | 1 1 . 4 . . . Engine 6 | 1 1 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 4 1 6 . . 2 Treads 15 | 2 4 1 6 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 3 2 4 1 1 1 Device 3 | . 2 1 . . . . Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 6 | . . 1 3 . 1 1 Artifact . | . . . . . . . Weapon 19 | 1 7 2 2 3 1 3 Energy Gun 3 | . 2 . . . . 1 Energy Cannon 2 | . . . 1 1 . . Ballistic Gun 4 | 1 2 1 . . . . Ballistic Cannon 5 | . 1 . 1 1 1 1 Launcher 3 | . . 1 . 1 . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . 3 2 . . . 7 Power 2 | . 1 . . . . 1 Propulsion 5 | . . 1 . . . 4 Utility 2 | . . 1 . . . 1 Weapon 3 | . 2 . . . . 1 Highest Loss Streak 3 | . 2 1 . . . 3 To Critical Strikes 1 | . . 1 . . . . Average Backups 16 | 2 10 18 19 19 19 17 Power 1 | . 1 2 1 1 1 1 Propulsion 2 | . 2 2 3 3 3 1 Utility 5 | . 2 5 7 8 8 7 Weapon 6 | . 3 7 7 7 7 6 Tool/Special . | . . . . . . . Unused Backups 28 | . 1 1 9 1 5 11 Power 4 | . 1 . 2 . . 1 Propulsion 1 | . . . . 1 . . Utility 15 | . . 1 4 . 2 8 Weapon 8 | . . . 3 . 3 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 100 96 Engine 12 | . 13 14 11 11 11 11 Treads 30 | . 28 28 33 33 33 30 Device 5 | . 12 10 . . . . Storage 12 | . 14 14 11 11 11 11 Processor 6 | . . . 10 11 11 11 Protection 6 | . . 3 11 11 11 11 Energy Gun 2 | . 9 . . . . 2 Energy Cannon 5 | . . . 9 10 11 8 Ballistic Gun 3 | . 11 1 1 . . . Ballistic Cannon 7 | . 1 7 8 8 11 10 Launcher 1 | . . 6 . . . . Special Weapon 2 | . . 12 . . . . Impact Weapon 1 | . 3 . 2 2 . . Peak Build Rating 26 | 5 10 11 17 20 25 26 Average Rating 14 | 4 8 9 14 17 22 24 On Entrance 12 | . 5 9 11 17 20 25 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 82 | 11 52 52 60 63 82 82 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 20 Most Carried 20 | 3 17 20 20 20 20 20 Average Carried 16 | 2 10 18 19 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 3 17 18 20 20 20 5 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1852 | 275 478 75 589 195 10 230 Remotely . | . . . . . . . Salvage Created 2734 | 103 858 55 1195 105 . 418 Parts 139 | 5 42 12 58 14 . 8 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 4 | . 2 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 4 | . . . . . . 4 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 13 6 14 12 . 8 Guns 15 | . 13 1 . . . 1 Cannons 30 | . . 2 14 8 . 6 AOE 7 | . . 3 . 4 . . Classes Destroyed 12 | 2 6 1 2 1 . . Worker 6 | . 3 2 1 . . . Builder 3 | . . 1 1 1 . . Tunneler 4 | 1 1 1 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 7 | 1 1 . 5 . . . Operator 4 | . 1 . 3 . . . Watcher 6 | . 3 . 3 . . . Swarmer 16 | . 1 6 1 8 . . Grunt 22 | . 12 . 6 . . 4 Brawler 5 | . . . 1 . . 4 Sentry 6 | . . . 6 . . . Assembled 4 | . . . . 4 . . Best Kill Streak 6 | 1 3 4 6 4 . 3 Combat Bots Only 5 | . 2 3 5 4 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 285 | . 105 24 40 27 . 89 Missed 55 | . 20 2 8 4 . 21 Hits 230 | . 85 22 32 23 . 68 Melee 9 | . . . . . . 9 Projectile 221 | . 85 22 32 23 . 59 Critical Strikes 8 | . . 1 1 1 . 5 Damage Taken 3367 | . 1031 206 417 225 . 1488 Core 616 | . 198 16 40 32 . 330 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . . 2 . . . . Ignored by Resistances 31 | . . . . . . 31 Regen/Repaired (Parts) 72 | . . . 72 . . . Core Remaining (%) 57 | 100 . 14 . . . . Volleys Fired 236 | 25 89 26 50 18 . 28 Largest 2 | 1 2 2 2 2 . 2 Hottest 121 | 20 105 100 101 101 . 121 Shots Fired 409 | 25 171 35 97 32 . 49 Gun 224 | 25 169 9 19 . . 2 Cannon 152 | . . 9 77 28 . 38 Launcher 16 | . . 3 . 4 . 9 Special 17 | . 