Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.10 @ 17:10:27

Player: amhuman

Result: Destroyed by B-86 Titan with Matter Neutralizer

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (120)     600
Value Destroyed (4942)     4942
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1525)               1525
              TOTAL SCORE: 12487

 Bonus
-------
High Alert Combat Kills    439
Follower Combat Kills      86
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     49/160
System Corruption          0%
Temperature                Cool (86)
Movement                   Walking (108)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
        Armored Leg
       Improved VSS Leg (fused)
       Improved VSS Leg
                Myomer Leg
>               --- UTILITY (8) ------
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
                0b10 Decoder Chip [Generic]
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
         Medium Reactive Plating
      Makeshift Ablative Armor
>               --- WEAPON (3) -------
         Cooled Plasma Rifle
                Vortex Shotgun
                Thermoblaster
>               --- INVENTORY (15) ---
                Carbon-fiber Leg
       Advanced Signal Interpreter
       Improved Weapon Cycler
      Makeshift Thermal Plating
      Makeshift System Shield
      Makeshift System Shield
                Beamcaster
                Beamcaster
                Beamcaster
                Vortex Shotgun (50)
          Heavy Phase Cannon
       Advanced Assault Cannon
  Hypervelocity Gauss Cannon
       Improved Plasma Cutter
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
       Improved VSS Leg
       Improved VSS Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
                0b10 Decoder Chip [Generic]
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
         Medium Reactive Plating
      Makeshift Ablative Armor
>               --- WEAPON -----------
         Cooled Plasma Rifle
                Vortex Shotgun
                Thermoblaster
>               --- INVENTORY --------
                Carbon-fiber Leg
       Advanced Signal Interpreter
       Improved Weapon Cycler
      Makeshift Thermal Plating
      Makeshift System Shield
      Makeshift System Shield
                Beamcaster
                Beamcaster
                Beamcaster
                Vortex Shotgun
          Heavy Phase Cannon
       Advanced Assault Cannon
  Hypervelocity Gauss Cannon
       Improved Plasma Cutter
      Makeshift Hammer
[Rating: 88]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VSS Leg
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Wheel                    Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Medium Reactive Plating
Weapon                     Mass Driver
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   .   8   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   5   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             161  | 7   1   3   6   4   1   36  1   2   68  16  7   7   2   
  Power                    16   | 1   .   1   1   .   1   3   .   .   5   2   1   1   .   
    Engine                 7    | 1   .   .   1   .   1   .   .   .   2   2   .   .   .   
    Core                   9    | .   .   1   .   .   .   3   .   .   3   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   .   1   .   5   .   .   19  3   .   1   .   
    Treads                 4    | 2   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Leg                    25   | .   .   .   .   .   .   4   .   .   17  3   .   1   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   .   2   1   .   16  1   .   23  7   3   2   .   
    Device                 33   | .   1   .   2   1   .   8   1   .   16  2   2   .   .   
    Storage                3    | 1   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Processor              7    | .   .   .   .   .   .   3   .   .   1   3   .   .   .   
    Hackware               7    | .   .   .   .   .   .   3   .   .   4   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   2   .   .   1   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 3   .   2   3   2   .   12  .   2   21  4   3   3   2   
    Energy Gun             21   | 2   .   .   1   .   .   5   .   1   4   2   2   3   1   
    Energy Cannon          14   | .   .   .   1   1   .   3   .   .   8   1   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   1   .   .   5   1   1   .   .   
    Launcher               8    | .   .   .   1   .   .   3   .   1   2   .   .   .   1   
    Special Weapon         3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   2   .   .   2   .   .   2   .   
Parts Lost                 56   | .   .   1   4   .   .   9   .   1   28  9   2   2   .   
  Power                    11   | .   .   .   1   .   .   3   .   .   3   2   1   1   .   
  Propulsion               19   | .   .   .   1   .   .   1   .   .   13  3   .   1   .   
  Utility                  9    | .   .   .   1   .   .   3   .   .   3   2   .   .   .   
  Weapon                   17   | .   .   1   1   .   .   2   .   1   9   2   1   .   .   
  Highest Loss Streak      10   | .   .   1   2   .   .   4   .   1   10  4   2   2   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     94   | .   85  95  96  98  100 94  93  92  91  88  95  100 100 
  Engine                   4    | .   14  .   11  14  14  .   .   .   .   4   1   .   .   
  Core                     3    | .   .   13  1   .   .   4   6   6   4   .   3   5   5   
  Treads                   8    | .   28  28  25  26  28  4   .   .   .   .   .   .   .   
  Leg                      18   | .   .   .   .   .   .   19  26  26  26  25  29  29  29  
  Device                   13   | .   .   14  12  14  14  19  13  13  13  14  11  10  5   
  Storage                  7    | .   14  14  14  14  14  6   6   6   5   5   5   5   5   
  Processor                10   | .   .   .   .   .   .   7   13  13  9   14  23  23  23  
  Hackware                 2    | .   .   .   .   .   .   7   .   .   7   .   .   .   .   
  Protection               2    | .   .   .   .   .   .   2   6   6   2   3   1   5   11  
  Energy Gun               6    | .   14  14  14  .   .   8   6   11  2   4   9   12  14  
  Energy Cannon            5    | .   .   .   7   14  14  6   13  1   6   4   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   .   .   2   5   5   4   .   
  Special Weapon           2    | .   .   8   .   9   14  .   .   .   .   .   .   .   .   
Peak Build Rating          88   | 6   8   10  11  13  12  67  67  67  84  83  81  85  88  
  Average Rating           54   | 5   6   9   9   11  11  56  67  66  74  72  77  82  85  
  On Entrance              40   | .   6   8   10  10  12  12  67  67  66  72  75  81  84  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 12  13  15  26  26  16  52  52  52  83  62  68  69  76  
  Greatest Support         92   | 40  40  40  40  43  43  72  72  72  92  69  79  79  86  
  Greatest Overweight (x)  5    | .   .   .   1   1   .   1   .   .   5   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   8   8   15  15  15  15  15  
  Average Capacity         11   | 7   8   8   8   8   8   8   8   8   14  15  15  15  15  
  Most Carried             15   | 3   6   6   6   8   8   8   8   8   15  15  15  15  15  
  Average Carried          10   | 1   4   6   5   7   7   7   7   7   12  14  13  14  15  
  Final Capacity           15   | 8   8   8   8   8   8   8   8   8   15  15  15  15  15  
  Final Carried            15   | 3   6   6   6   8   8   8   8   7   13  10  15  15  15  

 Class Distribution 
--------------------
 33% | Mutant
 30% | Scavenger-Gunner
 17% | Derelict-Gunner
  7% | Gunner
  4% | Hacker-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory
  Derelict-Gunner | -5/Upper Caves
  Derelict-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord
  Derelict-Gunner | -4/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Matter Collected           3199 | 285  42   155  55   115  10   511  65   29   1237 452  153  90   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4630 | 130  195  152  134  .    .    987  47   30   2228 442  285  .    .    
  Parts                    228  | 6    10   12   18   .    .    49   3    1    105  19   5    .    .    
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    1    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    11   .    .    .    9    .    .    23   2    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    3    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Combat Hostiles Destroyed  94   | .   4   5   6   .   .   23  1   2   40  10  3   .   .   
  Guns                     27   | .   4   5   2   .   .   9   .   1   3   2   1   .   .   
  Cannons                  43   | .   .   .   1   .   .   8   1   .   23  8   2   .   .   
  AOE                      19   | .   .   .   3   .   .   5   .   1   10  .   .   .   .   
Classes Destroyed          16   | 2   2   1   2   .   .   5   .   .   3   1   .   .   .   
  Worker                   8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  23   | .   .   3   3   .   .   7   .   .   4   3   3   .   .   
  Grunt                    26   | .   4   2   .   .   .   3   .   .   17  .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   10   | .   .   .   .   .   .   3   .   .   6   1   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   5   .   2   5   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   4   1   .   7   3   .   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   3   3   5   .   .   4   1   2   11  3   3   .   .   
  Combat Bots Only         9    | .   2   3   3   .   .   4   1   2   9   3   3   .   .   
Max Kills in Single Turn   5    | 1   1   1   3   .   .   3   1   1   5   2   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   .   .   2   .   1   5   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        902   | .    28   28   48   .    .    174  2    27   403  75   13   63   41   
  Missed                   273   | .    9    7    16   .    .    59   .    7    110  16   6    24   19   
Damage Taken               10606 | .    219  248  462  .    .    1973 28   416  5180 1112 105  584  279  
  Core                     1435  | .    34   74   127  .    .    147  .    40   656  194  46   64   53   
  Absorbed by Shields      4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Ignored by Resistances   350   | .    .    .    .    .    .    .    .    .    .    23   .    233  94   
  Regen/Repaired (Parts)   78    | .    .    .    .    .    .    .    .    .    .    .    .    78   .    