2 14 1 . . . Kinetic 232 | 25 87 18 68 14 . 20 Thermal 161 | . 84 14 29 14 . 20 Explosive 9 | . . 3 . 4 . 2 Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 11 | 5 8 4 11 7 . 7 Robot Miss Streak 7 | 2 5 2 3 2 . 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 243 | 17 108 13 67 14 . 24 Core Hits 116 | 5 38 9 34 12 . 18 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 4 | . 1 . 1 . . 2 Critical Strikes 13 | . 6 . 3 1 . 3 Burn 4 | . 4 . . . . . Meltdown 1 | . . . . . . 1 Destroy 3 | . 1 . . . . 2 Blast 3 | . . . 2 1 . . Smash 2 | . 1 . 1 . . . Melee Attacks 27 | . 20 . 4 3 . . Impact 27 | . 20 . 4 3 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . 4 . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5330 | 135 1409 527 1367 560 . 1332 Guns 1755 | 135 1249 73 252 . . 46 Cannons 2011 | . . 86 977 282 . 666 Explosions 1148 | . . 272 . 256 . 620 Melee 241 | . 136 . 105 . . . Ramming 79 | . 24 . 33 22 . . Kinetic 2242 | 135 615 159 854 140 . 339 Thermal 1757 | . 634 96 375 142 . 510 Explosive 664 | . . 272 . 256 . 136 Electromagnetic 347 | . . . . . . 347 Impact 241 | . 136 . 105 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 149 | . 16 28 65 22 . 18 Projectiles 39 | . . 12 . 9 . 18 Explosions 29 | . . 16 . 13 . . Melee 81 | . 16 . 65 . . . Knockbacks 8 | . 2 3 1 2 . . Impact 4 | . 2 . 1 1 . . Kinetic 4 | . . 3 . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 115 | . . 28 . 22 . 65 Shots 5 | . . 1 . 2 . 2 Rammed 8 | . 5 . 2 1 . . Targets Rammed 9 | . 5 . 3 1 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 408 | . 165 24 167 297 . 408 Average Temperature 78 | . 43 10 36 83 . 181 Received Heat Transfer 1233 | . 486 . 183 9 . 555 Effects 9 | . . . . . . 9 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Damage (minor) 1 | . . . . . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 4 | . 2 . 1 1 . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . 5 . 1 3 . . Impact Corruptions 6 | . 2 . 3 1 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . 4 . 1 . . 2 Heat Transferred 3563 | . 1770 200 666 259 . 668 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 138 | 5 82 138 132 133 . . Initial 45 | . . 19 45 30 . . Average 27 | . 19 18 37 40 . . Influence Increases 1955 | 10 534 216 579 289 . 327 Destroy 0b10 Robot/C 1080 | . 260 120 280 180 . 240 Destroy 0b10 Robot/NC 175 | 10 55 20 85 5 . . Destroy Leader 232 | . 60 20 112 30 . 10 Allied During Kill 51 | . . . . 19 . 32 Successful Hack 64 | . 26 . 38 . . . Disable Machine 120 | . 15 30 45 30 . . Destroy Structure 68 | . 13 26 4 25 . . Lose Combat Pursuer 165 | . 105 . 15 . . 45 Influence Decreases 1918 | 10 483 150 618 319 48 290 Entered New Map 200 | . . 32 72 48 48 . Time Decay 1513 | 10 463 98 521 271 . 150 Lost Part 100 | . 20 20 . . . 60 Lost Ally 80 | . . . . . . 80 Purge Threat 25 | . . . 25 . . . Squads Dispatched 8 | . 2 . 4 1 . 1 Investigation 3 | . . . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 2 . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 32 6 20 15 . 17 Peak Tracking Total 6 | . 3 3 6 4 . 6 Tactical Retreats 11 | . 7 . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 8 | . 1 2 3 2 . . Max in Single Turn 1 | . 1 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 16 | . 5 . 9 1 1 . Terminals 11 | . 4 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 44 | . 14 . 20 1 9 . Successful 27 | . 6 . 11 1 9 . Failed 15 | . 7 . 8 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts 2 | . 1 . 1 . . . Manual 10 | . 6 . 4 . . . Terminals 24 | . 12 . 12 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 2 . 4 . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 5 . 7 1 9 . Part Schematic 10 | . 1 . . . 9 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 1 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 9 | . 5 . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . 1 . . . 9 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 36 | . . . 36 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 71 | . . . . 71 71 71 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 57 | . . . . 3 . 54 Total Damage 784 | . . . . 39 . 745 Kills 5 | . . . . 1 . 4 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1251 | . . 1251 . . . . Sensors 1251 | . . 1251 . . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10207 | 153 2756 1780 2048 1367 1772 331 Spaces Moved 4224 | 63 1025 667 1068 573 734 94 Core 2 | 2 . . . . . . Treads 4222 | 61 1025 667 1068 573 734 94 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 160 240 240 Average Speed 199 | 156 200 240 160 167 240 240 Slowest Speed 240 | 160 240 240 160 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 4 94 95 91 96 81 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 9 | . . 2 . 2 2 3 Spaces Dug 38 | . 11 14 2 11 . . Terrain Destroyed 100 | . 11 30 2 33 . 24 Melee 13 | . 9 . 2 2 . . Projectile 19 | . 2 9 . 3 . 5 AOE 68 | . . 21 . 28 . 19 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5564 | 95 1521 784 1320 940 755 149 Wait 891 | . 338 78 127 332 7 9 Move 4218 | 62 1024 666 1067 572 733 94 Hop . | . . . . . . . Pick Up 54 | 3 18 5 19 1 6 2 Fast Attach 10 | 5 3 . 1 . 1 . Attach 12 | . 3 2 2 . . 5 Detach 1 | . . . 1 . . . Swap 55 | . 13 5 19 9 1 8 Drop 51 | . 8 2 27 4 7 3 Fire 236 | 25 89 26 50 18 . 28 Melee 27 | . 20 . 4 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 5 . 3 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 318 | -10/Materials | Central database locked down 813 | -10/Materials | Core integrity fell below 50% 1091 | -10/Materials | Discovered new exit (range 8) 1147 | -10/Materials | Build established: Scavenger-Mutant 1513 | -10/Materials | Build established: Mutant 1520 | -10/Materials | Discovered new exit (range 12) 1701 | -10/Materials | Discovered new exit (range 12) 2259 | -10/Materials | Discovered new exit (range 13) 2565 | -10/Materials | Discovered new exit (range 15) 2910 | -10/Materials | Entered Mines 3453 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4248 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4252 | -10/Mines | Found Prototype Device 4330 | -10/Mines | Core integrity fell below 20% 4345 | -10/Mines | Discovered new exit (range 9) 4506 | -10/Mines | Discovered new exit (range 8) 4690 | -10/Mines | Entered Materials 4690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5131 | -9/Materials | Discovered new exit (range 11) 5240 | -9/Materials | Discovered new exit (range 12) 5411 | -9/Materials | Central database locked down 5906 | -9/Materials | Discovered new exit (range 15) 6324 | -9/Materials | Repaired Broken Lgt. Cannon+ 6514 | -9/Materials | Discovered new exit (range 14) 6529 | -9/Materials | Identified exit to Mines 6738 | -9/Materials | Entered Mines 6739 | -9/Mines | Assembled infested the area 7449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7499 | -9/Mines | Discovered new exit (range 5) 7541 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7604 | -9/Mines | Learned Materials stockpile data 7617 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7669 | -9/Mines | Discovered new exit (range 