Core Remaining (%)         61    | 100  .    .    .    .    6    .    .    78   .    .    .    .    .    
Volleys Fired              224   | 5    14   21   12   .    .    43   1    5    83   23   13   1    3    
  Largest                  3     | 2    2    2    2    .    .    3    3    3    3    3    3    3    3    
  Hottest                  344   | 70   70   100  130  .    .    255  255  204  265  207  141  174  344  
Shots Fired                533   | 10   28   31   24   .    .    112  3    15   229  49   22   3    7    
  Gun                      255   | 10   28   27   15   .    .    56   1    7    76   9    17   3    6    
  Cannon                   255   | .    .    .    5    .    .    55   2    3    145  40   5    .    .    
  Launcher                 19    | .    .    .    4    .    .    1    .    5    8    .    .    .    1    
  Special                  4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  153   | 5    14   10   4    .    .    18   .    .    77   20   5    .    .    
  Thermal                  347   | 5    14   21   20   .    .    93   3    10   139  22   13   3    4    
  Explosive                14    | .    .    .    .    .    .    1    .    5    8    .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    5    7    4    .    .    
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         26    | 3    8    6    7    .    .    24   2    7    26   9    7    4    7    
  Robot Miss Streak        6     | 1    1    3    1    .    .    6    1    1    5    4    1    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           365   | 5    21   18   18   .    .    69   2    11   164  32   16   3    6    
  Core Hits                279   | 4    10   8    11   .    .    74   1    3    142  17   6    2    1    
  Critical Kills           3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    3    .    1    .    .    3    .    .    15   1    2    .    .    
    Burn                   16    | .    3    .    1    .    .    2    .    .    8    .    2    .    .    
    Meltdown               3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    3    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13120 | 62   273  229  620  .    .    2078 79   646  7115 1185 409  67   357  
  Guns                     3896  | 62   273  229  114  .    .    970  .    91   1326 187  274  67   303  
  Cannons                  6103  | .    .    .    112  .    .    788  79   98   3893 998  135  .    .    
  Explosions               3121  | .    .    .    394  .    .    320  .    457  1896 .    .    .    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3493  | 24   115  91   394  .    .    324  .    .    1894 516  135  .    .    
  Thermal                  6597  | 38   158  138  226  .    .    1517 79   189  3285 580  218  67   102  
  Explosive                2548  | .    .    .    .    .    .    195  .    457  1896 .    .    .    .    
  Electromagnetic          227   | .    .    .    .    .    .    42   .    .    40   89   56   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 255   | .    .    .    .    .    .    .    .    .    .    .    .    .    255  
Highest Corruption         15    | .    .    .    .    .    .    13   13   13   12   14   14   15   .    
  Average Corruption       10    | .    .    .    .    .    .    9    13   13   5    13   14   14   .    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  193   | .    .    .    .    .    .    42   10   9    43   54   31   4    .    
    Message Errors         44    | .    .    .    .    .    .    10   2    4    8    13   7    .    .    
    Matter Fused           48    | .    .    .    .    .    .    11   4    2    12   10   7    2    .    
    Heat Flow Errors       18    | .    .    .    .    .    .    2    .    .    6    7    2    1    .    
    Energy Discharges      18    | .    .    .    .    .    .    3    2    .    4    1    7    1    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    1    1    1    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    4    .    1    3    4    4    .    .    
    Data Loss (major)      12    | .    .    .    .    .    .    4    2    .    .    3    3    .    .    
    Misfires               12    | .    .    .    .    .    .    4    .    1    4    3    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    1    .    .    .    5    .    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    3    .    1    2    4    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            399   | .    .    .    42   .    .    1    .    63   230  47   16   .    .    
  Projectiles              227   | .    .    .    42   .    .    .    .    .    122  47   16   .    .    
  Explosions               172   | .    .    .    .    .    .    1    .    63   108  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    .    .    .    4    .    .    22   4    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    .    .    4    .    .    20   4    1    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      152   | .    .    .    .    .    .    100  .    30   22   .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    1    .    1    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | 18   129  174  120  .    .    382  81   60   332  244  187  198  200  
  Average Temperature      71    | 9    63   60   66   .    .    85   48   25   67   81   83   81   122  
  Received Heat Transfer   1678  | .    120  93   168  .    .    163  .    .    963  153  .    .    18   
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    1    .    .    4    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    1    .    .    4    .    .    .    .    
  Parts Melted             25    | 1    1    .    2    .    .    5    1    1    13   1    .    .    .    
  Heat Transferred         12523 | 111  703  407  555  .    .    2479 100  350  6296 630  650  62   180  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Peak Influence             1263 | 15   150  168  .    57   .    433  .    .    1263 .    .    .    .    
  Initial                  157  | .    9    58   .    43   .    .    .    .    157  .    .    .    .    
  Average                  245  | 6    104  129  .    31   .    181  .    .    431  .    .    .    .    
Maximum Alert Level        4    | .    .    .    .    .    .    2    .    .    4    .    .    .    .    
  Low Security (%)         55   | 100  100  100  .    100  .    56   .    .    18   .    .    .    .    
  Level 1                  26   | .    .    .    .    .    .    33   .    .    44   .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    10   .    .    22   .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    .    .    .    .    7    .    .    15   .    .    .    .    
  Investigation            3    | .    1    .    .    .    .    1    .    .    1    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    3    .    .    2    .    .    .    .    
  Reinforcement            6    | .    1    .    .    .    .    .    .    .    5    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    3    .    .    7    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Distress Signals           11   | .   1   .   .   .   .   1   .   .   8   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   7   5   8   .   .   28  1   2   75  15  3   18  1   
  Peak Tracking Total      11   | .   3   3   6   .   .   6   1   2   8   6   4   11  1   
  Tactical Retreats        11   | .   .   .   .   .   .   1   .   .   6   2   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Traps Triggered            7    | .   1   .   .   .   .   3   .   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   2   9   .   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Machines Disabled          22   | .   .   .   4   .   .   11  .   .   6   1   .   .   .   
  Max in Single Turn       4    | .   .   .   2   .   .   4   .   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Machines Accessed          30   | .   3   .   .   4   .   6   1   .   8   3   2   3   .   
  Terminals                17   | .   3   .   .   4   .   4   .   .   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                85   | .   6   .   .   9   .   20  1   .   25  5   8   11  .   
  Successful               53   | .   3   .   .   5   .   9   1   .   11  5   8   11  .   
  Failed                   32   | .   3   .   .   4   .   11  .   .   14  .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   7   .   .   6   .   17  .   .   20  4   .   1   .   
  Terminals                49   | .   6   .   .   9   .   13  .   .   21  .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   7   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             35   | .   1   .   .   2   .   4   1   .   3   5   8   11  .   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   3   7   4   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Open Door                5    | .   .   .   .   .   .   .   1   .   .   2   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   2   .   .   3   .   4   .   .   7   .   .   .   .   
  Terminals                12   | .   2   .   .   3   .   2   .   .   5   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 11   | .   2   .   .   3   .   2   .   .   4   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   .   3   .   4   .   .   7   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   2   5   1   4   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   12   | .   .   .   .   .   .   .   .   .   2   5   1   4   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   6   6   6   6   5   
  Autooverrided            12   | .   .   .   .   .   .   .   .   .   2   5   1   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Total Allies               15   | .   .   .   .   .   .   .   .   .   5   5   1   4   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   2   1   1   .   
  Highest-Rated Group      64   | .   .   .   .   .   .   .   .   .   60  64  12  47  .   
  Highest-Rated Ally       64   | .   .   .   .   .   .   .   .   .   30  64  12  47  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   .   .   7   15  2   8   .   
  Total Damage             738  | .   .   .   .   .   .   .   .   .   271 184 12  271 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Fac Upp Upp War Pro 
Robot Analysis Total       4    | .   1   .   .   2   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   2   .   2   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Turns Passed               9699 | 136  277  479  267  718  938  1328 257  176  1961 1196 781  1050 135  
Spaces Moved               6465 | 67   145  259  131  429  583  814  208  132  1219 846  649  899  84   
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1701 | 66   145  259  131  429  583  88   .    .    .    .    .    .    .    
  Legs                     4739 | .    .    .    .    .    .    726  208  132  1195 846  649  899  84   
  Wheels                   24   | .    .    .    .    .    .    .    .    .    24   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  120  120  120  96   110  108  108  108  
  Average Speed            130  | 158  160  160  167  165  160  133  120  120  118  125  110  111  118  
  Slowest Speed            360  | 160  160  160  240  240  160  240  120  120  360  186  112  112  187  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    40   61   19   69   48   27   49   11   33   84   68   87   17   
  Regions Visited          13
    Branch Regions         10
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        6    | .    .    .    .    .    .    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    .    .    .    .    