8) 7865 | -9/Mines | Escorted by a lone wolf Derelict 7885 | -9/Mines | Learned location of Storage (-7) 7955 | -9/Mines | Met a Derelict shopkeep closing up shop 8105 | -9/Mines | Entered Zion 8105 | -7/Zion | Accompanied by 4 allies 8398 | -7/Zion | Learned location of Warlord (-5) 8570 | -7/Zion | Given A8's code to call for help 8580 | -7/Zion | Learned location of 1 exit from Proximity Caves 8606 | -7/Zion | Learned location of Data Miner (-6) 9179 | -7/Zion | Received a visual enhancement algorithm 9699 | -7/Zion | Discovered new exit (range 14) 9877 | -7/Zion | Entered Proximity Caves 9877 | -6/Proximity Caves | Accompanied by 4 allies 9878 | -6/Proximity Caves | Identified exit to Factory 9975 | -6/Proximity Caves | Spotter reported a threat 10040 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10056 | -6/Proximity Caves | Core integrity fell below 50% 10059 | -6/Proximity Caves | Lost 3 allies 10121 | -6/Proximity Caves | Lost 3 parts (2n1u) 10207 | -6/Proximity Caves | Core integrity fell below 20% 10208 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10145_ Overheating: System interference. 10145_ Hvy. Beamcaster temporarily disabled. 10153_ Imp. Light Armor Plating fries itself beyond repair. 10154_ Acquired 60 matter. 10171_ Acquired 11 matter. 10203_ C-45 Heavy ARC bursts open, deploying its payload. 10203_ G-67 Veteran unfolds itself. 10203_ B-48 Gladiator unfolds itself. 10203_ G-50 Soldier unfolds itself. 10203_ E-15 Imp unfolds itself. 10203_ Imp. Ion Engine destroyed. 10203_ Y-64 Sentinel IFF system glitched. 10203_ Slug penetrates G-67 Veteran. 10203_ Mak. Light Armor Plating blown off. 10203_ EMP Blaster blown off. 10203_ Lgt. Treads blown off. 10203_ E-15 Imp destroyed. 10208_ Dropped Hcp. Storage Unit. 10208_ Dropped Mni. Grenade Launcher. 10208_ Slug penetrates B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????#####???????????????????? | | ?????????????## ##???????# #???????????????????? | | ????????????## #???????# #???????????????????? | | ??????????### %########## #???????????????????? | | ??????????# ! %/ ##??????????????????? | | ?????????## ! % ###????????????????? | | ????????## % ######### ! ###??????????????? | | ?????# = ! % % % ##?????????????? | | ?????## ########## #?????????????? | | ??????## ##????????#% ## ##?????????????? | | ???????#### ###?????????#" #####??????????????? | | ??????????## #???????###### #??????????????????? | | ???????????# #???????#/#*]* #??????????????????? | | ???????????# #???????#!!]%% #??????????????????? | | ???????????# #???????#]%@=!###??????????????????? | | ???????????# ????????##%=!##????????????????????? | | ???????????###????????#]=b[!#????????????????????? | | ?????????????????????# %/[#????????????????????? | | ???????????????????# g g ????????????????????? | | ???????????????????# ### % % ???????????????????? | | ???????????????????# ??# g *??????????????????? | | ???????????????????##??? %= ?????????????????? | | ???????????????????????? !% ????????????????? | | ????????????????????????# ##Y ????????????????? | | ?????????????????????????""""#?% ???????????????? | | ?????????????????????????" #?? ??????????????? | | ?????????????????????????l ?? ??????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 40% | -9/Materials | Broken Studied --------- Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordRelayWell Manual? 0 Play Time 00:52:13 Cumulative 120.6 hours Start 2026.07.05 @ 23:43:55 End 2026.07.06 @ 00:35:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83aa086d-2fd6-4517-9148-850908aa12dd