Scrap Searched             13   | .    .    2    .    .    3    .    3    .    .    2    3    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Terrain Destroyed          359  | .    .    .    40   .    .    31   .    72   199  11   6    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               55   | .    .    .    1    .    .    14   .    1    22   11   6    .    .    
  AOE                      304  | .    .    .    39   .    .    17   .    71   177  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Fac  Upp  Upp  War  Pro  
Total                      7261 | 84   162  284  154  434  590  967  214  138  1550 937  693  941  113  
  Wait                     246  | 2    .    1    2    .    .    32   .    .    117  32   14   22   24   
  Move                     6452 | 66   144  258  130  428  582  813  207  131  1218 845  648  898  84   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 3    3    .    3    2    3    15   2    .    37   11   7    6    .    
  Fast Attach              80   | 7    1    2    .    1    1    29   .    .    25   7    4    3    .    
  Attach                   42   | .    .    .    4    .    .    3    .    1    22   9    1    2    .    
  Detach                   4    | .    .    .    1    .    .    .    .    .    1    1    .    1    .    
  Swap                     39   | .    .    1    2    3    .    4    1    1    21   .    2    2    2    
  Drop                     80   | 1    .    1    .    .    4    28   3    .    26   8    3    6    .    
  Fire                     224  | 5    14   21   12   .    .    43   1    5    83   23   13   1    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-9/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   45 | -11/Scrapyard      | Discovered new exit (range 15)
  137 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  351 | -10/Materials      | Discovered new exit (range 11)
  414 | -10/Materials      | Entered Mines
  606 | -10/Mines          | Learned Materials security intel
  772 | -10/Mines          | Assembled infested the area
  886 | -10/Mines          | Discovered new exit (range 4)
  893 | -10/Mines          | Entered Subcaves
  896 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  915 | -10/Subcaves       | Core integrity fell below 50%
  920 | -10/Subcaves       | Core integrity fell below 20%
  993 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
 1032 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
 1119 | -10/Subcaves       | Discovered new exit (range 14)
 1160 | -10/Subcaves       | Entered Recycling
 1804 | -9/Recycling       | Discovered new exit (range 16)
 1838 | -9/Recycling       | Scanned before Scraplab entrance
 1860 | -9/Recycling       | Entered Scraplab
 1873 | -9/Recycling       | Discovered new exit (range 3)
 1878 | -9/Recycling       | Entered Scraptown
 1893 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 1998 | -9/Scraptown       | Visited SPCMW
 2104 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
 2110 | -9/Scraptown       | Learned 8 Factory zone layouts
 2134 | -9/Scraptown       | Discovered new exit (range 5)
 2619 | -9/Scraptown       | Visited Symbiants
 2656 | -9/Scraptown       | Visited Fellowship of the Rings
 2706 | -9/Scraptown       | Visited Comm Corps
 2816 | -9/Scraptown       | Entered Factory
 2816 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
 3006 | -6/Factory         | Lost 4 parts (1p1n1u1w)
 3469 | -6/Factory         | Garrison activated, responded to threat
 3510 | -6/Factory         | Build established: Hacker-Gunner
 3672 | -6/Factory         | System corruption reached 10%
 3763 | -6/Factory         | Identified exit to Lower Caves
 4144 | -6/Factory         | Entered Lower Caves
 4158 | -6/Lower Caves     | Identified exit to Lower Caves
 4256 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4342 | -6/Lower Caves     | Learned Factory terminal intel
 4400 | -6/Lower Caves     | Build established: Scavenger-Gunner
 4401 | -6/Lower Caves     | Entered another Lower Caves area
 4415 | -6/Lower Caves     | Discovered new exit (range 11)
 4577 | -6/Lower Caves     | Entered Factory
 4577 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4578 | -5/Factory         | Loaded intel: 26 terminal locations
 5272 | -5/Factory         | Garrison activated, responded to threat
 5310 | -5/Factory         | Lost 10 parts (1p5n1u3w)
 5354 | -5/Factory         | Lost 3 parts (1n1u1w)
 5503 | -5/Factory         | Lost 6 parts (1p2n3w)
 5587 | -5/Factory         | Core integrity fell below 50%
 5705 | -5/Factory         | Identified exit to Upper Caves
 5943 | -5/Factory         | Garrison activated, responded to threat
 5968 | -5/Factory         | P-70 Sage assimilated allied B-60 Warrior
 5997 | -5/Factory         | System corruption reached 10%
 6241 | -5/Factory         | Garrison activated, responded to threat
 6268 | -5/Factory         | Destroyed 9 combat bots
 6329 | -5/Factory         | Lost 3 parts (2n1w)
 6336 | -5/Factory         | Local machine network offline
 6462 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 6538 | -5/Factory         | Entered Upper Caves
 6662 | -5/Upper Caves     | Lost 4 parts (1p2n1w)
 6692 | -5/Upper Caves     | Learned location of 1 exit from Research
 6692 | -5/Upper Caves     | Learned Factory security intel
 6724 | -5/Upper Caves     | Build established: Mutant
 6797 | -5/Upper Caves     | Found DCF Scrap (14 items)
 6934 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 7110 | -5/Upper Caves     | Build established: Derelict-Gunner
 7528 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 7539 | -5/Upper Caves     | Core integrity fell below 20%
 7657 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 7716 | -5/Upper Caves     | Discovered new exit (range 15)
 7734 | -5/Upper Caves     | Identified exit to Upper Caves
 7734 | -5/Upper Caves     | Entered another Upper Caves area
 7743 | -5/Upper Caves     | Learned location of Armory (-4)
 7878 | -5/Upper Caves     | Discovered new exit (range 7)
 7883 | -5/Upper Caves     | Identified exit to Factory
 8200 | -5/Upper Caves     | Learned location of 1 exit from Research
 8200 | -5/Upper Caves     | Learned Research stockpile data
 8200 | -5/Upper Caves     | Learned Factory security intel
 8200 | -5/Upper Caves     | Learned Factory terminal intel
 8200 | -5/Upper Caves     | Learned Research terminal intel
 8507 | -5/Upper Caves     | Discovered new exit (range 8)
 8514 | -5/Upper Caves     | Identified exit to Warlord
 8515 | -5/Upper Caves     | Entered Warlord
 8552 | -5/Warlord         | Discovered new exit (range 8)
 8558 | -5/Warlord         | Identified exit to Proximity Caves
 8611 | -5/Warlord         | System corruption cleaned by Quarantine Array
 8835 | -5/Warlord         | Build established: Scavenger-Gunner
 9100 | -5/Warlord         | Warlord's base attacked by MAIN.C
 9175 | -5/Warlord         | Met Warlord
 9385 | -5/Warlord         | Found Prototype Energy Gun
 9385 | -5/Warlord         | Identified Vortex Rail
 9390 | -5/Warlord         | Found Prototype Energy Gun
 9390 | -5/Warlord         | Identified Vortex Shotgun
 9395 | -5/Warlord         | Found Vortex Shotgun
 9450 | -5/Warlord         | Warlord forces counterattacked
 9518 | -5/Warlord         | Lost 3 allies
 9522 | -5/Warlord         | Spotted Executioner
 9537 | -5/Warlord         | Spotted Executioner
 9565 | -5/Warlord         | Entered Proximity Caves
 9590 | -4/Proximity Caves | Lost 7 allies
 9593 | -4/Proximity Caves | Spotted B-86 Titan
 9700 | -4/Proximity Caves | Destroyed by B-86 Titan with Matter Neutralizer

 Last Messages 
---------------
09548_ Slug penetrates QG-VJD(g).
09548_ Slug penetrates XJ-3ZM(g).
09548_ 8W-TJ3(g) destroyed.
09549_ S-43 Plague suffers critical hit (Burn).
  <x2>
09552_ S-43 Plague triggered Dirty Bomb Trap.
09552_ An explosion rips through the floor.
09558_ S-43 Plague destroyed.
09559_ BE-BX3(g) destroyed.
09561_ I-47 Archangel system corrupted by
  crushing effect. <x4>
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
Loading 1 Proximity Caves exit...
09603_ Slug penetrates Wall.
09606_ Penetrated by Slug.
09611_ B-86 Titan activates siege mode.
09653_ Slug penetrates Wall.
09691_ Knocked back. <x2>
09696_ B-86 Titan activates siege mode.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????####????????????????? |
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| #           ##????###       ##???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            5
Recoil Reduction           2
Energy Filtering           30
Particle Charging          20
Salvage Targeting          4
Offensive Hacking          24
Defensive Hacking          22

 Item Schematics 
-----------------
 Lyr. Heavy Armor Plating | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GatlingLatentFrame
  Manual?         0
Play Time         02:44:38
  Cumulative      163.2 hours
  Start           2025.04.07 @ 23:33:17
  End             2025.04.10 @ 17:10:27
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b040dd8-130a-45fd-b54b-54da6a551ec0